Would that satisfy you?
Not really. It doesn't address my concern.
The Aerospace Movement section (p. 180), par. 3, states, "...or it may shift its miniature along the edge in either direction up to a number of inches equal to its Thrust." That's self explanatory and I have no problem understanding that Thrust is a value to be multiplied by 1 inch (or whatever scale you're using). There is also the part in Hovering in Place that states, "Any aerospace unit with the Airship (i) or Spheroid (p) movement mode codes beside its Thrust rating..." So we're looking for a movement mode code in parenthesis beside a Thrust rating. Simple. Here's the problem: I look at the card and don't see
Thrust anywhere. I see a TH, which doesn't stand for thrust, but
Threshold--something I didn't realize at first. I also see MV, which is a hold-over from ground unit cards and rules (p. 27 has a beautiful example of them) but is not called out anywhere in the
aerospace rules. There is nothing in the rules that states Thrust = MV on the cards, and that's not necessarily a simple deduction for a beginner.
Why does the card not match the rules?
I suggested the changes to the card because that appears to be the simpler option. There are two cards in the back of ASCE, and (presumably) one template in the MUL. Change Thrust to Move in the rules and you've got to go through the entire section of ASCE and possibly AS Companion as well. (Not sure if that was superseded by ASCE as I've only seen the post that AS is no longer being updated.)
On the cards, change
MV (Move) to
TH (Thrust) and change
TH (Threshold) to
DT (Damage Threshold).