HazeOverview The Phantom has played an important role in the Society, as it was of the primary carriers for Magnetic Clamp equipped ProtoMechs. Although it was well acknowledged for filling this important niche, it wasn't a respected assignment. For most MechWarriors it lacks the right combination of firepower and armor protection to be seen as an valuable Medium 'Mech.
The successes from the Interface Project and Dasher II Project, the latter of which perfected XXL engine production, provided an ideal situation to create a successor design. The Society quickly created an Sept of prototypes and put them through the tests. It was quickly revealed that the initial prototypes didn't take into account the increased heat from their XXL engines, creating a constant heat haze around the Omnimech. This issue was later solved in the production version by adjusting the cooling systems, but the name 'Haze' has by then firmly stuck to this OmniMech design.
Capabilities Removal of the gyro and the upgrade to an XXL engine freed up a lot of weight. Some of this tonnage was used to cover the Haze with nearly a full load of Ferro-Lamellor armor, this has resulted in an effective armor improvement of over forty percent. The remaining tonnage was enough to effectively double the pod space.
Compared to the Phantom, the Haze's primary loadout puts a greater emphasis on long range combat. This is done by upgrading the arm laser to an ERLL, while tripling the number of LRM launcher tubes. The functionality of the torso mounted equipment is retained using a Nova CEWS, a Light TAG and a Micro Pulse Laser.
Alternate-A is designed to operate independently on long-term assignments. Five ER Medium Lasers give it a highly respectable punch and reach, while the Laser AMS can help preserve armor by intercepting enemy missiles. As it doesn't require networking ability the 'Haze A' exchanges the Nova CEWS for an Angel ECM to further improve its defenses. The remaining tonnage was used for a small cargo bay with essential supplies.
Improved ATM launchers are the main weapons on the Alt-B loadout. It mounts four of these launchers divided over the side-torsos and the left arm. The right arm mounts an Improved Heavy Medium Laser to enhance its close range fire-power. With its Nova CEWS and Remote Sensors Dispenser it is also highly capable at reconnaissance and guarding the flanks of friendly forces.
Alternate-C is another enhanced parallel loadout. With eleven ER Small Lasers it can hit harder, while the inclusion of a Super Charger allow it to boost its speed. This boosted speed allows it to get into optimal range for its lasers and spot for allies.
Most OmniMechs have at least one official punishment loadout, and for the Haze it is the Alternate Configuration D. This loadout is often seen as an insult for Haze users, as it was specifically designed to compensate for MechWarriors with bad gunnery skills. The mounted Pulse Lasers are more easier to keep on target, and the Streak SRM-6 will only fire with a solid lock on.
Some of the more vicious users prefer the Alternate-E, which is specialized in melee combat and infantry suppression. With a Plasma Cannon it can burn infantry away at range. And if that isn't sufficient it can use eleven Micro Pulse Lasers to ravage targets at point blank range. Point blank range is usually very dangerous for 40 ton 'Mechs, but the Haze E is equipped with Spikes to make it far more dangerous in physical combat then it tonnage might indicate.
Deployment The Haze Omnimechs are quickly pushing the remaining Phantoms to lower grade formations and will soon also outnumber them. They are usually stationed alongside ProtoMech forces to allow for rapid deployment and battlefield control.
Haze Mass: 40 tons
Tech Base: Mixed
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 37.226.875 C-Bills
Battle Value: 930
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 XXL Fusion Engine
Walking Speed: 97,2 km/h
Maximum Speed: 151,2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Lamellor
Armament:
13.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 67 points 2,00
Internal Locations: 3 CT, 2 LT, 2 RT
Engine: XXL Engine 360 11,00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 10(20) 0,00
Gyro: 0,00
Cockpit: Interface 4,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Lamellor AV - 133 9,50
Armor Locations: 2 LT, 2 RT, 4 LA, 4 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 16
Center Torso (rear) 8
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 18
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Loadout Name: Prime Cost: 39.872.350
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.286
Equipment Type Rating Mass
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Heat Sinks: (CL) Double Heat Sink 12(24) 2,00
CASE Locations: LA 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Nova CEWS CT 2 1 1,50
(CL) Micro Pulse Laser LT 1 1 0,50
Light TAG LT 0 1 0,50
(CL) ER Large Laser RA 12 1 4,00
3 (CL) LRM-5s LA 6 3 3,00
@LRM-5 (48) LA - 2 2,00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 23
9 3 2 2 0 2 0 Structure: 2
Special Abilities: OMNI, LTAG, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: Alt-A Cost: 39.703.825
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.710
Equipment Type Rating Mass
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Heat Sinks: (CL) Double Heat Sink 15(30) 5,00
Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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(CL) Laser Anti-Missile System CT 5 1 1,00
Angel ECM CT 0 2 2,00
(CL) ER Medium Laser LT 5 1 1,00
Cargo, Standard (0.5 tons) LT 0 1 0,50
2 (CL) ER Medium Lasers RA 10 2 2,00
2 (CL) ER Medium Lasers LA 10 2 2,00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 27
9 4 4 0 0 2 0 Structure: 2
Special Abilities: OMNI, AMS, AECM, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-B Cost: 40.553.100
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.378
Equipment Type Rating Mass
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Heat Sinks: (CL) Double Heat Sink 11(22) 1,00
CASE Locations: LT, RT, LA, RA 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Nova CEWS CT 2 1 1,50
(R) (CL) Flamer CT 3 1 0,50
(CL) iATM-3 RT 2 2 1,50
(CL) iATM-3 LT 2 2 1,50
(CL) Improved Heavy Medium Laser RA 7 2 1,00
2 (CL) iATM-3s LA 4 4 3,00
Remote Sensor Dispenser RL 0 1 0,50
@iATM-3 (20) RT - 1 1,00
@iATM-3 (20) LT - 1 1,00
@iATM-3 (20) LA - 1 1,00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
9 5 4 2 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-C Cost: 45.727.938
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.356
Equipment Type Rating Mass
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Heat Sinks: (CL) Double Heat Sink 15(30) 5,00
Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Nova CEWS CT 2 1 1,50
Supercharger CT - 1 1,50
(CL) ER Small Laser LT 2 1 0,50
5 (CL) ER Small Lasers RA 10 5 2,50
5 (CL) ER Small Lasers LA 10 5 2,50
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
11 6 6 0 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-D Cost: 39.803.575
Tech Rating/Era Availability: X/X-X-X-A BV2: 2.362
Equipment Type Rating Mass
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Heat Sinks: (CL) Double Heat Sink 12(24) 2,00
CASE Locations: RA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Nova CEWS CT 2 1 1,50
(CL) Medium Pulse Laser LT 4 1 2,00
(CL) Streak SRM-6 RA 4 2 3,00
2 (CL) Medium Pulse Lasers LA 8 2 4,00
@Streak SRM-6 (15) RA - 1 1,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
9 4 4 0 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Alt-E Cost: 39.927.169
Tech Rating/Era Availability: X/X-X-X-A BV2: 1.989
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Spikes CT - 1 0,50
Nova CEWS CT 2 1 1,50
Spikes RT - 1 0,50
2 (CL) Micro Pulse Lasers RT 2 2 1,00
Spikes LT - 1 0,50
2 (CL) Micro Pulse Lasers LT 2 2 1,00
(CL) Plasma Cannon RA 7 1 3,00
(CL) Micro Pulse Laser RA 1 1 0,50
4 (CL) Micro Pulse Lasers LA 4 4 2,00
Spikes RL - 1 0,50
Spikes LL - 1 0,50
@Plasma Cannon (20) RA - 2 2,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
9 4 1 1 0 2 0 Structure: 2
Special Abilities: OMNI, MEL, ENE, HT1, SRCH, ES, SEAL, SOA
Arrive First, Shoot FirstDraw by Plog. Tell me what you guys think.