Aphrodite is a love letter to the PPC Capacitor.
4 light PPC's have their potential damage increased by 100%, and the normal
problem of dealing with heat flash is solved by a match made in heaven, the
radical heat sink. The beauty of this marrage is that the Radical heat sink is
required only when firing a fully charged volley, so the radical is only needed
to be used every other turn at best, keeping it safe from the normal breakdown
chance.
The possible excess heat that can be generated calls to TSM to boost ground
speed, and provide the nasty suprise of a TSM backed double punch to those who
think to get within the minimum rang of the PPC's.
To complement, a TC to allow all 4 hits to a single location, allowing a
fatal shot to the heart of many other battlemechs.
All this, with the peace of mind a slimer light engine can bring, and 12 tons
of form fitting, standard armor.
Despite the tech, I like to think of her as Canopian.
(Warning: Care and delicacy is required, abusing capacitors or Radical heat
sink may lead to spiteful death)
Aphrodite BTCH-1
Mass: 60 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: All Eras (non-canon) Tech Rating/Era Availability: E/X-X-X-A Production Year: 0 Cost: 12,637,760 C-Bills Battle Value: 1,822
Chassis: Unknown Endo-Steel Power Plant: Unknown 300 Light Fusion Engine Walking Speed: 54.0 km/h (64.8 km/h) Maximum Speed: 86.4 km/h (97.2 km/h) Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 4 Light PPC + PPC Capacitors 1 Radical Heat Sink Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 99 points 3.00 Internal Locations: 1 HD, 4 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL Engine: Light Fusion Engine 300 14.50 Walking MP: 5 (6) Running MP: 8 (9) Jumping MP: 0 Heat Sinks: Double Heat Sink 13(26) 3.00 Heat Sink Locations: 1 RT Gyro: XL 1.50 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL Armor: Standard Armor AV - 192 12.00
Internal Armor Structure Factor Head 3 9 Center Torso 20 29 Center Torso (rear) 8 L/R Torso 14 21 L/R Torso (rear) 7 L/R Arm 10 20 L/R Leg 14 25
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Light PPC + PPC Capacitor RA 10 2 3.00 Light PPC + PPC Capacitor RA 5* 1 1.00 Light PPC + PPC Capacitor LA 10 2 3.00 Light PPC + PPC Capacitor LA 5* 1 1.00 Light PPC + PPC Capacitor RT 10 2 3.00 Light PPC + PPC Capacitor RT 5* 1 1.00 Radical Heat Sink RT 0 3 4.00 Light PPC + PPC Capacitor LT 10 2 3.00 Light PPC + PPC Capacitor LT 5* 1 1.00 Targeting Computer LT - 3 3.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18 5 2 2 2 0 3 1 Structure: 3 Special Abilities: TSM, ENE, SRCH, ES, SEAL, SOA
|
Quirks: Distracting, Difficult to Maintain, Hard to Pilot