BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Ivroy Handle Vier
Tech: Inner Sphere / 3062
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 20 tons
Power Plant: 155 Nissan XL Fusion
Cruise Speed: 129.6 km/h
Maximum Speed: 194.4 km/h
Armor Type: Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Ivroy Handle Vier
Mass: 20 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 8 pts Standard 0 2.00
Engine: 155 XL Fusion 2 2.75
Shielding & Transmission Equipment: 0 1.38
Cruise MP: 12
Flank MP: 18
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Lift Equipment: 0 2.00
Armor Factor: 51 pts Ferro-Fibrous 2 2.85
Internal Armor
Structure Value
Front: 2 14
Left / Right Sides: 2 12/12
Rear: 2 13
Weapons and Equipment Loc Heat Ammo Items Mass
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1 Advanced Mobile HQ Rear 1 7.00
Cargo Bay Capacity Body 1 1.00
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TOTALS: 0 6 19.98
Items & Tons Left: 3 .02
Calculated Factors:
Total Cost: 1,433,133 C-Bills
Battle Value 2: 174 (old BV = 46)
Cost per BV: 8,236.4
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 12H, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 2
Specials: tran1, hq
I knew there was a reason I hadn't posted it yet: It's not strictly for combat! ;D
I almost have some doctrine as to when I'll spread the armor on evenly.
The one loose ton is for all the camo netting that you're going to go through …