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General BattleTech Discussion / Re: Best Armor for a dedicated scout mech?
« Last post by 17thRecon on Today at 18:32:12 »Very valid. In theory.
I think the issue is the # of points you get v/s the tonnage available.
It was very much a theory. I don’t have the mech design skills to try to experiment with it, which I’d love to do. I had an idea after reading up on Hardened Armor and reading the Vulcan (a personal favorite Mech) Mech of the week article to make one with Hardened Armor, plasma rifle, light ppc (because I like them), and some versions of the flamer and machine gun as a dedicated anti-vehicle/anti infantry mech with minimal anti mech ability. Seeing that most of the incoming damage would be lighter than typical Me h v Mech damage, the loss of speed seemed like a minimal disadvantage compared to being able to almost ignore smaller damage (infantry weapons, srms, etc) before it could kill the enemy. I kind of applied the same logic/theory to this question in a somewhat different manner. The idea would be that the light would still have enough speed to have a high TMM, so it’s creating misses on a lot of that potential damage and anything actually connecting would still have to then defeat the hardened armor aspect. Again, though, purely theoretical.
Also, very valid point regarding the armor per ton issue. That’s part of the equation that would have to be looked at very hard. How much speed, how much weapons and equipment and still be able to have a serviceable shell of armor to protect the light.