Author Topic: Campaign Rules: Against the Bot Thread #4  (Read 222449 times)

pheonixstorm

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #480 on: 17 March 2016, 23:51:37 »
Different set of rules. In Total Warfare you can't unload cargo during gameplay I believe

Random

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #481 on: 18 March 2016, 03:36:12 »
Only Scout and Fight can reinforce.

Yeah, sometimes I forget that I house rule some things.
Basically, I allow my defense lances a chance to reinforce in combats where I'm the defender. 

   

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #482 on: 18 March 2016, 08:23:34 »
You can edit the units you want in MML. Remove the Cargo Equipment and use the space for Troop Storage.

arlith

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #483 on: 18 March 2016, 10:07:31 »
Is there anyway to, like in Alpha Strike, treat cargo space as room for infantry in Megamek? I have all these awesome things I use as infantry transports in my Alpha Strike games, but they cannot be used in Megamek. I am just wondering if there is a setting I am missing or if its something that is not possible at the moment.

Are there rules in TW/TO for this?  I'm not aware of any such rules.  As it is now, I think the only way units can transport units is via "troop space."
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Bongfu

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #484 on: 18 March 2016, 13:43:20 »
You can edit the units you want in MML. Remove the Cargo Equipment and use the space for Troop Storage.

That is a great idea! :P However, I cannot seem to find "Troop Storage" listed anywhere in the lab.

Are there rules in TW/TO for this?  I'm not aware of any such rules.  As it is now, I think the only way units can transport units is via "troop space."

I remember now that was a house-rule of ours from back in the day. It being in the errata for AS made me think it was now in TW as well.
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scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #485 on: 18 March 2016, 14:31:31 »
Cause it is on the first page LHS middle.

Mukaikubo

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #486 on: 20 March 2016, 09:44:04 »
Woof. Well, thanks to my work, that was a good few months vacation from any ATB or MHQ fun. Anyone either put in more of the ATB rules to MHQ yet? Failing that, is there a newer version of MHQ that's actually stable to run a good-sized ATB campaign without crippling crashbugs?  :)) I barely code, but even I can see what a nightmare getting all that stuff to play together in a release is.

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #487 on: 20 March 2016, 09:56:44 »
3.25 is running pretty fine right now. Just remember to turn on Allow Illegal Units.

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #488 on: 28 March 2016, 09:30:56 »
Had a new idea for toughness; add a line in their log when they start out "Toughness +0: 0/3" and every time they come back injured and after recovery they will get 1xp towards the next level of toughness.  Going off the "what doesn't kill you makes you stronger" idea.  So, when they get 3/3xp they will now have +1 in Toughness and for +2 they will need 9xp, +3 18xp, etc.  At least that way its a lot harder/slower to level in toughness and not everybody will have it.  Edge I'm still using the 1xp for every month of active service on a 2D6 of 12 or higher will also net an edge point.  Anyone have another idea for determining toughness and edge?  Other than the AtB 10xp for an edge point.

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #489 on: 28 March 2016, 09:48:38 »
Had a new idea for toughness; add a line in their log when they start out "Toughness +0: 0/3" and every time they come back injured and after recovery they will get 1xp towards the next level of toughness.  Going off the "what doesn't kill you makes you stronger" idea.  So, when they get 3/3xp they will now have +1 in Toughness and for +2 they will need 9xp, +3 18xp, etc.  At least that way its a lot harder/slower to level in toughness and not everybody will have it.  Edge I'm still using the 1xp for every month of active service on a 2D6 of 12 or higher will also net an edge point.  Anyone have another idea for determining toughness and edge?  Other than the AtB 10xp for an edge point.

Not sure I like this idea. People who suffer repeated injuries tend to be weaker not stronger.

As for Toughness I'd handle it just like AtB handles Edge. Maybe lower the XP requirement to 5/10/15, since it only really applies to KO rolls.

However, I may be getting ahead of myself. Could one of the Devs look over the Code and tell us what effect Toughness has right now? What rules is it using? aTow? MW 2nd?

Akjosch

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #490 on: 28 March 2016, 10:14:07 »
However, I may be getting ahead of myself. Could one of the Devs look over the Code and tell us what effect Toughness has right now? What rules is it using? aTow? MW 2nd?

Unless I'm mistaken, about the same effect as the biography - at least as far as MekHQ is concerned.

In MegaMek, it modifies the target number for staying conscious when taking a hit.
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scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #491 on: 28 March 2016, 10:33:11 »
Unless I'm mistaken, about the same effect as the biography - at least as far as MekHQ is concerned.

In MegaMek, it modifies the target number for staying conscious when taking a hit.

By what? MW 2nd Edition Rules = best 2 of 3d6. aToW rules = almost certainly not used. Some special unofficial Rules?

Akjosch

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #492 on: 28 March 2016, 14:36:58 »
By what? MW 2nd Edition Rules = best 2 of 3d6. aToW rules = almost certainly not used. Some special unofficial Rules?

Roughly as per the AToW BOD attribute: Toughness shifts the target to roll to stay conscious by one point down per point of Toughness (... or one point up per point of negative Toughness).
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scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #493 on: 28 March 2016, 14:41:06 »
Roughly as per the AToW BOD attribute: Toughness shifts the target to roll to stay conscious by one point down per point of Toughness (... or one point up per point of negative Toughness).

OK so unofficial stuff then.

PurpleDragon

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #494 on: 28 March 2016, 20:57:03 »
I can use toughness as is.  My only problem is that no character is ever generated with either toughness or edge. 
give a man a fire, keep him warm for a night. 
Set him on fire, keep him warm for the rest of his life!

The secret to winning the land/air battle is that you must always remain rigidly flexible.

I like tabletop more anyway, computer games are for nerds!  -  Knallogfall

pheonixstorm

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #495 on: 28 March 2016, 21:19:54 »
And you never will if it isn't a skill or SPA. Would probably be fairly easy to add but I think both of those should remain out of the equation for now.

Akjosch

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #496 on: 29 March 2016, 00:40:36 »
I can use toughness as is.  My only problem is that no character is ever generated with either toughness or edge.

I'm pretty sure you can at least get characters generated with Pain Resistance, which functions almost exactly the same as Toughness 1 (it modifies the roll by one to a maximum of 12 and not the target number, but that only matters when your target number is 13 ...).
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Battleclad

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #497 on: 29 March 2016, 07:14:23 »
Out of interest has anyone ever tried to create a preferred weight distribution table for the Clans?

pheonixstorm

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #498 on: 05 April 2016, 10:57:17 »
The spreadsheet is going to need an update for new SPAs some time soon.

Heretic

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #499 on: 11 April 2016, 21:08:07 »
Anyone have the current ruleset? The link in the thread OP gives me a 404.

Towtow59

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #500 on: 11 April 2016, 21:54:26 »
The first post on page 2 has a working download link.

Akjosch

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #501 on: 13 April 2016, 11:22:28 »
So, let me see if I get the company creation rules right:

You start off with 88 people.

1 CO (rank: OF-2, Captain?), -1 Gunnery, -1 Piloting, 2 skill points randomly between Leadership, Tactics and Strategy (those that don't have a skill point are skill level 0, not "missing", right?), set the "Commander" flag

3 officers (rank: OF-1, Lieutenant?), -1 Gunnery or -1 Piloting, whichever is higher, 1 skill point randomly between Leadership, Tactics and Strategy. Since we're talking three lances here, I set up two as Lieutenants SG in charge of one lance each (Bravo and Charlie) and the third as Lieutenant LG in the commandant's (Alpha) lance.

9 enlisted MechWarriors (rank: OR-6, Sergeant?)

10 'Mech technicians (rank?). I set up the head technician as OR-8, Master Sergeant, two as OR-4, Corporal, and the remainder as OR-2, Private. The OR-8 and the two OR-4 are in charge of one "support" infantry platoon each.

1 doctor and 1 admin (random type: command, transport, logistics or HR). Right now they are all OR-2, but I have the feeling the medical corps should have higher ranks ... possibly officer ranks even, I typically see them as OF-2 level, but then MekHQ puts them in charge of the "support personnel" infantry platoon instead of the OR-8/OR-4 technician. I'll probably need to reconfigure it so that the medical staff has its own five-person squad ...

60 astechs (rank?), 4 paramedics (rank?), possibly all OR-1, Recruit.

All grouped in 3 'Mech lances and 3 (support) infantry platoons (and possibly a medical "infantry" squad).

So - is that about what such a company looks like as-written? How are you interpreting the current AtB rules?
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scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #502 on: 13 April 2016, 11:50:18 »
When you say OR-NN do you mean E-NN? Enlisted?

Zellbringen

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #503 on: 13 April 2016, 12:08:37 »
So, let me see if I get the company creation rules right:

You start off with 88 people.

1 CO (rank: OF-2, Captain?), -1 Gunnery, -1 Piloting, 2 skill points randomly between Leadership, Tactics and Strategy (those that don't have a skill point are skill level 0, not "missing", right?), set the "Commander" flag

3 officers (rank: OF-1, Lieutenant?), -1 Gunnery or -1 Piloting, whichever is higher, 1 skill point randomly between Leadership, Tactics and Strategy. Since we're talking three lances here, I set up two as Lieutenants SG in charge of one lance each (Bravo and Charlie) and the third as Lieutenant LG in the commandant's (Alpha) lance.

9 enlisted MechWarriors (rank: OR-6, Sergeant?)

So - is that about what such a company looks like as-written? How are you interpreting the current AtB rules?

Its 12 MechWarriors total.  1 Commander, 3 officers and 8 Enlisted.  That's how I read it.  Ranks are up to you personally.  But I use custom ranks with a Captain, 3 Lieutenants and 8 MechWarriors.

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #504 on: 13 April 2016, 12:14:21 »
The 60 AsTechs and Medics don't actually count towards the total number of bodies in AtB. Otherwise... yeah that is an AtB 2.31 version Start.

But this is the important part... almost no one uses the Standard start.

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #505 on: 13 April 2016, 12:25:18 »
The 60 AsTechs and Medics don't actually count towards the total number of bodies in AtB. Otherwise... yeah that is an AtB 2.31 version Start.

But this is the important part... almost no one uses the Standard start.

Like this guy :D. 

Akjosch

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #506 on: 13 April 2016, 12:50:09 »
The "OR-N" ranks are NATO "other ranks" designations, since most people should be familiar with those as opposed to the US-specific E/W/O trio.

And yeah, it should be 8 enlisted MechWarriors, not 9.

But this is the important part... almost no one uses the Standard start.

I need to start somewhere if I want to understand how those rules work and where MekHQ is lacking. And best to start with the beginning ...
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scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #507 on: 13 April 2016, 13:29:03 »
Sorry, just figured out you are in Germany. And, my bad, remembered that OR-NN thing a bit to late and didn't have time to repost.

Forgive me Neoancient...
There are a hell of a lot of bugs and features already ticketed in Git and SF.

This one for instance has been out there for about a year and a half...
https://github.com/MegaMek/mekhq/issues/45

Most of the XP related fields seem limited to 100 or less...
https://sourceforge.net/p/mekhq/feature-requests/354/

This one is coming up on a year and a half as well...
https://sourceforge.net/p/mekhq/feature-requests/119/

Speaking from experience... the Standard Start section of AtB is rarely used. Quality of Life and bug fixes for AtB are well over due. Heck just getting the code up to AtB 2.31 would be neat.

Akjosch

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #508 on: 13 April 2016, 13:43:30 »
Most of the XP related fields seem limited to 100 or less...
https://sourceforge.net/p/mekhq/feature-requests/354/

That one's ... actually fixed in v0.3.26 (and I marked it as such). I just didn't realise there was a Feature Request for it as well.
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BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #509 on: 13 April 2016, 13:46:11 »
I think its pretty good currently, its customizable and flexible which is good.  Those company creation rules are not rigidly enforced on the player which I think is a good thing since everyone will have a different idea about how a unit will be made up and whos in charge of who.  Especially compared to players from a US military background to Canadian, German, etc will all have different ideas based on what they are used to.  The "save presets" for the campaign options doesn't save your custom ranks but, its easy enough just to make and save a template campaign file.  Would be nice though if (and I'm not the only one) you could start out at lance level and have AtB adapt its forces to your # and skill level.  Which is what all my crap is about in my excel file to try to make AtB more flexible and adaptive allowing you to have a lance, or company, or however big you want.

 

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