Author Topic: Battletech Beatdowns in Northern VA  (Read 141794 times)

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #570 on: 03 February 2020, 21:12:33 »
Heck, if you found room for two tons of ammo, one could certainly be the regular HE kind...  ^-^

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #571 on: 03 February 2020, 21:25:55 »
In the end, the final design is yours to choose.  Take stuff that you think would be fun.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #572 on: 03 February 2020, 21:44:45 »
Heck, if you found room for two tons of ammo, one could certainly be the regular HE kind...  ^-^
I did find room.  Not sure why, but I have an extra .5 ton than Space's first design and I'm not sure why.  Maybe i'm just tired and can't into maths.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #573 on: 04 February 2020, 04:26:05 »
No, it's not you... his design was 0.5 ton light for some reason...

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #574 on: 04 February 2020, 07:23:29 »
It's because I couldn't find something to do with that .5 tons that didn't take a critical and the app I'm using wouldn't let me remove a crit from a location.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #575 on: 04 February 2020, 15:59:37 »
Cool, it's all good.  Just let us know which one you choose :)

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #576 on: 05 February 2020, 11:34:51 »
I had to check the rules for multi-targeting and indirect fire but I think I am 90% sure I’m going to go for the 3 LRM5 version route. It’s got most everything I wanted without dropping armor and endangering precious Long Range Justice Cannon while giving me some decent backup weapons and utility to play around with (you get smoke, and you get smoke!).


Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #577 on: 05 February 2020, 16:22:02 »
I'd it's not too hard, may be worth it to make some smoke clouds on base to place on table for the visible representation.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #578 on: 05 February 2020, 17:34:57 »
Oh I’m already on it. And a properly modeled Orion.

I just need to decide on cameo or parade scheme, and if parade what the group has decided on for those colors.
« Last Edit: 05 February 2020, 17:37:08 by Space Cat »

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #579 on: 05 February 2020, 17:46:22 »
For that version, the only armor tweak I'd make is to move one point of armor from the front CT to the back.  9 points is just silly on the back.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #580 on: 05 February 2020, 18:51:35 »
Oh I’m already on it. And a properly modeled Orion.

I just need to decide on cameo or parade scheme, and if parade what the group has decided on for those colors.
Well to give an example of what it should look like, look up the Helepolis or Thunder for a mech with a big gun in place of an arm.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #581 on: 05 February 2020, 19:18:31 »
I’ve got an Orion ON1-H for the chassis (I like the blocky look), minus the right arm which I’ve replaced with the cannon from a Long Tom after filling away the vehicle mount brackets from the barrel. I would throw a picture up here but it seems the only way to do hat is by linking it from somewhere.


Now to figure out where best to position the mount for the third LRM 5 on the right torso.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #582 on: 05 February 2020, 19:27:25 »
The same location would make the most sense...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #583 on: 05 February 2020, 20:45:01 »
Well except the machinery goes into the arm and the arm is but a shoulder and upper arm now, so the arm wouldn't really be there.  I think he's moving in the right direction.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #584 on: 08 February 2020, 13:12:00 »
Here's the armor tweaked version of the Orion Justice:
Code: [Select]
Orion Justice ON1-LTAC

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Dry Cost: 15,755,688 C-Bills
Total Cost: 15,890,688 C-Bills
Battle Value: 1,692

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Long Tom Art. Cannon
    2  Medium Pulse Lasers
    3  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 1 CT, 4 RT, 8 LA
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           LA        4         1         2.00
Long Tom Art. Cannon                         RT/RA     20        5/10     20.00
3 LRM-5s                                     LT        6         3         6.00
Medium Pulse Laser                           CT        4         1         2.00
@Long Tom Cannon (15)                        LT        -         3         3.00
@LRM-5 (24)                                  LT        -         1         1.00
@LRM-5 (Smoke) (24)                          LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4j         3       3       3       0      3     2   Structure:  3
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA, IF 1

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #585 on: 08 February 2020, 15:13:23 »
My favorite part is that we partially maintain what makes an Orion an Orion, with an ballistic weapon, missiles, and some backup lasers.  It fills me with joy.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #586 on: 08 February 2020, 15:15:46 »
Heck, we even have more launchers than a stock one!  ;D

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #587 on: 08 February 2020, 15:55:06 »
Ok, here's the Blazer Hawk I'll go for if the Scorpion moves to the 5/8/5 lance:
Code: [Select]
Blazer Hawk PXH-1DBL

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Dry Cost: 9,262,890 C-Bills
Total Cost: 9,262,890 C-Bills
Battle Value: 1,284

Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Standard Armor
Armament:
    1  Binary Laser Cannon
    1  Small Pulse Laser
    1  Recon Camera
    1  Remote Sensor Dispenser
    1  Searchlight
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 3 LT, 3 RT, 6 LA, 2 RA
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     14           22       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Binary Laser Cannon                          RA        16        4         9.00
Small Pulse Laser                            LA        2         1         1.00
Searchlight                                  LA        0         1         0.50
Remote Sensor Dispenser                      CT        0         1         0.50
Recon Camera                                 HD        0         1         0.50
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
7j         2       2       0       0      2     0   Structure:  2
Special Abilities: SRCH, ENE, SRCH, ES, SEAL, SOA
I put the Searchlight in the same arm with the Small Pulse Laser so I could see what I was shooting with it...  ^-^

Of course, if we ever talk Jester into Fractional Accounting, that Searchlight turns into a DHS...  :)

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #588 on: 08 February 2020, 21:02:23 »
Sprocket, whatever came of your playtest?  Did you enjoy it or have more tweaks?

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #589 on: 09 February 2020, 00:56:43 »
I would like for everyone to finalize their personalized mechs by next weekend so I have plenty of time to update the company roster for my own records and to make any adjustments to the OPFOR in terms of BV and so you all can decide how much of each spare equipment you all want on the drop ship.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #590 on: 09 February 2020, 06:08:01 »
So we're a go with the Remote Sensors, then?

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #591 on: 09 February 2020, 10:04:45 »
So we're a go with the Remote Sensors, then?

That is fine.  If you are just worried about establishing a perimeter around the drop ship, then you wont need to put a remote sensor dispenser on one of your mechs; we can say the ship itself can be modified to have such a dispenser and the company of infantry onboard would be mainly responsible for the recovery of the sensors.

But if you want to have the ability of laying down sensors after the drop ship has parked itself or for any other plans you may have, then you'll need the remote sensors on a mech.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #592 on: 09 February 2020, 11:19:21 »
Cool, I'll stick with the dispenser then (assuming we all agree on moving the 5/8/5 Scorpion to the Cavalry lance).  Thanks!  :thumbsup:

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #593 on: 09 February 2020, 14:39:20 »
Sprocket, whatever came of your playtest?  Did you enjoy it or have more tweaks?
I've had only the one run through and I ran it with other mechs in our unit in stock configuration with the Warhammer, the Marauder, and a COmmando because I didn't have large enough a BV pool.  It did exactly what I expected it to.  It's looking less likely that I'm going to get a second play test in before the end of the month.  I'm happy with it.  But as I mentioned earlier and received no feed back, if you guys want me to fill the roll of an up in their face brawler I can do it.  I'm content at this point and time to be a multi-mech that fights best around medium range.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #594 on: 09 February 2020, 14:42:28 »
I'd mount at least one long range weapon to take advantage of the Anti-Air quirk... aside from that, close range/brawling weapons are a good idea for that lance, since it's mostly PPCs and such...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #595 on: 09 February 2020, 14:56:41 »
I've had only the one run through and I ran it with other mechs in our unit in stock configuration with the Warhammer, the Marauder, and a COmmando because I didn't have large enough a BV pool.  It did exactly what I expected it to.  It's looking less likely that I'm going to get a second play test in before the end of the month.  I'm happy with it.  But as I mentioned earlier and received no feed back, if you guys want me to fill the roll of an up in their face brawler I can do it.  I'm content at this point and time to be a multi-mech that fights best around medium range.
which version did you settle on?  Putting BV on the spreadsheet.  Also, remember if you wanted lvl2 tech, you'd need to drop your pilot to 3/4 or take a negative trait from Jester.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #596 on: 09 February 2020, 16:19:32 »
The BV is pretty scary... I had no idea the Blazer Hawk would be punching so near the same level as the Fire Lance...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #597 on: 09 February 2020, 16:36:22 »
The BV is pretty scary... I had no idea the Blazer Hawk would be punching so near the same level as the Fire Lance...

Well, that pilot is also only 1 of 3 mech warriors who are a 2/3.  Having nothing explosive is also going to run the BV up a bit too.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #598 on: 09 February 2020, 16:43:05 »
Ah, makes sense... I never use BV myself, so I'm not familiar with the details.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #599 on: 09 February 2020, 18:57:20 »
Ah, makes sense... I never use BV myself, so I'm not familiar with the details.

It still isn't an exact science; I use it as more of a guideline.  Its impossible to take into account tactics the players use though.

For instance, in the mission where you all acquired the Mauler, the FedCom company had a BV advantage of about 3k.  That went about how I expected.  The FedCom did win, but some mechs took a bit of a beating.

The next scenario with the Thunderhawk, Nightstar, etc.; Kurita had a 3k BV advantage and that felt much more lob-sided.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

 

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