Author Topic: Haze (Phantom derivative) w. Art  (Read 1062 times)

Maingunnery

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Haze (Phantom derivative) w. Art
« on: 09 March 2018, 18:46:52 »



Haze

Overview
   The Phantom has played an important role in the Society, as it was of the primary carriers for Magnetic Clamp equipped ProtoMechs. Although it was well acknowledged for filling this important niche, it wasn't a respected assignment. For most MechWarriors it lacks the right combination of firepower and armor protection to be seen as an valuable Medium 'Mech.
   The successes from the Interface Project and Dasher II Project, the latter of which perfected XXL engine production, provided an ideal situation to create a successor design. The Society quickly created an Sept of prototypes and put them through the tests. It was quickly revealed that the initial prototypes didn't take into account the increased heat from their XXL engines, creating a constant heat haze around the Omnimech. This issue was later solved in the production version by adjusting the cooling systems, but the name 'Haze' has by then firmly stuck to this OmniMech design.

Capabilities
   Removal of the gyro and the upgrade to an XXL engine freed up a lot of weight. Some of this tonnage was used to cover the Haze with nearly a full load of Ferro-Lamellor armor, this has resulted in an effective armor improvement of over forty percent. The remaining tonnage was enough to effectively double the pod space.
   Compared to the Phantom, the Haze's primary loadout puts a greater emphasis on long range combat. This is done by upgrading the arm laser to an ERLL, while tripling the number of LRM launcher tubes. The functionality of the torso mounted equipment is retained using a Nova CEWS, a Light TAG and a Micro Pulse Laser.
   Alternate-A is designed to operate independently on long-term assignments. Five ER Medium Lasers give it a highly respectable punch and reach, while the Laser AMS can help preserve armor by intercepting enemy missiles. As it doesn't require networking ability the 'Haze A' exchanges the Nova CEWS for an Angel ECM to further improve its defenses. The remaining tonnage was used for a small cargo bay with essential supplies. 
   Improved ATM launchers are the main weapons on the Alt-B loadout. It mounts four of these launchers divided over the side-torsos and the left arm. The right arm mounts an Improved Heavy Medium Laser to enhance its close range fire-power. With its Nova CEWS and Remote Sensors Dispenser it is also highly capable at reconnaissance and guarding the flanks of friendly forces.
   Alternate-C is another enhanced parallel loadout. With eleven ER Small Lasers it can hit harder, while the inclusion of a Super Charger allow it to boost its speed. This boosted speed allows it to get into optimal range for its lasers and spot for allies.
   Most OmniMechs have at least one official punishment loadout, and for the Haze it is the Alternate Configuration D. This loadout is often seen as an insult for Haze users, as it was specifically designed to compensate for MechWarriors with bad gunnery skills. The mounted Pulse Lasers are more easier to keep on target, and the Streak SRM-6 will only fire with a solid lock on.
   Some of the more vicious users prefer the Alternate-E, which is specialized in melee combat and infantry suppression. With a Plasma Cannon it can burn infantry away at range. And if that isn't sufficient it can use eleven Micro Pulse Lasers to ravage targets at point blank range. Point blank range is usually very dangerous for  40 ton 'Mechs, but the Haze E is equipped with Spikes to make it far more dangerous in physical combat then it tonnage might indicate.

Deployment
   The Haze Omnimechs are quickly pushing the remaining Phantoms to lower grade formations and will soon also outnumber them. They are usually stationed alongside ProtoMech forces to allow for rapid deployment and battlefield control. 






Haze

Mass: 40 tons
Tech Base: Mixed
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 37.226.875 C-Bills
Battle Value: 930

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 XXL Fusion Engine
Walking Speed: 97,2 km/h
Maximum Speed: 151,2 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Lamellor
Armament:
    13.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2,00
    Internal Locations: 3 CT, 2 LT, 2 RT
Engine:             XXL Engine                   360                      11,00
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        10(20)                    0,00
Gyro:                                                                      0,00
Cockpit:            Interface                                              4,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Lamellor               AV - 133                  9,50
    Armor Locations: 2 LT, 2 RT, 4 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           16       
                                 Center Torso (rear)                  8         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           18       







================================================================================
Loadout Name:  Prime                                         Cost: 39.872.350
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 2.286

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         (CL) Double Heat Sink        12(24)                    2,00
    CASE Locations: LA                                                     0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H

Code: [Select]
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Nova CEWS                                    CT        2         1         1,50
(CL) Micro Pulse Laser                       LT        1         1         0,50
Light TAG                                    LT        0         1         0,50
(CL) ER Large Laser                          RA        12        1         4,00
3 (CL) LRM-5s                                LA        6         3         3,00
@LRM-5 (48)                                  LA        -         2         2,00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 23
9          3       2       2       0      2     0   Structure:  2
Special Abilities: OMNI, LTAG, CASE, SRCH, ES, SEAL, SOA, IF 1




================================================================================
Loadout Name: Alt-A                                          Cost: 39.703.825
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 2.710

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         (CL) Double Heat Sink        15(30)                    5,00
    Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Code: [Select]
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Laser Anti-Missile System               CT        5         1         1,00
Angel ECM                                    CT        0         2         2,00
(CL) ER Medium Laser                         LT        5         1         1,00
Cargo, Standard (0.5 tons)                   LT        0         1         0,50
2 (CL) ER Medium Lasers                      RA        10        2         2,00
2 (CL) ER Medium Lasers                      LA        10        2         2,00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 27
9          4       4       0       0      2     0   Structure:  2
Special Abilities: OMNI, AMS, AECM, ENE, SRCH, ES, SEAL, SOA




================================================================================
Loadout Name: Alt-B                                          Cost: 40.553.100
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 2.378

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         (CL) Double Heat Sink        11(22)                    1,00
    CASE Locations: LT, RT, LA, RA                                         0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H

Code: [Select]
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Nova CEWS                                    CT        2         1         1,50
(R) (CL) Flamer                              CT        3         1         0,50
(CL) iATM-3                                  RT        2         2         1,50
(CL) iATM-3                                  LT        2         2         1,50
(CL) Improved Heavy Medium Laser             RA        7         2         1,00
2 (CL) iATM-3s                               LA        4         4         3,00
Remote Sensor Dispenser                      RL        0         1         0,50
@iATM-3 (20)                                 RT        -         1         1,00
@iATM-3 (20)                                 LT        -         1         1,00
@iATM-3 (20)                                 LA        -         1         1,00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
9          5       4       2       0      2     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA




================================================================================
Loadout Name: Alt-C                                          Cost: 45.727.938
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 2.356

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         (CL) Double Heat Sink        15(30)                    5,00
    Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Code: [Select]
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Nova CEWS                                    CT        2         1         1,50
Supercharger                                 CT        -         1         1,50
(CL) ER Small Laser                          LT        2         1         0,50
5 (CL) ER Small Lasers                       RA        10        5         2,50
5 (CL) ER Small Lasers                       LA        10        5         2,50
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
11         6       6       0       0      2     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA




================================================================================
Loadout Name: Alt-D                                          Cost: 39.803.575
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 2.362

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         (CL) Double Heat Sink        12(24)                    2,00
    CASE Locations: RA                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Code: [Select]
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Nova CEWS                                    CT        2         1         1,50
(CL) Medium Pulse Laser                      LT        4         1         2,00
(CL) Streak SRM-6                            RA        4         2         3,00
2 (CL) Medium Pulse Lasers                   LA        8         2         4,00
@Streak SRM-6 (15)                           RA        -         1         1,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
9          4       4       0       0      2     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA




================================================================================
Loadout Name: Alt-E                                          Cost: 39.927.169
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 1.989

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Code: [Select]
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Spikes                                       CT        -         1         0,50
Nova CEWS                                    CT        2         1         1,50
Spikes                                       RT        -         1         0,50
2 (CL) Micro Pulse Lasers                    RT        2         2         1,00
Spikes                                       LT        -         1         0,50
2 (CL) Micro Pulse Lasers                    LT        2         2         1,00
(CL) Plasma Cannon                           RA        7         1         3,00
(CL) Micro Pulse Laser                       RA        1         1         0,50
4 (CL) Micro Pulse Lasers                    LA        4         4         2,00
Spikes                                       RL        -         1         0,50
Spikes                                       LL        -         1         0,50
@Plasma Cannon (20)                          RA        -         2         2,00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 20
9          4       1       1       0      2     0   Structure:  2
Special Abilities: OMNI, MEL, ENE, HT1, SRCH, ES, SEAL, SOA



Arrive First, Shoot First



Draw by Plog. Tell me what you guys think.



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lucho

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Re: Haze (Phantom derivative) w. Art
« Reply #1 on: 09 March 2018, 19:38:22 »
Quote
Draw by Plog. Tell me what you guys think.

What do I think? I think Plog does great work, this is cool stuff  O0

As for the mech,I'm not a fan of clantech, but this is interesting. The interface cockpit- as I understand it- and the XXL engine makes it something of a suicide ride, but that just makes it perfect for the Society mechwarriors  ;D
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AldanFerrox

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Re: Haze (Phantom derivative) w. Art
« Reply #2 on: 09 March 2018, 19:51:49 »
The art is superb, as always. And the design is just evil. It's really fast, has actually really good armor for its weight thanks to Ferro-Lamellor, and the firepower is equal or better than some IS mechs 10 or 15 tons heavier. It can harass targets from long-range and is able to fight in extreme close combat scenarios. And it's perfect for providing targeting data to other Society Mechs with long-range weapons like the Gatekeeper and the Osteon.
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Kojak

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Re: Haze (Phantom derivative) w. Art
« Reply #3 on: 09 March 2018, 23:57:56 »
I love the art, and I dig what you're doing here as far as this whole series goes. It's a cool way of injecting a few more interface Omnis into the world, and I'm all for that.


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marauder648

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Re: Haze (Phantom derivative) w. Art
« Reply #4 on: 10 March 2018, 04:23:05 »
Amazing as always :)  A fearsome beasty for sure, sure the pilot's going to be glowing within a few months but oh well. Lots more jocks where they came from in the mind of the Society.  And that art :3 Amazing stuff!
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AldanFerrox

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Re: Haze (Phantom derivative) w. Art
« Reply #5 on: 10 March 2018, 17:11:54 »
By the way, is your AU Society still using the classic Society mechs like Osteon, Cephalus and Septicemia? Because your work inspired me to create Interface Cockpit versions of these mechs.
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Maingunnery

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Re: Haze (Phantom derivative) w. Art
« Reply #6 on: 10 March 2018, 17:37:35 »
By the way, is your AU Society still using the classic Society mechs like Osteon, Cephalus and Septicemia? Because your work inspired me to create Interface Cockpit versions of these mechs.
Yes that are still using them, but they are mostly used in the Keshik of each regional group.
This is partly due to them being too linked to the Society and that some components need to be handmade.
The regional groups are called Coreuns, they are effectively Khanates.


ps. Do feel free to redesign them as much as you want, the Society would have lost a lot of production facilities and components sources during the WoR, so even a 100 ton Osteon II redesign isn't out of the question.
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marauder648

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Re: Haze (Phantom derivative) w. Art
« Reply #7 on: 11 March 2018, 02:22:46 »
You do realise you'll have to tell us about this AU Society now :D
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Maingunnery

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Re: Haze (Phantom derivative) w. Art
« Reply #8 on: 11 March 2018, 05:29:22 »
You do realise you'll have to tell us about this AU Society now :D
That is the point, as I am hoping for 2018 to be able to finish an XTRO and a little sourcebook.
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marauder648

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Re: Haze (Phantom derivative) w. Art
« Reply #9 on: 11 March 2018, 05:52:27 »
*Picture and Gif of Palpatine saying "Do it!" here*

Can't wait to see it and if ya need any help you gimme a poke :)
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