Author Topic: a more rational Clan Tank...  (Read 1784 times)

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 10427
a more rational Clan Tank...
« on: 20 March 2016, 22:38:05 »
Code: [Select]
    BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Nirrti
Tech:          Clan / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          55 tons
Power Plant:   330 XXL Fusion
Cruise Speed:  64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type:    Ferro-Fibrous
Armament:     
  1 LB 10-X AC
  2 ER Medium Lasers
  2 Small Pulse Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Nirrti
Mass:          55 tons

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Standard               0      5.50
Engine:        330 XXL Fusion                2      8.50
Shielding & Transmission Equipment:          0      4.50
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     14 Single                    0      4.00
Cockpit & Controls:                          0      3.00
Crew: 4 Members                              0       .00
Turret Equipment:                            0      1.50
Armor Factor:  211 pts Ferro-Fibrous         1     11.00

                          Internal    Armor
                          Structure   Value
   Front:                     6         50
   Left / Right Sides:        6      42/42
   Rear:                      6         27
   Turret:                    6         50

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LB 10-X AC             Turret   0   30     2     13.00
2 ER Medium Lasers       Turret  10          2      2.00
2 Small Pulse Lasers     Turret   4          2      2.00
1 C.A.S.E. Equipment     Body                0       .00
--------------------------------------------------------
TOTALS:                          14          9     55.00
Items & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        39,057,675 C-Bills
Battle Value:      939
Cost per BV:       41,594.97
Weapon Value:      1,322 / 1,322 (Ratio = 1.41 / 1.41)
Damage Factors:    SRDmg = 25;  MRDmg = 14;  LRDmg = 3
BattleForce2:      MP: 6T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 3/3/1,  Overheat: 0
                   Class: GM;  Point Value: 9

Named for an obscure Phoenician goddess linked to agriculture and human sacrifice, the Nirrti is the result of analysis by Clan scientists of Inner Sphere tank designs post-dating the Star League after comparative trials demonstrated the spheroid machines (Namely the Manticore and Rommel/Patton series)' superior survivability in high intensity combat compared to extant Clan designs.

Clan Hell's Horses initially took the lead in development, choosing a highly mobile tracked chassis fitted with an expensive and experimental 'extra light' XL fusion powerplant, chosen due to the reduced vulnerability of such plants in vehicle chassis, and sheathed in excess-production Ferro-Fibrous armor plating.

Weapons fit is optimized for broad applications with a slight edge in engaging conventional forces.

Currently, the Nirrti is only a prototype.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

worktroll

  • Ombudsman
  • Colonel
  • *
  • Posts: 25570
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: a more rational Clan Tank...
« Reply #1 on: 20 March 2016, 22:43:37 »
Question: why no AMS?

Missile hits are one of the major sources of mobility kills; if you're going the quality route, why not add one in? Maybe drop the two ERMLs for an MPL, and can the extra heat sinks?

W.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 10427
Re: a more rational Clan Tank...
« Reply #2 on: 20 March 2016, 23:26:28 »
Question: why no AMS?

Missile hits are one of the major sources of mobility kills; if you're going the quality route, why not add one in? Maybe drop the two ERMLs for an MPL, and can the extra heat sinks?

W.

an excellent point...

Code: [Select]
BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Nirrti
Tech:          Clan / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          55 tons
Power Plant:   330 XXL Fusion
Cruise Speed:  64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type:    Ferro-Fibrous
Armament:     
  1 LB 10-X AC
  2 Small Pulse Lasers
  1 Anti-Missile System
  1 Adv. Tact. Msl. 3
  1 Active Probe
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Nirrti
Mass:          55 tons

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Standard               0      5.50
Engine:        330 XXL Fusion                2      8.50
Shielding & Transmission Equipment:          0      4.50
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      3.00
Crew: 4 Members                              0       .00
Turret Equipment:                            0      1.50
Armor Factor:  211 pts Ferro-Fibrous         1     11.00

                          Internal    Armor
                          Structure   Value
   Front:                     6         50
   Left / Right Sides:        6      42/42
   Rear:                      6         27
   Turret:                    6         50

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LB 10-X AC             Turret   0   30     2     13.00
2 Small Pulse Lasers     Turret   4          2      2.00
1 Anti-Missile System    Body     0   24     2      1.50
1 Adv. Tact. Msl. 3      Turret   0   40     2      3.50
1 Active Probe           Front    0          1      1.00
1 C.A.S.E. Equipment     Body                0       .00
--------------------------------------------------------
TOTALS:                           4         12     55.00
Items & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        39,575,375 C-Bills
Battle Value:      841
Cost per BV:       47,057.52
Weapon Value:      759 / 759 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 16;  MRDmg = 9;  LRDmg = 3
BattleForce2:      MP: 6T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: GM;  Point Value: 8
                   Specials: prb

Unlike my horrifically expensive take on assault tanks, this horrrifyingly expensive tracked tank can actually play offense.  Worktroll's recommendation of an AMS installation, plus the ground speed and weapons fit, improves survivability on the offensive while granting better terrain handling than other extant Clan designs.

The choice of armament gives fairly weak long-range capability, but the plating thickness is within the same realm as that of the Inner Sphere heavies in the tracked ranges, but falls short of assault class protection.  Turret mounting most of the weapons makes sense mainly in that when a vehicle loses a section, it's dead-dead in the game (and presumably the setting), so hull-mounted weapons with fixed arcs mean little in terms of operations.

LBX-good for almost everything that ails you-while there are tanks like the Oro that sport a class-20 of this type, the 10 class has a slight range advantage and more shots per tonne.  For anti-infantry protection, it's hard to beat small pulse lasers, and Clan pulse lasers are at least reasonable for shots beyond point blank (also, uses the 'free' heat sinks!), the choice of an ATM-3 with two tons of ammo grants the ability to fire at ranges beyond the main gun, or inflicting heavy damage at close ranges with, or without, the main gun.   The active probe is, of course, pretty useful in double-blind or urban campaign scenarios, and pairs well with the tank's speed and terrain handling.

Of course, it shouldn't be arted to look like some mutation of skateboard art like the Ares.
« Last Edit: 20 March 2016, 23:37:37 by Cannonshop »
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

worktroll

  • Ombudsman
  • Colonel
  • *
  • Posts: 25570
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: a more rational Clan Tank...
« Reply #3 on: 20 March 2016, 23:47:03 »
Of course, it shouldn't be arted to look like some mutation of skateboard art like the Ares.

Just leaving this here ...



I confess I'd probably go with a notional Enyo upgrade- drop the SSRMs, wedge an ATM-6 & two tons of ammo into the turret with an AMS, and use the remainder for slightly more armour. The loss of cluster hits is semi-compensated for by the ATM, and the Clan LPL with it's inflated range is ... disturbingly good. But I haven't played out the stats.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Natasha Kerensky

  • Major
  • *
  • Posts: 3437
  • Queen of Spades, First Lady of Death, Black Widow
Re: a more rational Clan Tank...
« Reply #4 on: 21 March 2016, 13:48:39 »

Dunno if the costs of an XXL on a tank are rationale, but...

Instead of standard AMS, maybe go with one or two Laser AMS systems.  No ammo endurance or explosion issues and they generate 5 heat each, which can be exactly sinked by the fusion engine without adding tonnage.  Drop any medium lasers and use the savings for missiles (SRM, Streaks, ATMs) instead.

Could also explore ferro-lamellor armor, too.
"Ah, yes.  The belle dame sans merci.  The sweet young thing who will blast your nuts off.  The kitten with a whip.  That mystique?"
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."
"Variety is the spice of battle."
"I've fought in... what... a hundred battles, a thousand battles?  It could be a million as far as I know.  I've fought for anybody who offered a decent contract and a couple who didn't.  And the universe is not much different after all that.  I could go on fighting for another hundred years and it would still look the same."
"I'm in mourning for my life."
"Those who break faith with the Unity shall go down into darkness."

 

Register