BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => BattleMechs => Topic started by: (SMD)MadCow on 09 April 2014, 23:49:08
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*Update: First, big thank you to our friendly site admin Knightmare for re-instituting the .ssw files for attachments, it makes collecting and sharing fan designs so much easier!
Second, this is not just a place for my stuff, if you've got something you want to share then lay it out!
So, the year is 3145 and the Federated Suns is on its back foot against dual invasions. What is the Prince to do?
Take a page from the playbook of a previous Prince - Upgrade some gear for morale and butt kicking!
First up, the Enforcer IV. The biggest change is that this Enforcer does away with the fragile XL engine and replaces it with a LFE making it more resilient than its predecessor. The original re-design had a standard large laser, but with Achernar Battlemechs ability to procure the clan-spec ExoStar Pinnacle ER large laser in large numbers for the Vulpes, engineers couldn't pass up adding that in with an additional heat sink. There are also rumors of special commando models equipped with the Chameleon LPS (shown here) and possibly an Omni version in the works.
(I imagine the body reworked to look like a Cavalier BA suit upped to 50 tons)
Enforcer IV ENF-55
Mass: 50 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3140
Cost: 8,401,500 C-Bills
Battle Value: 2,008
Chassis: Dorwinion Standard-Alpha Endo-Steel
Power Plant: Magna 250 L 250 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: McCloud Specials
Jump Capacity: 150 meters
Armor: Starshield Standard Armor w/ CASE
Armament:
1 ExoStar Pinnacle (CL) ER Large Laser
1 Mydron Tornado (IS) Rotary AC/5
2 ChisComp 39 (IS) Medium Lasers
Manufacturer: Achernar BattleMechs
Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-12
Targeting and Tracking System: Federated Hunter
Additional:
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 2 LT, 3 RT, 4 LA, 2 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 250 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: (IS) Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
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2 (IS) Medium Lasers LT 6 2 2.00
(IS) Rotary AC/5 RA 1 6 10.00
(CL) ER Large Laser LA 12 1 4.00
@Rotary AC/5 (40) RT - 2 2.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 5
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
5j 4 4 1 0 2 0 Structure: 3
Special Abilities: ECM, STL, CASE, SRCH, ES, SEAL, SOA
What other upgrades/redesigns are out there for Davion pride?
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I'm not a great supporter for House Davion - although i really like the capability of the Multi functional Rotary AC....
With the Lu-Wei Bing produced by the ConCap - I'm pretty sure the pride of those Davion Mechwarriors really got a crack:
So here comes another Victor - increased weight for more electronic warfare - and improved jump jets for really good maneuverability.
C3 and Targeting Computer to become really nasty when moving the RAC into the rear section of an enemy.... i really wished i could have that Clan Rotary for more range - but i have to drastically reduce ammo load - or jumpjets to get those criticals
Victor VTR-20Z
Mass: 85 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3115
Cost: 19.644.318 C-Bills
Battle Value: 2.201
Chassis: HildCo Type XXI Endo Composite Endo-Steel
Power Plant: GM 340 Light 340 Light Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Phoenix Tail MK 2
Jump Capacity: 180 meters
Armor: Durallex Heavy with CASE II Standard Armor
Armament:
1 Mydron Tornado Rotary Class 5 (IS) Rotary AC/5
2 ExoStar Pinnacle (CL) Medium Pulse Lasers
1 Kallon Sure Shot C3 Boosted Computer (Slave)
Manufacturer: General Motors
Primary Factory: El Dorado
Communications System: Newberg Telescan 17 with C3 Interface
Targeting and Tracking System: Rander Dragonslayer with Advanced Targeting Computer
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 130 points 4,50
Internal Locations: 1 CT, 3 LT, 6 LA, 4 RA
Engine: Light Fusion Engine 340 20,50
Walking MP: 4
Running MP: 6
Jumping MP: 6 Improved
Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL 12,00
Heat Sinks: (IS) Double Heat Sink 10(20) 0,00
Gyro: Standard 4,00
Cockpit: Small 2,00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 256 16,00
CASE II Locations: 1 RT 1,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 11
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 28
L/R Leg 18 34
================================================================================
Equipment Location Heat Critical Mass
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C3 Boosted Computer (Slave) HD 0 2 3,00
(CL) Targeting Computer LT - 3 3,00
(IS) Rotary AC/5 RA 1 6 10,00
2 (CL) Medium Pulse Lasers LA 8 2 4,00
@Rotary AC/5 (100) RT - 5 5,00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 22
4/6j 4 4 0 0 4 0 Structure: 5
Special Abilities: C3BSS, CASEII, SRCH, ES, SEAL, SOA
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That's a lot of ammo, for me anyway. How much do you generally go through with a RAC?
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Ok, next up is the Thanatos.
Originally designed to mimic the Thor(Summoner), this updated version brings the thunder with a RAC 5, the lightning with a clan-spec ERLL, and rains MRMs from a 10 tube launcher. A hefty electronics package of ECM and boosted C3 slave is included to amplify its presence and CASE II to keep it on its feet. These variants should be walking off the lines on Crofton in no time.
Thanatos TNS-44D
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3061
Cost: 19,978,000 C-Bills
Battle Value: 2,138
Chassis: StarFrame Heavy Endo-Steel
Power Plant: PlasmaStar 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Audi-Fokker Mark IV
Jump Capacity: 150 meters
Armor: Durallex Heavy Standard Armor
Armament:
1 (CL) ER Large Laser
1 (IS) Rotary AC/5
1 (IS) MRM-10
1 C3 Boosted Computer (Slave)
1 Guardian ECM Suite
Manufacturer: StarCorps Industries
Primary Factory: Crofton, Loburg
Communications System: Garret T-60 FastScan
Targeting and Tracking System: Garret F22c
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 3 LT, 2 RT, 5 LA, 3 RA
Engine: XL Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00
Heat Sinks: (IS) Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 28
Center Torso (rear) 13
L/R Torso 16 25
L/R Torso (rear) 7
L/R Arm 12 20
L/R Leg 16 27
================================================================================
Equipment Location Heat Critical Mass
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(IS) MRM-10 RT 4 2 3.00
C3 Boosted Computer (Slave) LT 0 2 3.00
Guardian ECM Suite LT 0 2 1.50
(IS) Rotary AC/5 RA 1 6 10.00
(CL) ER Large Laser LA 12 1 4.00
@MRM-10 (24) RT - 1 1.00
@Rotary AC/5 (40) RT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
5j 4 4 1 0 3 0 Structure: 3
Special Abilities: C3BSS, ECM, CASEII, SRCH, ES, SEAL, SOA
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That's a lot of ammo, for me anyway. How much do you generally go through with a RAC?
Not that much....mostly 3tons of RAC ammo are more as enough for an intensive scenario battle.... but i always like some "fluffy" design quirks... .extensive ammunition means this Vici can stay in battle a while longer - or he can be used as classical cavalry unit - break through and exploit because he has enough ammunition for some dirty work behind enemy lines
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Ok, next up is the Thanatos.
Originally designed to mimic the Thor(Summoner), this updated version brings the thunder with a RAC 5, the lightning with a clan-spec ERLL, and rains MRMs from a 10 tube launcher. A hefty electronics package of ECM and boosted C3 slave is included to amplify its presence and CASE II to keep it on its feet. These variants should be walking off the lines on Crofton in no time.
Ew no.
Since the RAC is already a cluster weapon, I think you'd be better off ditching the missiles entirely for a laser show. Here's my idea- it looses electronics and range, but the post-jihad battlefield is littered with ECM and range isn't such a big deal on a 5/8/5 mover. My only wish would have been for a targeting computer, so it could reliably hunt down lighter heavies and mediums.
Thanatos
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 20,033,125 C-Bills
Battle Value: 2,530
Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
1 (IS) Rotary AC/5
5 (CL) ER Medium Lasers
1 C3 Boosted Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 1 CT, 3 LT, 2 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine: XL Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 5.00
Heat Sinks: (IS) Double Heat Sink 15(30) 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 212 12.50
Armor Locations: 2 LT, 1 RT, 4 LA
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 8
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 27
================================================================================
Equipment Location Heat Critical Mass
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(CL) ER Medium Laser RT 5 1 1.00
C3 Boosted Computer (Slave) LT 0 2 3.00
(CL) ER Medium Laser LT 5 1 1.00
(IS) Rotary AC/5 RA 1 6 10.00
(CL) ER Medium Laser RA 5 1 1.00
2 (CL) ER Medium Lasers LA 10 2 2.00
@Rotary AC/5 (60) RT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5j 6 6 0 0 3 0 Structure: 3
Special Abilities: C3BSS, CASEII, SRCH, ES, SEAL, SOA
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Ew no.
Lol, they're not my favorite either but they do help out with the mimicry.
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I always thought of the Argus as a fat Centurion, but it swings it's weight well enough. Lets see what we can do?
The ER mediums have been upgraded to clan spec, the LRM 10 has been replaced with a MML 9 and the RAC 5 has been supplanted by a Heavy PPC with capacitor. A full electronics package adds in a C3 slave, Artemis IV for the missile launcher, a highly advanced Angel ECM, and a Targeting Computer.
Argus AGS-44D
Mass: 60 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3061
Cost: 13,709,600 C-Bills
Battle Value: 2,079
Chassis: 1A Type 12 Endo-Steel
Power Plant: GM 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard II Light Ferro-Fibrous
Armament:
1 (IS) Heavy PPC + PPC Capacitor
2 (CL) ER Medium Lasers
1 (IS) MML-9 w/ Artemis IV FCS
1 C3 Computer (Slave)
1 Angel ECM
Manufacturer: Achernar BattleMechs, Robinson Standard BattleWorks
Primary Factory: New Avalon, Robinson
Communications System: Achernar Electronics HID-8.7
Targeting and Tracking System: Federated Hunter Mk. XX
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 2 LT, 3 RT, 2 LA, 3 RA, 2 LL, 2 RL
Engine: XL Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 195 11.50
Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 8
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 26
================================================================================
Equipment Location Heat Critical Mass
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Angel ECM CT 0 2 2.00
(CL) ER Medium Laser RT 5 1 1.00
(IS) Targeting Computer RT - 3 3.00
(CL) ER Medium Laser LT 5 1 1.00
C3 Computer (Slave) LT 0 1 1.00
(IS) Heavy PPC + PPC Capacitor RA 20 4 10.00
(IS) Heavy PPC + PPC Capacitor RA 5* 1 1.00
(IS) MML-9 LA 5 5 6.00
Artemis IV FCS LA - 1 1.00
@MML-9 (LRM) (13) LT - 1 1.00
@MML-9 (SRM) (11) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
5 3 3 2 0 3 1 Structure: 3
Special Abilities: C3S, AECM, CASEII, MHQ1, SRCH, ES, SEAL, SOA, IF 1
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How about some light mechs?
The Fireball is manufactured on New Avalon and its weapons quite honestly, suck. Hard. The original popguns of Streak 2 SRMs and MG got the boot for a laser kit provided by Dynamico Limited: a battery of clan-spec ER Medium and and IS Small Pulse Lasers. A further upgrade is the 4 tons of laser reflective armor that provide good protection and damage reduction from pulse lasers and TC enhanced energy weapons. Finally, a Beagle Probe is fitted allowing the unit to function as an ultra fast scout - remember, this thing has a faster base ground speed than a Dasher(Firemoth)!
Fireball ALM-77D
Mass: 20 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 3,906,640 C-Bills
Battle Value: 1,069
Chassis: Unknown Endo-Steel
Power Plant: Unknown 220 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Laser-Reflective
Armament:
2 (CL) ER Medium Lasers
2 (IS) Small Pulse Lasers
1 Beagle Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Additional:
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 3 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: XL Engine 220 5.00
Walking MP: 11
Running MP: 17
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: XL 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Laser-Reflective AV - 64 4.00
Armor Locations: 5 LA, 5 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 2
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 7
================================================================================
Equipment Location Heat Critical Mass
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(CL) ER Medium Laser RT 5 1 1.00
Beagle Active Probe RT 0 2 1.50
(IS) Small Pulse Laser RT 2 1 1.00
(CL) ER Medium Laser LT 5 1 1.00
(IS) Small Pulse Laser LT 2 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
11 3 2 0 0 1 0 Structure: 1
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA
It's kinda like a mini Ostsol.
*I decided to switch out the 4 CER SLs for 2 IS SPLs
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Ok, I had to get in with all the Rakshasa madness going around. This one mimics the A Config of the Timber Wolf instead of the Prime.
Rakshasa MDG-33D
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3055
Cost: 19,066,250 C-Bills
Battle Value: 1,821
Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
1 Streak SRM-6
2 Medium VSPLs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 2 CT, 2 LT, 4 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 215 12.00
Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 28
================================================================================
Equipment Location Heat Critical Mass
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Streak SRM-6 RT 4 2 4.50
2 Medium VSPLs LT 14 4 8.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@Streak SRM-6 (15) HD - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5 4 3 2 0 3 2 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA
*edit to attach
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For this next project, a Davion flavored Nightstar.
It has 2 CER LL for long range hitting and no less than 3 RAC 5s for a mid range beat down. The RACs are supplied by 7 tons of ammunition with CASE II protection. For anything that can stand to get closer, 2 small VSPs can put the hurt on a knife fighting ranges.
Nightstar NSR-9DD
Mass: 95 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 20,818,590 C-Bills
Battle Value: 2,340
Chassis: Unknown Standard
Power Plant: Unknown 285 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 (CL) ER Large Lasers
3 (IS) Rotary AC/5s
2 (IS) Small Variable Speed Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: XL Engine 285 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 288 18.00
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 47
Center Torso (rear) 12
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 31
L/R Leg 20 39
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (IS) Small Variable Speed Pulse Lasers CT 6 2 4.00
(IS) Rotary AC/5 RT 1 6 10.00
(IS) Rotary AC/5 RA 1 6 10.00
(CL) ER Large Laser RA 12 1 4.00
(IS) Rotary AC/5 LA 1 6 10.00
(CL) ER Large Laser LA 12 1 4.00
@Rotary AC/5 (100) LT - 5 5.00
@Rotary AC/5 (20) RL - 1 1.00
@Rotary AC/5 (20) LL - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 6 5 2 0 4 4 Structure: 4
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
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New one! Been a while.
This Battle Axe goes back to the originals idea of lasers and missiles, just newer versions:
Battleaxe BKX-9D
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 12,066,600 C-Bills
Battle Value: 1,840
Chassis: Achernar Special Type 4 Endo-Composite
Power Plant: DAV 280 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rawlings 40-Beta
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
2 (CL) ER Large Lasers
2 (IS) MML-7s
1 Light TAG
Manufacturer: Achernar BattleMechs
Primary Factory: New Avalon
Communications System: Achernar Electronics HICK-1
Targeting and Tracking System: Federated Gatherer
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 107 points 5.50
Internal Locations: 1 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 280 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4.00
Heat Sinks: (IS) Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 217 14.00
CASE II Locations: 1 LT, 1 RT 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 11
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light TAG HD 0 1 0.50
(IS) MML-7 RT 4 4 4.50
(IS) MML-7 LT 4 4 4.50
(CL) ER Large Laser RA 12 1 4.00
(CL) ER Large Laser LA 12 1 4.00
@MML-7 (LRM) (17) RT - 1 1.00
@MML-7 (SRM) (14) RT - 1 1.00
@MML-7 (LRM) (17) LT - 1 1.00
@MML-7 (SRM) (14) LT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4j 4 3 3 0 3 1 Structure: 2
Special Abilities: LTAG, CASEII, SRCH, ES, SEAL, SOA, IF 1
*Edited for attachment
-
How about a Hornet with some actual wings?
Hornet HNT-201D
Mass: 20 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 2,566,800 C-Bills
Battle Value: 631
Chassis: Unknown Endo-Steel
Power Plant: Unknown 120 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters (240 meters)
Armor: Unknown Standard Armor
Armament:
1 (CL) ER Medium Laser
1 (IS) LRM-5
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 7 LA, 7 RA
Engine: XL Engine 120 2.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 (8) Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: (IS) Single Heat Sink 10 0.00
Heat Sink Locations: 1 LT, 1 RT, 2 LL, 2 RL
Gyro: XL 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 69 4.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 3
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 6
L/R Leg 4 8
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) LRM-5 LT 2 1 2.00
(IS) Partial Wing LT/RT - 4/4 1.50
(CL) ER Medium Laser RA 5 1 1.00
@LRM-5 (24) HD - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
6/8j 1 1 1 0 1 0 Structure: 1
Special Abilities: SRCH, ES, SEAL, SOA
-
This JagerMech is an upgrade to the JM6-A inspired by other missile support mechs like the Dervish DV-9D and Valkyrie VLK-QS5/QD4. MMLs paired with classic AC/2s default loaded with flak. 2 Clan-spec ER Small Lasers for defense, and some actual armor with CASE II keeps it from being a pushover.
JagerMech JM6-A2
Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 11,858,000 C-Bills
Battle Value: 1,203
Chassis: Unknown Endo-Steel
Power Plant: Unknown 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 (IS) MML-7s
2 (IS) Autocannon/2s
2 (CL) ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 2 CT, 3 LT, 3 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XL Engine 260 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 168 10.50
CASE II Locations: 1 LT, 1 RT 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 24
Center Torso (rear) 7
L/R Torso 15 20
L/R Torso (rear) 7
L/R Arm 10 16
L/R Leg 15 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Small Laser RT 2 1 0.50
(CL) ER Small Laser LT 2 1 0.50
2 (IS) MML-7s RA 8 8 9.00
(IS) Autocannon/2 RA 1 1 6.00
2 (IS) MML-7s LA 8 8 9.00
(IS) Autocannon/2 LA 1 1 6.00
@MML-7 (SRM) (14) RT - 1 1.00
@MML-7 (LRM) (17) RT - 1 1.00
@MML-7 (SRM) (14) LT - 1 1.00
@MML-7 (LRM) (17) LT - 1 1.00
@AC/2 (Flak) (45) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
4 5 4 2 0 3 0 Structure: 3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, SRM 3/1/0, LRM 0/1/2, IF 2
-
Keeping with the MML upgrades, a new Javelin has been spotted:
Javelin JVN-11
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3145
Cost: 4,125,940 C-Bills
Battle Value: 652
Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 MML-5s w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 180 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LT, 2 RT 3.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 HD, 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 104 6.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MML-5 RT 3 3 3.00
Artemis IV FCS RT - 1 1.00
MML-5 LT 3 3 3.00
Artemis IV FCS LT - 1 1.00
@MML-5 (LRM) (24) RT - 1 1.00
@MML-5 (SRM) (20) RT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
6j 2 2 1 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
I decided to take the Blackjack on a different path and get back to it's roots of Dakka:
Blackjack BJ-6D
Mass: 45 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 5,269,300 C-Bills
Battle Value: 1,085
Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
2 (IS) Rotary AC/2s
2 (CL) ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 2 CT, 1 LT, 3 RT, 4 LA, 3 RA
Engine: Light Fusion Engine 180 5.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 135 8.00
Armor Locations: 3 LA, 4 RA
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 8
L/R Torso 11 15
L/R Torso (rear) 6
L/R Arm 7 12
L/R Leg 11 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Small Laser RT 2 1 0.50
(CL) ER Small Laser LT 2 1 0.50
(IS) Rotary AC/2 RA 1 3 8.00
(IS) Rotary AC/2 LA 1 3 8.00
@Rotary AC/2 (180) LT - 4 4.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 3 3 2 0 2 0 Structure: 2
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
-
A new take on an ancient design, this Swordsman upgrade makes it an effective garrison mech: Flak is the standard ammunition load for AA and reactive armor helps it to weather an artillery siege.
Swordsman SWD-3
Mass: 40 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 5,132,960 C-Bills
Battle Value: 1,116
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Reactive
Armament:
1 (CL) ER Medium Laser
1 (IS) MML-5
2 (IS) Light AC/2s
1 (CL) Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 200 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: (IS) Single Heat Sink 10 0.00
Heat Sink Locations: 1 HD, 1 CT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Reactive AV - 120 7.50
Armor Locations: 3 LT, 2 RT, 4 LA, 5 RA
CASE II Locations: 1 LT, 1 RT 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 18
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 4
L/R Arm 6 11
L/R Leg 10 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MML-5 RT 3 3 3.00
2 (IS) Light AC/2s LT 2 2 8.00
(CL) Small Pulse Laser RA 2 1 1.00
(CL) ER Medium Laser LA 5 1 1.00
@MML-5 (SRM) (20) RT - 1 1.00
@MML-5 (LRM) (24) RT - 1 1.00
@Light AC/2 (90) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
5 3 2 1 0 2 0 Structure: 2
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
-
The Federated Suns should have an updated missile boat Locust. In the tradition of the Locust 1M, and the 3D, I present the LCT-4D.
Locust LCT-4D
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3145
Cost: 2,277,000 C-Bills
Battle Value: 470
Chassis: Unknown Endo-Steel
Power Plant: Unknown 160 Light Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Heavy Ferro-Fibrous w/ CASE
Armament:
2 MML-3s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 2 CT, 6 LT, 6 RT
Engine: Light Fusion Engine 160 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Heavy Ferro-Fibrous AV - 69 3.50
Armor Locations: 1 HD, 8 LA, 8 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 3
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 6
L/R Leg 4 8
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MML-3 RA 2 2 1.50
MML-3 LA 2 2 1.50
@MML-3 (SRM) (33) RT - 1 1.00
@MML-3 (LRM) (40) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
8 1 1 1 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Nice, need a thumbs up button. O0
-
And it's back! New Syrtis has been liberated (as of 3147) and what's the best way to celebrate? A new mech of course!
A new Hatchetman to inspire now has a decent ground speed and jump jets to get that hatchet in the fight. The speed and maneuverability come at the price of an XL engine and Composite structure. While that may seem delicate, it's wrapped in 11 tons of Hardened Armor that takes twice as long to get through. It also has to sacrifice the big boom stick, but in its place is a re-engineered Large Laser backed up with 2 clan-spec ER Medium Lasers, 2 Inner Sphere ER Small Lasers, and a Flamer for anti-infantry work. A Chameleon LPS helps keep it hard to hit at range and it can get a little hot, which will help keep the TSM active.
Hatchetman HCT-8D
Mass: 45 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 12,547,140 C-Bills
Battle Value: 1,751
Chassis: Unknown Composite Structure
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h (75.6 km/h)
Maximum Speed: 97.2 km/h (108.0 km/h)
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Hardened
Armament:
1 (IS) Large R-e Laser
2 (CL) ER Medium Lasers
2 (IS) ER Small Lasers
1 Hatchet
1 (IS) Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 75 points 2.50
Engine: XL Engine 270 7.50
Walking MP: 6 (7)
Running MP: 9 (10)
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LT, 2 RT 3.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard w/ Full Head Ejection System 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor: Hardened AV - 88 11.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 13
Center Torso (rear) 4
L/R Torso 11 11
L/R Torso (rear) 3
L/R Arm 7 7
L/R Leg 11 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Large R-e Laser RT 10 5 8.00
2 (IS) ER Small Lasers LT 4 2 1.00
Hatchet RA - 3 3.00
2 (CL) ER Medium Lasers LA 10 2 2.00
(IS) Flamer LA 3 1 1.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 10
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
6j 3 2 0 0 2 1 Structure: 1
Special Abilities: TSM, ECM, STL, MEL, ENE, SRCH, ES, SEAL, SOA
-
The mech yards at Kathil wanted in on the celebration too, a new Marauder model is walking off their lines. It goes heavy on the lasers with a Clan-spec ER Large Laser paired with a heavy medium laser in each arm and 2 chin mounted re-engineered small lasers. 2 Light AC5s have 3 bins of CASE II protected ammo for versatility in loads. The new design features a Radical Heat Sink and is wrapped in Ferro-Lamellor armor.
Marauder MAD-10D
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 14,343,875 C-Bills
Battle Value: 1,821
Chassis: GM Marauder Endo-Composite
Power Plant: Vlar 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Lamellor
Armament:
2 (CL) ER Large Lasers
2 (CL) Heavy Medium Lasers
2 (IS) Light AC/5s
2 (IS) Small R-e Lasers
1 Radical Heat Sink
Manufacturer: General Motors
Primary Factory: Kathil (GM)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 114 points 6.00
Internal Locations: 1 HD, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 300 14.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Lamellor AV - 189 13.50
Armor Locations: 1 LT, 5 LA, 4 RA, 1 LL, 1 RL
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 29
Center Torso (rear) 7
L/R Torso 16 25
L/R Torso (rear) 6
L/R Arm 12 18
L/R Leg 16 23
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (IS) Small R-e Lasers CT 10 2 3.00
2 (IS) Light AC/5s RT 2 4 10.00
Radical Heat Sink LT 0 3 4.00
(CL) ER Large Laser RA 12 1 4.00
(CL) Heavy Medium Laser RA 7 2 1.00
(CL) ER Large Laser LA 12 1 4.00
(CL) Heavy Medium Laser LA 7 2 1.00
@LAC/5 (AP) (10) RT - 1 1.00
@LAC/5 (Precision) (10) RT - 1 1.00
@Light AC/5 (20) RT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 3 2 0 3 2 Structure: 2
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
*Forgot to attach the .ssw
-
I find the Rotary AC underwhelming . Still the replacement of one or 2 energy weapons for Clan spec ones always made sense. Other than the Jump 6 Assault mech I do not think they would stand out. Fighting a 2 front invasion requires quantity not quality so a response design would more likely be a combat vehicle not a mech.
-
The Filtvelt Coalition, allies of the Federated Suns, should have their own flavor of House Davion designs.
Enforcer "Outback" ENF-4R2
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3107
Cost: 3,872,875 C-Bills
Battle Value: 1,088
Chassis: Dorwinion Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Specials
Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous w/ CASE
Armament:
1 ChisComp 43 Large Laser
2 Mydron Snakekiller Light AC/5s
1 ChisComp 32 Small Laser
Manufacturer: Achernar BattleMechs (Coalition Armory Inc.)
Primary Factory: New Avalon (Filtvelt)
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter
Overview:
The ENF-4R2 Enforcer "Outback" is a 'Mech variant developed by Coalition Armory
Incorporated for use in the Filtvelt Citizen's Militia.
The Outback is not a new construct, but rather an overhaul of existing ENF-4R
chassis. Coalition Armory Inc. has been actively importing succession war era
Enforcers and spare parts, and using new components to give these machines new
life.
Capabilities:
The technicians at Coalition Armory Inc. decided to tackle the issue of the
notoriously small ammo supply in an unusual way. They replaced the Federated
Autocannon/10 with two Mydron Snakekiller Light Autocannon/5s. The
Snakekillers combined can produce the same amount of damage and have the same
range as the Federated Autocannon. This switch allows enough left over tonnage
to supply three tons of light autocannon ammunition. This gives the pilots the
option of using speciality autocannon munitions. The second issue addressed
by the techs was protection. The nine tons of Starshield armor were removed
and replaced with eight and one half tons of Star Guard CIV Ferro-Fibrous
armor. This provides a 4.7% increase in armor protection and enough free
tonnage to install CASE to mitigate the effects of ammo explosions.
Battle History:
In 3145, the ENF-4R2 Enforcer was deployed with the Thumper Assualt Regiment to
the Federated Suns to aid in repelling the invasion by the Draconis Combine
Mustered Soildery. Davion troops, impressed by this variant developed in the
"Outback", gave this 'Mech the nickname it is now more commonly known by.
Deployment:
So far the Outback has only been deployed in the Filtvelt Citizen's Militia.
Unlike other Coalition Armory produced designs, the Outback has not been
available for trade to the the Filtvelt Coalition's economic partners.
Officials at Coalition Armory Inc., state that this is due to the availability
and importation of old Enforcer chassis and spare parts needed for production.
To correct this issue, Coalition Armory Inc. has made the design specifications
available for future deals with neighboring realms.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 152 8.50
Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 5
L/R Arm 8 14
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light AC/5s RA 2 4 10.00
Large Laser LA 8 2 5.00
Small Laser LT 1 1 0.50
@Light AC/5 (20) RA - 1 1.00
@LAC/5 (Precision) (10) RT - 1 1.00
@LAC/5 (AP) (10) RT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 3 2 0 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0
-
New Syrtis is still feelin the groove. Hail to the Caesar baby.
Caesar CES-33
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 11,721,840 C-Bills
Battle Value: 2,426
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 (CL) ER PPC + PPC Capacitor
1 (IS) Gauss Rifle
2 (CL) ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 3 LA, 5 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 280 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13.50
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Gauss Rifle RT 1 7 15.00
(IS) Targeting Computer LT - 6 6.00
(CL) ER PPC + PPC Capacitor RA 20 2 6.00
(CL) ER PPC + PPC Capacitor RA 5* 1 1.00
2 (CL) ER Medium Lasers LA 10 2 2.00
@Gauss Rifle (16) RT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
4 4 4 3 0 3 1 Structure: 4
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
Keeping to its role as a battlefield direct fire support, the Gauss rifle is retained and protected with CASE II. A Clan-spec ER PPC replaces the older model and a capacitor has been fitted. 2 Clan-spec ER Medium Lasers round out the arsenal with everything tied to a Targeting Computer for increased accuracy.
-
For too long Davion forces have lacked proper missile backup in the medium weight bracket. That may be about to change. A product of the freshly rebuilt Achernar BattleMechs line on New Avalon the Dervish 10D makes extensive use of new technology to make the enemies of House Davion think twice about messing with it.
Dervish DV-10D
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 10,928,792 C-Bills
Battle Value: 2,056
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
2 (CL) Streak LRM-15s
2 (IS) Medium R-e Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 7 LA, 7 RA
Engine: XL Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 178 10.50
Armor Locations: 1 HD, 1 CT, 4 LT, 1 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 28
Center Torso (rear) 7
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 18
L/R Leg 13 23
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Medium R-e Laser RA 7 2 2.50
(IS) Medium R-e Laser LA 7 2 2.50
(CL) Streak LRM-15 RT 5 3 7.00
(CL) Streak LRM-15 LT 5 3 7.00
@Streak LRM-15 (16) RT - 2 2.00
@Streak LRM-15 (16) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5j 5 5 3 0 2 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA
-
The JagerMech "Coach Gun", is another extensive overhaul in service with the Filtvelt Citizen's Militia. The base design used for the Coach Gun is the JM6-S. All four autocannons and ammo are removed. Two LB 10-X autocannons are then placed in the arms. The LB 10-Xs are each supplied with two tons of ammo in CASE protected bins. Four tons of standard armor are added to the Coach Gun to increase its chances of survival on the modern battlefield.
JagerMech "Coach Gun" JM6-P
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3112
Cost: 6,106,925 C-Bills
Battle Value: 1,299
Chassis: Kallon Type XII Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Royalstar Standard Armor w/ CASE
Armament:
2 Imperator Code Red LB 10-X ACs
2 Magna Mk. II Medium Lasers
Manufacturer: Kallon Industries (Coalition Armory Inc.)
Primary Factory: Talon (Filtvelt)
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 25
Center Torso (rear) 6
L/R Torso 15 21
L/R Torso (rear) 5
L/R Arm 10 15
L/R Leg 15 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11.00
LB 10-X AC LA 2 6 11.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LB 10-X (Cluster) (10) LT - 1 1.00
@LB 10-X (Slug) (10) LT - 1 1.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
4 3 3 2 0 3 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
The Thumper Assault Regiment uses a complete overhaul of the JM6-DD, called the Pepperbox. All the original weaponry and heat sinks have been removed. The single heat sinks are replaced by doubles. The new weapons load out consists of four RAC/2s, backed up by two ER Medium Lasers.
[EDIT]: Have you ever looked back and asked yourself, why did I do that? I realized the first version of the Pepperbox had CASE installed with an XL engine. That tonnage would be better used as armor. I switched the armor type from Ferro-Fibrous to Heavy Ferro-Fibrous to get the most out protection that I could out of seven and one half tons.
JagerMech "Pepperbox" JM6-DF
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3118
Cost: 11,729,300 C-Bills
Battle Value: 1,243
Chassis: Kallon Type XII Standard
Power Plant: Nissan 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Hellespont Heavy Ferro-Fibrous
Armament:
4 Mydron Tornado Rotary AC/2s
2 Magna Mk. VI ER Medium Lasers
Manufacturer: Independence Weaponry (Coalition Armory Inc.)
Primary Factory: Quentin (Filtvelt)
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: XL Fusion Engine 260 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Heavy Ferro-Fibrous AV - 148 7.50
Armor Locations: 1 CT, 5 LT, 5 RT, 4 LA, 4 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 20
Center Torso (rear) 5
L/R Torso 15 20
L/R Torso (rear) 5
L/R Arm 10 16
L/R Leg 15 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Rotary AC/2s RA 2 6 16.00
2 Rotary AC/2s LA 2 6 16.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
@Rotary AC/2 (90) RT - 2 2.00
@Rotary AC/2 (90) LT - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
4 3 3 2 0 3 2 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA
-
The Filtvelt Coalition, allies of the Federated Suns, should have their own flavor of House Davion designs.
Enforcer "Outback" ENF-4R2
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3107
Cost: 3,872,875 C-Bills
Battle Value: 1,088
Chassis: Dorwinion Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Specials
Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous w/ CASE
Armament:
1 ChisComp 43 Large Laser
2 Mydron Snakekiller Light AC/5s
1 ChisComp 32 Small Laser
Manufacturer: Achernar BattleMechs (Coalition Armory Inc.)
Primary Factory: New Avalon (Filtvelt)
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter
Overview:
The ENF-4R2 Enforcer "Outback" is a 'Mech variant developed by Coalition Armory
Incorporated for use in the Filtvelt Citizen's Militia.
The Outback is not a new construct, but rather an overhaul of existing ENF-4R
chassis. Coalition Armory Inc. has been actively importing succession war era
Enforcers and spare parts, and using new components to give these machines new
life.
Capabilities:
The technicians at Coalition Armory Inc. decided to tackle the issue of the
notoriously small ammo supply in an unusual way. They replaced the Federated
Autocannon/10 with two Mydron Snakekiller Light Autocannon/5s. The
Snakekillers combined can produce the same amount of damage and have the same
range as the Federated Autocannon. This switch allows enough left over tonnage
to supply three tons of light autocannon ammunition. This gives the pilots the
option of using speciality autocannon munitions. The second issue addressed
by the techs was protection. The nine tons of Starshield armor were removed
and replaced with eight and one half tons of Star Guard CIV Ferro-Fibrous
armor. This provides a 4.7% increase in armor protection and enough free
tonnage to install CASE to mitigate the effects of ammo explosions.
Battle History:
In 3145, the ENF-4R2 Enforcer was deployed with the Thumper Assualt Regiment to
the Federated Suns to aid in repelling the invasion by the Draconis Combine
Mustered Soildery. Davion troops, impressed by this variant developed in the
"Outback", gave this 'Mech the nickname it is now more commonly known by.
Deployment:
So far the Outback has only been deployed in the Filtvelt Citizen's Militia.
Unlike other Coalition Armory produced designs, the Outback has not been
available for trade to the the Filtvelt Coalition's economic partners.
Officials at Coalition Armory Inc., state that this is due to the availability
and importation of old Enforcer chassis and spare parts needed for production.
To correct this issue, Coalition Armory Inc. has made the design specifications
available for future deals with neighboring realms.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 152 8.50
Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 5
L/R Arm 8 14
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light AC/5s RA 2 4 10.00
Large Laser LA 8 2 5.00
Small Laser LT 1 1 0.50
@Light AC/5 (20) RA - 1 1.00
@LAC/5 (Precision) (10) RT - 1 1.00
@LAC/5 (AP) (10) RT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 3 2 0 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0
this must be cannon, must happen
-
this must be cannon, must happen
Thanks David CGB! I have enjoyed reading and posting to this thread. So far my favorites are the Nightstar and the Dervish, both machines that I would not want to meet in a dark ally at night!
-
I'm seriously jealous I didnt think of the MML Locust and that Enforcer belongs in a Periphery/Backwater TRO.
-
I'm seriously jealous I didnt think of the MML Locust and that Enforcer belongs in a Periphery/Backwater TRO.
Thanks MadCow! I thought that the Enforcer "Outback" was an original idea. However, later on I found out that there is a variant of the Enfield (END-6Sr) that swaps out the LB X-10 for two light AC/5s. With so many 'Mech designs and variants in existence, ideas will repeat themselves.
-
Thanks MadCow! I thought that the Enforcer "Outback" was an original idea. However, later on I found out that there is a variant of the Enfield (END-6Sr) that swaps out the LB X-10 for two light AC/5s. With so many 'Mech designs and variants in existence, ideas will repeat themselves.
Yeah, but the Enfield is just a cheap Lyran knock off ;D
-
Speaking of Lyrans, how about a Davion refit the Zeus 9S? There should still be a few of those left from the Federated Commonwealth days floating around in Federated Suns formations.
Zeus ZEU-9R
Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3135
Cost: 8,677,200 C-Bills
Battle Value: 1,887
Chassis: Chariot Type III Standard
Power Plant: Pitban 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Glasgow Limited Primo Ferro-Fibrous w/ CASE
Armament:
1 Ripper Series A1 (CL) ER PPC
1 StarTek (CL) LRM-15
1 Martell Special (IS) Large R-e Laser
2 Defiance P3M (IS) Medium Pulse Lasers
1 Death Blossom (IS) Rocket Launcher 10
Manufacturer: Defiance Industries (General Motors)
Primary Factory: Hesperus II (El Dorado)
Communications System: TharHes Calliope ZE-2
Targeting and Tracking System: TharHes Ares-7
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 197 11.00
Armor Locations: 1 HD, 2 RT, 4 LA, 7 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 26
Center Torso (rear) 8
L/R Torso 17 25
L/R Torso (rear) 6
L/R Arm 13 22
L/R Leg 17 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) LRM-15 RA 5 2 3.50
(CL) ER PPC LA 15 2 6.00
(IS) Large R-e Laser LT 10 5 8.00
(R) (IS) Medium Pulse Laser LT 4 1 2.00
(IS) Medium Pulse Laser CT 4 1 2.00
(IS) Rocket Launcher 10 CT 3 1 0.50
@LRM-15 (16) RT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
4 5 5 3 0 4 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
I swapped out the ER PPC and the LRM-15 for clan tech equivalent components with an additional ton of ammo. The ER Large Laser was switched out for a Large Re-Laser. I kept the two Medium Pulse Lasers of the original design, and added a Rocket Launcher 10 for a surprise punch.
-
This variant of the Falconer really isn't much more than a refit, but it transitions its' role from fleet footed sniper to fast attack/cavalry. The weapons package has upgraded the medium lasers to clan-spec higher range and damage models, while the ER PPC has been traded for a Plasma Rifle with 2 tons of reloads. The Gauss has been switched with a RAC 5 with CASE II protected ammo bins. A keen eyed observer will notice that all the weapons have the same range brackets. Finally, light Ferro-Fibrous armor pushes the armor to 84% of the chassis' maximum.
Falconer FLC-88D
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 19,425,875 C-Bills
Battle Value: 2,596
Chassis: McLarren-75B Endo-Steel
Power Plant: GM 375 XL 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Devil A7
Jump Capacity: 150 meters
Armor: Valiant Ringmail Light Ferro-Fibrous
Armament:
1 Mydron Tornado (IS) Rotary AC/5
1 ChisComp 12000 (IS) Plasma Rifle
4 Exostar Pinnacle (CL) ER Medium Lasers
Manufacturer: General Motors
Primary Factory: New Valencia
Communications System: TharHes Calliope ZE-2
Targeting and Tracking System: TharHes Ares-7i
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 1 CT, 4 LT, 3 RT, 2 LA, 3 RA
Engine: XL Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00
Heat Sinks: (IS) Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 195 11.50
Armor Locations: 3 LT, 1 RT, 3 LA
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 30
Center Torso (rear) 8
L/R Torso 16 25
L/R Torso (rear) 7
L/R Arm 12 18
L/R Leg 16 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (CL) ER Medium Lasers RT 10 2 2.00
2 (CL) ER Medium Lasers LT 10 2 2.00
(IS) Rotary AC/5 RA 1 6 10.00
(IS) Plasma Rifle LA 10 2 6.00
@Rotary AC/5 (40) RT - 2 2.00
@Plasma Rifle (20) LA - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
5j 5 5 0 0 3 1 Structure: 3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
-
This Penetrator is based off of the one used by Archer Christifori, a hero of the Federated Suns. Twin clan-spec ER Large Lasers, backed up by 4 new medium re-engineered lasers, an ECM suite and AMS system. Wrapped in full armor protection enhanced by a Blue Shield PDF.
Penetrator PTR-44D
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 9,990,750 C-Bills
Battle Value: 2,170
Chassis: Technicron 1L Endo-Steel
Power Plant: Vlar 300 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson 398
Jump Capacity: 120 meters
Armor: Durallex Heavy Standard Armor
Armament:
2 Exostar Pinnacle (CL) ER Large Lasers
4 ChisComp 73 (IS) Medium R-e Lasers
1 Yori Flyswatter (IS) Anti-Missile System
1 Guardian ECM Suite
Manufacturer: Kallon Industries
Primary Factory: Victoria
Communications System: Dalban Micronics
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 LT, 1 RT, 6 LA, 6 RA
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 4.00
Heat Sinks: (IS) Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 224 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Anti-Missile System CT 1 1 0.50
2 (IS) Medium R-e Lasers RT 14 4 5.00
Guardian ECM Suite RT 0 2 1.50
2 (IS) Medium R-e Lasers LT 14 4 5.00
(CL) ER Large Laser RA 12 1 4.00
(CL) ER Large Laser LA 12 1 4.00
@Anti-Missile System (12) HD - 1 1.00
Blue Shield Project * - 7 3.00
Free Critical Slots: 4
* The Blue Shield PFD occupies 1 slot in every location except the HD.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
4j 3 3 2 0 3 2 Structure: 6
Special Abilities: AMS, ECM, ENE, SRCH, ES, SEAL, SOA
-
This new Garm is aptly described as a miniature Vulpes and makes the defensive mech into a fast striker and nimble light mech and vehicle hunter. A RAC/2 and 2 clan-spec ER Medium lasers are tied to a clan made targeting computer. All weapons are located in the torso to allow extra damage from punching at point blank range. A Chameleon LPS helps the mech deliver its payload.
Garm GRM-02C
Mass: 35 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 6,343,110 C-Bills
Battle Value: 1,253
Chassis: Johnston Biped L-25-a2 Endo-Steel
Power Plant: Omni 210 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 80-Beta
Jump Capacity: 180 meters
Armor: ProtecTech 9 Standard Armor w/ CASE
Armament:
1 Mydron Tempest (IS) Rotary AC/2
2 Exostar Pinnacle (CL) ER Medium Lasers
Manufacturer: Johnston Industries
Primary Factory: New Syrtis
Communications System: Lynx-shur 4.5
Targeting and Tracking System: Sync Tracker(55-42071)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 7 LA, 7 RA
Engine: XL Engine 210 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 RT, 1 LL, 1 RL 3.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 96 6.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 4
L/R Torso 8 14
L/R Torso (rear) 2
L/R Arm 6 8
L/R Leg 8 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Targeting Computer HD - 2 2.00
(IS) Rotary AC/2 RT 1 3 8.00
2 (CL) ER Medium Lasers LT 10 2 2.00
@Rotary AC/2 (90) LT - 2 2.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 0
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 13
6j 3 3 1 0 1 0 Structure: 2
Special Abilities: ECM, STL, CASE, SRCH, ES, SEAL, SOA
-
I think the Fennec is going to be one of my new favorites to customize. It's kinda forgotten in the sea of solid performing Davion medium mechs but it is quick and in the 55 ton slot.
This first one is designed to work as a companion mech to the 5CM, using the base 1CM and switching the C3 Master with a boosted C3 slave. It uses the same left arm mounting as the 5CM with a re-engineered Large Laser and Clan spec ER Medium Laser. The right arm carries a Plasma rifle and another Medium Laser. 2 tons of plasma reloads and 2 extra double heat sinks round it out.
Fennec FEC-5CB
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 12,523,225 C-Bills
Battle Value: 1,685
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Ferro-Fibrous
Armament:
1 (IS) Plasma Rifle
1 (IS) Large R-e Laser
2 Exostar Pinnacle (CL) ER Medium Lasers
1 Kallon Sure-Shot C3 Boosted Computer (Slave)
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 6 LT, 4 RT, 4 LA
Engine: XL Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 170 9.50
Armor Locations: 2 CT, 2 RT, 6 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Boosted Computer (Slave) LT 0 2 3.00
(CL) ER Medium Laser RA 5 1 1.00
(IS) Plasma Rifle RA 10 2 6.00
(IS) Large R-e Laser LA 10 5 8.00
(CL) ER Medium Laser LA 5 1 1.00
@Plasma Rifle (20) RT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
6 3 3 0 0 2 1 Structure: 3
Special Abilities: C3BSS, ENE, SRCH, ES, SEAL, SOA
This second variant is an attempt to make the Fennec into a more standard trooper mech. The base equipment is stripped out and replaced with a standard Magna Hellstar PPC with a capacitor paired with an Exostar Pinnacle ER Medium Laser in the left arm. The right arm holds a RAC/2 fed by 2 tons of CASE II protected ammo and 6 jump jets have been added.
Fennec FEC-2J
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 12,513,925 C-Bills
Battle Value: 1,656
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 80
Jump Capacity: 180 meters
Armor: Kallon Unity Ferro-Fibrous
Armament:
1 Magna Hellstar (IS) PPC + PPC Capacitor
1 Mydron Tempest (IS) Rotary AC/2
1 (CL) ER Medium Laser
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 5 LT, 4 RT, 5 LA
Engine: XL Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 170 9.50
Armor Locations: 1 HD, 4 LT, 2 RT, 7 RA
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Rotary AC/2 RA 1 3 8.00
(IS) PPC + PPC Capacitor LA 15 3 7.00
(IS) PPC + PPC Capacitor LA 5* 1 1.00
(CL) ER Medium Laser LA 5 1 1.00
@Rotary AC/2 (90) RT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
6j 2 2 2 0 2 1 Structure: 3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
This third Fennec is a refit with production possibly for export to Periphery nations like the Filtvelt Coallition. Paired Large Lasers and Light AC/5s give a punch similar to the older Rifleman.
Fennec FEC-2R
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 11,737,375 C-Bills
Battle Value: 1,338
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Ferro-Fibrous
Armament:
2 ChisComp 43 Large Lasers
2 Mydron Snakekiller Light AC/5s
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 170 9.50
Armor Locations: 4 LT, 3 RT, 3 LA, 3 RA, 1 LL
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Light AC/5 RA 1 2 5.00
Large Laser LA 8 2 5.00
Light AC/5 LA 1 2 5.00
@Light AC/5 (40) RT - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
6 3 3 0 0 2 0 Structure: 3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, AC 1/1/0
-
While the Fafnir is not Davionista, here's what happens when one is salvaged during the Civil War
Fafnir FNR-5D 'Shredder'
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3063
Cost: 11,714,000 C-Bills
Battle Value: 2,754
Chassis: Foundation Type 220 Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 90 meters
Armor: Durallex Special Heavy V2 Standard Armor w/ CASE
Armament:
2 Rotary AC/5s
4 Light PPCs
2 ER Medium Lasers
1 Guardian ECM Suite
Manufacturer: Defiance Industries of Hesperus
Primary Factory: Hesperus II
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 6 LA, 6 RA, 1 LL, 1 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 16
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser HD 5 1 1.00
ER Medium Laser CT 5 1 1.00
Rotary AC/5 RT 1 6 10.00
Guardian ECM Suite LT 0 2 1.50
Rotary AC/5 LT 1 6 10.00
2 Light PPCs RA 10 4 6.00
2 Light PPCs LA 10 4 6.00
@Rotary AC/5 (60) RT - 3 3.00
@Rotary AC/5 (60) LT - 3 3.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 28
3j 4 5 2 0 4 2 Structure: 8
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
And, now for a more Davion Mech, the AS8-J Atlas, based on the AS8-E. Some downgrades/downsizes of weapon to allow the install of jumpjets.
Atlas AS8-J
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3074
Cost: 13,620,000 C-Bills
Battle Value: 2,549
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h (43.2 km/h)
Maximum Speed: 54.0 km/h (64.8 km/h)
Jump Jets: None
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Rotary AC/5
1 Snub-Nose PPC
2 MML-7s
2 ER Medium Lasers
1 C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3 (4)
Running MP: 5 (6)
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 CT, 1 LT, 1 LA, 1 RA, 1 LL, 1 RL
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 16
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
MML-7 RT 4 4 4.50
Rotary AC/5 LT 1 6 10.00
MML-7 LT 4 4 4.50
2 ER Medium Lasers RA 10 2 2.00
Snub-Nose PPC LA 10 2 6.00
@Rotary AC/5 (60) RT - 3 3.00
@MML-7 (LRM) (34) RT - 2 2.00
@MML-7 (SRM) (28) RT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3j 5 5 1 0 4 0 Structure: 8
Special Abilities: TSM, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, IF 1
-
Fafnir sponsored by 00 Grade Sand Paper O0.
I wanted another stab at the Marauder, the other one is just missing something. I feel like it's dakka leaves a little to be desired, so focusing on that first...
Marauder MAD-11D
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 16,583,875 C-Bills
Battle Value: 2,090
Chassis: GM Marauder Endo-Composite
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Lamellor
Armament:
2 (CL) Hyper Assault Gauss 20s
1 (IS) Binary Laser Cannon
2 (IS) Small X-Pulse Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 114 points 6.00
Internal Locations: 1 HD, 4 LT, 2 RT
Engine: XL Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Lamellor AV - 231 16.50
Armor Locations: 1 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (IS) Small X-Pulse Lasers CT 6 2 2.00
(IS) Binary Laser Cannon RT 16 4 9.00
(CL) Hyper Assault Gauss 20 RA 4 6 10.00
(CL) Hyper Assault Gauss 20 LA 4 6 10.00
@HAG-20 (12) RT - 2 2.00
@HAG-20 (12) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
4 4 4 3 0 3 1 Structure: 1
Special Abilities: SRCH, ES, SEAL, SOA, FLK 2/2/2
I wanted the pulses in a chin mount and you could replace the HAGs with RACs but then you'd have to find tonnage for CASE.
-
How about a modified Fafnir? The RACnir was based on a salvaged chassis from the FCCW. I imagine it's used around AFFS bases and key facilities like the Fox's Den, or in cities. In either case the (relatively) short range of the RAC/5s won't be too much of a handicap.
Fafnir FNR-6Ur RACnir
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3081
Cost: 18,459,000 C-Bills
Battle Value: 2,522
Chassis: Foundation Type 220 Standard
Power Plant: Vlar 300 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy V2 Light Ferro-Fibrous w/ CASE
Armament:
4 Rotary AC/5s
Manufacturer: Defiance Industries of Hesperus
Primary Factory: Hesperus II
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 307 18.50
Armor Locations: 1 HD, 2 CT, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 16
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Rotary AC/5 RT 1 6 10.00
Rotary AC/5 LT 1 6 10.00
Rotary AC/5 RA 1 6 10.00
Rotary AC/5 LA 1 6 10.00
@Rotary AC/5 (60) RT - 3 3.00
@Rotary AC/5 (60) LT - 3 3.00
@Rotary AC/5 (20) RA - 1 1.00
@Rotary AC/5 (20) LA - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 8 8 0 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
So Jalastar Aerospace has a Grasshopper line on Panpour - I'd like to give it a makeover similar to the treatment the Black Knight got in the Draconis March. Instead of a slow sniper like the BLK turned out, I want this GHR to stay mobile and focus on 'run and gun'. To that end, the medium lasers of the 5H get turned into a brace of clan-spec medium and small pulse lasers, with the addition of medium re-engineered lasers. A clan-spec ER PPC replaces the CT mounted large laser, a clan-spec ER medium is mounted in the head and all weapons are tied to a targeting computer. 2 small shields mounted in the arms provide extra protection while it gets in range for the pulse lasers and with only 10 double heat sinks, it can heat up fast - which is fine for activating and keeping up the TSM.
Grasshopper GHR-7D
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 8,858,473 C-Bills
Battle Value: 2,822
Chassis: Jalastar Mk.V-CH9 Endo-Steel
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Maximillian 100 Standard Armor
Armament:
1 Type DDS "Kingston" (CL) ER PPC
2 Exostar Pinnacle (CL) Medium Pulse Lasers
1 Exostar Pinnacle (CL) ER Medium Laser
2 ChisComp 73 (IS) Medium R-e Lasers
2 Exostar Pinnacle (CL) Small Pulse Lasers
2 Small Shields
Manufacturer: Jalastar Aerospace
Primary Factory: Panpour
Communications System: Allet-C308
Targeting and Tracking System: Allet T-11
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 LT, 6 RT, 2 LA, 3 RA, 1 LL, 1 RL
Engine: Fusion Engine 280 16.00
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Medium Laser HD 5 1 1.00
(CL) ER PPC CT 15 2 6.00
(CL) Medium Pulse Laser RT 4 1 2.00
(IS) Medium R-e Laser RT 7 2 2.50
(CL) Medium Pulse Laser LT 4 1 2.00
(IS) Medium R-e Laser LT 7 2 2.50
(IS) Targeting Computer LT - 5 5.00
Small Shield RA - 3 2.00
(CL) Small Pulse Laser RA 2 1 1.00
Small Shield LA - 3 2.00
(CL) Small Pulse Laser LA 2 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
4j 3 3 1 0 3 4 Structure: 6
Special Abilities: TSM, MEL, SHLD, ENE, SRCH, ES, SEAL, SOA
-
I'm a big fan of partnering up 2 mechs of the same weight with complementary roles, such as the Centurion with the Enforcer. One is a ground bound gun boat while the other is a jumpy beat stick. I've long enjoyed another pairing of similar nature in the heavy class with the Caesar and the Cataphract, and I've always liked the CTF. This refit brings a solid stick with a UAC/10 and capacitor equipped snub-PPC, backed with 3 medium re-engineered lasers.
Cataphract CTF-6D
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 12,275,020 C-Bills
Battle Value: 1,799
Chassis: Earthwerk CTF Endo-Steel
Power Plant: GM 280 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Hildco Model 12
Jump Capacity: 120 meters
Armor: Kallon Royalstar Standard Armor
Armament:
1 (IS) Snub-Nose PPC + PPC Capacitor
1 (CL) Ultra AC/10
3 Chiscomp 73 (IS) Medium R-e Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: CommuTech Multi-Channel 10
Targeting and Tracking System: BlazeFire Sightlock
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 2 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 280 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4.00
Heat Sinks: (IS) Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 27
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Ultra AC/10 RT 3 4 10.00
(IS) Medium R-e Laser RA 7 2 2.50
(IS) Snub-Nose PPC + PPC Capacitor RA 15 2 6.00
(IS) Snub-Nose PPC + PPC Capacitor RA 5* 1 1.00
2 (IS) Medium R-e Lasers LA 14 4 5.00
@Ultra AC/10 (20) LT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4j 3 3 1 0 3 1 Structure: 4
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
-
The Assassin is not made in Davion space, but this particular refit has been spotted causing problems for the Capellan invaders. An Endo steel chassis saves some weight lost by the use of a Light Engine over XL for survivability. It maintains its usual speed profile, but carries paired MML-5s allowing it to harass at range then close for the kill. The missiles are backed by a re-engineered medium laser, letting the ASN cut though tougher armors.
Assassin ASN-22D
Mass: 40 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3132
Cost: 6,452,880 C-Bills
Battle Value: 883
Chassis: Ost Endo-Steel
Power Plant: VOX 280 Light Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Lox Lift Series 1
Jump Capacity: 210 meters
Armor: Kallon Light Light Ferro-Fibrous
Armament:
1 ChisComp 73 (IS) Medium R-e Laser
2 Holly (IS) MML-5s
Manufacturer: Maltex Corporation
Primary Factory: Unknown
Communications System: Garret T15 B
Targeting and Tracking System: Garret 500S
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 HD, 1 CT, 4 LA, 4 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 280 12.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 84 5.00
Armor Locations: 2 LT, 1 RT, 2 LA, 2 RA
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 12
Center Torso (rear) 3
L/R Torso 10 10
L/R Torso (rear) 3
L/R Arm 6 7
L/R Leg 10 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MML-5 RT 3 3 3.00
(IS) MML-5 LT 3 3 3.00
(IS) Medium R-e Laser RA 7 2 2.50
@MML-5 (SRM) (20) RT - 1 1.00
@MML-5 (LRM) (24) RT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 9
7j 2 2 1 0 2 0 Structure: 2
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, IF 1
-
The Osiris was created as a clone of the Clan Dragonfly but failed to meet the jumping distance of that very maneuverable machine. This version not only matches the desired movement profile but boasts a half ton of extra armor over the 3D. However, all the medium lasers have been replaced by clan-spec ER small lasers and the machine gun with a pair of GM Ultralights, the same model found on the Scarecrow. The SRM 6 has been replaced with a Holly MML 5, making up for the loss of the 6th SRM tube with the extra range provided by LRM munitions. All of the ammunition has been stored in the head, the space freed up by using a torso-mounted cockpit. The base 10 double heat sinks were not changed and this mech can quickly overheat due to the extra output of the double extra-light engine - warriors are cautioned that jumping will cause an especially high heat spike.
Osiris OSR-6D
Mass: 30 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 15,704,325 C-Bills
Battle Value: 873
Chassis: FITES-O Endo-Steel
Power Plant: Pharoah 240 XXL Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Rawlings 61
Jump Capacity: 240 meters
Armor: StarGuard Standard Armor
Armament:
1 Holly (IS) MML-5
5 Exostar Pinnacle (CL) ER Small Lasers
2 GM Ultralight (CL) Light Machine Guns
Manufacturer: Achernar BattleMechs
Primary Factory: New Avalon
Communications System: Achernar Electronics HID-8.7
Targeting and Tracking System: Federated Hunter Mk. VII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 7 LA, 5 RA, 1 LL, 1 RL
Engine: XXL Engine 240 4.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 3 LT, 3 RT, 1 LL, 1 RL 4.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RA
Gyro: Standard 3.00
Cockpit: Torso-Mounted 4.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 80 5.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 11
Center Torso (rear) 3
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 7
L/R Leg 7 9
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Small Laser HD 2 1 0.50
2 (CL) ER Small Lasers RT 4 2 1.00
2 (CL) Light Machine Guns LT 0 2 0.50
2 (CL) ER Small Lasers RA 4 2 1.00
(IS) MML-5 LA 3 3 3.00
@MML-5 (LRM) (24) HD - 1 1.00
@MML-5 (SRM) (20) HD - 1 1.00
@LMG (1/2) (100) HD - 1 0.50
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 9
8j 3 3 1 0 1 1 Structure: 1
Special Abilities: SRCH, ES, SEAL, SOA
-
Originally developed as a heavy scout mech the Stealth was popular with many Davion units and often found use in other roles besides scouting. One such role was as a light hunter killer where it's combination of excellent firepower and high mobility were usually put to good use. As a result General Motors commissioned a upgraded version of this mech specifically for this role. While it was forced to drop the jumpjets that gave it it's fearsome mobility and space considerations required the bulky MASC system to be traded in for a more compact supercharger the Fed Suns high command considered the increase in firepower a more than acceptable trade off.
Stealth STH-4D
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3132
Cost: 15,267,340 C-Bills
Battle Value: 1,241
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 SRM-6
2 Medium VSPLs
2 Small VSPLs
1 Angel ECM
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 RT, 4 LA, 5 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 315 11.00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: XL 2.00
Cockpit: Small 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 143 8.00
Armor Locations: 2 HD, 2 LT, 3 RT, 4 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 22
Center Torso (rear) 6
L/R Torso 11 18
L/R Torso (rear) 4
L/R Arm 7 13
L/R Leg 11 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Angel ECM RT 0 2 2.00
Medium VSPL RT 7 2 4.00
Small VSPL RT 3 1 2.00
Medium VSPL LT 7 2 4.00
SRM-6 LT 4 2 3.00
Small VSPL LT 3 1 2.00
Supercharger LT - 1 1.50
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
9 4 3 0 0 2 0 Structure: 2
Special Abilities: AECM, SRCH, ES, SEAL, SOA
While the design proved relatively popular some davion commanders bemoaned the loss of scouting ability the old stealth provided which lead to the development of an electronic warfare variant of the same basic design. While this cost the loss of some firepower the designs electronics could make it a potent force multiplier.
Stealth STH-4D2
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 15,581,120 C-Bills
Battle Value: 1,026
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 Medium VSPLs
2 Small VSPLs
1 Bloodhound Active Probe
1 TAG
1 C3 Boosted Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 RT, 4 LA, 5 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 315 11.00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: XL 2.00
Cockpit: Small 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 143 8.00
Armor Locations: 2 HD, 2 LT, 2 RT, 4 LA, 4 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 22
Center Torso (rear) 6
L/R Torso 11 18
L/R Torso (rear) 4
L/R Arm 7 13
L/R Leg 11 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium VSPL RT 7 2 4.00
Small VSPL RT 3 1 2.00
TAG RT 0 1 1.00
C3 Boosted Computer (Slave) RT 0 2 3.00
Medium VSPL LT 7 2 4.00
Small VSPL LT 3 1 2.00
Bloodhound Active Probe LT 0 3 2.00
Supercharger LT - 1 1.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
9 4 3 0 0 2 0 Structure: 2
Special Abilities: BH, RCN, TAG, C3BSS, ENE, SRCH, ES, SEAL, SOA
A more radical design was also developed incorporating advanced clan technologies and focusing more on jump mobility but sadly proved too expensive to be mass produced even though the prototypes performed admirably in combat testing.
Stealth STH-4X
Mass: 45 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 9,809,540 C-Bills
Battle Value: 1,571
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters (270 meters)
Armor: Unknown Standard Armor
Armament:
1 (CL) Streak SRM-6
2 (CL) ER Medium Pulse Lasers
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 2 RT, 6 LA, 6 RA
Engine: XL Engine 315 11.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 (9) Standard
Jump Jet Locations: 2 CT, 1 RT, 2 LL, 2 RL 3.50
Heat Sinks: (IS) Double Heat Sink 10(23) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 136 8.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 5
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 13
L/R Leg 11 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Medium Pulse Laser RT 6 2 2.00
(CL) ER Medium Pulse Laser LT 6 2 2.00
(CL) Streak SRM-6 LT 4 2 3.00
(IS) Partial Wing LT/RT - 4/4 3.50
TAG HD 0 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
7/9j 3 3 0 0 2 0 Structure: 2
Special Abilities: TAG, SRCH, ES, SEAL, SOA
-
A simple strait-forward Cyclops refit with no clan-tech (!). RAC/5 and medium RE-Ls, Artemis IV for the MML and Angel ECM to clear the way for the Artemis. Light PPCs in the arms help with long range firepower and can be swapped for a pair of punches if the target gets too close.
Cyclops CP-12-D
Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-X-A
Production Year: 0
Cost: 20,338,360 C-Bills
Battle Value: 2,058
Chassis: Stormvanger HV-8 Endo-Steel
Power Plant: Hermes 360 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Special Standard Armor
Armament:
1 Mydron Tornado Rotary AC/5
1 Holly MML-9 w/ Artemis IV FCS
2 Defiance 250 Light PPCs
2 ChisComp 73 Medium R-e Lasers
1 Angel ECM
Manufacturer: Stormvanger Assemblies, Unlimited
Primary Factory: Caph
Communications System: Olmstead 840
Targeting and Tracking System: Tacticaon Tracer 280
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 138 points 4.50
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 360 25.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 279 17.50
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 43
Center Torso (rear) 15
L/R Torso 19 28
L/R Torso (rear) 10
L/R Arm 15 30
L/R Leg 19 38
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Angel ECM CT 0 2 2.00
Rotary AC/5 RT 1 6 10.00
2 Medium R-e Lasers RT 14 4 5.00
MML-9 LT 5 5 6.00
Artemis IV FCS LT - 1 1.00
Light PPC RA 5 2 3.00
Light PPC LA 5 2 3.00
@Rotary AC/5 (20) HD - 1 1.00
@Rotary AC/5 (20) LT - 1 1.00
@MML-9 (LRM) (13) LT - 1 1.00
@MML-9 (SRM) (11) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
4 4 4 2 0 4 2 Structure: 5
Special Abilities: AECM, CASEII, SRCH, ES, SEAL, SOA, IF 1
-
The quintessential light fire support mech for House Davion is the venerable Valkyrie. Taking some inspiration from the ENF-7D Enforcer III (and that other franchise), engineers have experimented with the torso-mounted cockpit resulting in the VLK-RD series. The first uses a clan made Streak LRM/15 with 2 tons of ammunition and keeps the Defiance Model XII ER Medium Laser while including a targeting computer for the laser. Pilots note that the Streak LRM prevents indirect fire and more 'face-time' with the enemy is required when providing fire support missions.
Valkyrie VLK-RD1
Mass: 30 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 4,563,520 C-Bills
Battle Value: 1,097
Chassis: Corean Model 101AA Endo-Steel
Power Plant: Omni 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Vicore Thrust-Masters Model L
Jump Capacity: 150 meters
Armor: StarGuard III Standard Armor
Armament:
1 (CL) Streak LRM-15
1 Defiance Model XII (IS) ER Medium Laser
Manufacturer: Corean Enterprises
Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync Tracker (40-TC)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 6 LA, 5 RA, 2 LL, 1 RL
Engine: XL Engine 150 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 2 LT, 2 RT, 1 RL 2.50
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 2 RT, 1 RA
Gyro: Standard 2.00
Cockpit: Torso-Mounted 4.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 96 6.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 13
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 9
L/R Leg 7 13
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Targeting Computer HD - 1 1.00
(CL) Streak LRM-15 LT 5 3 7.00
(IS) ER Medium Laser RA 5 1 1.00
@Streak LRM-15 (16) HD - 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
5j 3 3 2 0 1 0 Structure: 1
Special Abilities: SRCH, ES, SEAL, SOA
The next variant is designed to retain tactical flexibility from the ubiquitous Multi Missile Launcher system. Two MML/5s ensure that this VLK can still provide indirect fire from LRMs in the volumes that the VLK is accustomed too and pack a close range knock out from SRMs. Three tons of ammo let pilots tailor their load to their mission. A clan made medium pulse laser provides back up to the missiles.
Valkyrie VLK-RD2
Mass: 30 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 4,199,520 C-Bills
Battle Value: 775
Chassis: Corean Model 101AA Endo-Steel
Power Plant: Omni 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Vicore Thrust-Masters Model L
Jump Capacity: 150 meters
Armor: StarGuard III Standard Armor
Armament:
1 (CL) Medium Pulse Laser
2 Holly (IS) MML-5s
Manufacturer: Corean Enterprises
Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync Tracker (40-TC)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 HD, 5 LA, 5 RA, 2 LL, 1 RL
Engine: XL Engine 150 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 2 LT, 2 RT, 1 RL 2.50
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Torso-Mounted 4.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 96 6.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 13
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 9
L/R Leg 7 13
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (IS) MML-5s LT 6 6 6.00
(CL) Medium Pulse Laser RA 4 1 2.00
@MML-5 (LRM) (48) HD - 2 2.00
@MML-5 (SRM) (20) HD - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
5j 2 2 1 0 1 0 Structure: 1
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
-
This Jagermech III refit of the D4 removes the 2 pairs of different sized PPCs in the arms and condenses them into a single heavy PPC in each arm. All other aspects remain the same:
JagerMech III JM6-D5
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 13,941,400 C-Bills
Battle Value: 1,976
Chassis: Kallon Type XIV Endo-Steel
Power Plant: VOX 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Weave Light Ferro-Fibrous
Armament:
2 Magna Hellfire Heavy PPCs
4 Intek Medium Lasers
Manufacturer: Kallon Industries
Primary Factory: Unknown
Communications System: Garret T12-S
Targeting and Tracking System: Garret T11fc
Additional:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 1 HD, 4 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 325 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 211 12.50
Armor Locations: 1 LT, 1 RT, 2 LA, 2 RA, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Heavy PPC RA 15 4 10.00
Heavy PPC LA 15 4 10.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
5 4 4 3 0 3 1 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
With losing the Kallon Industries plant on Talon during the Jihad, House Davion needs a new place to make Jagermechs (among other mechs). Now, I think a canny Prince would have seen the pop-up of Iroquois Machinery Limited on Shawnee as an opportunity to re-initiate some otherwise dead designs like they did with the Toro. Putting money and licensed designs into that facility would also show the citizens in the outback you're taking their safety seriously and investing in them. It may also lead to some export sales, say to Filtvelt.
So, here's an export JM6 model, cheap but still effective enough for security and pirate hunting. It losses some range by switching the auto-cannons for light models, but adds in another pair of medium lasers, another ammo bay, CASE protection for the ammo, and 4 more tons of armor;
JagerMech JM6-F
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-F-A
Production Year: 0
Cost: 5,750,525 C-Bills
Battle Value: 1,218
Chassis: Kallon Type XII Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Royalstar Standard Armor w/ CASE
Armament:
2 Mydron Snakekiller Light AC/5s
4 Magna Mk. II Medium Lasers
2 Mydron Flyswatter Light AC/2s
Manufacturer: Kallon Industries
Primary Factory: Unknown
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 25
Center Torso (rear) 6
L/R Torso 15 21
L/R Torso (rear) 5
L/R Arm 10 15
L/R Leg 15 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Light AC/2 RA 1 1 4.00
Light AC/5 RA 1 2 5.00
Light AC/2 LA 1 1 4.00
Light AC/5 LA 1 2 5.00
@Light AC/5 (20) RT - 1 1.00
@Light AC/2 (45) RT - 1 1.00
@Light AC/5 (20) LT - 1 1.00
@Light AC/2 (45) LT - 1 1.00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
4 3 3 1 0 3 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0
-
More Fennecs! Fennix? Fenneces? Fennici? Either way...
Every C3 lance needs a spotter, a mech that can get and stay close to targets for the network. The Fennec 2C keeps the base ground speed of the chassis and enhances it's mobility with 6 Rawlings 80 class jumpjets, making it capable of sticking close to most any target. It carries a standard C3 slave and also mounts a Guardian ECM to breakthrough enemy EW measures. It's main armament are 2 snub-nosed PPCs which can be abusive at the short range this mech wishes to maintain. A small battery of pulse lasers and a Beagle probe make this mech an adequate scout and able to attack infantry as well as hard targets.
Fennec FEC-2C
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 13,310,625 C-Bills
Battle Value: 1,542
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 80
Jump Capacity: 180 meters
Armor: Kallon Unity Ferro-Fibrous
Armament:
2 Johnston Wide-Beam Snub-Nose PPCs
2 Exostar Small Pulse Lasers
1 Wunderland Anomaly Beagle Active Probe
1 Garret-Guardian Interface 2B Guardian ECM Suite
1 Kallon Sure-Shot C3-SU C3 Computer (Slave)
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 170 9.50
Armor Locations: 2 LT, 1 RT, 5 LA, 5 RA, 1 LL
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Beagle Active Probe RT 0 2 1.50
C3 Computer (Slave) RT 0 1 1.00
Guardian ECM Suite LT 0 2 1.50
Snub-Nose PPC RA 10 2 6.00
Small Pulse Laser RA 2 1 1.00
Snub-Nose PPC LA 10 2 6.00
Small Pulse Laser LA 2 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
6j 3 2 0 0 2 0 Structure: 3
Special Abilities: PRB, RCN, ECM, C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
Another model is more solitary in nature, oriented around a more commando-like mission profile. The Fennec 2F trades out the ferro-fibrous armor of its brothers for light ferro armor and enhances it with a Chameleon Light Polarization Shield while an advanced Angel ECM suite provides further protection. This mech uses only energy weapons, 2 clan-spec ER Large lasers and 2 medium X-pulse lasers - all tied to a targeting computer - ensure it can operate in the field for a long time. The stealth abilities allow it to lay remote sensors readable by its active probe to find targets. The model shown includes TAG, but there is another variant which trades the gear slot for a gunner in a dual cockpit.
Fennec FEC-2F
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 14,179,400 C-Bills
Battle Value: 2,125
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Ringmail Light Ferro-Fibrous
Armament:
2 Exostar Pinnacle (CL) ER Large Lasers
2 Exostar (IS) Medium X-Pulse Lasers
1 Angel ECM
1 Remote Sensor Dispenser
1 Garret Mole TAG
1 Wunderland Anomaly Beagle Active Probe
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 2 CT, 3 LT, 3 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 161 9.50
Armor Locations: 4 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 24
Center Torso (rear) 6
L/R Torso 13 21
L/R Torso (rear) 5
L/R Arm 9 15
L/R Leg 13 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
Remote Sensor Dispenser RT 0 1 0.50
(IS) Targeting Computer RT - 3 3.00
Angel ECM LT 0 2 2.00
Beagle Active Probe LT 0 2 1.50
(CL) ER Large Laser RA 12 1 4.00
(IS) Medium X-Pulse Laser RA 6 1 2.00
(CL) ER Large Laser LA 12 1 4.00
(IS) Medium X-Pulse Laser LA 6 1 2.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 5
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6 3 3 2 0 2 1 Structure: 3
Special Abilities: ECM, STL, AECM, TAG, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
-
This should play well with others. Half the cost of the original too. Run different models just replacing the 2 RT TAG/C3 slots with other electronic packages. ECM, BAP, Targeting Comp., Light TAG
Gunsmith CH11-N3
Mixed (Base IS)
25 tons
BV: 1,933
Cost: 7,533,333 C-bills
Movement: 10/15(20)
Engine: 250 XL
Heat Sinks: 10 [20]
Gyro: XL Gyro
Internal: 43 (Endo-Steel)
Armor: 88/89 (Reflective)
Internal Armor
--------------------------------------
Center Torso 8 12
Center Torso (rear) 3
Right Torso 6 10
Right Torso (rear) 2
Left Torso 6 10
Left Torso (rear) 2
Right Arm 4 8
Left Arm 4 8
Right Leg 6 12
Left Leg 6 12
Weapon Loc Heat
----------------------------------------
ER Medium Laser (Clan) LA 5
ER Medium Laser (Clan) LA 5
ER Medium Laser (Clan) RA 5
ER Medium Laser (Clan) RA 5
TAG RT 0
Equipment Loc
----------------------------------
MASC LT
C3 Slave RT
Have one for the Filtvelt Coalition too, or really any periphery world that gets infrequent resupply.
Hatchetman HCT-7F
IS Introductory Box Set
45 tons
BV: 1,166
Cost: 3,939,940 C-bills
Movement: 5/8/5
Engine: 225
Heat Sinks: 11
Gyro: Standard Gyro
Internal: 75
Armor: 128/153
Internal Armor
--------------------------------------
Center Torso 14 18
Center Torso (rear) 5
Right Torso 11 15
Right Torso (rear) 4
Left Torso 11 15
Left Torso (rear) 4
Right Arm 7 13
Left Arm 7 13
Right Leg 11 16
Left Leg 11 16
Weapon Loc Heat
----------------------------------------
Medium Laser LA 3
PPC RT 10
Medium Laser RT 3
Medium Laser RT 3
Equipment Loc
----------------------------------
Hatchet RA
And because
Firestarter FS9-H2
Mixed (Base IS)
35 tons
BV: 1,093
Cost: 5,917,613 C-bills
Movement: 7/11/7
Engine: 245 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 58 (Endo-Steel)
Armor: 110/119 (Light Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 11 16
Center Torso (rear) 5
Right Torso 8 12
Right Torso (rear) 3
Left Torso 8 12
Left Torso (rear) 3
Right Arm 6 11
Left Arm 6 11
Right Leg 8 14
Left Leg 8 14
Weapon Loc Heat
----------------------------------------
ER Medium Laser (Clan) LA 5
Heavy Flamer LA 5
ER Medium Laser (Clan) RA 5
Heavy Flamer RA 5
Heavy Flamer CT 5
Heavy Machine Gun (Clan) LT 0
Heavy Machine Gun (Clan) RT 0
Ammo Loc Shots
----------------------------------------
Heavy Flamer Ammo LA 10
Heavy Flamer Ammo RA 10
Heavy Flamer Ammo RT 10
Half Heavy Machine Gun Ammo RT 50
-
The Hammerhands is slow and not really up to the modern tactics involved in mobile warfare. So, make it a defensive unit and give it guns that let it hammer on enemies at extreme range down good fire lanes. It then has decent mobility for city-fighting with 3 jump jets and the old SRM rack gets upgraded to a turreted MML9. Pilots can even survive losing the mech's head as a benefit of the torso-mounted cockpit.
Hammerhands HMH-7D
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 7,770,000 C-Bills
Battle Value: 1,874
Chassis: HMH-3D Endo-Steel
Power Plant: DAV 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Rawlings 50
Jump Capacity: 90 meters
Armor: StarGuard III Standard Armor
Armament:
2 Imperator Type II (IS) Light Gauss Rifles
2 Exostar Pinnacle (CL) ER Medium Lasers
1 Holly (IS) MML-9
Manufacturer: Achernar Battlemechs, New Hessen Workmechs
Primary Factory: New Avalon, New Hessen
Communications System: Achernar Electronics HICK-3
Targeting and Tracking System: Federated Gatherer Mk II
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 4 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 225 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 2 LT, 1 RT 3.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Torso-Mounted 4.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 224 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MML-9 RT 5 5 6.00
(IS) Light Gauss Rifle RA 1 5 12.00
(CL) ER Medium Laser RA 5 1 1.00
(IS) Light Gauss Rifle LA 1 5 12.00
(CL) ER Medium Laser LA 5 1 1.00
@Light Gauss Rifle (16) HD - 1 1.00
@MML-9 (LRM) (13) HD - 1 1.00
@MML-9 (SRM) (11) HD - 1 1.00
@Light Gauss Rifle (16) RA - 1 1.00
@Light Gauss Rifle (16) LA - 1 1.00
Mech Shoulder Turret RT - 1 0.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
3j 4 4 3 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
**whoops, turret was in the wrong torso...fixed.
-
Back in 3067, GM built a line on Talcott to showcase their new Hellspawn designed to compete with the venerable Dervish for missile support. This Hellspawn re-design is also a direct competitor - to the Starcorps Antlion. The Antlion may have more ammunition stores, but this new Hellspawn is faster, jump capable, and carries several backup weapons in addition to TAG. A Watchdog CEWS, reverse engineered from a Strix VTOL and an integrated Chameleon LPS supplement it's 8.5 tons of armor for survivability.
Hellspawn HSN-77D
Mass: 45 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 9,918,000 C-Bills
Battle Value: 1,198
Chassis: GM Fury-M Endo-Steel
Power Plant: GM 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 80
Jump Capacity: 180 meters
Armor: StarGuard III Standard Armor
Armament:
2 Martell (IS) ER Medium Lasers
1 RAMTech 800P (IS) Medium Pulse Laser
2 (CL) Mech Mortar 4s
1 Watchdog CEWS
1 Garret Mole TAG
Manufacturer: General Motors
Primary Factory: Talcott
Communications System: Dalban SuperMicronics
Targeting and Tracking System: GME HiTrak-3
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 2 LT, 6 LA, 5 RA
Engine: XL Engine 270 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 1 CT, 2 LT, 1 RT, 1 LL, 1 RL 3.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 136 8.50
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 19
Center Torso (rear) 6
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 13
L/R Leg 11 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
(IS) Medium Pulse Laser CT 4 1 2.00
(CL) Mech Mortar 4 RT 5 2 3.50
Watchdog CEWS LT 0 2 1.50
(CL) Mech Mortar 4 LT 5 2 3.50
(IS) ER Medium Laser RA 5 1 1.00
(IS) ER Medium Laser LA 5 1 1.00
@Mortar 4 (Airburst) (12) RT - 2 2.00
@Mortar 4 (Anti-Personnel) (6) RT - 1 1.00
@Mortar 4 (Armor Piercing) (6) RT - 1 1.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 3
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
6j 2 3 1 0 2 0 Structure: 2
Special Abilities: ECM, STL, WAT, TAG, CASEII, SRCH, ES, SEAL, SOA, IF 1
-
Mike-Mike-Mike-Mike-Mike, guess what day it is!
Fennec dayee!
The 2H is a capture/Headhunter model taking advantage of a TSEMP cannon with a Plasma rifle that is deadly against vehicles and infantry. Two clan-spec ER Medium Lasers support the main guns and all are tied to a targeting computer which can make the weapons incredibly accurate with targeting data from a C3 network.
Fennec FEC-2H
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 13,050,225 C-Bills
Battle Value: 2,545
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Ferro-Fibrous
Armament:
1 (IS) TSEMP
1 ChisComp 12000 (IS) Plasma Rifle
2 Exostar Pinnacle (CL) ER Medium Lasers
1 Kallon Sure-Shot C3-SU C3 Computer (Slave)
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: XL Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 170 9.50
Armor Locations: 1 HD, 3 LT, 5 RT, 2 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) RT 0 1 1.00
(IS) Targeting Computer LT - 4 4.00
(IS) Plasma Rifle RA 10 2 6.00
(CL) ER Medium Laser RA 5 1 1.00
(IS) TSEMP LA 10 5 6.00
(CL) ER Medium Laser LA 5 1 1.00
@Plasma Rifle (20) RA - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
6 3 3 0 0 2 0 Structure: 3
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
-
Quick and dirty Victor upgrade of the 11D, trades out the IS ER LL's for clan-spec models which frees up tonnage to upgrade the C3 slave to a Boosted slave. Then swaps the Streak 4 pack for a Standard 6.
Victor VTR-11Db
Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 16,020,720 C-Bills
Battle Value: 2,254
Chassis: HildCo Type V Endo-Steel
Power Plant: Pitban 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: HildCo Model 12
Jump Capacity: 120 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
2 Exostar Pinnacle (CL) ER Large Lasers
1 Mydron Tornado (IS) Rotary AC/5
1 Holly (IS) SRM-6
1 C3 Boosted Computer (Slave)
Manufacturer: General Motors
Primary Factory: New Valencia
Communications System: Opus III Highbeam
Targeting and Tracking System: MaLandry 34
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 1 HD, 2 RT, 6 LA, 3 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: (IS) Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 232 14.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 34
Center Torso (rear) 13
L/R Torso 17 23
L/R Torso (rear) 10
L/R Arm 13 24
L/R Leg 17 31
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Boosted Computer (Slave) LT 0 2 3.00
(IS) SRM-6 LT 4 2 3.00
(IS) Rotary AC/5 RA 1 6 10.00
2 (CL) ER Large Lasers LA 24 2 8.00
@Rotary AC/5 (60) RT - 3 3.00
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 23
4j 5 5 2 0 4 0 Structure: 4
Special Abilities: C3BSS, CASE, SRCH, ES, SEAL, SOA
-
I think a new Federated Suns variant of the Wasp is needed. The Wasp WSP-2D, loosely based on the WSP-1D and WSP-1S.
Wasp WSP-2D
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3160
Cost: 2,574,920 C-Bills
Battle Value: 530
Chassis: Irian Second Generation Class 20 Endo-Steel
Power Plant: Leenex 140 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Rawlings 52
Jump Capacity: 210 meters
Armor: Durallex Light Standard Armor
Armament:
1 Bright-Bloom ER Medium Laser
2 Starflash Plus Small Pulse Lasers
1 Zippo Flamer
Manufacturer: General Motors
Primary Factory: Talcott
Communications System: Duotech 65
Targeting and Tracking System: GME HiTrak-3
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 1 HD, 1 CT, 4 LT, 4 LA, 4 RA
Engine: XL Fusion Engine 140 2.50
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 64 4.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 2
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 7
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 Small Pulse Lasers RT 4 2 2.00
Flamer LT 3 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
7j 2 1 0 0 1 0 Structure: 1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
I don't know about the rest of you, but I find the Maelstrom to be a bit blah, meh, and otherwise boring ye 'ol energy boat. We've got them coming out of Kathil, so let's spice it up a bit. This re-design is intended for the front line with the Combine as a search-and-destroy machine. The speed of the original is retained, but an Endo Steel chassis is used freeing enough weight to pack the essentials: Beagle Active Probe for the searching, TAG and lasers for the destruction. What makes the lasers special is that they're 2 Re-Engineered Larges and Mediums that can carve through the DC's newly favored Hardened Armor with clan-spec ER Smalls for backup. This mech will also aggravate the enemy by lowering incoming damage from the Kurtians beloved PPCs through the use of a Blue Shield PDF.
Maelstrom MTR-8D
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 20,362,125 C-Bills
Battle Value: 1,739
Chassis: Norse ES34 Endo-Steel
Power Plant: Ford 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Ring Mail Standard Armor
Armament:
2 (IS) Large R-e Lasers
2 ChisComp 73 (IS) Medium R-e Lasers
2 Exostar Pinnacle (CL) ER Small Lasers
1 Garret Mole TAG
1 Wunderland Anomaly Beagle Active Probe
Manufacturer: General Motors
Primary Factory: Kathil
Communications System: Sony MSF-21
Targeting and Tracking System: Cirxese BallistaCheck
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine: XL Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 224 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Small Laser HD 2 1 0.50
(CL) ER Small Laser CT 2 1 0.50
(IS) Medium R-e Laser RT 7 2 2.50
TAG RT 0 1 1.00
(IS) Medium R-e Laser LT 7 2 2.50
Beagle Active Probe LT 0 2 1.50
(IS) Large R-e Laser RA 10 5 8.00
(IS) Large R-e Laser LA 10 5 8.00
Blue Shield Project * - 7 3.00
Free Critical Slots: 3
* The Blue Shield PFD occupies 1 slot in every location except the HD.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
5 3 3 0 0 3 1 Structure: 3
Special Abilities: TAG, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
There we go, a little less boring and a bit more specialized.
-
Here's another that I haven't really given much thought to. I remember cracking open the 3075 TRO, exited for the new toys and glazed over the wonderfully meh, ugly-ass laser brick that is the Warlord. The fluff was at least interesting and it looks like it could be a command unit, so we're showcasing two command variants;
The 2CM trades out the Heavy PPCs for clan made ER PPCs - no minimum and longer maximum ranges while having the same damage to heat and being lighter. This frees up the weight for a C3 Master Computer, ECM suite, and Laser AMS:
Warlord BLR-2CM
Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 12,498,240 C-Bills
Battle Value: 2,381
Chassis: Hollis Mark XII Endo-Steel
Power Plant: Pitban 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Special Heavy Standard Armor
Armament:
2 Kingston DDS (CL) ER PPCs
6 Martell (IS) ER Medium Lasers
1 Kallon Sure-Shot C3-MU C3 Computer (Master)
1 Garret-Guardian Interface 2B Guardian ECM Suite
1 (IS) Laser Anti-Missile System
Manufacturer: General Motors
Primary Factory: El Dorado
Communications System: Sony MSF-31
Targeting and Tracking System: Federated Stalker
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 3 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 232 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 7
L/R Torso 17 26
L/R Torso (rear) 7
L/R Arm 13 26
L/R Leg 17 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) ER Medium Laser HD 5 1 1.00
Guardian ECM Suite CT 0 2 1.50
3 (IS) ER Medium Lasers RT 15 3 3.00
2 (IS) ER Medium Lasers LT 10 2 2.00
C3 Computer (Master) LT 0 5 5.00
(IS) Laser Anti-Missile System LT 7 2 1.50
(CL) ER PPC RA 15 2 6.00
(CL) ER PPC LA 15 2 6.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 24
4 4 4 2 0 4 2 Structure: 6
Special Abilities: C3M, TAG, ECM, AMS, ENE, MHQ5, SRCH, ES, SEAL, SOA
The 3CM changes the engine to Light Fusion, which should be wholly capable by the plant on El Dorado based on the TRO fluff. The chassis is also changed to Endo-Composite and the PPC swap is in. It loses a 1/2 ton of armor, but includes a Blue Shield PDF. Lastly, this command mech is outfitted with a Command Console and a Boosted C3 Master:
Warlord BLR-3CM
Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 23,498,640 C-Bills
Battle Value: 2,334
Chassis: Hollis Mark XII-C Endo-Composite
Power Plant: Pitban 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Special Heavy Standard Armor
Armament:
2 Kingston DDS (CL) ER PPCs
6 Martell (IS) ER Medium Lasers
1 C3 Boosted Computer (Master)
Manufacturer: General Motors
Primary Factory: El Dorado
Communications System: Sony MSF-31
Targeting and Tracking System: Federated Stalker
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 122 points 6.00
Internal Locations: 1 CT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 224 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 35
Center Torso (rear) 10
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 23
L/R Leg 17 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Command Console HD - 1 3.00
3 (IS) ER Medium Lasers RT 15 3 3.00
3 (IS) ER Medium Lasers LT 15 3 3.00
C3 Boosted Computer (Master) LT 0 6 6.00
(CL) ER PPC RA 15 2 6.00
(CL) ER PPC LA 15 2 6.00
Blue Shield Project * - 7 3.00
Free Critical Slots: 0
* The Blue Shield PFD occupies 1 slot in every location except the HD.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
4 4 4 2 0 4 2 Structure: 2
Special Abilities: C3BSM, TAG, ENE, SRCH, ES, SEAL, SOA
-
More investment in IML on Shawnee could lead to some 'old-but-new' designs and even resurrect some mechs whose production lines have been lost over time. This new Blackjack could easily walk off the lines after a license agreement.
Blackjack BJ-1F
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-F-A
Production Year: 0
Cost: 3,505,375 C-Bills
Battle Value: 1,086
Chassis: BJ-1 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Whitworth Jetlift
Jump Capacity: 120 meters
Armor: Durallex Medium Standard Armor w/ CASE
Armament:
2 Mydron Snakekiller Light AC/5s
4 Intek Medium Lasers
Manufacturer: Iroquois Machinery Limited
Primary Factory: Shawnee
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Fusion Engine 180 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 2.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 136 8.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 9
L/R Torso 11 15
L/R Torso (rear) 6
L/R Arm 7 12
L/R Leg 11 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
Light AC/5 RA 1 2 5.00
2 Medium Lasers LA 6 2 2.00
Light AC/5 LA 1 2 5.00
@Light AC/5 (20) RT - 1 1.00
@Light AC/5 (40) LT - 2 2.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 3 3 0 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Interesting move on the BlackJack. It is a bit anemic in the modern battlefield. I would like to offer up a tweak if I may. Drop the LAC-5s, ammo and case for 4x LPPC and swap the heatsinks for 12x doubles. No ammunition dependency, cost only goes up by 400k, and your range increases slightly for double the punch (potentially). Up close, you still have the quartet of mediums to cover the min range of the LPPCs. My 0.02
-
Interesting move on the BlackJack. It is a bit anemic in the modern battlefield. I would like to offer up a tweak if I may. Drop the LAC-5s, ammo and case for 4x LPPC and swap the heatsinks for 12x doubles. No ammunition dependency, cost only goes up by 400k, and your range increases slightly for double the punch (potentially). Up close, you still have the quartet of mediums to cover the min range of the LPPCs. My 0.02
agreed it would be better on the battlefield
-
I like that Blackjack, it reminds me of the Blackjack 4. Instead of a targeting computer it carries one more ton of ammo and two more medium lasers. That design looks like it could run a little warm for its' single heatsinks, but you could use that to your advantage and install TSM.
Speaking about Blackjacks, let me make two assumptions. 1. What if General Motors on Kathil ever restored the Blackjack production line? 2. What if they modernized the prototype 1X?
Blackjack BJ-5X
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3125
Cost: 4,115,825 C-Bills
Battle Value: 1,300
Chassis: GM BJ-II Endo-Steel
Power Plant: Vox 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Whitworth Jetlift
Jump Capacity: 120 meters
Armor: StarGuard II Standard Armor
Armament:
4 BrightBloom ER Medium Lasers
4 Zippo Longtorch ER Flamers
Manufacturer: General Motors
Primary Factory: Kathil
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 2 CT, 2 LT, 2 RT, 4 LA, 4 RA
Engine: Fusion Engine 225 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 136 8.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 9
L/R Torso 11 15
L/R Torso (rear) 6
L/R Arm 7 12
L/R Leg 11 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 ER Flamers RA 8 2 2.00
ER Medium Laser LA 5 1 1.00
2 ER Flamers LA 8 2 2.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5/3j 3 3 0 0 2 1 Structure: 4
Special Abilities: ENE, HT1, SRCH, ES, SEAL, SOA
Edit: I guess my mind is fixated on Blackjacks! Here is a new configuration for the Blackjack Omni.
Blackjack BJ2-O
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3146
Cost: 7,793,750 C-Bills
Battle Value: 629
Chassis: Alshain 50 Endo-Steel
Power Plant: Nissan 200 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Mitchel Argon Standard Armor
Armament:
26.5 tons of pod space.
Manufacturer: General Motors
Primary Factory: New Valencia
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 1 CT, 6 LT, 6 RT
Engine: XL Fusion Engine 200 4.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 9
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 14
L/R Leg 12 18
================================================================================
Loadout Name: M Cost: 13,955,937
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,571
Rules Level: Experimental Tech
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
CASE II Locations: 1 LT 1.00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large R-e Laser RA 10 5 8.00
Rotary AC/5 LA 1 6 10.00
C3 Boosted Computer (Slave) RT 0 2 3.00
ER Medium Laser RT 5 1 1.00
Supercharger CT - 1 0.50
@Rotary AC/5 (20) LA - 1 1.00
@Rotary AC/5 (40) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
5/4j 4 4 0 0 2 0 Structure: 2
Special Abilities: OMNI, C3BSS, CASEII, SRCH, ES, SEAL, SOA
-
@ packhntr & David CGB
You're not wrong about the LPPCs but I do like the versatility of the AC ammo; flak for air, flechette for infantry, and precision for fast movers. It also pairs up with the JM6-F up-thread, so not bad for security and pirate hunting in the Periphery March.
@ fallen
I like that BJ-O config a lot, similar to Enforcer layouts.
-
Lets get back on the bandwagon with an updated Axman. Based off the 2N, this one uses 2 clan tech streak LRM10s wtih CASE II protected ammo bays and upgrades the large pulse laser to a re-engineered laser. Some big hurt comes from an AES equipped right arm mounting the signature hatchet, while 2 Intek medium lasers round out the arsenal. 4 Jump Jets and a supercharger help to get the hatchet in swinging range and the full head ejection system is enhanced with an armored cockpit.
Axman AXM-2N-D
Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 19,761,335 C-Bills
Battle Value: 1,977
Chassis: Dorwinion ES Endo-Steel
Power Plant: Nagna 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: HildCo Model 12
Jump Capacity: 120 meters
Armor: Kallon Unity Weave Standard Armor
Armament:
2 (CL) Streak LRM-10s
1 (IS) Large R-e Laser
2 Intek (IS) Medium Lasers
1 Johnston Cleaver-V Hatchet
Manufacturer: Johnston Industries
Primary Factory: New Syrtis
Communications System: Johnston Wide Band
Targeting and Tracking System: Rander Pinpoint-HY
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 1 HD, 3 LT, 5 RT, 3 LA, 1 LL, 1 RL
Engine: XL Engine 260 7.00
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 4.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: (A) Standard w/ Full Head Ejection System 4.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 200 12.50
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 31
Center Torso (rear) 8
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (IS) Medium Lasers CT 6 2 2.00
(CL) Streak LRM-10 RT 4 2 5.00
Supercharger RT - 1 1.00
(CL) Streak LRM-10 LT 4 2 5.00
Hatchet RA - 5 5.00
A.E.S. RA - 3 2.00
(IS) Large R-e Laser LA 10 5 8.00
@Streak LRM-10 (24) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
5/4j 4 4 2 0 3 0 Structure: 3
Special Abilities: MEL, CASEII, SRCH, ES, SEAL, SOA
-
Engineers at NAIS took a different approach to the Iron Triangle of mech design. They focused on upgrading the Axman's speed and protection, theorizing that increased mobility and durability would contribute to increased lethality.
A light weight 325 engine keeps this machine cruising at 85 kph, while 11 tons of Clan spec ferro fiberous armor make this one of the toughest Axmen on the field. While not as heavily armed as some other variants, this machine is not something an enemy can ignore. Three Clan ER medium lasers and a snub nose PPC can reach out 450 meters. The damage curve only gets worse as the range closes. Inside 270 meters, the ATM 9 and snub nose really start to shine.
All the energy weapons use modular mountings allow for faster customization in the field. The TTS software is preloaded to accept a variety of similar weapons, with minimal fuss. This feature was built in the hopes of salvaging and installing Clan Large Pulse Lasers or ER PPCs.
Axman AXM-2T
Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 12,631,410 C-Bills
Battle Value: 1,943
Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 (IS) Snub-Nose PPC
1 (CL) ATM-9
2 (CL) ER Medium Lasers
1 Hatchet
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 2 HD, 4 LT, 3 RT, 4 LA, 1 RA
Engine: Light Fusion Engine 325 18.00
Walking MP: 5
Running MP: 8
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: (IS) Double Heat Sink 13(26) 3.00
Gyro: XL 2.00
Cockpit: Small 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 208 11.00
Armor Locations: 2 LT, 3 RT, 2 LA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 30
Center Torso (rear) 11
L/R Torso 15 21
L/R Torso (rear) 9
L/R Arm 10 20
L/R Leg 15 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Hatchet RA - 5 5.00
(IS) Snub-Nose PPC RA 10 2 6.00
2 (CL) ER Medium Lasers LA 10 2 2.00
(CL) ATM-9 RT 6 4 5.00
@ATM-9 (HE) (14) LT - 2 2.00
@ATM-9 (ER) (7) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
5/3j 5 4 1 0 3 0 Structure: 4
Special Abilities: MEL, CASE, SRCH, ES, SEAL, SOA
-
The Javelin was considered pretty common in Davion space, wasn't it?
This is a Javelin configuration I've been using for a long time - 2 mediums, 4 smalls, and a missile rack. Continuing on this theme, here's my version using the latest tech which I've rarely used before.
This version gains reach over all previous versions, incorporating ER into the medium lasers and replacing the venerable SRM 6 rack with a pair of MML 3s. The weight savings gained from Endo Steel allowed one ton each of LRM and SRM ammo to be installed, giving this Mech respectable punch beyond nine hexes that it never enjoyed before. However, the punch up close is nothing to sneeze at, either: all four small lasers were upgraded to Re-engineered versions, making this Mech a nasty bushwhacker, too.
Of course, all this comes at great cost in survivability: The Mech uses commercial armor (which wasn't entirely necessary; you can use standard armor and result in the original JVN-10N's armor) and an XL engine to make it all fit.
Javelin JVN-11G
Base Tech Level: Standard (IS)
Level Era
-------------------
Experimental -
Advanced 3145+
Standard -
Tech Rating: E/X-X-X-D
Weight: 30 tons
BV: 681
Cost: 4,144,140 C-bills
Source: TRO 3039 - Star League
Movement: 6/9/6
Engine: 180 XL
BAR Rating : 5
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 51 (Endo-Steel)
Armor: 96/105 Commercial
Internal Armor
----------------------------------------
Head 3 9
Center Torso 10 14
Center Torso (rear) 5
Right Torso 7 11
Right Torso (rear) 3
Left Torso 7 11
Left Torso (rear) 3
Right Arm 5 8
Left Arm 5 8
Right Leg 7 12
Left Leg 7 12
Weapons Loc Heat
--------------------------------------
ER Medium Laser LT 5
ER Medium Laser LT 5
Small Re-engineered Laser LT 4
Small Re-engineered Laser LT 4
MML 3 RT 2
MML 3 RT 2
Small Re-engineered Laser LT 4
Small Re-engineered Laser LT 4
Ammo Loc Shots
----------------------------
MML 3 LRM Ammo RT 40
MML 3 SRM Ammo RT 33
Quirks
------
Unbalanced
-
The Vulpes is pretty new and may not seem like a good candidate for a re-design, until you really look at it and realize it doesn't function in its stated role very well: Fast Stealth Sniper. Now, it does have all these things; large XXL engine and MASC, Stealth Armor, ER lasers - the problem is it suffers from its own ECM when its armor is active and only mounts 14 double heat sinks. While it can run and fire the lasers and be heat neutral, if it uses the armor (which works best at range) it will spike up 10 heat per turn. Alternating shots in a 2 -1 pattern while staying mobile will only reduce the heat load by 2 per turn, so unless you love heat management you're basically stuck with shooting 1 ER laser with the armor on. This isn't...ideal.
So, solutions? First, drop the engine to XL and install a super charger - it stacks with MASC for bursts of super speed or alternate the systems for a constant high speed. The weight change is made up in using an Endo Steel chassis. Second, get rid of that craptacular Capellan off-brand armor and go with standard, because we can make the Chameleon LPS in-house and get the same benefits with less drawbacks and lower heat. Then install an Angel ECM and keep the weapons package the same. You may notice, it lost a heat sink - with the lowering of it's overall heat burden there's not much of an issue.
Vulpes VLP-3D
Mass: 60 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3134
Cost: 19,973,760 C-Bills
Battle Value: 2,826
Chassis: Dowinion Royal Fox E Endo-Steel
Power Plant: GM 300 XL 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (140.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard II Standard Armor
Armament:
2 ExoStar Pinnacle (CL) ER Large Lasers
1 Mydron Tornado (IS) Rotary AC/5
1 Angel ECM
Manufacturer: Achernar Battlemechs
Primary Factory: New Avalon
Communications System: Lynx-Shur 7
Targeting and Tracking System: Federated Hunder Mk. XII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 6 LA, 6 RA, 1 LL, 1 RL
Engine: XL Engine 300 9.50
Walking MP: 5
Running MP: 8 (13)
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 9
L/R Torso 14 22
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Angel ECM CT 0 2 2.00
(IS) Rotary AC/5 RT 1 6 10.00
MASC LT - 3 3.00
Supercharger LT - 1 1.00
(CL) ER Large Laser RA 12 1 4.00
(CL) ER Large Laser LA 12 1 4.00
@Rotary AC/5 (40) RT - 2 2.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 2
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
8 4 4 2 0 3 0 Structure: 3
Special Abilities: ECM, STL, AECM, SRCH, ES, SEAL, SOA
-
The Pillager is walking off of the lines on Crofton by StarCorps, and every image depicts it with some awesome claws that never get used. Let's change that with a close combat variant focusing on using those claws. Upgrading the engine and adding an extra jump jet gives it great maneuverability for a 100 ton machine, adding a supercharger gives it good burst speed. Installing Triple Strength Myomer is the crux of the design, not only being able to increase the machines speed but giving it the ability to cleave nearly a ton of armor per swipe of it's claws. A Clan made Kingston ER PPC gives it ranged punch, while a battery of ER Medium and Small Pulse Lasers help up close. A Light Active Probe allows this Pillager to sniff out targets while one Small Pulse Laser is rear-mounted in case of flanking infantry.
Pillager PLG-5D
Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 38,607,733 C-Bills
Battle Value: 2,759
Chassis: HildCo Heavy Type VIIQT Standard
Power Plant: Vlar 400 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (108.0 km/h)
Jump Jets: HildCo Model 13
Jump Capacity: 120 meters
Armor: StarSlab/9.5 Mk II Standard Armor
Armament:
1 Kingston DDS (CL) ER PPC
3 Magna Mk VI (IS) ER Medium Lasers
2 Claws
3 Sutel Precision (IS) Small Pulse Lasers
1 Light Active Probe
Manufacturer: StarCorps
Primary Factory: Crofton
Communications System: CeresCom Recon Model 12k
Targeting and Tracking System: C-Apple Chruchill
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Engine 400 26.50
Walking MP: 4 (5)
Running MP: 6 (10)
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 8.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
TSM Locations: 1 LT, 1 RT, 2 LA, 2 RA
Armor: Standard Armor AV - 304 19.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 30
L/R Torso (rear) 12
L/R Arm 17 33
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Active Probe HD 0 1 0.50
(R) (IS) Small Pulse Laser CT 2 1 1.00
Supercharger CT - 1 3.00
3 (IS) ER Medium Lasers RT 15 3 3.00
(IS) Small Pulse Laser RT 2 1 1.00
(CL) ER PPC LT 15 2 6.00
(IS) Small Pulse Laser LT 2 1 1.00
Claws RA - 7 7.00
Claws LA - 7 7.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 28
5/4j 3 2 1 0 4 1 Structure: 4
Special Abilities: TSM, MEL, LPRB, RCN, ENE, SRCH, ES, SEAL, SOA
-
The Cestus is probably my favorite Star League era mech, it hits hard, is well armored, and is made on Kathil. So here are 3 new variants presented that make use of new equipment. The first keeps the traditional focus on energy weapons while its' payload makes it very effective against vehicles and infantry.
Cestus CTS-7B
Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 12,198,560 C-Bills
Battle Value: 1,958
Chassis: GM Light CVA Endo-Steel
Power Plant: GM 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy Standard Armor
Armament:
1 Mydron Tornado (IS) Rotary AC/5
2 ChisComp 12000 (IS) Plasma Rifles
2 Exostar Pinnacle (CL) Medium Pulse Lasers
Manufacturer: General Motors
Primary Factory: Kathil
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: Salamander Systems CommPhase Unit
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 2 CT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: XL Engine 260 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 211 13.50
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Rotary AC/5 LT 1 6 10.00
(IS) Plasma Rifle RA 10 2 6.00
(CL) Medium Pulse Laser RA 4 1 2.00
(IS) Plasma Rifle LA 10 2 6.00
(CL) Medium Pulse Laser LA 4 1 2.00
@Rotary AC/5 (40) RT - 2 2.00
@Plasma Rifle (20) RA - 2 2.00
@Plasma Rifle (20) LA - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
4 5 5 0 0 3 1 Structure: 3
Special Abilities: CASEII, HT1, SRCH, ES, SEAL, SOA
The second switches up the armament to focus on ballistic weaponry:
Cestus CTS-7C
Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 12,262,910 C-Bills
Battle Value: 1,972
Chassis: GM Light CVA Endo-Steel
Power Plant: GM 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy Standard Armor
Armament:
2 Mydron Tornado (IS) Rotary AC/5s
1 ChisComp 12000 (IS) Plasma Rifle
2 Exostar Pinnacle (CL) ER Medium Lasers
Manufacturer: General Motors
Primary Factory: Kathil
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: Salamander Systems CommPhase Unit
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 2 CT, 5 LT, 1 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XL Engine 260 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 200 12.50
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 30
Center Torso (rear) 9
L/R Torso 15 21
L/R Torso (rear) 9
L/R Arm 10 20
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Plasma Rifle LT 10 2 6.00
(IS) Rotary AC/5 RA 1 6 10.00
(CL) ER Medium Laser RA 5 1 1.00
(IS) Rotary AC/5 LA 1 6 10.00
(CL) ER Medium Laser LA 5 1 1.00
@Rotary AC/5 (80) RT - 4 4.00
@Plasma Rifle (20) LT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
4 5 5 0 0 3 2 Structure: 3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
The third adds jump jets for increased mobility and a Chameleon LPS for defense. It keeps the Poland Main Model A Gauss Rifle but equips CASE II in the torso to prevent any damage to the rifle from being catastrophic.
Cestus CTS-7D
Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 13,377,485 C-Bills
Battle Value: 2,289
Chassis: GM Composite CVA Endo-Composite
Power Plant: GM 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Swingline X-1000
Jump Capacity: 120 meters
Armor: Durallex Special Heavy Standard Armor
Armament:
1 Poland Main Model A (IS) Gauss Rifle
2 Exostar Pinnacle (CL) ER Large Lasers
2 BlazeFire Longshot (IS) ER Small Lasers
Manufacturer: General Motors
Primary Factory: Kathil
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: Salamander Systems CommPhase Unit
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 104 points 5.00
Internal Locations: 3 LA, 4 RA
Engine: XL Engine 260 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Heat Sink Locations: 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Gauss Rifle LT 1 7 15.00
(CL) ER Large Laser RA 12 1 4.00
(IS) ER Small Laser RA 2 1 0.50
(CL) ER Large Laser LA 12 1 4.00
(IS) ER Small Laser LA 2 1 0.50
@Gauss Rifle (8) HD - 1 1.00
@Gauss Rifle (16) RT - 2 2.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 3
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
4j 4 4 3 0 3 1 Structure: 1
Special Abilities: ECM, STL, CASEII, SRCH, ES, SEAL, SOA
-
And now for something completely silly:
Annihilator ANH-3D
Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 19,035,000 C-Bills
Battle Value: 2,582
Chassis: Unknown Standard
Power Plant: Unknown 300 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous w/ CASE
Armament:
4 (IS) Rotary AC/5s
4 (CL) ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 279 16.50
Armor Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 43
Center Torso (rear) 11
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 29
L/R Leg 21 37
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (CL) ER Medium Lasers CT 10 2 2.00
(IS) Rotary AC/5 RT 1 6 10.00
(IS) Rotary AC/5 LT 1 6 10.00
(CL) ER Medium Laser RA 5 1 1.00
(IS) Rotary AC/5 RA 1 6 10.00
(CL) ER Medium Laser LA 5 1 1.00
(IS) Rotary AC/5 LA 1 6 10.00
@Rotary AC/5 (40) RT - 2 2.00
@Rotary AC/5 (40) LT - 2 2.00
@Rotary AC/5 (40) RL - 2 2.00
@Rotary AC/5 (40) LL - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 26
3 6 6 0 0 4 4 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
And now for something completely silly:
I think you mean completely awesome. ;)
-
How about some spoils of war refitted for the AFFS?
Rokurokubi RK-5D
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 0
Cost: 5,976,135 C-Bills
Battle Value: 1,145
Chassis: Luthien Class 41 Endo Steel Endo-Steel
Power Plant: Magna 245 XL 245 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (108.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: New Samarkand Teppeki Hardened Hardened
Armament:
1 Large R-e Laser
1 Small Pulse Laser
Manufacturer: Luthien Armor Works
Primary Factory: Luthien, Kaznejoy
Communications System: Sipher CommSys 4
Targeting and Tracking System: Neko Megane 7
Overview:
This Rokurokubi variant was made by AFFS forces that captured several of the
designs as they withdrew to New Avalon. In place of the sword and light AC is a
Large Re-Engineered Laser (drawn from Templar III stockpiles) and a Small Pulse
Laser. The "Rok's" speed and heavy armor are as much a problem for the DCMS as
the AFFS, and the new weapons quickly punch through the special armors
sheathing most of the Dragon's 'Mechs.
Variants:
The RK-5DD model is a theoretical design by AFFS techs that would install an
XXL engine and small cockpit. The weapons would be replaced with a quartet of
Medium Re-Engineered Lasers drawn from Prey Seeker stockpiles in the left arm,
while a TSM-enhanced sword would be in the right arm. Speed and protection
remain the same.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 HD, 3 LT, 6 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 245 6.00
Walking MP: 7
Running MP: 11 (10)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT
Gyro: XL 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 108 13.50
Internal Armor
Structure Factor
Head 3 7
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large R-e Laser RA 10 5 8.00
Small Pulse Laser LA 2 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 11
7 2 1 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Rokurokubi RK-5DD
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-X-A
Production Year: 0
Cost: 19,159,785 C-Bills
Battle Value: 1,200
Chassis: Luthien Class 41 Endo Steel Endo-Steel
Power Plant: Magna 245 XXL Fusion Engine
Walking Speed: 75.6 km/h (86.4 km/h)
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: New Samarkand Teppeki Hardened
Armament:
4 ChisComp 73 Medium Re-Engineered Laser Medium R-e Lasers
1 Sword
Manufacturer: Luthien Armor Works
Primary Factory: Luthien, Kaznejoy
Communications System: Sipher CommSys 4
Targeting and Tracking System: Neko Megane 7
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 HD, 3 LT, 6 RT, 2 LL, 2 RL
Engine: XXL Fusion Engine 245 4.00
Walking MP: 7 (8)
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT
Gyro: XL 1.50
Cockpit: Small 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 HD, 5 RA
Armor: Hardened AV - 108 13.50
Internal Armor
Structure Factor
Head 3 7
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Sword RA - 3 2.00
4 Medium R-e Lasers LA 28 8 10.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 12
7 2 2 0 0 1 1 Structure: 2
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA
-
A Rifleman prototype built for extreme range belligerence based on the Marik 7M, pairing the LGR with new Clan-spec ER Large Lasers. Some armor protection is lost, but compensated by using light ferro and long ranges from their targets. C3 Network inclusion makes this one very accurate while being very far out of range of most return fire.
Rifleman RFL-7XD
Mass: 60 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 10,849,600 C-Bills
Battle Value: 1,593
Chassis: Kallon Type IV Endo-Steel
Power Plant: Pitban 240 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Light Light Ferro-Fibrous
Armament:
2 Exostar Pinnacle (CL) ER Large Lasers
2 Zeus (IS) Light Gauss Rifles
1 Kallon Sure-Shot C3-SU Computer (Slave)
Manufacturer: Kallon Industries
Primary Factory: Unknown
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: XL Engine 240 6.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 152 9.00
Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 21
Center Torso (rear) 6
L/R Torso 14 20
L/R Torso (rear) 5
L/R Arm 10 16
L/R Leg 14 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
(IS) Light Gauss Rifle RA 1 5 12.00
(CL) ER Large Laser RA 12 1 4.00
(IS) Light Gauss Rifle LA 1 5 12.00
(CL) ER Large Laser LA 12 1 4.00
@Light Gauss Rifle (16) RT - 1 1.00
@Light Gauss Rifle (16) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
4 3 4 4 0 3 0 Structure: 3
Special Abilities: C3S, MHQ1, SRCH, ES, SEAL, SOA
-
I think I've told y'all before, I love me some Cataphract. It's one of my favorite heavies and has aged well, but I have one that combines the best of the D and L variants. An Endo-Steel frame frees up weight for payload, while 13.5 tons of standard armor with CASE II protected ammo bins improves survivability and uses a Light Engine over a fragile XL. 4 Jump jets improve mobility while a C3 slave can help with targeting. Weapons include a plasma rifle, RAC/5, and paired re-engineered medium lasers and clan-spec ER medium lasers.
Cataphract CTF-6DL
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 12,390,620 C-Bills
Battle Value: 2,085
Chassis: Earthwerk CTF Endo-Steel
Power Plant: GM 280 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Hildco Model 12
Jump Capacity: 120 meters
Armor: Kallon Royalstar Standard Armor
Armament:
1 Mydron Tornado (IS) Rotary AC/5
1 Chiscomp 12000 (IS) Plasma Rifle
2 Exostar Pinnacle (CL) ER Medium Lasers
2 Chiscomp 73 (IS) Medium R-e Lasers
1 Kallon Sure-Shot C3-SU C3 Computer (Slave)
Manufacturer: Earthwerks Incorporated
Primary Factory: Unknown
Communications System: CommuTech Multi-Channel 10
Targeting and Tracking System: BlazeFire Sightlock
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 6 LA, 4 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 280 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4.00
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
(IS) Rotary AC/5 RT 1 6 10.00
(IS) Medium R-e Laser RT 7 2 2.50
(IS) Medium R-e Laser LT 7 2 2.50
(IS) Plasma Rifle RA 10 2 6.00
(CL) ER Medium Laser RA 5 1 1.00
(CL) ER Medium Laser LA 5 1 1.00
@Rotary AC/5 (40) LT - 2 2.00
@Plasma Rifle (20) RA - 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
4j 4 4 0 0 3 2 Structure: 4
Special Abilities: C3S, CASEII, MHQ1, SRCH, ES, SEAL, SOA
-
Really need more NARC support, how about a Javelin that not only has some decent armor but a Chameleon LPS to help it get close to deploy its' short range payload:
Javelin JVN-12
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3145
Cost: 4,736,940 C-Bills
Battle Value: 673
Chassis: Duralyte 246-E Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 45
Jump Capacity: 180 meters
Armor: StarGuard I Standard Armor w/ CASE
Armament:
2 Arrowlite SRM-4s
1 Octagon Missile Magnet Narc Launcher
Manufacturer: Jalastar Areospace
Primary Factory: Panpour
Communications System: Garret T10B
Targeting and Tracking System: Dynatec 128C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 6 LA, 6 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 180 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 HD, 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 104 6.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Narc Launcher CT 0 2 3.00
SRM-4 RT 3 1 2.00
SRM-4 LT 3 1 2.00
@Narc (Homing) (12) RT - 2 2.00
@SRM-4 (ARAD) (25) RT - 1 1.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 4
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
6j 2 2 0 0 1 0 Structure: 1
Special Abilities: ECM, STL, SNARC, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
-
Really need more NARC support, how about a Javelin that not only has some decent armor but a Chameleon LPS to help it get close to deploy its' short range payload:
Javelin JVN-12
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3145
Cost: 4,736,940 C-Bills
Battle Value: 673
Chassis: Duralyte 246-E Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 45
Jump Capacity: 180 meters
Armor: StarGuard I Standard Armor w/ CASE
Armament:
2 Arrowlite SRM-4s
1 Octagon Missile Magnet Narc Launcher
Manufacturer: Jalastar Areospace
Primary Factory: Panpour
Communications System: Garret T10B
Targeting and Tracking System: Dynatec 128C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 6 LA, 6 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 180 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 HD, 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 104 6.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Narc Launcher CT 0 2 3.00
SRM-4 RT 3 1 2.00
SRM-4 LT 3 1 2.00
@Narc (Homing) (12) RT - 2 2.00
@SRM-4 (ARAD) (25) RT - 1 1.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 4
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
6j 2 2 0 0 1 0 Structure: 1
Special Abilities: ECM, STL, SNARC, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
This is ingenious, and frankly how I think the Narc system should've always been used. I imagine something like this in a fast unit that has a bunch of Narc-compatible LRMs loaded in Valkyries and my heart sings with joy!
-
Thanks!
I've got another based on the Stealth, this one carries a Watchdog CEWs either reverse engineered from the Strix or just purchased from the Sea Foxes, a SRM with Anti-radiation warheads loaded, and 2 Exostar Pinnacle Medium Lasers.
Stealth STH-5D
Mass: 45 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 11,158,040 C-Bills
Battle Value: 1,509
Chassis: GM Stealth Endo-Steel
Power Plant: GM 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 100AFVTA
Jump Capacity: 210 meters
Armor: Durallex Medium Standard Armor w/ CASE
Armament:
2 Exostar Pinnacle (CL) ER Medium Lasers
1 Holly (IS) SRM-4
1 Octagon Missile Magnet (IS) Narc Missile Beacon
1 Watchdog CEWS
Manufacturer: General Motors
Primary Factory: Kathil
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 6 LA, 5 RA, 1 LL, 1 RL
Engine: XL Engine 315 11.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 3 LT, 4 RT 3.50
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 144 9.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 12
L/R Leg 11 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (CL) ER Medium Lasers CT 10 2 2.00
Watchdog CEWS RT 0 2 1.50
(IS) Narc Missile Beacon RT 0 2 3.00
(IS) SRM-4 LT 3 1 2.00
@Narc (Homing) (12) LT - 2 2.00
@SRM-4 (ARAD) (25) LT - 1 1.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 3
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
7j 2 2 0 0 2 0 Structure: 2
Special Abilities: ECM, STL, WAT, SNARC, CASE, SRCH, ES, SEAL, SOA
-
Another pass at the Grasshopper, this time concentrating on its reputation as a zombie mech and inspired by the CCG art. It uses the same standard fusion engine and jump jets as the base model, but includes reinforced armor at the connection joints to the limbs to prevent them from being severed easily, and additional armor plating on the gyro and cockpit to prevent lucky shots from taking it down early. 18 double heat sinks help cool the Clan-spec laser package and the head mounts a standard SRM4 fed by a CASE protected ammo bay.
Grasshopper GHR-9D
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 9,336,173 C-Bills
Battle Value: 2,150
Chassis: Mingh z33/7 Endo-Steel
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Maximillian 100 Standard Armor w/ CASE
Armament:
2 Exostar Pinnacle (CL) ER Large Lasers
3 Exostar Pinnacle (CL) ER Medium Lasers
1 Holly (IS) SRM-4
Manufacturer: Jalastar Aerospace
Primary Factory: Panpour
Communications System: Allet-C308
Targeting and Tracking System: Allet T-11
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 CT, 2 LT, 3 RT, 4 LA, 4 RA
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: (IS) Double Heat Sink 18(36) 8.00
Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
Gyro: (A) Standard 5.00
Cockpit: (A) Standard 4.00
Arm Actuators: L: (A)SH+UA+LA+H R: (A)SH+UA+LA+H
Leg Actuators: L: (A)H+UL+LL+F R: (A)H+UL+LL+F
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 13
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 11 22
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) SRM-4 HD 3 1 2.00
(CL) ER Medium Laser CT 5 1 1.00
(CL) ER Medium Laser RT 5 1 1.00
(CL) ER Medium Laser LT 5 1 1.00
(CL) ER Large Laser RA 12 1 4.00
(CL) ER Large Laser LA 12 1 4.00
@SRM-4 (25) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
4j 5 5 2 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Another pass at the Grasshopper, this time concentrating on its reputation as a zombie mech and inspired by the CCG art. It uses the same standard fusion engine and jump jets as the base model, but includes reinforced armor at the connection joints to the limbs to prevent them from being severed easily, and additional armor plating on the gyro and cockpit to prevent lucky shots from taking it down early. 18 double heat sinks help cool the Clan-spec laser package and the head mounts a standard SRM4 fed by a CASE protected ammo bay.
Grasshopper GHR-9D
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 9,336,173 C-Bills
Battle Value: 2,150
Chassis: Mingh z33/7 Endo-Steel
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Maximillian 100 Standard Armor w/ CASE
Armament:
2 Exostar Pinnacle (CL) ER Large Lasers
3 Exostar Pinnacle (CL) ER Medium Lasers
1 Holly (IS) SRM-4
Manufacturer: Jalastar Aerospace
Primary Factory: Panpour
Communications System: Allet-C308
Targeting and Tracking System: Allet T-11
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 CT, 2 LT, 3 RT, 4 LA, 4 RA
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: (IS) Double Heat Sink 18(36) 8.00
Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
Gyro: (A) Standard 5.00
Cockpit: (A) Standard 4.00
Arm Actuators: L: (A)SH+UA+LA+H R: (A)SH+UA+LA+H
Leg Actuators: L: (A)H+UL+LL+F R: (A)H+UL+LL+F
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 13
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 11 22
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) SRM-4 HD 3 1 2.00
(CL) ER Medium Laser CT 5 1 1.00
(CL) ER Medium Laser RT 5 1 1.00
(CL) ER Medium Laser LT 5 1 1.00
(CL) ER Large Laser RA 12 1 4.00
(CL) ER Large Laser LA 12 1 4.00
@SRM-4 (25) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
4j 5 5 2 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
I know the 'Hopper has a zombie rep, but I always feel like it needs to be up a speed bracket. They've never hit very hard, but 4/6/4 was never fantastic, even in the Succession Wars
-
I know the 'Hopper has a zombie rep, but I always feel like it needs to be up a speed bracket. They've never hit very hard, but 4/6/4 was never fantastic, even in the Succession Wars
I don't understand this viewpoint in regards to the Succession Wars, only 6 heavies go faster at 5/8/X (Dragon, Quickdraw, Ostsol, Ostroc, Bombardier, Champion). Upping it's speed in that era only leaves 8.5 tons for guns.
Any other era you can use Endo to free the weight up, but you're going to have the same weapons package with slightly worse heat dissipation; you can make a 5H go 5/8/5 with the same guns and armor but 2 less heat dissipation (22 SHS vs 10 DHS). Anything else requires a lighter engine, which makes it easier to kill. I wanted to keep to the walking stick, so kept the standard engine.
On a side note, with House Davion being able to produce Clan-spec ER lasers, they could just put the Reynolds custom into production - it's 4/6/4 with 3 CERLL and 2 CERML.
-
More Fennecs!
The 2J2 trades out the PPC capacitor of the 2J for an extra Clan-spec ER Medium Laser.
Fennec FEC-2J2
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 12,405,425 C-Bills
Battle Value: 1,699
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 80
Jump Capacity: 180 meters
Armor: Kallon Unity Ferro-Fibrous
Armament:
1 Magna Hellstar (IS) PPC
1 Mydron Tempest (IS) Rotary AC/2
2 Exostar Pinnacle (CL) ER Medium Lasers
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 5 LT, 3 RT, 6 LA
Engine: XL Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 170 9.50
Armor Locations: 1 HD, 4 LT, 3 RT, 6 RA
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Rotary AC/2 RA 1 3 8.00
(CL) ER Medium Laser RA 5 1 1.00
(IS) PPC LA 10 3 7.00
(CL) ER Medium Laser LA 5 1 1.00
@Rotary AC/2 (90) RT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
6j 3 3 2 0 2 1 Structure: 3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
The 2N uses a IS standard PPC matched with a LBX-10 autocannon with 2 tons of ammunition and 2 Exostar Pinnacle ER Medium Lasers for back up.
Fennec FEC-2N
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 12,140,375 C-Bills
Battle Value: 1,626
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Ferro-Fibrous
Armament:
1 Magna Hellstar (IS) PPC
1 Mydron Excel (IS) LB 10-X AC
2 Exostar Pinnacle (CL) ER Medium Lasers
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 5 LT, 3 RT, 6 LA
Engine: XL Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 170 9.50
Armor Locations: 1 HD, 1 CT, 4 LT, 3 RT, 3 RA, 1 LL, 1 RL
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Medium Laser RA 5 1 1.00
(IS) LB 10-X AC RA 2 6 11.00
(IS) PPC LA 10 3 7.00
(CL) ER Medium Laser LA 5 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
6 3 3 2 0 2 0 Structure: 3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, FLK 1/1/1
The 5G is a proof of concept trying to emulate the Clan Sun Cobra. It uses near every weight saving trick, XXL engine, XL Gyro, and Endo Steel frame to support 2 Clan tech Gauss Rifles and Medium lasers.
Fennec FEC-5G
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 42,194,875 C-Bills
Battle Value: 2,105
Chassis: Corean Model AG47 Endo-Steel
Power Plant: VOX 330 XXL Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Standard Armor
Armament:
2 (CL) Gauss Rifles
2 Exostar Pinnacle (CL) ER Medium Lasers
Manufacturer: Corean
Primary Factory: Augusta
Communications System: PCE-5X1 "Zapper"
Targeting and Tracking System: Reginald Systems Co-Track Gamma
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: XXL Engine 330 8.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 6
L/R Torso 13 19
L/R Torso (rear) 5
L/R Arm 9 14
L/R Leg 13 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Gauss Rifle RA 1 6 12.00
(CL) ER Medium Laser RA 5 1 1.00
(CL) Gauss Rifle LA 1 6 12.00
(CL) ER Medium Laser LA 5 1 1.00
@Gauss Rifle (16) RT - 2 2.00
@Gauss Rifle (8) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6 4 5 3 0 2 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA
-
A doozy of a Devastator that trades big ballistic hits for accuracy by volume via bullet hose. The PPCs are replaced by longer reaching ER lasers and the Gauss rifles each give way to a pair of Rotary Auto Cannons. 4 tons of ammo per RAC is protected by CASE II while 19 tons of armor protect the Endo-Composite skeleton and XL engine. A C3 computer allows sharing of targeting data and 13 double heat sinks struggle to keep the beast cool when going all out:
Devastator DVS-4D
Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 24,276,000 C-Bills
Battle Value: 2,377
Chassis: Star League XT-EC Endo-Composite
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor
Armament:
2 Exostar Pinnacle (CL) ER Large Lasers
2 Mydron Tornado (IS) Rotary AC/5s
2 Mydron Tempest (IS) Rotary AC/2s
1 Kallon Sure-Shot C3-SU C3 Computer (Slave)
Manufacturer: Corean Enterprises
Primary Factory: Augusta
Communications System: Johnston Wide Band
Targeting and Tracking System: Randar Pinpoint-HY
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 152 points 7.50
Internal Locations: 2 CT, 1 RT, 2 LL, 2 RL
Engine: XL Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 304 19.00
CASE II Locations: 1 LT, 1 RT 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
(CL) ER Large Laser RT 12 1 4.00
(CL) ER Large Laser LT 12 1 4.00
(IS) Rotary AC/5 RA 1 6 10.00
(IS) Rotary AC/2 RA 1 3 8.00
(IS) Rotary AC/5 LA 1 6 10.00
(IS) Rotary AC/2 LA 1 3 8.00
@Rotary AC/5 (40) RT - 2 2.00
@Rotary AC/2 (90) RT - 2 2.00
@Rotary AC/5 (40) LT - 2 2.00
@Rotary AC/2 (90) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
3 5 5 3 0 4 3 Structure: 2
Special Abilities: C3S, CASEII, MHQ1, SRCH, ES, SEAL, SOA
-
The Kintaro model 18 was produced on Ozawa for the AFFS from the 3rd Succession War. An update to that production using an Endo-Steel chassis and light engine, replaces all 3 SRM/6s with MML/5s, and removes the finicky LRM/5 for the older Star League model's Narc Beacon. Ammunition is protected in CASE II bins and 5 jumpjets have been added. The medium lasers have also been upgraded. It looses a few SRMs but it gains additional ranged punch and good mobility.
Kintaro KTO-21D
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 8,768,040 C-Bills
Battle Value: 1,566
Chassis: Technicron-1 Endo-Steel
Power Plant: Core Tek 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: McCloud Specials
Jump Capacity: 150 meters
Armor: Leopard V Standard Armor
Armament:
2 Exostar Pinnacle (CL) ER Medium Lasers
3 Holly (IS) MML-5s
1 Octagon Missile Magnet (IS) Narc Missile Beacon
Manufacturer: General Dynamics
Primary Factory: Ozawa
Communications System: OmniComm 3
Targeting and Tracking System: Satrbeam 3000
Additional:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 5 LT, 3 LA, 6 RA
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 LT, 2 LL, 2 RL 2.50
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 184 11.50
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 28
Center Torso (rear) 7
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Narc Missile Beacon CT 0 2 3.00
(IS) MML-5 RT 3 3 3.00
(IS) MML-5 LT 3 3 3.00
(CL) ER Medium Laser RA 5 1 1.00
(IS) MML-5 LA 3 3 3.00
(CL) ER Medium Laser LA 5 1 1.00
@Narc (Homing) (12) RT - 2 2.00
@MML-5 (SRM Narc) (40) RT - 2 2.00
@MML-5 (LRM Narc) (24) RT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5j 4 3 1 0 2 0 Structure: 3
Special Abilities: SNARC, CASEII, SRCH, ES, SEAL, SOA, IF 1
-
Crofton is still standing and making an interesting modification to the Emperor with some Ultra Auto-cannons redirected from Enforcer III production. Clan-spec medium lasers and re-engineered medium lasers provide back up fire power while all the CA ammo is CASE II protected and the Gyro has been armored.
Emperor EMP-7D
Mass: 90 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 19,592,800 C-Bills
Battle Value: 2,159
Chassis: Titan Super TZ-7EA Standard
Power Plant: PlasmaStar 270 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban LFT-50
Jump Capacity: 90 meters
Armor: ArcShield VII Mk 5 Standard Armor
Armament:
2 Mydron Excel Ultra Type 10 (IS) Ultra AC/10s
2 Exostar Pinnacle (CL) ER Medium Lasers
2 ChisComp 73 (IS) Medium R-e Lasers
Manufacturer: StarCorps Industries
Primary Factory: Crofton
Communications System: Telestar Model XTD-67A1
Targeting and Tracking System: Starlight Seeker LX-4X
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9.00
Engine: XL Engine 270 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: (IS) Double Heat Sink 14(28) 4.00
Heat Sink Locations: 3 LT, 1 RT
Gyro: (A) Standard 5.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 279 17.50
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 48
Center Torso (rear) 10
L/R Torso 19 30
L/R Torso (rear) 8
L/R Arm 15 30
L/R Leg 19 38
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Medium Laser HD 5 1 1.00
(CL) ER Medium Laser CT 5 1 1.00
(IS) Ultra AC/10 RA 4 7 13.00
(IS) Medium R-e Laser RA 7 2 2.50
(IS) Ultra AC/10 LA 4 7 13.00
(IS) Medium R-e Laser LA 7 2 2.50
@Ultra AC/10 (40) RT - 4 4.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 22
3j 5 5 3 0 4 1 Structure: 4
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
-
Anyone want an anti-Hardened Armor Warlord?
Warlord BLR-2Gr
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 0
Cost: 18,202,440 C-Bills
Battle Value: 1,595
Chassis: Hollis Mark XII Standard
Power Plant: Pitban 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Special Heavy Standard Armor
Armament:
2 ChisComp 93 Large R-e Lasers
6 ChisComp 73 Medium R-e Lasers
1 Martell Medium Laser
Manufacturer: General Motors
Primary Factory: El Dorado
Communications System: Sony MSF-31
Targeting and Tracking System: Federated Stalker
Overview:
The Warlord-2Gr is a factory based version of a field refit found in the
AFFS as a result of the Combine invasion of 3140. To offset the advanced armors
of the DCMS' latest 'Mechs, the Heavy PPCs of the standard Warlord-2G
were removed and replaced by Large Re-Engineered Lasers.
The standard medium lasers were removed from each side torso and replaced with
medium re-engineered lasers. This required the removal of a single rear-firing
medium laser, and relocating the remaining laser to the center torso.
The refit is expected to perform well against the hardened armor of DCMS
assault 'Mechs, but pilots are not happy with the reduced range of the large
lasers compared to the PPCs.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 247 15.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 27
L/R Torso (rear) 7
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large R-e Laser RA 10 5 8.00
Large R-e Laser LA 10 5 8.00
3 Medium R-e Lasers RT 21 6 7.50
3 Medium R-e Lasers LT 21 6 7.50
(R) Medium Laser CT 3 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
4 3 3 0 0 4 3 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
EDIT: I just realized I have enough crits to pack in TSM. Whoo-hoo!
Warlord BLR-2Gr1
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 0
Cost: 20,218,440 C-Bills
Battle Value: 1,880
Chassis: Hollis Mark XII Standard
Power Plant: Pitban 320 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Special Heavy Standard Armor
Armament:
2 ChisComp 93 Large R-e Lasers
6 ChisComp 73 Medium R-e Lasers
1 Martell Medium Laser
Manufacturer: General Motors
Primary Factory: El Dorado
Communications System: Sony MSF-31
Targeting and Tracking System: Federated Stalker
Variants:
The Warlord-2Gr1 fits triple strength myomer into the chassis. This
turns the Warlord's greatest liability, extreme heat at close range,
into an asset which improves both ground speed and damage done in physical
attacks.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: XL Fusion Engine 320 11.50
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 HD, 1 CT, 2 LL, 2 RL
Armor: Standard Armor AV - 247 15.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 27
L/R Torso (rear) 7
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large R-e Laser RA 10 5 8.00
Large R-e Laser LA 10 5 8.00
3 Medium R-e Lasers RT 21 6 7.50
3 Medium R-e Lasers LT 21 6 7.50
(R) Medium Laser CT 3 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4 3 3 0 0 4 3 Structure: 4
Special Abilities: TSM, ENE, SRCH, ES, SEAL, SOA
-
I'm on a Warlord kick today. Here's a test-bed version of the 75-ton config.
Warlord BLR-2XS
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 0
Cost: 13,648,250 C-Bills
Battle Value: 1,842
Chassis: Hollis Mark XII Standard
Power Plant: Pitban 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Special Heavy Standard Armor
Armament:
2 Type DDS “Kingston“ ER PPCs
8 BrightBloom ER Medium Lasers
1 Radical Heat Sink
Manufacturer: General Motors
Primary Factory: El Dorado
Communications System: Sony MSF-31
Targeting and Tracking System: Federated Stalker
Overview:
The Warlord-2XS (S for "survivability") is an experimental version of
the 75-ton Warlord configuration used for testing the Light Fusion
Engine and Radical Heat Sink system. Engineers are trying to determine if the
Light Engine can be used to increase survivability on the battlefield without
affecting the weapons load.
Capabilities:
Using the Warlord-2XC as a baseline, engineers removed the extensive
electronics systems found in that unit to free eleven tons of weight. Before
adding additional weapons or equipment the engineers swapped in a Light Fusion
engine; This was done to hopefully reduce vulnerability to engine damage.
The next step was to add a radical heat sink system to the torso. This system
would allow a MechWarrior to quickly reduce the heat of an alpha strike to
manageable levels. This became more important after engineers added two
additional ER Medium Lasers, bringing the total to eight. Originally the plan
was to include additional heat sinks, but this would have required a massive
redesign to the torso and was shelved for cost reasons.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Light Fusion Engine 300 14.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 224 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 38
Center Torso (rear) 7
L/R Torso 16 25
L/R Torso (rear) 7
L/R Arm 12 23
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
3 ER Medium Lasers RT 15 3 3.00
3 ER Medium Lasers LT 15 3 3.00
Radical Heat Sink LT 0 3 4.00
2 ER Medium Lasers CT 10 2 2.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4 3 3 1 0 3 3 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
This is how I would have refit the Watchman for combat, Plasma Rifles are really versatile and re-engineered lasers can carve up specialty armors.
Watchman WTC-5M
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 0
Cost: 3,457,977 C-Bills
Battle Value: 1,342
Chassis: WTC-4M Endo-Steel
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: HildCo Model 12
Jump Capacity: 150 meters
Armor: Starshield A Standard Armor
Armament:
1 ChisComp 12000 Plasma Rifle
2 ChisComp 73 Medium R-e Lasers
1 ER Small Laser
Manufacturer: Robinson Standard BattleWorks
Primary Factory: Robinson
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter Type 3
Additional:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 4 LT, 4 RT, 3 LA, 3 RA
Engine: Fusion Engine 200 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 136 8.50
Internal Armor
Structure Factor
Head 3 8
Center Torso 12 16
Center Torso (rear) 8
L/R Torso 10 14
L/R Torso (rear) 6
L/R Arm 6 12
L/R Leg 10 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser CT 2 1 0.50
Plasma Rifle RA 10 2 6.00
2 Medium R-e Lasers LA 14 4 5.00
@Plasma Rifle (20) RT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5j 2 2 0 0 2 1 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
According to my research, the Clint should be fairly popular in the Fed Suns. The original factory on Bell was destroyed with most of the Clints going to the Cap Con and Fed Suns. Then Bell gets captured by the Fed Suns in the 4th war and then Bell Refit Yards gets a refit line up in the 3050's. Some redirected funds could get that refit line up to a manufacturing center on some fairly short notice, so here are some Clint variants that could possibly come out of there. Taking a page from Lyran productions, the chassis used for all is Endo-Steel, so will have the CLNT-5 designation.
5-2R: going back to the original Buster AC armed prototype and using a LBX-10 AC and adds an extra medium laser. Ferro-Fibrous armor gets protection up to 70% and no jump jets, but runs cool enough to use standard heat sinks.
Clint CLNT-5-2R
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 0
Cost: 3,706,080 C-Bills
Battle Value: 913
Chassis: Andoran Model III ES Endo-Steel
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Light Ferro-Fibrous
Armament:
1 Mydron Excel LB 10-X AC
2 Martell Medium Lasers
Manufacturer: Bell Refit Yards
Primary Factory: Bell
Communications System: Raldon R1
Targeting and Tracking System: Sloane 220 Lockover System
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 240 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 98 5.50
Armor Locations: 4 LT, 4 RT, 5 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 13
Center Torso (rear) 4
L/R Torso 10 13
L/R Torso (rear) 3
L/R Arm 6 9
L/R Leg 10 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
Medium Laser LT 3 1 1.00
LB 10-X AC RA 2 6 11.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 9
6 2 2 1 0 2 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, FLK 1/1/1
5-4T: upgrades the classic AC-5 to an Ultra model, adds a medium laser and upgrades all to ER models. The jump jets return and double heat sinks are used. CASE for the ammunition helps protect the Light Engine and Light Ferro-Fibrous armor jumps up to 80% protection.
Clint CLNT-5-4T
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 5,981,780 C-Bills
Battle Value: 1,147
Chassis: Andoran Model III ES Endo-Steel
Power Plant: Pitban 240 Light Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Andoran Model JJII
Jump Capacity: 180 meters
Armor: Durallex Light Light Ferro-Fibrous w/ CASE
Armament:
1 GM Nova-5 Ultra AC/5
3 Martell ER Medium Lasers
Manufacturer: Bell Refit Yards
Primary Factory: Bell
Communications System: Raldon R1
Targeting and Tracking System: Sloane 220 Lockover System
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 HD, 1 CT, 2 LT, 1 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 240 9.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 110 6.50
Armor Locations: 2 LT, 3 LA, 2 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 4
L/R Torso 10 14
L/R Torso (rear) 4
L/R Arm 6 9
L/R Leg 10 13
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser CT 5 1 1.00
2 ER Medium Lasers LT 10 2 2.00
Ultra AC/5 RA 1 5 9.00
@Ultra AC/5 (20) RT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
6j 3 3 1 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Finally the 5-3D: XL engine, standard armor plates, RAC-5, and clan-spec lasers to go forth and dakka-pew-pew.
Clint CLNT-5-3D
Mass: 40 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 6,853,280 C-Bills
Battle Value: 1,562
Chassis: Andoran Model III ES Endo-Steel
Power Plant: Pitban 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Andoran Model JJII
Jump Capacity: 180 meters
Armor: Duralex Medium Standard Armor w/ CASE
Armament:
1 Mydron Tornado (IS) Rotary AC/5
2 Exostar Pinnacle (CL) ER Medium Lasers
Manufacturer: Bell Refit Yards
Primary Factory: Bell
Communications System: Raldon R1
Targeting and Tracking System: Sloane 220 Lockover System
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 HD, 1 CT, 3 LT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Engine 240 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 136 8.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Medium Laser CT 5 1 1.00
(CL) ER Medium Laser LT 5 1 1.00
(IS) Rotary AC/5 RA 1 6 10.00
@Rotary AC/5 (40) RT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
6j 4 4 0 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
StarCorps Industries' Longbow is a BattleMech used by almost all the major powers of the Inner Sphere, including the Federated Suns. The AFFS uses several modern variants of the design in their frontline units. However, some older 7Q and 0W models can still be found in reserves and backwater commands. During the recent intense fighting with the Draconis Combine, desperate commanders sought to deploy as many Mechs as possible to the front. These commanders turned to brilliant techs and wily quartermasters (i.e. scroungers) to find a way to update these elderly designs to give them a fighting change on the modern battlefield. These same techs and quartermasters discovered a cache of non-standard missile launchers from the glory days of the Federated Commonwealth, and developed two refits around those launchers.
The first refit is of the OW, called the LGB-35. All four LRM launchers were removed in favor of two Extended Range LRM-15s which can strike targets at extreme ranges. Even though the 35 mounts two rocket launchers for self defense, the 35 is meant to do its fighting from a distance, not up close. A C3 slave was added so the lance mates of the 35 can provide targeting data for its' missiles.
Longbow LGB-35
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 9,091,671 C-Bills
Battle Value: 1,346
Chassis: StarCorp 100 Standard
Power Plant: Strand 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarSlab/9.5 Mk II Standard Armor
Armament:
2 [CLASSIFIED] Extended LRM-15s
2 Death Blossom Rocket Launcher 10s
1 ChisComp 32 Small Laser
1 Kallon Sure-Shot C3-SU C3 Computer (Slave)
Manufacturer: StarCorps Industries
Primary Factory: various refit yards
Communications System: O/P 3000 COMSET
Targeting and Tracking System: Octagon Tartrac Systems C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 13 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 144 9.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 21
Center Torso (rear) 10
L/R Torso 18 18
L/R Torso (rear) 7
L/R Arm 14 9
L/R Leg 18 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Extended LRM-15 RA 8 6 12.00
Extended LRM-15 LA 8 6 12.00
Rocket Launcher 10 RT 3 1 0.50
Rocket Launcher 10 LT 3 1 0.50
C3 Computer (Slave) CT 0 1 1.00
Small Laser HD 1 1 0.50
@ELRM-15 (12) RT - 2 2.00
@ELRM-15 (12) LT - 2 2.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
4 2 2 2 0 4 0 Structure: 7
Special Abilities: C3S, MHQ1, SRCH, ES, SEAL, SOA, IF 2
The second refit is of the 7Q, called the LGB-42. All four LRM launchers are removed in favor of two Enhanced LRM-20s. Enhanced LRMs arm much quicker than standard LRMs and can be used in short range combat. A C3 slave was added to the 42 as well, so that it can provide targeting data and fire support to its' lance mates.
Longbow LGB-42
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 7,713,575 C-Bills
Battle Value: 1,610
Chassis: StarCorp 100 Standard
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarSlab/9.5 Mk II Standard Armor
Armament:
2 [CLASSIFIED] Enhanced LRM-20s
2 Ceres Arms Medium Lasers
1 Kallon Sure-Shot C3-SU C3 Computer (Slave)
Manufacturer: StarCorps Industries
Primary Factory: various refit yards
Communications System: Irian TelStar
Targeting and Tracking System: AntiAir Flak Systems-1
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 22 12.00
Heat Sink Locations: 4 LT, 4 RT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 232 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 37
Center Torso (rear) 12
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 23
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Enhanced LRM-20 RA 6 9 12.00
Enhanced LRM-20 LA 6 9 12.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
C3 Computer (Slave) HD 0 1 1.00
@NLRM-20 (12) RT - 2 2.00
@NLRM-20 (12) LT - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
3 3 4 3 0 4 0 Structure: 7
Special Abilities: C3S, MHQ1, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
While field reports for these two refits are general positive, some issues have arisen. First, the 35 can run hot, causing pilots to stagger the use of the missile launchers. The 42 on the other hand is over-sinked, with pilots complaining of wasted space that could be used to improve the weapons or armor. Neither the 35 or the 42 are equipped with CASE, so pilots of both machines are encouraged to withdraw from the field if their Mechs receive significant damage. Finally, both refits use non-standard LRMs, which are only manufactured by a handful of munitions plants. Pilots are encouraged to conserve ammunition as the wait for resupply can be very long indeed.
-
So I'm switching up to Megamek Lab and this will be my first foray:
Hey look, General Motors put a refit line on Talcott for the Whitworth. Let's imagine they make some alterations to their WTH-3 line by replacing the LRMs with Streak models and using Exostar Pinnacle lasers. I keeps the C3 slave but switches to standard jump jets.
Whitworth WTH-3D
Mass: 40 tons
Chassis: Whitworth Type 1 ES
Power Plant: LTV 160
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Whiworth Jetlift
Jump Capacity: 120 meters
Armor: Durallex Light
Armament:
3 ER Medium Laser
2 Streak LRM 10
Manufacturer: General Motors
Primary Factory: Talcott
Communication System: Garret T14
Targeting & Tracking System: Garret D2j
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 4,156,133 C-bills
Type: Whitworth
Technology Base: Mixed (Experimental)
Tonnage: 40
Battle Value: 1,562
Equipment Mass
Internal Structure Endo Steel 2
Engine 160 Fusion 6
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink 10 [20] 0
Gyro 2
Cockpit 3
Armor Factor 128 8
Internal Armor
Structure Value
Head 3 9
Center Torso 12 18
Center Torso (rear) 5
R/L Torso 10 15
R/L Torso (rear) 4
R/L Arm 6 12
R/L Leg 10 17
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
C3 Computer CT 1 - 1.0
2 Jump Jet RT 2 - 1.0
CASE RT 1 - 0.5
Streak LRM 10 RT 2 4 5.0
Streak LRM 10 Ammo (12) RT 1 - 1.0
2 Double Heat Sink RT 6 - 2.0
ER Medium Laser LA 1 5 1.0
2 Jump Jet LT 2 - 1.0
CASE LT 1 - 0.5
Streak LRM 10 LT 2 4 5.0
Streak LRM 10 Ammo (12) LT 1 - 1.0
2 Double Heat Sink LT 6 - 2.0
ER Medium Laser HD 1 5 1.0
ER Medium Laser RA 1 5 1.0
Features the following design quirks: Rugged (1 Point), Weak Legs
-
This would bemy version of the good old Axman. The weapon loadout is somewhat inspired by the Ti'tsang 9H which I consider one of the most efficient Hatchet Mechs.
Since I see the quad RE Lasers as its main armament, it is designed to run and fire these 4 weapons with no heat buildup. The Light PPC can give it a ranged weapon, while the 2 ER Small Laser as Clan tech give some extra bunch AND can help to enable the TSM.
Axman AXM-3H
Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3132
Dry Cost: 21.296.605 C-Bills
Total Cost: 21.296.605 C-Bills
Battle Value: 1.701
Chassis: Unknown Endo-Composite
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 (IS) Light PPC
4 (IS) Medium R-e Lasers
1 Hatchet
2 (CL) ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 104 points 5,00
Internal Locations: 1 HD, 2 LT, 1 RT, 2 LA, 1 RA
Engine: XL Engine 325 12,00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 5,00
Heat Sinks: (IS) Double Heat Sink 13(26) 3,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
TSM Locations: 3 LT, 3 RT
Armor: Standard Armor AV - 200 12,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 30
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Supercharger CT - 1 1,50
2 (IS) Medium R-e Lasers RT 12 4 5,00
2 (IS) Medium R-e Lasers LT 12 4 5,00
Hatchet RA - 5 5,00
(IS) Light PPC LA 5 2 3,00
2 (CL) ER Small Lasers LA 4 2 1,00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
6/5j 3 4 1 0 3 1 Structure: 1
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA
-
I was reading (SMD)MadCow's Assassin refit, the 22D.
https://bg.battletech.com/forums/battlemechs/redesigned-for-davion-pride!/msg1327099/#msg1327099 (https://bg.battletech.com/forums/battlemechs/redesigned-for-davion-pride!/msg1327099/#msg1327099)
That is a nice upgrade that turns a niche machine into something far more useful. Then I thought about the infamous FedSun variant of the Assassin, the 101. This machine was rumored to exist in far larger numbers than accounted for. What if some desperate Field Marshall came upon an old 4th Succession War cache of ASN-101s and decided to upgrade and deploy those machines? Not to be taken too seriously, I present the ASN-202.
Assassin ASN-202
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-E
Production Year: 3132
Dry Cost: 7,352,263 C-Bills
Total Cost: 7,409,263 C-Bills
Battle Value: 1,026
Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters (270 meters)
Armor: Unknown Ferro-Fibrous
Armament:
1 Medium R-e Laser
1 LRM-5
1 SRM-2
3 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 (9) Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(23) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 116 6.50
Armor Locations: 6 LA, 6 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 16
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 4
L/R Arm 6 11
L/R Leg 10 13
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium R-e Laser RA 6 2 2.50
LRM-5 RT 2 1 2.00
SRM-2 LT 2 1 1.00
Partial Wing LT/RT - 4/4 3.00
ER Small Laser HD 2 1 0.50
ER Small Laser RL 2 1 0.50
ER Small Laser LL 2 1 0.50
@LRM-5 (24) RT - 1 1.00
@SRM-2 (50) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
7/9j 2 3 1 0 2 0 Structure: 2
Special Abilities: SRCH, ES, SEAL, SOA
The Assassin 202 is equipped with an XL engine to free up much needed tonnage for additional armor and equipment. Double heat sinks were installed to keep this design running cool. Two additional jump jets and a partial wing have been installed to greatly improve the 202's maneuverability. A re-engineered medium laser replaces the older weapon in the right arm and all three small lasers were upgraded to ER models. Finally, protection was vastly improved by the installation of ferro-fibrous armor.
EDIT: I realized that clan ER small lasers would give this design more bite. I also decided to switch the missile launchers out for a pair of MML-3s. I normally feel like I am losing too many missile tubes when I switch to MMLs, but this time I gain the use of an additional LRM tube, or four additional SRM tubes vs the LRM-5 & SRM-2 combo.
Assassin ASN-203
Mass: 40 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3132
Dry Cost: 7,422,263 C-Bills
Total Cost: 7,479,263 C-Bills
Battle Value: 1,107
Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters (270 meters)
Armor: Unknown Ferro-Fibrous
Armament:
1 (IS) Medium R-e Laser
3 (CL) ER Small Lasers
2 (IS) MML-3s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: XL Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 (9) Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: (IS) Double Heat Sink 10(23) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 116 6.50
Armor Locations: 7 LA, 7 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 16
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 4
L/R Arm 6 11
L/R Leg 10 13
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Medium R-e Laser RA 6 2 2.50
(IS) MML-3 RT 2 2 1.50
(IS) MML-3 LT 2 2 1.50
(IS) Partial Wing LT/RT - 4/4 3.00
(CL) ER Small Laser HD 2 1 0.50
(CL) ER Small Laser RL 2 1 0.50
(CL) ER Small Laser LL 2 1 0.50
@MML-3 (LRM) (40) RL - 1 1.00
@MML-3 (SRM) (33) LL - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
7/9j 3 3 1 0 2 0 Structure: 2
Special Abilities: SRCH, ES, SEAL, SOA
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It's been a minute, but I'd like to try this out at the 3025 grognards table: take a Cataphract 1X and downgrade the AC/10 for a 5 and add jump jets! Also remount the rear lasers forward.
Cataphract CTF-1XJ
Mass: 70 tons
Chassis: Standard Biped
Power Plant: 280 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
1 PPC
4 Medium Laser
1 AC/5
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3025
Tech Rating/Availability: D/X-E-D-D
Cost: 6,276,003 C-bills
Type: Cataphract
Technology Base: Inner Sphere (Introductory)
Tonnage: 70
Battle Value: 1,475
Equipment Mass
Internal Structure 7
Engine 280 Fusion 16
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink 14 4
Gyro 3
Cockpit 3
Armor Factor 208 13
Internal Armor
Structure Value
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
R/L Torso 15 22
R/L Torso (rear) 7
R/L Arm 11 21
R/L Leg 15 28
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
2 Jump Jet RT 2 - 2.0
Medium Laser RT 1 3 1.0
AC/5 RT 4 1 8.0
AC/5 Ammo (20) RT 1 - 1.0
Medium Laser LA 1 3 1.0
2 Jump Jet LT 2 - 2.0
Medium Laser LT 1 3 1.0
Heat Sink RL 1 - 1.0
Heat Sink HD 1 - 1.0
Medium Laser RA 1 3 1.0
PPC RA 3 10 7.0
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Why not an AC/2 and a couple more tons of armor? ;D
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Why not an AC/2 and a couple more tons of armor? ;D
PPC and AC/5 share range bands and I like that a lot, but I did swap out 2 heat sinks for more armor.
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Totally fair! :)
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Always loved this thread.
Bet you didn't see this one coming, a Sentry update. Largely a refit for old Sentries in Draconis/Capellan March use
MGs replaced w/CLMGs, CASE w/ CASE II. PPC is gone, a Plasma Rifle in it's place fed by 2t of ammo, and the RA SPLs w/ERMLs and the Flamer in the head with a SXPL.
Sentry SNT-14
Mass: 40 tons
Chassis: Endo Steel Biped
Power Plant: 200 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 ER Medium Laser
4 Light Machine Gun
1 Plasma Rifle
1 Small X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 3,786,977 C-bills
Type: Sentry
Technology Base: Mixed (Standard)
Tonnage: 40
Battle Value: 1,421
Equipment Mass
Internal Structure Endo Steel 2
Engine 200 Fusion 8.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink 10 [20] 0
Gyro 2
Cockpit 3
Armor Factor 136 8.5
Internal Armor
Structure Value
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
R/L Torso 10 15
R/L Torso (rear) 5
R/L Arm 6 12
R/L Leg 10 20
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Jump Jet LL 2 - 1.0
Jump Jet CT 1 - 0.5
Double Heat Sink RT 3 - 1.0
Plasma Rifle LA 2 10 6.0
4 Light Machine Gun LA 4 0 1.0
Light Machine Gun Ammo (100) LT 1 - 0.5
Double Heat Sink LT 3 - 1.0
CASE II LT 1 - 1.0
Plasma Rifle Ammo (20) LT 2 - 2.0
2 Jump Jet RL 2 - 1.0
Small X-Pulse Laser HD 1 3 1.0
2 ER Medium Laser RA 2 5 2.0
Features the following design quirks: Easy to Maintain, Easy to Pilot, Rugged (1 Point), Ubiquitous (Inner Sphere)
Edit: The Hawkwolf was sent to the Federated Suns from the Brotherhood of Randis through "foreign aid" packages to shore up losses of 'Mechs on the Capellan March.
While originally the -4F was used as a missile boat, many battle-damaged examples and at times a lack of munitions for the ammo hungry LRM-15s led to a variety of field modifications, the most popular of which was the -4D which flips the role of the Hawkwolf from Missile Bot to a Direct Fire Support 'Mech.
Replacing the LRM-15s are a pair of Johnson Parti-Cannon PPCs, and an extra 4 Single Heat Sinks to stave off the greater heat generation. To improve protection due to the shorter range of the new guns, Kallon Unity Weave replaces the original Hope Shield Standard. The Comms and TTS are replaced by tried-and-true Garret models.
The -4D proved well enough that the schematics were sent back to the Brotherhood of Randis, who have begun to produce the -4D in limited numbers.
HawkWolf HWK-4D
Mass: 80 tons
Chassis: Standard Biped
Power Plant: Pitban/Magna 320 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Weave Ferro-Fibrous
Armament:
2 MML 5
2 PPC
Manufacturer: Hope Industrial Works
Primary Factory: Field Refit
Communication System: Garret T11-A
Targeting & Tracking System: Garret D2j
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 8,088,600 C-bills
Type: HawkWolf
Technology Base: Inner Sphere (Standard)
Tonnage: 80
Battle Value: 1,485
Equipment Mass
Internal Structure 8
Engine 320 Fusion 22.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 18 8
Gyro 4
Cockpit 3
Armor Factor (Ferro) 215 12
Internal Armor
Structure Value
Head 3 9
Center Torso 25 34
Center Torso (rear) 10
R/L Torso 17 23
R/L Torso (rear) 7
R/L Arm 13 22
R/L Leg 17 29
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
4 Heat Sink RT 4 - 4.0
MML 5 SRM Ammo (20) RT 1 - 1.0
CASE RT 1 - 0.5
MML 5 RT 3 3 3.0
MML 5 LRM Ammo (24) RT 1 - 1.0
PPC LA 3 10 7.0
MML 5 LT 3 3 3.0
Heat Sink RL 1 - 1.0
PPC RA 3 10 7.0
Features the following design quirks: Easy to Maintain, Protected Actuators, No/Minimal Arms, Improved Cooling Jacket(s) (PPC (RA)/PPC (LA))
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Taking back New Avalon, the Dragon left us a new Dervish variant. It's not bad, but let's put the good things about it to better use and make a head hunter unit - specifically one that goes after missile heavy loadouts the combine likes to deploy. It will keep the BR armor and the AES in the arms, but with a quartet of Exostar Pinnacle Clan-spec ER Medium Lasers instead of SRMs. Then it replaces the torso missile racks with another battery of Medium Re-engineered Lasers to carve up specialist armors. It doesn't have enough heat sinks to fire all at once though, so a MechWarrior must be cautious.
Dervish DV-11DF
Mass: 55 tons
Chassis: Dorwinion Lite
Power Plant: Core Tek 275XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Swingline X-100
Jump Capacity: 150 meters
Armor: Durallex Ballistic-Reinforced
Armament:
4 ER Medium Laser
4 Medium Re-engineered Laser
Manufacturer: Achernar
Primary Factory: New Avalon
Communication System: Achernar Electronics HID-21
Targeting & Tracking System: Federated Hunter Mk. II
Introduction Year: 3150
Tech Rating/Availability: F/X-X-X-E
Cost: 12,302,867 C-bills
Type: Dervish
Technology Base: Mixed (Experimental)
Tonnage: 55
Battle Value: 2,355
Equipment Mass
Internal Structure Endo Steel 3
Engine 275 XL 8
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink 11 [22] 1
Compact Gyro 4.5
Cockpit 3
Armor Factor (Ballistic-Reinforced)180 15
Internal Armor
Structure Value
Head 3 9
Center Torso 18 27
Center Torso (rear) 8
R/L Torso 13 20
R/L Torso (rear) 6
R/L Arm 9 18
R/L Leg 13 24
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
2 Jump Jet LL 2 - 1.0
Jump Jet CT 1 - 0.5
2 Medium Re-engineered Laser RT 4 6 5.0
2 ER Medium Laser LA 2 5 2.0
Actuator Enhancement System LA 2 - 2.0
2 Medium Re-engineered Laser LT 4 6 5.0
2 Jump Jet RL 2 - 1.0
2 ER Medium Laser RA 2 5 2.0
Actuator Enhancement System RA 2 - 2.0
Features the following design quirks: Easy to Maintain, Hyper-Extending Actuators