Hello,
I am here because I suck a lot at this kind of thing. I have a concept, but do not know if it is feasible. Probably yes, but I do not know where to start.
1. I am working on a system based on classical Greece and the peloponessian/persian wars. System has 4 planets and tries to mimic Peloponesse, Boetia (Athens + Thebes), the Aegean islands and mount olympus/oracle of delphi
2. It will be modelled as a deep peroiphery region with sporadic contact with the IS and periphery. They will have mechs, but they will be using old models AND building them in an artisan way, so no mass production. less than 2 regiment's worth of mechs in the whole warlike mess.
And here is my thing,
I need to design a galley. A trireme, actually. https://en.wikipedia.org/wiki/Triremethe idea will be to have them be monitors, with limited transport capacity (1 mech?) but have significant combat capacity. At least against other ships. Fights between triremes should be a thing in the system.
Being fairly incognissant in spacecraft in the BT universe besides the most absolutely common mech dropships, I have no idea where to start here :(
how I envision it:
- No need to be able to attach to a jumpship (can be a monitor?)
- A crew of around 20.
- Fairly fast.
- Able to make sharp turns.
- Low fuel, so it cannot operate far from a base for very long periods.
- Close range weaponry. Mostly forward weaponry.
- Carries a platoon of marines. Boarding actions are fairly frequent.
- Cargo capacity of around 1 mech or 2-3 light vehicles.
- Atmospheric entry capacity preferred but not absolutely required.
- Not very vulnerable to aerospace fighters, since this is a ship that needs to be the big fish in the Aegean pond.
- A major power in system would have around 20 (to represent the 200-ish galleys of Athens in the Peloponnese war).
Any help on ideas here? As said, I have no idea on aerospace combat in BT, so no idea where to start other than to take a Leopard and reduce everything to one third.
Thanks in advance :)
Cheers,
Xavi