Author Topic: Battletech Beatdowns in Northern VA  (Read 141902 times)

Tinyozora

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  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #540 on: 01 February 2020, 13:05:28 »
Here is most recent revision of the Orion.  I plan on play testing it tomorrow.  Feel free to comment.  Some changes will occur to the armor I'm just a bit tired to worry about it right at this moment.

Code: [Select]
Orion Slugger 2

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-X-X
Production Year: 0
Dry Cost: 7,324,625 C-Bills
Total Cost: 7,356,625 C-Bills
Battle Value: 1,695

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER PPC
    1  LB 10-X AC
    2  Medium Lasers
    6  Rocket Launcher 10 PPs
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LB 10-X AC                                   RT        2         6        11.00
ER PPC                                       LT        15        3         7.00
2 Rocket Launcher 10 PPs                     CT        6         2         1.00
2 Rocket Launcher 10 PPs                     RL        6         2         1.00
2 Rocket Launcher 10 PPs                     LL        6         2         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          3       3       2       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Drop the 3x RLs and 1x DHS for 4 JJs?  It feels a bit undergunned though but it's a solid brawler.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #541 on: 01 February 2020, 13:06:33 »
You mean 6 RLs, right?

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #542 on: 01 February 2020, 13:08:18 »
Obviously >.>

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #543 on: 01 February 2020, 13:08:47 »
Just making sure the typo wasn't anywhere else in your post...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #544 on: 01 February 2020, 13:20:00 »
I just realized: an AC/20 would fit into a jumping Orion... it would be rather more effective than a Victor...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #545 on: 01 February 2020, 16:38:35 »
Fancy...

Code: [Select]
Orion ON1-M

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D-D
Production Year: 3049
Dry Cost: 7,350,000 C-Bills
Total Cost: 7,400,000 C-Bills
Battle Value: 1,638

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Autocannon/20
    1  LRM-15
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 215                 12.00
    Armor Locations: 1 HD, 2 CT, 2 LT, 3 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/20                                RT        7         10       14.00
LRM-15                                       LT        5         3         7.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@AC/20 (10)                                  LT        -         2         2.00
@LRM-15 (8)                                  LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4j         4       4       1       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0, IF 1


Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #546 on: 01 February 2020, 16:40:16 »
Sweet!  :thumbsup:

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #547 on: 02 February 2020, 00:57:23 »
Would you prefer I be more of a brawler or be more of a generalist? I am of the opinion that AA quirk is somewhat a wasted with that suggested AC-20 configuration.  I could do this configuration as well if you don't mind the damage being spread around more than an AC-20.  It loses the flak bonus though.

Code: [Select]
Orion FG

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/D-F-D-D
Production Year: 0
Dry Cost: 7,058,625 C-Bills
Total Cost: 7,058,625 C-Bills
Battle Value: 1,699

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LL, 1 RL                                   4.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 224                 12.50
    Armor Locations: 1 HD, 1 LT, 1 RT, 5 LA, 4 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Large Laser                                  LA        8         2         5.00
Large Laser                                  RT        8         2         5.00
Large Laser                                  LT        8         2         5.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4j         4       4       0       0      3     0   Structure:  6
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Alternatively here is a hybrid.

Code: [Select]
Orion FG

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 0
Dry Cost: 7,436,625 C-Bills
Total Cost: 7,488,625 C-Bills
Battle Value: 1,616

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  LB 10-X AC
    2  Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL                             4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 215                 12.00
    Armor Locations: 1 HD, 1 LT, 1 RT, 5 LA, 4 RA, 1 LL, 1 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           30       
                                 Center Torso (rear)                  8         
                                           L/R Torso     16           23       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           23       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Large Laser                                  LA        8         2         5.00
LB 10-X AC                                   RT        2         6        11.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4j         3       3       1       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


The hybrid doesn't have any padding though so a lucky hit is going to cripple it pretty badly.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #548 on: 02 February 2020, 06:33:34 »
It has CASE, so it's not so bad...  If you want to go full AA, a pair of ER PPCs and an AC/2 could do the trick...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #549 on: 02 February 2020, 09:06:40 »
For the hybrid, it's a bit oversinked.  You could replace the larges with ER larges and ride thr heat line.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #550 on: 02 February 2020, 09:25:26 »
That could work too, though if you're going to work with the heat anyway, ER PPCs are superior.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #551 on: 02 February 2020, 11:21:21 »
For the hybrid, it's a bit oversinked.  You could replace the larges with ER larges and ride thr heat line.

I think he was trying to take into account if he jumped and alphaed.  That would generate 22 heat.  He can afford to drop one DHS for half a ton of armor and a small laser maybe.

« Last Edit: 02 February 2020, 11:34:46 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #552 on: 02 February 2020, 11:24:37 »
Another thought I just had... if the Scorpion is going to be 5/8/5, I could swap my Wolverine for a Phoenix Hawk.  That would get the Recon Lance up to 6/9/6 minimum.  It looks like a Blazer Cannon, Recon Camera, and two Remote Sensor Dispensers will fit with DHS, Endo and Ferro...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #553 on: 02 February 2020, 12:21:26 »
If you're really feeling froggy, and since I really dont think there is that big of a difference between 5/8/5 and 6/9/6 to justify, you could also just go 7/11/7 with the phawk with an XL and join my 7/11/7 Vulcan in a heavy recon force to punch holes from distance.  You still get your recon camera and max armor.

Code: [Select]
Phoenix Hawk PXH-1Da

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 0
Dry Cost: 9,309,290 C-Bills
Total Cost: 9,309,290 C-Bills
Battle Value: 1,415

Chassis: Earthwekrks PXH Endo-Steel
Power Plant: GM 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Rawlings 45
    Jump Capacity: 210 meters
Armor: Durallex Light Standard Armor
Armament:
    1  Binary Laser Cannon
    1 Harmon Medium Laser
    1  Medium Laser
    1  Recon Camera
Manufacturer: Earthwerks Incorporated, Coventry Metal Works, Achernar BattleMechs, Gorton, Kingsley, and Thorpe Enterpises
    Primary Factory: Keystone (Earthwerks), Coventry (CMW), New Avalon (Achernar), New Oslo (GKT)
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Recon Camera                                 HD        0         1         0.50
Binary Laser Cannon                          RA        16        4         9.00
2 Medium Lasers                              LA        6         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
7j         2       2       0       0      2     1   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Daryk

  • Lieutenant General
  • *
  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #554 on: 02 February 2020, 12:27:21 »
Nice... though I'd turn one of the Mediums into a Small Pulse Laser, and consider cashing in the other for a couple of Remote Sensor Dispensers... that's the only really nifty piece of 3025 gear we're missing...

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #555 on: 02 February 2020, 15:32:27 »
Yeah, it's your call since it's your mech.  Just pitching an idea. 


Also, Space Cat, whenever you decide which variant you want for that Long Tom Orion, let us know.

Daryk

  • Lieutenant General
  • *
  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #556 on: 02 February 2020, 15:34:08 »
So, Jester... can we get Remote Sensor Dispensers?  Or should I stick with a Medium Laser?

Jester006

  • Warrant Officer
  • *
  • Posts: 464
Re: Battletech Beatdowns in Northern VA
« Reply #557 on: 02 February 2020, 16:08:52 »
So, Jester... can we get Remote Sensor Dispensers?  Or should I stick with a Medium Laser?

I have no problem with it.  I dont have Tac Ops though.  So if someone can give me a summary of the rules for them, I'd be most appreciative.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

  • Lieutenant General
  • *
  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #558 on: 02 February 2020, 17:07:44 »
Ok, the rules for Remote Sensors are on page 375 of TacOps.  The (vehicular) Dispenser is on page 236 of Tech Manual.

Basically, every equivalent ton of Communications Equipment can monitor one Sensor.  The Ostscout should be able to monitor three, as its Improved Sensors give it the equivalent of an Active Probe (Standard, not Light), and the numbers all stack.  'Mechs and Combat vehicles have the equivalent of one ton of Communications Equipment included with their cockpit/controls.  If you want to give the Improved Communications quirk a bonus of 1, I think that would be completely appropriate.  Units can monitor sensors within 2km (67 hexes to be precise), and it costs 1 MP to drop one.

A specific paragraph:
Quote
A Remote Sensor being monitored can be used to spot hidden units within 2 hexes of the sensor, unless such units are using Stealth Armor, Null-Signature System, Void-Signature System, or ECMs of any kind. Remote Sensors may be used to spot for LRM indirect fire and artillery attacks, but add a +3 to-hit modifier to any such attack. Remote Sensors may not operate as part of a C3 network.

TacOps doesn't actually list the detection capabilities of individual sensors, but AToW has them on page 305.  Motion Sensors seem to be the most cost effective, with a 10km range, and only 100 C-Bills a pop.  They require line of sight of course, so we'll probably also want some Seismic Sensors.  They only have a 5km range, and cost 1,000 C-Bills each.  They also burn through their battery packs 5 times faster.  Now the truly nifty thing AToW has are the "Sensor Monitors".  These can monitor rather more sensors than organic Communications Equipment.  In the case of Motion Sensors, a 500 C-Bill, 10 kg unit can monitor 10 different sensors within 10km.  At this point, it should be clear AToW, TacOps and Tech Manual were not bounced against each other.

What I'm really looking for here is drop zone security made easy.  Dropped 10 km out, four Motion Sensors should be able to provide the DropShip overlapping 360 degree coverage that they can monitor continuously with just a 10 kg Monitoring Unit installed.  For objective security, we could drop 1 sensor at the highest point within 2km out (or several 10km, if we can cram a Monitor into a cockpit), and any individual lance would have the same kind of trip wire, since each 'mech could monitor one sensor (or three in the case of the Ostscout alone).

Granted, these effects are somewhat above the tactical level, but I think they're completely worth it.  Advanced warning of incoming reinforcements would fine tune our decisions to withdraw immensely.

Tinyozora

  • Master Sergeant
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  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #559 on: 02 February 2020, 20:29:44 »
If you want to give the Improved Communications quirk a bonus of 1, I think that would be completely appropriate.
Why do you think improved communications is only worth +1?

Daryk

  • Lieutenant General
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  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #560 on: 02 February 2020, 20:31:32 »
Because it doesn't weigh anything and it takes a full ton of Communications Equipment to get +1 more...

Daryk

  • Lieutenant General
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  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #561 on: 02 February 2020, 20:47:31 »
Also, Improved Communications is only a 1 point quirk, where Improved Sensors is 3.  And a simple +1 would round out an Ostscout's ability to a nice even 4 sensors.

Space Cat

  • Corporal
  • *
  • Posts: 91
Re: Battletech Beatdowns in Northern VA
« Reply #562 on: 02 February 2020, 21:13:46 »
So there was some concern about using the XL engine. Is it a major difference, aside from crits, in functionality in any for the campaign?
I'm still playing with builds and I lean toward an XL engine option because everything else seems to either leave it under-armored or light on weapons aside from the Long Tom itself.

Daryk

  • Lieutenant General
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  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #563 on: 02 February 2020, 21:23:40 »
Spare parts are expensive.  If I switch to the XL P-Hawk, it will be with the intent of not taking much damage...

Tinyozora

  • Master Sergeant
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  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #564 on: 02 February 2020, 21:28:47 »
Speed is life, speed is love.

It is known. 

SpaceCat for you though, the XL on an orion with a long tom is with the understanding you're staying in the backline and not pushing front.  Standard gives you a bit more durability to make pushes.

Firesprocket

  • Captain
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  • Posts: 2962
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #565 on: 02 February 2020, 23:56:18 »
SpaceCat for you though, the XL on an orion with a long tom is with the understanding you're staying in the backline and not pushing front.  Standard gives you a bit more durability to make pushes.
It should be noted, if you aren't familiar with them, that the Long Tom Cannon is essentially a snub nose artillery piece.  So while you can shoot at a mech directly, it's AOE so really you just ought to be shooting at the hex.  The mech or whatever you are shooting at takes the AOE damage for being in the hex.

Firesprocket

  • Captain
  • *
  • Posts: 2962
  • 3601 S Broad St. Phila. PA 19148
Re: Battletech Beatdowns in Northern VA
« Reply #566 on: 03 February 2020, 00:24:31 »
That could work too, though if you're going to work with the heat anyway, ER PPCs are superior.
Absolutely, but they can mess with the heat curve.  The testing that I got out of the way with the original Orion went well.  That version is meant fight at medium range and only close when necessary.  Hence why I asked what role you guys want me to fill and I will adjust the mech accordingly to suit tastes.
It has CASE, so it's not so bad...  If you want to go full AA, a pair of ER PPCs and an AC/2 could do the trick...
I don't know that we need full AA.  But if we are using 1 Orion to carry a LTC, it won't have much it can throw at AA either.  I don't feel the AC/2 is going to be all that useful in the greater scheme of things, but the LB-X has quite a bit more utility.  I just hate seeing a useful quick go to waste.  But your suggestion, or any others, goes back to question of whether folks want me brawling or sniping at range.

For the hybrid, it's a bit oversinked.  You could replace the larges with ER larges and ride thr heat line.
I think he was trying to take into account if he jumped and alphaed.  That would generate 22 heat.  He can afford to drop one DHS for half a ton of armor and a small laser maybe.
Oversinking it was an an error on my part as I was spit balling ideas.  I despise IS ER Large Lasers which is why I didn't include them in the design.  Not that they wouldn't be appropriate to neatly match range with the LB, but what Jester said was accurate in my line of thinking.  Also remember that with just about everything I'm proposing I already have in mind a low tech variant should things go poorly and adequate replacements can't be found.  My campaign line of thinking about preparing for the worst is what is driving these designs.

Space Cat

  • Corporal
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  • Posts: 91
Re: Battletech Beatdowns in Northern VA
« Reply #567 on: 03 February 2020, 18:48:21 »
So I came up with some variations on the Long Tom Orion. Hit me up with your input. I'm feeling adding the XL and making it a long range monster with some utility via smoke (being able to lay down cover seemed neat to me) and some short range support via lasers to keep the fragile XL out of harms way. But i'm open to suggestions.

Orion ON1-VA All the bells and whistles.

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Cost: 15,788,500 C-Bills
Battle Value: 1,725

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    1  LRM-10
    2  Medium Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 1 CT, 1 LT, 8 LA, 3 RA
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 231                 14.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
Long Tom Art. Cannon                         RT/RA     20        9/6      20.00
LRM-10                                       LT        4         2         5.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-10 (12)                                 LT        -         1         1.00
@LRM-10 (Smoke) (12)                         LT        -         1         1.00
@Long Tom Cannon (15)                        LT        -         3         3.00
                                            Free Critical Slots: 0


Orion ON1-VA We cut back on both bells and whistles.

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 2901
Cost: 15,543,500 C-Bills
Battle Value: 1,673

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    1  LRM-10
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 215                 13.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Long Tom Art. Cannon                         RT/RA     20        9/6      20.00
LRM-10                                       LT        4         2         5.00
Medium Laser                                 LA        3         1         1.00
@Long Tom Cannon (15)                        LT        -         3         3.00
@LRM-10 (12)                                 LT        -         1         1.00
@LRM-10 (Smoke) (12)                         LT        -         1         1.00
                                            Free Critical Slots: 14


Orion ON1-VA Got that short range covered.

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 2901
Cost: 15,585,500 C-Bills
Battle Value: 1,638

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    1  SRM-6
    2  Medium Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 231                 14.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
Long Tom Art. Cannon                         RT/RA     20        9/6      20.00
SRM-6                                        LT        4         2         3.00
Medium Pulse Laser                           LA        4         1         2.00
@Long Tom Cannon (15)                        LT        -         3         3.00
@SRM-6 (Smoke) (15)                          LT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 14



Orion ON1-VA Not Jumpy at all.

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 2901
Cost: 7,378,000 C-Bills
Battle Value: 1,692

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    1  SRM-6
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 4 LT, 3 RT, 5 LA, 1 RA
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 231                 14.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Long Tom Art. Cannon                         RT/RA     20        9/6      20.00
SRM-6                                        LT        4         2         3.00
Medium Laser                                 LA        3         1         1.00
@Long Tom Cannon (15)                        LT        -         3         3.00
@SRM-6 (Smoke) (15)                          LT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 10



Daryk

  • Lieutenant General
  • *
  • Posts: 37370
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #568 on: 03 February 2020, 19:04:08 »
I'd keep the jump jets, and go with LRM-5s for smoke laying duties.  You could even mount up to three of them for that purpose (alone)...

Tinyozora

  • Master Sergeant
  • *
  • Posts: 398
  • House Jurai
Re: Battletech Beatdowns in Northern VA
« Reply #569 on: 03 February 2020, 21:10:26 »
Yeah, you're going to want the JumpJets in the long run.  So if you want to have any backups that's going to mean the XL or stripping alot of armor that it's probably not best. 

What Daryk's talking about I think is this:

LTAC + 3tons of ammo, 3 LRM5 + 2 tons of ammo, 2 medium pulse lasers, CASE, 4 jump jets, 2 DHS, endo and XL, stip off the left arm lower actuator to get the crits to fit.
Code: [Select]
Orion ON1-M

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 3049
Dry Cost: 15,755,688 C-Bills
Total Cost: 15,890,688 C-Bills
Battle Value: 1,692

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    2  Medium Pulse Lasers
    3  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 1 CT, 8 LA, 4 RA
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
Long Tom Art. Cannon                         RT/RA     20        9/6      20.00
3 LRM-5s                                     LT        6         3         6.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-5 (24)                                  LT        -         1         1.00
@LRM-5 (Smoke) (24)                          LT        -         1         1.00
@Long Tom Cannon (15)                        LT        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4j         3       3       3       0      3     2   Structure:  3
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA, IF 1