Cool... for the benefit of everyone else, here's the list of possible 1-point SPAs (some of the short descriptions in the table don't match the long descriptions in the text, so I've tweaked the below to reflect the latter):
Forward Observer: unit improves accuracy of artillery fire when used as a spotter (-1 to hit, -2 when adjusting fire)
Heavy Lifter: Enables increased (+50%) lifting/throwing (carrying?) capacity
Hopper: unit may attempt Piloting Skill Roll when leg blown off; can "run" 2 MP with one leg
Human TRO: +1 to critical hit rolls
Lucky: unit may reroll one failed attack and Piloting Skill/Control Roll per scenario
Melee Specialist: -1 to hit target number modifier and +1 damage for physical attacks
Oblique Artilleryman: Improves range by 10% and reduces scatter by 2 hexes for artillery weapon attacks
Oblique Attacker: -1 to hit target number for indirect fire, and enables indirect attacks without a spotter
Slugger: can wield an improvised club in one hand, enabling torso and free hand weapons to fire
Stand-Aside: unit can pass directly through enemy units with a Piloting Roll at +2, further modified by weight class differences