While the HBS pilots get skills in four categories and our TW pilots just have two . . . TW mechwarriors CAN get SPAs. Unless I missed it, I have not seen this as a discussion.
So what SPA would you use to reflect these abilities? Or what SPA would grant some similar advantage?
Multi-Target
ACTION: Fire weapons at up to three separate targets within this 'Mech's current firing arc.
This is easy IMO, the SPA Multi-Tasker
Breaching Shot
PASSIVE: Attacks with a single weapon ignore COVER and GUARDED on the target.
I think you have 3 choices here- Marksmen, Human TRO, or Sharpshooter
Bulwark
PASSIVE: Gain 20% additional damage reduction while in COVER or GUARDED.
?
Coolant Vent
ACTION: Remove 50 extra heat this round. For the next three rounds gain an extra 8 heat per round. 4 round cooldown.
All I can see is Hot Dog
Sure Footing
PASSIVE: This unit generates an extra EVASIVE charge from movement actions (can exceed its maximum). If the movement was not a sprint, jump, or charge to melee, this unit also gains ENTRENCHED.
?
Ace Pilot
PASSIVE: This unit can move after shooting if it has not moved yet.
?
Sensor Lock
ACTION: Select a target within sensor range to reveal it until the end of the current round and remove two of its EVASIVE charges. The target also gains two SENSORS IMPAIRED effects.
?
Master Tactician
PASSIVE: 'Mechs piloted by this 'MechWarrior gain +1 Initiative, and remove one bar of stability damage when Reserving.
?