We're running the Starterbook: Sword and Dragon campaign, which uses the Chaos Campaign rules, and generally running it with the regular Total Warfare rules. Some of the larger battles we may run using Quick Strike both for time and to introduce the ruleset. My question is, since tracking damage for individual mechs is important from battle to battle in terms of spending warchest points, how would you convert QS damage back to TW damage to apply to the primary record sheet for the mech? Just divide the total number of structure and armor points by the number of points on the QS card and check off that number of hits on the main record sheet after the battle, maybe rolling some groupings on the hit location table? I'm sure I can figure something out, just curious if anyone's run into this before and come up with a solution.
One thing to remember is QS rules power up a mechs firepower by over 3X as much compared to armor.
Personally I would not use QS for any kind of campaign tracking because the units just get toasted WAY too fast.
That said, if I was to try a conversion the very 1st thing I would do is give each mech 3X the IS & Armor that QS normal gives it.
Then from there you can at least wage a game w/ a more reasonable ability to retreat b4 being cored.
As for transferring the damage back to CBT for salvage, I would just record the damage the QS unit took and then x10 it and re-roll it on the BT record sheet. That is of course if your being "accurate".
For simplicity you can just use the larger IS/Armor and as long as you retreat before the mech is KO you declare the % of Armor/IS checked off as the same % of total Armor/IS points in CBT scale and repair that. Crits should transfer over fairly cleanly.