Author Topic: Battletech Beatdowns in Northern VA  (Read 141525 times)

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #600 on: 09 February 2020, 19:02:42 »
There certainly is no accounting for players!  ;D

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #601 on: 09 February 2020, 22:19:33 »
Also, remember if you wanted lvl2 tech, you'd need to drop your pilot to 3/4 or take a negative trait from Jester.
I tested things out at 3/4 and should be comfortable there.  Out of curiosity what is the list of negative traits I could potentially end up with if I elected to keep the original piloting and gunnery?

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #602 on: 09 February 2020, 23:29:16 »
I tested things out at 3/4 and should be comfortable there.  Out of curiosity what is the list of negative traits I could potentially end up with if I elected to keep the original piloting and gunnery?

Far Sighted: +1 additional penalty to hit a target <4 hexes away.

Near-Sighted:  +1 additional penalty to hit a target >14 hexes away.

Addict:  Will take penalties to both gunnery and piloting if the pilot doesn't get a regular supply.  The penalties will increase further the longer they go without a fix.

Glass Jaw:  All consciousness checks are increased by 2.

Trigger Finger:  When attacking a target, must fire all weapons that are in range.  8+ on 2D6 to prevent this.

Procrastinator:  Roll 2D6 at the start of a mission.  If the roll is 7 or less, one random weapon, mech quirk or piece of equipment malfunctions due to improper maintenance.  Weapons receive an +1 penalty to hit.  Jump jets, BAPs, etc. don't work.  Ammo bins have a chance to jam when using ammo from that bin.

Barroom Brawler:  If the pilot can position to make a physical attack, they must do so.  8+ on 2D6 to prevent this.

Hot Mic:  -1 to teams initiative do to playing loud music over comms.

Unlucky:  2/game, opponents can force a re-roll against the pilot.  This can be used to re-roll an attack against the pilot or force the pilot to re-roll a successful pilot check.

Coward:  If they witness a unit member taken out of action, they must make a morale check.  If they fail, they must withdraw.

Honor Code:  will not shoot an opponent in the back or one that is helpless.

Pyrophobia:  When an external source causes mech to generate heat, roll 2D6.  If 7 or less, piloting and gunner suffer a +1 penalty for the next D3 rounds.

Motion Sickness:  After performing a jump, roll 2D6.  If 7 or less, piloting and gunnery suffer a +1 penalty for the next D3 rounds.

There are some other flaws that I'm trying to tweak.  But the list above are ones that I've essentially finalized.
« Last Edit: 10 February 2020, 09:00:40 by Jester006 »
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Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #603 on: 12 February 2020, 15:32:44 »
I'm surprised noone else has commented on the brutalness of these disads, especially being random after your finished building the mech.  If I was nearsighted, I'd not put myself into a ranged boat or sniper, but hey.

Also, Sprocket, we still need your final decision on what your loadout is so we can make final adjustments to ammo and supplies.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #604 on: 12 February 2020, 15:52:27 »
I'm surprised noone else has commented on the brutalness of these disads, especially being random after your finished building the mech.  If I was nearsighted, I'd not put myself into a ranged boat or sniper, but hey.

Also, Sprocket, we still need your final decision on what your loadout is so we can make final adjustments to ammo and supplies.

I do get the concern of building a mech for long range then getting Near-sighted.  But that weakness could have recently started to form and the pilot hasnt really had an opportunity to adjust.  For instance, there was a guy who had perfect vision in my division.  We go out for a deployment and after getting back, he needed glasses for becoming near-sighted.  Being cooped up on a ship where everything is close-quarters, you really wont notice a chance in vision unless its drastic.

The flaws can be gotten rid of if/when you acquire a good SPA.  Instead of getting the SPA, you can instead remove a flaw.
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Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #605 on: 12 February 2020, 16:10:17 »
It's a good example, fair enough.  They're still super brutal for long lasting disadvantages, but I get it.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #606 on: 12 February 2020, 16:22:51 »
It's a good example, fair enough.  They're still super brutal for long lasting disadvantages, but I get it.

Yeah, they are a bit rough, but I wanted to throw a bit of a curve ball at you guys if a pilot got one of those flaws.
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Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #607 on: 12 February 2020, 17:25:22 »
Being we aren't using AToW, they seem reasonable to me, if brutal.  Personally, I won't be going for one.

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #608 on: 13 February 2020, 01:10:29 »
I'm surprised noone else has commented on the brutalness of these disads, especially being random after your finished building the mech.  If I was nearsighted, I'd not put myself into a ranged boat or sniper, but hey.

Also, Sprocket, we still need your final decision on what your loadout is so we can make final adjustments to ammo and supplies.
I didn't figure a comment was necessary on how brutal those negative traits are.  I'm steering clear of them.

As for a final decision I plan to have one by the end of the week, hopefully no later than Saturday since I have little going on.  Work sucks and I haven't had a whole lot of time after I get off work where I'm not dead tired.  I have kept busy and been skimming Orion mods in the custom's sub-forum for further ideas.  Most of what I have found hasn't diverged from what any of us have mentioned thus far.  I had a thought that crossed my mind the other night to construct something similar to the Orion ON2-M.  I'm fairly certain we don't have access to Gauss yet, so I'm exploring a viable replacement for it and giving it the ability to jump.

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #609 on: 13 February 2020, 01:45:30 »
Feedback wanted on this:

Code: [Select]
Orion OM-J

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3132
Dry Cost: 18,840,500 C-Bills
Total Cost: 18,872,500 C-Bills
Battle Value: 1,847

Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Binary Laser Cannon
    1  LB 10-X AC
    2  Medium Lasers
    1  Rocket Launcher 10
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 6 LA, 7 RA
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 215                 13.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           21       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LB 10-X AC                                   RT        2         6        11.00
Binary Laser Cannon                          LT        16        4         9.00
Rocket Launcher 10                           CT        3         1         0.50
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5j         3       3       1       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #610 on: 13 February 2020, 03:45:53 »
It has a Blazer Cannon, so I of course love it!  :D

The RL-10 seems an odd choice, though.  It could fit another half ton of armor, or even ammo for the LB-10X (unless Jester has changed his mind about half tons of ammo).

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #611 on: 13 February 2020, 05:58:04 »
Sprocket, I mean the gauss should be available.  The gauss-x was being used by fedcom troops in 3039 and FWL is credited with reintroduction of gauss in 3040.

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #612 on: 13 February 2020, 22:57:50 »
Thought general use was 3045, but you are right.  Probably getting my wires crossed with older material.  Anyhow, here is my thought process on 2-M like mech with jets.  Loses the LB-X and gains a Gauss.  Feel free critique.

Code: [Select]
Orion OM-1LO

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 3132
Dry Cost: 7,762,125 C-Bills
Total Cost: 7,802,125 C-Bills
Battle Value: 2,013

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Gauss Rifle
    1  ER PPC
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 6 LA, 7 RA
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 224                 12.50
    Armor Locations: 8 LT, 1 RT, 3 LA, 2 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Gauss Rifle                                  RT        1         7        15.00
ER PPC                                       LT        15        3         7.00
@Gauss Rifle (16)                            CT        -         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
4j         4       4       3       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Option 2, keeps the LB-X allowing it to do a little crit seeking and better at AA.
Code: [Select]
Orion OM-1ER

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 3132
Dry Cost: 8,147,125 C-Bills
Total Cost: 8,199,125 C-Bills
Battle Value: 1,843

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  ER PPC
    1  ER Large Laser
    1  LB 10-X AC
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 6 LA, 7 RA
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 224                 12.50
    Armor Locations: 6 LT, 2 RT, 4 LA, 2 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         6        11.00
ER PPC                                       LT        15        3         7.00
ER Large Laser                               CT        12        2         5.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4j         3       3       3       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

The XL Orion, Awesome wannabe.

Code: [Select]
Orion OM-1GR

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 3132
Dry Cost: 15,850,625 C-Bills
Total Cost: 15,910,625 C-Bills
Battle Value: 2,144

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Gauss Rifle
    2  ER PPCs
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 7 LA, 6 RA
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 3 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        3         7.00
ER PPC                                       LA        15        3         7.00
Gauss Rifle                                  RT        1         7        15.00
@Gauss Rifle (8)                             RT        -         1         1.00
@Gauss Rifle (16)                            CT        -         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
4j         4       4       4       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

« Last Edit: 13 February 2020, 23:44:56 by Firesprocket »

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #613 on: 14 February 2020, 04:12:28 »
While XL engines make me itch, that last one is very nice.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #614 on: 14 February 2020, 06:50:50 »
I do like each of them, the last one is very nice like Daryk said and as long as you sit back it would be very powerful sniper. 

The first one is a slower Falconer and the 2nd one is a lighter gunned Dragon Fire.  Both useful mechs in concept.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #615 on: 14 February 2020, 15:22:11 »
The XL Orion, Awesome wannabe.

Ahem.  I believe you’re too fast to claim such a thing.

In all seriousness though, it looks good.  While the XL does have its draw backs, it saves 9.5 tons on cargo.  You can also drop the spare LB-10 for another 11 free tons to bring the total to 32.5.  That’ll give you room for a spare gauss and 10 tons of gauss ammo with still 7.5 tons to play with.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #616 on: 15 February 2020, 02:45:53 »
Ahem.  I believe you’re too fast to claim such a thing.
Nonesense I say.  The 9M went 4/6.  If we finalized the other Orion with a 300XL, I might as well take the last version I posted.  Additional 300XLs just make the logistics simpler.  And if something goes horribly wrong and I need to sub in a standard 300 I have plenty of designs I can rollback to.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #617 on: 15 February 2020, 09:10:05 »
Alright, then, we're finalizing with the Orion OM-1GR?  I'll update the sheet as such.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #618 on: 15 February 2020, 09:51:13 »
You can also finalize the Orion Of Great Justice with the last version Daryk posted. After playing around with several variations that seems the most fun to me. And I’ve already nodded and painted one to that configuration ;D .

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #619 on: 15 February 2020, 10:12:11 »
Too easy, already did it anyways :P

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #620 on: 15 February 2020, 10:13:44 »
The armor checks on the ON1-GR, and I noted that in the spreadsheet.

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #621 on: 16 February 2020, 16:02:50 »
Jester, check your PMs when you get a chance and send me a reply about stuff outside of this game when you have a moment.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #622 on: 16 February 2020, 19:05:33 »
So what's the final verdict on the Orion?
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #623 on: 16 February 2020, 19:21:37 »
It is the Orion OM-1GR I mentioned above.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #624 on: 16 February 2020, 19:22:15 »
And it's in the spreadsheet...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #625 on: 16 February 2020, 20:24:34 »
And the spreadsheet is as updated as we could figure out with ammo and support equipment.

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #626 on: 16 February 2020, 23:28:55 »
Only question I have about our reserves has to do with heat sinks we have.  Our numbers are in reserve seem rather low.  I'm assuming that is due to the fact that most of our mechs have larger than 250ERs we are planning on very few replacements from critical hits?

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #627 on: 17 February 2020, 02:11:35 »
Only question I have about our reserves has to do with heat sinks we have.  Our numbers are in reserve seem rather low.  I'm assuming that is due to the fact that most of our mechs have larger than 250ERs we are planning on very few replacements from critical hits?

Correct.  I only counted heat sinks that were not integrated into the engines.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #628 on: 23 February 2020, 09:10:53 »
Fantastic game yesterday!  Can anyone who took pictures post them?  Space Cat's LTAC Orion needs to be shown off, and not just because he was easily the MVP!  :thumbsup:

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #629 on: 23 February 2020, 11:55:58 »
From Ed on Facebook, just a few of the ones he took.

https://imgur.com/a/E1L9RVT