Author Topic: Magnum MAG-O (with fluff and art!)  (Read 1081 times)

lucho

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Magnum MAG-O (with fluff and art!)
« on: 07 April 2018, 12:47:55 »


Prime configuration

Magnum MAG-O

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/E-E-E-A
Production Year: 3096
Cost: 19,920,458 C-Bills
Battle Value: 1,049

Chassis: Crucis Type Vii-R Reinforced
Power Plant: Magna 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Aldis Heavy Ferro-Fibrous
Armament:
    24.0 tons of pod space.
Manufacturer: Kali Yama Weapons Industries Incorporated
    Primary Factory: Kalidasa
Communications System: Irian Orator-5K
Targeting and Tracking System: Irian 511

Overview:
Ever since Operation Revival the Inner Sphere has attempted to replicate the
omnimechs of the Invading clans. Starting with the Black Hawk, Avatar, and
Sunder and later followed by the Rakshasa the copies suffered from comparisons
to the clan originals. Inner Sphere technology simply could not equal the
performance of the original technology.

   As part of the ongoing reconstruction following the Blakist Jihad Kaliyama
made the decision to reenter the omnimech market. Leveraging the new
technologies that had matured over the last few decades the manufacturer made
another attempt at emulating the clan omnimechs. Choosing the Thor as the basis
Kaliyama created the Magnum heavy omnimech.


Capabilities:
  What gave the Thor its notoriety was the blend of speed and power; in some
ways the Thor gave birth to the heavy cavalry concept that flourished in the
wake of the original clan invasion. The Magnum captures the essence of the clan
omnimech. The MAG uses various technologies to produce a chassis that recreates
the blend of speed and striking power of the original, but without sacrificing
protection. Heavy Ferro-fibrous plating on top of a reinforced skeleton gives
the Magnum excellent staying power.

 As an omnimech the payload depends greatly on the specific mission guidelines.
While the Magnum has less pod space available than other omnimechs such as the
Avatar or Perseus it is still sufficient for the task at hand, and is in fact
greater than its clan counterpart. The Primary cofiguration emulates the
classic Warhammer, with PPCs and a secondary array of lasers and missiles. The
other common configurations run the gamut from skirmishing to siege missions.
It is notable that the base chassis lacks the integral jumpjets of the original
Thor; it was decided early on that enhanced mobility would be pod mounted on an
as-needed basis.


Battle History:
  Given its now four decade service record the Magnum ironically rarely stands
out. Despite its popularity among mechwarriors the omnimech exists in too few
numbers to stand out among the array of heavy mechs prowling the modern
battlefield. Nevertheless, the mech never fails to deliver sterling performance.

The successful blend of speed and power gave the Lyran regulars no end of
trouble during the fourth battle of Tamarind in 3142. The Lyran assault mechs
were initially favored by the open terrain. But as the Lyran forces attempted
to redeploy cavalry lances employing several Magnums of the Tamarind Regulars
initiated a series of hit and run strikes, bringing the Steiner forces to a
halt and leaving them vulnerable to the assault mechs of the Regulars.  In
those engagements the Magnums shrugged off the enemy fire while slashing
mercilessly at the slower assault mechs.


Deployment:
   The sophisticated chassis of the Magnum, as well as the extra complexities
of omnimech production has limited output ever since its beginning in 3096. As
a result the Magnum labours under a broad yet shallow distribution among the
reconstituted FWLM. Both the Oriente Hussars and Atrean Dragoons have the
largest concentrations of the MAG omnimech, while the Marik Militia has
recently begun to pressure Kaliyama to increase output. Outside of the reborn
Free Worlds League the mech is largely absent, as other realms tend to prefer
homegrown designs and mercenary commands generally lack the resources to
acquire and maintain frontline omnimechs.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                   107 points               14.00
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               XL                                                     2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 215                 12.00
    Armor Locations: 1 HD, 4 LT, 3 RT, 1 LA, 1 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       


The Prime emulates the venerable Warhammer. While the old school PPCs lack range on the modern battlefield the reduced heat burden compensates.
Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 21,532,271
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,799

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RA        10        3         7.00
ER Medium Laser                              RA        5         1         1.00
PPC                                          LA        10        3         7.00
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               RT        2         1         0.50
Streak SRM-6                                 RT        4         2         4.50
ER Small Laser                               LT        2         1         0.50
@Streak SRM-6 (15)                           RT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5          3       3       2       0      3     2   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


The Alpha combines Plasma Rifles and jumpjets to deadly effect.
Code: [Select]
================================================================================
Loadout Name: Alpha                                          Cost: 21,870,146
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 2,078

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Plasma Rifle                                 RA        10        2         6.00
Plasma Rifle                                 LA        10        2         6.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
Flamer                                       LT        3         1         1.00
@Plasma Rifle (20)                           RA        -         2         2.00
@Plasma Rifle (20)                           LA        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
5/3j       3       2       0       0      3     1   Structure:  6
Special Abilities: OMNI, ENE, HT1, SRCH, ES, SEAL, SOA


The Beta mounts an array that is effective at all ranges. The effectiveness of TAG and a supercharger shouldn't be overlooked.
Code: [Select]
================================================================================
Loadout Name: Beta                                           Cost: 28,967,858
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 2,052

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Enhanced LRM-20                              RA        6         9        12.00
4 ER Medium Lasers                           LA        20        4         4.00
Supercharger                                 RT        -         1         1.50
TAG                                          LT        0         1         1.00
Targeting Computer                           LT        -         1         1.00
@NLRM-20 (18)                                RT        -         3         3.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
6          3       4       2       0      3     0   Structure:  6
Special Abilities: OMNI, TAG, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


The Delta mounts the tried and true mix of Gauss Rifle and an array of lasers. Suitable for any occasion.
Code: [Select]
================================================================================
Loadout Name: Delta                                          Cost: 21,322,958
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,981

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         7        15.00
ER Large Laser                               LA        12        2         5.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
5          3       4       3       0      3     0   Structure:  6
Special Abilities: OMNI, SRCH, ES, SEAL, SOA


The Epsilon harkens back to the classic Thor. PPC and heavy autocannon for the win.
Code: [Select]
================================================================================
Loadout Name: Epsilon                                        Cost: 22,185,708
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 2,022

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE II Locations: 1 LA                                                1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC + PPC Capacitor                       RA        20        3         7.00
    ER PPC + PPC Capacitor                   RA        5*        1         1.00
Rotary AC/5                                  LA        1         6        10.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
@Rotary AC/5 (40)                            LA        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
5          3       3       1       0      3     1   Structure:  6
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA





Epsilon configuration,at the testing grounds

Comment away!  :)


« Last Edit: 07 April 2018, 12:57:26 by lucho »
If a vegetarian eats vegetables, what does a humanitarian eat?

Sabelkatten

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Re: Magnum MAG-O (with fluff and art!)
« Reply #1 on: 07 April 2018, 13:17:02 »
Interesting, but I question the usefulness of the reinforced structure when you've got XL gyro an engine...

Sure the structure makes crits slightly less likely, but there's twice as much of hit which means many more chances for crits to be scored.

I'd go with a LFE and standard gyro, either dropping the tonnage to keep the speed or just drop the speed to 4/6.

lucho

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Re: Magnum MAG-O (with fluff and art!)
« Reply #2 on: 07 April 2018, 14:18:30 »
The reinforced structure helps protect the XL gyro and engine.
If a vegetarian eats vegetables, what does a humanitarian eat?

Sabelkatten

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Re: Magnum MAG-O (with fluff and art!)
« Reply #3 on: 07 April 2018, 16:20:25 »
The reinforced structure helps protect the XL gyro and engine.
Sort of. As I pointed out, there's more structure to trash before the mech falls apart.

Reinforced IS drops the likelyhood of a crit by 33%. But you've got twice as much of it. Barring TACs you'll end up with almost 33% MORE critical hits to your systems before the structure is destroyed compared to a standard structure mech.

I think the basic idea has merit (fast, super-tough omni) but I think the XL components take away to much of the toughness to be worth it. :(

lucho

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Re: Magnum MAG-O (with fluff and art!)
« Reply #4 on: 11 April 2018, 23:43:32 »
Another variant  :)



Notable 'Mechs & MechWarriors: Captain Jacob Stern:

Piloting a Magnum omnimech for the Fourth Tamarind Regulars for nigh ten years,
Cpt. Stern has seen extensive action against Lyran and clan Wolf forces.
Initially a response to a reduced supply chain, Stern created his own pod
configuration using what was on hand at the time. The success of the "Bully,"
as he named it, spread the configuration through the rest of the Fourth
Regulars. The Magnum configuration has combined well with the unit's penchant
for high-mobilty, skirmish tactics.

Code: [Select]
================================================================================
Loadout Name: Bully                                          Cost: 22,098,583
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 2,022

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
4 ER Medium Lasers                           RA        20        4         4.00
ER Large Laser                               RA        12        2         5.00
Plasma Rifle                                 LA        10        2         6.00
Flamer                                       RT        3         1         1.00
Flamer                                       LT        3         1         1.00
@Plasma Rifle (20)                           LA        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
5/3j       2       2       1       0      3     2   Structure:  6
Special Abilities: OMNI, ENE, HT1, SRCH, ES, SEAL, SOA

If a vegetarian eats vegetables, what does a humanitarian eat?

 

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