Author Topic: Battletech Beatdowns in Northern VA  (Read 141397 times)

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #270 on: 18 October 2019, 19:02:49 »
 :o

Dare I ask "our side, or theirs?"  xp

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #271 on: 18 October 2019, 19:09:42 »
"our side, or theirs?"

That's a matter of perspective.
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Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #272 on: 19 October 2019, 05:36:28 »
Something occurred to me... what table did you roll on?  Did it include the SPAs from the Companion?  ???

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #273 on: 19 October 2019, 06:08:43 »
Something occurred to me... what table did you roll on?  Did it include the SPAs from the Companion?  ???

I rolled on the table in Campaign Operations.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #274 on: 19 October 2019, 06:13:49 »
Hmmm... were you just re-rolling for the vehicle only SPAs, or skipping them in your count?

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #275 on: 19 October 2019, 07:06:08 »
Another possible way out of the "meh" would be to let us trade Speed Demon (a 2 point ability) for a 1 point one (like, say... Human TRO...).

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #276 on: 19 October 2019, 09:13:15 »
Hmmm... were you just re-rolling for the vehicle only SPAs, or skipping them in your count?

I didn't include any non-mech SPAs in the roll.

Another possible way out of the "meh" would be to let us trade Speed Demon (a 2 point ability) for a 1 point one (like, say... Human TRO...).

That's fine.  You all can swap out Speed Demon for another SPA of your choice that is of lesser value,
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #277 on: 19 October 2019, 09:40:13 »
Cool... for the benefit of everyone else, here's the list of possible 1-point SPAs (some of the short descriptions in the table don't match the long descriptions in the text, so I've tweaked the below to reflect the latter):

Forward Observer: unit improves accuracy of artillery fire when used as a spotter (-1 to hit, -2 when adjusting fire)
Heavy Lifter: Enables increased (+50%) lifting/throwing (carrying?) capacity
Hopper: unit may attempt Piloting Skill Roll when leg blown off; can "run" 2 MP with one leg
Human TRO:  +1 to critical hit rolls
Lucky: unit may reroll one failed attack and Piloting Skill/Control Roll per scenario
Melee Specialist: -1 to hit target number modifier and +1 damage for physical attacks
Oblique Artilleryman: Improves range by 10% and reduces scatter by 2 hexes for artillery weapon attacks
Oblique Attacker: -1 to hit target number for indirect fire, and enables indirect attacks without a spotter
Slugger: can wield an improvised club in one hand, enabling torso and free hand weapons to fire
Stand-Aside: unit can pass directly through enemy units with a Piloting Roll at +2, further modified by weight class differences

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #278 on: 19 October 2019, 13:52:34 »
Human TRO seems the best general purpose ability.  Stand-Aside though looks interesting though for an Atlas in close quarters.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #279 on: 19 October 2019, 14:25:20 »
Agreed, that's why I suggested it first.  The Mauler in particular would be an absolute TERROR with that SPA.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #280 on: 19 October 2019, 21:49:40 »
Agreed, that's why I suggested it first.  The Mauler in particular would be an absolute TERROR with that SPA.

Only if the guy who was running it does so again.  I was also thinking about maybe giving the Atlas a bad quirk to represent the fact it’s 2 previous pilots died gruesome deaths.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #281 on: 20 October 2019, 05:15:46 »
With the potential for up to 4xAC/2s, 2xERLLs, and 6 clusters from the LRM-15s, the Mauler could still live up to its name, even without the scary luck.

As for the Atlas, Bad Reputation makes the most sense, but Difficult Ejection could work.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #282 on: 25 October 2019, 08:34:45 »
With the potential for up to 4xAC/2s, 2xERLLs, and 6 clusters from the LRM-15s, the Mauler could still live up to its name, even without the scary luck.

As for the Atlas, Bad Reputation makes the most sense, but Difficult Ejection could work.

Yes, let me have that sweet, sweet crit bonus with the Mauler...just remind me to make another sacrifice to the Dice Deities again before the 9th.
The RNG Old Ones require at least a goat.

Playing the OpFor actually got me interested in Kurita mechs, so I'm in the process of assembling/painting a couple of lances of them this weekend.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #283 on: 25 October 2019, 10:46:41 »
As my knowledge of Battletech has increased over the years, I've found my taste for certain things change as well.

At first I was all about the House Steiner heavy metal (I was like 10 at the time).  Now I like the cavalry style in House Davion. 

I have also always been a PPC fanatic, so find myself gravitating towards Kurita variant mechs alot when I design free for all lists.  However, I've come appreciate LRMs much more than when I first started playing. 

One particular House that I dont have much interest for is Liao.  It isn't until they get access to stealth armor before I find Liao fun to play; they feel like the Inner Sphere's whipping boy until then.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

deathloc

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Re: Battletech Beatdowns in Northern VA
« Reply #284 on: 03 November 2019, 12:35:36 »
Any games going on this month?

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #285 on: 03 November 2019, 12:37:47 »
Jester said the next game is 1200 next Saturday (the 9th) at Huzzah Hobbies...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #286 on: 04 November 2019, 02:09:27 »
Any games going on this month?

Jester said the next game is 1200 next Saturday (the 9th) at Huzzah Hobbies...

Correct.  This coming Saturday November 9th @ Huzzah Hobbies start time of noon.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Nomad

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Re: Battletech Beatdowns in Northern VA
« Reply #287 on: 04 November 2019, 13:05:19 »
Correct.  This coming Saturday November 9th @ Huzzah Hobbies start time of noon.

My better half has given me the green light to stop over for a bit next Saturday. Thought I’d come by for 2-3 hours and watch some of the action - figure it might be a good idea to introduce myself to everyone.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #288 on: 04 November 2019, 13:52:00 »
My better half has given me the green light to stop over for a bit next Saturday. Thought I’d come by for 2-3 hours and watch some of the action - figure it might be a good idea to introduce myself to everyone.

2-3 hours is enough time to chuck some dice and blow stuff up.  Glad you'll have the opportunity to join us for a little bit.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #289 on: 07 November 2019, 04:34:12 »
Found out late last night I can't make the game this weekend...  I'll be heading to Norfolk for family stuff.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #290 on: 07 November 2019, 17:49:10 »
Found out late last night I can't make the game this weekend...  I'll be heading to Norfolk for family stuff.

No worries.  Have fun down in Tidewater.  FYI, there is a TON of construction on I-64.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #291 on: 07 November 2019, 18:01:59 »
My wife tells me a lot of it has been recently completed, so that's not necessarily a bad thing.  The last time I drove it myself, they were almost done with the full three lanes from Norfolk to Williamsburg...

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #292 on: 08 November 2019, 19:03:50 »
I64 and completed are words that are never appropriately used as a combination in the same sentence.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #293 on: 08 November 2019, 19:11:22 »
Heh... my wife isn't home from work yet, so we'll see if she really wants to drive down tonight, or if it'll be first thing in the morning...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #294 on: 08 November 2019, 19:19:35 »
I64 and completed are words that are never appropriately used as a combination in the same sentence.

My thoughts exactly.  If ever I-64 does get completed, I know the end times are nigh.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #295 on: 08 November 2019, 19:43:48 »
They actually finished the 5 mile section around Richmond ahead of schedule and under budget: http://richmond.i64widening.org/default.asp

When the other bit is done, the two lane section will be down to about 30 miles...

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #296 on: 09 November 2019, 07:36:19 »
I had an unexpected event come up this morning, I'll likely be about an hour or so late to Huzzah.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #297 on: 09 November 2019, 08:48:41 »
I had an unexpected event come up this morning, I'll likely be about an hour or so late to Huzzah.

No worries.  There will be plenty of action going on; assuming theres no ridiculous string of head-caps happening.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #298 on: 10 November 2019, 05:14:56 »
How did the game go?  Sorry I couldn't be there...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #299 on: 10 November 2019, 11:26:01 »
How did the game go?  Sorry I couldn't be there...

The dice gods were not with the FedCom.  Granted I did give Kurita a 3k BV advantage and was expecting the FedCom to have a bit of a challenge; but the outcome was devastating.  Essentially the FedCom lost 2/3 of a company, Kurita lost 1 mech and had 4 others heavily damaged.

The damaged was spread out too much against Kurita.  For instance, in one turn FedCom hit a King Crab with 4 gause rifles, 3 PPCs, 6 medium lasers, 2 LRM 20s and 2 LRM 5s and nothing went internal.  Meanwhile Kurita, a couple turns later, manage to blow off the leg of a mint Nightstar.

I'll post a more in depth review.
« Last Edit: 10 November 2019, 11:30:07 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...