Author Topic: Battletech Beatdowns in Northern VA  (Read 141493 times)

Daryk

  • Lieutenant General
  • *
  • Posts: 37308
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #510 on: 29 January 2020, 20:40:28 »
There are two at the moment:
1) The "Shatter Hawk", a Shadow Hawk with an AC/20 (and Medium Laser)
and
2) The Ostscout (stock... we added this to get probe capabilities of some kind)

Of course, negotiations are possible...

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #511 on: 29 January 2020, 21:14:26 »
Hi everyone! I am near Alexandria and would like to drive up to play with you all. Other than last year, I haven't played a game in about 15 years. So I'm basically learning from the beginning but would like to get back into the hobby. Is there a spare mech that needs a pilot?

Greetings and salutations!  I could always use someone to work as the OPFOR.  That and I plan on having people rotate between playing as the company and the opposition.  We aren't using anything that's really complex other than mech quirks.  I will be keeping track of the company resources and making the repair rolls.  There are a few rule modifications I have implemented, but nothing crazy.

Our next game is February 22nd at Huzzah Hobbies.  If you can make it, I will be there at 11 AM to set up the game.  I can give you a crash course in the rules if needed.  If you are unable to make it, we run games once a month and I try to give everyone plenty of a heads up.  Glad to see another local gamer looking to rejoin the fun.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Firesprocket

  • Captain
  • *
  • Posts: 2956
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #512 on: 30 January 2020, 23:05:44 »
Two Orions for consideration.  Thinking of others as well.

Code: [Select]
Orion Slugger
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2525
Dry Cost: 7,009,625 C-Bills
Total Cost: 7,041,625 C-Bills
Battle Value: 1,566

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  PPC
    1  LB 10-X AC
    4  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             14                        4.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LB 10-X AC                                   RT        2         6        11.00
PPC                                          LT        10        3         7.00
2 Medium Lasers                              CT        6         2         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 33

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4          3       3       2       0      3     1   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 0/0/0

The loss of SRMs should be made up by the LB-10X for crit seeking and covers AA well.  Easy enough swap out for an AC-10 if a replacement is unavailable.  Enough heat sinks to run and fire and an alpha strike won't be to damning.

Code: [Select]
Orion PA

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2525
Dry Cost: 6,330,625 C-Bills
Total Cost: 6,374,625 C-Bills
Battle Value: 1,574

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  LB 10-X AC
    2  Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                225                      10.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Single Heat Sink             20                       10.00
    Heat Sink Locations: 1 HD, 1 CT, 2 LT, 1 RT, 1 LA, 1 RA, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Large Laser                                  LA        8         2         5.00
LB 10-X AC                                   RT        2         6        11.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (20)                         RT        -         2         2.00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
3j         3       3       1       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Version 2, a pocket assault mech for mid range brawling.  Little, if no heat issues.  225 engine might make things a little problematic in the supply chain when looking for a replacement.

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #513 on: 31 January 2020, 00:30:11 »
If the company is going to give you the point for level 2 weapons/equipment, you may as well upgrade the heat sinks to doubles.

But if you you don’t have the spare point, you’ll have to change out the CASE and LB-10-X
« Last Edit: 31 January 2020, 00:31:58 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

  • Lieutenant General
  • *
  • Posts: 37308
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #514 on: 31 January 2020, 03:59:16 »
The first one with DHS (and an ER PPC) makes more sense to me, though both models should round out the leg armor to 30...

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #515 on: 31 January 2020, 06:34:45 »
As Jester mentioned, we are out of upgrade points for level 2 tech. 

Sprocket, you can either reduce your pilot from 2/3 to 3/4 or you can take an unknown negative trait from Jesters personal chart and then you'd be able to upgrade.

Stugg

  • Recruit
  • *
  • Posts: 6
Re: Battletech Beatdowns in Northern VA
« Reply #516 on: 31 January 2020, 09:19:24 »
What type of dropship do we have? Union? Leopard? How many hexes does it take up? I would like to make a model for it. Or multiple if we have more then one.

Stugg

  • Recruit
  • *
  • Posts: 6
Re: Battletech Beatdowns in Northern VA
« Reply #517 on: 31 January 2020, 09:52:32 »
Looks like we would use mapscale dropships right?

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #518 on: 31 January 2020, 12:04:22 »
What type of dropship do we have? Union? Leopard? How many hexes does it take up? I would like to make a model for it. Or multiple if we have more then one.

You all are part of a battalion that consists of 3 Mech companies and a vehicle company.  Your company in particular gets transported in a Union that has been slightly modified.  The ASF bays have been repurposed to additional cargo room and is also the barracks to house a company of infantry that acts as sort of like a marine security detachment.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Firesprocket

  • Captain
  • *
  • Posts: 2956
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #519 on: 31 January 2020, 13:03:40 »
What do we plan to include in our stores for up graded tech and ammo?  It has a bearing on the modifications I make.

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #520 on: 31 January 2020, 13:18:11 »
What do we plan to include in our stores for up graded tech and ammo?  It has a bearing on the modifications I make.

The extra supplies in the spreadsheet are just a starting point.  Those can be adjusted as necessary provided you all dont go over 1020 tons (mechs not included).
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #521 on: 31 January 2020, 15:15:16 »
What do we plan to include in our stores for up graded tech and ammo?  It has a bearing on the modifications I make.
Based on that he also said we'd start with one replacement of every weapon we have equipped.

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #522 on: 31 January 2020, 16:20:34 »
On a different note, I'll be going to the HMGS convention of Cold Wars in Lancaster, PA.  Theres a few Battletech events there along with a bunch of historical games.

For those interested, it's March 12-15.  So I will definitely NOT be running the game after next on that weekend.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #523 on: 31 January 2020, 17:07:43 »
I'm busy the first two weekends, so I'd prefer the 3rd of 4th weekend myself as well. 

Firesprocket

  • Captain
  • *
  • Posts: 2956
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #524 on: 31 January 2020, 17:10:47 »
Based on that he also said we'd start with one replacement of every weapon we have equipped.

What is our stock of DHS going to look like?  I am planning for the worst right now for replacement parents, hence the none min maxed designs.

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #525 on: 31 January 2020, 17:29:35 »
Probably 1 for every DHS not in the engine? or maybe I'm reading it wrong.  Maybe it's just a random amount, but it seems like we have a decent number.  We've got almost as many DHS has HS.

Daryk

  • Lieutenant General
  • *
  • Posts: 37308
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #526 on: 31 January 2020, 17:59:31 »
Will that "security company" also be our AsTech pool?  ???

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #527 on: 31 January 2020, 18:20:54 »
Oh fancy, it's actually in canon, this is a Combined-Arms Union.  It's got upgrade life support systems to boot.

What do the AsTechs do?  Shouldn't we already have a compliment of techs?

Daryk

  • Lieutenant General
  • *
  • Posts: 37308
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #528 on: 31 January 2020, 18:31:35 »
Per the current rules, every 'mech (and combat vehicle/fighter) requires a full tech team of 1 Tech and 6 AsTechs.

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #529 on: 31 January 2020, 19:58:50 »
And these guys aren't standard issue in a mech company's headquarters section?

Daryk

  • Lieutenant General
  • *
  • Posts: 37308
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #530 on: 31 January 2020, 20:09:37 »
They should be... the trick is fitting them into the ship.

Firesprocket

  • Captain
  • *
  • Posts: 2956
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #531 on: 31 January 2020, 22:19:22 »
Here is most recent revision of the Orion.  I plan on play testing it tomorrow.  Feel free to comment.  Some changes will occur to the armor I'm just a bit tired to worry about it right at this moment.

Code: [Select]
Orion Slugger 2

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-X-X
Production Year: 0
Dry Cost: 7,324,625 C-Bills
Total Cost: 7,356,625 C-Bills
Battle Value: 1,695

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER PPC
    1  LB 10-X AC
    2  Medium Lasers
    6  Rocket Launcher 10 PPs
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LB 10-X AC                                   RT        2         6        11.00
ER PPC                                       LT        15        3         7.00
2 Rocket Launcher 10 PPs                     CT        6         2         1.00
2 Rocket Launcher 10 PPs                     RL        6         2         1.00
2 Rocket Launcher 10 PPs                     LL        6         2         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          3       3       2       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #532 on: 01 February 2020, 01:08:13 »
Probably 1 for every DHS not in the engine? or maybe I'm reading it wrong.  Maybe it's just a random amount, but it seems like we have a decent number.  We've got almost as many DHS has HS.

I counted the number of DHSs that were not integrated in the engines of mechs.  But if you all think you need more/less spare DHSs, feel free to change them
« Last Edit: 01 February 2020, 01:12:03 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #533 on: 01 February 2020, 01:11:18 »
And these guys aren't standard issue in a mech company's headquarters section?

They should be... the trick is fitting them into the ship.

The ASF bays that were gutted out should provide enough room for the tech crews living space.  Their tools I assume are in the mech bays.

Based on that he also said we'd start with one replacement of every weapon we have equipped.

I went with the assumption that having at least one replacement for each weapon was a good idea; especially for the Long Tom, Blazer, etc.  That way if one got damaged, you could swap the weapons out to do repairs while getting a mech back to its full fighting capability quicker.  That and just in case you have a weapon get completely destroyed you have one "Get out of Jail Free" card.

Medium lasers and the more common weaponry you can probably skimp on as you'll probably find salvage to replace those easy enough.  I'm trying to force a logistic conundrum upon you all.  You can go and have many different weapon systems to give your company greater capabilities, but that means you'll have to devote space to support such tactical options.

You guys can probably afford to drop 1 of the spare 275 engines.  The likelyhood of having all four of your 55 tonners take engine damage is low.  But that is a decision I leave to you all.
« Last Edit: 01 February 2020, 09:46:54 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

  • Lieutenant General
  • *
  • Posts: 37308
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #534 on: 01 February 2020, 04:42:59 »
You can never have enough spare parts... we'll take everything you'll give us.

Firesprocket: RL-10s? On an Orion?  ???

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #535 on: 01 February 2020, 08:43:22 »
I think the RL-PP is the clan version made during the Pentagon era. 

Firesprocket

  • Captain
  • *
  • Posts: 2956
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #536 on: 01 February 2020, 09:54:16 »
I think the RL-PP is the clan version made during the Pentagon era.
Correct.  Jester said I could not use the modern rockets, but was okay with those versions

Firesprocket: RL-10s? On an Orion?  ???
I am going to play test it today so it might change.  I just don't like idea of a crit on the center torso automatically going to an engine or gyro.  Same thing with legs.  Lasers in the legs is a no bueno.

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #537 on: 01 February 2020, 10:36:25 »
Nearly every mech is jump capable but that Warhammer, so if you can slip on some JJs that is both good for the force and gives you leg crit stuff.

Daryk

  • Lieutenant General
  • *
  • Posts: 37308
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #538 on: 01 February 2020, 11:23:20 »
Jump jets would be fantastic... if we ever find a way to cram some into the Warhammer, we'll never have to buy jump packs...

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #539 on: 01 February 2020, 11:35:26 »
Well, if you drop the SRM6+artemis+ammo+case that's 4 JJs, an extra medium laser, and max efficient armor.

 

Register