Hello,
The pictures below document a mini Alpha Strike campaign played by my two sons. The fight for the Bloody Pass. A Lyran Regiment attempts to hold a mountain pass against a determined Jade Falcon assault.
It started as a single game with the older child winning. The younger boy wanted a rematch and won the second game. We then decided we had to have a tie breaker to determine to overall victor.
The mini campaign was cool because it used the same terrain for all three fights. In each case the situation played out as fresh reinforcements were fed over and over again into the meat grinder that was the Bloody Pass. In the end six Lances of Lyran mechs and an entire Trinary of Jade Falcons with air support for both sides fought for this small piece of terrain.
Game OneThe Jade Falcon Aerospace forces were aggressive early on. While dealing some damage they paid heavily for flying into such a concentrated fire zone. A heavy/Medium Falcon star work slowly to dismantle the two lances defending the villages at the end of the pass. The game was determined by the final duel. A Kit Fox pilot single handily defeated the last Lyran defender, a Warhammer! This pilot earned his entry into the next blood right trails.
Game Two When the report came in that the pass had fallen, the Lyran Battalion commander threw his own command lance to plug the whole. He also managed to pull a fast recon lance off the line to reinforce him along with a pair of aerospace fighters. The Kit Fox pilot reported the weight of reinforcements arriving and the Cluster commander decided to meet brutes with brutes. The Trinary commander won the bid with his own Star of mechs.
The Lyrans opened the game by punishing the Kit Fox in the Falcon Star. While not the same mech from the previous game, the rumors of a deadly “Ace” pilot ensured that this poor Falcon received the entire bombing arsenal of the Lyran air force. This eliminated a fast and deadly flanker from the game early on. The Falcon aero forces responded by clearing the Lyran fighters from the sky. The fast Sullas flew rings around the Lyran Stingrays.
Despite losing air control the elite command lance did a masterful job. The Lyran Thunderhawk, the man of the match, met the Clan Trinary commander in his Scylla head on. Repeated gauss rifle hits turned the Clan assault mech into a scrap pile. The Jade Falcon star was destroyed. The two lances had suffered heavy damage with many forced to withdraw, but only the commando had truly been destroyed. The Battalion commander called in a further two lances to once again to hold the vital pass while the battled lances fell back to repair and rearm.
Game ThreeThe Cluster commander was Falcon mad now and summoned the last of his original bid. The battle saw an extremely aggressive Timber Wolf head straight into the Lyran Heavy/Assault lance by himself, a true lone wolf. He destroyed two mechs before he was brought down. On the other flank the Lyran medium lance did a masterful job of focused fire and dodging really big barrages from the enemy mechs.
They ripped into the Falcon Star commander’s Warhammer IIC. The Lyran lance was slowly eliminated one mech at a time, but they punched way above their weight. The shooting results of the Falcon pilots reflected the fact that this was a reserve falcon star with some rather poor performance at relatively close ranges.
In the end it was two mechs vs two mechs, but both Falcons were crippled and the Lyrans were fresh. The Lyran commander could have let them leave and held the battlefield, but blood had to be paid. The Banshee and the Salamander hunted down the last Falcon mechs. While the Salamander fell to a barrage from a Warhawk, the Banshee eliminated the last Falcon mech. The pass remained in the hand of the Lyran Alliance.
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