Author Topic: Master Unit List - Battle Values  (Read 50419 times)

Wraithcannon

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Re: Master Unit List - Battle Values
« Reply #210 on: 24 March 2011, 19:44:50 »
I have to say, this is going to become an invaluable tool in helping new players pick mechs if they decide they want to collect and paint up a faction based army.
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Re: Master Unit List - Battle Values
« Reply #211 on: 24 March 2011, 19:51:23 »
Indeed. Once most of the initial errata has been incorporated, I plan to copy this to Excel, with a separate page for each faction(and maybe era as future sheets come out), allowing me to quickly see what is the complete faction list for any given faction.
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Re: Master Unit List - Battle Values
« Reply #212 on: 24 March 2011, 20:00:12 »
A few random musings:


2. At first I was a little mystified as to why only the Turkina B was Clan General. Then I thought about it and realized that if your Clan only has a limited supply of Turkinas, you're definitely gonna want the scariest version possible.


I sort of think listing who gets what version of an Omni mech sort of forgets the whole point of what an Omni mech is.  Unless the version has faction specific tech.  After all anyone with a Dashi and the amni pods can make Victors omni mech. Plug and kill is the whole point of omni's

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Re: Master Unit List - Battle Values
« Reply #213 on: 24 March 2011, 20:22:03 »
Question:  The primitive & Age of War designs that were listed in the MUL.  Weren't they available during the Jihad, since some aspects of the Inner Sphere were using the New Dallas Hegmony Memory Core and started producing them?  I was little surprised many of them were Exinct in the Jihad and Dark Age.
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Guardsman

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Re: Master Unit List - Battle Values
« Reply #214 on: 24 March 2011, 20:28:38 »
OmniMechs are easy to configure, but some factions don’t necessarily make the pods for certain configurations. It’ not as though you can plug a right arm with a gauss rifle into the left socket of an OmniMech. So some being faction specific, whether or not it includes special equipment, would make sense. Most OmniMechs should be Clan General, but a few would make sense. Also, regular BattleMechs are relatively easy to modify if you have the right equipment and technicians. The advantage of OmniMechs is that you can reconfigure them, assuming you had the pods, easier than you could a regular ‘Mech. It’s not much more involved than re-loading ammunition. You can also repair them easier, since they’re modular.
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General308

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Re: Master Unit List - Battle Values
« Reply #215 on: 24 March 2011, 20:38:43 »
OmniMechs are easy to configure, but some factions don’t necessarily make the pods for certain configurations. It’ not as though you can plug a right arm with a gauss rifle into the left socket of an OmniMech. So some being faction specific, whether or not it includes special equipment, would make sense. Most OmniMechs should be Clan General, but a few would make sense. Also, regular BattleMechs are relatively easy to modify if you have the right equipment and technicians. The advantage of OmniMechs is that you can reconfigure them, assuming you had the pods, easier than you could a regular ‘Mech. It’s not much more involved than re-loading ammunition. You can also repair them easier, since they’re modular.

Well no dont' plug a right arm with a gauss rifle into the left socket of an omni mech.  But you can take that gauss rifle out and plug it straight in to the left arm or left torso.   Of into another mech that normally doesn't carry a gauss rifle,

In reality the only way a faction would not have access to a omni variant is if the don't have the mech or there is faction specific equipment.     Now that is not to say that a faction may not ever use a varient but other than the reason listed above there is no reason they can't.

I also agree that a regular mech is easy to modify....But not as plug and kill as an omni mech.

Bad_Syntax

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Re: Master Unit List - Battle Values
« Reply #216 on: 24 March 2011, 21:00:48 »
Indeed. Once most of the initial errata has been incorporated, I plan to copy this to Excel, with a separate page for each faction(and maybe era as future sheets come out), allowing me to quickly see what is the complete faction list for any given faction.

Good luck with that, the way its formatted adobe reader at least copied it as lines of text, unformatted, so you'd basically have to re-enter everything and go through 8000 lines one at a time....

Seems much nicer to just release the excel file it was created from as well :)

Honestly though, this would have made a great wikipedia sorta thing, all online (but downloadable).  That would have allowed it to be kept 100% updated all the time, allow easier queries and such, hyperlinks, and all sorts of neato features a pdf can't provide.
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Re: Master Unit List - Battle Values
« Reply #217 on: 24 March 2011, 21:59:29 »
Hello,

We are sorting out some confusion on Mercs, I may have an update.

Periphery Factions do not have access to IS General or Merc General.

IS Factions cannot access Periphery General or Merc General

IS Clan is a new "general faction" that represents all the Clans in the Inner Sphere. It cannot access IS General, Merc General or Periphery General (CSR and OA are still in their own lists, so CSR does not have Periphery General access yet.).

Best,
Joel BC

I don't get why the others wouldn't be able to access merc general as that's pretty much "Show me the money!"

I'd also like to voice a complaint about the lack of prices for the units in Btech products once more...

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Re: Master Unit List - Battle Values
« Reply #218 on: 24 March 2011, 22:03:57 »
Honestly though, this would have made a great wikipedia sorta thing, all online (but downloadable).  That would have allowed it to be kept 100% updated all the time, allow easier queries and such, hyperlinks, and all sorts of neato features a pdf can't provide.

I'm not sure why there is continued past tense usage in regards to this. This was stated several times as not being the only product out of the overall MUL. It was also stated that future plans for the MUL were going to be looked at. There's nothing stopping what you're suggesting from happening...it's just not happening with this specific release of a portion of the full MUL. It certainly could be done that way in the future (though that doesn't guarantee that it is).

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Re: Master Unit List - Battle Values
« Reply #219 on: 24 March 2011, 22:06:09 »
Seems much nicer to just release the excel file it was created from as well :)

Honestly though, this would have made a great wikipedia sorta thing, all online (but downloadable).  That would have allowed it to be kept 100% updated all the time, allow easier queries and such, hyperlinks, and all sorts of neato features a pdf can't provide.

It makes me shiver that this was done in Excel at all. I can understand starting it there, but this is exactly the kind of thing databases were designed for... It would have been then been able to tie it into a web based front end for queries too.

That being said, it's awesome that it was done at all  :)

Bad_Syntax

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Re: Master Unit List - Battle Values
« Reply #220 on: 24 March 2011, 22:42:36 »
It makes me shiver that this was done in Excel at all. I can understand starting it there, but this is exactly the kind of thing databases were designed for... It would have been then been able to tie it into a web based front end for queries too.

Obviously you are far more technical than the average American, by even knowing what a database is, while I agree with you completely, I know that most people don't have very much technical abilities.  While *I*, and maybe you, could design and create a database like that in meer minutes in MSSQL/MySQL or whatever, the management of that is far beyond I'm betting most of the writers at CGL, not to mention the hardware/softare costs.  I'm happy they don't spend the money hiring overpriced engineers such as myself who's technical expertise adds little to their creative content.

Just about everybody can figure out excel tho, and lets face it, this is only a couple thousand rows with only a few columns, its not too excessive, plus you can have formulas for each cell far easier than with sql queries ;)
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Re: Master Unit List - Battle Values
« Reply #221 on: 24 March 2011, 23:04:35 »
I'd also like to voice a complaint about the lack of prices for the units in Btech products once more...

Hello,

Your complaint has been heard. Unfortunately at this time, costs are not possible to be easily generated for most of the combat units. Catalyst chose to focus first on Battle Value and BattleForce statistics.

We hope to release cost in a future release, once we have the ability to easily and reliably generate those costs for the majority of the 5000+ units/variants that exist.

Thank you,
Joel BC
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Re: Master Unit List - Battle Values
« Reply #222 on: 24 March 2011, 23:49:23 »
I was just looking for a couple of mechs in the list and there were a few missing - any version of the Mad Cat after the original ie MK2 mad cat 3 etc.  I also noticed that the Ninja DC mechs aren't listed either.

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Re: Master Unit List - Battle Values
« Reply #223 on: 24 March 2011, 23:55:44 »
A great product.
Why is the errata thread locked?

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Re: Master Unit List - Battle Values
« Reply #224 on: 24 March 2011, 23:59:58 »
Probaly got tired of people post missing units that don't have current record sheets
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Bad_Syntax

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Re: Master Unit List - Battle Values
« Reply #225 on: 25 March 2011, 00:10:42 »
We hope to release cost in a future release, once we have the ability to easily and reliably generate those costs for the majority of the 5000+ units/variants that exist.

I had excel spreadsheets a while back that did costs/BVs for everything in an instant, 1 unit per row, though I had a lot of various questions on equipment and stuff... I sent it to somebody up ther... I didn't have the warship/fighter/sv parts done, but those were pretty easy.  Oh well... someday :)
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Welshman

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Re: Master Unit List - Battle Values
« Reply #226 on: 25 March 2011, 00:17:26 »
A great product.
Why is the errata thread locked?

We were making a new one, with errata posting rules.

Thank you,
Joel BC
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Re: Master Unit List - Battle Values
« Reply #227 on: 25 March 2011, 01:08:31 »
I don't get why the others wouldn't be able to access merc general as that's pretty much "Show me the money!"

I figure that's more a case of what a faction actually has\buys than what it can have\buy (I think the list is based on units fielded rather than access). That two bit ruler may not be willing to shell out the c-bills for certain mechs even though they're available. Also it gives mercs some degree of character as they will have combinations of equipment that others won't. Just my two cents.
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Re: Master Unit List - Battle Values
« Reply #228 on: 25 March 2011, 02:22:03 »
I figure that's more a case of what a faction actually has\buys than what it can have\buy (I think the list is based on units fielded rather than access). That two bit ruler may not be willing to shell out the c-bills for certain mechs even though they're available. Also it gives mercs some degree of character as they will have combinations of equipment that others won't. Just my two cents.
That's also how I figure it.

It also makes sense for omnis.  Sure several clans might have the same omnimehcs and thus are able to field all of the variants of it, but maybe some of those clans never bother to field variant A; maybe they prefer variant E in the same situations.

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Re: Master Unit List - Battle Values
« Reply #229 on: 25 March 2011, 02:46:13 »
Probaly got tired of people post missing units that don't have current record sheets

Seriously.  how hard is it to read the thread and see that the TRO:3067 mechs aren't included becuase CGL haven't released Record Sheets for them before asking again?
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Re: Master Unit List - Battle Values
« Reply #230 on: 25 March 2011, 02:51:18 »
Seriously.  how hard is it to read the thread and see that the TRO:3067 mechs aren't included becuase CGL haven't released Record Sheets for them before asking again?

Isn’t that the Steiner principle? Some view a Wasp as a light ‘Mech, but Steiner’s view it as an XXXL ‘Mech. I could have said that some view a Zeus as an assault ‘Mech, but Steiner’s view it as a light ‘Mech, but that wouldn’t have been as much fun.
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Re: Master Unit List - Battle Values
« Reply #231 on: 25 March 2011, 02:52:07 »
I'd also like to voice a complaint about the lack of prices for the units in Btech products once more...

Are you even reading the responses in this thread?

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Re: Master Unit List - Battle Values
« Reply #232 on: 25 March 2011, 02:52:53 »
Are you even reading the responses in this thread?

Has that ever stopped anyone on these forums? ;)
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Re: Master Unit List - Battle Values
« Reply #233 on: 25 March 2011, 05:43:53 »
Has that ever stopped anyone on these forums? ;)
Nope, and it's often the reason why I don't bother to post on most threads on these forums anymore.

A few nice surprises in this list.  The Capellan Confederation gets a King Crab refit!  At least for a few years.

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Re: Master Unit List - Battle Values
« Reply #234 on: 25 March 2011, 07:24:54 »
Wow, for a FREE product that took more than a year's work from a group of VOLUNTEERS there sure is a lot of complaining. A FREE 200 page product is a reason to celebrate, not whine about what was not included, especially when it has been explained multiple times that this FREE product is the first in a line of them. Though, if people aren't happy with the quality of this FREE product I am sure that the people involved can find something else to do than provide an incredible data book for FREE.
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Re: Master Unit List - Battle Values
« Reply #235 on: 25 March 2011, 10:09:28 »
 [applause]
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Wraithcannon

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Re: Master Unit List - Battle Values
« Reply #236 on: 25 March 2011, 10:19:45 »
I say kudos to all the volunteers for all their hard work and also double kudos to Catalyst for realizing what an untapped resource they had with the MM crowd and other rabid fans of CBT.

I was about to post in the errata thread about the lack of WOB Demon BA but then I noticed the rule about "if it doesn't have a record sheet yet, it's not in the MUL". That struck me as terribly odd. We already have stats for these units, we have their BV, so why weren't they included?

Not having a record sheet seems like an odd criteria for exclusion, eventually everything is going to have a record sheet, so why hold it back until it does?

We fans have Heavy Metal Pro, so we can make our own record sheets (even if we have to jimmy in custom weapons or equipment), or we can just do them up by hand, so it's not like these units are in a sealed vaccum playwise until released in an RS book, in home games or on Mega Mek.

I understand the desire to get this product out to us, but we've been waiting for it for literally years (as was stated in the blog) so if it was pushed out minus these units so that we could get our hands on it faster then I just have to chuckle and scratch my head.

I'm sure that everyone here loves it now that they have it and wouldn't want to give it up, but I'm also sure that since we haven't had it for so long, taking a few extra months to furbish it with every unit and making a true Master list would have gone without complaint as well.

Please share your thoughts on this decision.
« Last Edit: 25 March 2011, 10:38:16 by Wraithcannon »
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Re: Master Unit List - Battle Values
« Reply #237 on: 25 March 2011, 10:21:08 »
 [rockon] [applause]

Awesome.  I love it.

But about the BV value for the battle armor... is that per man or per squad?  I seems to change from unit to unit.

Thanks!

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Re: Master Unit List - Battle Values
« Reply #238 on: 25 March 2011, 10:30:24 »
What does it mean when an availability entry both has factions and EXTINCT in it?
Like this: EXTINCT, DC, FS, LA, CCC, CFM, CGS, CSA, CSV, CWF, CWX
?

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Re: Master Unit List - Battle Values
« Reply #239 on: 25 March 2011, 10:34:16 »
Remember that Extinct, in Battletech terms, just means no one's producing them anymore.

So if it's Extinct but still has factions listed, it likely means it's a recent occurence, and combat losses/mothballing hasnt made them rare enough to 'delist' yet.

 

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