Author Topic: 15ton IndustrialMech  (Read 1164 times)

kaliban

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15ton IndustrialMech
« on: 11 July 2019, 14:03:03 »
Ogre 15

Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 75 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Armor: Commercial
Armament: 6 Machine Gun
Cost: 884,884 C-bills
Tonnage: 15
Battle Value: 159

Equipment                                          Mass
Internal Structure            Industrial              3
Engine                        75 Fuel Cell          2.5
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sink                     1                       0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     48                      2

                          Internal   Armor   
                          Structure  Value   
     Head                    3         6     
     Center Torso            5         8     
     Center Torso (rear)               2     
     R/L Torso               4         5     
     R/L Torso (rear)                  2     
     R/L Arm                 2         4     
     R/L Leg                 3         5     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                                Location  Critical   Heat    Tonnage   
2 Machine Guns                             CT        2        0       1.0   
10 Industrial Triple Strength Myomers    RT/LT      10/2      -       0.0   
2 Machine Guns                             RT        2        0       1.0   
2 Industrial Triple Strength Myomers     RT/LT      10/2      -       0.0   
2 Machine Guns                             LT        2        0       1.0   
Half Machine Gun Ammo (100)                HD        1        -       0.5   
   
This a very small mech design, somewhat inspired in the AMP (Amplified Mobility Plataform) from the Avatar movie.

The armor is commercial grade for low cost and BV but mainly for the simple reason that BAR 5 restriction makes no difference for it.

It is armed with 6 MG to be used mainly against conventional infantry and vehicles at point-blank range.

The Industrial TSM is not really looking for physical attacks but to use larger handheld weapons (an optional rule from TacOps). It can carry a 3 ton pod with 6 RL/10 that build no heat when fire. In this way, it can fire 6 RL/10s together at a single target.

kaliban

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Re: 15ton IndustrialMech
« Reply #1 on: 11 July 2019, 14:06:30 »
Ogre 15

Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 75 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Armor: Commercial
Armament: 6 Machine Gun
Cost: 884,884 C-bills
Tonnage: 15
Battle Value: 159

Equipment                                          Mass
Internal Structure            Industrial              3
Engine                        75 Fuel Cell          2.5
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sink                     1                       0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     48                      2

                          Internal   Armor   
                          Structure  Value   
     Head                    3         6     
     Center Torso            5         8     
     Center Torso (rear)               2     
     R/L Torso               4         5     
     R/L Torso (rear)                  2     
     R/L Arm                 2         4     
     R/L Leg                 3         5     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                                Location  Critical   Heat    Tonnage   
2 Machine Guns                             CT        2        0       1.0   
2 Machine Guns                             RT        2        0       1.0   
2 Machine Guns                             LT        2        0       1.0   
Half Machine Gun Ammo (100)       HD        1        -       0.5   
12 Industrial Triple Strength Myomers    RT/LT      10/2      -       0.0   
   
This a very small mech design, somewhat inspired in the AMP (Amplified Mobility Plataform) from the Avatar movie.

The armor is commercial grade for low cost and BV but mainly for the simple reason that BAR 5 restriction makes no difference for it.

It is armed with 6 MG to be used mainly against conventional infantry and vehicles at point-blank range.

The Industrial TSM is not really looking for physical attacks but to use larger handheld weapons (an optional rule from TacOps). It can carry a 3 ton pod with 6 RL/10 that build no heat when fire. In this way, it can fire 6 RL/10s together at a single target.

I normally place the ammo in the Head to avoid nasty ammo explosions. Not really so important in this case - it is a very fragile 159BV mech, mainly used by Security forces and Militias


maxcarrion

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Re: 15ton IndustrialMech
« Reply #2 on: 12 July 2019, 04:23:19 »
I like it, a serious riot suppression platform (load with rubber bullets) a 3T hand held rifle has a number of options - RL10 might be the most likely but give it a LRM5 or an SRM4 and it opens up some new options - a sprayer rifle could water cannon those poor civilians  - a cheap engineering vehicle for laying/clearing minefields and other fortifications is very plausible as there's plenty of things a small mech with good strength can be put to.

kaliban

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Re: 15ton IndustrialMech
« Reply #3 on: 12 July 2019, 12:19:27 »
I like it, a serious riot suppression platform (load with rubber bullets) a 3T hand held rifle has a number of options - RL10 might be the most likely but give it a LRM5 or an SRM4 and it opens up some new options - a sprayer rifle could water cannon those poor civilians  - a cheap engineering vehicle for laying/clearing minefields and other fortifications is very plausible as there's plenty of things a small mech with good strength can be put to.

Thanks. Certainly a Mech has many advantages against a combat vehicles for this kind of task.
You can remove 3 MG and add an 2 internal RLs and one Heat Sink but it works much better with handheld weapons

mbear

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Re: 15ton IndustrialMech
« Reply #4 on: 16 July 2019, 12:29:58 »
This is almost like something a police SWAT team might use. Reminds me of a Chaffee ServiceMech too. (Which is good.)
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

 

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