grabula, did you know that IWM is one of biggest US companies doing metal casts for others? IWM has cast metal miniatures for the likes of Privateer Press and Wyrd among others. That's their business, that's what they do.
If you are talking about Wyrd moving to plastics (outsourcing not to a metal caster, but to a plastic caster) the analogy would be CGL not licensing miniatures to IWM, but keeping the license, outsourcing their own production of miniatures, not to IWM, but to a plastic company. Effectively turning CGL into a "miniatures company".
Asking IWM to retool and produce plastic instead of metal would be like asking your fruit shop to start selling meat instead of fruit.
Maybe IWM has to look into other production methods, maybe not. I don't think plastic is the future, at least not the only one and most definitely not for high quality "painter" miniatures. Just as I don't think CAD is the exclusive and automatically perfect future.
Gunji, I'm having this conversation over two threads but I've already discussed the pre-painted "issue" that I consider a non issue. I'm a hobbyist as well as a game player. Pre-painted miniatures are for the painter, just pre-primed and should be no issue for a hobbyist. It grabs two sides of the coin, those players who don't want or can't paint, and those who can and will alter them as they see fit. there's no disadvantage to properly done pre-painted minis. Mechs are simple miniatures. Generally speaking, a single color with a highlight and they look fine. take a look at the Xwing models for that game to see how pre-paints for simple paint jobs can look fine. I have my doubts about your claim on painting pre-painted cad designed miniatures. please provide specific examples.
Ok, bear in mind that I am 'only' a painter and I am not here because of the tabletop game. Miniatures I paint usually end up in my display cabinet. Some ended up as competition entries and even winning a medal or two.
I have yet to see a line of pre-painted miniatures that would be fun to paint and worth the hassle. The quality of the plastic is bad with warped and malformed parts, the "paint" is thick and blobs details. The "acts as primer" argument doesn't count. Not only is the paint often too thick, I also want to chose the color of the primer myself since it influences the end result. And I don't want to strip the miniature before I can start prep work. I have tried Click-Minis (of various lines), Dust (who claim to be high quality for the painter as well as for the gamer) and the old Rackham lines. In each case I opened the blister, saw the miniature, put it back and buried it in the deepest pits of my storage locker... Honestly, I enjoy painting miniatures way too much, spend way too much time on each miniature and don't have anywhere near enough time to paint to bother with this "quality".
Take away the pre-painted aspect and the quality of the plastic miniature gets better, but in my opinion even very high quality plastics most of the time lack the sharpness of detail metal miniatures have. Resin is something I could get behind, but not plastic. And yes, I have seen (and own) a fair amount of plastic minis.
The plastic miniatures you mention are often "troop" miniatures. In my opinion Mechs are "hero" miniatures. Miniatures which are usually done in a high(er than plastic) quality material like metal or resin (resin can hold much sharper details than plastic).
You say I'm wrong in my generalization but you don't get into specifics and don't describe what it is I'm wrong about. That's poor basis for discussion and I'm unable to respond properly to it because of that. I've stated pretty thoroughly on both threads the advantages and the proof lies just a google away...
The claim that hand sculpted minis have more "life" is purely subjective and I believe, inaccurate. Hand sculpting leads to inaccuracies in scale, inconsistencies in quality (I'd use Privateer Press as an example of this). For machines like mechs, digital sculpting is perfect, for organic models, the claim it doesn't work is wholly inaccurate. I have 10 minis from Wyrd sitting on my table that prove otherwise.
Sorry, but difficult to write a "wall of text" on a mobile ;)
Your claim CAD is superior is equally subjective.
I look at the digital Wyrd miniatures, I look at Raging Heroes, I look at Kingdom Death, I look at Reaper's CAV line, ... and while there are some nice, very nice even, miniatures, most of them don't appeal to me. I find them sterile, too "perfect" and lifeless.
Speaking of Reaper's CAV line, I never understood why people regard them so highly and point to this particular line to show the superiority of CAD designed metal cast miniatures. The line has a mere 90 miniatures. It wouldn't be difficult to find 90 BattleTech sculpts that are better. The CAV Mechs are more consistent in scale, I give them that, but otherwise they are just stiff, chunky and lifeless metal hulks with an ok level of detail at best. Give me hand sculpted BattleTech minis with their flaws any day.
Sure, BattleTech minis could be better. Some could scale better, some could have a few less mistakes, some could have more details, some simply could be better all around. But recent batches of miniatures were a huge step forward in my opinion and show what can be done.
I am not against CAD per se. As I stated earlier in the thread:
I think the current sculptors IWM works with have a great range of skills. You have Psycho whose precision and attention to detail easily matches any 3D print, Behrle who can give minis a unique personality (just look at the Primitive Banshee), Dave and his knack for dramatic poses, ... now add one or two talented 3D modelers to the mix and I feel you have a very attractive pool of talent to draw upon.
Neither is IWM against CAD to produce master sculpts, they are experimenting with it and have done so in the past. I do think it was the right choice for the WoB stuff. Here clean, sterile and ... digital ... is perfect.
But also keep in mind the artwork:
For mechanical things like Mechs or tanks this works better, but most definitely isn't the only way to go. And it doesn't automatically make for a good mini as many examples illustrate. Bad artwork or not enough artwork puts the 3D modeler in the same boat as the traditional sculptor. The artist has to interpret and maybe even alter some details and or proportions to translate 2D into 3D.
And ... some miniatures just look better sculpted by hand, no way around this ;)
I recently talked about the CAD topic to a friend and we noted that CAD is becoming more and more common, not just in miniatures. But does it automatically without a doubt and 100% make everything better? No, it doesn't.
Just take a look at cartoons. So much CAD these days. the same animations from character to character, just a different skin. #P And here is proof it doesn't work: my son's favorite cartoon is Fireman Sam. He knows the new CGI episode from TV, but thanks to the power of YouTube we found older non-CGI epsiodes. Now, almost every time a CGI episode is shown on TV he asks if he can instead watch an old episode on the PC.
So, you think CAD designed plastics are superior, I think CAD designed masters for metal or resin casting have potential, supplementing well done hand sculpted miniatures. You like what pre-painted offers to the gamer, I dislike what it mean for the painter. You are a gamer, I am a painter (generally speaking). Guess we are just different target audiences with different (subjective?) opinions ... ;)