Author Topic: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle  (Read 8650 times)

Black_Knyght

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Up for general consideration, thoughts, and design review - An early Jihad-era heavy Mobile Command Center Vehicle (MCCV) equipped to coordinate a battalion/regiment and fitted with a mobile HPG system.

*I'm open to constructive ideas and advice here, and not looking for "why did you bother with that?" kind of comments. I'm really not sure about this one, but I found the awesome picture included down below and really wanted to design a massive command vehicle around it. Just not sure how to or what to best include, although I'd really like to keep the mobile HPG.


Juggernaut A5 Mobile Command Center Vehicle (MCCV) prototype

Code: [Select]
Juggernaut A5 Mobile Command Center Vehicle (MCCV) prototype
IS advanced
90 tons 
BV: 644
Cost: 5,812,394,600 C-bills

Movement: 4/6 (Wheeled)
Engine: 320 XL

Internal: 63
Armor: 119 (Heavy Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       9       25
Front Right                 9       18
Front Left                  9       18
Rear Right                  9       18
Rear Left                   9       18
Rear                        9       10
Turret                      9       12

Weapon                         Loc  Heat
----------------------------------------
Rotary AC/2                     TU     1

Ammo                           Loc Shots
----------------------------------------
Rotary AC/2 Ammo                BD    45

Equipment                        Loc
------------------------------------
Ground-Mobile HPG                 BD
Communications Equipment (5 ton)  BD
Beagle Active Probe              RRRS
Guardian ECM Suite               RRLS


Carrying Capacity:
Troops - 4.0 tons

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #1 on: 03 December 2016, 12:03:12 »
Is this Comstar's or Word of Blake's?

If you up it to 95 tons you gain an extra half a ton and still fit in the 100 ton vehicle bays. You could use that for more armor, infantry, or to upgrade either guardian or beagle to angel or bloodhound. You could also add something new to the mix, like remote sensor or vehicular mine dispensers.

Personally, I would consider using a LRM-15 with 2 tons of ammo instead of the RAC-2 and it's one ton of ammo, but that is more because of personal taste than anything. I prefer my ammo weapons to have multiple ammo options. If it is just late enough in the jihad and is a Blakist design, I would even consider MMLs.

A trailer hitch might be a nice addition to this too, allowing it to pull along a trailer with additional support for the current mission. It weighs nothing but takes up one item slot so should be designated during design.

My only other thing is Ground Mobile HPGs are EXPENSIVE as you can see from the 5 billion c-bill price tag this thing has. This is pretty lightly armored for a 90 ton vehicle, and not very fast (vehicles this big never are). I would strongly consider dropping the infantry bay for more armor, and/or possibly a supercharger. Alternatively, I would consider dropping it to a 3/5 speed and using the difference to raise the armor significantly. If you do, at 90 tons you would have 9 extra tons to work with, 95 tons would give you 12 tons, and 100 tons would give you 14.5 tons, all while still being light enough to fit in the Heavy Vehicle Bays without having to upgrade to the Super-heavy ones.

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #2 on: 03 December 2016, 14:09:04 »
Thanx! some excellent points there.

After some reconsideration, how about THIS:


Juggernaut A5 Mobile Command Center Vehicle

Code: [Select]
Juggernaut A5 Mobile Command Center Vehicle (MCCV) prototype-2
IS experimental Heavy Wheeled Vehicle
90 tons 
BV: 1,296
Cost: 17,962,238 C-bills

Movement: 4/6(8) (Wheeled)
Engine: 320 XL

Internal: 63
Armor: 328
                     Internal    Armor
--------------------------------------
Front                       9       65
Front Right                 9       45
Front Left                  9       45
Rear Right                  9       45
Rear Left                   9       45
Rear                        9       42
Turret                      9       41

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               TU    10
Machine Gun                     TU     0
Machine Gun                     TU     0
Machine Gun                     TU     0
Machine Gun Array               TU     0

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo           BD   100

Equipment                        Loc
------------------------------------
Cockpit Command Console           FR
Communications Equipment (7 ton)  BD
Remote Sensor Dispenser           BD
Conventional Mine                 BD
Supercharger                      BD
Beagle Active Probe              RRLS
Guardian ECM Suite               RRRS


Carrying Capacity:
Troops - 3.0 tons

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #3 on: 03 December 2016, 14:54:21 »
Nice. It can do a lot of things on the field. It's only weakness now seems to be range, since IS LPLs are pretty short range. Out of curiosity, what prompted the change to the pulse laser?

You might consider options for the machine gun placement as well. With how short range they are, they aren't going to do a lot against mechs, and I see them as mostly anti-infantry, but in the turret they have to point the same direction as the LPL. If they weren't in the turret, but spread around, they could engage multiple infantry groups while your LPL deals with heavier threats. I am a huge fan of sponson turrets for this. You could drop the array, and put 2 Machine Guns on each side, in sponson turrets, then you would have 360 degree coverage for 2 machine guns, and directly forward or back you could point all 4. Of course this would eat into something else's tonnage, and it isn't really necessary, just something to consider.

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #4 on: 05 December 2016, 03:24:25 »
The Pulse laser was a whim, and one I'm not sure about to be honest.

The picture shows a multi-barrelled front turret, and I considered either a RAC or Ultra, probably as a stand-off weapon. The MG's are for anti-PBI/BA defense, though they may be a bit weak for that.

Honestly, I'd ideally like to see this NOT be something that sees a lot of combat, but rather carries defense only weapons and some BA defenders.

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #5 on: 05 December 2016, 08:38:15 »
In that case you could trade the MGs for either SRM 2s for Vehicular flamers. Inferno rounds can defend against infantry great, and the ability to start a fire also provides smoke to screen the vehicle against enemy attack. If you do vehicular flamers you can use inferno fuel, and there is also fuel that can put fires out, helping to prevent the vehicle from falling prey to it's own fire screens.

If you want the main weapon to be defensive, rather than offensive, to me that points more and more towards LRMs. You can use smoke rounds to make it harder to hit you, semi-guided to attack indirectly our of line of sight, and you can use thunder rounds to discourage pursuit and generally control the field. Then again if you aren't planning on putting this close to the fighting, your weapon selection could be whatever you want and be just as effective. Although, if you have the weight for it, you could do an arrow IV, get the same benefits as an LRM, but stay far away from the actual fighting and still fire into it.

Dragon Cat

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #6 on: 05 December 2016, 09:45:08 »
How about making the HPG a trailer pulled behind the main vehicle?

It ends up taking up two heavy vehicle bays but you get twice the options.  Infantry and missile defence a plenty.  Lots of electronics and some firepower.  Essentially the idea I went with was if someone wants to get up close to this it will hurt but its designed to hide in the background out of the way supporting the unit with MASH, Field Kitchen, Communications, and Infantry built in.

I couldn't find the HPG cost so that isn't factored in

Code: [Select]
Juggernaut Prototype

Mass: 95 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 7,795,125 C-Bills
Battle Value: 1,458

Power Plant:  285 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    2  MML-7s w/ Artemis IV FCS
    2  ER Medium Lasers
    4  Machine Guns
    3  Anti-Missile Systems
    1  Hitch
    1  Angel ECM
    1  Communications Equipment (1.0 tons) (7.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points                9.50
Engine:             Fusion Engine                285                      25.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         5.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 264                 16.50

                                                      Armor     
                                                      Factor     
                                               Front     60       
                                          Left/Right   52/52       
                                              Turret     53       
                                                Rear     47       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          FR        1         1         0.50
Anti-Missile System                          LS        1         1         0.50
Hitch                                        RR        -         1         0.00
Anti-Missile System                          RS        1         1         0.50
2 MML-7s                                     T         8         2         9.00
    Artemis IV FCS                           T         -         0         2.00
4 Machine Guns                               T         0         4         2.00
2 ER Medium Lasers                           T         10        2         2.00
Angel ECM                                    BD        0         1         2.00
Communications Equipment (1.0 tons) (7.0 tons) BD      0         1         7.00
@Anti-Missile System (36)                    BD        -         0         3.00
@MML-7 (LRM Art-IV) (68)                     BD        -         0         4.00
@MML-7 (SRM Art-IV) (56)                     BD        -         0         4.00
@MG (200)                                    BD        -         0         1.00



Code: [Select]
Juggernaught HPG

Mass: 95 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 8,726,250 C-Bills
Battle Value: 966

Power Plant:  10 Rated Fusion
Cruise Speed: 0.0 km/h
Flanking Speed: 0.0 km/h
Armor:  Standard Armor
Armament:
    1  Arrow IV Missile
    4  Machine Guns
    1  Hitch
    3  Anti-Missile Systems
    1  Field Kitchen
    1  Mobile HPG
    1  Infantry Bay (12.0 tons)
    1  MASH (6.5 tons)
    1  C3 Boosted Computer (Master)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points                9.50
Engine:             Fusion                        10                       1.00
    Cruise MP:  0
    Flank MP:   0
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 264                 16.50

                                                      Armor     
                                                      Factor     
                                               Front     54       
                                          Left/Right   54/54       
                                              Turret     48 
                                                Rear     54       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        FR        -         1         0.00
Anti-Missile System                          LS        1         1         0.50
(R) Anti-Missile System                      RR        1         1         0.50
Anti-Missile System                          RS        1         1         0.50
Arrow IV Missile                             T         10        1        15.00
4 Machine Guns                               T         0         4         2.00
Field Kitchen                                BD        0         1         3.00
Mobile HPG                                   BD        0         1        12.00
Infantry Bay (12.0 tons)                     BD        0         1        12.00
MASH (6.5 tons)                              BD        0         1         6.50
C3 Boosted Computer (Master)                 BD        0         1         6.00
@Anti-Missile System (36)                    BD        -         0         3.00
@Arrow IV (Cluster) (10)                     BD        -         0         2.00
@Arrow IV (Homing) (5)                       BD        -         0         1.00
@Arrow IV (Thunder) (5)                      BD        -         0         1.00
@MG (200)                                    BD        -         0         1.00

« Last Edit: 05 December 2016, 09:47:59 by Dragon Cat »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #7 on: 05 December 2016, 11:07:13 »
Nice!

I found a second version of the pic, with something different on the back. I also just ordered a pair of Micro-Machine toys of this vehicle from Amazon  ;D O0

Dragon Cat

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #8 on: 05 December 2016, 11:29:36 »
Didn't see the wheels I could try and lighten it a little to give you the wheels even if the tracks work
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Dragon Cat

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #9 on: 05 December 2016, 11:41:00 »
Okay wheel version still a front and back

Biggest loss is the machine guns on the trailer

Code: [Select]
Juggernaut Prototype

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Experimental Tech

Power Plant:  220 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    2  MML-7s w/ Artemis IV FCS
    2  ER Medium Lasers
    2  Machine Guns
    3  Anti-Missile Systems
    1  Hitch
    1  Angel ECM
    1  Communications Equipment (1.0 tons) (7.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             Fusion Engine                220                      15.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 240                 15.00

                                                      Armor     
                                                      Factor     
                                               Front     52       
                                          Left/Right   46/46       
                                              Turret     50       
                                                Rear     46       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          FR        1         1         0.50
Anti-Missile System                          LS        1         1         0.50
Hitch                                        RR        -         1         0.00
Anti-Missile System                          RS        1         1         0.50
2 MML-7s                                     T         8         2         9.00
    Artemis IV FCS                           T         -         0         2.00
2 Machine Guns                               T         0         2         1.00
2 ER Medium Lasers                           T         10        2         2.00
Angel ECM                                    BD        0         1         2.00
Communications Equipment (1.0 tons) (7.0 tons) BD      0         1         7.00
@Anti-Missile System (36)                    BD        -         0         3.00
@MML-7 (LRM Art-IV) (68)                     BD        -         0         4.00
@MML-7 (SRM Art-IV) (56)                     BD        -         0         4.00
@MG (200)                                    BD        -         0         1.00

Code: [Select]
Juggernaut HPG Wheels

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Experimental Tech

Power Plant:  Fusion
Cruise Speed: 0.0 km/h
Flanking Speed: 0.0 km/h
Armor:  Heavy Ferro-Fibrous
Armament:
    1  Arrow IV Missile
    1  Hitch
    3  Anti-Missile Systems
    1  Field Kitchen
    1  Mobile HPG
    1  Infantry Bay (12.0 tons)
    1  MASH (6.5 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             Fusion                        10                       1.00
    Cruise MP:  0
    Flank MP:   0
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         0.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Heavy Ferro-Fibrous          AV - 248                 12.50

                                                      Armor     
                                                      Factor     
                                               Front     50       
                                          Left/Right   49/49       
                                              Turret     50       
                                                Rear     50       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        FR        -         1         0.00
Anti-Missile System                          LS        1         1         0.50
(R) Anti-Missile System                      RR        1         1         0.50
Anti-Missile System                          RS        1         1         0.50
Arrow IV Missile                             T         10        1        15.00
Field Kitchen                                BD        0         1         3.00
Mobile HPG                                   BD        0         1        12.00
Infantry Bay (12.0 tons)                     BD        0         1        12.00
MASH (6.5 tons)                              BD        0         1         6.50
@Anti-Missile System (36)                    BD        -         0         3.00
@Arrow IV (Cluster) (10)                     BD        -         0         2.00
@Arrow IV (Homing) (5)                       BD        -         0         1.00
@Arrow IV (Thunder) (5)                      BD        -         0         1.00
« Last Edit: 05 December 2016, 11:43:18 by Dragon Cat »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

I am Belch II

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #10 on: 10 January 2017, 17:38:28 »
This is pretty awesome
Walking the fine line between sarcasm and being a smart-ass

DOC_Agren

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #11 on: 11 January 2017, 15:07:44 »
My 1st thought is the design needs AMS and maybe what it should carry is only defensive weapons.  It is going to need to depend on the command support unit to protect it. 

Laugh, but give it a attack option and someone will use it.

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Dragon Cat

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #13 on: 11 January 2017, 15:25:52 »
My 1st thought is the design needs AMS and maybe what it should carry is only defensive weapons.  It is going to need to depend on the command support unit to protect it. 

Laugh, but give it a attack option and someone will use it.

Both halves of it have three AMS each?  How many do you want lol

Actually when I built it I wanted to put machine guns on the back as well but other things got in the way.  It does carry infantry though which is another infantry defence
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #14 on: 11 January 2017, 17:38:29 »
My 1st thought is the design needs AMS and maybe what it should carry is only defensive weapons.  It is going to need to depend on the command support unit to protect it. 

Laugh, but give it a attack option and someone will use it.


Soooooooooooooooo TRUE, and exactly what I'd hoped to AVOID with this vehicle design! O0


I'm NOT looking for something that can be effective in a fight, or drag along something that'll  be effective in a fight and make it an even more tempting target. THAT completely defeats the purpose of a mobile command & control HQ.

If I wanted that, I'd have gone with a tank instead of a command vehicle...

What I really need to do is fine tune this into an effective mobile regimental command & control HQ vehicle that is designed to stay OUT of the fight while efficiently coordinating those who ARE in the fight. Armament should be defensive only in nature, and more than likely designed to aid against stray missile shots or against scouts / BA units that might stumble across it.

Anything bigger and you can bet they'd have moved this baby long before the enemy arrives rather than trying to fight them.

And honestly, because the miniature has wheels and looks damn cool with them, I want it to have wheels!  ;D

Rules Optimizer's who disagree will just have to design their OWN versions  ;)
« Last Edit: 11 January 2017, 17:48:06 by Black_Knyght »

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #15 on: 11 January 2017, 18:29:03 »
Defensive weapons are fine and all, but without some way to escape or win, you might as well just hand your command officers over to the enemy. With a 3-5 speed, you are going to be fighting anything that wants to fight you. You have the following options:
 A-Losing your command vehicle
 B-Delaying them
 C-Killing them
 D-Running away (not with a 3-5 speed)

Dragon Cat's version seems like it is very well suited to B. With various ammo types the MMLs and Arrow IVs can do a lot of direct and indirect battlefield control. From smoke, to FASCAM/Thunder, to Inferno. It can also do a great deal to support the unit's it is commanding. It just so happens that with a different ammo layout, that same setup can also produce nice amounts of damage as well.

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #16 on: 11 January 2017, 20:01:48 »
I agree with you completely, which is why I'm not terribly happy with what I have here so far. It's still just not... there... yet. ;)

worktroll

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #17 on: 11 January 2017, 21:18:53 »
How about making it a different sort of command vehicle?

One of the problems is stuffing enough stuff in an assault-scaled vehicle that's not externally dripping with guns. So let's go down a different path:

Code: [Select]
Juggernaut JGN-1A

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 15,988,000 C-Bills
Battle Value: 949

Power Plant:  300 Fusion XL Engine
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Hardened
Armament:
    1  Rotary AC/2
    2  C3 Computer (Master)s
    1  Angel ECM
    1  Laser Anti-Missile System
    1 Unknown CASE
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             XL Fusion Engine             300                      14.50
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Hardened                     AV - 164                 20.50

                                                      Armor     
                                                      Factor     
                                               Front     41       
                                          Left/Right   32/32       
                                              Turret     33       
                                                Rear     26       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 C3 Computer (Master)s                      FR        0         2        10.00
Angel ECM                                    FR        0         1         2.00
Laser Anti-Missile System                    FR        7         1         1.50
Rotary AC/2                                  T         1         1         8.00
CASE                                         BD        -         1         0.50
@Rotary AC/2 (90)                            BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     11    Points: 9
4w         1       1       1       0      4     0   Structure:  4
Special Abilities: C3M, TAG, AECM, AMS, CASE, MHQ10, TUR(1/1/1)


Dual C3 Masters mean it's the lynchpin of a whole company of vehicles. C3 is expensive in BV terms, but not as costly under AS, and can provide some really cool benefits. Back it in its "command platoon" with fire support vees like the Schiltron, then add a platoon of MBTs - I'm sure the Metzger could squeeze and a platoon of solid hovers with C3, and you've got something to frighten people who haven't invested heavily in ECM ;)

I went with laser AMS  and RAC-2 to keep with the look. The RAC-2 I think works well here - it's a long-ranged SRM-6, and an effective light vee killer. If it were me, I'd kitbash on a pair of sponson turrets, each with twin SPL, for repelling boarders.

Oh, and if the armour numbers look underwhelming, remember - hardened. Tough cookie. And, I believe, in keeping with the mini.
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Dragon Cat

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #18 on: 11 January 2017, 21:31:21 »
I like it I thought hardened dropped the Flank speed or is that only Mech running?
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #19 on: 11 January 2017, 21:47:31 »
On the other hand, seeing as this is the non-combat vehicle board, you could build it using support vehicle rules, rather than combat vehicle rules. This would allow you to build a 80 ton Wheeled Vehicle that isn't constrained by engine rating. You could easily have it going 8-12 with 30+ tons of equipment depending on how hightech you made the chassis and engine.

The use Dragon Cat's trailer idea to fill in any role you need. You could have a C3 trailer, and infantry firebase trailer, a mech repair station trailer, an artillery trailer, a drone control trailer, etc.

Depending on how much weight you wanted to spend on it, you could even toss an off-road mod on the chassis, helping to make up for it being wheeled instead of tracked.

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #20 on: 12 January 2017, 00:53:20 »
On the other hand, seeing as this is the non-combat vehicle board, you could build it using support vehicle rules, rather than combat vehicle rules. This would allow you to build a 80 ton Wheeled Vehicle that isn't constrained by engine rating. You could easily have it going 8-12 with 30+ tons of equipment depending on how hightech you made the chassis and engine.


Whaaaaawhat !!! :o


THAT is pretty much EXACTLY what I'm hoping to accomplish with this vehicle! It has always been intended as a non-combat command & control mobile HQ vehicle.

Definitely a support vehicle...

The idea is that, while expensive and fragile, it would be able to coordinate battles on a regimental scale and connect ground-forces with aerospace assets as well. It might have a few defensive weapons, but would primarily rely on mobility, speed, and the time tested "getting the hell out of harm's way" maneuver.


That said, I did manage to work up a couple of images of it with opened/closed defensive rocket launcher bays. Maybe as a kind of last ditch fire and run weaponry.

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #21 on: 12 January 2017, 01:12:05 »
Among the ideas I considered for this were maybe adding off-road, semi-amphibious (?), sealed environment, mine/sensor dispensers, 10+ tons of Comm gear, Bloodhound/Angel electronics, mobile command, and possibly some kind of drone command/control. Add in a supercharger for quick getaways and AMS for point-defense, and now maybe even rockets for a last-ditch defensive weapon. A trailer hitch would be useful too, but I had planned for this to be a super-colossal command Winnebago more than a command Semi with a trailer.

Too many bad things can happen to a trailer in rough terrain at high speeds. ;)

But above all else AVOID direct combat at all costs!

This was to be a MOBILE command & control battlefield coordination HQ. BIG, heavy, but packing all the electronics and gear any commander could want or dream of...
   ;)

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #22 on: 12 January 2017, 01:17:27 »
I tend to use fractional accounting, rounding to the nearest kilogram. So with that in mind:

For an 80 ton Wheeled Support Vehicle:

Tech Rating F Wheeled Chassis, with Armored Mod: 11.88 tons
Adding Off-Road mod to that brings it to 17.82 tons

Tech Rating F Fusion Engine, going 8-12: 20.4 tons
Fusion Engines require no fuel.

164 points of standard armor (max number of points this vehicle can have): 10.25 tons


After that, you have the remaining tonnage, and you have 13 slots for equipment. Items use a number of slots equal to a Mech's critical requirements for the same item, rather than combat vehicle 1-slot-per-item arrangements. That is where you might run into problems. The only exception to that (that I recall) is comm equipment that on a support vehicle only takes 1 slot. Also remember that support vehicles get 0 free heat sinks regardless of engine type.

I'll let you build it from there. You can round the numbers as you see fit (I don't remember how each is supposed to round).

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #23 on: 12 January 2017, 02:10:18 »
Thanx!

NOT 100% sure about the math of this, but here's what I worked up based on what I think you suggested:

Code: [Select]
Command & Control Mobile HQ
IS Advanced Support Vehicle
80 tons 
BV: 875
Cost: 10,620,680 C-bills (?)
                                                    Tons
Movement: 8/12(16) (Wheeled)
Engine: Tech Rating F Fusion Engine                 20.5

Internal: 40                                        8.0
Armor: 160                                          10.0
                     Internal    Armor
--------------------------------------
Front                       8       45
Right                       8       40
Left                        8       40
Rear                        8       20
Turret                      8       15

Weapon                         Loc  Heat
----------------------------------------
AMS                             TU     1             0.5
Rocket Launcher 10              FR     3             0.5
Rocket Launcher 10              FR     3             0.5
Rocket Launcher 10              FR     3             0.5
Rocket Launcher 10              FR     3             0.5
Rocket Launcher 10              FR     3             0.5
Rocket Launcher 10              FR     3             0.5

Ammo                           Loc Shots
----------------------------------------
AMS Ammo                        BD    12             1.0
RL 10 Ammo                     None    1
RL 10 Ammo                     None    1
RL 10 Ammo                     None    1
RL 10 Ammo                     None    1
RL 10 Ammo                     None    1
RL 10 Ammo                     None    1
RL 10 Ammo                     None    1
RL 10 Ammo                     None    1

Equipment                         Loc
-------------------------------------
Angel ECM Suite                    BD                 2.0
Armored Motive System              BD                12.0
Bloodhound Active Probe            BD                 2.0
Communications Equipment (14 ton)  BD                14.0
Limited Amphibious                 BD                 3.5
Off-Road                           BD                 0.0
Remote Sensor Dispenser            BD                 0.5
Supercharger                       BD                 2.0
Trailer Hitch                      BD                 0.0
Vehicular Mine Dispenser           BD                 0.5

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #24 on: 12 January 2017, 02:30:29 »
Rounded up, the internals would be 18 tons, not 8.

Limited amphibious is combat vehicle only. Support vehicles take another chassis modifier to get amphibious, it would being the total weight of the structure (internals?) to 31.185 tons.

Support vehicles get most modifications like that as a modifier to the weight of the structure. Environmental sealing is like that as well.

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #25 on: 12 January 2017, 02:35:00 »
Ah well, it was a rough guess based on incomplete information on my part. But it gives the basic idea I want if not an accurate one.

Wrangler

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #26 on: 12 January 2017, 07:08:37 »
I always pictured something this pricy to be attached to one those Superheavy Combat Vehicles in form a trailer, which would bring down the expense while you still armor/arm it with a attached vehicle keeping the costs separate and enhancing it's defenses with a permanent attached Guard Dog.
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bluedragon7

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #27 on: 12 January 2017, 07:42:23 »
As support vehicle you could go over 80 tons as well ^-^

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #28 on: 12 January 2017, 09:55:45 »
Yesterday I was feeling pretty braindead, I'll see about posting an actual design for you later today.

Cryhavok101

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #29 on: 12 January 2017, 20:23:21 »
Code: [Select]
Command & Control Mobile HQ
IS Support Vehicle
80 tons
                                                    Tons
Movement: 8/12(16) (Wheeled)
Engine: Tech Rating F Fusion Engine                 20.5
Chassis: Tech Rating F, Armored, Off-Road, Amphib.  31.5

Internal: 40                                       
Armor: 160                                          10.0
                     Internal    Armor
--------------------------------------
Front                       8       45
Right                       8       40
Left                        8       40
Rear                        8       20
Turret                      8       15               0.5

Weapon                         Loc  Heat
----------------------------------------
AMS                             TU     1             0.5

Ammo                           Loc Shots
----------------------------------------
AMS Ammo                        BD    12             1.0

Equipment                         Loc
-------------------------------------
Command Console                    BD                3.0
Communications Equipment (*7 ton)  BD                7.0
Remote Sensor Dispenser            BD                0.5
Supercharger                       BD                2.0
Trailer Hitch                      BD                0.0
Vehicular Mine Dispenser           BD                0.5
Infantry Compartment               BD                3.0

Space Remaining: 4

Alternate:
1-Trade Infantry Compartment for 3 MML-3 (OS) in Turret (allows for different types of ammo, like smoke and inferno, for defensive purposes)
2-Trade Infantry Compartment for Guardian ECM and Beagle Active Probe (ECM often used in ECCM mode to ensure comm gear functionality)
3-Trade Infantry Compartment for 1 TAG and Angel ECM (ECM often used in ECCM mode to ensure comm gear functionality)(TAG often keeps things 16+ hexes away)
4-Trade Infantry Compartment, Command Console, Super Charger, AMS w/ammo, and Mine Dispenser for 1 First Class Quarters so your commander can watch the Solaris 7 Matches in style, out in the Field.

*I only put 7 tons on, because 99% of the time, you don't need more than that, and this design really needs the extra weight elsewhere.

Black_Knyght

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Re: Design Review Board - Juggernaut A5 Mobile Command Center Vehicle
« Reply #30 on: 18 January 2017, 03:43:21 »
Now THAT I like !!!

A lot !!!

Here are some better pix of the Micro-Machine toy, to give you a better idea of what I'm working with: