BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Art => Topic started by: Teslacoil on 29 November 2017, 13:24:49
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Oh. Hello. I didn't see you there. Anyways, here is what you came to see:
(https://i.imgur.com/MamdVuf.jpg)
I made it myself. With my own, two hands. [/mad scientist]
Maybe a few tweaks here and there and I'm ready to make a final, full sized render. Or I'll just changed everything again for the 11th time. Yes, you're looking at the 10th iteration... I started this image sometime last winter. #P
If you have any great ideas, now is a time to give them so I can maybe put them in. [blank]
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Dayum times over 9000! That looks amazing as usual! (even though it's unfinished) [drool]
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Tagged.
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Go go godzilla
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It has a strangely Terran Trade Authority look.
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[drool]
Go go godzilla
O0
https://www.youtube.com/watch?v=vE-JwmDrTNI
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That's just pure awesome. 8) O0
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Sort of gives the annihilator a kind of pre-historic iant centipede/crustacean-look....interesting...and great work, but I prefer the original.
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Sort of gives the annihilator a kind of pre-historic iant centipede/crustacean-look....interesting
Come to think of it, the head/neck part kinda reminds me of the Legendary Pokemon Giratina (Altered Forme) which is based on a giant centipede that devours baby dragons named Seta from the Japanese fairytale "My Lord Bag Of Rice" :P (yeah yeah, I know, it gets tiring when I talk about Pokemon, but I can't help it)
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You'd probable want a Pikachu Illustrator card for Christmas too.
TT
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English: ACZilla O0
German: AKZilla O0
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This is brilliant!! Outstanding work... :o
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Don't think I forgot. :)
I reworked the lighting to something more realistic. As much as I like the fake look of the previous version, I think I'm going with this style. This test render doesn't have any motion blur on it (or depth of field for that matter) because I didn't feel like waiting that long. The render time is already long enough even at these settings. (7 hours in case you're wondering.)
(https://i.imgur.com/tuYzLr5.jpg)
The scene is somewhere around 24million polygons + idk how many more from the particle effects.
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O0
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I'm going to say "awesome!" but that still doesn't seem sufficient. Truly great work there! 8) 8)
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Sweet Raptor Jesus! This is AMAZING! Hello new desktop!