Author Topic: Rusty RUST-01P  (Read 287 times)

Izzy193

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Rusty RUST-01P
« on: 01 November 2023, 06:30:28 »
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Rusty RUST-01P

Mass: 60 tons
Chassis: Rustbucket Mark I
Power Plant: GM Classic
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Unknown
     Jump Capacity: 0 meters
Armor: Homemade Indyplate
Armament:
     2 Light PPC
     2 Small Laser
     1 MML 3
Manufacturer: Silver Rustworks
     Primary Factory: Unknown
Communication System: Swift Quicksilver-01
Targeting & Tracking System: Swift Multi-Quick 02
Introduction Year: 3085
Tech Rating/Availability: E/X-X-X-X
Cost: 5,104,000 C-bills

Overview
Born from a less capable facility, and used mainly by the indy stable known as Silver Rustbuckets. This 60 ton mech made a name for itself on the special circuit for heavy battlemechs. Where it faced off against similar primitive mechs. This is Silver Rustworks, Rust.

Capabilities
The main sacrifices due to using primitve battlemech technology, was that of installing a simple 15.5 tons of primitive armor. Alongside it's 290 primitive fusion engine, giving it a sucession wars era top speed. Intially at first glance make it a sub-par mech.

But where the rest of that tonnage went was in the realms of heat efficiency and firepower. Carrying two Parti-Kill Light PPCs in tandem with a home made Multi-Missile Launcher of three tubes, giving it long and medium ranged firepower that was decent for the range brackets. However, backing these up are a pair of Home made Small Lasers. covering all ranges but at the cost of average damage output.

Type: Rusty
Technology Base: Inner Sphere (Advanced)
Tonnage: 60
Battle Value: 1,038

Equipment                                          Mass
Internal Structure                                    6
Engine                        290 Fusion           17.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     12                      2
Gyro                                                  3
Primitive Cockpit                                     5
Armor Factor (Primitive)      166                  15.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        25   
     Center Torso (rear)               8     
     R/L Torso               14        19   
     R/L Torso (rear)                  5     
     R/L Arm                 10        16   
     R/L Leg                 14        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
CASE                     RT        1        -       0.5   
MML 3                    RT        2        2       1.5   
MML 3 SRM Ammo (33)      RT        1        -       1.0   
MML 3 LRM Ammo (40)      RT        1        -       1.0   
Small Laser              LA        1        1       0.5   
Light PPC                LA        2        5       3.0   
Heat Sink                HD        1        -       1.0   
Small Laser              RA        1        1       0.5   
Light PPC                RA        2        5       3.0