The Mackies, they just keep coming >:D
Mackie II MSK-11A
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054A
Cost: 14,832,000 C-Bills
Battle Value: 2,143
Chassis: Ford Super-H RDL2b
Power Plant: Vlar 300 Trimmed
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
1 Arrow IV Missile (Valiant Catapult or Luxor Mobile Battery)
2 Large Lasers (Wu Heavy or BlazeFire)
2 Medium Pulse Lasers (Valiant Ruby Dart or CeresArms)
2 LRM-5s (Sian/Ceres Jaguar, Valiant Light Crossbow or Holly)
1 TAG (Apple Churchill 442x or Garret Mole)
Manufacturer: HildCo Interplanetary, Ceres Metals Industries, Johnston Industries
Primary Factory: St.Ives (HildCo), Saunemin (Ceres), New Syrtis (Johnston)
Communications System: Sipher Security Plus w/ Guardian ECM
Targeting and Tracking System: Matabushi Sentinel
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Equipment Type Rating Mass
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Internal Structure: Standard 152 points 10.00
Engine: Trimmed Fusion Engine 300 17.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 2 LA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 11
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41
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Equipment Location Heat Critical Mass
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TAG HD 0 1 1.00
2 Medium Pulse Lasers CT 8 2 4.00
Arrow IV Missile RT/RA 10 5/10 15.00
2 LRM-5s LT 4 2 4.00
2 Large Lasers LA 16 4 10.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Arrow IV (Homing) (5) RT - 1 1.00
@Arrow IV (Cluster) (5) RT - 1 1.00
@Arrow IV (Non-Home) (5) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3 5 4 1 0 4 0 Structure: 5
Special Abilities: PRB, RCN, ECM, ARTAIS, TAG, CASE, SRCH, ES, SEAL, SOA, IF 1
Mackie II MSK-11A: The 11-series Mackie is an increasingly common sight across the Inner Sphere in the aftermath of the War of Silence. It upgrades the heat sinks to doubles, swaps out the older Improved EW Suite for Star League-equivalent Beagle Probe and Guardian ECM equipment mounted on the hips, and upgrades the two chest lasers to pulse models. A missile launcher is added to the left torso, usually mounting two LRM-5s with one ton of ammo. The armor is unchanged from the -10C.
There are a plethora of models filling nearly any role that a 100-ton chassis could conceivably fill. This is facilitated by the Mackie II's relative ease of modification; lacking much in the way of arm actuators, the entire assembly can be removed and replaced fairly quickly. (Modifying the ammo feeds, however, is often another story entirely.)
The 11-Alpha is an artillery platform, mounting an Arrow IV launcher with fifteen rounds, TAG, and a pair of large lasers for close-to-midrange backup. Sixteen double heat sinks deal with nearly all the heat buildup short of an alpha strike. Because the Arrow IV and its loading mechanisms are too large to be contained within the arm proper, the right side of the MSK-11A lacks the semi-modularity of the other models. Converting other Mackie IIs to this variant is (on paper) possible outside of a factory, but it is considered prohibitively difficult and time-consuming.
Bravo is a close-range brawler mounting an AC/20 in each arm, with five total tons of ammo. It only requires twelve double heat sinks. These Mechs have been brutally effective in city fighting on Vega, where four Mackie IIs of McCarron's Armored Cavalry accounted for an entire Trinary of Smoke Jaguar OmniMechs during a massive sandstorm that blanketed half of the South Nanturo landmass. (MSK-11B: 2 AC-20/5A, 2 LRM-5/1A, 2 MPLAS, ECM, BAP, 12[24] DHS. 2,072 BV; cost 14,700,000 C-Bills.)
Charlie is the most common variant and is directly based on the older MSK-10C, with the same Heavy PPC/heavy autocannon punch. Seventeen double heat sinks help keep the 'Mech cool under fire. (MSK-11C: AC-20/4A, HvPPC, 2 LRM-5/1A, 2 MPLAS, ECM, BAP, 17[34] DHS. 2,189 BV; cost 14,404,000 C-bills.)
Delta was put together at the insistence of the Davion Heavy Guards, whose preference for autocannons is strongly reflected. Paired AC/10s and Light PPCs give a good mix of firepower at mid-range. As this variant runs relatively cool, only eleven double heat sinks were deemed necessary. (MSK-11D: 2 AC-10/4A, 2 LtPPC, 2 LRM-5/1A, 2 MPLAS, ECM, BAP, 11[22] DHS. 2,053 BV; cost 14,632,000 C-Bills.)
The MSK-11G was so designated because of its punishing dual-Gauss loadout, which replaces the 11D's arm-mounted guns. The recent implementation of Silver Bullet ammo for the Gauss Rifle has given these powerful guns even more versatility. (MSK-11G: 2 Gauss/4A, 2 LRM-5/1A, 2 MPLAS, ECM, BAP, 11[22] DHS. 2,360 BV; cost 14,432,000 C-Bills.)
Finally, the MSK-11L brings a whopping ninety MRMs to the face of anyone that dares come close, making this version of the Mackie II an ambush predator par excellence. As it lacks the standard LRMs, however, it is completely unable to respond to long-range aggression. (MSK-11L: 2 MRM-40/5A, MRM-10/1A, 2 MPLAS, ECM, BAP, 17[34] DHS. 2,145 BV; cost 14,684,000 C-bills.)
BV2 calculations
Armor 760.0
Internals 200.64
Gyro 50.0
Ammo (CASEd) 0.0
Guardian ECM 61.0
Beagle Probe 10.0
Def Factor x 1.2
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Def BV2 1297.968
Heat efficiency 36
Gun heat value 38
Efficiency fail -- 'Mech runs warm
Weapon BV Heat
Arrow IV 240.0 10
LLAS 123.0 18
LLAS 123.0 26
MPLAS 48.0 30
MPLAS 48.0 34
LRM-5 45.0 36
LRM-5 (hot) 22.5 38!
TAG 0.0
@ Arrow4 (H) 30.0
@ Arrow4 (CL) 30.0
@ Arrow4 (NH) 30.0
@ LRM5 6.0
TAG 0.0
Tonnage 100.0
Speed factor x 1.00
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Off BV2 845.5
Total BV2 2143.468 -> (2143)
Cost calculations
Item Cost
Internal Structure - Standard 40,000.00
Engine - Trimmed Fusion Engine 4,000,000.00
Gyro - Standard Gyro 900,000.00
Cockpit - Standard 450,000.00
Heat Sinks - Double Heat Sink 96,000.00
Musculature - Standard 200,000.00
Actuators 90,000.00
Armor - Standard Armor 190,000.00
Beagle Active Probe 200,000.00
Guardian ECM Suite 200,000.00
Medium Pulse Laser 60,000.00
Medium Pulse Laser 60,000.00
LRM-5 30,000.00
LRM-5 30,000.00
@ LRM-5 30,000.00
Large Laser 100,000.00
Large Laser 100,000.00
Arrow IV Missile 450,000.00
@ Arrow IV (Homing) 15,000.00
@ Arrow IV (Cluster) 15,000.00
@ Arrow IV (Non-Home) 10,000.00
TAG 50,000.00
CASE 50,000.00
CASE 50,000.00
Cost Multiplier 2.0
Dry Cost 14,832,000
Total Cost 14,832,000