Third printing, page 99, Dragging a mech:
In the example a Cossack is dragged away, said to be weighing 25 tons. A Cossack weighs only 20 tons.
Possible fix:
Replace Cossack with Commando.
Page 136, example calculation for fuel tank capacity:
Right at the beginning there is an error and the entire following calculation is going southwards. The estimated fuel consumption per day is 64 tons, not 54 tons ([80 hexes / 5 = 16] + [6 turrets with 4 heavy weapons each and 2 hours of activity per day (6*4*2 = 48
not 38) = 64 tons per day.
As this is a consecutive error, the entire example needs a redo.
Page 152, right column, first paragraph, calculation of ramming damage for the first trailer:
[12 (current front location internal structure) + 20 (current front location armor) = 32 / 10 = 3.2 x 3 (MP unspent in the turn) = 9.2
The result is 9.6, not 9.2. Luckily it will be rounded down and cause no further errors.
Page 224, double blind example, right column.
In the first paragraph it is mentioned, that the Mech in hex E mounts an Angel-ECM.
In the third paragraph, during the Beagle probe test, it is said, that the Mech in hex E doesn't mount any special equipment.
As an Angel-ECM is one of the most powerful adversaries of a Beagle probe, there must be something wrong. At least the player must be informed, that there is another sensor defying system out there.
Page 242, example Jormungand
It is a template E unit, but it is said to have a -3 attacker to hit modifier.
Table on page 241 says that a Template E has -4 attacker to hit modifier.
Needs to be corrected to -4.
Page 325, vehicular and Battle Armor dispensers, game rules, second paragraph:
The last sentence is repeated.
Fix: The repeat needs to be deleted.
Page 330, construction rules, mobile HPG, third paragraph:
Mobile HPGs may not be pod-mounted on Omni-units.
This would cancel out the Septicemia Z from 'The wars of Reaving' supplemental, which mounts a ground-mobile HPG in an Omnimech (at least i can't find an indication, that this Septicemia is not an Omnimech and the ground-mobile HPG is hardwired).
Page 363, fragmentation grenades, game rules:
Against all units except conventional infantry and Support Vehicles with armor BAR values of 5 or more, Fragmentation Grenades inflict no damage.
Should be "...Support Vehicles with armor BAR values of
4 or less..."
Page 375, smoke mortars, tech base (ratings):
It shows "Industrial" for mech mortar rounds.
Should be replaced with "Mech".
Page 382, laser - variable speed pulse laser:
The entry suggests, that VSP lasers have variable heat level. That is not true, they feature variable damage and to-hit-modifier, but constant heat.
Bombast laser is not mentioned, but maybe the one the author had in mind.