Ogre 15
Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 75 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Armor: Commercial
Armament: 6 Machine Gun
Cost: 884,884 C-bills
Tonnage: 15
Battle Value: 159
Equipment Mass
Internal Structure Industrial 3
Engine 75 Fuel Cell 2.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 1 0
Gyro 1
Cockpit 3
Armor Factor (Commercial) 48 2
Internal Armor
Structure Value
Head 3 6
Center Torso 5 8
Center Torso (rear) 2
R/L Torso 4 5
R/L Torso (rear) 2
R/L Arm 2 4
R/L Leg 3 5
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Machine Guns CT 2 0 1.0
10 Industrial Triple Strength Myomers RT/LT 10/2 - 0.0
2 Machine Guns RT 2 0 1.0
2 Industrial Triple Strength Myomers RT/LT 10/2 - 0.0
2 Machine Guns LT 2 0 1.0
Half Machine Gun Ammo (100) HD 1 - 0.5
This a very small mech design, somewhat inspired in the AMP (Amplified Mobility Plataform) from the Avatar movie.
The armor is commercial grade for low cost and BV but mainly for the simple reason that BAR 5 restriction makes no difference for it.
It is armed with 6 MG to be used mainly against conventional infantry and vehicles at point-blank range.
The Industrial TSM is not really looking for physical attacks but to use larger handheld weapons (an optional rule from TacOps). It can carry a 3 ton pod with 6 RL/10 that build no heat when fire. In this way, it can fire 6 RL/10s together at a single target.