BattleTech - The Board Game of Armored Combat

BattleTech Player Boards => Challenges and Gatherings => Topic started by: shadhawk on 27 January 2011, 10:52:22

Title: Battletech Long Island
Post by: shadhawk on 27 January 2011, 10:52:22
once more we start things off.

Sunday Jim has his Aerotech game .... as long as the white stuff knocks it off  [tickedoff]
Title: Re: Battletech Long Island
Post by: jimdigris on 27 January 2011, 14:52:02
I've got the ships, and I've printed sheets for the warships and dropships.  Does anyone want to do the fighters?  We'll have 100 on each side.  Everything is clantech.
Title: Re: Battletech Long Island
Post by: Fyall on 27 January 2011, 15:56:56
I want to play :'(
Title: Re: Battletech Long Island
Post by: jimdigris on 27 January 2011, 16:00:31
Hop on a plane.  Oh, wait a minute, the airports and snowed in. :(
Title: Re: Battletech Long Island
Post by: jimdigris on 28 January 2011, 17:55:38
Crash, have you shoveled yourself out?
Title: Re: Battletech Long Island
Post by: jimdigris on 01 February 2011, 17:38:09
Anyone have any ideas of what we should do next?
Title: Re: Battletech Long Island
Post by: Fyall on 02 February 2011, 18:58:45
underwater?
Title: Re: Battletech Long Island
Post by: jimdigris on 07 February 2011, 16:59:20
That would just slow things down.

What about a force of Vtols against mechs? }:)
Title: Re: Battletech Long Island
Post by: Fyall on 08 February 2011, 14:42:35
you are the one who threw open the door for suggestions.
Title: Re: Battletech Long Island
Post by: jimdigris on 08 February 2011, 16:48:03
And I accept full responsibility for that.
Title: Re: Battletech Long Island
Post by: Falchion on 14 February 2011, 22:31:23
Where be this group congregating?
Title: Re: Battletech Long Island
Post by: jimdigris on 16 February 2011, 17:26:28
The Brother's Grimm in Selden.  I don't know when our next game is.
Title: Re: Battletech Long Island
Post by: jimdigris on 27 February 2011, 15:00:03
Any word on our next game?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 March 2011, 12:33:08
the next date is 3/26

the setup will be
4 units ... 1 mech, 1 vehicle, 1 infantry and tha last one any of the above.
tech is up to 3060.
your bv 1 value is 5500. you units will be regular or better.
all sides are looking to get your infantry in the building in the center of the field.
OH  }:) if you are thinking of using fast VTOLs to fly the infantry in fast the building will have it's own AAA.
the OPs building will also have a security team.  [rockon]
Title: Re: Battletech Long Island
Post by: jimdigris on 01 March 2011, 17:43:24
If a vtol that is carrying infantry crashes into the building, do the infantry survive? :D
Title: Re: Battletech Long Island
Post by: shadhawk on 01 March 2011, 22:53:00
If a vtol that is carrying infantry crashes into the building, do the infantry survive? :D

maybe ... maybe not  }:)
Title: Re: Battletech Long Island
Post by: Stockus13 on 02 March 2011, 13:46:39
How many players?
Title: Re: Battletech Long Island
Post by: jimdigris on 02 March 2011, 17:35:32
As many as show up.  We don't turn people away.  In fact, last game three people passed by the table, expressed interest, and got in on the game.
Title: Re: Battletech Long Island
Post by: shadhawk on 03 March 2011, 14:13:22
How many players?

as many as we can get  ;)

we have the 4 of us most times and we drag in  ::) is as many others as we can  [rockon]
Title: Re: Battletech Long Island
Post by: jimdigris on 05 March 2011, 09:15:33
Can we mix technology bases?  In other words, clan tech and inner sphere tech.
Title: Re: Battletech Long Island
Post by: shadhawk on 05 March 2011, 10:00:46
Can we mix technology bases?  In other words, clan tech and inner sphere tech.

no. just to keep my end easy. all clan or all IS
Title: Re: Battletech Long Island
Post by: jimdigris on 10 March 2011, 16:58:51
Shad, when you said "skill level in no lower than 4/5 (regular)", did you mean 3/4 is not allowed, or 5/6 is not allowed?
I'm having difficulty spending all that BV with just regular skills.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 March 2011, 17:12:16
Shad, when you said "skill level in no lower than 4/5 (regular)", did you mean 3/4 is not allowed, or 5/6 is not allowed?
I'm having difficulty spending all that BV with just regular skills.

4/5 is the lowest ... so no 5/6, 6/6, 6/7 type units  :P
3/4, 3/3, 2/3 or better are good  [rockon]
Title: Re: Battletech Long Island
Post by: jimdigris on 22 March 2011, 16:27:09
Are we all good for Saturday?
Title: Re: Battletech Long Island
Post by: shadhawk on 23 March 2011, 12:29:37
we are still on  [rockon]
Title: Re: Battletech Long Island
Post by: Crash99c on 25 March 2011, 23:44:43
Hey Guys -

what, no proto's?
 :'(

-C
Title: Re: Battletech Long Island
Post by: Crash99c on 26 March 2011, 02:24:14
Hey Guys -

btw, what's with this annoying verification thing all the time?

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 26 March 2011, 07:43:03
I think that's only for the first ten posts or so.  It's a security measure.
Title: Re: Battletech Long Island
Post by: jimdigris on 04 April 2011, 16:34:11
Anyone have any requests for our next game, not including I-Con?  I'd like to have an armor unit defending an objective from mechs.
Title: Re: Battletech Long Island
Post by: jimdigris on 14 April 2011, 15:31:03
Are there any events scheduled for Battletech at I-Con on Friday night?
Title: Re: Battletech Long Island
Post by: jimdigris on 20 April 2011, 06:49:42
So, when's our next game?
Crash, how are you feeling?
Title: Re: Battletech Long Island
Post by: jimdigris on 11 May 2011, 15:55:08
Any word on our next game?
Title: Re: Battletech Long Island
Post by: whiteshadowzo on 27 May 2011, 17:12:36
You all play not 20 minutes from where I live. That's fantastic. I'd love to come play with you if you schedule something in the future.
Title: Re: Battletech Long Island
Post by: Seibman on 29 May 2011, 18:50:55
I might be able to swing down between June 7th and the 11th. I do not know if anyone can do week days but Sat the 11th is all I can do till the end of June early July.
Title: Re: Battletech Long Island
Post by: whiteshadowzo on 30 May 2011, 02:01:33
I'm taking the police exam that day haha.
Title: Re: Battletech Long Island
Post by: jimdigris on 30 May 2011, 06:46:06
I'll be available.  We just need Shadhawk to set it up.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 June 2011, 17:07:12
OK talked to Dave at Grim and we are set for Sunday the 25th  [rockon]

start time will be 1 pm .... give me till Monday night for the op  }:)
Title: Re: Battletech Long Island
Post by: jimdigris on 12 June 2011, 06:24:18
Hi ShadHawk,
The 25th is Saturday.  Is it Saturday or Sunday?
Title: Re: Battletech Long Island
Post by: shadhawk on 13 June 2011, 22:32:57
my bad the 26th


this will be old school BT.

tech level will be 3025.
force size will be lance.
bv1 will be 3500 points.

mechs, vehicles and infantry are all in play.
Title: Re: Battletech Long Island
Post by: Crash99c on 15 June 2011, 22:01:02
Hey Gang -

Sry I've been away for so long, but herniated disks SUCK @p? 

Anyway, the 26th sounds good, can't promise to come, depends on how my back feels, but hopefully will be able to make it, especially cause I can run my favorite 3025 marik lance - if that's enough bv...   O0

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 16 June 2011, 16:01:08
Sorry to hear about your back, but it will be good to see you again. O0
Title: Re: Battletech Long Island
Post by: Crash99c on 17 June 2011, 19:30:07
Hey Gang -

ARGGGGGHH! not enough bv [tickedoff]

on to plan b. 

BTW, are we supposed to let everyone know what we're going to be using?


-C

P.S. - welcome to the thread, whiteshadowzo! [cheers]
Title: Re: Battletech Long Island
Post by: jimdigris on 18 June 2011, 06:26:54
While we're on the subject, will this be a standard melee and what will the terrain be like?
Title: Re: Battletech Long Island
Post by: Crash99c on 19 June 2011, 15:44:12
Hey Gang -

If you have a goblin point, do they include infantry riding in the tanks in the bv or not, and do they count as one point or two?

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 22 June 2011, 20:17:25
the field will not unknown until game time .... not even by me   }:)

if you take a personal carrier you can have infantry with just pay the bv.

keep your unit to yourself until game time  :)
Title: Re: Battletech Long Island
Post by: Crash99c on 24 June 2011, 03:03:59
Hey Gang -

Made discovery of the new BV calculator here... is nice toy O0

However, made some comments on other thread about it...  also, since this fight is BV 1, is still annoyingly unhelpful; back to the old commandohq site again... and I need to figure out which pg mod tables to use again. 

le sigh.

One other question... will anyone be able to print out vehicle record sheets on site? I have no way to get those... mechs, I can do with my old sheets, but not vehicles.  Will limit my force selection substantially if not possible.

-C

P.S. - had another bloody damn epidural shot yesterday... hope this one works.. specially cause the cute radiology tech said no when I asked her if she was single...  [metalhealth]

Title: Re: Battletech Long Island
Post by: jimdigris on 24 June 2011, 13:58:55
I doubt we could print anything in the store.  I don't remember seeing a printer, and even if we brought one, we'd have to install programs to get the printer to work with the computers they have there.
Title: Re: Battletech Long Island
Post by: shadhawk on 04 July 2011, 09:15:52
ok so I am looking to set something up for the end of the month ... when is good?

do we want some more 3025 action?
Title: Re: Battletech Long Island
Post by: jimdigris on 05 July 2011, 06:39:11
I'm good with 3025, but I'd also like to try out some of the newer toys.
I'm not sure about when I'll be available at this point.  About a week ago, I went to the hospital with kidney stones.  I may have passed the second one night before last, but I haven't had a chance to get to see friends and family down in Florida.  As the end of the month approaches, I'll let you know.
Title: Re: Battletech Long Island
Post by: shadhawk on 06 July 2011, 05:23:32
I'm good with 3025, but I'd also like to try out some of the newer toys.

next time we go for the new toys

Quote
I'm not sure about when I'll be available at this point.  About a week ago, I went to the hospital with kidney stones.  I may have passed the second one night before last, but I haven't had a chance to get to see friends and family down in Florida.  As the end of the month approaches, I'll let you know.

when you are up for it we can get together. kidney stones are no joke. I know did this a long time ago and they are not fun. with luck they passed and you are done if not they can brake them down with sound so when they pass they are small. all the best and I hope you get well soon. hope that you do get to Florida and enjoy.
Title: Re: Battletech Long Island
Post by: jimdigris on 06 July 2011, 15:17:03
The doctor just cleared me for travel, so I'll be leaving on Friday and be gone for a week. 
Title: Re: Battletech Long Island
Post by: shadhawk on 06 July 2011, 20:01:59
sounds good have a blast  [rockon]
Title: Re: Battletech Long Island
Post by: shadhawk on 18 July 2011, 20:33:34
OK we are set for the 31st

same as last time 3025 tech but we will roll with 4500 bv 1

Brothers Grim .... 1pm start
Title: Re: Battletech Long Island
Post by: jimdigris on 19 July 2011, 06:42:28
Looking forward to it. O0
Adding to my thousand paper cuts, my desktop is in the shop.  I pray they don't have to wipe it.
Anyone else sunburned?
Title: Re: Battletech Long Island
Post by: Crash99c on 29 July 2011, 18:59:15
Hey Gang -

This weekend? sounds good -

1:00pm again?

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 30 July 2011, 06:06:36
It was the last time I checked.  Need anything printed up?
Title: Re: Battletech Long Island
Post by: shadhawk on 30 July 2011, 07:45:02
yes ... yes  ::)
Title: Re: Battletech Long Island
Post by: Crash99c on 30 July 2011, 21:24:18
Hey Guys -

Ya, printing would be good... 

unit list is:

WVR-6M
TDR-5SE
AWS-7Q
HBK-4G


little low on points, but meh, it'll work... if you feel like being nice, up the gunnery on something till the totals are good... but it mught drive it over just upping one of them.

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 31 July 2011, 09:29:20
I printed them for you, Crash.  All skills are 4/5.  You had 52 bv to spare, which wasn't enough to raise the skill even on the Hunchback.  The Awesome 7Q wasn't listed in HMP, so I used the 8Q.
Title: Re: Battletech Long Island
Post by: jimdigris on 02 August 2011, 06:14:07
We just suffered an orbital bombardment yesterday afternoon; golf ball-sized hail.  I was parked under a tree, and it took out a piece of plastic on my hatchback.  Strangely, all the windows were fine.  All the cars in the area have little dents on their top surfaces. :o  The other side of the block lost power when the line was torn down.
Title: Re: Battletech Long Island
Post by: Falchion on 02 August 2011, 11:23:15
Yeah, we got fist-sized hail clumps closer to the city. What's the word on meetings?
Title: Re: Battletech Long Island
Post by: jimdigris on 02 August 2011, 17:17:08
You just missed one on Sunday.  Keep a better eye on this thread.  Shadhawk is planning another for late August.
Title: Re: Battletech Long Island
Post by: jimdigris on 10 August 2011, 08:01:08
Alas, I could not pick up Leviathans at Gencon because it hasn't come out yet.  I did get the limited edition mechs, though.  So when's the next game?
Title: Re: Battletech Long Island
Post by: jimdigris on 17 August 2011, 06:53:09
Any updates?
Title: Re: Battletech Long Island
Post by: Crash99c on 21 August 2011, 00:09:28
Hey Guys -

So since we haven't heard anything from shadhawk yet, does this mean we are playing next week, or are we pushing it into september?

-C

p.s. - what a shame about the leviathans.  did you remember to look for rocs?
Title: Re: Battletech Long Island
Post by: jimdigris on 21 August 2011, 07:59:10
I forgot about the Rocs.  :-[
  The good news is that IWM has un-archived them and a bunch of other protomechs.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 August 2011, 16:07:16
sorry guys been doing other things. we are on for the 28th. 1pm as normal.

units up to 3085, bv2 limit is 15000 pilot and gunnery is set at 4/5.

Grim as normal.
Title: Re: Battletech Long Island
Post by: jimdigris on 23 August 2011, 08:29:30
Are we limited to a lance/star or as many units as the BV will support?
Title: Re: Battletech Long Island
Post by: soshi on 23 August 2011, 10:58:27
you guys looking another player?
Title: Re: Battletech Long Island
Post by: shadhawk on 23 August 2011, 19:43:59
you guys looking another player?

we always are happy to have new players.
Title: Re: Battletech Long Island
Post by: shadhawk on 23 August 2011, 19:44:33
Are we limited to a lance/star or as many units as the BV will support?

going to go with 4 to keep the math easy.
Title: Re: Battletech Long Island
Post by: jimdigris on 24 August 2011, 06:57:38
That's 3750 bv per unit.  Should we lower the bv to maybe 7500?
Title: Re: Battletech Long Island
Post by: jimdigris on 24 August 2011, 12:52:01
Given we have a hurricane on Sunday, would it be possible to re-schedule to Saturday?
Title: Re: Battletech Long Island
Post by: shadhawk on 24 August 2011, 19:40:35
on the bv limit I figure that the big toys get to play.

as for the game I will post Friday night if it's go or no go. Saturday is out as I have things to. if it is no go then I will try for the nest Sunday.
Title: Re: Battletech Long Island
Post by: jimdigris on 25 August 2011, 07:33:35
If we're doing lances, the bv would still mean that you could have a lance of Daishis or Hellstars and still not be able to fill out all the bv.
Title: Re: Battletech Long Island
Post by: Escudero on 25 August 2011, 11:10:53
woah you guys play at brothers grimm?  I play magic there a lot but would love to checkout btech.

When do yous meet?
Title: Re: Battletech Long Island
Post by: jimdigris on 26 August 2011, 06:47:03
Whenever it's announced in this thread.  We are scheduled to play this Sunday, but that's not  looking so promising right now.
Title: Re: Battletech Long Island
Post by: shadhawk on 26 August 2011, 18:26:43
If we're doing lances, the bv would still mean that you could have a lance of Daishis or Hellstars and still not be able to fill out all the bv.

so what is wrong with 4 100 ton clan death toys and room for more .... just kidding I'll re-work the bv as we will not be playing sunday do to LI's new girl friend  ::).

I will talk to the crew at grim and see to move it back 2 weeks.

hang on it's going to be windy sunday  :-X  [tickedoff]
Title: Re: Battletech Long Island
Post by: Crash99c on 26 August 2011, 21:51:51
Hey Guys -

I have no trouble with sunday...

BUT

family wont let me have car [metalhealth]

they want me around during the hurricane, as if I could do anything if the storm breaks things anyway [tickedoff]

so, will not be available

-C

p.s. - 15000 is just about right for a nice star of heavy aero, not that you guys ever let me bring those...
Title: Re: Battletech Long Island
Post by: jimdigris on 27 August 2011, 07:09:29
Do you mean tomorrow?  The game has been post-poned for two weeks.
Title: Re: Battletech Long Island
Post by: jimdigris on 28 August 2011, 19:40:18
Irene has come and gone and I have no real damage to report.  Cable went down for a few hours taking my phone and internet with it, but it is working for now.  How did it go for you?
Title: Re: Battletech Long Island
Post by: Escudero on 28 August 2011, 21:53:53
No power for about 20 hours.  At 7am I went out during the hurricane in just my bathing suite and ran around the streets for a while.  Was fun :)
Title: Re: Battletech Long Island
Post by: jimdigris on 30 August 2011, 08:49:14
You're braver than I am. 
It looks like the Conn. crew is having electrical issues too.
Title: Re: Battletech Long Island
Post by: Escudero on 01 September 2011, 09:48:06
So when is this group next meeting and where?  I don't have any miniatures, just two of the books.  I want to try it out though or at least see a game played.
Title: Re: Battletech Long Island
Post by: jimdigris on 01 September 2011, 17:14:09
Shadhawk is the organizer.  We can loan you mechs.
Title: Re: Battletech Long Island
Post by: Escudero on 02 September 2011, 12:17:29
badass.  I look forward to it, I'm in the Ronkonkoma area, where you guys at?
Title: Re: Battletech Long Island
Post by: jimdigris on 02 September 2011, 13:52:45
Do you mean 'where do you live' or 'where do you play'?
Title: Re: Battletech Long Island
Post by: Escudero on 02 September 2011, 14:31:10
Hell, make it both.
Title: Re: Battletech Long Island
Post by: jimdigris on 03 September 2011, 06:58:27
New Hyde Park, the Brother's Grimm
Title: Re: Battletech Long Island
Post by: shadhawk on 04 September 2011, 18:00:33
OK we are go for next sunday  [rockon]

some changes to the battle.

10,000 is the new BV limit.
if you have an omni unit and want to add battle armor that's good.
if you have a personal carrier and want to have infantry or battle armor in it that's good ... as long as the unit fits.
if you have mag clamp battle armor and want to add them to units that's good.

this battle will have an urban battle area, with hills and woods  }:) }:) so bring the best toys  ::)
Title: Re: Battletech Long Island
Post by: jimdigris on 04 September 2011, 20:13:22
Is this still limited to a lance/star with skills of 4/5?
Title: Re: Battletech Long Island
Post by: shadhawk on 06 September 2011, 18:06:37
correct
Title: Re: Battletech Long Island
Post by: jimdigris on 07 September 2011, 17:38:56
Could I do an Inner Sphere star?  I want to test some of the new Canopian heavies and mediums, and a lance only brings me up to about 8000 bv.
Title: Re: Battletech Long Island
Post by: shadhawk on 08 September 2011, 16:54:34
sorry no. IS gets a lance, clans get star.

now if you want ot mix and match IS forces that is cool. you do not have to have a faction for your force just IS or Clan.
Title: Re: Battletech Long Island
Post by: jimdigris on 09 September 2011, 15:28:59
So, we're still on for Sunday at 1pm?
Title: Re: Battletech Long Island
Post by: shadhawk on 10 September 2011, 11:15:51
as long as`we o not get any more storms  ::)
Title: Re: Battletech Long Island
Post by: Crash99c on 10 September 2011, 13:40:32
Hey Guys -

I will not be able to make it tomorrow...  [tickedoff]

 hope everyone has fun. 

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 11 September 2011, 06:54:38
Aw, crap. :(
Hopefully, we'll be able to see you next time.
Title: Re: Battletech Long Island
Post by: TheDean on 11 September 2011, 10:28:55
Where exactly do you guys normally meet?
Title: Re: Battletech Long Island
Post by: jimdigris on 12 September 2011, 15:52:14
The Brother's Grimm in Selden.

Shadhawk,  I found the skills table.  It's in Techmanual on p. 314.
Title: Re: Battletech Long Island
Post by: silentsilver on 12 September 2011, 17:40:29
If all are welcome, I might have to make the trip from Budd Lake, NJ to get some time in.
Title: Re: Battletech Long Island
Post by: jimdigris on 13 September 2011, 15:39:13
If you don't mind the ride, you're welcome.
Title: Re: Battletech Long Island
Post by: jimdigris on 15 September 2011, 15:23:38
I had an idea for our next game.  I was thinking of a salvage operation where each player sends a recon/striker force to claim the salvage before the other side.  No unit may be more than 35 tons, except that each player may field a salvage unit with stats consistent with the Tonbo.
Title: Re: Battletech Long Island
Post by: Crash99c on 23 September 2011, 19:53:27
Hey Guys -

hope things went well the other week...  as for next month, the salvage thing sounds good, but I have a few questions...

1) any unit, or mechs & vehicles only?
2) bv?
3) unit size?
4) ummm...  this may sound stupid...  but what's a Tonbo? don't remember that one from any of the tro's I've seen...

anyway, lemme know what you have in mind, jim.

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 24 September 2011, 07:26:32
The details are up to Shadhawk.  A description of the Tonbo is at http://www.sarna.net/wiki/Tonbo .  I can print a record sheet for you.
Title: Re: Battletech Long Island
Post by: shadhawk on 26 September 2011, 09:06:00
I am working on the game. so far it will be vehicles and infantry. I am thinking a city ... well what will still be around ... for the different forces to hunt in. salvage will be in different places around the city. salvage will be different items. each will have a set amount of salvage space and can take from the other. beagle probes and guardian ecm will be of use in this game. it will be bv 2 off the master table all units will be 4/5 to keep the book keeping easy. more as I work it out.
Title: Re: Battletech Long Island
Post by: jimdigris on 28 September 2011, 17:16:19
Do we have a date?  I can't do this weekend or the next.
Title: Re: Battletech Long Island
Post by: Crash99c on 30 September 2011, 18:20:52
Hey guys -

next two weeks are out for me too, jim... so how's the 3rd weekend?  As for the setup...

how bout we use some of the double blind rules like sensor detection and such?  we don't have to do the full thing, since that drags on too long for you guys, but would be nice to make it so our units might not notice that little ol' ac/20 patiently waiting by the building...  otherwise, sounds good so far. 

Btw, why would you want a tonbo when you can use a planetlifter?  is faster and has real armor... not that commercial BAR crap.

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 01 October 2011, 13:27:07
The third weekend is good for me.
Double blind rules would mean that we have half the playing area, so I'm not thrilled with them.
Title: Re: Battletech Long Island
Post by: shadhawk on 09 October 2011, 18:59:06
OK we are set for the 23rd. working out the last parts of the game.
Title: Re: Battletech Long Island
Post by: jimdigris on 13 October 2011, 15:38:06
I realize that this is supposed to be vehicles and infantry, but can we have urbanmechs too?   :))
Title: Re: Battletech Long Island
Post by: shadhawk on 13 October 2011, 20:04:05
no ... no ... no  :-X


this is what it is

city grounds
grids
each player will make a security force for a recovery team that I will supply.
each player gets 3500 bv 1 in points all units are regular .... 4 / 5 for vehicles ... 4  for infantry.
each player will pick point of entry to the city and then get a slip that will give them the grid they will be going to look for salvage.
scale will be 1 to 1
the grids will be a 6 x 6 area of the map the map will be 48 x 48
in each grid will be 4 different spots for things to happen .... item to be recovered, mine field, someone trying to recover something, an armed unit looking to shoot at you or nothing  }:) .... I will have each plotted  }:)
when you hit a spot I will let you know what happens  }:)  ;D
as the game moves along you will have to figure out what you want to do. go for the item you know the grid, take on one of the other players or cut and run.


game on  }:)
Title: Re: Battletech Long Island
Post by: Crash99c on 14 October 2011, 00:18:21
Hey Guys -

sounds good... I like the way you made it a bit of a blind event like I was hoping... thank you.   [rockon]

have a few questions, though:

1)  Is this going to be any time period's equipment, or a specific year and before?
2)  VTOL's - yes or no?
3)  IS only,  Clan only, or is a mixed unit allowed too?
4)  when you say grids, is that hexes, or square grid on terrain?

-C

P.S. - If Jim gets Urbies, I get aerospace, right?   ;D
Title: Re: Battletech Long Island
Post by: jimdigris on 15 October 2011, 12:22:42
We may need to raise the bv a little.  An Epona and a point of elementals exceeds it. (bv=3712)
Title: Re: Battletech Long Island
Post by: jimdigris on 15 October 2011, 12:53:55
Disregard last post.  I've found a force I like.

no ... no ... no  :-X
It would have been the only game in which the urbanmech could claim to be king of the battlefield. :-[
Title: Re: Battletech Long Island
Post by: jimdigris on 16 October 2011, 13:57:29
Hey Guys -

sounds good... I like the way you made it a bit of a blind event like I was hoping... thank you.   [rockon]
It couldn't be a blind event because we'd need two sets of minis.
Title: Re: Battletech Long Island
Post by: shadhawk on 16 October 2011, 15:32:49

1)  Is this going to be any time period's equipment, or a specific year and before?

anything up to 3067

2)  VTOL's - yes or no?

yes

3)  IS only,  Clan only, or is a mixed unit allowed too?

clan or IS ... the only mix is Wolf's Dragons and only what is on the faction chart

4)  when you say grids, is that hexes, or square grid on terrain?

square grids on the map. the map will be set into 6 inch square grids and they will be broken into 1 inch grids.
you will be given a chit with were you are looking for your salvage. said chit will be handed out after you pick your entry point. OH entry point is handed to the GM not said out loud. more fun  }:)

keep in mind that you bv is for the security force I will give players recovery forces.
Title: Re: Battletech Long Island
Post by: jimdigris on 17 October 2011, 16:59:24
Can I use infantry from TRO 3085?
Title: Re: Battletech Long Island
Post by: shadhawk on 17 October 2011, 19:23:47
only if it states they would be in use before 3067.
Title: Re: Battletech Long Island
Post by: jimdigris on 18 October 2011, 15:52:23
No era is given in the TRO.  The Master Units List gives their use as Succession Wars Era.  Is this fine with you?
Title: Re: Battletech Long Island
Post by: shadhawk on 18 October 2011, 22:36:07
that will work
Title: Re: Battletech Long Island
Post by: jimdigris on 20 October 2011, 15:09:09
1PM Sunday?
Title: Re: Battletech Long Island
Post by: shadhawk on 20 October 2011, 17:27:07
correct
Title: Re: Battletech Long Island
Post by: shadhawk on 24 October 2011, 12:59:02
OK next game this is what I have in mind.

each player will pick a Clan or Inner Sphere force. said force must be a faction unit .... Marik 13th MM, Davion Light Guards, Liao 1st MAC, Clan Wolf 1st Guard and so no. no Word of Blake forces.
no mixing tech types unless you are Wolf's Dragoons or ComStars Invader Galaxy.
book units only, no custom mods.
Unit size will be Company for Inner Sphere and Nova Star for Clans. 
IS commanders have 12 slots to fill in.
IS Commanders personal carriers and infantry count as 1 unit, omni mechs and battle armor count as 1 unit.
Clan Commanders have 5 points. keep in mind it is a nova so you can mix infantry, vehicles and mechs. 1 mech = 1 point, 2 vehicles = 1 point, 1 omni mech and battle armor = 1 point.
same thing with personal carriers and infantry as the IS.
to all command types infantry will be needed so bring some or you will not be able to win the fight.
I am not setting a BV limit so pack in what you want.
no aero fighters as they are keeping enemy fighters off your back.
for anyone thinking Wolf's Dragoons they will be using Clan setup rules.
do some checking on your unit ... aka do not pick a light/scout unit and pack it with assault units, and the reverse no assault unit all light and fast.
tech level is to 3085.
for some of the  }:) fun  }:) you will have 5 turns to get the objective. after that a big nasty DropShip will be dropping in with help for the bad guys.
the battle will be on maps to speed things up. the map size will be four map sheets. stay tuned for what sheets.
I will be looking to run this in a couple weeks.
Title: Re: Battletech Long Island
Post by: jimdigris on 30 October 2011, 14:47:29
Can you give us an idea of what the mission is going to be about?
Next weekend will be bad for me if that's what we are planning.
Crash, would you be up for a painting session with your mechs while we wait for other people to move during rounds?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 November 2011, 14:22:07
I am looking to do this over 2 weekends. the 13th and 20th.

the mission will be intel and personal gathering.

the terrain will be city map with hills and woods.

last off and I should have stated this in the first part .... piloting and gunnery are off the unit picked. so if the unit is a veteran unit then your unit is veteran and so on. you will not have the piloting and gunnery more then 2 apart. eg 2/4 is good but 1/4 is a no no.
Title: Re: Battletech Long Island
Post by: jimdigris on 01 November 2011, 15:27:24
If it's a veteran unit, shouldn't their skills be 3/4?
Title: Re: Battletech Long Island
Post by: shadhawk on 03 November 2011, 11:41:59
players will have some flex in the p/g numbers, but the over all will be what the unit level is.
Title: Re: Battletech Long Island
Post by: jimdigris on 04 November 2011, 15:41:41
Maybe we could use the table on p. 273 in Total Warfare to roll for the skills of each unit.
Title: Re: Battletech Long Island
Post by: shadhawk on 05 November 2011, 18:38:33
maybe. must pick unit for the base.
Title: Re: Battletech Long Island
Post by: shadhawk on 06 November 2011, 22:49:17
OK so we are set for the next weekends. so figure what unit you want to play.
Title: Re: Battletech Long Island
Post by: Fyall on 07 November 2011, 13:38:25
Sounds like fun, can I play?
Title: Re: Battletech Long Island
Post by: jimdigris on 07 November 2011, 16:55:09
OGRE!!
Absolutely!
Are you in town?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 November 2011, 19:32:56
Sounds like fun, can I play?

with luck it will be   8)

I always have room at the table for you dude   [rockon]
Title: Re: Battletech Long Island
Post by: Crash99c on 08 November 2011, 19:58:07
Hey Gang -

Hell Yeah you can play, ogre [cheers]

Jim, as for the painting thing... if I feel like it that day..., yes.  Otherwise, no.

So, can anyone provide mini's and sheets for my unit? Don't have that many of the models I want to run to have a c3 unit.

Also, I know we talked about this the other day, but I forgot your answer... So just to clarify, when you say we need infantry, do you mean pudnockers, or will battlearmor do?

Does anyone know of a single c3 capable infantry transport other than an omnimech, be it tracked, hover, wheeled, or VTOL?   

The other thing I'm trying to find is a mech with a c3m and a c3s so I can run the company without the double c3m... so if anyone can tell me a book version, please let me know...

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 09 November 2011, 16:45:11
Jim, as for the painting thing... if I feel like it that day..., yes.  Otherwise, no.

So, can anyone provide mini's and sheets for my unit? Don't have that many of the models I want to run to have a c3 unit.
-C
Tell me what minis you need, but do it sooner than later.  I may need to paint them.
If you want to do the painting, I need to know the day before so I can bring my supplies.  Also, you'd need to give them a base coat of flat black.
Title: Re: Battletech Long Island
Post by: Crash99c on 09 November 2011, 21:51:56
Hey guys -

'preciate the offer of minis... as for paint... I usually use testors gunship grey as my basecoat (on the rare blue moon type occaisions when I actually paint something) because the more neutral base lets me get either light or dark shaded final products, (whereas the black basecoat does not) then airbrush over it, which is why I never paint... have to break out the airbrush, thin the paints, etc ad nauseum... takes too long for my level of wanting to do things to allow these days, but am too much of a perfectionist to accept lesser paintjobs.  But will bring a bunch of basecoated models in the case, so bring the paints, will do something or other with them.

as for my unit...

right now, looking like lance one being 2 owens c's and 2 fso-9's, not sure which variants yet, all carrying Raidens or normal ISBA

lance 2 being a Wolvie 8C, wolftrap C, thug 12k, and a Flashman C

lance 3 being C3m platforms yet to be decided based upon whether or not I can find any c3m units with a c3 slave, and any of which can carry troops doing so... so the unit really isn't that defined yet.  as for models, have the wolvie and the thug, have enough bases for BA, but don't have any of the others.

-C

P.S. - I was just about to post this when I had a stupid thought...  can a c3m operate as a slave in the combined network of 12, or does it need the extra slave the way I seemed to remember it?
Title: Re: Battletech Long Island
Post by: jimdigris on 10 November 2011, 17:16:15
I can supply the second lance.
Title: Re: Battletech Long Island
Post by: jimdigris on 11 November 2011, 08:52:30
Crash, what mini and faction/regiment/cluster do you want to paint?
Title: Re: Battletech Long Island
Post by: Crash99c on 11 November 2011, 11:19:51
Hey Gang -

so... bit of a change in unit...  I was how you say...  stupid...  yeah, that's the right word  @p? couple of the units are not on the kurita list...  and I don't need a c3s if there's a master.  unit now as follows:

2 x owens C's, 2 x Firestarter B's, 3 x schiltron primes, wolvie 8C, wolftrap C, Tessen 3C, c3 var LRM carrier and one yet to be named unit...  infantry on them are raidens, kages, or kanazuchis, haven't split them yet...  kanazuchi need a carrier, so can I take one unit not on the kurita list and say it was captured? the one I want to use is a lyrian vehicle, so it is feasable storyline-wise. 

model wise... I now need everything but the wolvie...  sry bout that...  can proxy padillas or huey's for the schiltrons, them being arty boats,
As for painting...  models will be determined on the day, marik militia, flecktarn camo pattern... I'll bring the sponge I usually use for the spotting pattern.  Gonna need: 2 olive drabs, (one dark, one light), a reddish tan, a light khaki, matte black, and some gunmetal for highlighting weapons and cockpit.  there's another color I usually, use, but can't remember what it is off the top of my head...  gonna have to go back and look at the testors paints I usually use. 

 :-\  this is getting complicated... Hell, maybe I'll just bring my own paints *facepalm*


-C
Title: Re: Battletech Long Island
Post by: jimdigris on 11 November 2011, 14:42:54
I've got a Wolftrap, LRM carrier, a Schiltron, some Kanazuchi, and I can bring a pair of other artillery boats.  I may be able to bring an Owens.  Otherwise, it's up to Shadhawk.

As far as painting is concerned, leave the Testors at home.  Acrylic is much easier to clean up and isn't smelly.  Gloss also makes a mini look fake.  Whatever colors I don't bring I can buy in the store.  You will want a very dark gray or black base color.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 November 2011, 16:34:59
infantry or battlearmor.

on you C3 the way the link is made up you can one of these

lance 1
C3M
C3M
C3S
C3S
lance 2
C3M
C3S
C3S
C3S
lance 3
C3M
C3S
C3S
C3S
or
lance 1
C3M + C3M
C3S
C3S
C3S
lance 2
C3M
C3S
C3S
C3S
lance 3
C3M
C3S
C3S
C3S

with the twin setup the problem is that if the masters go so do the rest of the lance and the company links. the other lances still work unto themself.
with the 2 different masters it is one master controls the lance commanders and the other the rest of the lance. so if the Co goes down so does the company links but the lance links work.


on your paint thing ... acrylic is much more user friendly. with some of the acrylics you can go right out of the bottle with an airbrush.

for the minis flashman and thug no prob. I'll see what I have in the omni toys. BA I have. the Tessen I have to see about.

I will bring my mobil paint kit  }:).
Title: Re: Battletech Long Island
Post by: jimdigris on 12 November 2011, 09:04:50
I found my Owens and 3 Kanazuchi.
What about record sheets?
Title: Re: Battletech Long Island
Post by: Crash99c on 13 November 2011, 00:23:57
hey guys -

Need record sheets for wolftrap-C, 4 schiltron primes (3 if I can use the morningstar transport), 3 kage's, 5 raidens (4 if I can use one unit of fa shih) and one kanazuchi.  Rest are in the books I have, will photocopy. 

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 13 November 2011, 08:57:39
I have those for you.  I assumed you wanted the TAG variant Kage and the small laser Raidens.
Title: Re: Battletech Long Island
Post by: jimdigris on 19 November 2011, 07:16:03
Will I have to bring my minis tomorrow?
Crash, any luck?
Title: Re: Battletech Long Island
Post by: Fyall on 21 November 2011, 14:10:56
I do have a computer than can handle skype
Title: Re: Battletech Long Island
Post by: jimdigris on 21 November 2011, 16:28:48
The big question is whether we have the same on this end.  Hopefully, we will.
Title: Re: Battletech Long Island
Post by: dgraz on 25 November 2011, 18:00:13
Do you guys just do these big events or do you have some demo-type time available.  I play fairly regularly at Grim - big into Malifaux at this time.  I experimented with BattleTech way, way back in the day....I think just when the Clans were coming into the picture and I'm familiar with mech on mech combat.  Not familiar with the new system and no experience with vehicles or infantry.

I'm usually a thursday or friday nite player but may be able to do a Sunday with some notice.
Title: Re: Battletech Long Island
Post by: jimdigris on 26 November 2011, 13:08:02
"Big Event" isn't how I'd describe our games.  But if you want to jump in, we will give you on-the-job training.
Title: Re: Battletech Long Island
Post by: Crash99c on 29 November 2011, 22:15:39
Hey Guys -

Sorry I missed the game the other weekend, but sis's birthday came first.  No matter how infuriatingly boring and irritating and... well, you get the point.

Hope everyone had a good thanksgiving!

couple of things...

1) So it looks like we're really going to be able to get ogre playing over skype? Glad to hear it! ( just so long as you don't bloody backstab me again....) [##]

2) jim, what happened to posting the campaign ideas?

3) dgraz, the more the merrier!   (and guys, on the job training includes air support... )

4) so when's the next game?

-C
Title: Re: Battletech Long Island
Post by: dgraz on 30 November 2011, 13:29:38
Well, a multiplayer game isn't the best way to learn a game, especially when you're doing created scenarios where having a basic understanding of what units can do what really helps.....and now you may have someone playing over skype?  That's way too much going on for just trying to pick up a game. 

Also, weekends are 50/50 for me - I work every other.  I don't want to start investing in a game that I might get to play once every three months.  So if there really isn't an option for other times, I'll probably just pass.  Thanks anyway.

Title: Re: Battletech Long Island
Post by: jimdigris on 30 November 2011, 16:23:05
Crash, ask and you shall receive...

Valentina: 5th Galedon Regulars vs. Gamma Galaxy

Each strategic turn represents one full day.  Strategic movement is determined by the walking speed of the slowest element within the unit.  Movement on hexes adds 1 MP.  Infantry unit can travel more quickly on the train and depart anywhere along friendly track. The train has an MP of 12.
Once the original 100,000 BV is allocated, each side will randomly choose 1 unit for every five already chosen of the same type and weight class using the RAT from FM:U.  The Ravens will use the second-line table and the Combine will use the “C” table.  Warriors will have veteran skills. Five kills raises either gunnery or piloting 1 level.   An assist is considered half a kill.  A kill can be divided into two assists or a single kill.

Eight hours of maintenance or reloading can be done once per day.  Repairs and scrounging will be done according to the rules in Strategic Operations.  Each mech or vehicle gets a crew of techs.  Skills will be rolled using the table on p. 273 of Total Warfare.  Tech skills can be improved only at the beginning of the campaign by spending BV points as if they were a point of standard Clan elementals.  If a railroad link off the map is un-occupied by Combine troops, there is a +2 to scrounge rolls for the Raven techs.  If the Combine controls either line, there is a +1 for Combine techs (to reflect that their logistical infrastructure is not in place as well as the Ravens).

When two opposing forces enter the same strategic hex, they detect each other.  Infantry used as scouts can remain hidden.  Units moving through a city hex will be known to both sides (police for the Ravens, partisans for the Combine). If the path of opposing units cross each other, the gamemaster will have to determine if they crossed at the same time.

If the Combine can hold the spaceport uncontested for two strategic turns, it can bring in a Leopard dropship with 4 units randomly generated using random unit generator table in TW and RAT in FM:U.  The dropship will have four veteran repair crews corresponding to units it carried.  For every two turns that the Ravens have uncontested control of the airfield, they may operate two randomly generated fighters (a total of 10 can be fielded).
The spaceport will have full combat unit repair facilities, and ten clan mech repair crews.  All dropships will have shut-down engines unless controlling players announce otherwise at the start of a strategic turn. Remember that fuel is being burned if the engines are kept warm.

These are of course subject to the approval of the players.
Title: Re: Battletech Long Island
Post by: shadhawk on 30 November 2011, 17:34:46
Well, a multiplayer game isn't the best way to learn a game, especially when you're doing created scenarios where having a basic understanding of what units can do what really helps.....and now you may have someone playing over skype?  That's way too much going on for just trying to pick up a game.

the games are no all that set in stone and if I know someone is looking for one on one I am on hand to do so.

the skype thing is to get a friend that is now out of state in the game. we are working on this part.

Quote
Also, weekends are 50/50 for me - I work every other.  I don't want to start investing in a game that I might get to play once every three months.  So if there really isn't an option for other times, I'll probably just pass.  Thanks anyway.

I also work odd weekends so if you let me know when you are off we can shot for then. durring the week is hard for all of us due to the face we all work durring the week.

as the others have said you are more then welcome to play.
Title: Re: Battletech Long Island
Post by: dgraz on 30 November 2011, 18:14:53
I also work odd weekends so if you let me know when you are off we can shot for then. durring the week is hard for all of us due to the face we all work durring the week.

as the others have said you are more then welcome to play.
Thanks for all the welcomes everyone.  If I can work out to be there when you guys are playing I'll try to be there. I know you usually do Sundays, and my wife usually works on my Sundays off so I have my kids.

I know everyone is extra busy this month (both my daughters b-days, and mine, are in Dec.) so I can try to work on a weekend in January.
Title: Re: Battletech Long Island
Post by: jimdigris on 01 December 2011, 16:48:11
Campaign rules have been modified.
Title: Re: Battletech Long Island
Post by: shadhawk on 01 December 2011, 22:36:36
Thanks for all the welcomes everyone.  If I can work out to be there when you guys are playing I'll try to be there. I know you usually do Sundays, and my wife usually works on my Sundays off so I have my kids.

I know everyone is extra busy this month (both my daughters b-days, and mine, are in Dec.) so I can try to work on a weekend in January.

hope you can make it. if you want and they want to bring the kids .... we need the next gen  O0
Title: Re: Battletech Long Island
Post by: dgraz on 01 December 2011, 22:51:49
hope you can make it. if you want and they want to bring the kids .... we need the next gen  O0
Hah. Two girls. One is five (this month) and reminds me of me.....we definitely don't need that around. The other is 13 (again, this month) and mom already has her calling me a geek.

So when's the next meet?
Title: Re: Battletech Long Island
Post by: shadhawk on 02 December 2011, 22:33:19
looking to Jan .... this month has a lot going on  ::)
Title: Re: Battletech Long Island
Post by: jimdigris on 06 December 2011, 16:55:43
I modified the rules for the campaign.  I increased the BV to 100k.  50k only allowed me to field a binary with support elements.
Title: Re: Battletech Long Island
Post by: shadhawk on 08 December 2011, 19:19:14
so who is on what side? need to know so I know were to spend 100k bv  [drool]
Title: Re: Battletech Long Island
Post by: jimdigris on 09 December 2011, 16:35:46
Crash want to be the Combine and I want to be Ravens.  It's up to you and Chris to figure out the rest.
Title: Re: Battletech Long Island
Post by: jimdigris on 12 December 2011, 17:04:04
Shadhawk,
  Have you and Chris decided which teams you are on?
Title: Re: Battletech Long Island
Post by: Crash99c on 13 December 2011, 01:51:39
Hey Gang -

dgraz, would love to have you play... come on down! 

SO...  a few [legal] things about the campaign...

1) what exactly is the RAT and FM:U?  I seem to be drawing a blank for what they are...
2) why do you want techs to cost the same as elementals?  We had values we could use for them (which werent as much) in the groton campaing by using bmrv's or combat engineering vehicles
3) is the combine dropship for EVERY 2 strategic turns, or just a one time thing?  (I really think it should be every two turns if you can get as many as 10 extra fighters...)
4) the spaceport repair crews... are they ONLY for the clan??  that seems to be a bit of an imbalance
5) why can't tech crews improve on the number of sucessful repairs like the mechs can for kills?
6) why aren't tech skills equal to the vehicle or mech's skill level instead of randomly rolled?
7) why can't the train carry heavy equipment like vehicles and mechs? trains to carry extra heavy loads in real life. we could have them take a strategic turn without moving for loading and another for unloading to reflect tieing things down and safing things and then getting them combat ready again
8 ) is the 100k bv bv1 or bv 2?  I would prefer bv2 since that is listed on the unit generator on the cbt homepage
9) does the bv limit include resupply like ammo and replacement parts?  if so, are those listed anywhere?  if not, we should consider using a cbill cost, since that is listed in the mechwarrior books and in TW
10) the extra bonus for ravens for scrounge doesn't seem right... after all, the combine held the planet for a LONG time before it was captured... and most citizens would probably try to help push the invaders out any way they could... my feeling is that the scounge bonus should be the same for both.
11) how are we working the blind strat map movement so that we can keep track without the opponents finding out?
12) are we using unit special abilities?
13) are we assuming an uncontested drop to the planet, or do we have to plan for space combat?  (if so, we need a much bigger lump sum of bv specifically allocated to spacecraft, or it will be way too little)
14) will field expedient combat units be allowed (i.e. partisan or collaborator units using modified agromechs, vtols, vehicles, aero, etc. ) and will they be included in the 100k bv, or will we have a mechanism for creating them?
15) do we have to start with book variants only, or are we going to allow custom mods in the original bv?
16) if we start with book var's only, are we going to assume a custom mod is no more than having the parts and a tech crew making a successfull set of rolls to pull parts and install the mods?
17) will we have random civil events like the ones in the mechwarrior books to have to allocate forces to deal with, or not?
18) with unit detection, will we be making sensor rolls and such, or is it automatic?  my feeling is it should be rolled so we can have ambush situations or missed combats and such... makes things a bit less predictable
19) are we going to allow multiple combats in the same strategic turn, or only one at a time?
20) will we have a mechanism for recruiting new pilots/crews from the population to replace combat losses?


have more questions, but that's enough for the first round of discussion...

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 13 December 2011, 18:27:09
1) RAT= random assignment table   FM:U= Field Manual updates
2) Could you point me to a publication and page?
3) We could do it for every 2 strategic turns, with a max of 10 extra units.
4) The crews for the combat units would likely be clansmen.  The Combine techs evacuated when the planet was taken.  There will be native repair crews for the dropships and aircraft, but they would be at a disadvantage when fixing mechs.
5) I'm open to suggestion. 
6) We could do that if you wanted.
7) Sounds good.
8 ) BV2.
9) Normally, that stuff is handled under scrounge rolls.  Give us more detail on what you want to do with this and we can all vote on it.
10) The Ravens have set up a logistics system to handle their needs since winning the planet.  The suppliers that the Combine relied on have been retooled or management might be afraid to help them if they can't evict the Ravens.  Also, it was mentioned that after the Jaguar annihilation, the Combine was having problems getting back their old possessions.  It seems that the people of the occupied worlds enjoyed greater relative freedom under the Clans than they did under the Dragon.  We could vote on the point.
11) It looks like Shadhawk will be the GM, so we'll PM him with our movements and then when contact is made, he'll announce it in this thread.
12) I don't think there was anything notable for either side.  You can make suggestions.
13) Uncontested drop. Would you prefer a single Overlord or 3 Unions?
14) It would make things too complicated.
15) Book variants, although omnis from either side can make minor changes.
16) I'm good with that.
17) I think it's going to be complicated enough as it is.
18) We should have to make sensor rolls with infantry/battle armor, but not the bigger stuff.
19) I see no reason why we shouldn't have multiple battles.
20) The entire campaign may only last a few weeks, which really isn't enough time to train someone.
Title: Re: Battletech Long Island
Post by: Crash99c on 19 December 2011, 01:58:08
Hey Guys -

'precieate the info, jim..  so, on to more questions/comments...

first, follow on responses to the previous stuff:

1) is this table the same as the one in total warfare, or no?  if no, can you forward me the info on the table?  Also, these units were in addition to the 100k bv, or replacing some of it?

2)not really... we had decided in the groton campaign that the bmrv and combat engineering vehicle crews would count as repair techs with repair skill levels equal to their gunnery... so the repair crew effectively cost the vehicle bv multiplied by the skill level mods from the table we were using.

3) sounds good

4)  if the spaceport and/or airbase are captured, can the facilities be used by the capturing player's techs to get the improved rolls from the better equipment?

5) since repairs are more common than kills, how 'bout every 10 successful standard repairs... where simple repairs (omni pod switches, armor replacement, ammo reload, etc.)  count as 0.5 standard repairs, (standards are things like swapping out a broken weapon for a new one or repairing a single damaged slot on a weapon),  difficult repairs (such as actuator replacement, repairing weapons with more than one damaged slot, etc.) count as 2, and complex repairs (engine, gyro, sensors, life support, customization, limb replacement, etc) count as 3.  the breakdown of complexity was very well defined in the mechwarrior rpg books, we could use that as the guideline.

6) that would be my preference, would make it much easier to keep track... as long as we can use better techs to try to make the repairs if the dedicated crew fails and the better techs are free to work on it

9) would prefer to have dedicated resupply and depend on scrounge rolls for stuff I don't have replacements for rather than just use scrounge for everything.  would also allow us to have the opportunity to mess with the enemy's logistics (i.e. take their stuff >:D) all the ammo and components had bv1 numbers in total warfare in the unit construction section;  would think they had equivalents somewhere.  maybe it's in the 3rd book with the construction rules?

10) I would say the combine would have agents in place one way or another, and so have the ability to get stuff just as well as the ravens...  we should get shadhawk to weigh in on this one, since he will either be playing or gm'ing as per 11)

12) didn't the sourcebooks have unit bonuses?  coulda sworn we had used such stuff in the groton campaign... or was that Shadhawk's custom bonuses?

13) uncontested drop good... would prefer a few fortresses or some of the more mission specific dropships from the 3057 book  instead of the overlord or unions if possible...  could we set a specific bv for dropships and distribute that as we see fit?  I get the feeling you'd be better off with that option as well

14) Awwwww..... you mean I can't take a 50,000 ton container ship and make it the offshore LRM carrier/arty battery from hell? ::)

15) define "minor changes"... especially seeing as how you will have the ability to have an force composed entirely of omni's (although you might be better off with some of the garrison types)

16) we'll have to define exactly what goes into customizations once we get the basic stuff out of the way so we know exactly what is involved when it comes time to try to do it.

17 & 18) I would like to have the option to set ambushes and stuff, but I guess I can understand your not wanting to make it too complicated

19)  O0

20)  would also reduce paperwork, so I guess that works

On to the NEW questions...

21) I seem to have forgotten... what year are we setting this?  and will we be using the date of the publication they are printed in, or the date deployed mentioned in the fluff in the descriptions to determine which units are allowed?

22) victory conditions...  we haven't defined them... is it last mech standing, last unit standing, a percentage of the map controlled, a set destroyed BV amount? 

23) capturing enemy equipment... if done, can we use it?  if so, what is mechanism?  do I need to use techs/pilots trained on clan equipment (since draco's can use some omni's and clanners have non-omni equipment) or will regular techs/pilots make repairs/pilot the captured equipment at penalties?  also, how many strategic turns would it take for familiarization on the equipment?

24) are all special ammo types in play, or do you want to restrict certain types?  I'd prefer if we both have access to all types allowed

25) arty...  will we be using offboard arty?  if so, will we be using the abstract rules for engaging it, or actual mapsheets?

26) aerospace assets...  will we allow to have free reign (i.e. offplanet engagements, LAF, ground attack) once the game starts, or are we ruling any of those out?

27) airfield/ supply depot/full combat base construction...  yes or no, and what will be required mapwise and timewise?  Would really be quite annoying if I have to work out of dropships till the bloody spaceport is captured

28) unit org...  do we have to fit unit org rules, or can I mix and match things?  (in other words, can I make this unit a kampfgruppe, or does it have to be a strictly structured battallion or whatever?

29) fuel consumption... you mentioned that idling drops would be burning fuel...  would be good... but can we tank in extra fuel, how will it be stored, can we get more on-planet from a refinery or something? (would make a nice objective to make things less lemming like)

30) also fuel...  can aerial refueling be done, and if so, what will rules be for it?  the old aerospace rules allowed it (iirc) as if a ton of fuel counted as a ton of bombload and it took 1 turn of level flight with a successful piloting roll to hook up, one per ton of fuel transferred, and one to disengage.  will look in some of the more recent books to see what they say, but I don't have strat ops, so you should check if they mention it there if it isn't in tac ops

31) allowable units:  are we using any mech/ vehicle/ aero/ infantry available in the inner sphere/ clans, or will it be restricted to those mentioned in the master unit list as being available to draco's and ravens?

anyway, it's 2 am...  that should be enough for tonight. 

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 19 December 2011, 17:29:30
1) You can use the one in TW.
2) I'm fine with that.
4) When you say equiptment, do you mean repair equiptment?  If so, it should probably take a day or two to familarize with the layout.
5) Okay.
9) I think Strat Ops simplified all of that so that you only have to make scrounge rolls.
10) We could have all the players vote on it, or we could roll 2D6 against each other.
12) They did.  There wasn't anything special for the Ravens.  Do you have the book for the Combine?
13) What BV should we have for dropships?  I will try to shoot down your reinforcements. >:D (Sorry.)
15) Minor changes could involve swapping a medium laser for electronics, or an ER medium laser.  I has to be something with fewer crits.  Maybe one or two weapons per mech.  Also, I would disagree with any ammo-based weapon where the weapon is in the arm and ammo in the torso.  The complexity of the ammo feed system would require a design team at a factory.
21) 3082.  This is a cannon battle.  Unfortunately, some designs I'd like to use haven't been fielded at this time.  Use the date deployed in the MUL.
22) I haven't decided on that.  Fighting to the last man will get the commander executed by the top leadership.  Maybe if you're down to 1/3 of your strength and the enemy is above 40%?
23) I see no reason why not.  There will be a penalty for repairing that equiptment as per Strat Ops.
24) I see no reason for restriction.
25) I don't know.  The problem with offboard is that it may complicate things considerably and take so long to land that it won't hit anything.
26) Since the Ravens are so aerospace heavy, I think we should give them an aerospace star and assume all the other fighters are dogfighting each other elsewhere.
27) I was thinking that each side gets a mobile fieldbase or two.
28) Warfare always requires a certain amount of ad-libing.  I think both sides should be allowed flexibility.
29) There are fuel tanks at the spaceport.  I suppose you could bring in some on reinforcement dropships.
30) Dunno.
31) I think we should use what is available to the faction in the Master Unit list.
Title: Re: Battletech Long Island
Post by: Crash99c on 19 December 2011, 23:06:27
Hello again -

responses:

4) equipment = repair bays, docking equipment, loading facilities, and defensive emplacements.  so we saying 2 strategic turns, yes?
9) since you seem uncomfortable with keeping track if repair equipment, fine, we'll use strat ops..  just one problem... I no have copy yet, so will need to have some time to look it over
10) fair enough
12) no, but shadhawk does... I looked at it before setting up the unit for the last scenario we ran and it had modifiers
13) bv's are listed for drops in the MUL and in sarna.net - just not sure if there are bv2's for all of them
15) fair enough, although I still want to be able to swap configs on the fly for omni's once we start
22) speak for the ravens... in the combine, is death sentence either way #P
25) not always true about the not hitting anything, depends more on target movement and number of tubes firing or whether there's tag or not; I would like to use it if possible
26) dream on you get an aero star to use with impunity...  [wildandcrazy] I will have enough aero to contest, and am tired of not getting aero combat into the game.  You will have a perfect strategic map to use for LAF combat, and ground attack can be pulled off even by outnumbered forces if they are operated properly. 
27) fine, but what about making an airfield or something? 
28) good deal
30) we talk more about it once I get a chance to look for the info again
31) fine, just wanted to know where we stood on it.


-C
Title: Re: Battletech Long Island
Post by: jimdigris on 20 December 2011, 17:28:47
4) Yes.
9) I can help out with that.
13) As long as we all use the same source, it should work.
15) Sounds good.
22) Considering how badly hit the Combine defense industry was hurt, I don't think they want the regiment getting wiped off the rolls. #P
25) We'll talk it over.
26) We'll have to discuss that as a group.  We may need to roll on that one too.
27) That'll have to be another group decision.
Title: Re: Battletech Long Island
Post by: Maranthain on 22 December 2011, 15:50:24
Heya, there. Any room for one more in the campaign? [drool] and what time do you usually start playing on sundays?
Title: Re: Battletech Long Island
Post by: jimdigris on 22 December 2011, 16:54:26
There is always more room. 1pm is normally our start time.
Title: Re: Battletech Long Island
Post by: Crash99c on 23 December 2011, 20:50:23
Hey Guys -

Would love to have you join us, maranthain O0

as for the aero thing...  Jim, there's no way in the world I will agree to letting you rain death and destruction on my head with impunity with 10 bloody omnifighters, especially when I can get aero too, and was planning to bring a lot of it as a matter of fact.  There's no reason whatsoever that we can't use a map on the side for LAF combat, and resolve ground attack as it happens. 

The book rules are sufficiently mature that there should be relatively few problems (most probably being a result of us not being totally familiar with the rules).  I would suggest that the best way to resolve things would be to run a game of LAF aero before we start the campaign to re-familiarize ourselves with the aero rules, then run the campaign with full aero.

Other than that one glaring difference, we seem to have resolved most all of the issues I can think of at this time, with the exception of how you're getting the map to us before the game starts so we can plan things out. 

MERRY CHRISTMAS EVERYONE!!!!!

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 24 December 2011, 08:16:02
Shadhawk said that for the next game, the forces we brought to attack the WOB will be the forces that we will use to defend against the WOB.  I would prefer a game where we are all fighting on the same battlefield.  Since you missed out on the last one, I think we should be playing with your forces.
We can distribute maps at that game and work out final details.
I wanted to use aerofighters for the Ravens because that is what they are known for.  In fact, a third of their garrison forces are fighters.  But now that I think about it, since the Combine is the attacker, they would anticipate this and gather up all the fighters in their realm to take on a few Raven garrisons.  We could drop the fighters altogether, or keep them, but if we drop them, both sides get an equal number of possible reinforcements.
Title: Re: Battletech Long Island
Post by: St.George on 27 December 2011, 05:05:10
Where abouts' in the LI do you guys throw down?Just woundering How close to Stoneybrook?  ???
Title: Re: Battletech Long Island
Post by: jimdigris on 27 December 2011, 07:42:57
10 minutes south of you.  The store is called Brothers Grim :http://www.facebook.com/pages/Brothers-Grim-Games/8926341998#!/pages/Brothers-Grim-Games/8926341998?sk=info
Title: Re: Battletech Long Island
Post by: St.George on 27 December 2011, 07:59:24
Heh,,,I'm a lil'further than that.I get down there a couple times a year to see my in-laws.we stay for a week or so,so wife n' kid can hangout.Figured I'd check out the area for something to do,more along my lines that is.Keeps me from hanging out too,also good to know a new game store.   >:D
Title: Re: Battletech Long Island
Post by: shadhawk on 27 December 2011, 19:13:11
we always have room for more  O0.

the way things look Devondra will be DCMS and I will be CSR.
I will be helping Devondra with force layout  >:D

I will be looking to kick things off late Jan. got to talk with the boys at Grim for the date.
ya I would like to et the last battles finished, that is if you all want too.

for the aero bit I say a couple of games to get a handle on the rules then the full blow out  ^-^
Title: Re: Battletech Long Island
Post by: Crash99c on 30 December 2011, 11:58:35
Hey gang -

I hope everyone had a good christmas... 

St. george, would be happy to have you drop in to play [cheers]

Devondra, glad to see you will be playing on my side  O0

As for the game next month, I would be happy with either a combat using the strike force I never got to use or an aero game, slight preference on the aero so we can get a handle on it and use full aero for the campaign.   (besides, I will prolly use most of the stuff from the other game in the campaign anyway)

Also, one more thought on the campaign - since we have already decided to use regular mapsheets for the ground combats, if we run out of time before we finish a game we can write down hexes, speed, damage and facing and pick up where we left off the next session.  If we do that, we might be able to get rid if the strategic turns entirely and just run map time.  Just a thought, but since it might be too much detail to keep track of for everyone's enjoyment, would like to know what you guys think. 

-C

P.S. - HAPPY NEW YEAR!! (and death to the wobblies!) [cheers]
Title: Re: Battletech Long Island
Post by: jimdigris on 30 December 2011, 12:18:53
Personally, I don't like the mapsheets.  I like the 3-D effect and terrain variety.  We could always take a picture of the positions of the terrain and units and print it for the next game.
By the way, Devondra mentioned that she wanted to play Steiner in the next campaign.  What would be everyone's preference for their adversaries?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 January 2012, 17:22:11
OK so I stopped by Grim and we are on for 1/22/12.
so what do we want to do? vote people  O0

Aero Game .... work out bugs with aero
Ground Game .... WoB vs You
Title: Re: Battletech Long Island
Post by: jimdigris on 02 January 2012, 09:15:18
I'm leaning toward aero.
Title: Re: Battletech Long Island
Post by: shadhawk on 02 January 2012, 22:38:34
OH what units are up for the CSN vs DCMS gig?
Title: Re: Battletech Long Island
Post by: jimdigris on 03 January 2012, 16:58:02
Could you clarify what you mean by units? Which aerospace units?  It's the 5th Galedon Regulars vs. the Snow Raven's Gamma Galaxy.
Title: Re: Battletech Long Island
Post by: shadhawk on 03 January 2012, 20:04:07
that is what I was looking for 5th Galadon and Gamma CSN
Title: Re: Battletech Long Island
Post by: Crash99c on 08 January 2012, 20:48:27
Hey Guys -

Sorry about the delayed reply...  didn't realize they had changed the address for the website and couldn't log in for the last week or so.

If the choice is only between one or the other of aero or the wob scenario, aero sounds good to me for this month.  How many fighters, what BV2, and will we be bringing dropships too?  my feeling is no more than 8 max fighters and no more than 2 drops per side, or things will get too confusing. 

However, there's a third alternative that we might consider for the game this month:  run the wob mission as planned, but we use either:
1) a large force of an air lance with one drop as reinforcements and they get 6 fighters and one drop,
or
2) if we want to keep it simple, just 4 fighters each. 

That way, we can also get a feel for strafing, striking and bombing rules changes, and play the scenario anyway  ^-^

Also, I would appreciate it if someone would bring Strat Ops and the 3067 and 3085 books to the next session if you guys have them so I can see what the newer fighters/vehicles/mechs are and look over the salvage/repair rules.  Otherwise, I'll be stuck with some pretty limited choices for fighters in the campaign, and won't know how to go about doing repairs during the campaign.   @p?

Finally, on an unrelated note, I think I'm going to run a limited version (1 daishi vs one lance, instead of the star vs company) of my daishi hunt scenario at I-Con this year.  [brew]  Any suggestions on the hunter lance the players will get to try to kill the daishi with?  Looking for something from operation bulldog era and using the units who were involved.

see you on the 22nd

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 09 January 2012, 17:05:28
I can bring the books.
Title: Re: Battletech Long Island
Post by: shadhawk on 09 January 2012, 19:02:03
OK so an aero fight. I will make up units for players. each player will have 6 units. 1 will be a fighter, 1 mech, 2 vehicle and 2 infantry. the players will be looking to take a building and hold on the map.
Title: Re: Battletech Long Island
Post by: Crash99c on 09 January 2012, 21:55:09
Hey Gang -

ty for bringing books, jim.

As for the fight... shouldn't we have at least 2 fighters if this is supposed to be refreshing our memories on aero combat? 

just saying...  otherwise, one lucky shot and no aero testing...

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 12 January 2012, 18:26:57
Hey Gang -

ty for bringing books, jim.

As for the fight... shouldn't we have at least 2 fighters if this is supposed to be refreshing our memories on aero combat? 

just saying...  otherwise, one lucky shot and no aero testing...

-C

for some it will be a first time use of fighters so we go light. also the new rules are way different the the old days  ::)
Title: Re: Battletech Long Island
Post by: jimdigris on 21 January 2012, 14:47:18
Are we still on for tomorrow?
Title: Re: Battletech Long Island
Post by: shadhawk on 21 January 2012, 18:02:50
Are we still on for tomorrow?

I am going to call it off. the main roads are cleared nice but the secondary roads not so much. if this mess freezes tonight it will be bad tomorrow. so better to be safe and play later then get crunched and not get to play later  O:-)
Title: Re: Battletech Long Island
Post by: jimdigris on 22 January 2012, 17:53:09
Sorry to miss you guys today.  So when are we rescheduling for?
Title: Re: Battletech Long Island
Post by: shadhawk on 24 January 2012, 22:49:28
I will got Grim Sunday to setup the next game.
Title: Re: Battletech Long Island
Post by: Crash99c on 25 January 2012, 20:02:10
Hey Guys -

how bout we just play this coming sunday?

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 26 January 2012, 17:15:33
They might not have the room on short notice.
Title: Re: Battletech Long Island
Post by: shadhawk on 30 January 2012, 06:18:53
we are now set for 2/5/12 .... this Sunday ...with luck no snow and ice  O0
Title: Re: Battletech Long Island
Post by: jimdigris on 31 January 2012, 16:23:02
I'll be there.
Title: Re: Battletech Long Island
Post by: Crash99c on 01 February 2012, 21:16:21
Hey Guys -

Barring unforseen complications, I'll be there... really need to get my btech fix in [drool]

please don't forget the books, jim 

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 02 February 2012, 17:01:57
Fear not.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 February 2012, 20:35:22
so what do we want this time out?

I figure that the Snow Ravens vs the DCMS should start after I-Con.
Title: Re: Battletech Long Island
Post by: jimdigris on 12 February 2012, 08:04:03
I'd like to get the chance to play with some of the newer designs.
Title: Re: Battletech Long Island
Post by: jimdigris on 14 February 2012, 17:25:38
Maybe we can do some terrain that we haven't done or do rarely.  Maybe we can have some more fun with Shadhawk's bridges.
Title: Re: Battletech Long Island
Post by: shadhawk on 14 February 2012, 22:24:06
we can do both.

I'll work over unit limits over the next few days.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 February 2012, 13:17:51
I will go to grim on Sunday to setup the next date. this will be a take and hold the bridge.

ground forces will be no more then an inner sphere company or clan binary.

personal carriers with troops, omni units with battle armor or Fa Shih ridding on something will be one unit.

you will be looking to hold both ends of the bridge until your reinforcements can take over. it will take them 5 turns to get to you from the time you take both ends. the ends will be the 5" area on each side.  if you destroy the other side first then that works too.

you can pick any ground forces you like .... mechs, armor, vtols and infantry ... no aerospace ... to make up your force. if you destroy the bridge you loose. all ammo types are on the table, all time lines for gear is on the table. force must be clan or IS any faction. units must be of the same faction. by this no mixing House Liao and Davion, Marik and Lyran, Hell horses and Ghost Bear and so on one faction and units from said faction.

skill level is 2/3 for all units.

this will be mini rules and the scale will be 1 to 1.

the battle area will be two land masses with a wide river in the middle. there will be some islands in the river. the bridge is 4 levels high and the land on other side will be the same. there will be hills and woods on each side. there will be some buildings on each end of the bridge. the bridge is about 27" long and that is how wide the river will be. the bridge will hold up to 300 tons per section. so if you put over 300 tons in a section it will destroy that section. if more then one section is destroyed the side that destroyed the second section will lose.

tac note to players ... keep your force balanced ... all big assault and you get to the bridge too late .... all light and fast you will not have the staying power to hold.


ONE MORE THING
I know this will tick off some but to help speed things up I will want players to use the frame of the unit. so if you want to run some form of Locust then bring a Locust frame, you are using a Warhammer then some form of Warhammer frame. proxies work but when the mini and the unit are way different it has slowed things way down so please bring the frame type.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 February 2012, 13:19:14
while I am at it I will be running a game at I-Con an April 1 ... fund to run a game  >:D.

I will post the what it is later this week.
Title: Re: Battletech Long Island
Post by: Crash99c on 21 February 2012, 23:58:02
Hey Guys -

Sounds good for the scenario... cept for a few things:

1) no aero again?  [metalhealth]  Why is it that we always use everything else in the game, but no aero?  And I don't mean the bloody simplified crap we used last time.  Oh well, one of these days... 

2) Can we forget about the faction lists and just use anything IS or anything Clan?  There are lots of combos I would like to try that can't be used because they're not on the same unit lists. 

3) what era?  3025? 3050? 3069?  Jihad?  ROS?

4) you did not mention proto's... are they allowed?

Anyway, let me know. 

On a different note, related to your other post, it is now official that I will be running a game at ICON also...

It shall be the mech hunt we talked about. 

I figure to have you make a lance equivalent unit from Operation Bulldog forces to be 3/4 pilots and hunt the lone experimental Dire Wolf...  Winner will be determined by quickest kill of the target mech.  If killed in the same round as some other contender, player with the lowest loss of BV compared to starting BV wins.  If somehow still tied, then player with lowest starting BV wins.  (all BV's to be BV2)  game will be on 4x4 mapsheet grid determined randomly from a group I have selected.  Each player will run the mission independently.  For those who wish to play without creating a lance themselves, will set up a few opfor lances that can be used.  ALL unit types and ammo from that time period will be allowed (as long as they would have been involved in op bulldog), and terrain will be destructible.  the clanner will never retreat, never surrender, never eject, and will keep fighting as long as the mech is not completely destroyed.  If the Dire Wolf is still alive after 15 rounds of combat or 1 hour (realtime) of play, whichever comes first, you lose. 

Rules will be standard with two exceptions:  1) when used with Tcomps, pulse laser will be targetable, effective for both sides; 2) target mech will have a 1/1 pilot with EI.

Sound good?  Let me know if you think it needs to be tweaked.

-C

P.S. - anyone know if the connecticut gang and ogre will be showing up?
Title: Re: Battletech Long Island
Post by: shadhawk on 23 February 2012, 07:14:18
Hey Guys -

Sounds good for the scenario... cept for a few things:

1) no aero again?  [metalhealth]  Why is it that we always use everything else in the game, but no aero?  And I don't mean the bloody simplified crap we used last time.  Oh well, one of these days... 

when using fighters it adds to much time for the game. we only have tops 7 hrs and with the unit size we would not finish the game.

I will set up a game were we will ave small units with fighter cover ... and will add more of the rules. little by little fighters will get in to the mix.

Quote
2) Can we forget about the faction lists and just use anything IS or anything Clan?  There are lots of combos I would like to try that can't be used because they're not on the same unit lists. 

no mixing clan and inner sphere. faction lists because you do not have any other limits but 2/3.


Quote
3) what era?  3025? 3050? 3069?  Jihad?  ROS?

anything up to 3085 TRO

Quote
4) you did not mention proto's... are they allowed?

last I checked Proto's are infantry  ;)

Quote
Anyway, let me know. 

On a different note, related to your other post, it is now official that I will be running a game at ICON also...

It shall be the mech hunt we talked about. 

I figure to have you make a lance equivalent unit from Operation Bulldog forces to be 3/4 pilots and hunt the lone experimental Dire Wolf...  Winner will be determined by quickest kill of the target mech.  If killed in the same round as some other contender, player with the lowest loss of BV compared to starting BV wins.  If somehow still tied, then player with lowest starting BV wins.  (all BV's to be BV2)  game will be on 4x4 mapsheet grid determined randomly from a group I have selected.  Each player will run the mission independently.  For those who wish to play without creating a lance themselves, will set up a few opfor lances that can be used.  ALL unit types and ammo from that time period will be allowed (as long as they would have been involved in op bulldog), and terrain will be destructible.  the clanner will never retreat, never surrender, never eject, and will keep fighting as long as the mech is not completely destroyed.  If the Dire Wolf is still alive after 15 rounds of combat or 1 hour (realtime) of play, whichever comes first, you lose. 

Rules will be standard with two exceptions:  1) when used with Tcomps, pulse laser will be targetable, effective for both sides; 2) target mech will have a 1/1 pilot with EI.

Sound good?  Let me know if you think it needs to be tweaked.

-C

P.S. - anyone know if the connecticut gang and ogre will be showing up?

none that I know of
Title: Re: Battletech Long Island
Post by: shadhawk on 28 February 2012, 19:01:58
OK so far this is what is going on.
I do not have a date for the game as I missed Dave Sunday. as soon as I do I will post it.

for I-Con I will be running on Sunday from 10 to 4 on April 1st ... fun day to be playing  >:D
the battle will have Marik Militia vs Word of Blake fighting at one of Irian MechWorks sites.
the area will be large .... 4 ft x 8 ft  O0.
I will have a combined arms regiment of troops for each sides .... so the more people that make I-Con the the larger the forces.
I will have all the record sheets so all that is need is dice .... everyone has ones they like so bring em .... OH and I know Chessx will have lots if you do not like the ones you have  ;D.
Title: Re: Battletech Long Island
Post by: jimdigris on 29 February 2012, 16:37:16
Maybe Crash should get some new dice and have them blessed. ;) 
Title: Re: Battletech Long Island
Post by: Crash99c on 29 February 2012, 20:38:30
Hey Gang -

Dice being blessed... not something I've considered...

ANYWAY

What if we don't have the frame for the thing we want to bring? (record sheets too)

Also, take a wild guess which side I want to be on for the Icon fight...

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 29 February 2012, 22:35:06
Hey Gang -

Dice being blessed... not something I've considered...

would not help  O:-)

Quote
ANYWAY

What if we don't have the frame for the thing we want to bring? (record sheets too)

ask someone ....  :-X


Quote
Also, take a wild guess which side I want to be on for the Icon fight...

-C

Crash on the WoB side .... got it  O0
Title: Re: Battletech Long Island
Post by: shadhawk on 04 March 2012, 15:24:41
we are a go for next Sunday .... 3-11-12 at 1pm ... Grim is the place  O0

Title: Re: Battletech Long Island
Post by: jimdigris on 06 March 2012, 17:09:01
I'll be there.  Should we post an announcement about I-Con over on the Conn. thread?  Is Ogre going to be there?
Title: Re: Battletech Long Island
Post by: Fyall on 13 March 2012, 02:53:49
no unfortunately not,  homeless, unemployed, and potentially facing neck surgery before end of summer [blank]
Title: Re: Battletech Long Island
Post by: jimdigris on 13 March 2012, 16:11:18
I'm really sorry to hear that.  I hope the situation improves. :(
Title: Re: Battletech Long Island
Post by: shadhawk on 20 March 2012, 09:27:49
no unfortunately not,  homeless, unemployed, and potentially facing neck surgery before end of summer [blank]

I hope things roll your way. I hope that you do not need the surgery.
Title: Re: Battletech Long Island
Post by: Crash99c on 22 March 2012, 11:11:51
Hey Gang -

Bad News...   a wedding announcement for april fools day from a family member in maryland that I thought was a joke turns out to be real...  so I won't be there for the Marik v Wobblie game  [metalhealth] [##] [tickedoff] I may not even be there for Icon at all, since my unprintable family wants to make a weekend trip out of it instead of a day trip.  Will let you know what will be happening with my Icon game as soon as I know myself.

Ogre, glad to hear from you again, sorry to hear about the rest of circumstances... hope the neck surgery is not neccessary! 

So what happened, you get whiplash looking at a cute chick going the other way?   [drool] >:D 

In all seriousness, though, I sincerely hope things improve for you.  If there's anything we can do to help from out here, please let us know.

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 22 March 2012, 15:43:37
If you can't make it for the Saturday game, will there be any BT events for Saturday?
Title: Re: Battletech Long Island
Post by: shadhawk on 22 March 2012, 20:13:25
Crash if you will not be at I-Con let Dan know as soon as you can.

on the other end Family is fun  >:D.
Title: Re: Battletech Long Island
Post by: Crash99c on 24 March 2012, 21:22:43
Hey Guys -

well, as if things weren't screwy enough already... I will be at Icon... because apparently, I wasn't invited to the wedding after all... just mom, dad and sis.  >:( [madflame] [metalhealth] [skull] Wtf is that?  Anyway, will be there to kill things after all;  I just hope I won't be completely unpleasant to be around that weekend. 

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 26 March 2012, 15:56:45
Maybe they knew about I-Con and wanted to give you a means of going there instead.
Title: Re: Battletech Long Island
Post by: jimdigris on 29 March 2012, 15:32:31
What time are we starting on Saturday?
Title: Re: Battletech Long Island
Post by: jimdigris on 03 April 2012, 15:06:01
Crash, do you have that information about the gaming store in Mineola?
Title: Re: Battletech Long Island
Post by: Crash99c on 05 April 2012, 15:11:38
Hey Gang -

Sorry I didn't get that info to you sooner, Jim.  I haven't checked it out yet, but the link is www.gamerterrain.com

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 06 April 2012, 06:27:32
Thanks, Crash.  That's actually 15 minutes from me.  How did you find out about this place?
Title: Re: Battletech Long Island
Post by: Crash99c on 10 April 2012, 22:15:32
Hey Gang -

2 things...

First, as to how I got the info on the place Jim, I was setting up the battletech thing at icon on friday and the store's owner walked by.  He said "Hey, an old FASA game!  Nice to see them, although I was more partial to the Renegade Legion stuff." 

To which I replied "REALLY??!!  So was I!  Still have the RPG book and Prefect at home, but never have anyone to play against..."

So he gave me the info and said drop in and we could play centurion or something a bit.

Haven't had a chance yet;  things have been hectic with easter and work and all.  Have you gone down and checked the store out yet?

The second thing is that we need to finalize the campaign stuff...  like when the first game will be, whether or not we will be using full aero, no aero, or the pseudo aero rules you guys had us use last time, and what the start conditions will be.

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 11 April 2012, 13:10:01
I haven't checked it out yet.  I've been sick all week.
Title: Re: Battletech Long Island
Post by: shadhawk on 15 April 2012, 11:06:30
ok I have the next game setup. we have next Sunday 4/22.
I have also setup 5/20 for the next game. I know we want to start the DCMS vs CSR so we need to get some points in order. first are the DCMS going to be on the ground or are CSR going to try for a space intercept?

recon mission
all players get to pick a recon unit from the Inner Sphere faction they like best sorry no WoB they will be the OpFor.

the idea is to recon the site that will be at the other end of the field and get out. you force size will be a lance.

I will have an OpFor that will be the WoB defender.

you will need infantry .... standard infantry that is .... to check out the buildings. the more places you look at the better you score will be. as with all other games so far personal carriers and the infantry in them count as 1 unit. units with beagle probes can scan buildings but will not get as good intel as boots on the ground.

I will have a points system to see who does the best. scan of a building will be 1 point. personal a building for 2 turns will be 4 points. defender unit crippled 1 point, destroyed 2 points. recon unit that gets off home edge 3 points. recon unit destroyed -2 points.

game on
Title: Re: Battletech Long Island
Post by: jimdigris on 16 April 2012, 14:48:25
I won't be able to make it this weekend.  My bronchitis is pretty stubborn. :-\
Title: Re: Battletech Long Island
Post by: shadhawk on 16 April 2012, 17:48:01
I won't be able to make it this weekend.  My bronchitis is pretty stubborn. :-\

it normally is  #P ... get better soon  O0
Title: Re: Battletech Long Island
Post by: jimdigris on 17 April 2012, 15:22:12
Thanks. O0
Sorry I'm missing this.  I was going to suggest a game similar to this.
Title: Re: Battletech Long Island
Post by: Crash99c on 18 April 2012, 00:16:27
Hey guys -

Jim, I hope you feel better soon!   Shadhawk, since Jim is under the weather, how do you feel about postponing it for a week so he can play? 

Also, when you say standard infantry, does that include BA, or does it mean the buildings are so small the BA can't come play?

As for the campaign, the only way I will do the space intercept is if we play full aero rules, no abstract stuff.  IIRC, Jim said h'd like to do CSR as defender, DCMS as drop force, game to start when DCMS units hit ground.  If you go back through the thread, we pretty much defined everything, just never got it completely finalized and in one place.  Jim, please confirm or deny if my impression is correct.

-C

Title: Re: Battletech Long Island
Post by: jimdigris on 18 April 2012, 15:29:39
I confirm your impression.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 April 2012, 18:53:01
I can not push it back a week .... the next week they have a turny and from what I was told the place will be SRO.

on the infantry bit yes non BA will be able to fir the hall ways. you can have BA as extra fire power/armor  >:D.

now for the last part it would be a space battle .... space map and all. full dropship / fighter cat fight.
now I ask do you want this as the droppers will have you attack force and they just may get vaped in space.
Title: Re: Battletech Long Island
Post by: jimdigris on 21 April 2012, 07:20:33
I may be able to come tomorrow.  Stay tuned...
Title: Re: Battletech Long Island
Post by: jimdigris on 21 April 2012, 15:13:47
I won't be able to make it after all.
Title: Re: Battletech Long Island
Post by: Crash99c on 22 April 2012, 03:27:38
Hey guys -

I hate to tell you this, shadhawk, but I've come down with something too...  so I will not be able to play either. 

-C

Title: Re: Battletech Long Island
Post by: jimdigris on 22 April 2012, 05:43:59
Oh, there's a Nor'easter happening today, too.  The game today seems cursed. :o :(
Title: Re: Battletech Long Island
Post by: shadhawk on 22 April 2012, 07:06:25
next time ... guys get better
Title: Re: Battletech Long Island
Post by: jimdigris on 29 April 2012, 07:19:19
Crash, I got to that gaming store you mentioned.  It doesn't look promising.  It smells like the inside of a locker-room.  It's pretty small and looks like it's solidly booked during the weekend for card games.
Title: Re: Battletech Long Island
Post by: shadhawk on 29 April 2012, 13:50:27
so what do we want next up ... the recon game or start the DCMS vs CSR?
Title: Re: Battletech Long Island
Post by: jimdigris on 29 April 2012, 14:49:37
We should wait until we're all together to finalize plans for the campaign.
As for the recon game, I was thinking that maybe we could have a recon unit on a seek and destroy mission.  Their job is to find a repair depot/ ammo dump and destroy it by blowing up the ammo.  The defenders will be second line units and front line units in the shop for repairs.  The front line units would begin the game with randomly rolled armor and internal damage and spent ammunition.
What does everyone think?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 May 2012, 19:12:25
nice idea Jim ... one great mission for the campaign.

as the other mission does have people wanting to play how about that?
after we can get the campaign worked up
Title: Re: Battletech Long Island
Post by: shadhawk on 05 May 2012, 18:44:36
I am going to run the recon mission thing on the 20th. after we can get the campaign rolling.
Title: Re: Battletech Long Island
Post by: jimdigris on 06 May 2012, 08:48:49
So, are we doing sneak-and-peek or blow up the ammo dump?
Title: Re: Battletech Long Island
Post by: jimdigris on 06 May 2012, 12:49:58
Will the transport with infantry count as one of four units in the lance?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 May 2012, 19:28:33
sneak and peek, personal carriers and infantry count as one unit
Title: Re: Battletech Long Island
Post by: jimdigris on 11 May 2012, 16:06:45
If a design is available on the open market, can any faction use it?
Title: Re: Battletech Long Island
Post by: shadhawk on 11 May 2012, 19:18:17
yes
Title: Re: Battletech Long Island
Post by: Crash99c on 20 May 2012, 22:37:20
Hey Gang -

Well damn... It seems that I log on to find out when our next game is... only to find out that it happened already... :(

argh [metalhealth]


so let's get a date for the next one earlier on so if I don't get to check to forums for a while again I don't miss it this time

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 23 May 2012, 17:21:46
I will be going to Grim this Sunday to see what days are open.
Title: Re: Battletech Long Island
Post by: jimdigris on 09 June 2012, 06:03:22
Combine players: Will we start this campaign on the ground or will we get bv for dropships and fighters for a combat drop?
Title: Re: Battletech Long Island
Post by: shadhawk on 17 June 2012, 14:30:48
me I say DCMS will start on the ground .... now if they want to take on the aero clan in space good luck.


I setup for July 1. same time as always.

do we want a game or a get the CSN vs DCMS startup?
by startup I mean a sit down and hash out what is what for this no combat.
Title: Re: Battletech Long Island
Post by: jimdigris on 17 June 2012, 19:36:03
I'll be out of town on July 1.  I won't be back until July 7.
Title: Re: Battletech Long Island
Post by: Crash99c on 23 June 2012, 18:26:58
Hey Guys -

either day (1st or 7th) is good for me, IF I can get wheels...  if we finalize now, wheels are easier to arrange.

I would like to start the campaign if we can... and I would like to proxy models.  most of them, as a matter of fact...  :P

I wouldn't mind the air combat drop, but I'm pretty sure Chris would, so lets make it easy and say no.  I DO, however, insist that we have aero combat as part of the campaign.

I still can't find data on bv2 and record sheets for tatsu and sai omnifighters, so that is frustrating for me finalizing my units.  the bv you gave me the last time we played was actually for bv1. 

I figure since we still have to hash out the final agreement on what the campaign will be, we should do that first, then play a simple lance/star battle if we have time.

-C


Title: Re: Battletech Long Island
Post by: shadhawk on 23 June 2012, 20:28:28
it will have to be the 1st as I have other things going on the 7th.

as for the game I will setup a small fight so Crash and Devondra can talk shop on the forces they will be using.

Jim and I have a basic force setup just need some fine tuning.
Title: Re: Battletech Long Island
Post by: jimdigris on 02 July 2012, 16:56:47
What did I miss?
Title: Re: Battletech Long Island
Post by: shadhawk on 05 July 2012, 19:49:37
not a thing  :-[
Title: Re: Battletech Long Island
Post by: jimdigris on 06 July 2012, 18:59:04
What happened? Or didn't happen?
Title: Re: Battletech Long Island
Post by: jimdigris on 08 July 2012, 07:00:16
So, when's our next game?
Title: Re: Battletech Long Island
Post by: Crash99c on 02 August 2012, 10:50:41
Hey Gang -

Jim weren't you going to post the parameters for this campaign thing?

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 02 August 2012, 13:26:41
Crash, ask and you shall receive...


Valentina: 5th Galedon Regulars vs. Gamma Galaxy

Each strategic turn represents one full day.  Strategic movement is determined by the walking speed of the slowest element within the unit.  Movement on hexes adds 1 MP.  Infantry unit can travel more quickly on the train and depart anywhere along friendly track. The train has an MP of 12.
Once the original 100,000 BV is allocated, each side will randomly choose 1 unit for every five already chosen of the same type and weight class using the RAT from FM:U.  The Ravens will use the second-line table and the Combine will use the “C” table.  Warriors will have veteran skills. Five kills raises either gunnery or piloting 1 level.   An assist is considered half a kill.  A kill can be divided into two assists or a single kill.

Eight hours of maintenance or reloading can be done once per day.  Repairs and scrounging will be done according to the rules in Strategic Operations.  Each mech or vehicle gets a crew of techs.  Skills will be rolled using the table on p. 273 of Total Warfare.  Tech skills can be improved only at the beginning of the campaign by spending BV points as if they were a point of standard Clan elementals.  If a railroad link off the map is un-occupied by Combine troops, there is a +2 to scrounge rolls for the Raven techs.  If the Combine controls either line, there is a +1 for Combine techs (to reflect that their logistical infrastructure is not in place as well as the Ravens).

When two opposing forces enter the same strategic hex, they detect each other.  Infantry used as scouts can remain hidden.  Units moving through a city hex will be known to both sides (police for the Ravens, partisans for the Combine). If the path of opposing units cross each other, the gamemaster will have to determine if they crossed at the same time.

If the Combine can hold the spaceport uncontested for two strategic turns, it can bring in a Leopard dropship with 4 units randomly generated using random unit generator table in TW and RAT in FM:U.  The dropship will have four veteran repair crews corresponding to units it carried.  For every two turns that the Ravens have uncontested control of the airfield, they may operate two randomly generated fighters (a total of 10 can be fielded).
The spaceport will have full combat unit repair facilities, and ten clan mech repair crews.  All dropships will have shut-down engines unless controlling players announce otherwise at the start of a strategic turn. Remember that fuel is being burned if the engines are kept warm.
These were the rules as originally posted.  We may have negociated some changes, but I don't remember what they were.
Title: Re: Battletech Long Island
Post by: Crash99c on 09 August 2012, 23:45:08
Hey Gang -

Ya, that was the first message, but what about the next 15 or so?  I guess I'll have to sit down some time this weekend and compile everything [metalhealth] 

also, when are we getting together to play?

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 10 August 2012, 07:21:45
The weekend after this is Gencon, so I won't be available.
Title: Re: Battletech Long Island
Post by: jimdigris on 29 August 2012, 15:56:07
Anyone interested in a game of Leviathans?
Title: Re: Battletech Long Island
Post by: Crash99c on 16 September 2012, 15:40:25
Hey Gang -

What's the deal with the campaign?

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 18 September 2012, 08:11:54
I'm waiting for word from the rest of the group. 
Shad, could we set up a gaming date?
Title: Re: Battletech Long Island
Post by: jimdigris on 24 September 2012, 16:49:42
Anyone interested in a game of Leviathans?  I have the core box set.
Title: Re: Battletech Long Island
Post by: shadhawk on 03 October 2012, 17:25:02
OK I have dates setup. 10/14, 10/28, 11/11, 12/02 and 12/16. wit luck no sow for the last 2  O0

Unit commanders ..... Jim .... Crash you will need to let me know what is going on as for landing and so on. I have had my say on the landings you 2 need to let me know what is going to happen.

we are using the first map correct?

on the Leviathans game I'm up for a try  O0
Title: Re: Battletech Long Island
Post by: jimdigris on 03 October 2012, 18:47:09
Should we try Leviathans on Oct 14?
Title: Re: Battletech Long Island
Post by: shadhawk on 09 October 2012, 05:15:24
I was thinking BT first then other things. but what you all want goes
Title: Re: Battletech Long Island
Post by: jimdigris on 13 October 2012, 06:46:22
So, what do we have planned for tomorrow?
Title: Re: Battletech Long Island
Post by: shadhawk on 20 October 2012, 21:06:43
so with last time a bust are we going to get the CSR vs DCMS thing off the ground? I have next weekend set so let me know what is going on
Title: Re: Battletech Long Island
Post by: jimdigris on 20 October 2012, 22:12:29
I'm losing my enthusiasm for the campaign.
Title: Re: Battletech Long Island
Post by: shadhawk on 22 October 2012, 19:48:17
I understand that. so what do we want to do this sunday?
Title: Re: Battletech Long Island
Post by: jimdigris on 23 October 2012, 17:00:22
My first choice would be Leviathans.  However, if you guys want to do a "Here's your objective, now choose a force", I'm good with that.
Title: Re: Battletech Long Island
Post by: jimdigris on 25 October 2012, 17:12:22
Now that the hurricane is going to hit the fan, should we consider modifying our plans?
Title: Re: Battletech Long Island
Post by: shadhawk on 25 October 2012, 20:44:01
ya I think holding off will be the best idea
Title: Re: Battletech Long Island
Post by: jimdigris on 02 November 2012, 09:53:26
I just got my power back on this morning.  How are you guys doing?
Title: Re: Battletech Long Island
Post by: jimdigris on 11 November 2012, 09:20:18
How is everyone else doing?  Is our firebase even open?
Title: Re: Battletech Long Island
Post by: jimdigris on 30 November 2012, 18:59:42
Are we still on for this Sunday's game?
Title: Re: Battletech Long Island
Post by: Crash99c on 12 December 2012, 01:00:00
hey gang -

Sorry I've been away from the forum for a while... when are we playing next, and what are we doing?

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 12 December 2012, 17:25:44
Good to hear from you again. O0
The dates that Shad posted previously are up in the air.  He's still cleaning up from the aftermath of Sandy.
Personally, I'd like to give Leviathans a try.  Visit http://monstersinthesky.com/. They've posted the "universe" book, aka "the Gezateer" in the downloads section.
Also, drop me an email.
Title: Re: Battletech Long Island
Post by: jimdigris on 22 December 2012, 18:58:03
I got an email today indicating that I-Con has been "postponed".  I wonder what the story is on that.
Title: Re: Battletech Long Island
Post by: jimdigris on 12 January 2013, 17:32:54
Anyone up for another game soon?
Title: Re: Battletech Long Island
Post by: jimdigris on 04 February 2013, 17:33:05
Latest news is that there will be no I-Con this year. :'(
Title: Re: Battletech Long Island
Post by: Crash99c on 08 February 2013, 00:44:24
Hey guys -

Shadhawk, you sill checking the threads, or have you dissapeared?

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 03 March 2013, 17:39:31
Anyone interested in a game around March 23rd or 24th?
Title: Re: Battletech Long Island
Post by: RL Nice on 03 March 2013, 22:34:43
I'm so glad there's an entire thread dedicated solely to BattleTech on Long Island. I've checked with a good three or four stores in the area so far, and none of them carry BT stuff.

Anyways, I'm actually pretty new to the whole tabletop gaming thing (I've played a grand total of one game of Magic: The Gathering, with a friend's deck), and BattleTech is the one game I have the most interest in. I'd like to watch a game in session first, though, before I commit to buying anything (other issue is that no one I know plays the game- I'm trying my luck at introducing some of my friends to MegaMek with the hopes that it'll interest them enough to justify picking up the 25th Anniversary Box Set).

I am, of course, also open to actually playing the game, since I've read the rules and everything, but all of my experience consists solely of one and a half (by that, I mean incomplete) games on MegaMek.
Title: Re: Battletech Long Island
Post by: jimdigris on 04 March 2013, 18:39:06
Unfortunately, our group hasn't gotten together much since last summer.  We'll keep you posted.
Title: Re: Battletech Long Island
Post by: jimdigris on 26 March 2013, 08:39:44
Would anyone like to get in a game this weekend?
Title: Re: Battletech Long Island
Post by: Crash99c on 29 May 2013, 20:27:38
Hey Gang -

Been ages since I've had time to even look at things... [metalhealth]

Sorry I left you hanging.  Anyway, welcome to the thread, RL nice...  O0

Still haven't heard from shadhawk... getting a bit worried whether he's okay or not.  have you Jim?  I know they had some trouble from Sandy, but don't know anything else... 

How bout this coming sunday afternoon for a game? it's been WAAAAAAAYYYYYYY too long since my last btech fix.  We can also try that leviathans thing you wanted to play, jim.

-C


Title: Re: Battletech Long Island
Post by: jimdigris on 30 May 2013, 16:18:20
Hi Crash,
  I haven't heard from Shad since Sandy.
  I can't make it this weekend, but next weekend is good for me.  Leviathans would be nice.
Title: Re: Battletech Long Island
Post by: Crash99c on 05 June 2013, 19:34:38
hey guys -

next weekend is bad for me...  maybe you can get a game in with rl nice though...

how bout two weekends from now for the leviathans trial?

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 03 July 2013, 01:44:48
hay guys been a while ... life has been fun  :-X. I'm still walking the rock just have not had time to do anything BT. looks like things are getting to a point were I may start something but not until after the summer.
Title: Re: Battletech Long Island
Post by: jimdigris on 05 July 2013, 06:57:10
Looking forward to it when you can. O0
Title: Re: Battletech Long Island
Post by: shadhawk on 14 July 2013, 22:06:53
OK so time for some input from you all .... game type

straight up minis battle were you are give objective and pick your force

or

double blind were both sides will be set by me.
Title: Re: Battletech Long Island
Post by: jimdigris on 16 July 2013, 12:36:08
Either is fine by me.
Title: Re: Battletech Long Island
Post by: shadhawk on 30 July 2013, 00:11:12
so no other input  :-[
Title: Re: Battletech Long Island
Post by: shadhawk on 09 October 2013, 00:28:05
so do we have any weekends that are good? I need to know so i can setup something.
Title: Re: Battletech Long Island
Post by: jimdigris on 09 October 2013, 16:34:46
I will be visiting with family on the first weekend that the fall leaves change color.  Beyond that, I have no real plans.  I'm mostly settled into my apartment in Rockville Centre.
Crash99c has business issues that need to be resolved, so he may not be able to do anything until the end of the month.
Title: Re: Battletech Long Island
Post by: shadhawk on 10 October 2013, 11:48:30
I will be visiting with family on the first weekend that the fall leaves change color.  Beyond that, I have no real plans.  I'm mostly settled into my apartment in Rockville Centre.

hay good luck with the new digs

Quote
Crash99c has business issues that need to be resolved, so he may not be able to do anything until the end of the month.

have not been able to get a hold of him. his number goes into voice mail

so I will look into Nov and see what is open.
Title: Re: Battletech Long Island
Post by: jimdigris on 10 October 2013, 15:39:01
Sounds good. O0
Title: Re: Battletech Long Island
Post by: shadhawk on 11 October 2013, 00:55:09
how do you feel about some old school 3025 .... let things go boom  >:D
Title: Re: Battletech Long Island
Post by: jimdigris on 11 October 2013, 16:16:58
I'm not a fan of 3025. :-\
Title: Re: Battletech Long Island
Post by: shadhawk on 15 October 2013, 12:02:01
OK then what?
Title: Re: Battletech Long Island
Post by: jimdigris on 15 October 2013, 16:19:07
I'm not sure.  At Gencon, we had Clan Wolf attacking the Republic.  Maybe we could have the Wolves attempt to secure a factory or building complex.  Both sides could fight with a combination of mechs, armor, and infantry.
On a seperate note, now that I have a new place, I'd like to have everyone over.  Maybe we could play a game of Leviathans.
Title: Re: Battletech Long Island
Post by: shadhawk on 15 October 2013, 23:43:47
I'm not sure.  At Gencon, we had Clan Wolf attacking the Republic.  Maybe we could have the Wolves attempt to secure a factory or building complex.  Both sides could fight with a combination of mechs, armor, and infantry.
[/quote\

I'll see what I can do on this

Quote
On a seperate note, now that I have a new place, I'd like to have everyone over.  Maybe we could play a game of Leviathans.

sounds good but you will have to play teacher  :D
Title: Re: Battletech Long Island
Post by: jimdigris on 16 October 2013, 23:02:45
I'll be happy to teach, but it would help if you downloaded the rules at http://monstersinthesky.com/download/ .
Title: Re: Battletech Long Island
Post by: shadhawk on 26 October 2013, 03:30:38
ok I got Grim for Nov 17 start will be 1 pm as normal.

going to have Mayhem Weapons Works as the field. just got to work out the forces.
Title: Re: Battletech Long Island
Post by: jimdigris on 27 October 2013, 08:02:38
Sounds good. O0
Title: Re: Battletech Long Island
Post by: jimdigris on 29 October 2013, 17:28:56
News on I-Con:
  They're getting funding through crowdsourcing.  They hope to hold a smaller LI-Con in a hotel in the spring, and a larger I-Con on a college campus in late June.
Title: Re: Battletech Long Island
Post by: shadhawk on 31 October 2013, 01:30:29
ya I get the e-mails. was staff and been running for them for sometime ... we shall see what happens  ::)
Title: Re: Battletech Long Island
Post by: jimdigris on 13 November 2013, 17:28:52
Any details on this Sunday's battle?
Title: Re: Battletech Long Island
Post by: shadhawk on 14 November 2013, 01:11:39
just a couple of units fighting over a 'mech repair center .... I will have forces for both sides so bring your dice.

start time will be 1pm at Grimm
Title: Re: Battletech Long Island
Post by: jimdigris on 16 November 2013, 14:16:34
I'll be there.  I might be a little late; It will take longer to get there from my new address.

Crash, will you be joining us?
Title: Re: Battletech Long Island
Post by: shadhawk on 18 November 2013, 01:35:41
OK so for the first time in a year or so not bad. so for the next one what will work better a Saturday or Sunday?
if we go Saturday then it would have to be the 7th or 21st
if we do Sunday then we have the 8th, 15th ans 22nd to pick from.

setup is what we talked about one DropShip load out in this case Broadsword Class so you get to pick 5 'mechs. they would have to be on clan rosters.
I working how gunnery and piloting will work so we do not end up with nothing but assault 'mechs  #P.
for now i will would figure a mix as the P/Gs will be based on weight class.
we will not be using honor rules so no challanges.
Title: Re: Battletech Long Island
Post by: jimdigris on 18 November 2013, 18:11:47
Personally, I'd prefer a Saturday.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 November 2013, 01:12:59
Personally, I'd prefer a Saturday.

so what works better Dec 7 or 21?
Title: Re: Battletech Long Island
Post by: jimdigris on 21 November 2013, 21:18:44
I just got an email from Crash.  He should be joining in the conversation relatively soon.
On a seperate note, LI-Con just got really convenient for me.  It's five minutes walk from my apartment. ;D
Title: Re: Battletech Long Island
Post by: shadhawk on 25 November 2013, 00:02:35
will I will see if Grim can fit us in on the 21st as it is close for the 7th
Title: Re: Battletech Long Island
Post by: jimdigris on 25 November 2013, 17:54:27
I realized that Sunday the 22nd is good for me too.  I don't have to get up early the next day.
Title: Re: Battletech Long Island
Post by: shadhawk on 26 November 2013, 02:05:32
sunday i'll see what they have open and post all the fun then
Title: Re: Battletech Long Island
Post by: Crash99c on 30 November 2013, 19:25:09
Hey gang -

Been a long time...  sry I've been away.  So for btech and such, any day other than the 7th is good, have defensive driving class to reduce insurance rates that day all day. [legal] 

look forward to killing... I mean seeing everyone again, been too long.   >:/!

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 02 December 2013, 01:51:43
Crash go to see you back  O0

now for the next fun
Grim, Sunday 12/22/2013, start time 1pm

the rules  >:D

pick any 5 clan mechs published in any of the TROs.

the fun ;-) part

Light 'mechs will add plus 1 to your initiative die roll for each light 'mech in your unit and have a gunnery of 2 and a piloting of 2.

Medium 'mechs will add plus 0 to your initiative die roll for each medium 'mech in your unit and have a gunnery of 2 and a piloting of 3.

Heavy 'mechs will subtract 1 from your initiative die roll for each heavy 'mech in your unit and have a gunnery of 3 and a piloting of 3.

Assault 'mechs will subtract 2 to your initiative die roll for each assualt 'mech in your unit and have a gunnery of 3 and a piloting of 4.

please bring the record sheets and minis for you 'mechs.

this will be a mini rules fight at 1 to 1.

for the real gung ho if your unit is painted I'll have a few perks and if not said perks will not over power the ones that are not. the better the paint the better the perk  O0
Title: Re: Battletech Long Island
Post by: Crash99c on 06 December 2013, 14:29:27
Hey Guys -

Sounds good - will be there unless family interferes...

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 07 December 2013, 20:52:48
Hey Guys -

Sounds good - will be there unless family interferes...

-C

only if you want it  >:D
Title: Re: Battletech Long Island
Post by: jimdigris on 21 December 2013, 12:24:55
Are we still good for tomorrow?
Title: Re: Battletech Long Island
Post by: Crash99c on 21 December 2013, 21:46:50
Hey Guys -

Far as I know Jim, yes. 

Also, going to need some sheets printed... Dasher D, Warhawk C (that's the one with the 2 lpl's, right? if not, plz print the one that has them) and black python/viper the heavy with pulse lasers and tcomp.  Also, would like to proxy a model or two if that's not a problem. 

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 22 December 2013, 00:50:04
Hey Guys -

Far as I know Jim, yes. 

Also, going to need some sheets printed... Dasher D, Warhawk C (that's the one with the 2 lpl's, right? if not, plz print the one that has them) and black python/viper the heavy with pulse lasers and tcomp.  Also, would like to proxy a model or two if that's not a problem. 

-C

proxy is no problem .... you only need 3 sheets?
Title: Re: Battletech Long Island
Post by: jimdigris on 22 December 2013, 09:28:10
Shadhawk, have you already printed it, or should I?
Title: Re: Battletech Long Island
Post by: shadhawk on 22 December 2013, 09:51:12
I got em covered
Title: Re: Battletech Long Island
Post by: shadhawk on 29 December 2013, 21:57:36
Ok so what do we want to do this time out. the paint demo or battle?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 January 2014, 01:01:26
so what would you like to do next?????
Title: Re: Battletech Long Island
Post by: jimdigris on 08 January 2014, 17:26:22
Strange.  I didn't get an email notification that this thread had new messages.  I'm good with either.  One of these days, I would like to see an all-Clan armor battle.
Title: Re: Battletech Long Island
Post by: shadhawk on 13 January 2014, 20:00:19
Ok so I'm going to setup as a paint day so someone can get some color on his figures
Title: Re: Battletech Long Island
Post by: jimdigris on 14 January 2014, 17:14:43
Sounds good.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 January 2014, 19:25:43
OK so we are good for the 16th of Feb. Bring some toys that need paint  8)
Title: Re: Battletech Long Island
Post by: jimdigris on 20 January 2014, 09:19:31
Crash99c  has expressed a desire for a game instead of painting.  Could we do both simultaneously?
Title: Re: Battletech Long Island
Post by: shadhawk on 12 February 2014, 18:59:58
I would not be able to do both. Be to much at one time
Title: Re: Battletech Long Island
Post by: jimdigris on 12 February 2014, 19:19:58
Okay.  I'm fine with painting.
Title: Re: Battletech Long Island
Post by: jimdigris on 15 February 2014, 15:11:42
Under what conditions would we cancel due to snow?
Title: Re: Battletech Long Island
Post by: shadhawk on 16 February 2014, 00:14:21
I think we will be OK but I'll post early in the AM if it's no go
Title: Re: Battletech Long Island
Post by: Crash99c on 16 February 2014, 03:05:28
Hey Guys -

I hate to do this to you, especially on such short notice, but I have to cancel for tomorrow.  Mother scheduled stuff with people about dad's estate for tomorrow when we were supposed to get together (and of course didn't tell me until TONIGHT) and I have to be there.

hope we can reschedule, but if not, hope u guys have fun painting.

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 16 February 2014, 07:00:43
we are good to go. only got a couple inches out this way.

Chash sorry you will not be able to make it.
Title: Re: Battletech Long Island
Post by: Lord Cameron on 16 February 2014, 12:09:34
I've got the ships, and I've printed sheets for the warships and dropships.  Does anyone want to do the fighters?  We'll have 100 on each side.  Everything is clantech.

Does anyone take a pics of your battles?
I'd be interested to see how one of the Aerotech scenarios looks.  :-\
Title: Re: Battletech Long Island
Post by: jimdigris on 16 February 2014, 18:03:48
We haven't played aerospace since 2011.  Shadhawk may have taken pictures, so ask him.
Title: Re: Battletech Long Island
Post by: Lord Cameron on 16 February 2014, 23:11:02
We haven't played aerospace since 2011.

Too bad, not very many groups seem to play aerotech...  :(
Title: Re: Battletech Long Island
Post by: shadhawk on 18 February 2014, 00:59:05
no I did not. did not have my camera with me on that one.
Title: Re: Battletech Long Island
Post by: jimdigris on 18 February 2014, 08:31:42
As for the next game, I suggest that attackers are raiding a depot.  The game starts in a dense city environment.  The attackers are at the depot and in the process of loading.  Picket troops are located throughout the city and are trying to stop the defenders from reaching the loading units.  Attackers win by extracting units off the opposite end of the board.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 February 2014, 01:01:33
that works. so do you want to use your boys of Delta as the defenders?
Title: Re: Battletech Long Island
Post by: jimdigris on 19 February 2014, 08:31:05
Sounds good.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 February 2014, 14:20:34
you will have a tirnary as the defender. 2 stars of armor with infantry and Battlearmor and a star of mechs. the corvis, urbanmech IIc, Hunchback IIc, one light omni and one medium omni your choice. the medium omni will be the leader of the unit. skill level will be pilot 4 gunnery 3 for all but the unit leader who will be pilot 3 gunnery 2. your infantry and battlearmor will be skill 3. no hueys in the armor unit I know you have a few painted up. you can have battlearmor on the omni mechs and any omni tanks you have in your force. standard infantry must have apcs. due keep in mind the hephaestus can pull double duty as it has infantry space and is an omni tank.

the op-for will be a company of armor and mechs. one unit will be a recovery vehicle and one will be a apc for the techs.

this will be a terrain fight at 1 to 1.
the defender will enter one star at a time. this will be a D6 roll. they will enter from the far side (attacker exit side).
this will be a urban fight and no dropping buildings. no one wants non combat types killed.
the board will be 4' x 4' see pic. this will be the street layout. buildings will happen  >:D
I will talk with Grim over the weekend for the date.
Title: Re: Battletech Long Island
Post by: shadhawk on 23 February 2014, 21:53:09
OK talked with Grim and we are on for the 9th of March.
Title: Re: Battletech Long Island
Post by: shadhawk on 23 February 2014, 22:06:22
OH a couple of things before I forget.

1) the attacker start edge is the one to see at the bottom of the pic.

2) defender units enter as stars. the 3 units will roll to see who enters first. then the 2 units will roll to see who enters on turn 2. The last unit enters on turn 3.

3) defenders want to stop the APC and recovery from getting off the far edge. any other units stopped will add to victory if the APC and/or recovery units are stopped.

Title: Re: Battletech Long Island
Post by: shadhawk on 02 March 2014, 19:22:44
so are the boys from Delta ready for next weekend?
Title: Re: Battletech Long Island
Post by: jimdigris on 02 March 2014, 19:35:13
I'll be there.  Crash was reminded about it yesterday.
Title: Re: Battletech Long Island
Post by: jimdigris on 08 March 2014, 22:32:07
Are we still on for tomorrow?
Title: Re: Battletech Long Island
Post by: shadhawk on 09 March 2014, 08:38:19
we are good to go
Title: Re: Battletech Long Island
Post by: shadhawk on 09 March 2014, 19:38:53
so to day was not a good day to try and steal and mech  :P

next game will be April 26. that is a Saturday. I'll post up the game as soon as I get it together  O0  ;D  }:)  >:D
Title: Re: Battletech Long Island
Post by: shadhawk on 11 March 2014, 19:45:56
Ok so for April we will do a little defending. I will set up both sides. The players will be defending one edge wbile the attacker will be looking to destroy the defenders and exit units off the defenders edge. The defenders will be a small force looking to buy time. The defenders will want to keep the attackers from getting any units off the board for as many turns as they can. The longer the better.
Title: Re: Battletech Long Island
Post by: jimdigris on 27 March 2014, 15:45:58
I haven't taken the units I used in the last game out of my carrying case.  Should I leave them there if we choose to continue the game?
Title: Re: Battletech Long Island
Post by: shadhawk on 28 March 2014, 00:53:00
you can put them away for now. this time out I am going to bring what is needed. you guys will have to hold back the bad guys for a long as you can in this one.
Title: Re: Battletech Long Island
Post by: jimdigris on 29 March 2014, 10:20:45
Don't bother with LI-Con.  I was there for all of 30 minutes.
Title: Re: Battletech Long Island
Post by: shadhawk on 29 March 2014, 21:43:54
OK
Title: Re: Battletech Long Island
Post by: shadhawk on 22 April 2014, 01:08:53
OK so are we ready for Saturday?
Title: Re: Battletech Long Island
Post by: jimdigris on 22 April 2014, 07:15:15
I am.  I haven't heard from Crash in a long time.
Title: Re: Battletech Long Island
Post by: shadhawk on 22 April 2014, 20:18:08
Guess I'll give him a ring
Title: Re: Battletech Long Island
Post by: jimdigris on 25 April 2014, 16:00:37
Is it true that the game has been moved to Saturday 4/26 because of a special guest star?
I've made arrangements with Crash for transportation.
Title: Re: Battletech Long Island
Post by: shadhawk on 30 April 2014, 19:29:01
Ok for the next game I want to do some older tech.  So with that in mind mixed force of company size. You get to put together one lance mechs, one platoon vehicles and one platoon infantry (no battlearmor). You can pull from. TRO 3025, 3039 and 2750. Last off pick a theme, merc unit house unit sorry no clan units. Your force will need the mix for the objectives. You have no weight limits. The over all leader will be 2 gunnery 3 pilot the other platoon / lance leaders will be 3 gunnery 4 pilot. All other units will be 4 gunnery 5 pilot. Scale will be 1 to 1 play area 4 ft by 8 ft combo ot city and open hills. To make it real fun each player will have different objectives. Last off all players will be on the same side vs opfor run by me. Let the questions roll
Title: Re: Battletech Long Island
Post by: jimdigris on 30 April 2014, 20:44:06
When is the game?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 May 2014, 01:08:22
I will see what grim has open sunday
Title: Re: Battletech Long Island
Post by: shadhawk on 11 May 2014, 21:27:02
6/1 will be the next game. start time will be 1pm
Title: Re: Battletech Long Island
Post by: jimdigris on 12 May 2014, 16:10:18
It's on my calendar.
Title: Re: Battletech Long Island
Post by: jimdigris on 12 May 2014, 19:42:58
There's another Con on Long Island at the Cradle of Aviation Museum: http://www.eternalcon.com/  What are your impressions?
Title: Re: Battletech Long Island
Post by: shadhawk on 13 May 2014, 00:03:51
going to have to check it out  O0
Title: Re: Battletech Long Island
Post by: Crash99c on 15 May 2014, 09:25:30
Hey Guys -

june first...  HOPEFULLY with this much advance notice I won't have a problem showing up.  mission sounds good, will let you know if I need sheets or models.  the con looks mildly interesting, great venue, though... have to read into it with more detail.

one other thing... the other commando mentioning aero has gotten me fiending for an aero battle... @p?  what say we run one for july?

-C

Oh, and will be running 21st centauri lancers
Title: Re: Battletech Long Island
Post by: jimdigris on 15 May 2014, 15:29:42
As for the Con, would everyone like to go as a group?  Even if it is dissapointing, we can oogle some vintage aircraft or catch an IMAX.
Title: Re: Battletech Long Island
Post by: shadhawk on 16 May 2014, 00:22:10
sounds like a plan. they even have some displays they we can play in. the place is very nice I was just at a wine expo they had.
Title: Re: Battletech Long Island
Post by: jimdigris on 16 May 2014, 05:08:41
I just learned I won't be able to make the June 1st game.  My cousin's mother is having her 95th birthday party that day.
I hope everyone has fun.
Title: Re: Battletech Long Island
Post by: shadhawk on 20 May 2014, 12:13:07
No problem. 95 is a big deal and your aunt only gets to do it once  O0
Title: Re: Battletech Long Island
Post by: shadhawk on 29 May 2014, 00:09:57
OK now I willneed to push this one back. I will talk with the crew at Grim to see when I can reset this one
Title: Re: Battletech Long Island
Post by: Crash99c on 31 May 2014, 11:32:46
Hey guys -

Shadhawk, any word on when the game will be rescheduled to?  Have to plan ahead transportation-wise

- C
Title: Re: Battletech Long Island
Post by: shadhawk on 03 June 2014, 00:22:09
as soon as I know you will know O0
Title: Re: Battletech Long Island
Post by: jimdigris on 05 June 2014, 14:43:08
Don't forget that the Con at Cradle of Aviation is next weekend.
Title: Re: Battletech Long Island
Post by: jimdigris on 12 June 2014, 15:23:07
So who's going to the Cradle-Con this weekend?
Title: Re: Battletech Long Island
Post by: jimdigris on 27 June 2014, 12:06:32
Any word on when our next game is?  I will be out of town through July 8.
Title: Re: Battletech Long Island
Post by: jimdigris on 17 July 2014, 09:18:38
Anything in the works?
Title: Re: Battletech Long Island
Post by: jimdigris on 19 September 2014, 15:37:40
Are we still on for September 28?
Title: Re: Battletech Long Island
Post by: shadhawk on 24 September 2014, 00:11:28
yes we are. the setup is easy 4 mechs ... 2 light, 1 medium, 1 heavy. up to 3067 is tech p/g will be 4/5 for three of the mechs and 3/4 for the last  you pick who is what
Title: Re: Battletech Long Island
Post by: shadhawk on 24 September 2014, 23:56:48
oh ya Project Phoenix unit are good for this
Title: Re: Battletech Long Island
Post by: jimdigris on 26 September 2014, 08:24:08
Are SLDF royals allowed?
Title: Re: Battletech Long Island
Post by: shadhawk on 26 September 2014, 11:27:19
yes
Title: Re: Battletech Long Island
Post by: jimdigris on 07 October 2014, 17:35:00
How many battlearmor troopers are there in a platoon?  How many jump troopers are there in a squad?
Title: Re: Battletech Long Island
Post by: shadhawk on 16 October 2014, 00:43:23
How many battlearmor troopers are there in a platoon?  How many jump troopers are there in a squad?

4 BA trooper per squad 3 to 4 squads per platoon

7 jump troopers per squad 3 squads per platoon
Title: Re: Battletech Long Island
Post by: jimdigris on 16 October 2014, 14:29:03
Thanks. O0
Do we have a date for the next game?
Title: Re: Battletech Long Island
Post by: shadhawk on 17 October 2014, 00:15:47
not yet
Title: Re: Battletech Long Island
Post by: shadhawk on 30 October 2014, 23:57:57
next game is Nov 23
Title: Re: Battletech Long Island
Post by: jimdigris on 09 November 2014, 15:01:31
Which lasers survived in the Firefalcon?
If I wanted to evenly divide 16 tons for transporting jump and ground infantry, how many troops could I get?
Title: Re: Battletech Long Island
Post by: shadhawk on 20 November 2014, 01:46:15
i'll have to find the sheet and let you know sunday

the infantry works to 3 tons per platoon. foot would be 28 troopers per platoon, jump would be 21 per platoon
Title: Re: Battletech Long Island
Post by: Crash99c on 20 November 2014, 14:21:40
Hey gang -

so nov 23...  looks good, barring unforeseen circumstances...  so what are we playing?  the 4 mech setup mentioned earlier for sept?

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 22 November 2014, 01:53:48
put that together. but you will need armor and infantry. 1 platoon armor (4 vehicles) 1 platoon mechanized infantry
Title: Re: Battletech Long Island
Post by: jimdigris on 26 November 2014, 16:34:33
Do we have a new date yet?
Title: Re: Battletech Long Island
Post by: shadhawk on 06 December 2014, 21:27:34
next game will be 12/21 ... as long as no white things get together  :D

next mission will be a recon/hunt

someone is looking at an old mine and you will be sent to look to see what is going on.

each player will get to pick any 2 units from the company they have made. you can take any 2 'mechs, vehicles, infantry or combo you want.
Title: Re: Battletech Long Island
Post by: jimdigris on 07 December 2014, 10:01:36
My grandmother is in the hospital, so there is a possibility I may not be able to make it.
Title: Re: Battletech Long Island
Post by: shadhawk on 09 December 2014, 13:48:50
being with her is what you need to do. I hope that she gets better.
Title: Re: Battletech Long Island
Post by: Crash99c on 16 December 2014, 13:14:20
Hey gang -

Jim, family first -  we'll all be praying she gets well quickly. 

I'm good for the 21st - xcept I will not be able to stay late, have a commitment for the evening.  I will shoot you my final unit list in the next day or two, shadhawk.

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 16 December 2014, 18:05:32
I may be able to make it Sunday.  Family and friends have been pitching in with keeping my grandmother company.  I'll be going in for the better part of the next two weeks, and I've been advised to pace myself or I'll get burned out.
Title: Re: Battletech Long Island
Post by: shadhawk on 17 December 2014, 01:10:54
that's good that you can make it Jim. Crash as soon as you can so I can print them for you
Title: Re: Battletech Long Island
Post by: Crash99c on 19 December 2014, 14:10:42
Hey guys -

Jim -  Take it from me -  large amounts of time in the hospital keeping a loved one company can be very stressful, and you being stressed when there to keep company with a loved one doesn't work very well.  I hope you can make it sunday and de-stress.  Either way, if there is anything we can do to help just let us know.

Shadhawk - unit as follows:

Mech Lance:
Avatar C
Wolverine 8C (better pilot)
2x Owens C

also, can the Omni's be BA carriers as well?

Infantry:  as printed last time, unless I can swap out one maxim for a bandit 

Vehicle Lance:
2x schiltron prime
3058 c3 slave partisan
3058 Pegasus

see you guys sunday  O0

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 19 December 2014, 16:20:16
Unless something unexpected happens to my grandmother, I expect to be there Sunday.  Thanks for the advise, Crash.
Title: Re: Battletech Long Island
Post by: Crash99c on 03 January 2015, 05:40:26
Hey Shadhawk -

Won't be able to go to your holiday party today... am very sick with a throat virus. :worktroll:

A throat virus which I got from my sister who got it from her students in Connecticut.

A throat virus her doctor specifically told her was contagious and not to go visit anyone while sick with it. 

So what was her first though?  "Need to go back home for the holidays and have mom take care of me instead of staying alone in my apartment" [metalhealth] grumble grumble

So mom and I both caught it

shocking.

really. 

@p?

Although mother is pretty much better at this point, I've been coughing up a lung for the past week and the way things look will need another week before I get completely better.  (oh, and stop being contagious)  as a result, travelling and visiting friends is contra-indicated.

 UNLIKE sis, I DON'T want to make other people sick.

Anyway, hope you all have fun, and wish everyone a happy new year for me.

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 03 January 2015, 08:38:06
Feel better soon, Crash.
In future games, you won't need to substitute minis.  I've dug out my Avatar and Owens.  I have a Wolverine and I've ordered a second Owens from IWM.  Bring one or two of your unpainted mechs each game and I'll paint them while we play.  Let me know what you're bringing and what paint scheme you want for it so I know what painting supplies to bring.
Title: Re: Battletech Long Island
Post by: jimdigris on 03 January 2015, 15:25:19
Tony, PM sent.
Title: Re: Battletech Long Island
Post by: shadhawk on 04 January 2015, 23:07:02
Hey Shadhawk -

Won't be able to go to your holiday party today... am very sick with a throat virus. :worktroll:

A throat virus which I got from my sister who got it from her students in Connecticut.

A throat virus her doctor specifically told her was contagious and not to go visit anyone while sick with it. 

So what was her first though?  "Need to go back home for the holidays and have mom take care of me instead of staying alone in my apartment" [metalhealth] grumble grumble

So mom and I both caught it

shocking.

really. 

@p?

Although mother is pretty much better at this point, I've been coughing up a lung for the past week and the way things look will need another week before I get completely better.  (oh, and stop being contagious)  as a result, travelling and visiting friends is contra-indicated.

 UNLIKE sis, I DON'T want to make other people sick.

Anyway, hope you all have fun, and wish everyone a happy new year for me.

-C

family can be fun  :-X get better soon  O0
Title: Re: Battletech Long Island
Post by: shadhawk on 04 January 2015, 23:07:59
ok the next game is set for 1/25. mission setup will follow  >:D
Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2015, 02:55:50
OK next mission setup

someone in romping it a large wooded area and you all are going to see what is going on. so time for a walk in the woods people.

this time out we will be using maps to move things along and so I do not have to setup a million trees  >:D
all you need to do is bring some thing to look around in the woods.

no burning down the trees. lumber is big biz and that will cost you lots of money. that and the area is protected for the wild life.

you get to pick one unit from your roster. 'Mech or Battle Armor are the best types. yes the BA can battle ride on a 'Mech.
unarmored infantry would not be good as said wild life will eat them. yes the critters are that big  ^-^
Title: Re: Battletech Long Island
Post by: jimdigris on 24 January 2015, 09:03:30
Can I change two units in my armor lance that haven't been used in the game yet?
Title: Re: Battletech Long Island
Post by: Crash99c on 24 January 2015, 15:32:32
Hey gang -

So I will be driving the Owens that was NOT in the last mission wearing his crunchy body armor (aka attached battle armor unit)

see ya tomorrow

-C
Title: Re: Battletech Long Island
Post by: jimdigris on 04 February 2015, 17:57:12
Any details on the next game?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 February 2015, 22:38:18
OK next Game is the 22nd. I'm working on the mission  >:D
Title: Re: Battletech Long Island
Post by: shadhawk on 12 February 2015, 03:39:21
OK mission setup

This mission will have the players bring a convoy of supplies and personal to the weapons plant you just help put down the strike. The manager of the plant that just had the strike need the equipment and personal in this convoy. The Governor has tasked you with getting them to the site. Someone has been attacking the vehicles that have been going to the factory and killing the drivers and personal in said vehicles. No one have seen who has been doing this and the factory does not have the security to cover the convoy.

You will get to pick two units from your force. the units can not be 'Mechs.

the Convoy will be moving at 1 / 2 and the trucks are heavy and not milspec.

the terrain will be 4 x 8. half will be city the other half the factory from mission 2.

scale will be 1 to 1
Title: Re: Battletech Long Island
Post by: jimdigris on 21 February 2015, 08:34:55
Barring the unforseen, I will be there.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 February 2015, 18:35:41
so will as I   ::) as long as the white stuff plays nice  #P
Title: Re: Battletech Long Island
Post by: jimdigris on 22 February 2015, 08:34:44
It's still snowing where I live.  I've heard bad things about the roads.  What's going on in Selden?
Title: Re: Battletech Long Island
Post by: jimdigris on 22 February 2015, 09:33:17
I don't think it's safe for me to drive out to Suffolk today.  I have to cancel. :'(
Enjoy the game. O0
Title: Re: Battletech Long Island
Post by: jimdigris on 23 February 2015, 17:36:35
I'm glad I didn't miss it.  Amazing the difference a few hours makes.  Amazing how bad weather forecasting and "live" local news has gotten.  So, what's the next mission?
Title: Re: Battletech Long Island
Post by: shadhawk on 24 February 2015, 02:07:43
working on that.
Title: Re: Battletech Long Island
Post by: shadhawk on 08 March 2015, 17:51:35
next date is 3/29. mission is still WIP
Title: Re: Battletech Long Island
Post by: shadhawk on 14 March 2015, 19:41:43
OK nest Mission

you are going to a power station outside the city and were your base is. You are to Recon the area and find out why the station is off line.
you will not be able to use forces from the last 2 missions as they are still in the field.
pick any two units from your for force

you will secure the area and wait for the repair teams to get to the station.

Title: Re: Battletech Long Island
Post by: jimdigris on 28 March 2015, 08:03:36
I am eagerly anticipating tomorrow's game.
Title: Re: Battletech Long Island
Post by: jimdigris on 30 March 2015, 18:49:40
Suppose I buy a ton of endo-steel to repair some internal damage.  If I have one point of structure to repair, can I use the remaining points for future repairs?
Title: Re: Battletech Long Island
Post by: shadhawk on 31 March 2015, 00:55:31
yes. the same goes for armor.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 April 2015, 20:51:02
OK next date is 5/17.
Title: Re: Battletech Long Island
Post by: jimdigris on 25 April 2015, 07:06:01
How much does endosteel cost per ton?
Title: Re: Battletech Long Island
Post by: shadhawk on 03 May 2015, 19:22:57
1,600 x 1.25 x tons you buy
Title: Re: Battletech Long Island
Post by: shadhawk on 08 May 2015, 01:01:22
ok as we are 2 weeks out here is the fun for next game  >:D

you all get to escort a convoy to a small settlement. yes I will have some bad guys to try and stop you  ::)

you get to pick two units from you unit rosters. any units you have picked for training are out also nay units you have set for security duty at the power plant are no go.

I will be looking for list from all on what is on security duty and training. the units on security can be changed out from mission to mission. the unit you pick for training will be out for 6 weeks in game time. for training any infantry or Battle Battle Armor unit and go. you get to pick one unit.

Title: Re: Battletech Long Island
Post by: jimdigris on 16 May 2015, 18:25:05
If we plan to buy vtols, can we use them in tomorrow's game?
Title: Re: Battletech Long Island
Post by: shadhawk on 16 May 2015, 19:22:41
if you have a crew for it. the arms trader is only selling gear. if you move one of your karnov crews they will be 5 / 6 as they do know how to fly other types of VTOL.
Title: Re: Battletech Long Island
Post by: shadhawk on 06 June 2015, 01:13:54
we are set for the 21st. mission details soon  >:D
Title: Re: Battletech Long Island
Post by: jimdigris on 06 June 2015, 18:49:41
Should someone call Crash to verify he knows about this?
Title: Re: Battletech Long Island
Post by: shadhawk on 14 June 2015, 20:46:36
next  mission is Line in the Sand

Player units will defend a small out post from an attacking force. Units from sand storm will be at the out post. Intel has placed two mechs in the area. They report 1 Heavy and 1 Medium Mech from the heat and mag scans of the area. The Locals have a few Jeeps with MGs to help defend their homes

Do keep in mind that the planet sensors are not the best and other units may be around. They do miss vehicles and ICE powered worker mechs
Title: Re: Battletech Long Island
Post by: jimdigris on 20 June 2015, 16:42:59
Looking forward to tomorrow.  But which sandstorm are you talking about?  Was it the one involving the King Crab?
Title: Re: Battletech Long Island
Post by: Aoc924 on 27 June 2015, 16:25:55
Hi everyone, my name is Mike and I live out near Ridge and am new to the game. I just ordered the introductory box set and am looking forward to painting the minis and learning the game. I see I just missed the last game but I was wondering if anyone was interested in meeting up for a demo game one day at Grim's before the next scheduled game?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 July 2015, 01:27:59
Hay Mike

I will have no problem doing a demo for you. Just need to see when the next game will be. I'll setup so I can have the regular crew do the mission they have and give you some time with quick start rules.

sorry about not getting back to your e-mail but my laptop is having trouble I using an older one that is also not so great.
Title: Re: Battletech Long Island
Post by: Aoc924 on 01 July 2015, 07:59:02
Thanks for the reply shadhawk, i think it's easier to communicate on a forum than email anyways. I'm free during the week most weeknights if you would be interested in playing than. I play a few wargames and have been reading the rules do hopefully I won't be too over my head :)
Title: Re: Battletech Long Island
Post by: shadhawk on 01 July 2015, 17:36:38
BT is not tbat bad. Until level 3 rules get in. Then it's fun time. The only problem i see is that i work 4 to midnight durring the week. Why I run on Sunday
Title: Re: Battletech Long Island
Post by: Aoc924 on 01 July 2015, 18:05:16
I hear you shadhawk, I work overnights so I understand the struggle over awkward hours. I am free late morning/early afternoon if that changes anything. If not I'll see you on the next scheduled day!
Title: Re: Battletech Long Island
Post by: shadhawk on 02 July 2015, 19:41:38
I setup the next game so i can give you some time with the quick start rules. They are great for getting players into the game
Title: Re: Battletech Long Island
Post by: Aoc924 on 02 July 2015, 20:42:50
Woo thanks!!!
Title: Re: Battletech Long Island
Post by: shadhawk on 09 July 2015, 21:18:30
No problem
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 24 July 2015, 18:44:28
Hey guys, it's Dave.

Do we have an ETA for our next game yet?  It's nearly the end of the month.

Write back when you can.  Thanks.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 25 July 2015, 15:03:58
due to all that people have going on next game will be the end of August 23 or 30. it's up to what Sunday I can get.
Title: Re: Battletech Long Island
Post by: shadhawk on 25 July 2015, 15:04:56
Dave did you setup at the demo site also?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 25 July 2015, 22:32:15
I didn't register for the demo site.  Which one is that?

Thanks for the heads-up, though.  See you in August.

"What is dead may never die!"


Title: Re: Battletech Long Island
Post by: shadhawk on 27 July 2015, 00:26:05
go to the links tab and click on find a game near you
Title: Re: Battletech Long Island
Post by: jimdigris on 27 July 2015, 08:40:15
Just to let everyone know, I won't be able to make it to Gencon this year. Maybe I'll be able to get us the dice next year.
Title: Re: Battletech Long Island
Post by: shadhawk on 27 July 2015, 19:27:01
To bad you will not get to go  :'(
Title: Re: Battletech Long Island
Post by: shadhawk on 02 August 2015, 19:38:57
OK we are set for Aug 30 start time 1pm.

Training Day will be mission 9 for the campaign.
this time out the units that were setup for training get to play war games. so bring you training units.

I will also have my quick start gear so give some quick and dirty BT  >:D
Title: Re: Battletech Long Island
Post by: shadhawk on 20 August 2015, 20:50:05
I will have packets for the campaign
Title: Re: Battletech Long Island
Post by: shadhawk on 08 September 2015, 17:31:34
Ok next game is 9/27 more to come  >:D
Title: Re: Battletech Long Island
Post by: jimdigris on 18 September 2015, 15:58:14
Any details?
Title: Re: Battletech Long Island
Post by: shadhawk on 21 September 2015, 11:29:41
OK sorry for the delay but real world has been in the way.
 so now for the fun  >:D

this time out the units in the advanced training will be working in an urban area. the setup up will be as the first. objectives will be out and about in the urban combat training site. you will need to do your objectives. so we do not have the same problem as last time only unit can fill an objective. this time out you will have three objectives types.

1) find and down load. move to the objective spend 1 turn on it to down load the info

2) find and return. move to the objective pick it up and return it to your start point.

3) destroy it. move to the objective spend 1 turn on it to set demo charges and blow it up.

so we have no problems if you have the destroy it as your objective you can destroy it at any time as you will be using remote demo charges. so you can let a team on the objective. be careful because if they have a down load and have it one turn the get that objective not you.

each team will have 3 objectives to do. they will be given out in random type. so some one can have 3 different types or all the same or a mix of the three different types. if luck hands you two or all three objectives for one marker you will get all 3 if you get it off you home point.

each team will have 3 demo charges no matter what type of objectives they have.

the lase bit of fun is I will have an opfor unit on the field.
Title: Re: Battletech Long Island
Post by: jimdigris on 05 October 2015, 16:00:16
I just thought that I should let you know that my grandmother passed away yesterday in her sleep.
Title: Re: Battletech Long Island
Post by: shadhawk on 06 October 2015, 00:10:39
sorry for your loss.
Title: Re: Battletech Long Island
Post by: jimdigris on 06 October 2015, 17:47:56
Thank you.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 October 2015, 12:21:02
OK next game will be Nov 1 1pm start time.

this mission will have part of your line unit moving on an enemy base. you will be dropped by transport. you will have to move into the area on the ground and do as much damage to the base as you can.

players will be able to take up to 3 units each. 1 Mech and 2 support units or 3 support units. support units are your vehicle and infantry.
you will enter from one side and exit from the same side.
the terrain will have hills and forest. the base will be a large clear area on the other side of the map.
the enemy is known to have armor and infantry. what armor is not known.
they do have some turrets and field works along the area.

the OP area will be 4 ft x 4 ft.
scale will be 1 to 1

 
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 11 October 2015, 19:05:49
Finally, a fight the Kraken can sink its jaws into.

See you then.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 15 October 2015, 00:29:40
ya time to blow things up  >:D
Title: Re: Battletech Long Island
Post by: jimdigris on 18 October 2015, 13:25:17
If we need aircraft to fight around, here are some we can use...
Title: Re: Battletech Long Island
Post by: shadhawk on 18 October 2015, 23:22:49
they are some nice models  O0
Title: Re: Battletech Long Island
Post by: jimdigris on 26 October 2015, 15:45:19
Thanks.

Could we have a guest armor unit?  I'd really like to try a Kanga jump tank.
Title: Re: Battletech Long Island
Post by: shadhawk on 27 October 2015, 02:36:11
sorry not this time
Title: Re: Battletech Long Island
Post by: jimdigris on 27 October 2015, 16:17:50
Has the damage done to ferro-fibrous armor been repaired by now, or do we have to wait for a shipment?
Title: Re: Battletech Long Island
Post by: shadhawk on 28 October 2015, 23:53:03
if you has leftover from your first supply yes if not yhen you are waiting for the next resupply
Title: Re: Battletech Long Island
Post by: jimdigris on 29 October 2015, 16:03:24
When was the first supply?  Did we have appropriate armor when we landed on this planet?
Title: Re: Battletech Long Island
Post by: shadhawk on 30 October 2015, 01:57:08
your got some supplies when you ordered your toys. you get standard armor and ammo as part of your contract. you got a ton of FF armor at the order point and 8 more due in in 1 1/2 months.
Title: Re: Battletech Long Island
Post by: shadhawk on 10 November 2015, 03:58:27
OK next op will be Dec 13  }:)  >:D more info to come  O0
Title: Re: Battletech Long Island
Post by: shadhawk on 04 December 2015, 01:32:21
OK next OP is  >:D

not to far from the new base you just moved into are some mountains and some people are moving about in them. That is right you will need to send in some infantry to get them to move along.

you get to sent in 3 different infantry ... IE a foot/jump platoon ... BA squad or combo of both.

Kraken can use the Fa Shih they will be Green gunnery 5
all others you have your infantry units that are not in training.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 08 December 2015, 17:34:32
Question: Are we allowed to bring our personnel carriers with the infantry or are we hoofing it around a really small board?  Just thought I'd ask.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 09 December 2015, 15:50:24
You will be hoofing it. The tunnels are to small for vehicles.  Your PC's will be at entrance
Title: Re: Battletech Long Island
Post by: shadhawk on 06 January 2016, 02:59:03
OK next game will be on the 31st. more to come.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 24 January 2016, 17:18:29
So, game is next week.  So, Tony, do we have a mission brief to go on?

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 24 January 2016, 21:13:23
yes we do  >:D


this next mission will be for the training units. it will be a double blind so maps this time. The maps will be city maps from set 6

the training units will be in two teams.
Red Team will be
Karnov
IS Battle Armor
IS Battle Armor
Goblin IFV
Infantry Platoon

Blue Team
Karnov
GDL Scout Armor
GDL Scout Armor
Jump Infantry Squad
Maxim
Longinus Battle Armor

each team will be given three objectives.
1) Main Mission the one you need to do.
the other two will be extra credit.
if your team only does the extra credit and the other does the main mission the team that does the main wins, even if you destroy the other team.

I will have some wild cards in play.
Title: Re: Battletech Long Island
Post by: Crash99c on 28 January 2016, 14:43:36
I may be bringing a friend and his son down to the game, can you have a unit or two for them available to play if they show up? 

He used to play a bit in the 90's, just starting to get back into it with his kid... they just got the new box set and have been playing 3025 rules so far

Also, did you split my troops between the two teams? my training units were a maxim, longinus squad, and two is ba squads.  and if so, am I supposed to be schizophrenic when playing them? [wildandcrazy]

-C
Title: Re: Battletech Long Island
Post by: shadhawk on 29 January 2016, 22:43:45
No your unit is not split. Your unit in training is a Maxim BA (can carry only medium BA unit) and the BA
Title: Re: Battletech Long Island
Post by: shadhawk on 03 February 2016, 18:40:19
ok next game is the 14th  >:D normal time. more info to come  O:-)
Title: Re: Battletech Long Island
Post by: jimdigris on 03 February 2016, 20:31:54
The 14th as in two weekends from now?
Title: Re: Battletech Long Island
Post by: shadhawk on 04 February 2016, 20:13:33
Right you are
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 05 February 2016, 01:31:32
I won't be able to make it that day.  I'll be at Katsucon.  Sorry, guys.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 06 February 2016, 01:24:22
NP thanks for the heads up ... time to re work the mission
Title: Re: Battletech Long Island
Post by: shadhawk on 07 February 2016, 11:39:43
OK you new mission

Intel has word of a convoy of arms moving to Layte. If the convoy makes the port then those arms can end up any place on the planet.
Intercept the convoy before it makes the port.

You get to pick 1 mech and 1 vehicle unit for this mission. things that move fast and hit hard would be good  >:D
 
Title: Re: Battletech Long Island
Post by: shadhawk on 22 February 2016, 00:27:52
OK next game date is 3/12
Title: Re: Battletech Long Island
Post by: jimdigris on 22 February 2016, 16:41:51
Any plot details yet?
Title: Re: Battletech Long Island
Post by: shadhawk on 27 February 2016, 15:33:51
OpOrd for mission 15

pick one 'mech from your force to escort a convoy to a location were a ComGuard security force will take over.

the vehicles of the convoy will have a speed of 5 / 8.

OK folks it's time to party  >:D
Title: Re: Battletech Long Island
Post by: Devondra on 27 February 2016, 16:27:10
finally got back on ok have not figured out what i am bringing yet what are you guys thinking on bringing?
Title: Re: Battletech Long Island
Post by: jimdigris on 27 February 2016, 18:49:55
My Griffin can keep pace with the convoy, so it's probably a better choice than my Archer.
In other news, I have just received the decal sheets and will give it a try soon. >:D
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 28 February 2016, 11:57:44
Tony, I just checked my calendar and it says that March 12th is a Saturday.  I can't do Saturdays (I have work).  Is that a mistake and you mean Sunday the 13th or are you actually running the 12th.  If that's the case, I won't be able to attend. Please write back when you can with clarification of this.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: jimdigris on 28 February 2016, 19:09:52
Tony can't do Saturdays either, so it's probably a mistaken date.
Anyhow, below are three possible unit logos.  Which one does everyone like best?  The white area that isn't the bunny will be clear.
Title: Re: Battletech Long Island
Post by: shadhawk on 29 February 2016, 00:13:51
wow my way bad it is 3/6 not 3/12
Title: Re: Battletech Long Island
Post by: jimdigris on 29 February 2016, 17:31:24
We better contact Crash now, then. #P
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 29 February 2016, 17:48:31
IG: The Ironborn scratch their heads at the cute bunny nomming a skull.  Capellans don't get Monty Python references 'cause all our media is state-controlled.  Also, they'll have to think where to put the logo to go with their big gold krakens.

OOG: I'd go with #3

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: jimdigris on 29 February 2016, 18:04:01
 O0. How many would you like?
Title: Re: Battletech Long Island
Post by: Devondra on 05 March 2016, 07:56:43
im bringing my archer it is 4/6 more then able to keep up with a convoy.... the question is are we staying with the convoy or are we going in ahead of it and doing the whole clear everything out then bring them through? and what is in all those boxes? lol

as for the logo i thought we were going with the first one, which is the one you gave me for the shipping co.

cant wait for the game see you all there....... has anyone called Charles? lol
Title: Re: Battletech Long Island
Post by: jimdigris on 05 March 2016, 22:17:14
I sent Charles a text; No reply.
Title: Re: Battletech Long Island
Post by: shadhawk on 06 March 2016, 00:30:03
I talked with him Friday. He should be on hand
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 08 March 2016, 14:38:29
Please let me know when you guys are going to get together again...

I promise not to jam your signals again (much)...
Title: Re: Battletech Long Island
Post by: jimdigris on 08 March 2016, 17:21:17
Don't worry about the jamming; It was good to have you playing with us. O0
Title: Re: Battletech Long Island
Post by: shadhawk on 09 March 2016, 00:58:04
glad you made it Loan Star  >:D

as for next game drum roll ...... 4/17
Title: Re: Battletech Long Island
Post by: shadhawk on 16 March 2016, 18:07:33
Things to think about for next game.
What unit / units you want in training.
What training they will be taking.
What you are looking into for extra money.

Mission as soon as it gets setup ;-)
Title: Re: Battletech Long Island
Post by: shadhawk on 25 March 2016, 01:00:36
also if you want to do some background for your unit and key personal. hay it may help with other things in the game  ::)
Title: Re: Battletech Long Island
Post by: jimdigris on 27 March 2016, 14:20:58
Are we going to be using the "A Time of War" rules to generate characters, or just wing it?
Title: Re: Battletech Long Island
Post by: shadhawk on 29 March 2016, 11:41:20
Are we going to be using the "A Time of War" rules to generate characters, or just wing it?

you are not making characters, you are giving me some background on your unit and key personal. On the personal bit I do need a chain of command for each unit so I know who is the lead during a mission. On that bit CO what that person drives, XO what this person drives and Sr NCO what they drive. By drive what 'Mech, vehicle or infantry unit they are in.
Title: Re: Battletech Long Island
Post by: shadhawk on 05 April 2016, 01:03:25
OK time for the next mission.

The local Merc's are tasked with providing an escort force for a weapons convoy. This convoy has weapons for the Militia.

The Merc's can pull any 2 units each from the forces they have. The only units that can not be used are the ones that are still in the field from the last mission and that are on station at the power plant.

the OP area will be 6 ft x 4 ft. It will have light scattered woods and rolling hills. A road for the convoy also.
The convoy will have a speed of 3 / 5 due to the weight of the cargo. As these are not MilSpec vehicles off road movement would be 2 / 3 and a high chance that they can bog down in the soft earth.
Title: Re: Battletech Long Island
Post by: jimdigris on 05 April 2016, 15:21:26
How many of my units have moved to the new base?
Title: Re: Battletech Long Island
Post by: shadhawk on 06 April 2016, 00:40:45
your unit is at the new base.
Title: Re: Battletech Long Island
Post by: jimdigris on 06 April 2016, 14:20:53
Thanks. O0
Title: Re: Battletech Long Island
Post by: shadhawk on 14 April 2016, 20:16:31
Ok just to push it a bit. Unit info this game if you can
Title: Re: Battletech Long Island
Post by: jimdigris on 14 April 2016, 23:04:57
Could you clarify that?
Title: Re: Battletech Long Island
Post by: shadhawk on 15 April 2016, 02:07:27
you know little things like your units CO ... what that person drives ... XO .... What that person drives .... Sr NCO ... what that person drives.
Unit history .... nothing over the top just something to give flavor to your unit. things like how old is your unit, any major actions it may have been in, things like that
Title: Re: Battletech Long Island
Post by: Crash99c on 15 April 2016, 12:49:17
Hey guys -

I actually checked the thread BEFORE the event for once ;D 

Unfortunately, I may not be able to make it, I am backup for a coast guard thing that day... if someone on the primary team bails, I have to go to that.  Odds are that I will be available, but just letting you know the possibility is there. 

I will have background info for my unit ready if I can make it to the game, since I already made all that stuff up, and will have it typed up to make it easy on you.  @p?

hope to see you this weekend
-C

P.S. -  obnoxious twerp, hope you can make it on a regular basis, always fun to have you playing and adding your demented little twist to things O0


Title: Re: Battletech Long Island
Post by: jimdigris on 15 April 2016, 14:41:12

P.S. -  obnoxious twerp, hope you can make it on a regular basis, always fun to have you playing and adding your demented little twist to things O0
I forgot what John's handle was for a second, and wondered if were insulting someone.  Please capitalize it in the future. O0
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 April 2016, 16:30:19
Hey, please, I'm always glad to claim Obnoxious Twerp whether it's capitalized or not!

Looking forward to seeing everyone tomorrow...
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 17 April 2016, 21:45:25
Now that my men are out of the field, I'm going to ask our liaison to the governor why we just meekly handed over the governor's goods to Bully after they shot down one of our units, killed our comrades and cost the Hands of the Goddess a couple million C-Bills to repair what's left of the Karnov.
Paying off these mercs (to Euron, at least) is akin to paying off Vikings to go away.  Once they know they can push you around, they'll walk all over you.  Euron knows he's the low man on the totem pole here, but maybe he can be let in on what the Gov has planned for our "friends".

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: jimdigris on 18 April 2016, 05:29:52
Your unit commander should know what was really going on there, so he will not ask.  If it is a mechwarrior who approaches the liason over the head of his unit commander, then he is being insubordinate again.  The mechwarrior in question would then be shipped off-world and you would have to look for a replacement.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 18 April 2016, 11:11:09
The chain of command is important, so, yes, I would agree with Jim that Dagmar  (sp?) is going to his own C/O, not directly to the Liaison.  At a guess, and this is only a guess from me, the liaison is figuring that the bandits already shot down the Karnov, that the cost of repairs was only going to go up, that the smoke indicated that the bandits were dug in with a plan, and because of these and the concern for the convoy, it was cheaper to pay the ransom.

Also, I would guess that the Liaison is probably going to try and get you guys to go bandit hunting now that the convoy isn't threatened any more.  If the militia has a secure defensive position they can unleash you against the bandits.

Assuming, of course, that your contract will allow that, or that your people are angry enough that they're willing to go hunting despite the fact that the contract doesn't cover it.

(Is the governor getting just a LITTLE exasperated?)
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 18 April 2016, 12:07:20
And I'm trying to be reasonable, not to dictate.  Feel free, anyone to contradict or instruct me...

Thanks!
John
Title: Re: Battletech Long Island
Post by: Demongirl on 18 April 2016, 16:08:31
On a completely random note, it makes me supremely happy that my current area (MD) and my Home area's threads are at the top of Challenges and Gatherings. So happy!  >:D
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 18 April 2016, 16:45:23
OK, so Euron (The CO) knows what was going on there.  However, I, the player, am not sure.  Is the Gov trying to win over the bandit unit to our side?  Sorry, I should've said I was speaking as the player.  Plus, Euron already has a sufficiently interesting punishment for Dagmer (the offending MechWarrior) if you'll allow it.

Dagmer's going to be sent into the next mission armed only with a flak vest and a rifle with Euron in his Marauder and whoever else is with our party as his keepers.  If he runs away or shows any sign of cowardice, Euron or whoever else is nearby, whether Ironborn or not is free to summarily execute him by stepping on him/shooting him/running him over or whatever floats their boat.  If he dies on the mission, he dies and no one has to worry about him anymore.  If he survives, I'll let him live, though he'll be grounded for no less than 3 months game time and will have half his pay for the whole campaign docked. 

As for Dagmer's Hammer, I'm thinking I may consider selling it to the Governor since she doesn't seem to have any 'Mechs (an oversight I'm sure she'd like to correct) in her militia.  This, of course, is assuming he dies or meets some other sticky end.  This is just one of the ways they dealt with insubordination in the CapCon.
Title: Re: Battletech Long Island
Post by: jimdigris on 18 April 2016, 17:10:34
On a completely random note, it makes me supremely happy that my current area (MD) and my Home area's threads are at the top of Challenges and Gatherings. So happy!  >:D
Enjoy it while it lasts- It won't. :(
If you are ever back visiting while we have a game going, drop in.  You could be a part of the OpFor.
Title: Re: Battletech Long Island
Post by: jimdigris on 18 April 2016, 17:12:03
OK, so Euron (The CO) knows what was going on there.  However, I, the player, am not sure.  Is the Gov trying to win over the bandit unit to our side?  Sorry, I should've said I was speaking as the player.  Plus, Euron already has a sufficiently interesting punishment for Dagmer (the offending MechWarrior) if you'll allow it.

Dagmer's going to be sent into the next mission armed only with a flak vest and a rifle with Euron in his Marauder and whoever else is with our party as his keepers.  If he runs away or shows any sign of cowardice, Euron or whoever else is nearby, whether Ironborn or not is free to summarily execute him by stepping on him/shooting him/running him over or whatever floats their boat.  If he dies on the mission, he dies and no one has to worry about him anymore.  If he survives, I'll let him live, though he'll be grounded for no less than 3 months game time and will have half his pay for the whole campaign docked. 

As for Dagmer's Hammer, I'm thinking I may consider selling it to the Governor since she doesn't seem to have any 'Mechs (an oversight I'm sure she'd like to correct) in her militia.  This, of course, is assuming he dies or meets some other sticky end.  This is just one of the ways they dealt with insubordination in the CapCon.
Don't sell the mech!  It's hard enough getting good hardware out here.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 April 2016, 19:32:52
Now that my men are out of the field, I'm going to ask our liaison to the governor why we just meekly handed over the governor's goods to Bully after they shot down one of our units, killed our comrades and cost the Hands of the Goddess a couple million C-Bills to repair what's left of the Karnov.
Paying off these mercs (to Euron, at least) is akin to paying off Vikings to go away.  Once they know they can push you around, they'll walk all over you.  Euron knows he's the low man on the totem pole here, but maybe he can be let in on what the Gov has planned for our "friends".

"What is dead may never die!"

Yes there is a plan for what happened. Part of if it is that the personal in the Karnov would be very hard to replace. The loss of the flight crew is a sad day. The loss of more well trained personal would not see to the convoy making it to its destination. Keep in mind one of the main things they do here. They train ground pounders they are ground pounders. Life of ground pounders have meaning here.
Yes a large out lay of money has happened for both the planet and you. But to replace the troopers and the the flight crew will be higher. As it is only a flight crew has to be replaced.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 April 2016, 19:37:12
On a completely random note, it makes me supremely happy that my current area (MD) and my Home area's threads are at the top of Challenges and Gatherings. So happy!  >:D
DG glad to see you droping in. Well do our best to stay on top
Title: Re: Battletech Long Island
Post by: shadhawk on 18 April 2016, 20:12:57
As for what is in the contract yes pirate hunting is part of it. Will you be sent to pay a call on Bully and his crew yes. You do have other things going on and that will be one of them. When the pirate crews hideout is located you will be sent out to pay a social call. If we get a location on them in the field you will be sent. If they raid someplace you will be sent. This is a given.

Now as the GM.
You as a team need to stay as a team. If the Karnov had not ran so far off by its self it may not have been shot at because of the return fire that would have come if it was closer to its fire support. Recon is to look for the bad guys not be the only target for them.

Yes it will take time and money to get the parts for the Karnov. It will be harder to get a crew for it. The only some what easy replacement personal out this way is troopers. Go figure why. All others have to be shipped in.
In the bright side the unit does have some extra PCs just need a crews for some and others have on the way.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 April 2016, 20:41:52
OK, so Euron (The CO) knows what was going on there.  However, I, the player, am not sure.  Is the Gov trying to win over the bandit unit to our side? 

One can not hit something if you do not know were it is. We have been hit by this crew a few times but do not know from were the base camp is something we need to find. We do know that at this point in time the can not get off world wirh out major risk. So they are stuck here for awhile.  We also want the location of said camp to see what goods they may have of ours. So time is the one thing we have on our side and a truck of armor and one of ammo is a small price to buy that time.

Quote
Sorry, I should've said I was speaking as the player.  Plus, Euron already has a sufficiently interesting punishment for Dagmer (the offending MechWarrior) if you'll allow it.

Dagmer's going to be sent into the next mission armed only with a flak vest and a rifle with Euron in his Marauder and whoever else is with our party as his keepers.  If he runs away or shows any sign of cowardice, Euron or whoever else is nearby, whether Ironborn or not is free to summarily execute him by stepping on him/shooting him/running him over or whatever floats their boat.  If he dies on the mis1sion, he dies and no one has to worry about him anymore.  If he survives, I'll let him live, though he'll be grounded for no less than 3 months game time and will have half his pay for the whole campaign docked.

What your unit commander does is up to you. If he asks he will be told not to throw away a resource. To find a replacement pilot of his skill will be difficult. Give him duties to make him think of his transgressions. Yes he made threats at higher officers. It was done on the heat of battle and out of frustration of not being allowed to help fellow warriors.

Quote
As for Dagmer's Hammer, I'm thinking I may consider selling it to the Governor since she doesn't seem to have any 'Mechs (an oversight I'm sure she'd like to correct) in her militia.  This, of course, is assuming he dies or meets some other sticky end.  This is just one of the ways they dealt with insubordination in the CapCon.

The locals do not have the support base to keep a Battlemech force running. this why your units are here. you have to do the support for the 'Mechs
Title: Re: Battletech Long Island
Post by: Devondra on 19 April 2016, 06:34:57
Ok Bear with me here I'm viewing and responding to the board on my phone which is a it tiny thing cause my computer is having issues 

 doing anything that'll cost us a mech pilot  is a little extreme they are very hard to come by as the commander that was on the field   I think maybe he should have base Duty punishment or something like that rumor has it peeling spuds and k p duty dose wonders lol

 but what I think needs to happen is all of us commanders have to sit down in a room and try to figure out how to get all of our people to work together cause the real problem is each group comes from way different backgrounds and are used to different leading stiles

There was no way that any of "my men" on the field cold have reached the downed unit before they were killed if we continued to fight so I was trying to calm the situation down and get as many back alive as I could my commander dose not view her men as disposable and knows the time and expenses needed to

if the commanding officer of the mech pilot comes and talks to Kiah she will be more than happy to sit down with him as try and figure out a punishment that won't cost the unit a trained mech pilot

 I think we might eventually come together as a unit but we've gotta figure out a way to get our men to understand the chain of command on the field of battle ,  if not t was just a matter of the pilot being supper "green" my commander would understand that, still do some kind of action to discipline him, but would understand the pilot needs more battles to settle him down but a loose cannon on a field of battle is bad for everyon
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 19 April 2016, 17:07:47
"Life is cheap, Battlemechs are not."
However, I may have an alternative form of punishment.

Chris, what would you say to an exchange program?  Euron will send Dagmer to Kiah's unit where he will serve her for perhaps 2 months game time, where he will learn respect for the other merc commands in our force by working under the very CO he threatened.  In exchange, you could send one of your MechWarriors to my unit to serve under Euron.  BTW, I do NOT want your Clanner.  As amusing as that would be, he scares me and I know he'd never obey me.  Also, we would not have to trade 'Mechs for the duration.  Dagmer's Hammer stays with me (he currently doesn't deserve to drive a "Mech bearing Ironborn colors).  If you send someone my way, he or she can pilot Cleftjaw.

This way, we can both gel as a team and Dagmer gets what's coming to him (I also don't mind Dagmer coming home with a few bruises from your men deciding to throw him a "blanket party" if you know what I mean).

Let me know what you think.

"What is dead may never die, but rises again, harder and stronger!"
Title: Re: Battletech Long Island
Post by: jimdigris on 19 April 2016, 20:18:00
Shadhawk,
  Since I am re-building a good chunk of my Karnov, could I make some modifications?  Specifically, instead of the 8 tons of space for battlearmor, instead install a beagle probe, TAG, and armor?
  Also, I'd like to put in an order for another Karnov (BA variant) and recruit two more flight crews via Merc-net.  You also mentioned paying extra to expedite shipping on the Alacorn engine.  How much will that run?
Title: Re: Battletech Long Island
Post by: Devondra on 20 April 2016, 06:27:15
"Life is cheap, Battlemechs are not."
However, I may have an alternative form of punishment.

Chris, what would you say to an exchange program?  Euron will send Dagmer to Kiah's unit where he will serve her for perhaps 2 months game time, where he will learn respect for the other merc commands in our force by working under the very CO he threatened.  In exchange, you could send one of your MechWarriors to my unit to serve under Euron.  BTW, I do NOT want your Clanner.  As amusing as that would be, he scares me and I know he'd never obey me.  Also, we would not have to trade 'Mechs for the duration.  Dagmer's Hammer stays with me (he currently doesn't deserve to drive a "Mech bearing Ironborn colors).  If you send someone my way, he or she can pilot Cleftjaw.

this is a great idea will have to find out if any of my mech warriors can drive the cleftjaw I don't know which of my guys has a similar platform ..... so that is a question for our esteemed GM ....  I'm sure I Dagmer something useful to do , perhaps helping my techs with the dragon as my own green pilot is still learning that platform.

as for my men giving him a few "lessons" in manners that should not be a problem cause they are all very loyal to me. and wont put up with disrespect of their commander

I don't know if any of you know this but my people came with their families we left our homes lock stock and barrel as it were so being with my guys will also mean being around there families so he will have an "education" if he mouths off.

the exchange program is a great idea to present to the rest of the commanders as well. once Dagmer's 2 months are up we both may want to see if we can get the other commanders in on the idea

also any "off duty" personnel who are around when the "school" is opened and wants to learn with my men from the "natives" I hired are most welcome but they have to be people who are willing to realy learn and who know that they have to respect the instructor at all times so anyone who has a problem obeying a woman may not be the best choice to send as the instructor is female.

 
Title: Re: Battletech Long Island
Post by: Devondra on 20 April 2016, 06:38:30
Shadhawk,
  Since I am re-building a good chunk of my Karnov, could I make some modifications?  Specifically, instead of the 8 tons of space for battlearmor, instead install a beagle probe, TAG, and armor?
  Also, I'd like to put in an order for another Karnov (BA variant) and recruit two more flight crews via Merc-net.  You also mentioned paying extra to expedite shipping on the Alacorn engine.  How much will that run?

remember we are partners now so I will help with the cost of the repairs our commanders can figure out who pays for what over dinner when we get back

and my mash unit is available to all the injured men as well and I will pay them a visit to see how they are doing

let me know about the trucks and there cost as well


Title: Re: Battletech Long Island
Post by: jimdigris on 20 April 2016, 16:11:05
remember we are partners now so I will help with the cost of the repairs our commanders can figure out who pays for what over dinner when we get back

and my mash unit is available to all the injured men as well and I will pay them a visit to see how they are doing

let me know about the trucks and there cost as well
I appreciate the offer. O0  I'll look hard at my finances.

What I'm about to suggest is for all of our team.  I'm sure that Shadhawk is going to be wondering why it took us so long to think of this.  Anyhow, we have a one-year contract on this world.  Part of the contract allows us to train infantrymen FOR FREE in all manner of infantry skills.  So, why don't we recruit as many infantry that we can (who are willing to go with us off-world) and simply leave them at summer camp until they come out virtual special-forces?
Title: Re: Battletech Long Island
Post by: shadhawk on 20 April 2016, 21:33:13
OK. So when my head clears I'll get you engine price. As engines are not set price items I have to do the math on it. Will also have to figure out what shipping will be.

As for the Karnov you can do the mods you want all you need to do is buy the parts and make the tech rolls. The tech rolls will be higher then if you were just doing a R & R to bring it back to stock.

On the infantry front. Yes you can get troops to do the different classes but they will have to come from off world and be a minimum of regulas skill as they will not teach green troops. You will not find many locals wanting to join your unit as they are very loyal to the planet.

With the inter unit exchange of personal if you want to do this great. It will help the different parts to understand how each of the other works. Swapping pilots and/or vehicle crews can work as they will get skilled on different machines. They would drop a skill level as they would not know the new machine.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 April 2016, 01:17:48
OK time for the bad news for the Alacorn engine.
By TechManaul p.279
XL Engine (20,000 x engine rating x unit tonnage) / 75 = 7,220,000 c-bills this is just the engine
shipping is not a set thing so you have 13 tons of engine you need to get just over to jumps. New Earth to no place DC boondocks. so 10% of the unit cost if you want it "Over Night" then 30%. Standard it takes 2 months ... 2 jumps ... "Over Night" it takes 1 month.
and you still will have your install time. Oh and I'm letting you use the old heat sinks ... they would be 2,000 each x 10  ::)
keep in mind that this thing costs over 16,000,000 c-bills.

OH and hope that Bully and his crew don't take it  >:D

The Karnov is not as bad
Internal Structure is 10,000 x tons. must be in 1 ton lots. so 10,000 c-bills
Ferro-Fibrous Armor is 20,000 x tons ... this has to be shipped in. it's only 1 jump out. must be in 1 ton lots. 20,000 to 40,000 c-bills not sure if you lost 1 or 2 tons of armor.
control equipment as the nose was shot off 10,000 x tons ... 1.5 tons per the TRO3058. shipping same as the armor. 15,000 c-bills
shipping cost same as the engine ... 10% std or 30% "over night" ... so low end 4,500 high end 19,500 c-bills this is just to return it to stock.
add 200,000 for the Beagle Probe, 50,000 for the TAG and 20,000 per ton for the extra armor. Shipping as above.

you can wait for the arms dealer to return and order it with him but you have to wait for his return after that to get the items. you will shave the shipping charges.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 21 April 2016, 06:53:13
Bully agrees that it would probably be safer to avoid them hurting themselves installing the Alacorn engine by making sure it doesn't get there (Three MOBILE gauss rifles?  Yeah, no)

Just had to chime in...
Title: Re: Battletech Long Island
Post by: eilidhdawn on 21 April 2016, 16:08:11
 to all Company Commanders

Please submit your command hierarchy by months end for quarterly evaluations.

Respectfully,
Joy Yorokobi
personal assistant to
Lt. Colonel Meiyo Saganami; Governor

 
Title: Re: Battletech Long Island
Post by: jimdigris on 21 April 2016, 16:15:03
Buying a new engine for the Alacorn is out of the question.  I just gave the rules a bit more scrutiny.  The Alacorn suffered an "Engine Hit", which means that it is severly damaged.  They did not say that it is completely destroyed.  I want to try to repair it.
As for the Karnov, forget about the modifications.  I just want to repair it and buy a new one.  What will that cost with normal shipping?
Title: Re: Battletech Long Island
Post by: jimdigris on 21 April 2016, 16:16:11
to all Company Commanders

Please submit your command hierarchy by months end for quarterly evaluations.

Respectfully,
Joy Yorokobi
personal assistant to
Lt. Colonel Meiyo Saganami; Governor
Could you give us specifics on how much detail you want?
Title: Re: Battletech Long Island
Post by: shadhawk on 21 April 2016, 16:32:40
Buying a new engine for the Alacorn is out of the question.  I just gave the rules a bit more scrutiny.  The Alacorn suffered an "Engine Hit", which means that it is severly damaged.  They did not say that it is completely destroyed.  I want to try to repair it.
As for the Karnov, forget about the modifications.  I just want to repair it and buy a new one.  What will that cost with normal shipping?

Jim it was not the engine hit that did in the engine it was the crit that said engine destroyed
Title: Re: Battletech Long Island
Post by: shadhawk on 21 April 2016, 17:51:29
to all Company Commanders

Please submit your command hierarchy by months end for quarterly evaluations.

Respectfully,
Joy Yorokobi
personal assistant to
Lt. Colonel Meiyo Saganami; Governor

And no I am not the one asking. This the boss lady
Title: Re: Battletech Long Island
Post by: eilidhdawn on 21 April 2016, 17:56:57
Could you give us specifics on how much detail you want?

company name
company commander
company xo
mech commander /xo
vehicle commander /xo
infantry commander / xo
senior tech

what is your chain of command in your unit
what is your chain of command of the combined units

Title: Re: Battletech Long Island
Post by: jimdigris on 21 April 2016, 18:06:31
Jim it was not the engine hit that did in the engine it was the crit that said engine destroyed
Nothing on the sheet says "Engine destroyed".  There is only "Engine Hit", as per RS3058C p. 221
Title: Re: Battletech Long Island
Post by: shadhawk on 21 April 2016, 18:52:51
Durring that fight it took the engine hit plus it also toom a crit. The crit waa engine destroyed
Title: Re: Battletech Long Island
Post by: jimdigris on 21 April 2016, 20:25:21
There is no "Engine destroyed" on the "Ground Vehicle Critical Hits Table".  The armor was not breached.  There was only armor damage on the left side. As far as I can tell, you rolled a 2 or 8 that resulted in a "Side (critical)" on the "Ground Combat Vehicle Hit Location Table".  Then you rolled an 11 or 12 on the "Ground Vehicle Critical Hits Table".  The result is "Engine Hit". 
  If I'm wrong, can you point me to the page in Total Warfare?
Title: Re: Battletech Long Island
Post by: shadhawk on 21 April 2016, 21:24:58
This is going nack a few months now. All I recall was getting the engine twice. The first shut down the vehicle the second would destroy the engins as it only has one box. I aslo recall not finishing all that damage as the vehicle was done. The Dervish was the one lobbing LRM from behind the hill at it. I'm not going to kill over this as it took me so long to get the numbers. Also remember you wanted to try and rebuild the engine so a normal xl mech engine has 12 slots to keep things fair well say 2 hits will be 2 slots the engine is 7,220,000 so divide thay by 12 is 601,667 x 2 is 1,203,333
Title: Re: Battletech Long Island
Post by: jimdigris on 22 April 2016, 13:46:36
If getting the engine repaired will require 1,203,333 c-bills and hangar time, I would like to authorize that immediately.
Title: Re: Battletech Long Island
Post by: jimdigris on 22 April 2016, 14:05:18
company name
company commander
company xo
mech commander /xo
vehicle commander /xo
infantry commander / xo
senior tech

what is your chain of command in your unit
what is your chain of command of the combined units
"Hands of the Goddess" company
Captain Quentin Bonanno (Company commander and mech commander)
Lt. Niobe Tan (XO)
Lt. Russert Baines  (Vehicle commander) / Sgt. Laila Barcenes- XO
Lt. Emely Abreu (Infantry commander) / Sgt. Edilenny Exhume- XO
Senior tech- Ron Swanson
Chain of command- CO, XO, Sgt. Dejah Rey (Hussar pilot), Vehicle commander, then infantry commander.
Title: Re: Battletech Long Island
Post by: shadhawk on 22 April 2016, 14:36:50
If getting the engine repaired will require 1,203,333 c-bills and hangar time, I would like to authorize that immediately.

Ya that pretty much whats needed. What kind of shipping?
Title: Re: Battletech Long Island
Post by: jimdigris on 22 April 2016, 15:57:47
Standard.
Title: Re: Battletech Long Island
Post by: shadhawk on 22 April 2016, 17:28:30
No problem. Your order went in after that battle?
Title: Re: Battletech Long Island
Post by: jimdigris on 22 April 2016, 21:44:26
Yes.  Absolutely! O0
Title: Re: Battletech Long Island
Post by: shadhawk on 24 April 2016, 11:23:24
Thaks good then. One month down one to go
Title: Re: Battletech Long Island
Post by: jimdigris on 24 April 2016, 12:06:03
Excellent. O0
  In a previous post, I said that I just wanted to repair the damaged Karnov to it's original specs and buy a new one of the same model.  To that order, I would like to add 4 I.S. standard battle armor and recruit 4 new infantrymen and pilots for both Karnovs.  I'll put existing troopers into the new suits and stick the new guys in their old slots.
Title: Re: Battletech Long Island
Post by: jimdigris on 01 May 2016, 19:40:04
When is our next game?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 May 2016, 19:50:29
5/22 just set it up  O0

Mission to come  O0
Title: Re: Battletech Long Island
Post by: jimdigris on 02 May 2016, 16:34:29
Awesome. O0
Title: Re: Battletech Long Island
Post by: shadhawk on 03 May 2016, 00:40:51
"Hands of the Goddess" company
Captain Quentin Bonanno (Company commander and mech commander)
Lt. Niobe Tan (XO)
Lt. Russert Baines  (Vehicle commander) / Sgt. Laila Barcenes- XO
Lt. Emely Abreu (Infantry commander) / Sgt. Edilenny Exhume- XO
Senior tech- Ron Swanson
Chain of command- CO, XO, Sgt. Dejah Rey (Hussar pilot), Vehicle commander, then infantry commander.

what are the rides for Lt. Baines and Lt. Abreu?
Title: Re: Battletech Long Island
Post by: shadhawk on 03 May 2016, 00:46:37
OK some info for the next Mission

the AO will be Hilo (the city from mission 5)
our local Mercs will get to pick 2 units each from their unit rosters. the units in training and on guard at the power plant are no go for this Op.
No Artillery units ... city and artillery not a good mix  ::)

 
Title: Re: Battletech Long Island
Post by: jimdigris on 03 May 2016, 16:59:42
what are the rides for Lt. Baines and Lt. Abreu?
Lt. Abreu is currently waiting for her ride to get fixed: Karnov.  Lt. Baines is also waiting for the Alacorn to get fixed.
Title: Re: Battletech Long Island
Post by: shadhawk on 03 May 2016, 18:01:13
Lt. Abreu is currently waiting for her ride to get fixed: Karnov.  Lt. Baines is also waiting for the Alacorn to get fixed.

Thanks one down three to go  O0
Title: Re: Battletech Long Island
Post by: shadhawk on 04 May 2016, 10:33:03
"Hands of the Goddess" company
Captain Quentin Bonanno (Company commander and mech commander)
Lt. Niobe Tan (XO)
Lt. Russert Baines  (Vehicle commander) / Sgt. Laila Barcenes- XO
Lt. Emely Abreu (Infantry commander) / Sgt. Edilenny Exhume- XO
Senior tech- Ron Swanson
Chain of command- CO, XO, Sgt. Dejah Rey (Hussar pilot), Vehicle commander, then infantry commander.

One more thing Sgt. Laila Barcenes and Sgt. Edilenny Exhume what are their rides.
I have Lt. Emely Abreu in your Echo Battle Armor unit is that correct?
Title: Re: Battletech Long Island
Post by: jimdigris on 04 May 2016, 16:16:40
One more thing Sgt. Laila Barcenes and Sgt. Edilenny Exhume what are their rides.
I have Lt. Emely Abreu in your Echo Battle Armor unit is that correct?
Sgt. Barcenes is in the Saladin.
Sgt. Exhume is attached to the Karnov in training.
As for Lt. Abreu, she is in the first (of two) battlearmor squads attached to the Karnov labeled "Alpha".
Title: Re: Battletech Long Island
Post by: shadhawk on 16 May 2016, 11:09:34
just a heads up we are on this Sunday the 22nd
Title: Re: Battletech Long Island
Post by: jimdigris on 16 May 2016, 17:19:33
Could you calculate our current account balances for Sunday?
Title: Re: Battletech Long Island
Post by: shadhawk on 17 May 2016, 02:07:53
will do
Title: Re: Battletech Long Island
Post by: jimdigris on 17 May 2016, 16:55:44
Thank you!
Title: Re: Battletech Long Island
Post by: Devondra on 19 May 2016, 18:28:50
can someone please send me the email regarding the game sunday i just went though 293 emAILS AND CANT FIND IT grrrrr my email is

Devondra@aol.com

the link to find games in your area is not working

thanks

christine
Title: Re: Battletech Long Island
Post by: shadhawk on 19 May 2016, 20:30:20
Go to page 19. 4th from the bottom
Title: Re: Battletech Long Island
Post by: Devondra on 19 May 2016, 20:48:05
ok thanks for the info   O0

ok since most all my stuff has Artillery lol i am bringing my manteuffel and my karnov so we will have people to put in buildings if needed

 ;D
Title: Re: Battletech Long Island
Post by: Devondra on 20 May 2016, 21:27:38
ok still thinking about a name but here is everything else lol

Company commander/mech commander - Kiah Lorrian Rosen Franks - in the wolverine

Company XO /vechicle commander - Benjamin Dalton Baird - in Morningstar City Command Vehicle

Senior NCO = Morgan Fletcher Franks - in Maxim Hover Transport Infantery

Infantry Commander - Seaton Reeves Franks - gray death scout

senior tech - Everett Hugh Franks
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 22 May 2016, 19:28:53
And just to drive people nuts even further, the quick response medical force arriving downtown after the holocaust:

The Dragon's Clutch - Dr. Kiko Musashi, commander
     MASH Unit - Commander - Dr. Kiko Musashi
     Kestrel MedEvac VTOL
     LRM Carrier
     Bandit Hovercraft

Platoon Motorized Rifle Armed Infantry, arrived on Wheeled APC
Platoon Jump Rifle Armed Infantry, arrived on Wheeled APC

Unit insignia:  Caduceus with paired Dragons similar to Kurita Dragons rather than snakes wrapped around it.  Insignia colors are in Black and White

(This info subject to Anthony's approval)
Title: Re: Battletech Long Island
Post by: jimdigris on 23 May 2016, 15:27:17
Did they visit the bank to make a withdrawl?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 23 May 2016, 15:59:08
Nope, setting up almost smack dab in the center of the crater with the MASH unit, having the hovertank and the VTOL hopping around everywhere picking up wounded with the jump troopers, who appear to be med-trained, and having the LRM carrier and motor platoon next to the MASH unit with the LRM packs at a constant ready...

There are some things that are more important than money, and attending to wounded civilians harmed by these honorless pirates is one of them...

Besides, the bank isn't open at the moment, too much structural damage.  The good doctor's withdrawals are usually handled during business hours by gentlement arriving in an antiquated (armored) black limousine...
Title: Re: Battletech Long Island
Post by: shadhawk on 23 May 2016, 17:30:25
The medical personal are your crew. So this is how they roll. As for time to when they get in to the city would be on how you send them in. If the go in as a group then they will take about one hour. If the dust off chopper is sent in ASAP then it will be on seen in 15 mins. The others in in that hour time frame.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 23 May 2016, 18:12:56
So the Kestrel with the doctor and a couple of medics (and one bodyguard because they know who is signing the paychecks) arrives in 15 and starts triage and work with the hospital until the MASH gets there, and everything else shows up about 45 minutes after that...
Title: Re: Battletech Long Island
Post by: shadhawk on 23 May 2016, 19:08:35
That works

I am sure that you will find that other aid stations are up and running. I think the squad medics and local hospital staff will be working hard to deal with all the injuries on site.
Title: Re: Battletech Long Island
Post by: Devondra on 24 May 2016, 06:34:54
my karnov makes a fast trip back to camp to pick up medical supplies and get them back to the site since i did not know this other force was even on its way i should be back to the site slightly after vtol arrives i think but Anthony will need to confirm it my karnov is going top speed both ways and calling ahead to have all the medical supplies ready picking them up and getting back asap

there maybe some confusion at the site when this "medical" faction shows up since the site is secured by our people who are already doing the rescue work

(my question to my self is who is this group and how did they know to mobilize before we even called the governor about what happened here..... very strange makes me wonder espicaily since we have the entire city on coms black out)

 i am hoping credentials are verified by the commander on the field as we dont know who this is who is showing up rite now

 i would think we have the city on lock down cause we dont know for sure if all the foot soldiers of the bandit invaders are gone or if they are still out of there in other buildings hiding

the other group of my men that have secured the prisoners in the factory will need our field commander to notify the governor so we can arrange transport with her

my men in the karnov when they get back to the site with the medical supplies will become part of the security and search and rescue  but we as a group also have to make sure crowd control is done and that no looting of the damaged buildings occurs may i suggest a militarily curfew (with the governors permission) untill we get this mess cleaned up.

strange stuff is happening on this planet people seem to know what we are doing all the time even before we are deployed me thinks we have rats in the nest lol

so if we are to be effective for the governor we need to make dang sure the prisoners we took at the factory get back to her asap so she can have a little "talk" with them.

my men are securing them at the factory and no one but us and the governors men are going to be permitted access to them. the troops at the factory are also going to question the workers and try and figure out what was taking by the force that left


 
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 24 May 2016, 14:39:38
The old woman who was the first person off the chopper seemed curt, not outright insulting, but short, distracted perhaps.  She and her medics presented valid hospital ID when challenged as credentialed physicians and EMTs, but seemed more interested in getting to work assisting the personnel already attending to the wounded than in dealing with security.  She did inform the personnel who inspected her identification that her mobile ground unit was following up, and should be here with it's escorts in an hour or so, and asked them to relay that information to whomever was coordinating the overall response to the situation.

Her bodyguard, at least, had a military-surplus wrist comm unit on.  She didn't appear to be wearing one.

Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 24 May 2016, 16:55:18
Colonel Greyjoy (my CO) is going to order the infantry we brought (my Fa Shih BA and any other "free" infantry troops from the other commands that didn't return to base) to do a detailed search of the city to look for any other random "surprises" that were left behind in the city by "Bully" and his mysterious employers.  Whatever we find that is still intact will be catalogued for further reference/ divvying up later.  My 'Mechs ("Crow's Eye" and "Black Lorren") are going to continue to patrol the city until relieved by the planetary militia.  Those whose machines that were banged up in the battle should return to base for repairs, though the others should remain until relieved.

"What is dead may never die...but rises again, harder and stronger!"
Title: Re: Battletech Long Island
Post by: jimdigris on 24 May 2016, 18:38:41
Could we get an identity of this planet?  There are two really detailed maps http://bg.battletech.com/forums/index.php?topic=52805.msg1220441#new that show the Inner Sphere on the eve of the First Succession war as well as another in 3025.  There has to be something promising there.
Title: Re: Battletech Long Island
Post by: shadhawk on 24 May 2016, 19:04:42
What kind of IS are you looking for? This is not an official on the map world. I have said this before at game time. If you want a location it Kurita periphery south of the GB zone and north of the OA
Title: Re: Battletech Long Island
Post by: shadhawk on 25 May 2016, 14:16:00
OK so the next little adventure will be June 19. Mission info to follow
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 25 May 2016, 14:46:08
That's Bully tap dancing his way our of the governor's mansion in her Grand Dragon without turning anyone into foot paste, right?

Oh, right, you said mission info to follow...

(Yes, I'm kidding, Chris, or at least I think I am(hug))  :)
Title: Re: Battletech Long Island
Post by: jimdigris on 25 May 2016, 14:54:37
What kind of IS are you looking for? This is not an official on the map world. I have said this before at game time. If you want a location it Kurita periphery south of the GB zone and north of the OA
What about Naikongzu located in hex 1044 on the 2786 map?  It's 4 jumps beyond the border and not listed in the 3025 map.
Title: Re: Battletech Long Island
Post by: shadhawk on 25 May 2016, 16:16:10
Nope not the rock you are on
Title: Re: Battletech Long Island
Post by: shadhawk on 25 May 2016, 16:31:07
That's Bully tap dancing his way our of the governor's mansion in her Grand Dragon without turning anyone into foot paste, right?

Oh, right, you said mission info to follow...

(Yes, I'm kidding, Chris, or at least I think I am(hug))  :)

Hay no giving plot lines away  :D
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 25 May 2016, 21:42:49
Anthony, sorry to do this to you, but I can't make the 19th.  I can make either the 12th or the 26th?

Sorry for screwing up the interplay...
Title: Re: Battletech Long Island
Post by: shadhawk on 25 May 2016, 23:42:44
Anthony, sorry to do this to you, but I can't make the 19th.  I can make either the 12th or the 26th?

That's the only Sunday I have open to run  :-[

Quote
Sorry for screwing up the interplay...

No Problem
Title: Re: Battletech Long Island
Post by: eilidhdawn on 05 June 2016, 18:10:50
military encrypted alert

defense level orange

inbound unidentified ship incoming from nonstandard jump point

updates to follow
Title: Re: Battletech Long Island
Post by: shadhawk on 05 June 2016, 23:18:13
Nejiro control this is the DCS Dragon's Hope we have track on a single DropShip making a fast burn to the surface. Its track is such we will not be able to intercept.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 06 June 2016, 16:33:31
This is Colonel Euron Greyjoy to all commands.  Prepare for mobilization ASAP.  Madame Governor, the Ironborn are ready to respond upon your orders.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 06 June 2016, 16:51:19
Nejiro control to all stations track is positive ship will make planet fall in 1 day. Repeat ship will make planet fall in 1 day. All civilian traffic will be grounded until further notice.
Title: Re: Battletech Long Island
Post by: jimdigris on 06 June 2016, 16:56:10
A dropship you say?  We'll need some more ammo trucks for Charles. >:D
Title: Re: Battletech Long Island
Post by: eilidhdawn on 06 June 2016, 17:08:54
Military encrypted alert

Defense level orange

Inbound ship still unidentified and landing zone unknown

Standby for further information and orders
Title: Re: Battletech Long Island
Post by: eilidhdawn on 06 June 2016, 17:52:57
Military encrypted alert

Defense level orange

All units involved in rescue and recovery in Hilo will remain and continue their operations

All units involved in base security and training will remain where they are until further notice

Inbound ship is still unidentified and landing zone unknown
Expected to hit in the next twenty four hours

Title: Re: Battletech Long Island
Post by: Devondra on 06 June 2016, 21:04:06
base is on full alert, all family and civilians to stay inside and secured. all available units on standby, anyway to track to tridjectory to estimate possible landing zone so we can start moving it direction they are taking?
Title: Re: Battletech Long Island
Post by: shadhawk on 06 June 2016, 21:05:42
Not at this time
Title: Re: Battletech Long Island
Post by: shadhawk on 06 June 2016, 21:14:12
DCS Dragon's Hope to task group we are now at yellow alert. Drop Ships and Fighters to take up defensive postures around Space Station and this vessel
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 06 June 2016, 23:01:06
All Units Report In:
Lorren Botley: "Black Lorren standing by"
Stygg Blacktyde: "Squire ready for action"
Locust Pilot: "Ready"
Zhukov and Regulator crews "Kraken squadron standing by"
Goblin and Infantry crews "Ravager team ready for action."
Power Plant Protection Forces (Po and Goblin Delta platoon): "Now on full alert."
Euron Greyjoy: "This is Crow's Eye.  Ready to move out.  What is dead may never die!"
All: "WHAT IS DEAD MAY NEVER DIE!"
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 June 2016, 11:18:36
Military Encrypted Alert

Defense Level Orange

Inbound Unidentified Ship calculated tracking to Come Down West of the Spaceport

Inbound Unidentified Ship is Classified as Broadsword Class Dropship

Standby for Further Information and Orders
 
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 07 June 2016, 16:48:44
UGH! Clanners!
Title: Re: Battletech Long Island
Post by: jimdigris on 07 June 2016, 17:16:58
Think of it as an opportunity for salvage and bondsmen. O0  I know someone who will pay well for clantech.
They can squeeze 5 mechs and maybe some elementals in there. 

Now that I think about it, we have to keep Charles away from ammo trucks. :o
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 07 June 2016, 17:40:00
Ammo trucks...
Dropship fuel tanks....
Ammo bays on hostile vehicles/mechs...
Waiters nearby holding coffepots...

Maybe it would just be safer to safe his weapons entirely???

 :)
Title: Re: Battletech Long Island
Post by: shadhawk on 07 June 2016, 20:29:43
Hay nothing wrong with claners  >:D

as for Crash he can shoot at anything he wants  :-X just wait for the boom  ;D
Title: Re: Battletech Long Island
Post by: shadhawk on 08 June 2016, 21:07:54
OK now that the cats are out of the bag we have some clan types are going to pay a visit.
Now for the Mercs this what you get to play with
Pick any 4 units form your roster
Units in training, on rescue duty in Hilo or on security duty at the power plant they are out for this mission.
You will also need security forces at both bases so keep that in mind when pulling forces.
Title: Re: Battletech Long Island
Post by: shadhawk on 10 June 2016, 12:09:13
Nejiro control this is Gunsho Holiday we have found the landing site. The DropShip is not here. From what we see of the area it must have taken off as soon as it off loaded the units in side. We request a ground team to look over the site. We have tracks of four, repeat four mechs moving out of the area. they are heading west. Over.

Control to Recon Charlie roger. We will dispatch a ground recon unit to the area. You are to search for the enemy force. Do not engage just report location of enemy force. We will send heavy units to deal with them. Over.

Recon Charlie Roger control. Ground recon team on the way, search for and report location of enemy force. Recon Charlie heading west. Out
Holiday to Yoshii lets get these birds moving west.
Yoshii to Holiday roger.
Title: Re: Battletech Long Island
Post by: shadhawk on 10 June 2016, 12:17:01
OK folks just over a week and then we get to make things go boom ... maybe  ::)

just a reminder you get to pick up to 4 units from your rosters.
units in training are out.
units pulling security at the power station are out.
units doing rescue and recovery at Hilo are out.

you may want to have some heavy and mobile units at you bases for security   ::) >:D  ^-^

you all should work up what will be on this mission together. Each of you have forces at your command that will work well together. Keep in mind use all the tools in the box  ::)
Title: Re: Battletech Long Island
Post by: jimdigris on 10 June 2016, 16:15:39
When you say "out", do you mean that they cannot be used?
Also, what do our battlerom recordings tell us the first clan force consisted of in terms of mechs?
Title: Re: Battletech Long Island
Post by: shadhawk on 10 June 2016, 19:29:30
When you say "out", do you mean that they cannot be used?

Correct they can not be used for this mission

Quote
Also, what do our battlerom recordings tell us the first clan force consisted of in terms of mechs?

I will post that info up after I get home later
Title: Re: Battletech Long Island
Post by: shadhawk on 11 June 2016, 00:18:12
the original clan force was a Nova Cat, Grendal, Shadow Cat, Cougar and Fire Falcon. the Fire Falcon was salvage at the end of that OP.
Title: Re: Battletech Long Island
Post by: Devondra on 11 June 2016, 07:06:12
ok guys this is what i have available for both the mission and the security of our bases

Archer - 70 tons -moves 4/6 - er med lasers, LRM 15w/artemis, er large laser
Tarantula - 25 tons - moves 8/12/8 - er med laser, streak srm 2
Striker light tank - 35 tons - moves 5/8 - LRM 15 w artemis, er med laser and has guardian ecm & is a C3 slave unit
Maxim hover - 50 ton - moves 8/12 - streak srm 6er laser tag and IS foot infantry
Morningstar City Command Vehicle - 60 tons - moves 5/8 - ac 10, 3 machine guns and 1 squad of gray death , c3 master, targeting computer

and of course my 2 boats will keep patroling the river lol

my thought was to leave the maxim and the tarantula at base and bring the rest what do you all think ?

the striker c3 and my morning star can work with other c3 i think but other units will have to "sink into" my system but because my Morningstar is the c3 master i will be keeping it back away from the fighting as much as i can 

Anthony will have to tell us if the sinking of other c3 slaves worked

ok let me know what you think guys
Title: Re: Battletech Long Island
Post by: jimdigris on 11 June 2016, 13:24:33
the original clan force was a Nova Cat, Grendal, Shadow Cat, Cougar and Fire Falcon. the Fire Falcon was salvage at the end of that OP.
What clan designs would those footprints match?

ok guys this is what i have available for both the mission and the security of our bases

Archer - 70 tons -moves 4/6 - er med lasers, LRM 15w/artemis, er large laser
Tarantula - 25 tons - moves 8/12/8 - er med laser, streak srm 2
Striker light tank - 35 tons - moves 5/8 - LRM 15 w artemis, er med laser and has guardian ecm & is a C3 slave unit
Maxim hover - 50 ton - moves 8/12 - streak srm 6er laser tag and IS foot infantry
Morningstar City Command Vehicle - 60 tons - moves 5/8 - ac 10, 3 machine guns and 1 squad of gray death , c3 master, targeting computer

and of course my 2 boats will keep patroling the river lol

my thought was to leave the maxim and the tarantula at base and bring the rest what do you all think ?

the striker c3 and my morning star can work with other c3 i think but other units will have to "sink into" my system but because my Morningstar is the c3 master i will be keeping it back away from the fighting as much as i can 

Anthony will have to tell us if the sinking of other c3 slaves worked

ok let me know what you think guys

Sounds fine.
I'm thinking of bringing my Archer, Hussar, Saladin, and Schiltron.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 June 2016, 18:21:26
What clan designs would those footprints match?

Dude I'm not going to look at all the TRO's for that ... if you want that info that bad you will have to check it out on your own.
Title: Re: Battletech Long Island
Post by: jimdigris on 11 June 2016, 19:09:50
Do they look like the footprints of the survivors of the first raid?
Title: Re: Battletech Long Island
Post by: shadhawk on 11 June 2016, 21:09:16
yes. but them the nature of Omni Mech  ::)

a lot of the clan mechs have the same foot print because they use the same parts.
Title: Re: Battletech Long Island
Post by: jimdigris on 12 June 2016, 15:00:54
Devondra,
  We need to ask your bondsman a few questions about his former starmates.  Before he left them:
1. Did they have many spare parts?
2. Did they have enough spare parts for alternate configurations?
3. Names and descriptions of each warrior
4. Known baseworld (s)
5. How many ships did that unit control?
6. How hard was it to obtain food?
7. Did they dream of becoming legitimate warriors again?

It's just a hunch that these are the same warriors that we faced before, but the evidence is suggestive.
Title: Re: Battletech Long Island
Post by: jimdigris on 14 June 2016, 17:28:21
Devondra,
  A follow-up to my last post: If this is who I think they are, perhaps you should bring the Piranha and pilot to the fight.  We could use him to to try to convince the pirates to become our bondsmen.
  Also, could you ask the Governor if she has any ISF personnel on planet skilled in interrogation that she trusts?  It might be an idea to extract everything we can from "Bully".
Title: Re: Battletech Long Island
Post by: Devondra on 14 June 2016, 20:19:39
  We need to ask your bondsman a few questions about his former starmates.  Before he left them:
1. Did they have many spare parts?
2. Did they have enough spare parts for alternate configurations?
3. Names and descriptions of each warrior
4. Known baseworld (s)
5. How many ships did that unit control?
6. How hard was it to obtain food?
7. Did they dream of becoming legitimate warriors again?

It's just a hunch that these are the same warriors that we faced before, but the evidence is suggestive.

I have no problem getting this information from my bonds man but it will have to be via transmissions with me since i replaced him at the power plant a while back and he is off helping my dragon train to be better pilot

Anthony will have to post what if anything he can tell us
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 14 June 2016, 20:21:08
Why is it always "Bully" instead of just Bully?

Is it that hard to believe that my parents chose a name that signaled their ambitions for me?

Oops, I'm still unconscious and can't say anything...
Title: Re: Battletech Long Island
Post by: Devondra on 14 June 2016, 20:34:22
lol Bully no talking while your not awake ....

OK guys i made a boo boo before i forgot to state i have my pegasus as part of my c3 network as well

so here are my thoughts on what i am bringing.

my Archer
morning star
striker
and my pegasus

so i will have a c3 network on the field (gotta read up on them it has been awhile lol
Title: Re: Battletech Long Island
Post by: jimdigris on 15 June 2016, 14:39:42
I hope the pirates don't have ECM.
Title: Re: Battletech Long Island
Post by: Devondra on 15 June 2016, 18:37:42
my striker has guardian ecm  :D

my bonds man and i have talked his former comrades have a cluster worth of equipment

i actually respect the fact that he did not give specifics, it shows he has honor and is not a turn coat it makes me trust him even more then i have been

he has a point i would trust him much less if he gave specifics and betrayed his former group.
Title: Re: Battletech Long Island
Post by: Devondra on 15 June 2016, 18:42:37
A follow-up to my last post: If this is who I think they are, perhaps you should bring the Piranha and pilot to the fight.  We could use him to to try to convince the pirates to become our bondsmen.
 

also remember my bondsman did not volunteer i captured him and offered bondsman ship to him which he accepted. dont know if any other clanners would just become bondsman without the capture part lol
Title: Re: Battletech Long Island
Post by: Devondra on 15 June 2016, 18:51:04
  Also, could you ask the Governor if she has any ISF personnel on planet skilled in interrogation that she trusts?  It might be an idea to extract everything we can from "Bully".

i believe the Governor already took Bully and i believe he is still badly injured , i dont think he is even awake yet i know he took alot of head hits etc

im sure if the governor decides to share information she will lol after all we work for her to protect the planet

ok i have studing to do so i run the c3 network correctly will check boards again before bed
Title: Re: Battletech Long Island
Post by: jimdigris on 15 June 2016, 20:17:13
my striker has guardian ecm  :D

my bonds man and i have talked his former comrades have a cluster worth of equipment

i actually respect the fact that he did not give specifics, it shows he has honor and is not a turn coat it makes me trust him even more then i have been

he has a point i would trust him much less if he gave specifics and betrayed his former group.
If he's our bondsman, then he is a member of our "clan", not his former clan.  His loyalty should be to us.  Do they have a cluster of warriors to go with that equiptment?
Title: Re: Battletech Long Island
Post by: shadhawk on 15 June 2016, 21:36:48
When the clans take a bondsman they do not look for that warrior to give intelligence on their old clan. He did show he is part of your "clan" by telling you they have a cluster of equipment. Push for more and trust with him will become a problem. He has held himself to clan honor evnitnot having  a clan any more.
Title: Re: Battletech Long Island
Post by: jimdigris on 16 June 2016, 04:28:50
Ok.
Title: Re: Battletech Long Island
Post by: shadhawk on 17 June 2016, 14:19:49
Ground recon team Delta to control. Delta to control. Over
Control to Delta report. Over
Delta to control we have picked up tracks from the unit that Alpha was tracking. Over
Roger that Delta what is your location. Over
Control we are about 1 klik from the Castle. Over
Roger that Delta. What is the heading of the bandits? Over
They are heading for the Castle. Over
Control to Delta Roger that. Can you intersep. Over
Delta to control Roger we can but we do not the fire power to slow them down. Over
Control to Delta Roger. Can you close and keep track of the bandits. Over
Roger that control. Will close and shadow bandits. Over
Roger Delta. Check in every 15 mikes. Over
Roger control. 15 mikes check in. Over

Control to all units we are now on alert con red. Repeat alert con red. All units to defense positions.
Control to Mech commanders have your ready 5 units ready to go transport is on its way. Repeat Mech commanders ready 5 units stand by for transport.

Title: Re: Battletech Long Island
Post by: Devondra on 17 June 2016, 16:57:56
i only have the 4 i listed available if you mean one unit from each of us ill send my archer in 1st and get my other 3 there asap
 
Title: Re: Battletech Long Island
Post by: shadhawk on 17 June 2016, 17:21:46
no not 1 fro each command. The force you are using sunday
Title: Re: Battletech Long Island
Post by: jimdigris on 17 June 2016, 19:59:55
"Ready 5" means the part of your unit that can deploy in 5 minutes?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 18 June 2016, 22:29:42
Guys,

I know this is a little short notice, but I can't show up for the game tomorrow.  My boss has told me I have to work 12-8 tomorrow.  Sorry, I'll be there next time, but I can't get out of this.  See you all later

Dave
Title: Re: Battletech Long Island
Post by: shadhawk on 18 June 2016, 23:57:50
Guys,

I know this is a little short notice, but I can't show up for the game tomorrow.  My boss has told me I have to work 12-8 tomorrow.  Sorry, I'll be there next time, but I can't get out of this.  See you all later

Dave

Hay man no problem .... real world comes before play time  O0
next time  8)
Title: Re: Battletech Long Island
Post by: shadhawk on 19 June 2016, 00:31:22
Recon Delta to Control, Delta to control. over
Control to Delta copy. over
Control we have tangos in sight. they are about 3/4s of klik from the castle. over
Roger, Delta. can you ID the Tangos. over
Affirmative control. but not all. we have 1 Shadowcat, 1 Grendal and 1 Cougar class omnimech. we have one more we have not seen before. we also have to hover tanks. the omnis and tanks have battle armor on them. the mech we do not know has no battle armor on it. over
Roger, Delta 1 Shadowcat, 1 Grendal, 1 Cougar, 1 unknown and 2 hover tanks. 5 points of Battle Armor. over
Roger control. over
Delta how long for the tangos to get to the castle. over
Control they are moving around 60 kph. they will be at the castle in 15 mikes due to terrain. the woods are working for us for a change. over
Delta copy 15 mikes and tangos are at Phoenix. over

Nejiro control to all Mech commanders we have ID on Tangos. 1 Shadowcat, 1 Grendal, 1 Cougar, 1 unknown and 2 hover tanks. 5 points of Battle Armor. Repeat 1 Shadowcat, 1 Grendal, 1 Cougar, 1 unknown and 2 hover tanks. 5 points of Battle Armor. All ready 5 units will be Oscar Mike in 5 heading to Phoenix. Control out

Nejiro Control this is Precentor Wilkes can you use some extra hands for this OP. over
Precentor Wilkes we can use some support. over
I can have my QRF airborne in 2 mikes. over
Roger that sir. We will need you to drop near the Castle. over
Roger Control. Drop by Castle. over
Precentor do keep in mind that out Mech forces are on the way. over
Roger Control. I will make sure that my crew drops after your units and not on them. over
Roger that. Would not be good if your units land on ours. Nejiro Control out.

Nejiro Control to Mech Commanders be advised that we will have ComGuard units hot dropping after you get to Phoenix. They are here to help. Your IFFs will be updated on the way to Phoenix. Control out
Title: Re: Battletech Long Island
Post by: Devondra on 19 June 2016, 09:39:27
I know this is a little short notice, but I can't show up for the game tomorrow.  My boss has told me I have to work 12-8 tomorrow.  Sorry, I'll be there next time, but I can't get out of this.  See you all later

you will be missed but totally understand when summoned by the overlord one most do what one is told lol

take care and see you next time
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 20 June 2016, 01:09:27
So how did the battle go?  And what was the final damage report?

Dave
Title: Re: Battletech Long Island
Post by: jimdigris on 20 June 2016, 05:12:50
They came to see the Governor.  We turned them back literally at her doorstep, but paid a price. Crash was the field commander.  He won the first two initiative rolls, and blew every roll after that until the last turn.  Consequently, my Fireball is scrap.  My Saladin, his Pegasus and Schiltron are all imobilized until they can be repaired.  And his Wolverine will be walking around with a wooden leg until that can be repaired.  Devondra was relatively unscathed.
Title: Re: Battletech Long Island
Post by: shadhawk on 20 June 2016, 15:27:55
How bad was you Archer ripped up?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 20 June 2016, 16:32:41
Tony, I came up with an in-game reason for why my forces weren't there to fight the clanners.  I'm going to run it by you and see if you like it.

     My Marauder, Wolverine and Fa Shih BA were remaining in Hilo City on patrol until the planetary militia relieved us.  What if we were told to stay where we were by the Gov since she didn't have any troops to spare and that the rest of the Ironborn were told to stand by on base defense in case the Clanners got past the others?  It puts Col. Greyjoy and Co. out of the battle and doesn't automatically put us in the doghouse with the Governor considering it was her HQ that was nearly stomped.

Tell me what you think.

Dave
Title: Re: Battletech Long Island
Post by: jimdigris on 20 June 2016, 17:30:24
How bad was you Archer ripped up?
Left arm: No armor, 2pts of endosteel left
Right arm: Missing 11 pts of armor
Center torso: Missing 14 pts of armor
Left torso: Missing 4 pts of armor
Left leg: Missing 8 pts of armor
Right leg: Missing 9 pts of armor
Title: Re: Battletech Long Island
Post by: shadhawk on 20 June 2016, 18:25:59
Dave
I have your unit covered for the no show. You people had to wait on transport. Your unit unit showing at the point we had to call it a night. With fresh units showing at that point it time the bandits had to retreat. Keep an eye for the next part of the story ;-)
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 21 June 2016, 09:28:07
(Sigh)

If additional medical assistance is needed at this battle site, Dr. Musashi and her medics are willing to respond.  In view of the extreme distance, transporting the MASH is probably not possible, but she does have experience in triage and improper treatment areas.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 June 2016, 12:15:11
(Sigh)

If additional medical assistance is needed at this battle site, Dr. Musashi and her medics are willing to respond.  In view of the extreme distance, transporting the MASH is probably not possible, but she does have experience in triage and improper treatment areas.

the good Dr. is needed more were she is at this point. Hilo has a much greater need.

as for the castle defenders no one was KIA. 3 vehicle crews are banged up and I think 3 MechWarriors from head hits and 1 lost a Mech.
Title: Re: Battletech Long Island
Post by: jimdigris on 21 June 2016, 14:54:52
How long will it take to fix the Archer?
Was a gauss rifle shot off the Shadow Cat and left behind?
Title: Re: Battletech Long Island
Post by: shadhawk on 21 June 2016, 15:45:09
How long will it take to fix the Archer?

4 days in the one for the mech bays. It will take 1/2 a day to get to the one at the base you are in.

Quote
Was a gauss rifle shot off the Shadow Cat and left behind?

Yes
Title: Re: Battletech Long Island
Post by: shadhawk on 21 June 2016, 15:56:17
The team should give each other what damage they have. Units with armor only damage can be repaired in the field. Units with internal damage will have to go to one of the bays. The bay at your main base has 1 Owens in it and 1 waiting to get in.  Vehicles with internal will need to go to one of the base vehicle bays for repair. Injured Much pilots, infantry and vehicle crews will need hospital time.
Title: Re: Battletech Long Island
Post by: jimdigris on 21 June 2016, 16:44:40
Will Crash be claiming the gauss rifle?
Can I repair the Archer and Saladin at my base?  How hard will it be to get parts for the Saladin given that there is nothing really high tech and it is manufactured in the Combine?
Title: Re: Battletech Long Island
Post by: shadhawk on 21 June 2016, 17:19:13
Will Crash be claiming the gauss rifle?

That is up to him

Quote
Can I repair the Archer and Saladin at my base?  How hard will it be to get parts for the Saladin given that there is nothing really high tech and it is manufactured in the Combine?

Yes. You have the light structure mechbay and you also have vehicle bays. When the engine parts for your Alacorn arrive it will have to take one for the repairs.
Getting the parts is not the problem. The money and time for them to make planet and to install them is the fun.
Title: Re: Battletech Long Island
Post by: shadhawk on 22 June 2016, 01:25:14
Delta Transport lead to Nejiro control we have major problems with our load cables and can not get one part of the Mech force to the castle. over
Control to Delta transport do what you have to and get them on the field. over
Roger Control. Delta Transport to tech support get some personal to the old base ASAP.
Tech support to Delta transport can you give us some details on the problem.
Delta to tech the load cables are all jammed around the drums and we can not move the at all.
Tech to Delta we will get teams out with new drum sets. repairs will take about 10 to 20 minuets from when we get on site.
Delta to tech get you butts out here now, the Lady needs the units on the field.

Title: Re: Battletech Long Island
Post by: shadhawk on 22 June 2016, 01:50:47
Ghost Commander to nova. move in on the castle. fire team move up on the left, strike team move up on the right and I will go for the center.

Ghost Command to all units we want the castle in one peace so watch you fire.

Ghost Command to all units the enemy is using artillery. all units this is a free fire zone. let us show the people what Jaguar warriors can do.

Ghost Command to all units pick your targets and stay on them until they drop. Use our battle armor to keep the heavy damaged units out of the fight.

Ghost command to strike team take out that artillery unit.

Ghost 2 to Commander. I have some new airborne targets heading in. I also have drop pods tracking to this location.

Ghost Command to all units sitrep. (looking at damage display armor damage to most all locations,internal on 5 locations 1 lower leg and 1 foot actuator damaged)
Ghost 2 lost right arm, heavy armor damage all locations.
Ghost 3 armor damage to 4 locations, right torso is internal.
Ghost 4 armor damage to 4 locations, head armor almost gone.
Ghost strike 100%
Ghost ground 1 trooper KIA, 4 troopers heavy armor damage, 5 troopers with armor damage, 16 troopers 100%.

Ghost lead to all units, pick up Battle Armor and disengage. They can have this battle we will camp and make repairs.
(looking at the display .. these fresh troops and our damage not a good fight)
Title: Re: Battletech Long Island
Post by: shadhawk on 22 June 2016, 02:11:25
In orbit around Nejiro space station the commander of the DCS Heaven's Eagle watches the battle at the castle and not liking what is happening on the battle field.
Tai-i Tanaka take us into orbit of the planet.
Sir we were told to guard the station.
Tai-i the other DropShips can do that while we move to the planet. The Governor need help on the ground.
Tai-i Harris get your Marines ready to hot drop.
Yes Sir.
Tai-i Tanaka max burn for the planet and put us in high orbit.
Yes Sir.
Shujin inform the Flag Ship that we will be dropping a company of marines to help the Governor's forces.
Yes Sir.
Tanaka how long until orbit.
2 minuets Sir.
Good.


Tai-I Harris drop and good hunting.
Tai-i Tanaka take us back to the space station.
Yes Sir.
When we are back at the station I will explain my actions to the Sho-sho.
Title: Re: Battletech Long Island
Post by: Devondra on 22 June 2016, 18:19:43
as enemy moves out my units will rally at the castle and then help rally all injured units as much as possible , my c3 master is staying at the top of the hill and deploying its troops to help with security at the cliff side (back) of the castle in case the attackers circle back .... 

as i thought using artillery on clanners was a HUGE mistake they have HUGE problems with such dishonorable tactics but the commander on the field refused to listen when my men strongly suggested it was not a goo idea . my troops will follow the chain of command however and file report with kiah it is their strong feeling that the clanners would not have fought so aggressively against our forces  if that item was not used .

my men did not agree AT ALL with the commander of the field but had no choice but to back him since Kiah would have viewed it as insubordination if they had not .... but we have not been fighting as a team for long and this artillery decision was ill advised and caused us alot as a whole

(privately Kiah , after reviewing her mens reports dose not have a very strong confidence in the decision making of the field commander in this battle she would have thought that everyone knew not to use artillery against clanners if at all possible due to there honor code and by using it one would open up the flood gates for a blood bath to her it seems that clanners are unknown to crash and he should have at least thought about the recommendation her men strongly voiced)

   
Title: Re: Battletech Long Island
Post by: eilidhdawn on 23 June 2016, 12:34:46

 
  Also, could you ask the Governor if she has any ISF personnel on planet skilled in interrogation that she trusts?  It might be an idea to extract everything we can from "Bully".

Any ISF personnel on planet are not under my employ and should not be questioning detainees
Title: Re: Battletech Long Island
Post by: jimdigris on 23 June 2016, 17:31:32
So who is questioning Bully?
Title: Re: Battletech Long Island
Post by: shadhawk on 23 June 2016, 17:53:07
The governor's people. She does have people that do that type of work  ^-^
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 24 June 2016, 08:08:20
Bully WOULD be willing to arrange for someone to do that, of course, for a percentage...
Title: Re: Battletech Long Island
Post by: Devondra on 24 June 2016, 20:25:04
Bully cant arrange anything he is still sleep isnt he?

his injuries are bad if i remember several head hits etc.
Title: Re: Battletech Long Island
Post by: shadhawk on 24 June 2016, 21:51:50
Bully cant arrange anything he is still sleep isnt he?

his injuries are bad if i remember several head hits etc.

Notice he said would be willing. But at this point in time he is down for the count.
He also have two very capable people looking after him  ^-^  when he wakes he will have nice talks with them  ::)
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 24 June 2016, 22:07:54
Well, he's used to being surrounded by capable people...

So long as it'll be nice talks, that's okay then...
Title: Re: Battletech Long Island
Post by: Devondra on 25 June 2016, 07:26:52
so are our forces at the castle able to rally to the castle area or are they stuck where they "fell" ?

Kiah has deployed her heavy transport truck with troopers to guard it to assist in getting the downed units to the repair bays and her force will act as escort since they are so far not damaged.

just let me know which units are going where. and how many trips will be needed to get everything to where it needs to be

 :'(   :-\
Title: Re: Battletech Long Island
Post by: jimdigris on 25 June 2016, 09:07:04
"Gamma Four to any other Gamma...I'm on batteries here and can't even get a damage schematic.  How bad is the damage to my Fireball?"
"Gamma One to Gamma Four...We have some really bad news..."
Title: Re: Battletech Long Island
Post by: shadhawk on 25 June 2016, 11:20:47
so are our forces at the castle able to rally to the castle area or are they stuck where they "fell" ?

Yes all units are were the dropped. The vehicles were bricks .. 0 movement the mechs 1 is salvage the other is missing a leg.

Quote
Kiah has deployed her heavy transport truck with troopers to guard it to assist in getting the downed units to the repair bays and her force will act as escort since they are so far not damaged.

OK. That works. What unit of yours is the security unit?

Quote
just let me know which units are going where. and how many trips will be needed to get everything to where it needs to be

 :'(   :-\

It will take 2 trips for everything. You are better off taking Crashes units first as that will take a day for the truck to get out and one to get back. Then for Jim's toys you are looking at a day to get back out and four to get to the base he is in. Then three days to get back to your base.
Title: Re: Battletech Long Island
Post by: jimdigris on 26 June 2016, 19:40:13
Do we have a date for the next game?  I'll be back in town July 10.
Title: Re: Battletech Long Island
Post by: shadhawk on 26 June 2016, 20:30:37
yes July 24
Title: Re: Battletech Long Island
Post by: shadhawk on 12 July 2016, 18:38:36
Nejiro control to all Mech Commands you have 24 hours to repair armor damage and reload. We have a location on enemy forces and you will be rolling out in that time. We have transport on standby to move armor, ammunition and additional units to the Castle.

Ok people here is the next setup. You will have time to reload and repair armor damage only. If you have a unit from the last battle that can not take part you can transport a different unit up for this one. As normal units on guard or in training are out.
Title: Re: Battletech Long Island
Post by: jimdigris on 12 July 2016, 20:39:32
What about units that were assisting with the recovery efforts like my Griffin?
Title: Re: Battletech Long Island
Post by: shadhawk on 12 July 2016, 22:24:08
I will have to think on that one. That unit has its uses due to the fact it has two hands. Also other commands will need help with security in the city.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 July 2016, 19:33:51
OK after talking it over the Griffin will not be available as it will be of more use at Hilo in the recovery effort.
Title: Re: Battletech Long Island
Post by: jimdigris on 19 July 2016, 15:08:30
Oh well.  What is the story with my Warrior and Waddles?
I do like the suggestion that you now have to give Chris the Cappellan Confederation. ;D
Title: Re: Battletech Long Island
Post by: shadhawk on 19 July 2016, 18:32:38
The MK1s we will work on Sunday. Hay I am a Merc not a Davion so that won't work  :D
Title: Re: Battletech Long Island
Post by: shadhawk on 22 July 2016, 20:08:21
Is you get pick up to 4 units for this OP
Title: Re: Battletech Long Island
Post by: shadhawk on 26 July 2016, 14:41:44
Ok next date is 8/21
Title: Re: Battletech Long Island
Post by: shadhawk on 27 July 2016, 12:09:05
for the next game I will have what you will be getting from the salvage from this last game. I will also be ending the month so you will get paid  O0. you will have you orders from the end of the 1st month will be landing so you will need to pay off them.
Jim you engine will also be landing at that time also  O0.

with the crew size I will be cutting down units to 2 to 3 per player ... just so I do not have to drop large units to give you a run for you money  ::)

Crash your Owens that is in the bay at the main base needs some tech rolls so need to you to be early or stay late, same for the one out at the Fire Base. Some how I think Jim is going to need it  ^-^

IronbornGrayjoy let me know what you are looking for to boost your unit. you machine shop is in the works as per last game.

Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 27 July 2016, 16:41:35
What I get to boost my unit will depend entirely on how much I end up getting paid this month.  I currently don't have the funds to buy anything substantial (by my reckoning I have a little less than a million C-Bills in the bank, though once the WOBlies start their temper-tantrum those will likely end up worthless) from our friendly neighborhood arms merchant.  Plus, I'll have to spend some of that to get my gauss slug factory up and running.  I want new stuff, but I probably won't be able to afford much.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 27 July 2016, 19:46:35
Just give some thoughts to what you may want. Keep in mind you call do a down payment and then pay the rest on delivery.
You machine shop will be doing more then turning out gauss slugs. You are paying machinest that will be able to do other things
Title: Re: Battletech Long Island
Post by: eilidhdawn on 05 August 2016, 07:59:21
WNN update

Matthew Vang, CEO of Taiyo Energy will be holding a Memorial tomorrow at Namida no niwa; for the 53 killed in the brutal attack at the Hilo Power Station by still unknown assailants.  Mr. Vang is now demanding the inclusion of the Ministry Criminal Investigation Unit into the investigation. Due to the greatly compromised crime scenes that have hampered local authorities. He hopes the greater reach and resources of the Unit will move the investigation forward so that the perpetrators may be brought to swift justice. Mr. Vang is also seeking to have the station reclassified as an A class resource so that a more heavily armed permanent security force may be put in place.


Nejiro News 1 update

SECURITY FORCE USES LETHAL FORCE TO STOP CIVILIAN CONVOY
Connor Noyakin, the Governors Press Secretary apologized on behalf of the Security Force for the loss of life and property due to several communication errors. Compensation to the grieving families will be forthcoming from the units funds. Compensation will also be given to Summit Security for their loss of property and personnel.

Sentinel News update

The Governor declares an Emergency exists in Hilo and orders aid to supplement local response efforts due to the conditions resulting from an explosion following a pirate raid.

Nejiro News 1 update

COMGUARD ASSISTS IN HILO RECOVERY
The local comguard station sends their combat engineering unit to Hilo. They will support search and rescue operations. And also aid in the stabilization and rebuilding of the districts destroyed in the pirate raid. When asked about Comstar's offer of aid Precentor Wilkes responded "We live here too".

HBC News update

Concerns about the Governor's Security Force were officially added to the Prime Ministers Question Book. Who are they accountable to?  Are they operating within the Code of Military Justice?  Who has professional jurisdiction?  What are their qualifications?  Does this violate the Founders Agreement pertaining to military \security forces?  What happens when the contracts are up?  Will their contracts be disclosed?

Nejiro Labor Ministry
Employment Opportunity
construction workers, laborers, utility workers, welders needed
Training Available
please contact Luca Walsh Human Resource Developer at Aegis Arms
please contact Sakura Sato Project Manager at Aegis Arms

Sentinel News update

The new management team at Buki Industries has announced a favorable conclusion to talks held with employee representatives. Ending an almost year long cycle of protests and strikes that culminated in the recent riots.  The new contracts will address employee concerns about fair work practices and guarantee needed safety upgrades are finished by the end of the business year. Employees will also be compensated for lost wages.   Criminal charges regarding these matters will be forthcoming in a joint press release with the Attorney General.

Nejiro Labor Ministry
Employment Opportunity
engineers, machinists, line workers, technicians needed
Training Available
please contact Luca Walsh Human Resources Developer at Aegis Arms
please contact Naoki Ichijo Project Manager at Aegis Arms

Nejiro News 1 update

Analysts debate the choice of Saganami Castle as a target in the recent pirate raid. What value would Saganami Castle have as a pirate target?  click to watch live


HBC Radio 3 update

Wonderland Amusement Park to host MRE Cooking Contest
Entry deadline for the popular Fleet Weeks activity is this Sunday at midnight. The contest is open to all. The entry fee includes two MRE's, entrants may bring one 'care package' item like hot sauce or mustard and must make a three course gourmet meal of an appetizer, main dish and dessert. Meals will be judged and prizes awarded. The contest will take place two weeks from Sunday on the last day of celebrations. For further details on this or other Fleet Weeks activities click

Nejiro Labor Ministry
Employment Opportunity
machinists, tool and dye workers, line workers, technicians needed
please contact Austin Stack at Phoenix Industries

Sentinel News update

Due to greatly increased numbers of DCA personnel arriving for Fleet Weeks celebrations, additional police and security presence has been authorized by the Ministry after an incident at Atomic Liquors hospitalized seven.  It is still unknown what started the brawl but two arrests were made and all DCA personnel present were remanded to the Shore Patrol.
   

 
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 05 August 2016, 16:41:21
Col. Greyjoy (to the other COs): "I'm just glad none of us have to make a statement to the press."
Title: Re: Battletech Long Island
Post by: shadhawk on 09 August 2016, 16:45:43
OK the setup for the unit commanders is .. You can have 2 units each from your rosters the can be any units but only 2 from each roster. You will be moving to help out a small village that is under attack from forces unknown. These forces are small vehicles and infantry.
Units in training, on CQ at the power plant or helping the recovery of Hilo are out for this mission.
Lock and load people time to move out.

OK going to be nice .... don't know why  >:D ... do keep in mind that a unit can be a mech, vehicle or infantry unit ... units that have infantry in or on them still count as one unit  ::)
Title: Re: Battletech Long Island
Post by: jimdigris on 13 August 2016, 09:49:54
I-Con is back.  I got an email from them yesterday.  It will be March 17-19th, 2017
Suffolk County Community College
Grant Campus - Brentwood, NY
Title: Re: Battletech Long Island
Post by: shadhawk on 13 August 2016, 21:09:04
Ya saw that up on the site. now to plan things
Title: Re: Battletech Long Island
Post by: shadhawk on 16 August 2016, 18:39:19
Well just a few day till things get hot  >:D.
Pick you toys with care as you only get two units from your rosters. Keep in mind units in Hilo, units finishing training and units pulling security at the power station are out for this mission.
Title: Re: Battletech Long Island
Post by: jimdigris on 19 August 2016, 07:36:38
Could we have some units for Brianna and Harrison to play that can engage the opposition quickly?  They didn't get much chance to shoot anything during the last two games.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 August 2016, 16:07:38
I have forces for them
Title: Re: Battletech Long Island
Post by: Devondra on 19 August 2016, 22:03:46
OK the setup for the unit commanders is .. You can have 2 units each from your rosters the can be any units but only 2 from each roster. You will be moving to help out a small village that is under attack from forces unknown. These forces are small vehicles and infantry.
Units in training, on CQ at the power plant or helping the recovery of Hilo are out for this mission.
Lock and load people time to move out.

OK going to be nice .... don't know why  >:D ... do keep in mind that a unit can be a mech, vehicle or infantry unit ... units that have infantry in or on them still count as one unit  ::)

ok since the forces are small vehicle and infantry but "unknown" as to the type i am thinking of bringing my tarantula and my bandit foxtrot (which has grey death) this way i have speed to battle the vehicles and infantry to fight the infantry that is unknown lol

i will need record sheets for the bandit and the grey death printed out please since i dont have them in my book for some reason

what are your thoughts guys ?
 
Title: Re: Battletech Long Island
Post by: Devondra on 19 August 2016, 22:36:25
in regards to the call for an investigation the news is talking about i need to go to our contact and find out what the procedure is if my men are called to testify and if they can recommend a law firm to go to if my men are called that can go with them   
Title: Re: Battletech Long Island
Post by: jimdigris on 20 August 2016, 06:27:09
ok since the forces are small vehicle and infantry but "unknown" as to the type i am thinking of bringing my tarantula and my bandit foxtrot (which has grey death) this way i have speed to battle the vehicles and infantry to fight the infantry that is unknown lol

i will need record sheets for the bandit and the grey death printed out please since i dont have them in my book for some reason

what are your thoughts guys ?
I'm bringing something along those lines: Hussar and Maxim with battle armor.
Title: Re: Battletech Long Island
Post by: Devondra on 20 August 2016, 07:24:16
i think the best thing would be to deploy the battle armor so we can protect the village people if needed also we can root out any people from any buildings and turn over any one we capture to the governor
Title: Re: Battletech Long Island
Post by: shadhawk on 21 August 2016, 23:33:31
I need to know if it was Bravo or Charlie Goblin and Crew for the mission
Title: Re: Battletech Long Island
Post by: shadhawk on 22 August 2016, 00:28:58
OH Ya one thine missed  #P

what units are pulling security at the power plant. are they the same or are units getting changed out.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 22 August 2016, 16:31:16
It was Goblin Charlie that had the duty for the last mission.

Also, my security for the power plant is currently Goblin Delta and my Po (The Po switched places with my Zhukov, which is back at the main base).

Also, Devondra, if you want, I can repair your Locust with armor from my own spare parts supply (it was technically under my command).

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 22 August 2016, 17:31:45
It was Goblin Charlie that had the duty for the last mission.

Thanks

Quote
Also, my security for the power plant is currently Goblin Delta and my Po (The Po switched places with my Zhukov, which is back at the main base).

"What is dead may never die!"

I know what is pulling the duty now. Just looking to see if people are looking to swap units around.
Title: Re: Battletech Long Island
Post by: Devondra on 27 August 2016, 12:31:27
Also, Devondra, if you want, I can repair your Locust with armor from my own spare parts supply (it was technically under my command).

"What is dead may never die!"

thats ok i think im in better shape to repair it then you may be , but i would like to talk about getting parts from you when your machine shop it up and running if it will be making more then just the slugs. i would not be opposed to being an investor if you dont want to be bothered with partnerships
************************************************************

Charles, let me know just how many partners you have, i understand 50% is already taken, and you want to keep controlling interest, so what is the remaining percentage available? i would be willing to buy "shares" if you can figure out how much each share would be . frankly the percent system you were talking back is to confusing lol
************************************************************

Jim, we need to figure out what trucks we are going to buy for our shipping company, since my commitment to you was in the works first i need to figure out how much i need to pitch in to our venture so i know how much i have to place elsewhere.

 
Title: Re: Battletech Long Island
Post by: jimdigris on 27 August 2016, 16:13:03
A basic 10-ton flatbed truck is 26,000 c-bills.  The "armored" version is $47,000.  Do you have a preference?
Title: Re: Battletech Long Island
Post by: shadhawk on 29 August 2016, 14:37:25
Next game is 9/18
Title: Re: Battletech Long Island
Post by: shadhawk on 30 August 2016, 12:28:15
Next Mission

This time out our local Mercs are escorting a convoy of building materials, food, water, clothing and shelters to Hilo. This convoy needs to get to Hilo as the cold weather is starting and will be very much in need for the rebuilding of the city.

The trucks in the convoy are civilian and do not like getting shot, so if bad guys show you will need to make sure they do not get to shoot them.

You will get to pick up to three (3) units from your command. You do not have to have that many units. If due to equipment down due to damage or doing other things then take what you can. As normal units on security at the power station, in training and at Hilo are not in play.

OK it's game on :-)
Title: Re: Battletech Long Island
Post by: shadhawk on 30 August 2016, 12:33:24
Dave how is your unit org chart going. I do need to know who has what jobs in you unit  O0
Title: Re: Battletech Long Island
Post by: Devondra on 07 September 2016, 17:15:00
Next Mission

This time out our local Mercs are escorting a convoy of building materials, food, water, clothing and shelters to Hilo. This convoy needs to get to Hilo as the cold weather is starting and will be very much in need for the rebuilding of the city.

The trucks in the convoy are civilian and do not like getting shot, so if bad guys show you will need to make sure they do not get to shoot them.

You will get to pick up to three (3) units from your command. You do not have to have that many units. If due to equipment down due to damage or doing other things then take what you can. As normal units on security at the power station, in training and at Hilo are not in play.

OK it's game on :-)

ok guys anyone have any thoughts? i was thinking of bringing my bandit and tarantula for fast response and my bravo karnov to scout ahead and spot. but if you all think we need heavier equipment let me know. i can rethink what im bringing .

i think if we can have mobility as well as fire power we will be good. we also need to figure out if we are "clearing the road" or moving with the units as fast as we can

what do you all think our strategy should be?
Title: Re: Battletech Long Island
Post by: jimdigris on 08 September 2016, 16:19:10
I was thinking of bringing my Hussar, Warrior vtol, and Saladin hovercraft.
It's difficult to come up with a strategy when we are responding to unknown trouble.  We should have scouts to look for trouble, and heavier units for peeling off and killing interlopers.
Title: Re: Battletech Long Island
Post by: shadhawk on 08 September 2016, 18:13:43
Your orders are to provide security for this convoy. You may or may not have to take action because of raiders.
Title: Re: Battletech Long Island
Post by: jimdigris on 08 September 2016, 19:19:52
Any objection to the force I'm proposing, then?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 September 2016, 19:38:01
From my end no problem. Now as for the players that I can not say
Title: Re: Battletech Long Island
Post by: shadhawk on 08 September 2016, 19:48:53
 >:D now if your locust was up and running  >:D
Title: Re: Battletech Long Island
Post by: jimdigris on 08 September 2016, 19:57:48
How long will that take, by the way?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 September 2016, 20:57:13
We talked about that last game the end of this month.

Should I have the teacher taking notes  ::)
Title: Re: Battletech Long Island
Post by: Devondra on 16 September 2016, 20:47:20
i think what you are bringing is good the others have not posted yet .

but i am hoping we will have a mix of force types

the main thing it to be able to respond to threat so the convoy is not damaged

hopefuly my choices are good ones lol

Title: Re: Battletech Long Island
Post by: jimdigris on 16 September 2016, 21:10:35
Have you considered letting the Piranha get some exercise?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 16 September 2016, 21:30:58
My RL overlord has the worst sense of timing.  I can't come to the game Sunday as I have to work at 4 PM to 8, I have work.  Sorry guys.

Dave
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 September 2016, 21:54:10
ComStar AP News Service

2 Dead   23 Injured in Torpenhow Tower Collapse

Cesar's Bandits attacked and collapsed the Torpenhow Spaceport Tower as part of a distraction while they robbed the Banque Populair of 7.8 million k-bills and 3 tons of gold bars during siesta.                                The bandits bombarded the tower with missiles until its eventual collapse and were then chased by local militia forces. Meanwhile,  in the town proper additional bandits used heavy weapons to break apart the back of the bank in order to reach the vault,  then used lasers to get in. The bandits then proceed to rendezvous with a dropship and left the planet.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 September 2016, 22:06:57
Financial Times update

Danya Tikhonovich, spokesperson for the Tikonovich Clan, is pleased and proud to announce that Makuhari Messe will be hosting the Nejiro Trade Show and the Stratosphere Charity Auction to be held the last week of November. The show will be open to the public the first three days and tickets will be available for purchase starting tomorrow. Public venues include Matsuri Fireworks Extravaganza, Education Connection, Fashion Week Couture Tour, Firearms Expo, Tastings, Industrial Innovations, Nejiro Raw and the Premier Showcase. The red carpet Stratosphere Charity Auction will be covered live by HBC news.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 September 2016, 22:17:07
Vivid Seats
Tickets now available for Pretty Rhythm performing at Mercury stadium December 5th thru 11th and for the December 31st New Years Blast


Nejiro News 1 update
The new route for the Hilo Akimatsuri Processional is as follows ...

Nejiro Labor Ministry
Employment Opportunity
hosts, sommeliers, bar staff, wait staff, kitchen staff
please inquire with Austin Stack at Phoenix Industries
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 September 2016, 22:24:59
ComStar AP News Service

Freight Train Derailed on Saberedge

Seven freight cars and five kilometers of track were destroyed when unidentified mechs attacked the train. The freight line reports that the cars were carrying 300 tons of military grade munitions and supplies. Cesar's Bandits are suspected of the raid.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 September 2016, 22:35:49
Sentinel News update

After this mornings incident where heavy weapons fire damaged the town square and private residences, Sheriff Andy Mulberry of the Takinoue Police Department has issued a reward for information leading to the apprehension of members of the Goisuto Sanzoku Biker Gang.  ][ghost bandits][  The Sheriff is glad to report there were no injuries related to the incident and would like to thank the citizens for their cooperation.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 September 2016, 22:47:26
ComStar AP News Service

Pirates Kill 19 on Windermere

A Swift Transportation convoy carrying luxury goods to the SkyCity Sporting Club was ambushed by pirates. The convoy was accompanied by a Papakura Armourgard vehicle and escorted by Drago Security Services. The trucks were stopped at an advantageous point for the pirates by means of both electronic and explosive mines. Following a gun battle the pirates made off with two trailers worth of goods, 5.5 million c-bills worth of diamonds and 11 million k-bills. the survivors are in critical condition in hospital, physicians are hopeful of recovery. Footage recovered from the remains of the vehicles identify the pirates as Cesar's Bandits.
Title: Re: Battletech Long Island
Post by: jimdigris on 17 September 2016, 11:17:05
Eilidhdawn,
  Are these incidents all recent, or are you bringing the incident archive up to date?
Title: Re: Battletech Long Island
Post by: jimdigris on 17 September 2016, 11:18:29
My RL overlord has the worst sense of timing.  I can't come to the game Sunday as I have to work at 4 PM to 8, I have work.  Sorry guys.

Dave
Sorry to hear that. :'(  I wish a lifetime of flimsy toilet paper on your boss. >:D
Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 September 2016, 11:28:40
Local news is locally up to date
ComStar is at least three weeks old,most likely older as we are only a c station
But recently received and hitting local news outlets
Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 September 2016, 12:00:16
{addressees receive their mail individually}


Captain Quinn Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major Crash Cranson
Colonel Euron Grayjoy
Dr. Kira Musashi

Enclosed please find passes for you and a guest to all venues of the Nejiro Trade Show. Also enclosed are vouchers for you and your guest to Mohans Custom Tailors to receive black tie apparel for attending the Stratosphere Charity Auction, tickets and passes for you and a guest also enclosed. The Governor hopes these will be useful to you.

Respectfully,
Joy Yorokobi
personal assistant
Lt. Colonel Meiyo Saganami; Governor Nejiro
Title: Re: Battletech Long Island
Post by: jimdigris on 17 September 2016, 18:33:13
I suppose that pulling up to these events in a battlemech might be considered bad taste.  I'm going to feel a little naked without that kind of firepower at a prominent social event.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 September 2016, 20:15:49
I suppose that pulling up to these events in a battlemech might be considered bad taste.  I'm going to feel a little naked without that kind of firepower at a prominent social event.

I think that might be a little overboard and that your odds of being swarmed by mech otaku is high
Title: Re: Battletech Long Island
Post by: Devondra on 17 September 2016, 21:09:54
Have you considered letting the Piranha get some exercise?

sorry the Piranha is occupied doing other things

i decided to bring my archer and my bandit and may i suggest we stay with the convoy as much as possible

i checked with Charles he most likely wont be at the game he has coast guard things to do 
Title: Re: Battletech Long Island
Post by: Devondra on 17 September 2016, 21:29:54
ComStar AP News Service

Freight Train Derailed on Saberedge

Seven freight cars and five kilometers of track were destroyed when unidentified mechs attacked the train. The freight line reports that the cars were carrying 300 tons of military grade munitions and supplies. Cesar's Bandits are suspected of the raid.

my unit's commander searches for more stories on this and reaches out to our contact to see if there is any word as to what exactly was taken and i look at the maps we have to see exactly where this was and if it is any where near the route the convoy will be taking

also if any further information comes in on the "unknown" mechs i'd be very interested as they will most likely be something we will need to battle soon


 
Title: Re: Battletech Long Island
Post by: Devondra on 17 September 2016, 21:32:52
ComStar AP News Service

Pirates Kill 19 on Windermere

A Swift Transportation convoy carrying luxury goods to the SkyCity Sporting Club was ambushed by pirates. The convoy was accompanied by a Papakura Armourgard vehicle and escorted by Drago Security Services. The trucks were stopped at an advantageous point for the pirates by means of both electronic and explosive mines. Following a gun battle the pirates made off with two trailers worth of goods, 5.5 million c-bills worth of diamonds and 11 million k-bills. the survivors are in critical condition in hospital, physicians are hopeful of recovery. Footage recovered from the remains of the vehicles identify the pirates as Cesar's Bandits.

this is something we need to be on the look out for it would be a good way to stop our convoy do we have anything that can detect mines?
Title: Re: Battletech Long Island
Post by: Devondra on 17 September 2016, 21:38:01
{addressees receive their mail individually}


Captain Quinn Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major Crash Cranson
Colonel Euron Grayjoy
Dr. Kira Musashi

Enclosed please find passes for you and a guest to all venues of the Nejiro Trade Show. Also enclosed are vouchers for you and your guest to Mohans Custom Tailors to receive black tie apparel for attending the Stratosphere Charity Auction, tickets and passes for you and a guest also enclosed. The Governor hopes these will be useful to you.

Respectfully,
Joy Yorokobi
personal assistant
Lt. Colonel Meiyo Saganami; Governor Nejiro

Kiah send a properly prepared thank you and will make arrangements to attend the events
Title: Re: Battletech Long Island
Post by: Devondra on 17 September 2016, 21:50:45
i also check what the protocol for my bringing security detail for myself and my guest  to the events, if it is permitted, would it be just one personnel body for myself and my guest? or one for each of us?

if it is allowed then i would follow what ever protocol is needed to submit the information for my party for these events
Title: Re: Battletech Long Island
Post by: shadhawk on 17 September 2016, 22:45:12
i also check what the protocol for my bringing security detail for myself and my guest  to the events, if it is permitted, would it be just one personnel body for myself and my guest? or one for each of us?

if it is allowed then i would follow what ever protocol is needed to submit the information for my party for these events

all guests can have up to 2 body guards each. so you can have up to 4 body guard personal.
Title: Re: Battletech Long Island
Post by: shadhawk on 17 September 2016, 22:46:21
My RL overlord has the worst sense of timing.  I can't come to the game Sunday as I have to work at 4 PM to 8, I have work.  Sorry guys.

Dave

you will be missed sir
Title: Re: Battletech Long Island
Post by: shadhawk on 17 September 2016, 22:52:33
do keep in mind the site will have security so they do not want a large personal security force for people going. the only people that will be having a larger security force are the Precentor ComStar (he will have a max of 6) the Sho-sho (he will have a max of 14) and the Governor (her security is classified)
Title: Re: Battletech Long Island
Post by: jimdigris on 18 September 2016, 07:21:57
Could I bring my Hussar pilot, Dejah Rey, as a bodyguard? Given her background, her skills there might be very useful (See below).
Title: Re: Battletech Long Island
Post by: shadhawk on 18 September 2016, 10:02:37
Could I bring my Hussar pilot, Dejah Rey, as a bodyguard? Given her background, her skills there might be very useful (See below).

You could bring her as your guest and still have 2 body guards
Title: Re: Battletech Long Island
Post by: jimdigris on 18 September 2016, 10:27:40
You could bring her as your guest and still have 2 body guards

Excellent.

Devondra,
  Do you think we should bring your elementals as bodyguards or someone born in the Inner Sphere?
Title: Re: Battletech Long Island
Post by: Devondra on 18 September 2016, 17:55:25

Excellent.

Devondra,
  Do you think we should bring your elementals as bodyguards or someone born in the Inner Sphere?

lol you are reding my mind i am bringing two elementals and two regular bodygaurds still figuring out who my "date" will be  lol
Title: Re: Battletech Long Island
Post by: jimdigris on 18 September 2016, 19:21:42
Each of us are only allowed two bodyguards.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 18 September 2016, 19:43:46
Each attendee is allowed up to two bodyguards.  Since the governor invited each of us and a plus one, there can be up to four...

Missed you guys today, btw
Title: Re: Battletech Long Island
Post by: jimdigris on 19 September 2016, 16:41:52
Missed you too. :(
Title: Re: Battletech Long Island
Post by: eilidhdawn on 19 September 2016, 22:09:55

Captain Quinn Bonnano
Hauptmann Kiah Lorrian Rosen Franks
Major Crash Cranson
Colon Euron Grayjoy

Please provide a list of all personnel involved in the Hilo Power Plant mission. All personnel involved will report to a meeting with Katarina Yagami, your local legal representative, at DLA Piper Law Offices in Hilo on thursday the tenth of november at ten am. This meeting is a general debrief and explanation of the formal process that will be followed by the detectives and court recorders. It will be followed by individual meetings to debrief on the incident. Please bring complete copies of all relevant reports and recordings. Classification of data will be discussed at these meetings and all information is confidential. The inquiry with Detective Kyo Barr,  Detective Mai Kusanagi and the court recorders will occur on the following monday and tuesday. Accomodations for all personnel will be provided by the Four Seasons Hotel Hilo.

Respectfully,
Joy Yorokobi
personal assistant
Lt. Colonel Meiyo Saganami; Governor Nejiro
 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 19 September 2016, 22:22:13
{picture a winter layout with cool bottles and labels}

Introducing Firebird Spirits Winter Collection

Bohemian Pilsner      Black and Brew Coffee Stout                   Chocolate Bock
Honey Porter              Moon on the Water Jinmai Gingo           Winter Mead
HopScotch                  Flashback Rootbeer Soda                        Green Tea IPA
Imo Shochu                 Ao Vodka                                                    Kuroberi Malbec
Black Opal Shiraz       Calluna Ale                                                 Shiroi Fuyu Pinot Gris

Come visut us at the Winter Solstice BrewFest at the Event Hall in Yousai

Please join us at the Firebird Spirit Pub at our locations in Hilo and Yousai

All varieties available at your local distributors
Please Drink Responsibly
Title: Re: Battletech Long Island
Post by: jimdigris on 20 September 2016, 16:06:54
Captain Quinn Bonnano
Hauptmann Kiah Lorrian Rosen Franks
Major Crash Cranson
Colon Euron Grayjoy

Please provide a list of all personnel involved in the Hilo Power Plant mission. All personnel involved will report to a meeting with Katarina Yagami, your local legal representative, at DLA Piper Law Offices in Hilo on thursday the tenth of november at ten am. This meeting is a general debrief and explanation of the formal process that will be followed by the detectives and court recorders. It will be followed by individual meetings to debrief on the incident. Please bring complete copies of all relevant reports and recordings. Classification of data will be discussed at these meetings and all information is confidential. The inquiry with Detective Kyo Barr,  Detective Mai Kusanagi and the court recorders will occur on the following monday and tuesday. Accomodations for all personnel will be provided by the Four Seasons Hotel Hilo.

Respectfully,
Joy Yorokobi
personal assistant
Lt. Colonel Meiyo Saganami; Governor Nejiro
(Besides my Griffin, I don't remember what forces I had there.  Do you need us to provide this information in real life, or are you simply adding flavor or creating a plot point?)
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 21 September 2016, 19:41:46
List of Personnel and Equipment involved in the Hilo mission:

Col. Euron Greyjoy piloting MAD-5M Marauder (code named "Crow's Eye") Colonel Greyjoy was in overall comand of the mission.
Capt. Lorren Botley piloting WVR-7M Wolverine (code named "Black Lorren")

Cpl. Aaron Drumm commanding Fa Shih Battle Armor Squad Alpha.  Squad included Pvts. Wexley, Parse, & Bonge.
Cpl. Wesley Hoare commanding Fa Shih Battle Armor Squad Bravo.  Squad included Pvts. Min, Chernko & Ulanov.

All remained in the city following the incident to assist in search and rescue operations.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 September 2016, 20:04:28
List of Personnel and Equipment involved in the Hilo mission:

Col. Euron Greyjoy piloting MAD-5M Marauder (code named "Crow's Eye") Colonel Greyjoy was in overall comand of the mission.
Capt. Lorren Botley piloting WVR-7M Wolverine (code named "Black Lorren")

Cpl. Aaron Drumm commanding Fa Shih Battle Armor Squad Alpha.  Squad included Pvts. Wexley, Parse, & Bonge.
Cpl. Wesley Hoare commanding Fa Shih Battle Armor Squad Bravo.  Squad included Pvts. Min, Chernko & Ulanov.

All remained in the city following the incident to assist in search and rescue operations.
Thanks for the info but in personal info but she is looking for is from the mission at the power station.
Title: Re: Battletech Long Island
Post by: jimdigris on 21 September 2016, 21:33:19
Can you provide that information?  Are we going to be role-playing this inquiry?
Title: Re: Battletech Long Island
Post by: Devondra on 21 September 2016, 22:23:06
Captain Quinn Bonnano
Hauptmann Kiah Lorrian Rosen Franks
Major Crash Cranson
Colon Euron Grayjoy

Please provide a list of all personnel involved in the Hilo Power Plant mission. All personnel involved will report to a meeting with Katarina Yagami, your local legal representative, at DLA Piper Law Offices in Hilo on thursday the tenth of november at ten am. This meeting is a general debrief and explanation of the formal process that will be followed by the detectives and court recorders. It will be followed by individual meetings to debrief on the incident. Please bring complete copies of all relevant reports and recordings. Classification of data will be discussed at these meetings and all information is confidential. The inquiry with Detective Kyo Barr,  Detective Mai Kusanagi and the court recorders will occur on the following monday and tuesday. Accomodations for all personnel will be provided by the Four Seasons Hotel Hilo.

Respectfully,
Joy Yorokobi
personal assistant
Lt. Colonel Meiyo Saganami; Governor Nejiro

not sure what is being asked here if it is the forces that went to the city of hilo they were my manteuffel attack tank and alpha karnov with thier respective battle armor
i did not get names down for them yet but will work on that

i formally request a copy of the battle report for the above action to refresh my memory on who was there

i also am not about to let my men meet with anyone without my own legal counsel do i by any chance have legal representatives with me? (i may have such personnel to help go over contracts etc?) 

i also confer with the retainer i hired

my men meeting with these unknown lawyers makes me a little uncomfortable to tell the truth i need some reassurances that my people wont be charged with anything i had thought the reports filed were enough and that we had some protection as per the contract we have

guess i am not fully understanding what this is all about but without lawyers that are fully going to protect my men i dont know if they will report for this "questioning"
Title: Re: Battletech Long Island
Post by: eilidhdawn on 21 September 2016, 22:55:48
{ what Joy is referring to is mission six Power Outage where you were sent to the Hilo Power Plant to defend it. When you arrived you found the 53 crew members brutally murdered  and the offensive armored unit pulling out, because of your arrival, in entire and in a professional manner. This happened during the first month you were on planet. People are upset that over a month later there has been no movement in the investigation of their brutally murdered loved ones. You are the only living witnesses to this act and your reports and recordings are the only uncontaminated evidence available. You are the only ones with picture of their equipment and personnel as the power plant footage was destroyed. Detectives want to question you as witnesses to complete a picture of what happened and why it happened in order to search more effectively for suspects. You are not suspects at this time. Yes you may bring your own represantation with you. The lawyers you will be meeting with are YOUR legal represantation in the local judicial system retained by the Governor, and are there at this time to protect your rights, explain the formal inquiry process and answer any associated legal questions you have. They are retained to you for your entire contract.  The meetings will happen. You are not exempt from local law you are agents of it. After action reports are available through the gamemaster. Whether it is roleplayed is up to the gamemaster.}
Title: Re: Battletech Long Island
Post by: jimdigris on 22 September 2016, 16:05:29
I remember that mission even less.  Was that the one where we were supposed to recover the crates and we didn't look inside?
Title: Re: Battletech Long Island
Post by: shadhawk on 22 September 2016, 16:17:55
That was the mission that you went to see why you and most of Hilo had no power.
Title: Re: Battletech Long Island
Post by: alentar on 22 September 2016, 18:54:28
Greetings, fellow MechWarrior's. Had fun playing the enemy last time but decided to join the fray of your campaign so expect some reinforcements for next session.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 22 September 2016, 19:09:03
Congratulations and welcome!
Title: Re: Battletech Long Island
Post by: shadhawk on 22 September 2016, 20:16:16
Welcome to the madness that it B T L I  >:D
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 22 September 2016, 23:24:01
OOC: I don't remember if I was even there for that mission.  Was that the mission where we found there were guerillas striking out of underground tunnels?  I also remember we ran into an armored company from one of the other on-planet factions in that one.  Is that the mission you refer to?
Title: Re: Battletech Long Island
Post by: shadhawk on 23 September 2016, 00:10:18
why yes it is  ^-^
Title: Re: Battletech Long Island
Post by: shadhawk on 23 September 2016, 00:26:43
OK so all are on the same page.

1) the mission was #6 Power Outage.
2) units that were on site
Jim’s Force
Hussar
Fireball
Christine’s Force
Archer
Karnov
GDL Scout Armor x 2
Jump Infantry Squad
Charles’ Force
Owens
IS Battle Armor
Schiltron
IS Battle Armor
Dave’s Force
Marauder
Regulator
3) These personal are going to the law firms local office. The Governor has retained them for all of you ... they one of the best on world.
4) They will be talking with the personal involved to find out what they recall from that mission and to help them with the inspectors that will be asking them what happened at the power station.
5) The inspectors that are looking to what happened at said power station want the above personal to give statements about what they did and saw at the station. At this time it has been 2 months and they do not have clear ideas of who did this. With over 50 people killed they are getting pressure to find out who was behind this.

how this plays out will be a bit of roll play after one of the up coming missions.
Title: Re: Battletech Long Island
Post by: jimdigris on 23 September 2016, 04:46:24
Who would've thought that Battletech involved depositions?
Title: Re: Battletech Long Island
Post by: Devondra on 23 September 2016, 06:28:55
ok so im a little sloe on the uptake some times i do remember being pissed off the workers were killed for no reason
we do have footage from the encounter but i dont see what help we will be the enemy was beating feet out of there
we did take care of the tunnels i remember the enemy used them
from what i am recalling my ground troops were dropped off at the side of the building and went in so there recordings will show the undisturbed crime screen and i believe my archer  went after the retreating vehicles but they never stopped and engaged us and when they got off the end of the board we could not pursue them as i remember they were faster then us and therefore they got away

sorry about my confusion there was never a mention we had legal council here on planet or that the power plant attack was under investigation since we have been providing security there since it was attacked i think we would have noticed the activity lol i dont remeber ever being told our boss had secured legal for us

the archer pilot is captain Carl Franks i will come up with names for the rest of the crew that was there asap
 
Title: Re: Battletech Long Island
Post by: shadhawk on 23 September 2016, 11:49:16
Who would've thought that Battletech involved depositions?

OH you punny guy  :D
Title: Re: Battletech Long Island
Post by: shadhawk on 23 September 2016, 12:06:06
ok so im a little sloe on the uptake some times i do remember being pissed off the workers were killed for no reason
we do have footage from the encounter but i dont see what help we will be the enemy was beating feet out of there
we did take care of the tunnels i remember the enemy used them
from what i am recalling my ground troops were dropped off at the side of the building and went in so there recordings will show the undisturbed crime screen and i believe my archer  went after the retreating vehicles but they never stopped and engaged us and when they got off the end of the board we could not pursue them as i remember they were faster then us and therefore they got away

sorry about my confusion there was never a mention we had legal council here on planet or that the power plant attack was under investigation since we have been providing security there since it was attacked i think we would have noticed the activity lol i dont remeber ever being told our boss had secured legal for us

the first set of news items talked about the attack on the power plaint. need them dice checked  ;D

as for legal council you did not have any until the Governor retained them for you.

Quote
the archer pilot is captain Carl Franks i will come up with names for the rest of the crew that was there asap

so your Archer pilot has the same rank as your unit commander? You may want to go with Leutnant, 1st Leutnant or MechWarrior
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 23 September 2016, 14:45:13
Naah, he's a Captain, she's a Hauptmann, clearly that's a superior rank....
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 23 September 2016, 16:45:20
OK, Col. Greyjoy probably wouldn't have seen the dead bodies as he was in a 'Mech and had no opportunity to go inside the buildings.  Sgt Maj. Wynch of the Regulator crew was also likely concentrating on the OpFor armor company so his input might not be very useful either.  The best they could do is give reports of what the infantry from the other units told them about what they saw.  Our troops closed the guerrilla tunnels and Crow's Eye stomped them flat afterwards.  As for who was commanding the other OpFor, none of us knows who they belonged to.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 23 September 2016, 20:09:38
But you may have seen some of the perpetrators, heard them speak to each other,be able to identify equipment or tactics they were using. All personnel on the mission will attend and have their statements taken.
Title: Re: Battletech Long Island
Post by: Devondra on 23 September 2016, 22:04:16
the first set of news items talked about the attack on the power plaint. need them dice checked  ;D

as for legal council you did not have any until the Governor retained them for you.

so your Archer pilot has the same rank as your unit commander? You may want to go with Leutnant, 1st Leutnant or MechWarrior


ok his a 1st leutnant then lol
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 23 September 2016, 22:51:59
Good point.  All of the Ironborn assigned to the mission will comply with the hearings and relate the facts as we saw them.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: eilidhdawn on 24 September 2016, 14:06:37
MustSee Travelogue

Art in Engineering: The Painted Buildings of Hilo

[click to show images]

Beginning twenty years ago, after high winds cracked or destroyed many of the windows of Downtown Hilo, Mahelona Glass introduced their new architectural glass. Better able to withstand the winds and featuring colors, shapes and textures never before considered. The first building to receive the new glass was Crystal Tower, the high rise home of Mahelona Glass. Each side of the hexagonal building is a distinct work of art beginning with the stained glass wall titled 'Flowers', to the textured brush painting titled 'Waves', to the abstract colors, textures and shapes of the wall titled 'Fractal', to the photo realistic image of Angel Falls, to the kanji calligraphy of the quote "As if you were on fire from within, the moon lives within the lining of your skin", and ending with a tile mosaic of the starscape over Hilo titled 'Stars".                   
Soon many buildings joined a growing and competitive trend. And everything from single panel logo representations to images of company founders graced walls. They were soon joined by walls of company mascots, famous paintings, inspiring speeches and sports highlights.
Notable buildings include the Spark Telecomm building with their logon on the front of the building and individual panels of emoji over the rest. Sugai Tower, a round high rise that features an oil painting of a night festival with fireworks overhead that wraps around the building.
Hilo General's hospital tower has a faceted red cross on a pearlized white background that can be seen for miles. Tower on the Park is an elliptical tiered building, with each tier being another gradient of color of the visible spectrum.
Rogers & Carson Plaza has a winter theme one wall has faceted individual falling snowflakes, one wall is an photo image of a snow covered tree lined road, one wall is a relief of an ice palace, and the final wall is a water color image of a snow covered hill with sledders and a snowball fight. The Bailey Building commissioned a wall that has a caricature of tourists on an open top bus taking photos of the Painted Buildings.
The latest marvel is at 820 S. Olive, a triangular building with mandala designs that wrap around the building, the designs change color and shape as the temperature changes and at night they add lights and manual temperature control so the building resembles a giant moving kaleidoscope. The most dramatic way to view the Painted Buildings is by helicopter, but open top bus and walking tours are available.
   
Title: Re: Battletech Long Island
Post by: eilidhdawn on 24 September 2016, 15:28:04

WNN update

video of a young man smirking and bouncing on his feet, with his hands in a bespoke suit {Keiji Sugai head of the Sugai Clan} behind and to the left of the very formal spokesperson {Tsuya Zane, official spokesperson of the Sugai Clan} as she announces that Hilo has won the bid to host the Izar Association Football League World Cup Series at Mosaic Stadium in June.
 We also hope you will join us at the Nejiro Trade Show Event Field. Athletes from the Hilo Drakes {association football} and the Hilo Blue Sparks {basketball} will have a meet and greet with fans, run drills with local intramural sport groups, hold exhibition games and have some one on one with some lucky raffle winners.

Title: Re: Battletech Long Island
Post by: eilidhdawn on 24 September 2016, 15:39:18

Sentinel News update

The newest show at Gallery North is Hilo Borealis. Photographs, images and works inspired by the high summer light effect caused by light refracting and dispersing off the Painted Buildings similar to a rainbow or aurora. The show has a wide variety of artists and mediums such as tie-dyed fashions, beaded jewelry, glass sculpture, abstract sculpture, mosaics, paintings and woven images. But the highlight of the show are the photographs by Gordon Gahan, whose works show the power of light to ignite even the most mundane scene. The show will close in one weeks time and then reopen for a limited engagement at the Nejiro Trade Show Art Show. Profits from sales of original pieces will benefit the Hilo Relief Fund.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 24 September 2016, 16:12:02
envelopes are hand delivered to each company commander by messenger, with beautifully handwritten notes

Captain Quinn Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major Crash Cranson
Colonel Euron Grayjoy

Thank you for providing the personnel lists so promptly. Enclosed please find for each of your personnel attending the inquiry

keycards to access all Hilo public transportation; just wave the card at the appropriate sensors, match the symbol on the card

keycards for your suites at the Four Seasons Hotel Hilo; please present your card to cover meals, bar tabs, the private movie theatre, services at the gym and spa, the chocolate parlor and the billiards room

passes for a walking tour of Downtown Hilo featuring the Painted Buildings and other popular sights, starting with Four Seasons Tower which has different seasonal foliage on each side of the building in different styles including a haiku extolling the virtues of each season.

passes to a VIP box at Mosaic Stadium; present your Four Seasons keycard to cover amenities

a reservation notification card for a late dinner in a private room at Firebird Spirits Pub on tuesday night, please bring this card with you

a tourist map of Downtown Hilo with Four Seasons Tower and the offices of DLA Piper highlighted


Meetings with your legal team will take place on Thursday, Friday and possibly Saturday. Sunday is yours to use as you please. The inquiry will take place on Monday and Tuesday.
The Governor thanks you for your cooperation in this matter.

Joy Yorokobi
personal assistant
Lt. Colonel Meiyo Saganami; Governor Nejiro
Title: Re: Battletech Long Island
Post by: jimdigris on 25 September 2016, 06:31:37
How will we be playing the inquiry out in real life?
Title: Re: Battletech Long Island
Post by: Devondra on 25 September 2016, 08:08:54
envelopes are hand delivered to each company commander by messenger, with beautifully handwritten notes

Captain Quinn Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major Crash Cranson
Colonel Euron Grayjoy

Thank you for providing the personnel lists so promptly. Enclosed please find for each of your personnel attending the inquiry

keycards to access all Hilo public transportation; just wave the card at the appropriate sensors, match the symbol on the card

keycards for your suites at the Four Seasons Hotel Hilo; please present your card to cover meals, bar tabs, the private movie theatre, services at the gym and spa, the chocolate parlor and the billiards room

passes for a walking tour of Downtown Hilo featuring the Painted Buildings and other popular sights, starting with Four Seasons Tower which has different seasonal foliage on each side of the building in different styles including a haiku extolling the virtues of each season.

passes to a VIP box at Mosaic Stadium; present your Four Seasons keycard to cover amenities

a reservation notification card for a late dinner in a private room at Firebird Spirits Pub on tuesday night, please bring this card with you

a tourist map of Downtown Hilo with Four Seasons Tower and the offices of DLA Piper highlighted


Meetings with your legal team will take place on Thursday, Friday and possibly Saturday. Sunday is yours to use as you please. The inquiry will take place on Monday and Tuesday.
The Governor thanks you for your cooperation in this matter.

Joy Yorokobi
personal assistant
Lt. Colonel Meiyo Saganami; Governor Nejiro

i will inform my men and women of the above i will will also tell them to be on their best behavior in the city as they represent our group and i also tell them not to get them selves used to this level of spoilage lol  ;D
Title: Re: Battletech Long Island
Post by: Devondra on 25 September 2016, 08:15:56
WNN update

video of a young man smirking and bouncing on his feet, with his hands in a bespoke suit {Keiji Sugai head of the Sugai Clan} behind and to the left of the very formal spokesperson {Tsuya Zane, official spokesperson of the Sugai Clan} as she announces that Hilo has won the bid to host the Izar Association Football League World Cup Series at Mosaic Stadium in June.
 We also hope you will join us at the Nejiro Trade Show Event Field. Athletes from the Hilo Drakes {association football} and the Hilo Blue Sparks {basketball} will have a meet and greet with fans, run drills with local intramural sport groups, hold exhibition games and have some one on one with some lucky raffle winners.

great this is going to be a security nightmare and the raiders such as this Cesar bandit could take it as a opportunity to attack the people of the planet directly or to take advantage of the security of the planet being tied up with it to attack elsewhere

hopefully the governor dose something out of the box to provide the security around this event , like using some of the "students" at the academies for low level security areas so some of her more trained personnel are not tied up and can be on fast ready response teams     
Title: Re: Battletech Long Island
Post by: shadhawk on 25 September 2016, 10:36:43
How will we be playing the inquiry out in real life?

I may do something after a mission event
Title: Re: Battletech Long Island
Post by: jimdigris on 25 September 2016, 11:55:03
With all of the VIPs present, Caesar might take to opportunity to kidnap a few for ransom. :o
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 25 September 2016, 20:34:33
I like the way this guy thinks.....  He's got potential....

Wanna help me with this?  Cut you in for a third....

But you need to stop thinking small.  Not a few, all of them.  That way if you kill a few the rest make you the money you want...
Title: Re: Battletech Long Island
Post by: shadhawk on 27 September 2016, 14:31:32
OK we are set for 10/16. Mission to come
Title: Re: Battletech Long Island
Post by: shadhawk on 28 September 2016, 19:22:16
This is convoy ..... We are under .... Need .....

Nejiro control to convoy repeat your message.

Convoy ..... Need help ..... Under .....

Nejiro control to convoy repeat your message

..............
Title: Re: Battletech Long Island
Post by: shadhawk on 29 September 2016, 18:03:19
Nejiro control to all convoy dispatchers please contact your convoys. We have just received a destress message but no convoy ID.
Title: Re: Battletech Long Island
Post by: Devondra on 29 September 2016, 20:40:12
is there anyway we can use multiple radio towers to try and triangular in on the signal and get a rough heading like they do with cell phones ?

i have my people follow this in case carefully in case we need to scramble for rescue or recovery operations

also i have all our trucks that are out in the field call in in case it is one of ours
Title: Re: Battletech Long Island
Post by: shadhawk on 29 September 2016, 21:00:26
is there anyway we can use multiple radio towers to try and triangular in on the signal and get a rough heading like they do with cell phones ?

If we had more of a transmission maybe
This is radio not cell Communication

Quote
i have my people follow this in case carefully in case we need to scramble for rescue or recovery operations

also i have all our trucks that are out in the field call in in case it is one of ours

It is not a Crazy Bunny convoy  }:)
Title: Re: Battletech Long Island
Post by: shadhawk on 30 September 2016, 19:45:41
Nejiro militia to control the message did not come from any of our convoys.
Title: Re: Battletech Long Island
Post by: jimdigris on 01 October 2016, 07:18:03
Who else runs convoys on this planet?
Can we request information from Comstar on the specific types of machines that Caesar has employed in raids on other worlds?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 October 2016, 14:31:52
Who else runs convoys on this planet?

Most all ground and water transport is done by convoy. This is done for many reasons the most important are safety and security.

Quote
Can we request information from Comstar on the specific types of machines that Caesar has employed in raids on other worlds?

They will only be able to give what the reports have.  These will be happening down the road.
Title: Re: Battletech Long Island
Post by: jimdigris on 01 October 2016, 16:16:21
Do we have a location for this convoy?  If so, are we being dispatched?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 01 October 2016, 16:42:14
Grandmother's people in Hilo will attempt to get a rough bearing on the ostensible distress signal and get the VTOL out along that bearing at high level.  Hopefully they'll be able to spot something without attracting Aero fighters.

Well, judging from the next message, this is taking place nowhere near Hilo, so cancel this post...
Title: Re: Battletech Long Island
Post by: shadhawk on 02 October 2016, 20:32:27
Kaido yuso to Nejiro control the convoy in destress may be one of ours. We have lost contact with a convoy moving from Samar to Majuro. The convoy was made up of a half dozen trucks and has not made it to Majuro. We know the convoy departed from Samar on time.

Nejiro control to all Mercenary commands you will need to prep units to move to the Shinrin continent. Transport in on its way to your bases. We only have space for two units per command so please have them ready as time on this mission is not with us.
Title: Re: Battletech Long Island
Post by: shadhawk on 06 October 2016, 02:43:45
Precentor Ian Wilkes to Chiji Meiyo Saganami I am sending a Level II to work with your Mercenary Forces. The Level II is under the command of Adept Raphael Sanchez. This unit has orders to work with you to help with local missions.
Title: Re: Battletech Long Island
Post by: jimdigris on 06 October 2016, 15:29:42
Have we already been working with this Level II?
Title: Re: Battletech Long Island
Post by: shadhawk on 06 October 2016, 16:59:23
Have we already been working with this Level II?

Not yet but you will be soon  ;)
Title: Re: Battletech Long Island
Post by: Devondra on 06 October 2016, 22:05:24
OK two units i was thinking of my archer and my wolverine been a long time since my wolvie went for a walk lol what di you guys think your bringing? and what should our plan be?

Title: Re: Battletech Long Island
Post by: Devondra on 06 October 2016, 22:07:08
also can we get a manifest for the convoy so we know what they were hauling?
Title: Re: Battletech Long Island
Post by: shadhawk on 10 October 2016, 16:32:39
also can we get a manifest for the convoy so we know what they were hauling?

The cargo manifest for the convoy is standard civilian goods (food, clothing and electronics)
They are higher end goods
Title: Re: Battletech Long Island
Post by: Devondra on 12 October 2016, 17:30:24
so there would be resale value for the goods most likely why the convoy is being harassed ok guys where are you all???? what is everyone bringing and remember these kind of trucks go away VERY VERY VERY easily so make sure you don't hit the convoy trucks with anything 
Title: Re: Battletech Long Island
Post by: jimdigris on 13 October 2016, 15:53:18
I'd like to bring my Saladin and Warrior vtol.
Title: Re: Battletech Long Island
Post by: Lord Cameron on 13 October 2016, 16:27:07
Welcome to the madness that it B T L I  >:D

Pardon the interjection, but out of curiosity where and when does your group meet?
Title: Re: Battletech Long Island
Post by: shadhawk on 13 October 2016, 17:38:56
Pardon the interjection, but out of curiosity where and when does your group meet?

Brothers Grim Games and Collectibles 1244 Middle Country Rd Selden NY 11784.
I will have the next mission this Sunday. Start time is 1pm.
Title: Re: Battletech Long Island
Post by: jimdigris on 13 October 2016, 18:31:32
Pardon the interjection, but out of curiosity where and when does your group meet?
Did we meet at Gencon this year?
Title: Re: Battletech Long Island
Post by: Lord Cameron on 14 October 2016, 08:40:33
Did we meet at Gencon this year?

We met at Gencon 2014 for sure, you and I were Lead on Leviathans there (before it.... well you know :( )

I was Lead on Alpha Strike:Tactical this year, were you in the minis hall?

Brothers Grim Games and Collectibles 1244 Middle Country Rd Selden NY 11784.
I will have the next mission this Sunday. Start time is 1pm.

Thanks!
Is it usually Sundays?

Every couple of months I am down in Jersey for a few days (Hoboken) so if I have an extra day I might try to make it out.
How difficult is it to get out there on train/subway from Hoboken or Manhattan? 
Edit: Wow, looking at the map you guys are some distance out there...
Title: Re: Battletech Long Island
Post by: jimdigris on 14 October 2016, 15:10:24
We met at Gencon 2014 for sure, you and I were Lead on Leviathans there (before it.... well you know :( )

I was Lead on Alpha Strike:Tactical this year, were you in the minis hall?
Yes, in fact before a game you gave me a look of recognition and came over and said hello.

We always play on a Sunday.  It's when everyone is off work.  It's one Sunday a month.  You'll have to watch the thread to know which one.
Title: Re: Battletech Long Island
Post by: shadhawk on 14 October 2016, 16:26:55
Quote
Is it usually Sundays?

Every couple of months I am down in Jersey for a few days (Hoboken) so if I have an extra day I might try to make it out.
How difficult is it to get out there on train/subway from Hoboken or Manhattan? 
Edit: Wow, looking at the map you guys are some distance out there...

Ya we a wee bit out.
You would have to take NJ transit to Penn Station. Then take L I R R out to Ronkonkoma. Then bum a ride with me. Fun trip  ::)
Title: Re: Battletech Long Island
Post by: Lord Cameron on 16 October 2016, 10:51:19
Yes, in fact before a game you gave me a look of recognition and came over and said hello.

Oops! Yes I do remember that now...

Ya we a wee bit out.
You would have to take NJ transit to Penn Station. Then take L I R R out to Ronkonkoma. Then bum a ride with me. Fun trip  ::)
Thanks!
Yeah I was thinking "BT Long Island" might be Queens or Brooklyn or something.... :D
But the L I R R seems fairly easy

A couple times a year I end up in Jersey over the weekend, so if I do I'll try to roll out there.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 October 2016, 12:32:21
Let us know and we'll try to make it happen...

Always good to welcome fellow Battletech junkies, though I probably should be planning my behavior carefully around a Lord...

 ^-^
Title: Re: Battletech Long Island
Post by: jimdigris on 17 October 2016, 15:58:18
Sorry we missed you OT.

Could we search the convoy for anything that may not be on the manifest that might have prompted the attack?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 17 October 2016, 16:41:46
Thanks, sorry I wasn't there, I missed you guys as well..  Screwed up my scheduling something fierce
Title: Re: Battletech Long Island
Post by: shadhawk on 17 October 2016, 17:40:34
Sorry we missed you OT.

Could we search the convoy for anything that may not be on the manifest that might have prompted the attack?

Yes. All you will find is some of the cargo as a lot of the cargo is missing. The containers stillon the trucks have been move to the rear like they to whereto be removed. What the cargo manifest states should be in them is what you will find in them.
Title: Re: Battletech Long Island
Post by: shadhawk on 17 October 2016, 17:42:39
Thanks, sorry I wasn't there, I missed you guys as well..  Screwed up my scheduling something fierce

Welcome to the over 50 club  ;D things happen to the members  O0
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 18 October 2016, 08:46:06
So, what happened on Sunday?  How did the escapade go?
Title: Re: Battletech Long Island
Post by: shadhawk on 18 October 2016, 12:55:52
So, what happened on Sunday?  How did the escapade go?

The Heroes got to the convoy, had a dozen of the zoomers buzz a round for a bit, saved a couple of the convoy drivers, record the site for the local police, kill half of the zoomers.
Title: Re: Battletech Long Island
Post by: jimdigris on 20 October 2016, 15:21:32
We have several mechwarriors in Helo that have spent weeks using their mech's hands to move heavy things gently.  Could they get experience points toward their piloting skill?
Title: Re: Battletech Long Island
Post by: shadhawk on 20 October 2016, 16:17:47
The mech that have 2 hands spent a week helping moving rubble in Hilo after that they provided security for the area. Most of the dirty work was done by ComStar. They are the ones that have S A R teams and engineering teams on world.
Title: Re: Battletech Long Island
Post by: shadhawk on 23 October 2016, 20:00:48
11/20/16 is the next mission time.

OP Orders to follow
Title: Re: Battletech Long Island
Post by: jimdigris on 13 November 2016, 14:05:36
Do we have OP orders yet?
Title: Re: Battletech Long Island
Post by: shadhawk on 15 November 2016, 02:37:38
yes just finished the OP

Nejiro Control to all defense commands you are now on yellow alert.
Nejiro Control to all defense commands you are now on yellow alert. This is not a drill.

Nejiro Militia is to move to defense points.

All Household units will move to preset defense points.
Repeat, All Household units to move to preset defense points.

All Mercenary commands to prep 2 units for deployment.
Repeat, all Mercenary commands to prep 2 units for deployment.
All Mercenary units not deploying will take up defensive positions at currant locations.
Title: Re: Battletech Long Island
Post by: shadhawk on 15 November 2016, 02:49:12
Precentor Wilkes to Nejiro Control what is the problem.
Nejiro Control to Precentor Wilkes we have a unknown force attacking the fields outside Tarawa.
Precentor Wilkes to Nejiro Control can you use some help.
Roger that Precentor. Our forces are stretched at this time.
Nejiro Command I will have 2 units from Adept Sanchez’s Level II prep for the OP.
Roger Precentor and thank you.

Precentor Wilkes to Adept Sanchez prep two units from your Level II for a new mission.
Title: Re: Battletech Long Island
Post by: shadhawk on 15 November 2016, 02:56:52
OK so for the fun part.

All commands get to pick 2 units from the rosters they have.
As normal any units pulling security or in training are out for this mission. Units that deployed last mission are out for this mission.
Title: Re: Battletech Long Island
Post by: jimdigris on 15 November 2016, 16:35:14
Any idea as to the general make-up of the attackers?  Are they heavy units, or Mad Maxes on bikes?  Any mech footprints?
Title: Re: Battletech Long Island
Post by: shadhawk on 15 November 2016, 17:29:32
At this time no one has eyes on. The only thing the people at the site see is the smoke.
Title: Re: Battletech Long Island
Post by: shadhawk on 16 November 2016, 01:57:18
Tarawa Security to Nejiro Control we have a raider force burning the crops still in the field.
Nejiro Control please respond.
Chi-I I do not think our transmission is getting through.
Check the equipment you might be correct.

“Nejiro Control to Tarawa Security come in. Nejiro Control to Tarawa do you read.”
Sir I have been trying to contact Tarawa’s Security but no luck.
See if you can get hold of anyone from the Rhee Clan.
I will try sir. “Nejiro Control to Clan Rhee. Clan Rhee please respond.”
Sir they do not respond.
I know we have no love loss with Clan Rhee but if they are getting our transmission they are out of their minds not to answer us.
Tech get me the photos from the last pass of satellite 27.
Sir here they are.
This is not good. Get me the Governor right now.
Title: Re: Battletech Long Island
Post by: jimdigris on 16 November 2016, 17:12:18
Can the mercs get a briefing on what is in the satellite photos?
Title: Re: Battletech Long Island
Post by: shadhawk on 16 November 2016, 19:00:20
Can the mercs get a briefing on what is in the satellite photos?

Lots of smoke and fire about 10 k form the city of Tarawa.
The image is standard photo no IR, Mag or thermal. If you want a real world idea look at the photos from the I S S just posted of the fires in the south.
Title: Re: Battletech Long Island
Post by: Devondra on 17 November 2016, 21:51:09
ok this my sound silly but can i load a mech with fire suppression missiles ?? is there a way a mech can put a fire out?

also if the raiders are the same fast suckers we have been dealing with will be hard catch them or target them therefore i will be bringing my Archer and Wolverine as they are the best gunners i gots lol

so what are they rest of you thinking?

i think we need to
1. drive the raiders off
2. help get the fire under control
3. try and prevent the fire from hurting the populace if possible

 
Title: Re: Battletech Long Island
Post by: shadhawk on 17 November 2016, 23:09:11
ok this my sound silly but can i load a mech with fire suppression missiles ?? is there a way a mech can put a fire out?

Sorry but no weapons put out fires. Start them yes.

Quote
also if the raiders are the same fast suckers we have been dealing with will be hard catch them or target them therefore i will be bringing my Archer and Wolverine as they are the best gunners i gots lol

Need to read the force restrictions. The two units you want to bring are on a different mission on the other side of the rock.

Quote
so what are they rest of you thinking?

i think we need to
1. drive the raiders off
2. help get the fire under control
3. try and prevent the fire from hurting the populace if possible

These will be very good things to do.
1) they are part of your contract
2) will keep the locals happy
Title: Re: Battletech Long Island
Post by: jimdigris on 18 November 2016, 16:35:05
Assuming that this is the Mad Max Motorcycle Club, I'll bring a Maxim with battlearmor and the Karnov just back from summer camp.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 November 2016, 17:08:32
You may want to re-think this one.

The fires are large and only just started up. Some how a guys on a bikes just does not cover that.

Might want some heavy weapons on this mission ;-)
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 18 November 2016, 17:58:06
It's too bad my heavy weapons are stuck in Hilo City right now.  BTW, is it possible I can rotate either my Marauder or Wolverine out of there and replace them with one or both of my Hammers?
Title: Re: Battletech Long Island
Post by: shadhawk on 18 November 2016, 20:39:55
It's too bad my heavy weapons are stuck in Hilo City right now.  BTW, is it possible I can rotate either my Marauder or Wolverine out of there and replace them with one or both of my Hammers?

Yes you can after this mission.

Also by heavy weapons I was thinking more the infantry/battle armor and light vehicles. Not much fire power. That and the fire and smoke not the best for the vehicles just saying  ;)
Title: Re: Battletech Long Island
Post by: alentar on 18 November 2016, 21:15:44
Epsilon command this is Adept Sanchez.... prep Stealth and Vulcan for rapid deployment...
Title: Re: Battletech Long Island
Post by: Devondra on 19 November 2016, 00:07:05
ok plan "A" did not survive contact lol

air support around big fires would be nice but the fires may make it very dangerous for them my forces are spread kinda thin and out doing things so my choices are getting thin lol

ordered to deploy for mission will be my striker light tank (C3) and my great wyrm ill see how my new clan pilot fights

after this hopefully things will allow for a regrouping

from the reports we are receiving can we get any idea how much longer forces will be tied up at the city?

recovery operations must be almost over by now isnt it?
Title: Re: Battletech Long Island
Post by: jimdigris on 19 November 2016, 05:49:42
You may want to re-think this one.

The fires are large and only just started up. Some how a guys on a bikes just does not cover that.

Might want some heavy weapons on this mission ;-)
Would both Maxims with battle armor work?
Title: Re: Battletech Long Island
Post by: shadhawk on 19 November 2016, 09:39:35
Vehicles and fire. Not the best mix.
Title: Re: Battletech Long Island
Post by: jimdigris on 19 November 2016, 10:51:51
I misinterpreted your post.  I only have my Archer available of my mechs with my Hussar pilot on special assignment.  I'd like to bring the Karnov for eyes in the sky.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 November 2016, 13:52:54
You can try. The smoke maybe a problem for that. You can use ground vehicles just keep them from the fire. 
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 20 November 2016, 20:23:53
Hi, Charles  (don't know if/when you'll read this, but...)

I want to offer a couple of (I think) relevant thoughts on the whole bargaining/arms for hostages thing.  I'm not trying to explain that I'm right and you're wrong, I just offer for you thought/comment.

Firstly, in character, the battletech universe is a place where ransoming lost equipment is not unusual.  Justin Xiang in Warrior: Riposte remembers a warrior offering a bottle of Palos champagne as a ransom to have his mech returned to him.  I may be wrong, but I believe that's the reference.  We are in the Clan era where that probably isn't as common as it used to be, and admittedly having someone threaten to shoot a downed mech definitely isn't as clearcut a comparison, but this person isn't Caesar, as an example, who has been known around this area of the Periphery for killing people simply as a distraction.

Secondly, more out of character.  I believe I understand your comparison to the Israeli's or to no negotiating with terrorists.  The pragmatic problem that our group faces with drawing the line and accepting the possible/probable death or destruction of one of our mechs rather than allow a single enemy mech to withdraw the field is that our forces are outnumbered by those of the universe.  While we're trying to replace the lost warrior/mech, we may be struck by someone else, someone we will desperately wish additional numbers to face.  (of course, there are other forces on planet we may be able to get assistance from, but same point).

Anyone else who wants to comment, feel free, but I'm not trying to attack here, just offering thoughts.

Thank you,
John  (who would love to sign the message Bully, or Kowalski, or Grandmother, or number one Grandson, but isn't going to push his luck THAT much)
Title: Re: Battletech Long Island
Post by: shadhawk on 21 November 2016, 18:07:31
Our next date in 12/18
OpOrd to follow
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 22 November 2016, 17:23:51
OK, since you said we can move units out of Hilo City now, Col. Greyjoy is going to move his Marauder "Crow's Eye" out of the city along with my 2 squads of Fa Shih BA.  Capt. Botley's Wolverine "Black Lorren" will remain and be joined by Lt. Harlaw's Hammer "Cleftjaw" to help defend the city and assist in recovery efforts.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 22 November 2016, 17:38:03
No problem. Sure you do not want some infantry to stay with the battlemechs?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 23 November 2016, 20:29:23
Hmm, that's a good point.  I'll get back to you on that.
Title: Re: Battletech Long Island
Post by: Devondra on 24 November 2016, 08:18:49
Hi, Charles  (don't know if/when you'll read this, but...)

I want to offer a couple of (I think) relevant thoughts on the whole bargaining/arms for hostages thing.  I'm not trying to explain that I'm right and you're wrong, I just offer for you thought/comment.

Firstly, in character, the battletech universe is a place where ransoming lost equipment is not unusual.  Justin Xiang in Warrior: Riposte remembers a warrior offering a bottle of Palos champagne as a ransom to have his mech returned to him.  I may be wrong, but I believe that's the reference.  We are in the Clan era where that probably isn't as common as it used to be, and admittedly having someone threaten to shoot a downed mech definitely isn't as clearcut a comparison, but this person isn't Caesar, as an example, who has been known around this area of the Periphery for killing people simply as a distraction.

first Charles has never come to the on here that i remember lol

but my comment is simply this sooner or later the frustration level of the bogus radio coms may hit a explosive level soon it may come to a point when fielded units simply dont trust anything broad casted to them that is not directly from command central

with that in mind my commander will ask if we can we put in place a rolling code system with the government where it has to proceed any real transmissions and one that only our government contact provides every day so that the moles in the government cant get a hold of it and use it against us

this way if he delivers it each morning himself to the base commanders we give it to our people directly it is much less likely any unsubs working against the governor can get a hold of it

this is just a thought that my commander will present and she will suggest also that we be given permission to assume questionable transmissions are bogus  when on the field as the raiders have been using them over and over against us and vital time is being wasted trying to confirm them unfortunately we will have to be prepared that this may step on some toes but it seems a firmer stance is needed to solve the raiding issues

and while i myself am pissed off that the let me leave or ill kill your personnel card was played and i do agree that the loss of personnel and equipment is something we do need to consider we have just set a dangerous line in the sand that being that we will back off if we are threaten enough

i think we the commanders need to meet with the our contact and see if we can set up some traps to try and draw the raiders out of the wood work where we can leak info about some high level equipment being tested somewhere that can be set up as a trap, we can have forces hidden and wait to see if any raiders show up planning it will take a bit of time so it will hopefully give us time to free up our forces

just a few thoughts lol
Title: Re: Battletech Long Island
Post by: shadhawk on 25 November 2016, 17:25:07
first Charles has never come to the on here that i remember lol

He has been on a few time so  ;)

Quote
but my comment is simply this sooner or later the frustration level of the bogus radio coms may hit a explosive level soon it may come to a point when fielded units simply dont trust anything broad casted to them that is not directly from command central

Your comms are set with codes. They are also encrypted. You have not had bogus comm traffic from your command authorities. Yes you have had to check on comm traffic from others but we do have other players on rock and things do need to be checked out.

Quote
with that in mind my commander will ask if we can we put in place a rolling code system with the government where it has to proceed any real transmissions and one that only our government contact provides every day so that the moles in the government cant get a hold of it and use it against us

See above about comms security.
As for others messing around only so much can be done. Also knowing who is tapping in works to our (government types) advantage

Quote
this way if he delivers it each morning himself to the base commanders we give it to our people directly it is much less likely any unsubs working against the governor can get a hold of it

See above

Quote
this is just a thought that my commander will present and she will suggest also that we be given permission to assume questionable transmissions are bogus  when on the field as the raiders have been using them over and over against us and vital time is being wasted trying to confirm them unfortunately we will have to be prepared that this may step on some toes but it seems a firmer stance is needed to solve the raiding issues

Working from that angle can be very bad. The one time it is not and you take action will hurt all involved. Better to play it save. But the players get to make that call.

I recall a mission were the team went in guns a blazing and how did that go.

Quote
and while i myself am pissed off that the let me leave or ill kill your personnel card was played and i do agree that the loss of personnel and equipment is something we do need to consider we have just set a dangerous line in the sand that being that we will back off if we are threaten enough

This is a double sided sword you are playing with.
1) You want to push it then others will do the same
2) That will put your units in the same class as bandits
3) Others will not show any quarter fighting you as they will know you will not show them any
4) Getting personal to work for you will get interesting as most will not work for you because what if it is them on the line
5) the unit under threat may be yours and the others not backing down. Think hard on this one.

Quote
i think we the commanders need to meet with the our contact and see if we can set up some traps to try and draw the raiders out of the wood work where we can leak info about some high level equipment being tested somewhere that can be set up as a trap, we can have forces hidden and wait to see if any raiders show up planning it will take a bit of time so it will hopefully give us time to free up our forces

just a few thoughts lol

That is for you the players to do if you want. But all players have to go for the plan as the missions are joint missions to keep all involved

This comes down to all players talking with each other. Working together. Players need to always keep in mind that you are separate commands, have different reasons why you are on world, but working for the same people.
Title: Re: Battletech Long Island
Post by: jimdigris on 25 November 2016, 18:09:19
Has my person on special assignment come up with anything?
Title: Re: Battletech Long Island
Post by: shadhawk on 25 November 2016, 18:17:00
Has my person on special assignment come up with anything?

PM me on this
Title: Re: Battletech Long Island
Post by: shadhawk on 28 November 2016, 12:23:31
“Captain Elizabeth Cohon”
“Yes”
“I am Lieutenant Richards from the DropShip Broken Dream.”
“You are our transport to Nejiro?”
“Correct. I will show you and your crew to quarters. I understand you have been in space for sometime.”
“Yes. My team and I have put some many miles in on this one.”
“Well you will be on Nejiro in a few weeks. I’ll bet you and your team will be very happy to have your feet back on the ground.”
“That we will.”
“Just one thing from the Captain, during you time on the Dream our crew will bump you to Major so that we have only Captain on the ship. This cuts down on problems of command.”
“Yes, I have seen this on many ships over my time in service. Thank You for letting me know that your ship also does this”
“Very good Major. You will be quartered here. Your officers have the cabin just down the way and the rest of your team will be on the next deck down.”

“Nejiro Control this is the DropShip Broken Dream, we request permission enter landing traffic pattern. Over”
“Nejiro Control to Broken Dream your cleared to enter pattern. Over”
“Thank You Control. We are entering pattern”

“Nejiro Control to Broken Dream we need you to alter course to 273.8 by 175.2 by 98.4. Over”
“Roger Control 273.8 by 175.2 by 98.4. Over May I ask why to course change? Over”
“Nejiro Control to Broken Dream we need some of your passengers to disembark early. Over”
“Roger Control. We will inform them. How many will be needed
“Control to Dream two will be fine”
“Lieutenant Richards please inform Major Cohon that she will need to disembark some personal early”
“Yes Captain.”
"Lieutenant inform the drop crews to prep two pods for them.”
“Yes sir”
“Bridge to drop crews prep to pods for drop.”
“Drop team to bridge roger two pods for drop.”
“Lt Richards to Major Cohon we have a request from your employers to drop two of your unit on a different location”

Jack Nakatomi to all commands we have a new unit that is part of the defense force. Full introductions will be made after the unit has off loaded.
Title: Re: Battletech Long Island
Post by: jimdigris on 28 November 2016, 16:38:06
Which player will be pulling the strings of these characters?
Title: Re: Battletech Long Island
Post by: shadhawk on 28 November 2016, 18:44:20
Which player will be pulling the strings of these characters?

Who was in charge of the last OP
Title: Re: Battletech Long Island
Post by: Devondra on 28 November 2016, 21:21:55
very nice intro to her joining the game welcome aboard !!!
Title: Re: Battletech Long Island
Post by: shadhawk on 02 December 2016, 03:57:35
OK next op

the desert outpost from mission 7 has reported armed persons in the area. they need help to cover the area and have asked.

this mission is an infantry only mission. pick up to two units from your infantry. no mech or armored units on this one. the big guns stay home.


Title: Re: Battletech Long Island
Post by: Devondra on 02 December 2016, 17:29:31
sorry i will miss it im going to be getting some culture, going to the nutcracker that day

fight well my friends shoot someone for me !!!!!

Title: Re: Battletech Long Island
Post by: jimdigris on 03 December 2016, 20:21:46
I'm saddened that you won't be there, but I hope you enjoy yourself.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 09 December 2016, 16:46:37

Nejiro News 1 update

Controversy and criticism  continue to surround the recently announced and Ministry approved plans for the new industrial parks and the expansion of commercial and residential districts in Hilo. Many of the dissenters are claiming  that the Governor is showing too much favor to a personal friend and that the expansion is too costly in addition to the millions already being spent in recovery and reconstruction. Other dissenters claim that expanding the city will make it the target of more raids and that there is not enough security now. 
Title: Re: Battletech Long Island
Post by: jimdigris on 09 December 2016, 17:15:47
Are these expansions in the areas recently devastated by our little "accident"?
Title: Re: Battletech Long Island
Post by: shadhawk on 09 December 2016, 17:24:20
That would be yes
Title: Re: Battletech Long Island
Post by: eilidhdawn on 09 December 2016, 17:43:16
Dr. Kira Musashi

Enclosed please find an invitation for your elder grandson Miyamoto to attend courses at the Marine Advanced Warfighting School. An acceptance letter and full scholarship offer for your younger grandson Shiro to attend Akai Yoake Military Academy. In addition please find bonus checks in the amount of five hundred c-bills for each employee of the unit. With the grateful thanks of the Governor for the participation of the Dragon's Clutch MASH unit in the Search and Rescue operations during the Hilo Emergency.

Also enclosed please find invitations for each of your grandsons and a plus one to attend the private celebration of Damon Saganami's eighteenth birthday at the Akasaka Blitz where the rock bands Sexy Zone, Kaikan Phrase, Black Tiger and Acid Black Cherry will perform. The party will then adjourn to the Skyline Ballroom at The Majestic Hotel & Casino. Rooms are provided to all guests through the weekend.
The ID bracelets will grant each guest access to the VIP areas of Akasaka Blitz and Ageha for six months.

Respectfully,
Joy Yorokobi
personal assistant
Chu-sa Meiyo Saganami, Governor Nejiro
Title: Re: Battletech Long Island
Post by: eilidhdawn on 09 December 2016, 18:38:38

Science News

Nejiro Air & Space Agency announced today that plans for the Senpu Arashi Observatory in Nakyoku have been finalized and approved by the Ministry. The purpose of the observatory is for astronomy and aeronomy research and will consist of three dual submillimeter and optical telescopes placed in a triangular configuration on the perimeter of Cotahuasi Canyon, a radio telescope array across the floor and perimeter of the canyon, and three weather observation stations in an opposing triangular configuration on the perimeter of the canyon. Construction will begin at the end of the current storm cycle and is expected to take no more than two years to complete.
 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 09 December 2016, 18:54:23

ComStar AP News Service

It has been three days since the disappearance of Ryan Higa, CFO of Shepard Energy on Belvoir. Mr. Higa vanished from the crash site of his limosuine, the cause of which is still unknown at this time. The driver Maxwell Holly was found injured and unconscious at the scene and upon examination not all his injuries were caused by the crash. Mr. Holly has yet to regain consciousness and remains in critical condition. Today sources have confirmed that Shepard Energy has received a ransom demand for five million c-bills for the return of Mr. Higa. The investigational details remain confidential but the suspected perpetrators are Cesar's Bandits. There is no word yet whether Shepard Energy will meet the ransom demands.

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 10 December 2016, 09:50:18
MustSee Travelogue

              Music: The Heartbeat of my City

[click to see images]

Dokutsu is an underground space with an audience capacity of just 2000 provides the opportunity for audience members to get up close and personal with great bands at one of the best live music venues in Hilo. Performances at Dokutsu generally fall into the rock, pop or metal categories and are by a mix of local and national artists. The venue also hosts exclusive engagements from jumpship concert tours. While some shows are seated, many times the audience is standing room only. Ticket prices and availability vary greatly depending on the show.

Zepp Music Halls are in every city on the planet. These Live Houses play host to many concert tours and are a popular stop among musicians. Each venue is unique and takes the Zepp name along with the city in which it is located. The Zepp Company is a subsidiary of Tower Music and Entertainment and are sponsored by Asahi Brewing. Zepp Hilo is a blue marble circular ampitheater in miniature. It holds a maximum of 3000 spectators and is elaborately decorated with memorabilia showcasing the art, history and science of music. Known for its excellent sound, the quality and variety of performances, it remains the stage to be on to break into national attention.

An unprepossesing brick building on the outskirts of downtown overlooking the Canawa River houses Ageha. Ageha is the spot to find the fashionable elite in their stylish suits and glittering dresses and accessories and is not for the casual party goer. The club boasts a vast main dance floor with a superb sound system taken advantage of nightly by a host of the best DJ's on the planet. The open terrace and pool has a view of the river regularly seen in films and television. There are a half dozen chill out spaces, an outdoor dance tent, and a romantically lit rooftop bar. The private beach and docks are favored by the yachting and sailing set. The view from the river features the back wall of the club, subtly lit so that the swallowtails, stenciled in gold, appear to be moving across the wall.
 
The Budoken Concert Hall is an octagonal building with a design inspired by the Hall of Dreams at Horyuji Temple in Nara. The building is known for its superb, some say perfect acoustics and the extremely enthusiastic audiences. Everyone from the Saito Kinen Symphony to L'arc en Ciel plays here. During the summer concert series many of the top acts such as Suzaku Blaze, Favorite Blue, Ya - Ya - Yah, Sexy Zone, and Chira-bi record their live albums and videos here and shows sell out within minutes. The winter orchestra season is also very popular and dates are often extended to accomodate audiences.

Yoyogi Park is a large man made landscaped park in the center of the residential district of Hilo. it has picnic areas, playgrounds, running and hiking trails, bike paths, sport courts and other such amenities, but the biggest draw of the park are the fair weather performers. every type from jugglers to musicians to martial artists to cosplayers. Sundays are especially busy as the fans gather around their favorites. The band stands are even more energetic in April for Notatakai Iwa a battle of the bands/ festival in which the winner receives a contract with King Records.

The Akasaka Blitz Live House is an intimate performance venue built directly over Akasaka Station in one of Hilo's central business districts, full of corporate headquarters and expensive hotels. Looking a bit like a big glass barn, this two story building is an excellant venue with a capacity of just 1200. The first floor, where the atmosphere is generated, is all standing. The second floor is more of a balcony that seats 200 in sections. Top class Nejiro and visiting bands are regularly on the schedule, many of the performances are broadcast live on television. The venue is often closed for private events. But the most interesting nights at the Blitz are Thursday's Open Stage Nights. The jam sessions occur weekly and are open to all comers. Anything and everything goes, musically anyway.

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 10 December 2016, 10:36:55

ComStar AP News Service

31 Killed and Hundreds Injured during pirate attack on Brightwood

Explosive devices were planted and remotely detonated in forty five minute intervals at five different local malls in the city of Warszawa as a distraction for two seperate attacks. Most of the pirate force went after several power relay stations and destroyed them while holding off the militia; they wrecked three VTOL's, two tanks and severely damaged two mechs. The remainder of the pirate forces headed to the warehouse district by the spaceport and looted 500 tons of military inventory and other goods. The pirate forces then retreated into the mountains and were transported off planet by dropship. Due to the tactics and colors of the attacking forces the raiders are suspected to be Cesar's Bandits.

Title: Re: Battletech Long Island
Post by: eilidhdawn on 10 December 2016, 14:49:11

Hilo TV3 News update

This just in footage of the attackers at the massacre of the crew of the Taiyo Energy Hilo Power station [cut to video cuts of the Governor's Security forces engaging the armed attackers at the station] We also have footage of another unidentified group [cut to video cuts of an armed force moving in on the station from the opposite side] speculation on the reason for this additional groups presence includes supposition that they were reinforcements for the primary attackers, they were there to investigate the widespread power outage, that they were an independant raiding force that retreated due to the presence of the Governor's Security forces. The investigation continues.

Title: Re: Battletech Long Island
Post by: eilidhdawn on 10 December 2016, 15:06:28

Sentinel News update

Connor Noyakin, the Governor's Press Secretary, disclosed today that the Governor's office in conjunction with the Ministry of Defense, will begin an audit of all Clan and Militia combat and security personnel and equipment to asses their combat readiness. The Government will use the results of the audit to determine the necessity, size and allocation of the first major increase to the military budget in more than fifty years. The audit will be conducted by the guidelines set down in the Founders Agreement, no one is exempt.







 
Title: Re: Battletech Long Island
Post by: jimdigris on 10 December 2016, 19:57:10
Can Comstar get us a list of units used by Caesar's Bandits?
Title: Re: Battletech Long Island
Post by: alentar on 12 December 2016, 11:34:22
Adept Sanchez to Epsilon Command dispatch foot infantry and transports to desert outpost for additional ground security.
Title: Re: Battletech Long Island
Post by: shadhawk on 17 December 2016, 23:27:14
“Hover one to home we have a group of 4 light vehicles moving to the outpost.”
“Home to hover one, warn them off. If they do not comply you are authorized to use deadly force to keep them away from the outpost.”
“Roger home warn them off and if they do not comply deadly force is authorized.”
“This is Stark security to group of vehicles outside of Silverbridge heading south-east you are entering a restricted area. Turn back or we will use deadly force.”
“Boss they are not getting our message or they are Baka because they are still heading our way.”
“Gunner put a flight of LRMs in their path. Maybe they will get the message.”
“Missiles on the way.”
“Boss that got them to understand. They are turning around.”
“Hover one to home. The vehicles are heading out.”
“Roger hover one. Any ID on them.”
“Negative home. They were not transmitting any ID.”
“Boss they may have been a group of kids. They looked like sand scorchers from what I could see.”
“Gunner can you confirm that?”
“Give me one as I lock back on Boss. Well if they are kids they have some way different ideas on how to fit out a sand scorcher.”
“How’s that gunner.”
“Well I saw what looked a MG on the roll bar before they cleared that sand dune.”
“Home, hover one that group was armed.”
“Roger that Hover one. Stay close to base but if they swing back you are weapons free.”
“Roger Home weapons free if the return.”

“Outpost to incoming security force we have 4 small light vehicles moving off to the north-west.”
“Repeat outpost to security force 4 small vehicles moving off to the north-west.”
“Be advised they are armed. Our security spotted what looked to be MG’s on said vehicles.”
“Recommend you alter course to intercept and find out what they are doing in this area”

Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 19 December 2016, 08:34:49
I took a look at the charging rules online last night, and the Mallachi brothers must have had ammunition in their trunks...  The charging rules state that the formula is weight*distance divided by 10, so it should have been 6 points or so, not 60...  Unless I found an old post or something. 

Please correct me if necessary....
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 19 December 2016, 18:12:12
After looking in the Total Warfare book, John is correct.  The charging rules state that the damage of a successful charge attack is equal to 1 point per every 10 tons the charging unit weighs (rounded up) multiplied by the number of hexes (or inches in this case, I guess) the charging unit moved (not counting the target hex).
The charging unit takes damage equal to 1 point for every 10 tons the target weighs (rounded up).
Furthermore, the damage is divided into 5 POINT GROUPINGS using the normal hit location table if a vehicle is charging another vehicle or a prone 'Mech.
Therefore, assuming the Mallachi brothers are driving 5 ton dune buggies going at 15 hexes/inches into my Goblin, the most damage they could have dealt would be a total of 15 points per buggy divided into three 5 point groupings into each side of my Goblin.
In conclusion, unless Anthony is using an older version of the rules and as humorous as the Mallachi crush sounds in RP, there is NO WAY my Goblin could've been totaled by those dune buggies.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: shadhawk on 22 December 2016, 01:22:21
yes I know about the miss read on the crunch but like in the NFL the ruling on the field stands. the Goblin will be replaced by take your pick ... Blizzard Hover Transport, Badger Tracked Transport Prime or Maxim Heavy Hover Transport Fire Support. any one of these will get your infantry around faster.
you still get to keep the Goblin Turret as a spare. 
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 22 December 2016, 11:39:23
Like I said, ammunition in the trunks...

"Recruit, where are those cases of SRM rounds?"
"Sir, which ones, sir"?
"Don't call me sir, I work for a living.  The cases that were stacked here!"
"Well sir, you said when we moved out we had to make sure to load them on the go-carts, so I figured I'd get them out of the way now, instead of trying to do it when we're loading everyone else.  I thought ahead, sir!"
*SMACK*
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 22 December 2016, 17:55:37
Twerp: Not even SRMs.  Those buggies mounted Light MGs full of ammo.  Most likely, the bullets went up with the cars (which can realistically happen) and killed my tank.

shadhawk: I'll look those vehicles and their respective costs up and get back to you.

"What is dead may never die!"



Title: Re: Battletech Long Island
Post by: shadhawk on 22 December 2016, 19:39:39
You will not be charge for it. My bad so I will fix it in a way to help not hurt. So pick the one you feel your unit will get the most use out of it.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 23 December 2016, 19:51:00
Sorry.  Utterly unassociated with what's going on now, but I was looking through things and had a memory triggered...

"You know you're really in trouble when the UrbanMechs are charging the Battlemaster..."
Title: Re: Battletech Long Island
Post by: shadhawk on 23 December 2016, 20:12:12
Yes you are.  But it is so fun to watch  :D
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 23 December 2016, 21:05:54
shadhawk: I'm thinking the Badger Prime.  I already have the omni pods to outfit 3 Badgers (Configs. B, C, and D), so it makes sense to get another vehicle of the same model.  It also lets me ferry all my BA units around (2 Basic IS armor in one, my infantry platoon in other w/ my remaining Fa Shih armor riding on top).  Thanks for the help.
Title: Re: Battletech Long Island
Post by: shadhawk on 23 December 2016, 21:53:49
Hay it was my bad to start with so I have to make it right. The Badger it is. Each of the has good and bad but all move faster then the Goblins so.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 25 December 2016, 13:12:03
Merry Christmas, one and all!
Title: Re: Battletech Long Island
Post by: shadhawk on 27 December 2016, 21:49:24
Our next time for fun is Jan 19 2017
Wow 2017  :D
Title: Re: Battletech Long Island
Post by: alentar on 28 December 2016, 07:14:16
Hey... isn't that a Thursday.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 28 December 2016, 10:03:42
Yes, it is.  Can't you take a day off?  (kidding, kidding)
Title: Re: Battletech Long Island
Post by: shadhawk on 28 December 2016, 15:38:02
Our next time for fun is Jan 19 2017
Wow 2017  :D

Ya ya. Fat fingers small keys.
It is 1/29/17
Title: Re: Battletech Long Island
Post by: shadhawk on 07 January 2017, 02:52:28
OK so this is what is still on the DropShip
this is cost you still need to add his markup. * items have no markup
Vehicles:
Manticore 3058 2,928,000
Plainsman 733,834
Maultier APC 172,250
Ontos 3026 2,206,913
Scorpion 320,834
Manticore 3026 2,549,600
Drillson 3026 2,383,334

Mechs
END-6Q 8,558,375
NXS1-A 2,211,459
LNX-9Q 10,105,741
FNHK-9K 4,544,550
HBK-4J 3,560,876
CN9-A 3,491,500
VND-1R 3,181,082
BJ-1 3,147,225 *
WTH-1 2,912,934
PNT-9R 2,485,710
UM-60L 1,581,125 *
UM-60 1,471,925 *
JVN-10N 2,400,840
FLC-4N 2,249,390
THE-S 1,558,320
HNT-151 1,248,700
FLE-15 1,520,000
FLE-4 1,519,200
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 07 January 2017, 22:59:39
So many toys, so little money. >:(
Title: Re: Battletech Long Island
Post by: jimdigris on 08 January 2017, 08:01:02
I was considering the Maultier APC, but it only has 3 tons for infantry.
Before he leaves, I want the dealer to know that I will buy any one of the following from him upon his return:
Phoenix Hawk (3D, 3K, 3M, 3S, 4L)

Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 08 January 2017, 13:59:58
Hi.  Some questions and purchases:

Party #1:  Purchasing the Maultier.  As much as the Plainsman would be tougher, the Maultier is just as fast and has cargo room.  What is the dealer's markup on this?  Gotta keep track of my ill-gotten gains...

Party #2:  Nuc will be purchasing both UrbanMechs.  How much additional do I have to lay out to avoid anyone noticing my purchasing these two and getting them to my hidden forest stronghold???

Thanks-
John
Title: Re: Battletech Long Island
Post by: jimdigris on 08 January 2017, 14:29:33
Who's Nuc?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 08 January 2017, 14:31:56
Mech technician that hasn't been met yet.  Hopefully, sometime in the next week or two I'll post something introducing him, at least to the players.
Title: Re: Battletech Long Island
Post by: shadhawk on 09 January 2017, 20:09:06
Normal markup is 1.5 for IS gear 2.0 for clan gear
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 10 January 2017, 08:32:37
Wow, almost cheaper to hire some on planet mercenaries and just take it all...   (kidding, kidding)
Title: Re: Battletech Long Island
Post by: shadhawk on 10 January 2017, 15:43:32
Wow, almost cheaper to hire some on planet mercenaries and just take it all...   (kidding, kidding)
Maybe. Maybe not  ^-^

Do keep in mind this covers shipping and he works out this way so all toys work  O0
Title: Re: Battletech Long Island
Post by: shadhawk on 10 January 2017, 18:01:36
I was considering the Maultier APC, but it only has 3 tons for infantry.
Before he leaves, I want the dealer to know that I will buy any one of the following from him upon his return:
Phoenix Hawk (3D, 3K, 3M, 3S, 4L)

The 4 L is the only he will not be able to get. The fact the just started production in 3066 and are the Confederations new hot toy.

Any of the others he can get the 3K would be the quickest. Standard pricing cost + the 1.5 markup
Title: Re: Battletech Long Island
Post by: jimdigris on 10 January 2017, 20:37:15
I'm fine with the 3K.
Title: Re: Battletech Long Island
Post by: shadhawk on 10 January 2017, 22:31:37
OK you know that thing is 8,288,490 C-bills plus the markup so it will cost you 12,432,735. The good news is you only have to give him half now and the rest on delivery. That's a lot of coin my friend.
Title: Re: Battletech Long Island
Post by: jimdigris on 11 January 2017, 05:44:02
Alright, the Phoenix Hawk is on hold until I can save up enough.  When's our next payday?
How's the Buffalo search coming?
Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2017, 11:15:47
next game. have not had time to work up the numbers.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 January 2017, 00:30:59
Soon after the end of the battle, four VTOL's begin circling the area in a search pattern. After a while a pair of Peacekeeper VTOL's land and the pair of Warrior H7C's continue to circle the area. Upon landing, the Saganami Household Guard Security markings are easily observable and eight individuals in navy blue TDU's exit each craft, some taking up watch over the field. SWAT Team 3 Leader Sergeant Caedmon Fukuro introduces himself and his second, Constable David Paetkau to Sergeant Edilenny Exhume and explains they have arrest warrants and orders to transport the prisoners to Detention Facility Two for interrogation and processing. The prisoners are presented with their charges, are searched for Intel, electronics, weapons, tools and drugs, then shackled split up and taken aboard the two Peacekeeper VTOL's. After the prisoners are secure they take off and are soon joined by their escort and travel away.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 15 January 2017, 22:41:19

Special Agent Kajika Huffman has reviewed all the interrogations of the prisoners captured in the Silverbridge area. Unfortunately they contain very little useful information, mostly posturing. The profiling suggests that a less formal setting may be more productive. He recommends that that they be placed as a group in the constantly monitored maximum security block among the general population, so that conversations and other movements may be recorded and analyzed for actionable intelligence.


Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 January 2017, 08:23:37
The Cypress Basin is a combination of wetlands and river delta area where the Yoshino-gawa and Suburashi Bei converge. The basin contains about sixty percent forest habitat and forty percent marsh and open water. The basins dense bottomland hardwoods, swamps, overflow lakes and meandering bayous provide tremendous diversity of habitat for more than two hundred species of resident and migratory birds and numerous other wildlife including great eagles, golden bears, coywolves, alligators and snakes. The basin, susceptible to long periods of deep flooding is sparsely inhabited. The few roads that cross it are elevated or follow the tops of levees. Prisoner interrogation yielded few results. Sparse information came from another prisoner eavesdropping on several conversations. The group arrived approximately two months ago and established compartmentalized mobile base camps within the Cypress Basin that move regularly, avoiding satellite coverage. The units consist of an unknown quantity of infantry and mechanized infantry that use, thus far traditional Kuritan tactics and doctrine.

link to satellite images...
link to maps...
link to personnel files of local guides...
link to rendezvous point with guides...

Title: Re: Battletech Long Island
Post by: jimdigris on 16 January 2017, 15:36:27
How long after the last battle was this information gathered?
Title: Re: Battletech Long Island
Post by: shadhawk on 16 January 2017, 17:41:35
Two weeks
Title: Re: Battletech Long Island
Post by: shadhawk on 18 January 2017, 19:17:57
Nejiro Control to Much Commands your new orders are to prep for a recon mission.
This mission will be in the Cypress Basin.
The area is marsh and swamp lands.
You are to send units in to the area to see if any forces are operating in this area and report back. Comunications in this area is limited.
Due to limited transport units you can bring only two units.

Nejiro control to Preceptor Wilkes can you supply two units to aid in our search of the Cypress Basin?
Roger that Control.
Preceptor Wilkes to Adept Sanchez you will need to prep to units to help Nejiro recon the Cypress Basin.
Title: Re: Battletech Long Island
Post by: jimdigris on 19 January 2017, 07:46:38
Do our orders imply that we should be engaging armed forces that we come across?
Title: Re: Battletech Long Island
Post by: shadhawk on 19 January 2017, 12:00:05
Do our orders imply that we should be engaging armed forces that we come across?

That is up to the field commander at the time.
Title: Re: Battletech Long Island
Post by: alentar on 20 January 2017, 08:09:55
This is Adept Sanchez to Nejiro control. Dispatching Mongoose mech and Blizzard transport with battle armor for Recon deployment.
Title: Re: Battletech Long Island
Post by: jimdigris on 20 January 2017, 17:34:40
I'll take the eyes-in-the-sky role.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 20 January 2017, 17:43:06
This is Colonel Greyjoy.  If no one else wants command of the mission, I'll take charge.  Crow's eye and I have been out of action too long.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: jimdigris on 20 January 2017, 18:28:58
What's "Crow's eye"?
Title: Re: Battletech Long Island
Post by: jimdigris on 20 January 2017, 18:29:35
"What is dead may never die!"
Doesn't this make you a white walker? :o
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 20 January 2017, 22:27:28
1st Question: Crow's Eye is the name of my commander's Marauder "Mech.
2nd Question: Funny. ;D

Title: Re: Battletech Long Island
Post by: Devondra on 21 January 2017, 19:34:39
The Cypress Basin is a combination of wetlands and river delta area where the Yoshino-gawa and Suburashi Bei converge. The basin contains about sixty percent forest habitat and forty percent marsh and open water. The basins dense bottomland hardwoods, swamps, overflow lakes and meandering bayous provide tremendous diversity of habitat for more than two hundred species of resident and migratory birds and numerous other wildlife including great eagles, golden bears, coywolves, alligators and snakes. The basin, susceptible to long periods of deep flooding is sparsely inhabited. The few roads that cross it are elevated or follow the tops of levees. Prisoner interrogation yielded few results. Sparse information came from another prisoner eavesdropping on several conversations. The group arrived approximately two months ago and established compartmentalized mobile base camps within the Cypress Basin that move regularly, avoiding satellite coverage. The units consist of an unknown quantity of infantry and mechanized infantry that use, thus far traditional Kuritan tactics and doctrine.

link to satellite images...
link to maps...
link to personnel files of local guides...
link to rendezvous point with guides...

ok is there anyway to get further information on the links mentioned above ?

also i would like to research the "traditional Kuritan tactics and doctrine" any suggestions on how to do this?

and also how badly are mechs, wheeled and tracked slowed in marsh and swaps? i would think the soggy/ muddy ground at the very least would slow a us down or this type of "footing" would make is slippery so pilot rolls are affected or am i wrong about this?

and did any of the prisoners overheard conversations state what was being used to move the units of these guys?

also i have no problems not being the commander on the field so go for it my friend  ;D O0

i am still trying to figure out what to bring so i will get back to you all on that
Title: Re: Battletech Long Island
Post by: jimdigris on 22 January 2017, 08:18:13
I suspect that mechs and tracked/wheeled vehicles will have a bad time in this area. It may be treated as level 0 water.

Traditional Kurita tactics and doctrine often means one-on-one combat and a refusal to surrender to the point of suicide.  At the last game, one of the enemy troops tried to blow himself up to kill off my battle armor. He failed only because he tripped on the dead bodies of his buddies.
Title: Re: Battletech Long Island
Post by: jimdigris on 29 January 2017, 08:29:42
Just a little reminder that today we visit the swamp people.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 29 January 2017, 22:28:33
Anthony, the full cost of 4 IS Standard BA with MGs is 1,620,000 C-Bills according to sarna.net.  Once I get the full list of what's for sale at the arms show, I'll decide what I want to get.
Title: Re: Battletech Long Island
Post by: shadhawk on 30 January 2017, 11:59:55
Anthony, the full cost of 4 IS Standard BA with MGs is 1,620,000 C-Bills according to sarna.net.  Once I get the full list of what's for sale at the arms show, I'll decide what I want to get.

works for me
Title: Re: Battletech Long Island
Post by: shadhawk on 30 January 2017, 12:05:16
Normal markup is 1.5 for IS gear 2.0 for clan gear

I have to change this after going over older notes.
for any thing on his ship it is 1.25 IS and 1.75 Clan
for things special ordered it is 1.5 IS and 2.0 Clan
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 31 January 2017, 17:53:39
Specifically, I want to know what the Diamond Sharks are selling.  }:)
Title: Re: Battletech Long Island
Post by: jimdigris on 31 January 2017, 18:47:08
Can I have my total cash on hand?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 31 January 2017, 21:24:02
DISCIPLINARY ACTION REPORT

Date:              (approx. 48 hours after last battle)

To:         Colonel Euron Greyjoy, CO/Ironborn

From:      Dr. Kira Musashi, Dragon's Clutch
         Talon Sgt. Blaine Hasagawa, Dragon's Clutch 2/Chief Security (Bodyguard)

CC:         Personnel Office, Liaison Office

Re:         Disciplinary Action Report/Mechwarrior Shiro Musashi

   Based on BattleROM information, monitoring report from Dragon's Clutch command on communications from deployed Dragon's Clutch battlemechs, and evidence given by Chu-i Miyamoto Musashi and Mechwarrior Shiro Musashi, an internal hearing has been held) Tribunal members: Dr. Kira Musashi, Talon Sgt Blaine Hasagawa, Tai-i Ranmaru Ikeda) and this is to inform you of resulting disciplinary action:

   Mechwarrior Shiro Musashi (BJ-OA) has been tried and found guilty of Insubordination to a Superior Officer prejudicial to discipline (not resulting in harm otherwise).  His punishment has been judged as:
1) Restriction from Battlemech piloting for 30 days
2) Restriction from Simulator time for 20 days
3) Pay restriction for 30 days
4) Restriction to operationally required areas for 30 days, such areas to be determined by Dragon's Clutch command.


Additional Note:  Colonel Greyjoy, I offer you my personal apology for the disrespect shown to you by my mechwarrior.  If in your opinion this punishment is insufficient for the violation of standards in question, please contact me so that we may discuss the situation.  Thank you – Kira Musashi
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 31 January 2017, 21:24:59
Sorry, guys, the margins and spacing I just couldn't get right...
Title: Re: Battletech Long Island
Post by: jimdigris on 01 February 2017, 05:50:14
DISCIPLINARY ACTION REPORT

Date:              (approx. 48 hours after last battle)

To:         Colonel Euron Greyjoy, CO/Ironborn

From:      Dr. Kira Musashi, Dragon's Clutch
         Talon Sgt. Blaine Hasagawa, Dragon's Clutch 2/Chief Security (Bodyguard)

CC:         Personnel Office, Liaison Office

Re:         Disciplinary Action Report/Mechwarrior Shiro Musashi

   Based on BattleROM information, monitoring report from Dragon's Clutch command on communications from deployed Dragon's Clutch battlemechs, and evidence given by Chu-i Miyamoto Musashi and Mechwarrior Shiro Musashi, an internal hearing has been held) Tribunal members: Dr. Kira Musashi, Talon Sgt Blaine Hasagawa, Tai-i Ranmaru Ikeda) and this is to inform you of resulting disciplinary action:

   Mechwarrior Shiro Musashi (BJ-OA) has been tried and found guilty of Insubordination to a Superior Officer prejudicial to discipline (not resulting in harm otherwise).  His punishment has been judged as:
1) Restriction from Battlemech piloting for 30 days
2) Restriction from Simulator time for 20 days
3) Pay restriction for 30 days
4) Restriction to operationally required areas for 30 days, such areas to be determined by Dragon's Clutch command.


Additional Note:  Colonel Greyjoy, I offer you my personal apology for the disrespect shown to you by my mechwarrior.  If in your opinion this punishment is insufficient for the violation of standards in question, please contact me so that we may discuss the situation.  Thank you – Kira Musashi

So if I read this right, Shiro has been sent to his room for a month?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 01 February 2017, 08:27:03
Pretty much.

The major punishment there is he's not allowed near his battlemech for 30 days or the simulator for 20 (in the event that they need him mounted in 30, they don't want him completely rusty).  The idea that he's not allowed near his own PERSONAL battlemech is infuriating.  This will give him time to study for his upcoming classes, especially since the entertainment feed to his quarters has been shut off.  The money will be interesting too, as we saw from the Cougar he's pretty used to unlimited funds... 
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 02 February 2017, 00:44:17
To: Dr. Kira Musashi

I have received the disciplinary report regarding MechWarrior Shiro Musashi.  I have no argument with the punishment meted out by the tribunal.  While aggressiveness is a trait I can appreciate in a MechWarrior, insubordination is not.  Thankfully, no harm was done to any of the combined unit.  I humbly accept your apology for MechWarrior Musashi's behavior and look forward to working alongside the Dragon's Clutch in the future.

Sincerely,
Colonel Euron Greyjoy
CO/ The Ironborn
Title: Re: Battletech Long Island
Post by: jimdigris on 10 February 2017, 17:27:12
Do we have a date for the next game?
Title: Re: Battletech Long Island
Post by: shadhawk on 10 February 2017, 17:31:21
I will know tomorrow
Title: Re: Battletech Long Island
Post by: shadhawk on 12 February 2017, 13:53:25
Next event will be 2/26
Title: Re: Battletech Long Island
Post by: shadhawk on 15 February 2017, 17:24:56
Attention all Mech commands stand by for orders.

Title: Re: Battletech Long Island
Post by: shadhawk on 15 February 2017, 18:58:44
Nejiro control to all commands you will prep 3 units from your commands. Each will have 1 Mech, 1 armored and 1 infantry. All units need to be ready for pickup ASAP.  Said forces will be fighting in an open / urban zone.

Command out
Title: Re: Battletech Long Island
Post by: shadhawk on 15 February 2017, 19:08:04
OK folks this will be a double blind event
It will be on maps
I will need to know what units you are using so I can bring the needed extra minis

The OpFor is a surprise force I have for you  >:D  :-X
Title: Re: Battletech Long Island
Post by: Devondra on 15 February 2017, 20:56:50
Nejiro control to all commands you will prep 3 units from your commands. Each will have 1 Mech, 1 armored and 1
infantry. All units need to be ready for pickup ASAP.  Said forces will be fighting in an open / urban zone.

Command out

OK folks this will be a double blind event
It will be on maps
I will need to know what units you are using so I can bring the needed extra minis

The OpFor is a surprise force I have for you  >:D  :-X

VERY COOL! i LOVE double blinds!

kiah to command can i get an idea as to where we are going and the mission, are we driving forces off or protecting a urban area? any more information would assist in making sure the right forces are sent to the mission

(where on the map are we heading)
Title: Re: Battletech Long Island
Post by: shadhawk on 15 February 2017, 22:12:42
VERY COOL! i LOVE double blinds!

kiah to command can i get an idea as to where we are going and the mission, are we driving forces off or protecting a urban area? any more information would assist in making sure the right forces are sent to the mission

(where on the map are we heading)

Command to Hauptmann Franks
You will be defending the urban area.
Driving off or destroying the OpFor will work.
You will be heading to one of the islands to the north.
Please keep the damage to the city and civilian casualties to a minium.
Title: Re: Battletech Long Island
Post by: alentar on 17 February 2017, 07:43:57
This is Demi-Precentor Sanchez to Nejiro control, Dispatch orders received and confirmed.
I am deploying in my Avatar and assigning an Ajax assault tank and Blizzard hover transport with appropriate battle armor support.
Title: Re: Battletech Long Island
Post by: shadhawk on 17 February 2017, 15:29:14
This is Demi-Precentor Sanchez to Nejiro control, Dispatch orders received and confirmed.
I am deploying in my Avatar and assigning an Ajax assault tank and Blizzard hover transport with appropriate battle armor support.
Nijero control to Demi-Precentor Sanchez roger that. Congratulations on your promotion

sir would that be the Alpha or Beta Blizzard?
Title: Re: Battletech Long Island
Post by: jimdigris on 17 February 2017, 17:56:18
I will bring my Griffin, Alacorn, and Karnov with battlearmor.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 17 February 2017, 18:52:43
This is Col. Greyjoy of the Ironborn.  My Marauder, Crow's Eye will deploy to the battlefield.  Master Sgt. Saltcliffe, it's time to put your Zhukov tank to use.  Chief Warrant Officer Hoare, configure Sgt. Zhou's Badger to B configuration and prepare it for immediate departure.  Cpl. Labrov, Cpl. Tai, you'll be mounted up with your IS Standard BA squads in Sgt. Zhou's vehicle.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 17 February 2017, 19:12:13
Anthony, I finally have a history and roster for the Ironborn.  I'll bring it to the next game.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 February 2017, 08:09:09
I will bring my Griffin, Alacorn, and Karnov with battlearmor.

got it ... Alpha or Bravo Karnov?
Title: Re: Battletech Long Island
Post by: shadhawk on 18 February 2017, 08:19:51
This is Col. Greyjoy of the Ironborn.  My Marauder, Crow's Eye will deploy to the battlefield.  Master Sgt. Saltcliffe, it's time to put your Zhukov tank to use.  Chief Warrant Officer Hoare, configure Sgt. Zhou's Badger to B configuration and prepare it for immediate departure.  Cpl. Labrov, Cpl. Tai, you'll be mounted up with your IS Standard BA squads in Sgt. Zhou's vehicle.

"What is dead may never die!"

Roger Ironborn units
Title: Re: Battletech Long Island
Post by: shadhawk on 18 February 2017, 08:20:52
Anthony, I finally have a history and roster for the Ironborn.  I'll bring it to the next game.

very good I look foward to see what you have  O0
Title: Re: Battletech Long Island
Post by: jimdigris on 18 February 2017, 08:29:42
got it ... Alpha or Bravo Karnov?
The one that hasn't just gotten out of the shop.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 February 2017, 21:34:53
The one that hasn't just gotten out of the shop.

That would be the Alpha unit  O0
Title: Re: Battletech Long Island
Post by: Devondra on 19 February 2017, 09:06:50
Command to Hauptmann Franks
You will be defending the urban area.
Driving off or destroying the OpFor will work.
You will be heading to one of the islands to the north.
Please keep the damage to the city and civilian casualties to a minium.

Hauptmann Franks to command protecting the civilians and city is a given
my archer piloted by Lieutenant Abigail Franks
my Maxim with Alpha and Bravo platoons commanded by SGT Maj Morgan Franks
and my bandit hovercraft F  commanded by SGT Carl Franks
awaiting your pleasure at the dust off point


**questions for the - ALL POWERFUL AND GREAT GM -
1. would it be allowed to split each of the platoons into four 7 man Squads? so they can cover more area within the city?
2. are we going to be able to arrive and already be "in Place" before the opFor arrive or are they already harassing the populace and we are going in hot?
Title: Re: Battletech Long Island
Post by: Devondra on 19 February 2017, 09:20:46
to my fellow commanders

i was thinking (i know this is always a dangerous thing to do- lol) IF we get there ahead of the incoming OpFor we should spread our ground units out among the city's buildings as much as possible this way they can not only protect the people in said building but they can call in fire for who ever needs it as well

if we are going in "hot" we will have to deploy "on the run" as best we can

if we are driving them out of the city we need to figure out what assets will stay in the city to defend it in case the opfor forces are using the a fall back strategy to draw our forces out of the city and to have us spread out so we can not back each other up. remember protecting with little or no damage to the city is the goal and driving them off is copleatly acceptable.

what do you all think?
Title: Re: Battletech Long Island
Post by: shadhawk on 19 February 2017, 12:39:37
Hauptmann Franks to command protecting the civilians and city is a given
my archer piloted by Lieutenant Abigail Franks
my Maxim with Alpha and Bravo platoons commanded by SGT Maj Morgan Franks
and my bandit hovercraft F  commanded by SGT Carl Franks
awaiting your pleasure at the dust off point

Roger that transport in inbound.

Quote
**questions for the - ALL POWERFUL AND GREAT GM -
1. would it be allowed to split each of the platoons into four 7 man Squads? so they can cover more area within the city?

you can deploy your infantry how you see fit.

Quote
2. are we going to be able to arrive and already be "in Place" before the opFor arrive or are they already harassing the populace and we are going in hot?

the bad guys are already on site. how do you think we know were they are.
Title: Re: Battletech Long Island
Post by: Devondra on 19 February 2017, 13:21:47
ok i have to post a corrected roster seems i forgot who was who and where they were .... my bad  sorry

will be sending my archer

my bandit F

and my striker light tank


sorry for the confusion
Title: Re: Battletech Long Island
Post by: jimdigris on 19 February 2017, 14:13:27
I've decided to replace my Alacorn with the Maxim I deployed a few games ago.  One errant gauss slug can take down a building.
Title: Re: Battletech Long Island
Post by: shadhawk on 20 February 2017, 12:03:11
I've decided to replace my Alacorn with the Maxim I deployed a few games ago.  One errant gauss slug can take down a building.

you can switch out the Alacorn for any other "Armored" unit not an infantry unit.

Mission Spec is 1 Mech, 1 Armored and 1 Infantry unit
Title: Re: Battletech Long Island
Post by: jimdigris on 20 February 2017, 12:13:57
I'll keep the Alarcorn.
Title: Re: Battletech Long Island
Post by: shadhawk on 20 February 2017, 16:42:41
I'll keep the Alarcorn.

Sounds good
Title: Re: Battletech Long Island
Post by: Devondra on 20 February 2017, 20:05:29
ok the bad guys are already there so we will have to push them out of the city with as little damage as possible , no damage at all would of course be the ideal.

putting the infantry in buildings is still a good idea i think but we will have to wait to see the layout of the area to come up the final strategy but remember our job here everyone if they retreat we may not want to run them down and leave the city unprotected


 
Title: Re: Battletech Long Island
Post by: Crash99c on 22 February 2017, 17:14:47
Hey guys -

Sooo... I guess the other schiltron is out if we need to "minimize damage to the city" [brew]

Anyway on a more serious note, since everyone else is bringing heavies, I'll bring in a light mech to be able to move between hotspots and flank slower opponents.  Options are the  recently repaired owens or the new jenner with my unit boss in it.  Let me know what you guys think about whether or not we want electronics heavy or sheer firepower, owens being the first, jenner being the second.  Another consideration is that the Owens, being an Omni, would allow another BA unit on the field.  Leaning towards the jenner at the moment because of the jump capability, always really useful in a city. 

I will definitely want the ability to split the infantry into squads, so plan accordingly please, shadhawk.

units assigned will be:
1) Pegasus
2) maxim w/associated inf (not the one in training)
3) mech choice between the above two

Couple of questions for you shadhawk:
1)  timeframe on being able to integrate c3 networks between units
2)  have we hit the 3rd month since the initial purchase from the trader yet? want to know when my galleons will become available
3)  have you a price for the tokugawa we discussed yet?
4)  have you an answer about the availability of other vehicles from the same manufacturer yet?
5) how many unit personnel will be needed to get the restaurant up and running, and will their use affect my combat capability in game while they are there?
6) have I yet been made aware of the presence of diamond sharks at the trade show?
7) wish to know what I can get for the clan gauss rifle, actuators, myomer bundles, clan es is, etc from the shadow cat arm if I decide to sell them...
8) wondering if there are any research organizations who have the ability to try to reverse engineer things locally who might be interested in clan tech stuff from line above
9) how much would it cost for our trader friend to be able to bring out an air lance of conventional combat aircraft if I can find a subordinate merc unit to hire?
10) is there a possibility of hiring such?
11) what would THAT unit cost monthly?
12) if not possible to subcontract, is it possible to hire such internally, and timeframe/costs associated with doing so?
13-16) same questions as 9-12 above but for a combat engineering unit with associated vehicles/equipment
17-20) same questions as 9-12 above but for a combat airlift unit able to carry my entire force with associated vehicles/equipment
21) I have 2 pilots with 1 point of dmg from previous battles I forgot to ask about procedures to heal when we did repair rolls... what is necessary to get them back to full health?

okay, so it was a bit more than "a few" questions...  I know 9-20 are a stretch and probably way out of my budget at this time, but I like to plan ahead [legal]

Will check sometime Saturday to see what folks think about the mech choice, and decide then about definite selection.

by the way obnoxious twerp, love the fluff discipline report.  (also, only now noticing the musashi name, cool choice)
Title: Re: Battletech Long Island
Post by: jimdigris on 22 February 2017, 18:28:16
5) how many unit personnel will be needed to get the restaurant up and running, and will their use affect my combat capability in game while they are there?
1. Which MechWarrior is your cook, waiter, etc.?
2. How many nights a week do you plan to have them working?
3. Can your warriors deliver food just before an operation?
4. Can we have a wine list?
5. Do you have gluten-free items on the menu (one of us has allergies)?
6. Can we have individual checks, or do we have to do the math?
Title: Re: Battletech Long Island
Post by: Devondra on 22 February 2017, 19:11:55
Hey guys -

Sooo... I guess the other schiltron is out if we need to "minimize damage to the city" [brew]

Anyway on a more serious note, since everyone else is bringing heavies, I'll bring in a light mech to be able to move between hotspots and flank slower opponents.  Options are the  recently repaired owens or the new jenner with my unit boss in it.  Let me know what you guys think about whether or not we want electronics heavy or sheer firepower, owens being the first, jenner being the second.  Another consideration is that the Owens, being an Omni, would allow another BA unit on the field.  Leaning towards the jenner at the moment because of the jump capability, always really useful in a city. 

I will definitely want the ability to split the infantry into squads, so plan accordingly please, shadhawk.

units assigned will be:
1) Pegasus
2) maxim w/associated inf (not the one in training)
3) mech choice between the above two



i think the Jenner maybe a good choice for the reasons you stated the firepower and the jumping, the rest of your choices sound good

**********************************************

remember everyone that we are to bring

1 mech

1 infantry unit (a troop transport)

1 armored (would be a tank type with no infantry in or on it)

**************************************

i still think we should try and get the troops into the buildings asap and we should not spread ourselves to thin

what do you all think we should do?


Title: Re: Battletech Long Island
Post by: shadhawk on 22 February 2017, 20:32:32
Hey guys -

Sooo... I guess the other schiltron is out if we need to "minimize damage to the city" [brew]


Bring the other one so I can make matching bookends  ;D

Quote
shadhawk.

units assigned will be:
1) Pegasus
2) maxim w/associated inf (not the one in training)
3) mech choice between the above two

so far so good

Quote
Couple of questions for you shadhawk:
1)  timeframe on being able to integrate c3 networks between units

This is being worked on but you techs more so then the others have had very little to work on this.

Quote
2)  have we hit the 3rd month since the initial purchase from the trader yet? want to know when my galleons will become available

You have had crews for them for a while.
I will post the skills after work.

Quote
3)  have you a price for the tokugawa we discussed yet?
4)  have you an answer about the availability of other vehicles from the same manufacturer yet?

I will have that info Sunday

Quote
5) how many unit personnel will be needed to get the restaurant up and running, and will their use affect my combat capability in game while they are there?

The people for the restaurant are not combat personal as far as I know. Now if you unit has one of its gunslingers doing the cooking this could be more fun then I already have in mind  >:D

Quote
6) have I yet been made aware of the presence of diamond sharks at the trade show?
7) wish to know what I can get for the clan gauss rifle, actuators, myomer bundles, clan es is, etc from the shadow cat arm if I decide to sell them...

This we can talk about Sunday

Quote
8) wondering if there are any research organizations who have the ability to try to reverse engineer things locally who might be interested in clan tech stuff from line above

This is a C tech world. They do not have the tech base.

Quote
9) how much would it cost for our trader friend to be able to bring out an air lance of conventional combat aircraft if I can find a subordinate merc unit to hire?
10) is there a possibility of hiring such?
11) what would THAT unit cost monthly?
12) if not possible to subcontract, is it possible to hire such internally, and timeframe/costs associated with doing so?
13-16) same questions as 9-12 above but for a combat engineering unit with associated vehicles/equipment
17-20) same questions as 9-12 above but for a combat airlift unit able to carry my entire force with associated vehicles/equipment

This also can be talked about on Sunday

Quote
21) I have 2 pilots with 1 point of dmg from previous battles I forgot to ask about procedures to heal when we did repair rolls... what is necessary to get them back to full health?

Rolls will have to be made

Quote
okay, so it was a bit more than "a few" questions...  I know 9-20 are a stretch and probably way out of my budget at this time, but I like to plan ahead [legal]

Will check sometime Saturday to see what folks think about the mech choice, and decide then about definite selection.

As people get better with the small tool box we will move on to the bigger tool boxes  ^-^

As of now turns take way to long to add in more toys.
Title: Re: Battletech Long Island
Post by: shadhawk on 22 February 2017, 20:38:04

**********************************************

remember everyone that we are to bring

1 mech

1 infantry unit (a troop transport)

1 armored (would be a tank type with no infantry in or on it)

**************************************


This not correct. If you have an Omni Mech or vehicle with battle armor said battle armor is good to go. Also if a combat vehicle has infantry or battle armor as part of it they too are good to go
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 23 February 2017, 19:47:55
Thanks, Crash and everyone on the comments on the fluff and naming.  After (dear god) 33 years of gaming, I suppose I'm not capable of doing much straightforward any more, and I live for the people that I'm playing rather than simply the mechs (hence Bully coming out of nowhere darned near fully formed). 

In that vein, exposing a little of Grandmother's motivations behind the scenes for the players if not the characters, here's the part of the fic I managed to get done for the scene immediately after the fight with all those little autocannon...


                I prefer the Kage to the Kanizuchi battle armor.  It’s faster, a little more flexible, and has better sensors, or at least MY Kage armor does.  It’s in my opinion the best armor for bodyguarding Grandmother.  What no amount of toggling between telescopic and mag res will do, however, is make up for leaking atmospheric seals.
                The scent of burning human bodies is something I never wanted to smell again, and although the armor protected me from most of it, I wanted to lose my guts.  Watching Grandmother helped me, though.  Despite the hair crawling out from under her surgical cap, despite the sweat, her attention didn’t shift from the injured.  Made it pretty much necessary, though, to give her a bodyguard.  She’d never notice a sniper before it was too late.
                Or I could be wrong.  I think that she may have noticed Bisho coming before I did.  He, at least, looked like I felt, stumbling slightly and white faced as a newborn baby, breathing shallowly to try and keep himself away from the smell.  Despite that, and his designer jacket flapping in the breeze, he remembered to salute when he caught up with her, though he looked anywhere but at the poor trooper who resembled nothing so much as poorly cooked barbecue.
                “Doctor, I report as ordered”.  His voice was softer than I’m used to, ordinarily he makes an effort to sound like something OTHER than a bishounen trooping around in his father’s battlemech.  This time he almost wheezed more than spoke.
                She at least had the grace to nod at him before she spoke, which I personally wasn’t betting on.  “Miyamoto, explain your actions.  Why did you again identify yourself as Ronin two four, why did you let your brother identify himself as Ronin six nine, and WHY did you deploy our battle armor and battlemechs after the battle was already over?”  Her tone didn’t raise in volume, but somehow I expected to see little bloody furrows open along his face as her tone scourged him.
                He drew in a deep breath, which may have been a mistake as his face went from white towards green, but that could have been a reflection of the forest camouflage on my armor, and then let it out slowly.  He bowed, more of a dip than a formal bow, and spoke.  “Doctor.  I would remind you that when thousands of citizens of Hilo were hurt and killed, you responded instinctively in an attempt to save as many lives as possible.  When I heard the sound of many autocannon firing, and heard the great mass of encrypted communications, I knew that many more soldiers, and probably citizens of Nejiro, were dying.  They refused me in the past when I offered assistance, but I knew that it was my duty to offer aid again.” His eyes flickered back and forth to the wrecked tanks and APCs, and the all too many bodies, around us.  “These people, after all, are in the service of our Clan and our House.”
                I realized then that I really haven’t seen Grandmother lose her temper before.  I didn’t quite see it this time, either, but I became aware that she had one.  “Really, Miyamoto-san, OUR Clan and OUR House?  Explain.”
                “Grandmother, I try not to be a fool.”  He bowed to her.  “Your Clan, your house.  Meiyo Saganami is your blood, MY blood.  Her retainers are ours, the citizens of her world pledged to a member of our family.  Honor demands that I act to preserve her retainers, and her citizens, if possible.  You have a warrior’s spirit, you trained us as warriors.  Let us act in accordance with honor.”
                Grandmother winced.  This conversation was turning out to be full of things I’d never seen before.  I didn’t realize I was holding my breath until she nodded and then let it out softly so hopefully they’d both forget I was still here.  “Miyamoto-san, honor has killed more of our family than anything else.  Your father, your uncle, your grandfather, all of them dead because they chose to stand for honor without realizing that others have honor as well, and that sometimes those without it can be skilled.  I do not question your honor or skill, but if honor demands that you expose the last of our branch of the House to its’ enemies here on Nejiro, then fight well, but remember that the fighting off the battlefield is sometimes deadlier than between Battlemechs.”
Title: Re: Battletech Long Island
Post by: jimdigris on 24 February 2017, 08:16:39
Kudos to you, sir! O0
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 24 February 2017, 09:46:52
Thanks, Jim!
Title: Re: Battletech Long Island
Post by: jimdigris on 25 February 2017, 08:26:06
Crash, go with the Jenner.  How's transportation for you this week?
Title: Re: Battletech Long Island
Post by: shadhawk on 25 February 2017, 21:14:22
Crash your Galleons are 5 / 6 and 4 / 5.

sorry for the delay to many things going on.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 26 February 2017, 22:33:20
This is Col. Greyjoy of the Ironborn to all unit commanders,

Due to today's failure in the field and the criticism of our superiors with our efforts.  I propose a summit of the COs and XOs of the Ironborn, Hands of the Goddess, the Franks Family, and the Free Worlders to discuss ways to better mesh our forces together.  This may or may not include the election of a supreme leader for all our units.  It is for this reason that I am not including the Com Guards (as they have their own hierarchy to answer to) or Dragon's Clutch (they answer only to the governor and Dr. Musashi) as part of this summit, though they are free to send delegations if they so choose.  I propose this meeting take place in Hilo City since I am the one who has suggested this.  The Ironborn will provide security for the summit.  If this is agreeable, then please respond as soon as you can.  Cesar and our other enemies will not wait for us to get our act together, and neither will our superiors.  If they think we cannot do our jobs effectively, then I have no doubt they will replace us with people who can.  I await your response.

Colonel Euron Greyjoy
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 27 February 2017, 13:40:34
Dear Colonel Greyjoy,

     I am honored that you chose to invite a delegation from the Dragon's Clutch, and I will take advantage of your invitation.  May I suggest, however, either as part of this summit or as a separate track, that Technical officers or Logistics officers be invited.  In that fashion, hopefully our subordinate personnel will start understanding the interactions that will be necessary.

                                                                                                    Thank you,
                                                                                                    Dr. Kira Musashi
Title: Re: Battletech Long Island
Post by: jimdigris on 27 February 2017, 17:34:05
Dear Colonel Greyjoy,

  The Hands of the Goddess will attend.  We'll bring snacks and the medicinal herbs.

Captain Quentin Bonanno
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 27 February 2017, 17:46:18
To: Dr. Kira Musashi, Captain Quentin Bonanno and all other unit commanders attending the summit

Per Dr. Musashi's request, I will allow technical and logistics personnel to attend as well.  If the need for a supreme leader should arise, then they will be needed for their expertise as well as the current status of all military assets under the separate commands.

Colonel Euron Greyjoy
Title: Re: Battletech Long Island
Post by: Devondra on 27 February 2017, 21:06:28
This is Col. Greyjoy of the Ironborn to all unit commanders,

Due to today's failure in the field and the criticism of our superiors with our efforts.  I propose a summit of the COs and XOs of the Ironborn, Hands of the Goddess, the Franks Family, and the Free Worlders to discuss ways to better mesh our forces together.  This may or may not include the election of a supreme leader for all our units.  It is for this reason that I am not including the Com Guards (as they have their own hierarchy to answer to) or Dragon's Clutch (they answer only to the governor and Dr. Musashi) as part of this summit, though they are free to send delegations if they so choose.  I propose this meeting take place in Hilo City since I am the one who has suggested this.  The Ironborn will provide security for the summit.  If this is agreeable, then please respond as soon as you can.  Cesar and our other enemies will not wait for us to get our act together, and neither will our superiors.  If they think we cannot do our jobs effectively, then I have no doubt they will replace us with people who can.  I await your response.

Colonel Euron Greyjoy


To Colonel Euron Greyjoy
From Hauptmann Kiah Lorrian Rosen Franks

I will of course attend with my men. I view the exercise a little differently however, we have only been working together for a short while and i was actually rather pleased with how well we are starting to work together.

i do agree that we have to figure out a way to mesh better so that our employer gets what she employed us for.

 i feel strongly that some of the trouble is that we have yet to come to trust each other. it will be interesting to see if the strong personalities of each commander can come together into the temporary unit we need to be for the length of our contract.

please forward the details as they develop.

Hauptmann Kiah Lorrian Rosen Franks out

Title: Re: Battletech Long Island
Post by: Crash99c on 28 February 2017, 11:57:51
Leave it to the cappellans to forget the unit name associated with the Free Worlds League.  The Eagles Tears offer use of our new restaurant after hours for the location of the summit.  Light refreshments will be provided.
Title: Re: Battletech Long Island
Post by: shadhawk on 28 February 2017, 12:14:58
This is Col. Greyjoy of the Ironborn to all unit commanders,

Due to today's failure in the field and the criticism of our superiors with our efforts.  I propose a summit of the COs and XOs of the Ironborn, Hands of the Goddess, the Franks Family, and the Free Worlders to discuss ways to better mesh our forces together.  This may or may not include the election of a supreme leader for all our units.  It is for this reason that I am not including the Com Guards (as they have their own hierarchy to answer to) or Dragon's Clutch (they answer only to the governor and Dr. Musashi) as part of this summit, though they are free to send delegations if they so choose.  I propose this meeting take place in Hilo City since I am the one who has suggested this.  The Ironborn will provide security for the summit.  If this is agreeable, then please respond as soon as you can.  Cesar and our other enemies will not wait for us to get our act together, and neither will our superiors.  If they think we cannot do our jobs effectively, then I have no doubt they will replace us with people who can.  I await your response.

Colonel Euron Greyjoy

is the Nejiro Militia or the Governor's Rep to be in this summit?
Title: Re: Battletech Long Island
Post by: jimdigris on 28 February 2017, 16:52:09
The Eagles Tears offer use of our new restaurant after hours for the location of the summit.  Light refreshments will be provided.
Well in that case, we'll leave the snacks behind and just bring the medicinal herbs.  Should we bring music?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 28 February 2017, 17:36:44
shadhawk:  If representatives of the Governor and/or the militia wish to attend, they are free to do so. Of course, they would be exempt from the results of any voting by the assembled mercenary units.  I don't want to step on anyone's toes here.

crash99c:  sorry about that, I forgot.  BTW, where is your restaurant located?

jimdigris:  only if you want to.

We can probably have the summit after the next game session.  If you guys want it to happen sooner, we'd have to set up some kind of chat line on FB or something to do that in RT.
Title: Re: Battletech Long Island
Post by: jimdigris on 28 February 2017, 18:21:23
I don't trust Facebook and will not start an account with them. After the next game could work. 
In I-CON news, I have two tables on Sunday from 11:00 to 3:00.  Saturday may vary. Right now, they can only give me 6pm to 10pm, however there is a fairly good chance I could end up with the same hours as Sunday.
Title: Re: Battletech Long Island
Post by: shadhawk on 28 February 2017, 18:57:12
I don't trust Facebook and will not start an account with them. After the next game could work. 
In I-CON news, I have two tables on Sunday from 11:00 to 3:00.  Saturday may vary. Right now, they can only give me 6pm to 10pm, however there is a fairly good chance I could end up with the same hours as Sunday.

Well if you do the 6-10 on Saturday that I can make. Sunday is still my best day.
Title: Re: Battletech Long Island
Post by: shadhawk on 06 March 2017, 11:45:35
OK so the next 2 game dates are 3/26 and 4/30.

I will have the missions for both up by Friday.

if everyone is going to I-Con on Sunday 3/18 we could get together and start the summit at the con.
Title: Re: Battletech Long Island
Post by: jimdigris on 06 March 2017, 16:51:32
I'll be there. ;)
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 06 March 2017, 17:07:48
The 18th is a Saturday.  Are we talking about Saturday the 18th or Sunday the 19th?
Title: Re: Battletech Long Island
Post by: shadhawk on 06 March 2017, 18:04:08
The 18th is a Saturday.  Are we talking about Saturday the 18th or Sunday the 19th?

I have some things going during the day 3/18. Was going to see about getting passes after. Will be on hand for 3/19 no problem. I know Sunday is better for some so if that works better then so be it.
Title: Re: Battletech Long Island
Post by: jimdigris on 06 March 2017, 20:35:48
I'll be there both days; Sunday 11-3.
Saturday depends on whether they can book representatives of a certain war gaming company.  If they can, then we are 6-10pm.  If not, we will be earlier.
Title: Re: Battletech Long Island
Post by: shadhawk on 07 March 2017, 14:06:37
OK so here is the SitRep

The next few missions will be wargames to test the new unified command and the units of said command.

This mission will be a test for the new command command setup and the different units in the command.

the Mercenary players will get to pick 1 Mech, 1 Armored and 1 Infantry for each player at the mission. That works out to a max of 6 of each combat unit, for each missing player the Mercenary loose 1 of each unit type. Mercenary players talk with each other to setup your forces and who is bring what to the fight.

Keep in mind that the 2nd mission you will not be able to use the units from the first.

The OpFor will also have flex room so that if other want to play they can.

the battle sites will be posted closer to the date of each mission to keep the you are the ones putting out the fires.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 07 March 2017, 17:31:41
I haven't decided if I'm going to I-Con yet.  I might show up Sunday (I can't do Saturdays) at least.  Otherwise I'll definitely be there for the 3/26 game.
Title: Re: Battletech Long Island
Post by: shadhawk on 07 March 2017, 18:55:01
I haven't decided if I'm going to I-Con yet.  I might show up Sunday (I can't do Saturdays) at least.  Otherwise I'll definitely be there for the 3/26 game.

With luck you will be on hand and if not then the summit happens on the 26th
Title: Re: Battletech Long Island
Post by: Devondra on 07 March 2017, 22:19:47
OK so here is the SitRep

The next few missions will be wargames to test the new unified command and the units of said command.

This mission will be a test for the new command command setup and the different units in the command.

the Mercenary players will get to pick 1 Mech, 1 Armored and 1 Infantry for each player at the mission. That works out to a max of 6 of each combat unit, for each missing player the Mercenary loose 1 of each unit type. Mercenary players talk with each other to setup your forces and who is bring what to the fight.

Keep in mind that the 2nd mission you will not be able to use the units from the first.

The OpFor will also have flex room so that if other want to play they can.

the battle sites will be posted closer to the date of each mission to keep the you are the ones putting out the fires.

ok we have to talk guys

question to gm has enough time passed that equipment we brought Last game can  be used?

to my fellow commanders i recommend we all post what we have available so we can figure out what each of us brings.

i will post my list after my question is answered

take care all 
Title: Re: Battletech Long Island
Post by: shadhawk on 07 March 2017, 23:34:28
ok we have to talk guys

question to gm has enough time passed that equipment we brought Last game can  be used?


Only items that were on the DropShip. Anything ordered will not
Title: Re: Battletech Long Island
Post by: jimdigris on 08 March 2017, 16:36:30
How long will it take me to get a crew for the Blizzard I purchased?  I'll be sticking some of my conventional infantry into the new battlearmor and recruit replacements.
Title: Re: Battletech Long Island
Post by: shadhawk on 08 March 2017, 17:26:07
How long will it take me to get a crew for the Blizzard I purchased?  I'll be sticking some of my conventional infantry into the new battlearmor and recruit replacements.

That will be up to your dice. You can roll after the next mission
Title: Re: Battletech Long Island
Post by: alentar on 08 March 2017, 18:35:17
I need to know if the 2 pilots from the flaming fields mission are healed up and if the Vulcan has been fitted out with a new leg yet?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 March 2017, 18:48:11
I need to know if the 2 pilots from the flaming fields mission are healed up and if the Vulcan has been fitted out with a new leg yet?

We will need to make dice rolls for all the above
Title: Re: Battletech Long Island
Post by: Devondra on 09 March 2017, 20:57:26
ok guys we have to figure out what we are bringing

i guess the equipment we brought to the last fight is not available this mission so this is what i have available to select from


- wolverine, 55 ton,  gun 3 pilot 5, er ppc, er med laser,streak 6 & med pulse
- locust, 20 ton, gun 4 pilot 5+1, 2 er med laser, er small laser
- tarantula, 25 ton, gun 4, pilot 5, 2 er med laser, streak 2
- great wyrm, 45 ton, gun 3, pilot 4, 2 er med laser, 2 er small laser, 1 lrm 10, 2 utra ac/2
 
- pegasus c3 hovercraft, 35 ton, gun 4, pilot 5, 2 streak 4, 2 med pulse laser
- morningstar city command vehicle c3, 60 ton, autocannon 10, 3 machine guns, with i s gray death std B A
- manteuffel attack tank, c3,  70 ton, tracked, gun 4, pilot 5, 1 rotary ac/5, 1 er med laser, with 1 squad is battle armor
- bandit hovercraft h, 50 ton, hover omni, gun 4, pilot 5, 1 streak 2, 1 med laser, with 2 squads of  i s standard B A

my other equipment is either protecting my new base, in training or otherwise occupied

so what dose everyone else have so we can figure out what we are bringing 
Title: Re: Battletech Long Island
Post by: jimdigris on 10 March 2017, 17:03:29
I'm assuming that what we had at the last fight may be available:

Griffin 6S, 55 tons, skills 3/5
Archer 5R, 70 tons, skills 3/4
Hussar 200-Db, 30 tons, skills 3/5 (pilot on special assignment)
Locust (pair of medium lasers and a machine gun), 20 tons, skill 4/5

Schiltron Prime, 80 tons, skills 4/5 (w/ 1 squad BA)
Schiltron Prime, 80 tons, skills 4/5 (w/ 1 squad BA)
Saladin, 35 tons, skills 4/5
Alacorn, 80 tons, skills 4/5
Warrior H-7, 21 tons, 4/5 (armor under repair, but usable in an emergency)

Maxim (12 tons cargo variant), 50 tons, 4/5 (4 foot infantry laser platoons)
Maxim (12 tons cargo variant), 50 tons, 4/5 (4 jump infantry LRM platoons)
Karnov (BA variant), 30 tons, 4/5 (w/ 2 squads BA)
Karnov (BA variant), 30 tons, 4/5 (w/ 2 squads BA)

Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 11 March 2017, 02:45:31
Current Units Available:

Marauder 5M 3/4
Hammer 3M Bravo 4/5

Zhukov Hvy. Tank 4/5
Regulator Hovertank Alpha 3/5
Regulator Hovertank Bravo 4/5

Badger Tracked Transport Alpha 3/4
Infantry Rifle Platoon Alpha 3
Badger Tracked Transport Bravo 4/5
Standard Inner Sphere BA Squads Alpha and Bravo 4
Goblin Infantry Tank Bravo 4/5
Infantry Rifle Platoon Bravo 4 (Hvy. Weapons Forthcoming)
Goblin Infantry Tank Charlie 4/5
Infantry Rifle Platoon Charlie 4
Fa Shih BA Squad Bravo 5

Units Currently On Assignment:

Wolverine 7M 4/4 (Guarding Hilo City)
Hammer 3M Alpha 4/5 (Guarding Hilo City)
Fa Shih BA Squad Alpha 5 (Guarding Hilo City)

Po Hvy. Tank 4/5 (Guarding Power Plant)
Goblin Infantry Tank Delta 4/5 (Guarding Power Plant)
Infantry Rifle Platoon Delta 4 (Guarding Power Plant)
Title: Re: Battletech Long Island
Post by: jimdigris on 11 March 2017, 08:01:50
I-Con hours update:
Saturday- Noon to 4pm
Sunday- 11am to 3pm
Title: Re: Battletech Long Island
Post by: alentar on 11 March 2017, 12:36:21
Current TO&E for Comstar's  "Phoenix Brigade" as follow's.

Avatar Prime  3/4 and battle armor squadStealth  STH-1D  3/5
Vulcan VT-5M  4/5
Mongoose MON-66  4/5

Ajax assault tank  Prime  4/5 and battle armor squad
Manteuffel attack tank Prime 4/5 and battle armor squad
Manticore Lyran 3058  4/5
Brutus assault tank 4/5

Badger tracked transport prime w/foot infantry platoon-Rifle and battle armor squad
Badger tracker transport prime w/foot infantry platoon-Laser and battle armor squad
Blizzard hover transport Lrm w/battle armor squad
Blizzard hover transport Lrm w/battle armor squad


All battle armor units are IS standard w/small laser

pilots of the Stealth and Vulcan are awaiting medical clearance, and the Vulcan in awaiting final systems check on leg replacement.


Title: Re: Battletech Long Island
Post by: Devondra on 14 March 2017, 13:20:15
ok we have to talk guys

question to gm has enough time passed that equipment we brought Last game can  be used?

to my fellow commanders i recommend we all post what we have available so we can figure out what each of us brings.

i will post my list after my question is answered

take care all

first hopefully all are safe during this icy slushy day

ok then since no one else is really asking

i just a few questions so we can hopefully get our acts together

1. will this first mission be urban or rural?

2. what will be the objective? (escort or defend etc.)

3. will there be civilians that need protecting?

4. where will the mission take place? (location on the map)

5. will we need to protect a certain thing? or just drive out attackers?

6. will there be a time frame to the mission? (max number of rounds)

that is all i can think of right now take care all


Title: Re: Battletech Long Island
Post by: jimdigris on 14 March 2017, 13:48:59
It's a good list.  How's the snow for everyone?  We got 6 inches and then the rain began.  It has not stopped.
What are everyone's plans for I-Con?
Title: Re: Battletech Long Island
Post by: shadhawk on 16 March 2017, 17:33:54
i just a few questions so we can hopefully get our acts together

1. will this first mission be urban or rural?

This will be urban

Quote
2. what will be the objective? (escort or defend etc.)

Defend the urban area

Quote
3. will there be civilians that need protecting?

Yes

Quote
4. where will the mission take place? (location on the map)

On the training grounds in the island chain

Quote
5. will we need to protect a certain thing? or just drive out attackers?

You are to protect the urban area and civilians

Quote
6. will there be a time frame to the mission? (max number of rounds)

No time/turn limit. You wand to drive off or destroy the OpFor
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 March 2017, 19:27:52
I plan to try and be at I-Con on Sunday for a few hours.  If there's a time everyone wants to meet I'll certainly try to make sure I'm there for it ...

 >:D
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 16 March 2017, 21:23:09
I plan to be at I-Con Friday and Sunday.  Hopefully I won't be disappointed.  Where will everybody be so we can get together?
Title: Re: Battletech Long Island
Post by: shadhawk on 17 March 2017, 05:45:47
My plan is be out that around 10am to close on Sunday.
Title: Re: Battletech Long Island
Post by: shadhawk on 17 March 2017, 05:54:58
I plan to be at I-Con Friday and Sunday. 

Friday will be good to get your pass see the dealers area and get in some early games. Sunday is good for last minute things from the dealers area, checking out the different panels and gaming.

Quote
Hopefully I won't be disappointed.  Where will everybody be so we can get together?

It has been a few years from the last one so don't look for too much. From what I have seen it will be a small re-launch compared to what they had at Stony Brook.
Title: Re: Battletech Long Island
Post by: jimdigris on 17 March 2017, 17:07:17
FYI- The big yellow star on the attached map is where the game will be.  We are expecting 3-5 inches of snow Saturday night.  It will be melting by game time Sunday.
Title: Re: Battletech Long Island
Post by: shadhawk on 17 March 2017, 21:40:51
Same place they had gaming when the used Brentwood before
Title: Re: Battletech Long Island
Post by: Devondra on 18 March 2017, 17:48:04
ok guys so it is an urban environment where we must defend civilians and  protect the area and drive off or destroy the opfor

so we will need fast troop transports to get feet on the ground asap to defend the civilians and we will need to have support for those units. we may not want to bring supper slow units unless they have good range to support from afar.

then we also need response units

so as of right now

4 of us posted our forces

out of them we need to choose

4 mech
4 armored
and
4 infantry

so guys what are your thoughts as to what we should bring?
Title: Re: Battletech Long Island
Post by: jimdigris on 18 March 2017, 20:38:27
Can we discuss it at I-Con tomorrow?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 19 March 2017, 18:31:14
Anthony:  For my infantry training, I want my Delta Infantry Platoon and their accompanying Goblin to rotate out of power plant security and send them for training in Security Base (Basic).

Chris: I forgot to ask which configuration you want me to outfit my Badger for next mission.  Do you want it outfitted with LRMs, SRMs, or Lasers?
Title: Re: Battletech Long Island
Post by: jimdigris on 19 March 2017, 18:55:51
Do you have the parts for the other configurations?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 20 March 2017, 16:36:55
I have the omni-pods for the Prime, B, C, and D configurations.  I've had them for most of the campaign.
Title: Re: Battletech Long Island
Post by: jimdigris on 20 March 2017, 18:09:41
Ok.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 March 2017, 14:43:44
Anthony:  For my infantry training, I want my Delta Infantry Platoon and their accompanying Goblin to rotate out of power plant security and send them for training in Security Base (Basic).

No problem I well set them up of that
Title: Re: Battletech Long Island
Post by: Devondra on 21 March 2017, 17:45:55
Anthony:  For my infantry training, I want my Delta Infantry Platoon and their accompanying Goblin to rotate out of power plant security and send them for training in Security Base (Basic).

Chris: I forgot to ask which configuration you want me to outfit my Badger for next mission.  Do you want it outfitted with LRMs, SRMs, or Lasers?

i think maybe the LRM maybe the best one this way you can fire from afar with infantry spotting for you 
Title: Re: Battletech Long Island
Post by: Devondra on 21 March 2017, 17:49:11
   From the Journal of Hauptman Kiah Franks

   Well the commander’s summit went very well, I was honored and humbled that the other commanders voted me to be the overall commander of our group. And I was pleased that Colonel Euron Greyjoy of the Ironborn was voted in as the overall XO. We worked well together when the issue of discipline of his warrior was going on and I look forward to continuing to develop that working relationship.

   We went on to set up a strategy for the next training mission. We will be moving troops into the city asap. The troop transports will have support to hopefully keep the opfour off of them, once in the city the troops will disperse out to protect the civilians.

   The commanders agreed on the following assets for this mission 

Kiah’s hammers
   Striker
   Manteuffel
   Archer

The Ironborn
   The infantry via goblins and Fa Shih BA
   And Badger with LRM’s

Hands of the goddess
   Locust
   Giffen
   Allacorn

The Comstar will be asked to bring
   Mongoose mon-66
   Manticore lyran
   Badger tracked transport

Charles’s unit
   Jenner
   Hunter light support tank
   Maxim   

   I look forward to working with the other commanders in the new capacity they have entrusted to me. I am pleased we have taken these steps to try and merge our command structures to work together in a more unified fashion.

Title: Re: Battletech Long Island
Post by: jimdigris on 25 March 2017, 14:43:51
Copy that, Hammer Actual.
Title: Re: Battletech Long Island
Post by: Crash99c on 26 March 2017, 09:04:12
wait WHAT?!?!  [tickedoff] 

So how come there was a vote for overall unit commander and xo without my being part of it?  I thought that was supposed to happen after the next game. 

And now I don't even get to CHOSE WHICH FRIGGIN UNITS I'm going to fight with?!

I have major problems with this.  Not saying I have a problem with who got chosen, (even though their playstyle is SIGNIFICANTLY different than mine) just extremely unhappy with how the decision got made.  As for the other bit: there is no chance... ZERO  that I will accept being told what units to use arbitrarily without my having any say in it.

(and in character:)

Lt. Colonel Meiyo Saganami
Governor

I have several issues I would like to discuss with you and your staff.  There is a trend among the other mercenary companies of making decisions without my input.  Most recently, the selection of Overall Unit Commander.

It was my understanding that the meeting to make this decision was originally scheduled to be held at the Eyrie with ALL unit commanders present. 

Instead, I find that it was held without my knowledge at an earlier time and at a location yet to be disclosed to me and resulted in the Steiner and Capellan commanders being selected as overall Unit Commander and XO respectively of the mixed mercenary command. This change in command structure without any prior notification to or input from my unit (if it actually occurred) is in direct breach of our contract.  Also, I have grave reservations about these traditional enemies of my people, who both, I might add, have already shown a preference for excluding my unit from decisions and not supporting my men on the battlefield, being given the power to control my unit's troop movements. 

In addition, their first action as overall command, before, I might add, I received ANY notification from your office about the change in chain of command confirming such (which I still have not received through channels or verbally from any of your representatives) has been to dictate what units I am permitted to commit to the training operation in direct violation of our current contract with you which specifies that the Eagle's Tears have autonomy in choice of units insofar as transport allows for any operation. 

I must therefore request that your office provide clarification on this situation and further state that if this change in command under these circumstances (there being no time pressure for the meeting to be held without my unit's participation) is actually the case, shall be under formal protest by my unit. 

Furthermore, I must state that if my unit is not permitted to use the personnel and equipment which in my best judgement (not that of another mercenary company commander of questionable judgement and motives) is the correct unit mix for a situation, I will be forced to declare you in breach of contract and contact the mercenary bonding and review board for remedial action.

Please understand that I and my unit have no desire to take such a step and hope that these issues can be resolved quickly and amicably so that we may continue to assist you in your efforts to protect the people of this planet.

Major Cranson
Commander Eagle's Tears

Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 26 March 2017, 23:36:39
All right, this is the list of units to be deployed for the next mission (happening 4/30):

Kiah's Hammers:
2 Bandits w/ Grey Death BA
1 Maxim w/ Infantry (don't know what they're armed with)

The Ironborn:
Wolverine "Black Lorren" (My XO)
2 Regulators

Hands of the Goddess:
Archer
Hussar
Maxim w/ Rifle Infantry

Eagle's Tears:
Avatar w/ BA (I forget which type)
2 Galleons

Com Guards:
Stealth
Ajax
Badger w/ Infantry and  Standard IS BA (?)

Motor Pool and Technical staff prepare these units for battle.

"What is dead may never die!"
Title: Re: Battletech Long Island
Post by: jimdigris on 27 March 2017, 16:12:57
I had a thought about baiting Caesar.  If we took some coolant trucks painted to look like fire trucks and sent them into battle with us, they could be used as a target for Caesar's units to chase around.  They have 7 tons of cargo space that we might be able to replace with armor.  On Mythbusters, I've seen them build rigs that allowed them to control a car via remote control.  The technology is not that sophisticated.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 27 March 2017, 18:04:00
I've just learned of a scheduling conflict.  The next game is the same day that the Sakura Matsuri event at Brooklyn Botanical Gardens(that I go to every year) is happening.  This puts me in a bit of a dilemma as to what to do.  I'll keep you posted.
Title: Re: Battletech Long Island
Post by: jimdigris on 27 March 2017, 18:11:27
That actually sounds quite interesting.
Title: Re: Battletech Long Island
Post by: shadhawk on 28 March 2017, 17:42:48
I've just learned of a scheduling conflict.  The next game is the same day that the Sakura Matsuri event at Brooklyn Botanical Gardens(that I go to every year) is happening.  This puts me in a bit of a dilemma as to what to do.  I'll keep you posted.

Me I would go to Brooklyn. This is just a game
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 30 March 2017, 16:22:06
It might also depend on the weather since Sakura Matsuri is an outdoor event.  I'll let you know.
Title: Re: Battletech Long Island
Post by: shadhawk on 30 March 2017, 17:35:46
Ya that hole April showers thing :D
Title: Re: Battletech Long Island
Post by: jimdigris on 17 April 2017, 19:35:18
How's everyone doing?  It seems like we haven't talked in a geologic age.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 April 2017, 14:39:56
So far so good. Looking forward to the game in a couple weeks.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 29 April 2017, 21:08:47
Hi,

The Davions will be there with Avatar, Manteuffel, Goblin, 2 Squads battle armor, and a platoon of infantry...

See you tomorrow-
John
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 30 April 2017, 02:06:33
I will not be attending tomorrow's game.  I will be at Sakura Matsuri in Brooklyn.  See you guys next time.

David
Title: Re: Battletech Long Island
Post by: jimdigris on 30 April 2017, 06:58:04
Have fun O0
I was tempted to suggest that we go there as a group to get a feel for the culture of the planet we are fighting for.  Maybe next year.
Title: Re: Battletech Long Island
Post by: jimdigris on 01 May 2017, 17:00:28
IronbornGreyjoy,
  How did things go at Sakura Matsuri? 
  We were defending an urban area with a significantly larger enemy force coming in when we discovered that there was a third faction hiding in buildings in the middle of the board.  They had lots of autocannons, and Obnoxious Twerp (playing the OpFor) made them angry.  We tried not to distract them as they shot up Obnoxious Twerp's force, and did what we could to shoot his force up.  Around the time that we had to stop the game, he had largely destroyed the Third Party and was marching on us.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 02 May 2017, 10:12:21
Sakura Matsuri was awesome.  I got a lot of cosplayer pictures.  Sorry to hear you guys got in such a mess.  Don't worry though, I'll be back for the game.

Dave
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 02 May 2017, 10:12:54
The next game, I mean.
Title: Re: Battletech Long Island
Post by: jimdigris on 02 May 2017, 16:43:34
Cosplayer?  Any swords involved?
Title: Re: Battletech Long Island
Post by: shadhawk on 02 May 2017, 20:04:40
The next game, I mean.9

Glad you had a good time  8)
Title: Re: Battletech Long Island
Post by: jimdigris on 02 May 2017, 20:10:24
Do we have our next game date?
Title: Re: Battletech Long Island
Post by: McSlayer on 03 May 2017, 21:59:00
Hmm... You guys play on Long Island NY?

I will be there for most of September and would like to join in if allowed.

Where do you guys play at?

-McS
Title: Re: Battletech Long Island
Post by: shadhawk on 04 May 2017, 10:09:09
Hmm... You guys play on Long Island NY?

I will be there for most of September and would like to join in if allowed.

Where do you guys play at?

-McS

Sure. just let me know when you will be in the area. what part of the island will you be on?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 04 May 2017, 10:11:53
We play at Brother's Grim in Selden

Address: 1244 Middle Country Rd, Selden, NY 11784
Phone:(631) 698-2805
Title: Re: Battletech Long Island
Post by: jimdigris on 07 May 2017, 07:01:43
Do we have a date for the next game?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 May 2017, 11:17:48
sorry been under the weather the last few days. 5/28 next game. it will be one war game. we will be going back to the old way of force picking. Each player will get to pick 1 Mech, 1 Armor and 1 Infantry unit. the setting will be an urban area. All forces are on line for this one.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 08 May 2017, 11:52:36
Feel better, Anthony
Title: Re: Battletech Long Island
Post by: jimdigris on 08 May 2017, 16:47:11
Feel better soon. O0
Title: Re: Battletech Long Island
Post by: shadhawk on 08 May 2017, 19:50:25
OK so to give you a bit more for the setup  >:D
I will have the battle space setup with wood, urban and water.
I may or may not drop in some extras OpFor that is ^-^
You mission is to protect the civilians and take out as many OpFor as you can.
The bad guys well that is up to the OpFor commander  ;)
Title: Re: Battletech Long Island
Post by: alentar on 15 May 2017, 13:05:47
I will not be able to make it due to familial commitments. I will be attending my Niece's 3rd birthday party, given
that it starts at 3pm I might make the tail end of the Showdown if you go past 5pm.

Title: Re: Battletech Long Island
Post by: shadhawk on 15 May 2017, 14:23:33
NP. Enjoy the time with you family  O0.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 May 2017, 23:47:11
Damon Saganami

Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 26 May 2017, 18:03:33
"Captain Botley to Colonel Greyjoy.  Black Lorren is ready to move out along with Sergeant Major Wynch's Regulator Alpha and Goblin Bravo with our new machine gun platoon."

"Very well.  Remember, the priority of the mission is the rescue and protection of the civilians.  Once that is accomplished, feel free to kill some of Caesar's friends."

"Understood, sir."

"Good hunting, Captain."

"What is dead may never die, but rises again, harder and stronger."
Title: Re: Battletech Long Island
Post by: jimdigris on 27 May 2017, 14:46:47
Damon Saganami
I'll see your Damon Saganami and raise you (my mechwarriors):
Title: Re: Battletech Long Island
Post by: jimdigris on 27 May 2017, 14:51:49
...and my chief tech Ron Swanson.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 27 May 2017, 21:13:31
Miyamoto

Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 27 May 2017, 21:14:14
And Shiro...
Title: Re: Battletech Long Island
Post by: shadhawk on 27 May 2017, 22:27:26
look at all the people we have here  ;D  :D
Title: Re: Battletech Long Island
Post by: eilidhdawn on 27 May 2017, 23:27:55
Chiji Chu-sa Meiyo Saganami, Governor Nejiro
Title: Re: Battletech Long Island
Post by: eilidhdawn on 27 May 2017, 23:32:10
Jack Nakatomi
Military Liaison to the Governor's Security Force
husband of Meiyo Saganami

and Saganami House uniform (picture them in dark navy with grey accents)
Title: Re: Battletech Long Island
Post by: eilidhdawn on 27 May 2017, 23:35:04
Jonah Saganami
Title: Re: Battletech Long Island
Post by: Demongirl on 28 May 2017, 11:06:56
(https://sxoliastesxwrissynora.files.wordpress.com/2013/01/nature-95-the-extremely-rare-white-raven-is-sacred-to-the-celtic-goddess-of-love-branwen.jpg?w=768&h=960)

A WILD SNOW RAVEN APPEARS!

So sorry to hijack this thread for a second, but I'm on the Island and I figured: who better to ask than fellow players?

How is the selection of Mechs at this "Brothers Grimm" store? Hell, how is the store itself? The Google tells me it's open until 2200 today, so I might be able to stop by later this evening and check it out....
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 28 May 2017, 12:18:34
Hi, DG,

They have older BT Books, and not many minis unless they bought a collection from someone.  Nice folks, but not much selection...

All the best-
John
Title: Re: Battletech Long Island
Post by: jimdigris on 28 May 2017, 18:28:01
A WILD SNOW RAVEN APPEARS!

So sorry to hijack this thread for a second, but I'm on the Island and I figured: who better to ask than fellow players?
We already have Ravens here, so it really isn't a hijacking. O0
Title: Re: Battletech Long Island
Post by: Demongirl on 28 May 2017, 20:09:40
Wow, picked up some books to round out my collection; did not expect to see that many used minis for sale. Also, did not know that this was once Monkeyhead Games. Interesting. 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 28 May 2017, 23:25:18
Jonah Saganami and his lovers
 Thaniel Sho Karasu and Naya Hunter
Title: Re: Battletech Long Island
Post by: eilidhdawn on 28 May 2017, 23:46:39
Chiyo Saganami, Clan Matriarch
Title: Re: Battletech Long Island
Post by: eilidhdawn on 28 May 2017, 23:56:04
Joy Yorokobi
personal assistant to
Chu-sa Meiyo Saganami, Governor Nejiro
Civilian Liaison to the Governor's Security Force
Title: Re: Battletech Long Island
Post by: jimdigris on 29 May 2017, 14:42:42
Wow, picked up some books to round out my collection; did not expect to see that many used minis for sale. Also, did not know that this was once Monkeyhead Games. Interesting.
Sorry I missed you; When did you get there?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 29 May 2017, 16:10:49
Wow, it's good to be a member of a noble family on Nejiro...   :)
Title: Re: Battletech Long Island
Post by: eilidhdawn on 29 May 2017, 23:59:03
Wow, it's good to be a member of a noble family on Nejiro...   :)

The perks are awesome ;)
Title: Re: Battletech Long Island
Post by: shadhawk on 03 June 2017, 21:52:04
OK next mission time is 6/18. yes father's day but it is the only Sunday I have open so  :D

Mission OpOrd to follow  O0
Title: Re: Battletech Long Island
Post by: shadhawk on 04 June 2017, 11:29:18
After the last wargame the idea of a ready five unit was floated, time to put that to work.

Each player gets to pick three (3) units from the force they run. Each player gets one (1) Mech, one (1) combat vehicle and one (1) Infantry unit for the main battle force. Each player will also pick any one (1) unit to be on ready five standby. This standby unit will deploy only if needed.

The battle space will have an urban area with civilians and buildings to protect. The battle space will be 4' x 8' with hills, woods, a river and said urban area. Your objective is to drive off the OpFor. If that can not be done then not letting the factory fall in to their hands and getting the civilians out of harms way is your job.

OK people pick your forces and get ready to move out.

Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 04 June 2017, 16:14:18
Sorry, everyone, but I don't think Brianna and I will be there for this one...  Give 'em hell!

(no, not sure of exactly which side I'm telling to give 'em hell...   ^-^ )
Title: Re: Battletech Long Island
Post by: jimdigris on 05 June 2017, 15:43:19
I'm sorry to hear that you both will not be with us. :(
Title: Re: Battletech Long Island
Post by: Devondra on 10 June 2017, 15:41:32
After the last wargame the idea of a ready five unit was floated, time to put that to work.

Each player gets to pick three (3) units from the force they run. Each player gets one (1) Mech, one (1) combat vehicle and one (1) Infantry unit for the main battle force. Each player will also pick any one (1) unit to be on ready five standby. This standby unit will deploy only if needed.

The battle space will have an urban area with civilians and buildings to protect. The battle space will be 4' x 8' with hills, woods, a river and said urban area. Your objective is to drive off the OpFor. If that can not be done then not letting the factory fall in to their hands and getting the civilians out of harms way is your job.

OK people pick your forces and get ready to move out.

ok this sounds interesting and i am looking forward to playing. my radiation treatment is over and i am going to pt for my arm so hopefully some of my issues will resolve soon.

ok i am thinking of the following
my archer for my mech
to protect the civilians my maxim with 2 platoons of rifle
and my striker tank

my ready 5 will be my great wyrm

what do you all think? and what are you all gonna bring ?
Title: Re: Battletech Long Island
Post by: jimdigris on 11 June 2017, 11:24:08
Glad to see that your tech repaired your reactor shielding. :))
Your selection is fine to me.  I think the Great Wyrm has enough speed for the "ready 5".
I'm going to designate my Hussar as my "ready 5" mech.  I needed a unit that could get into the fight quickly.
Since you have the Archer, I think I'll go with my Griffin.  My armor will also be a Maxim with foot infantry.  I'm giving my Saladin another try because I didn't use it effectively last time.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 11 June 2017, 11:40:26
Hi again,

Change of schedule, Brianna and I should be able to be there from around 2-2:15 to 6.  Don't know what I should be preparing to do, just let me know.

Thanks all, and looking forward to seeing you again-
John
Title: Re: Battletech Long Island
Post by: shadhawk on 12 June 2017, 09:51:38
Hi again,

Change of schedule, Brianna and I should be able to be there from around 2-2:15 to 6.  Don't know what I should be preparing to do, just let me know.

Thanks all, and looking forward to seeing you again-
John

good to see you two can make it  O0.
for you sir bring in some of grandmothers people to help the "good Guys".
both of you do setup  a ready 5 unit ... just in case  }:) .... I like extra targets  ;D
I have the OpFor covered  >:D
Title: Re: Battletech Long Island
Post by: Devondra on 12 June 2017, 18:49:32
yes the shielding is repaired lol

glad your going to make it to the game John

questions about the game

what type of factory do we need to defend?

is there any hazard material in said factory?

are the civians that need to be protected/evaced near the factory or is the common residences that need to be cleared?

do any of the building connect via underground tunnels?


Title: Re: Battletech Long Island
Post by: shadhawk on 12 June 2017, 20:49:05
questions about the game

what type of factory do we need to defend?

The kind that makes things  ;D

Quote
is there any hazard material in said factory?

yes. most factories have things that can go boom or go on fire  ::)

Quote
are the civians that need to be protected/evaced near the factory or is the common residences that need to be cleared?

both. some are working and others not.

Quote
do any of the building connect via underground tunnels?

no
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 13 June 2017, 08:37:19
Hi-

Wargame or threat response?

Thank you-
Bully...
Title: Re: Battletech Long Island
Post by: shadhawk on 13 June 2017, 10:05:07
wargame. realdeal soon  >:D
Title: Re: Battletech Long Island
Post by: Devondra on 16 June 2017, 21:06:20
wargame. realdeal soon  >:D

wargame? i thought the war games were over

if this is a war game is it the last one?

Title: Re: Battletech Long Island
Post by: shadhawk on 17 June 2017, 10:18:30
wargame? i thought the war games were over

if this is a war game is it the last one?

could be. then I may run more. it is all up to how things go.
Title: Re: Battletech Long Island
Post by: jimdigris on 17 June 2017, 12:37:46
When we stop screwing up so much, we'll see the real thing. #P
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 17 June 2017, 21:51:44
Hi-

Since it's another wargame, response force is:

Panther
Bandit-A
Maxim hover with Rifle infantry

Rapid 5 for wargame purposes is Talon Sgt Hasagawa in the Wolfhound.

Thanks-
John
Title: Re: Battletech Long Island
Post by: Crash99c on 18 June 2017, 09:28:44
Sooo... will be late cause I have to show face at the monseignor's retirement reception.  Figure I should arrive some time around 2:30 or so unless mother gets chatty, in which case later. 

Forces will be Owens that has been fully repaired, less well trained Galleon and the Longinus in the Maxim BA. ready 5 will be the Hunter
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 18 June 2017, 18:49:45
Hey, all,

I truly enjoyed the outing with you today.  Chris, you were missed in and out of character...  We could have used your forces, and it would have been nice to see you. 

All the best to all-
John
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 25 June 2017, 21:25:17
HPG Communication sent from Nejiro to Wei

From: Colonel Euron Greyjoy, The Ironborn

To: Capt. Tristan Botley, 3rd Free Worlds Guards (retired)

Greetings, comrade.  I'm pleased to report that your son Lorren is well and has been performing with distinction as our unit's XO.  This aside, the main reason I'm calling with a special request for our unit.  I've become interested in acquiring a GRF-5M Griffin 'Mech for the Ironborn.  I know this design is not built at Free Worlds Defense Industries but I've heard the situation on Gibson has changed with many military assets being transferred there.  If it's possible, could your contacts at FWDI keep me appraised if they are acquiring any 5M Griffins.  If one were to become available, I am willing to buy one without the Light Gauss rifle attached because, as luck would have it, I've recently acquired one from an arms dealer who didn't know what he had.  In addition, the Ironborn are setting up a gauss ammunition factory in Hilo City on Nejiro, so making shells for it won't be a problem either.  If you could possibly help net me one of these 'Mechs, I could equip your second son Tristifer with his own machine and increase our forces here on Nejiro if he's willing to make the trip out here.  Please respond when you can once you've found out what's going on.  Also, if you have any message for Lorren, I will forward it to him once I receive it.  Many thanks, sir.

Sincerely,

Euron Greyjoy
Title: Re: Battletech Long Island
Post by: shadhawk on 11 July 2017, 14:54:08
OK so looks like we still have some gremlin as tel last posts got lost.

When I find the book with the info on ComStar fees I will post up how much and how long for that message

Now for new biz.
I will be running the T W part of the new WE
.W.E. at Grim on the 30th. Normal.1 pm start time. See you all then
Title: Re: Battletech Long Island
Post by: jimdigris on 12 July 2017, 17:50:23
I'd like to suggest that everyone send Shadhawk an email address in the event that the forums go offline for an extended period again.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 12 July 2017, 21:38:20
At last, the HPG blackout has ended!   ^-^
Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 July 2017, 01:13:39
Nejiro Wiki

Founders Day                                 {2756} July 7

Population                                      34 million  (as of census 3063)

Capital and largest city                   Yousai

National Flag                                a blue field and in the center a silhouette in browns of Mt. Eruburasu to the left, and to the right a silhouette in greens of the stratosphere ironwood tree Hyperion, and the center is a Japanese style castle with the Saganami mon in the center in reds, surrounding this are stars for each Ichizoku in yellows with their mon in the center

Official Language                           Japanese

Recognized Languages                    Russian
                                                     Mandarin
                                                     Korean
                                                     Gaelic
                                                     Welsh
                                                     Hawaiian
                                                     Portuguese
                                                     Italian
                                                     Arabic
                                                     English

Ethnic Groups                                 Japanese
                                                      Russian
                                                     Chinese
                                                     Korean
                                                     Celtic
                                                     Polynesian
                                                     Norse
                                                     Italian
                                                     Arab

Currency          internal Ryu [K-bill]           external C-bill
                       Per Capita income                57,300 Ryu
                       GDP    745,986,383,257,004 Ryu
                       Agriculture              43.4%
                       Industry                  37.9%
                       Service                   18.7%

Religion                                         Shinto
                                                    Buddhism
                                                    Daoism
                                                    Folk Religion       
                                                    Ruism
                                                    Islam

Date Format                                  YYYY\MM\DD
                  There are twelve months per year, thirty-one days per month, 372 days per year and twenty eight hours per day

National Anthem                  Kuni no tame no ai no Uta       Song of Love for Country

Major Landmasses                    Tairiku, south of the equator in the eastern hemisphere, 10.37 million sq. miles with a mostly humid subtropical climate and a varied geography

                                               Shinrin, south of the equator in the western hemisphere, 6.23 million sq. miles with a tropical climate, mostly mountainous rainforest

                                               Yasei no Sogen, south of Shinrin in the western hemisphere, 3.48 million sq. miles of temperate grasslands

                                               Nankyoku, south of Tairiku in the eastern hemisphere, a five thousand meter high plateau that is 350,000 sq. miles of artic tundra, famous for the Senpu Arashi

Major Archipelagos                     Hyako no Shimajima
                                                Tre Sorelle Isole
                                                Kasai Isles
                                                Go shima no gun
                                                Norse Eyja

Moons                                       Selene
                                                Hinatea

Drives on the                             Left

Economy                                   Green

Government                             Broadly powered constitutional monarchy with a unitary parliament
                             Governor       Meiyo Saganami  (3066 January 1)
                             Prime Minister       Yagi Miyazawa (3066 March 1)

Legislature                                        Parliament
                             
Upper House         Founders
                                 Speaker           Esther Hohki
                                       Head Clerk   Serika Miura
                                       Sergeant-at-arms Kenneth Akizuki
                                       Lead Page            Jayje Jissoji
                             
                            Lower House          Commons
                                   Speaker            Zakhar Illarion
                                         Head Clerk     Jiyuu Yoshihara
                                         Sergeant-at-arms   Fumie Hamada-Garin
                                         Lead Page        Teru Kokawa


Military Bases                                            Minpei Toride - Nejiro Militia
                                                                Camp Kurawa - Kiah's Hammers
                                                                Camp Kaki - Hand of the Goddess
                                                                Camp Maru - Eagles Tears
                                                                Camp Haken - Ironborn

Title: Re: Battletech Long Island
Post by: jimdigris on 17 July 2017, 16:35:49
Eilidhdawn, Was this your last post just as the forums started to burn?

In other news, Scorched Earth Alpha Strike Long Island will be at Brothers Grim in Selden, Sunday August 6, start time 1 PM.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 19 July 2017, 15:29:58
No it wasn't the last,I will repost the others soon
Title: Re: Battletech Long Island
Post by: jimdigris on 21 July 2017, 15:44:32
Is it just me, or are we not receiving notifications for this thread anymore?
Title: Re: Battletech Long Island
Post by: eilidhdawn on 24 July 2017, 19:50:23
English

It is taught in school as a required course, but is not spoken everyday by the average person. Conversational english speakers may be found in metropolitan and trading areas, spoken by high ranking and public liaisons from NPO and militia personnel, in tourist areas, the spaceport and certain news and entertainment venues.

It is highly recommended you learn japanese to communicate with the population, or to hire an interpreter and or a cultural liaison.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 25 July 2017, 18:53:24
"The naginata is the weapon of a proper woman. Training with the weapon teaches, grace, etiquette, discipline, and strength. It is an important part of a girls traditional education. Most women take with them the lessons learned but abandon the weapon when they complete their education. I did not."
Miko Kusanagi
Nebulous Mistress

favorite quote of Chiji Meiyo Saganami
Title: Re: Battletech Long Island
Post by: eilidhdawn on 25 July 2017, 19:01:30
Mission Statement of the Shobo-shi, Chiji no Chian Butai

Prevent the loss of life. To control or reduce the loss of property by applying all of our professional knowledge and resources.

Title: Re: Battletech Long Island
Post by: jimdigris on 28 July 2017, 16:00:27
What should we bring for Sunday's game?
Title: Re: Battletech Long Island
Post by: shadhawk on 28 July 2017, 17:16:21
What should we bring for Sunday's game?

You and your dice
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 28 July 2017, 22:37:38
So it's not a campaign battle, then?
Title: Re: Battletech Long Island
Post by: shadhawk on 29 July 2017, 01:07:51
So it's not a campaign battle, then?

this Sunday is the World Wide Event Scorched Earth and next Sunday is Jim running the Alpha Strike event.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 31 July 2017, 10:37:03
So how did it go yesterday?
Title: Re: Battletech Long Island
Post by: jimdigris on 31 July 2017, 10:51:56
We left at 10pm.  Razzies won by accumulating points for owning a location.
Will you be able to make the Alpha Strike event this Sunday?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 03 August 2017, 20:08:13
Brianna and I should be there this Sunday, and even hopefully on time....
Title: Re: Battletech Long Island
Post by: jimdigris on 04 August 2017, 12:25:03
Awesome. O0
Title: Re: Battletech Long Island
Post by: eilidhdawn on 11 August 2017, 22:17:23
MustSee Travelogue
                 Akemashite Omedetou Gozaimasu

The New Year is the most important holiday on Nejiro. Years are traditionally viewed as completely separate with each new year providing a fresh start. It is celebrated from December 28th - January 4th. January 1 is a very auspicious day best started by viewing the new year's first sunrise (hatsu-hinode), traditionally believed to be representative for the whole year that will commence. Therefore the day is supposed to be full of joy and free of stress and anger, while everything should be clean and no work should be done. Most businesses and government offices shut down January 1st - 3rd, and families gather to spend the day together. Most dress up in their most festive kimonos to observe hatsumode (the first shrine visit of the year), and after praying to the deities of the shrine, people line up to buy omikuji (lucky charms) and hamaya (demon exorcism arrow) with the zodiac of the year. And all children enjoy receiving otoshidama (new year's money) from all their adult family members. The holiday begins on the 28th with Osoji (great housecleaning), all the dirt that accumulated in homes and workplaces over the previous year needs to be cleaned away, and symbolizes a fresh spirit and new beginning. Then homes are decorated with new year ornaments welcoming the new year gods blessings and warding off misfortune and unclean spirits. The postal deadline for nengajo (new year greeting cards), a very popular custom where handwritten greetings are sent to family, friends and coworkers updating them on the years progress and offering good wishes for the upcoming year, individuals usually send out several dozen; they are to be at the post office by close of business on the 29th for special delivery on January 1st. Also on this day all the preparations for osechi-ryori are made. The traditional new year dishes recognizable by its colorful and elaborate arrangement of fish, beans, shrimp and other ingredients, and the fancy boxes in which they are contained, representing longevity, endurance, generations, prosperity, good health and happiness.

Bonenkai are year forgetting parties and held with the purpose of leaving the old years worries and troubles behind, usually with copious amounts of alcohol. These are held throughout the month of December. The biggest of these are held on the 31st and usually tie into the year end countdown, some are even family friendly. Some of the most popular events are:

Stars at Night Gala
A fun, elegant, unique evening featuring a ballroom gala. Favorite celebrities from tv and radio compete against one another in a ballroom dance competition. The black tie evening takes place in the Sunset Ballroom at the Keio Plaza Hotel in Samar. Cocktails begin at six in the evening and are accompanied by The Ellington Orchestra and open dancing. Dinner service, supervised by Chef Tosio Kandagawa of the Miyazaki Wagyu begins at seven thirty. The competition begins at eight thirty. At ten thirty there is a special dance showcase by the top performers at the Blackpool Dance Festival, while the judges confer over the results. The judges announce the winners at eleven and then the dessert carts are circulated. Midnight is chimed in by memento hand bells and a plum wine toast. The dance floor is then reopened for open dancing and cocktails continue to be served until two am. Tickets for the event start at 200 c-bills each and the proceeds benefit the Light Research Foundation.

New Year's Blast
A high energy music festival geared toward the younger set who have not reached legal age to consume alcohol or enter clubs. The ticket price includes two 24 inch confetti cannons with several reloads, an led lighted, flashing tambourine and several glow sticks and strings. The event occurs at Mercury Stadium, Broadmeadow Station, Yousai on the 31st from 12pm to 12:30 am. This years performers include Pretty Rhythm, Daybreak, Masaki Seda,Black6ix, iKON, VIXX, The East Light, Ken Hirai, Che'nelle, Varsity, Matt Nash, and Kinnara Taiko, the Soaring Dragon Dance Troupe. Tickets start at 200 c-bills.

Gatsby's Yacht
The roaring twenties; the birth of popular culture, and modern industry, the crazy years are celebrated on the party cruise of the year. The Golden Sunshine cruise ship will be transformed for the evening into an art deco, prohibition era speakeasy dance club. There will be a strict dress code of semiformal attire of the period; flapper dresses and zoot suits are encouraged. There are two ballrooms with dance music provided by Steamboat Willie, Boilermaker Jazz Band, Mission City Hot Rhythm Cats and Meschiya Lake & the Little Big Horns. Also enjoy the Cotton Club Parade musical revue including dancers, singers, comedians and variety acts as well as the Bojangles Orchestra. Dinner service in the indoor-outdoor restaurant La Terrassa begins at seven. Hors d'oeuvres, cigars and champagne will be passed throughout the cruise. The full service open bars will be tempting you with top shelf moonshine and martini cocktails. Enjoy the atmosphere and the best views of the Illuminated Water Parade and Nenmatsu no Hanabi Taikai (year end fireworks display). The Golden Sunshine departs on the 31st from Discovery Bay Marina Club, Lanikai at 5pm. Tickets start at 500 c-bills. Small staterooms are available to a limited number of guests for an additional 1000 c-bills for those who want to obseve hatsu-hinode over the ocean horizon.

Waterfront Gala Ball
Celebrate in style in the luxurious environment of the Grand Ballroom of the Fairmont Waterfront Hotel, Yousai. The ball; which takes place on the 30th; is organized by the NPO Veterans Association and has an exclusive but varied guest list of just 500 of the ichizoku, upper class socialites, captains of industry, military and militia leaders, top level NPO leadership, political movers and shakers, ambassadors, trade envoys, artists, pop stars and select journalists. The event is used to help foster cooperation between various agencies. The guest list is closed, but with a donation of at least 10,000 c-bills to the NPO Veterans Association you may gain entrée to the most exclusive red carpet event of the year. Social media and selfies are banned inside the event, but its red carpet fashions are widely photographed, reviewed, critiqued and emulated. The red carpet entrance has turned into a party of its own; as fans, paparazzi, and journalists gather to photograph the event; street vendors and entertainers followed the crowds and now the city closes off all the blocks surrounding the hotel to traffic, except for guest limousines.
This year, there is much speculation on whether or not the Governor will be attending, as she will be out of official mourning.

Bonenkai Indulgence
Quezon's premiere party event that is proven to be the hottest way to ring in the New Year. The fun spreads out over 140,000 square feet of party space, for a unique party experience that attracts crowds from all over Quezon and beyond. The three thousand plus party goers will have two live stages of music; the JBL Theater will host live performances by Atomic Angel, Jagged Edge, Shanghai Clan and The Girls, and the Sky Church Stage will feature Black Tiger, Sexy Zone, Ya-Ya-Yah, and Suzaku Blaze; The Comedy Lounge will have the New Year's Laugh Off featuring famous comedians and Comedy Festival winners; the DJ Clubroom will have performances by KSHMR, EDM, Dmitri Vegas and Miss K8 for those who want to dance the night away. Ticket holders; available for 250c-bills; will have more than twenty bars, state of the art sound and lighting, party favors, coat check, food, a champagne toast and confetti balloon drop at midnight, and access to the open exhibits of the EMP museum.
The VIP package; available for 750 c-bills in limited numbers; includes a private booth in the Comedy Lounge, access to a private gallery that overlooks the DJ Clubroom, a delicious tasting menu catered by the Aria Catering Company served in the Culture Kitchen at a private table, a private entrance with no waiting, complimentary private coat check, exclusive elevator access to the private VIP bar, exclusive access to a private balcony overlooking the Sky Church Stage, first class party favors, exclusive access to the Blue Lounge and souvenir metal bracelet with an RF chip that grants access to all VIP areas. The venue, the Experience Media Project is a one of a kind museum, combining interactive and interpretive exhibits. It features a world class collection of artifacts, unique architecture, state of the art technology, and exciting interactive presentations. The EMP encourages visitors to experience the power and joy of music and media in its many forms.

Last Night
A family friendly street festival in Downtown Hilo, sponsored by the Sugai Ichizoku and the Hilo City Council. The festival begins , at dawn on the 28th, with a procession down Promenade Boulevard and a ceremony while the metal, ninety meter, Shin'nen No To (new years tower) is erected in Seihokei Square, and the Good Fortune Ball is put in place. The Good Fortune Ball is a geodesic sphere four meters in diameter, weighing five thousand kilograms and has three thousand faceted crystal triangles that vary in size and length, which are illuminated by more than thirty thousand RGB LED lights. The Ball is capable of displaying billions of color patterns that creates a spectacular kaleidoscope effect as The Ball rotates and rises up the Shin'nen No To. Ticket holders receive a button; it works in two ways, it offers free admission to some of Hilo's museums and galleries on December 30th and 31st, and grants the holder entrance to the festival on the 31st. They also receive bells to help ring in the New Year. Festival goers enjoy food, live entertainment stages with taiko, dance exhibitions, live bands and magicians; carnival games including koma (top battles), goldfish scooping, takoage (lighted, luminescent kite flying),hanetsuki (badminton without the net and brightly colored, lighted shuttlecocks, the longer the shuttlecock stays in the air the more protection from mosquitos you will have in the new year); the Electric Light Procession and a large fireworks show. At midnight the countdown that began on the 28th concludes and the Good Fortune Ball completes its rise up the tower and 'explodes' with confetti and lucky paper cranes.

   
Ocean Drums Luau
The Regency Resorts Samoa presents the sound of the conch, the beating of the drums, the echoes of the chant and the lighting of the torches signals the start of the Kasai Isles most exciting Luau. Ocean Drums takes you on a journey throughout the islands complete with imu ceremony and the exotic flavors of native cuisine. We feature authentic dances and music of all the island cultures. Join us under the stars on the Sunset Terrace just steps away from Ka'anapali Beach, for a perfect evening of culture, entertainment, and delicious food and drink. Ocean Drums is the most exciting and longest running show sharing the legends and stories of various Polynesian cultures through the eras. The revue emphasizes connections and similarities across cultures, most importantly how guests are welcomed. Polynesian cultures demand that visitors be treated well, fed well, and welcomed with songs and dances. After the Luau guests are invited to a private area of Ka'anapali Beach for an outstanding view of the fireworks show and the year's first sunrise.

Pink Party
Starwood Pink Palace, Suzaku Island
Come dressed to impress and party until dawn breaks. The party begins at six on the Ocean Lawn and features cuisine by Executive Chef Colin Hazama, including pier 38 poke, chilled seafood, flights of caviar, steamed crab, prime rib, rack of lamb, roast pig, seared hiramasa, kuai shrimp, dessert stations, chocolate fountains, malasadas stand, and a barista bar. There will  also be live music from Na Leo Filimehana, Brothers Cazimero, Keali Reichel, DJ Zinn, The Green and Shaka. guests may also enjoy the Mai Tai Bar, the Champagne Lanai, belly dancers, body painting, henna artists and fire dancers. There will be a New Year Wish Lantern Launch, midnight balloon drop and the Shades of Pink Fireworks Show. The party moves to the Surf Lanai after the fireworks for those who want to witness the first sunrise. The VIP Cabanas can accommodate up to ten guests and includes a private host, bottle service, champagne welcome, whiskey tasting flights, cigar service and party favors.

Sora no ki Omisoka
The largest public square in Yousai, is Sunflower Square. Home to Parliament Hill, Rizal Park Station, Victorian Townhouse Row and the Sora no ki broadcasting tower. Every year at 12:01 am on the last day of the year Sora no ki Tower begins the end of year countdown. The tower is lit from the base in increments coinciding with the countdown, in various colors, patterns and words of wishes for the coming year. Just before sunset the stage; a 360 degree rotating platform under the tower, and four twenty meter video screens are placed around the square; is set for a variety of the most popular Enka singers in the Cluster to perform. Up to half a million people attend the free event, which is also broadcast live on HBC 2. Hosting this year is comedian Tamori. Scheduled to appear are Fuyumi Sakamoto, Hiroshi Uchiyamada and Cool Five, Keiko Fuji, Frank Nagai, Flower Flower, Kanjani Eight, Kitajima Saburou, Killer Bee, Cai Gui, Yuko Maki, Teresa Tang, Shiro Miya, Tonosama Kings, Jero, Jody Chiang, Risa Yoshiki, Midori Sasa and Cheuni. They will be accompanied by the Metropolitan Symphony Orchestra led by Krysztof Urlanski. At midnight the countdown reaches its conclusion and balloons are dropped over the square and fireworks are launched from the top of Sora no ki synced with musical selections performed by the Metropolitan Symphony Orchestra. Please make allowances when departing, as the square is popular for observing hatsu-hinode and many camp in Sunflower Square or Rizal Park.

NHK Kohaku Uta Gassen
Held at the Budokan Concert Hall in Hilo, it is the most watched show on New Year's Eve. Hosted this year by Kenji Suzuki, the Red And White Song Battle divides the most popular music artists of the year into competing teams. Akagumi, the Red Team is composed of female artists or groups led by female vocals. Shirogumi, the White Team is the male artists or groups led by male vocals. The honor of performing on Kohaku is strictly by invitation, so only the most successful singing acts in the entertainment industry may perform. NHK broadcasts the show live to millions of viewers, and a performance on Kohaku is a big highlight in a singers career due to the shows wide reach. The program airs mostly commercial free starting at seven in the evening and continues as both teams, each having at least 25 performers, compete with the performances of their best songs. Performances are judged on both presentation and performance. The contest concludes at 11pm and while the votes of the judges and audience members present and at home are tabulated; there are special performances by past participants of the battle. Everything wraps up at 11:40 when the winners are announced and the contestants gather on the stage to sing Hokaru no Hikari. Then at 11:45 the Halls video screens switch to live coverage of the Watched Night Bell at Sensoji Temple; where the monks ring the bell 108 times to rid us of the 108 worldly desires and previous years sins. Then there is a fireworks show accompanied by the NHK Orchestra performing Beethoven's Ninth.
This year 54 performers were invited to the Red and White Song Battle and confirmations include, Doogie White, Shino Ochi, DC5, Bring Me the Horizon, Nicky Wire, Alexos Kapranos, Jimme Oneill, Jonathon Moody, Big Whiskey, Darlia, Zvuki Mu, Vitya Chekov, unBrothers, The Bandit Band, 10000 Promises, Favorite Blue, Perfume, Chira-bi, Gackt, Tsunku, supercell, Giesu no Kiwame Otome, Arashi, Exile, AKB48, Morning Musume, Nogizaku 46, ZYX, V6, Garnet Crow, Bennie K, Sachiko Kobayasi and Momoro Clover Z. There have also been confirmations for special performances by Kara, Big Bang, Girls Generation, EXO, Amber Liu, Kim Yoona and,  missA.

Stonehaven Fire Festival at Hogmanay
In the Kiso Mountains, southwest of Ceallach on the shores of Loch Shin, stands the oldest surviving town on Nejiro, Stonehaven. The Fire Festival has been held here since before The Founding. The Fire Festival is held to burn off the bad spirits left from the old year so that the spirit of the new year can come in clean and fresh. The Festival begins at sunset with the lighting of The Bonfire. The Festival continues with fire performers (dancers, jugglers and object manipulators), many of which light their props from The Bonfire. There are also drummers, pipe bands, fiddlers, story tellers, ceilidh dancers and Celtic fusion bands. There is a rich selection of food including curries, dumplings, scones, whiskey, bannocks, shortbread, black buns, crepes, hand pies, and beer. At eleven the crowd gathers around The Bonfire as The Marchers construct the fireballs; balls of chicken wire with juniper and other dry flammable materials, up to two feet in diameter, with a wire, chain or nonflammable rope up to three feet in length. As the crowd sings Auld Lang Syne the fireballs are set alight from The Bonfire. The Marchers; in costume and painted faces; continuously swing the fireballs around their heads and following The Pipers, circle The Bonfire several times then set off from High Street down to Mercat Cross then on to the Cannon and back. Spectators beware. At the end of the procession; while the bells of the Tower house ring in the midnight hour; the burning fireballs are cast into the loch. This signals the launch of the fireworks from barges on the loch, to mark the start of the new year. Now the party begins and continues for the next two days.

Final Call
Party until dawn at the biggest; and due to the islands position on the dateline; last end of year celebration at Aloha Pier Marketplace on Vanuatu. Among the attractions will be the Eat the Street food truck arena with more than thirty vendors; The Midway Carnival featuring the Shining Flower, a traveling 48 meter Ferris Wheel and Wicked, a portable looping steel roller coaster with a 30 meter drop doing 84 km/h through five inversions at 5g; Karaoke Contest; MMA Cage Fight, Poker Tournament; Shamisan Duels; numerous bars and five stages of live music from national recording sensations Crush, Drunken Tiger, Dok2, Eric Naam, Brown Eyed Girls, Glay, Secret, Tiffany Hwang, Himitsu, U-kiss, Wonder Girls, Beast, Infinite, Jeon Boram, Joy, Red Velvet, Jun K, Yuzu, Masaharu Fukuyama, Nicole Jung, 4minute, SeeYa, After School, CN Blue, Lee Soro, Luna, Kagayaku, Outsider, Rain, Xiumin, Eir Aoi, Tasha Reid, Taegoon, and 2PM. The last attraction is the Midnight Finale Fireworks Show, the biggest on the planet, firing one million fireworks off of eight barges for ninety minutes. Tickets are 250 c-bills for general admission, twenty one and over only. VIP packages are available and include private concierge service, priority access to all attractions, exclusive access to the SkyLounge Rooftop Bar with amazing views of the live stages and fireworks show, multichannel wireless headphones connected to the stage sound systems, exclusive backstage access with meet and greets, and an Antony Messenger Bag by Mulberry containing a tri-copper fidget spinner, rock candy sticks, bejeweled wine charms, ribbon bell wands, frosted glass fragrance rollers, confetti cones, petit fours, a wishing lantern, tin party horns, Swarovski keychain, a Cipriani pashmina scarf, and a selection of Dolce Couture Candy for 3500 c-bills.

     
             
Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 August 2017, 22:42:32


NHK News
3067/12/4


At three am Wednesday the Saga Chiku was rocked by a 6.3 magnitude earthquake, which in turn caused a large landslide. The slide had a volume of about 100 million cubic meters and traveled quickly over six kilometers. Three villages; Kangle, Hanawa and Iwagasaki; were buried completely. Approximately 300 families were entombed. Nearby Kiah's Hammers were investigating what might be artillery fire and due to their quick actions, many lives were saved. In his statement to the press today MP Artur Romanov expressed his personal gratitude as well as that of the Government to Hauptmann Franks and the personnel from Camp Kurawa who generously lent their efforts to the massive search and rescue operations that has so far saved 682 lives. Rescue efforts still continue.
 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 August 2017, 22:56:10

Comstar AP News Service
MERCNET
3067 September

Tragedy once again struck on Northwind with the death of Clan Elder Patrick Duffy. With the recent deaths of three other prominent clan council members The Highlanders have invoked escape clauses in their contracts and are terminating them and all are returning home to Northwind. Investigations into these incidents are ongoing.

Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 August 2017, 23:04:52


Look

Everyone is asking who the attractive young man so often escorting Damon Saganami; the youngest son of Aegis Arms CEO Jiro Saganami; about town lately is ??!

>>>couple at Vesathai Fort
>>>couple at Autopolis Speedway on the short track Pit
>>>couple at Ageha
>>>couple at Akasaka Blitz on Open Stage Night
>>>couple at Mosaic Stadium for Hilo Drakes and Siniy United


Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 August 2017, 23:23:26


Comstar AP News Service
MERCNET
3067/10/18

Harlech,Outreach
In a predawn attack, a massive explosion destroyed the Home Guard Compound. Meanwhile fighters bombed the DropPort and other Guard compounds. Following these assaults, a force of roughly four battlemech regiments strong emerged, and supported by armor and infantry, cut a swath of destruction across the city. The Dragoons Command & Control Center and the Mercenary Hiring Hall have been completely destroyed. Harlech was set ablaze in several areas with many of the attacking mercenaries gunning down civilians as they fled. The Dragoons counteroffensive swept Harlech clean of the last of the renegade forces in a brutal action reminiscent of a Clan Trial of Annihilation. The past twenty four hours have seen entire swaths of Harlech devastated in vicious street to street fighting. Both sides suffering heavy casualties, with the civilian losses even higher. Most Dragoon forces have been recalled to Outreach. The MRBC has officially branded Waco's Rangers, Smithson's Chinese Bandits, the Tiger Sharks and the 51st Panzer Jaegers as renegade commands.

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 August 2017, 23:39:25

WNN Update

As the number of protestors exceeded 50,000, the NPO has assigned additional personnel to the gates of Camp Maru, to create corridors so personnel may safely enter and exit the base. Along with signs and slogans protestors were also throwing water balloons filled with dye and scents at anyone crossing through the gates of the base. Protestors are moving into their fifth day of demonstrations against the presence of mercenaries on planet.

Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 August 2017, 23:43:07

Sentinel News

The Ceallach High Court has denied permits to demonstrate outside Camp Kaki citing safety issues. The Anti-Mercenary Convergence organizers are now seeking hearings from Parliament and the Supreme Court.

Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 05:16:50


Comstar AP News Service
Tharkad DBC
3067 November 30

STAR LEAGUE DISBANDS
Duke Anatoly Serfass of Alarion gave the following statement to the Pressroom. Ladies and gentlemen of the Press I bring shocking news. The second Star League has disbanded today at this fourth and final Whiting Conference. Proclaiming their unwillingness to continue as a member of the League, the Capellan delegation was the first to withdraw all political and military support for the alliance. In light of ongoing domestic crises in their respective realms, the Federated Suns and Lyran Alliance both found support for the Star League to be financially, politically, and militarily prohibitive. The withdrawal of these states from the League; came amid protests from representatives of the Draconis Combine, Free Worlds League, Rasalhague Republic, Comstar, the Word of Blake and Taurian Concordat; all of whom pressed for a vote of no confidence in the Star League. The Word of Blake and Concordat were inducted into the League to participate in this vote, hoping to counterbalance the Capellan, Federated Suns and Lyran decision to vote against the Star League. The resulting 6-3 vote in favor of the League's continuance did not carry the required three fourths majority to sustain the alliance, much less force its withdrawing members to continue their support for it. You will recall of course that the withdrawing realms represent the combined populations of more than half the Inner Sphere. The standing First Lord, Christian Mansdottir, acknowledged the vote and formally dissolved the second Star League on the grounds of insufficient support from her member states. Ladies and gentlemen, with a heavy heart I say that we all stand witness to the end of an era. I can only pray that humanity has no more need of the Star League.

     
 
Title: Re: Battletech Long Island
Post by: jimdigris on 14 August 2017, 07:08:52

WNN Update

As the number of protestors exceeded 50,000, the NPO has assigned additional personnel to the gates of Camp Maru, to create corridors so personnel may safely enter and exit the base. Along with signs and slogans protestors were also throwing water balloons filled with dye and scents at anyone crossing through the gates of the base. Protestors are moving into their fifth day of demonstrations against the presence of mercenaries on planet.
What planet are these protests on?
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 08:29:09
Look

Orla Eyrie the new modish dining establishment located in an office complex on Tiger Lily Plaza between the diamond and garment districts, east of Parliament Hill. Recently opened and newly acclaimed for earning a star in the Nejiro Michelin Guide in the shortest ever time period between opening and publishing. Praised for the attentive and highly discrete staff, their new interpretation of gourmet cuisine and posh surroundings. Largely patronized by the denizens of Parliament Hill and more recently a favorite of the Governor and her staff.
      2 page photo spread - dining at the restaurant
>>> the Governor and her husband
>>>Hanae Mori and Yu Amatsu of the Hanae Mori Fashion House dining with lead singer of Kuroyume, Kiyoharu Mori
>>>Speaker Zakhar Illarion and Matriarch Blossom Fukuda
>>>MP Takahiro Inoue, MP Kazya Okamoto, MP Yong Sun Chong, MP Constantine Mironov, and MP Immanuel Bazarov
>>>Tomas Aghes CEO Vertical Farms and Kazuya Aoki, Majordomo at Vesathai Fort
>>>Matthew Vang, CEO Taiyo Energy and Benton Diefenbaker, NPO Commissioner and CIB Agents Spencer Ruadh and Antony Drago DiNozzo
>>>Eoin Macken, the Governor's Chief of Staff; Connor Noyakin, the Governor's Press Secretary; Serika Miura, the head clerk of the Founders and Zak Fair Civil Service Minister
>>>Real Estate mogul Sunao Takahasi and runway models Naho Hoshi, Akae Asada, and Scarlett Camran
>>>Diamond Merchants Tasha Kang, Marigold Bae, Yong-ha Park and Soo Ae
>>>Colonel Keil Zinni MAWs Director, Dr. Donald Yamamoto Dean of MAWs, Tai-sho Ret. Jade Hohiro Superintendent Akai Yoake Military Academy, Dr. Tomoe Sakade Dean of Students Akai Yoake Military Academy, Director of Akai Yoake Military Academy Sho-sa Res. Jamie Martinson, Military Minister Ushio Asada, Tai-sa Tamlyn Nikyl Nejiro Militia Commanding Officer


Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 08:32:11
What planet are these protests on?

Nejiro



please refer to Nejiro Wiki for camp locations


generally only Comstar AP News refers to other planets, unless specifically referred, sourced in articles


Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 12:47:04

Financial Times

New Veins Energize Failing Iwa no Shukaku Consortium
Large deposits of copper, cobaltite, gadolinium and titanium have been found on 8721 Amos, 1906 Naef, 2265 Raz and 3389 Juno respectively. The projects are anticipated to each have a twelve year life with 25 million tonnes of ore mined and 16 million tonnes of concentrate produced per annum. This has breathed new life into the company and CEO Niccolo Polo expects to show a profit return to investors beginning the third quarter of the fiscal year two years hence.

Title: Re: Battletech Long Island
Post by: jimdigris on 14 August 2017, 14:07:04
please refer to Nejiro Wiki for camp locations
We have a Wiki? ???
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 15:27:18

Comstar AP News Service
3067 December 6
New Samarkand, Voice of the Dragon

Tharkad Bombed!

That was the word today out of Governor's office confirming the rumors that have swirled around the water coolers, taxi stands, and college papers across the planet. According to Governor Rothschild the Lyran Capital suffered a nuclear strike from an unknown Warship orbiting the planet. Reports that the strike came from the ancient Lyran ship LCS Invincible remain unconfirmed. "Coordinator Kurita and his Heir are safe having departed Tharkad almost twenty four hours before the bombardment. They are currently in route to the Combine through a secure route and will enter our nations borders in the next few weeks." Said Governor Rothschild. Details of the nuclear holocaust are sketch at best, but various sources confirm that the devastating attack wiped out much of the capital city. Most of the planet is without power, and unsubstantiated rumors tell of elite battlemech squads landing on the planet's surface. "The Draconis Combine condemns the perpetrators of this attack and their use of illegal weapons of mass destruction on the innocents of the Alliance," commented the Coordinator in a message sent to all Combine news stations. "Once the identity of these murderers has been confirmed, appropriate measures will be taken to assure the safety of the Combine people and the population of the Inner Sphere. To protect the loyal citizens of the Dragon, all military leaves have been cancelled in all districts, and the DCMS has gone to standby alert. Any attempt to strike a Combine world will be met with swift action." Said Tai-sho Hohiro Kurita in a brief statement to the prefecture capitals. "All on world militia commanders are to report to their superiors. To the citizens of the Dragon, we understand the hardships you are about to face with increased security and the calling up of our reservist. Rest assured that if the blood of the Dragon is spilled we will spill much more from our enemies."

   
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 15:29:47
Nejiro Wiki

Founders Day                                 {2756} July 8

Circumference                                 50,000 km

Demonyms                                      Nejiro-jin, Nejiroite

Population                                      34 million  (as of census 3063)         59% urban/metropolitan , 41% rural

Capital and largest city                   Yousai

National Flag                                a blue field and in the center a silhouette in browns of Mt. Eruburasu to the left, and to the right a silhouette in greens of the stratosphere ironwood tree Hyperion, and the center is a Japanese style castle with the Saganami mon in the center in reds, surrounding this are stars for each Ichizoku in yellows with their mon in the center

Official Language                           Japanese

Recognized Languages                    Russian
                                                     Mandarin
                                                     Korean
                                                     Gaelic
                                                     Welsh
                                                     Hawaiian
                                                     Portuguese
                                                     Italian
                                                     Arabic
                                                     English

Ethnic Groups                                 Japanese
                                                      Russian
                                                     Chinese
                                                     Korean
                                                     Celtic
                                                     Polynesian
                                                     Norse
                                                     Italian
                                                     Arab

Currency          internal Ryu [K-bill]           external C-bill
                       Per Capita income                57,300 Ryu
                       GDP    745,986,383,257,004 Ryu
                       Agriculture              43.4%
                       Industry                  37.9%
                       Service                   18.7%

Religion                                         Shinto
                                                    Buddhism
                                                    Daoism
                                                    Folk Religion       
                                                    Ruism
                                                    Islam

Date Format                                  YYYY\MM\DD
                  There are twelve months per year, thirty-one days per month, 372 days per year and twenty eight hours per day

National Anthem                  Kuni no tame no ai no Uta       Song of Love for Country

Major Landmasses                    Tairiku, south of the equator in the eastern hemisphere, 10.37 million sq. miles with a mostly humid subtropical climate and a varied geography

                                               Shinrin, south of the equator in the western hemisphere, 6.23 million sq. miles with a tropical climate, mostly mountainous rainforest

                                               Yasei no Sogen, south of Shinrin in the western hemisphere, 3.48 million sq. miles of temperate grasslands

                                               Nankyoku, south of Tairiku in the eastern hemisphere, a five thousand meter high plateau that is 350,000 sq. miles of artic tundra, famous for the Senpu Arashi

Major Archipelagos                     Hyako no Shimajima
                                                Tre Sorelle Isole
                                                Kasai Isles
                                                Go shima no gun
                                                Norse Eyja

Moons                                       Selene
                                                Hinatea

Drives on the                             Left

Economy                                   Green

Government                             Broadly powered constitutional monarchy with a unitary parliament
                             Governor       Meiyo Saganami  (3066 January 1)
                             Prime Minister       Yagi Miyazawa (3066 March 1)

Legislature                                        Parliament
                             
Upper House         Founders
                                 Speaker           Esther Hohki
                                       Head Clerk   Serika Miura
                                       Sergeant-at-arms Kenneth Akizuki
                                       Lead Page            Jayje Jissoji
                             
                            Lower House          Commons
                                   Speaker            Zakhar Illarion
                                         Head Clerk     Jiyuu Yoshihara
                                         Sergeant-at-arms   Fumie Hamada-Garin
                                         Lead Page        Teru Kokawa


Military Bases                                            Minpei Toride - Nejiro Planetary Militia
                                                                Camp Kurawa - Kiah's Hammers
                                                                Camp Kaki - Hand of the Goddess
                                                                Camp Maru - Eagles Tears
                                                                Camp Haken - Ironborn
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 15:32:15
We have a Wiki? ???


yes see previous posts
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 15:50:12
Hauptmann Kiah Lorrian Franks
Colonel Euron Greyjoy

Both individually receive a hand delivered, hand calligraphed envelopes addressed to you containing smooth watercolor watermarked paper hand calligraphed in your native tongue and in Japanese kanji printed over a brush painting of wind blowing through a bamboo stand; it reads
                   The NPO Veterans Association would like the pleasure of your company. You and a guest are cordially required to attend The Waterfront Gala Ball promptly at eight in the evening in the Grand Ballroom of the Fairmont Waterfront Hotel, at 900 Vancouver Way, Yousai, in White Tie Formal Attire for cocktails, hors d'oevres, pleasant conversation and dancing on the thirtieth of December.

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 16:11:45


Dr. Kira Mushashi

Receives a hand delivered, hand calligraphed in kanji, an invitation on smooth watercolor watermarked paper printed over a brush painting of red camellia blossoms, and a stylized version of the Saganami mon; it reads
             To share in the pleasure of your company, You and your family are respectfully requested to attend The Gathering of the Clan for the New Year on January 3rd and 4th at Saganami Shiro. Please join us as we celebrate this joyous time.
             Cordially,
             Kimiko Saganami
             personal aide
             Chiyo Saganami, Matriarch Saganami Ichizoku


 
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 14 August 2017, 17:37:27
Hauptmann Kiah Lorrian Franks
Colonel Euron Greyjoy

Both individually receive a hand delivered, hand calligraphed envelopes addressed to you containing smooth watercolor watermarked paper hand calligraphed in your native tongue and in Japanese kanji printed over a brush painting of wind blowing through a bamboo stand; it reads
                   The NPO Veterans Association would like the pleasure of your company. You and a guest are cordially required to attend The Waterfront Gala Ball promptly at eight in the evening in the Grand Ballroom of the Fairmont Waterfront Hotel, at 900 Vancouver Way, Yousai, in Formal Attire for cocktails, hors d'oevres, pleasant conversation and dancing on the thirtieth of December.

 

Were we expecting these invitations, I forget?
Title: Re: Battletech Long Island
Post by: jimdigris on 14 August 2017, 17:49:25
My unit didn't get any invitations.  Of course, this would be a good time for Cesar to show up. :o
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 August 2017, 19:24:00
Expecting them, no

The invitations went out to only the Commanding and Executive Officers of Chiji no Chian Butai {Governors Security Force} for themselves and a single guest.

the choice of guest is open to multiple alternatives


there will be a very high level of security at the event, no bodyguards, no firearms or explosives, no photos

Title: Re: Battletech Long Island
Post by: shadhawk on 15 August 2017, 17:56:54
My unit didn't get any invitations.  Of course, this would be a good time for Cesar to show up. :o

Yes it would be. This it is a very obvious thing to do. When do i do obvious  ;)
Title: Re: Battletech Long Island
Post by: jimdigris on 15 August 2017, 20:00:26
So, he'll be showing up the day after when everyone is recovering from the hangover?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 15 August 2017, 20:28:33
Well, he DOES need to have some idea when the parties are taking place, and that the merc commanders will be invited...

Thanks, Dawn, as usual your background is wonderful; and I loved the paparazzi article   :)
Title: Re: Battletech Long Island
Post by: shadhawk on 15 August 2017, 20:49:54
So, he'll be showing up the day after when everyone is recovering from the hangover?

Maybe then maybe not. You are still talking an obvious point in time to drop in.
Title: Re: Battletech Long Island
Post by: shadhawk on 15 August 2017, 20:53:50
Well, he DOES need to have some idea when the parties are taking place, and that the merc commanders will be invited...

Well yes he does. The fun of it is he may even have an invite or two to some of the parties  ;D
Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 August 2017, 19:34:27


Thanks, Dawn, as usual your background is wonderful; and I loved the paparazzi article   :)
[/quote]

Why thank you, kind sir


PS what name is Bully using for his official planetary ID?

Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 23 August 2017, 15:59:27
Hi-

I believe that the final ID he's been using is Tai-i Neville Rhodes of the Musashi household guard.  (If he's cited a different first name please remind me, I don't think he has and I can't find any reference to one in my records...)

Thanks!
John
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 23 August 2017, 16:47:49
Anthony, do we have date set for the next campaign game yet?
Title: Re: Battletech Long Island
Post by: shadhawk on 23 August 2017, 18:06:23
Hi-

I believe that the final ID he's been using is Tai-i Neville Rhodes of the Musashi household guard.  (If he's cited a different first name please remind me, I don't think he has and I can't find any reference to one in my records...)

Thanks!
John

That is the first time I have a name so it works for me.  Neville wow
Title: Re: Battletech Long Island
Post by: shadhawk on 23 August 2017, 18:07:32
Anthony, do we have date set for the next campaign game yet?

I will be going to Grim this weekend to set up the next game
Title: Re: Battletech Long Island
Post by: shadhawk on 24 August 2017, 00:50:06
Mercnet

Help Wanted
Mech Warriors need for personal security. Warriors must have their own mechs and tech crews. We will provide transport and repair facilities. Interested personal contact #116.11772.453007

Mechanized Infantry Company. Need for security work. We are looking for a unit with a proven track record. You will be working with our security force. Interested units contact #897.11561.965113

Armored Company. We are looking for an armored company to supply support for our Mech lance. We will provide transportation to Operations Area and back. Interested commands contact #587.11801.675833

Mech Lance wanted. Looking for a medium weight unit for support work. We will provide transport to site and 1 / 4 salvage. Unit will need to supply own tech support. Interested units contact #128.11010.689622

Combat units wanted. We are looking for all types of combat units. If you are a single or larger unit we are looking for you. Interested personal contact #734.11562.141420

Security Team needed. We are looking for security trained personal for convoy and building security. Interested personal please contact #116.11772.433007

Equipment
Aegis Arms
Aegis Arms is now taking orders for the Tokugawa Heavy Tank. We offer the TKG-150 and TKG-151 models of this combat vehicle. For information on these and other items we have please contact our sales team.

Holly Missile System
Holly Missile Systems are known as one of the best systems in the Inner Sphere. So if you need the best contact our local sales rep.

Martell Lasers
Martell has been making lasers from the days of the original Star League. If you want a laser system that lasts contact our local sales rep.

Dow-Nexus Fusion Products
When you need a fusion power plant we just may have what you need. Contact our sales team for more info.

Kali Yama Weapons
We are known for our products and have what you need to get the job done. Contact our sales reps for more info.

Firmir Weaponry
We make lasers that will get the job done. Contact our sales team for more info.

Red Devil Industries
Looking for that something extra, contact our sales team and see just what we have.

Deering Electronics
Need new comm gear or tracking systems? Contact our sales team to see what we can do for you.

Title: Re: Battletech Long Island
Post by: shadhawk on 27 August 2017, 12:18:48
Convoy Escort is the mission of the day. Our local forces will be keeping an eye on a convoy of heavy trucks from Samar to a location outside of the city. They will then turn over the convoy to a waiting security force.

You will provide escort to the convoy each unit will send 1 Mech, 1 armor and 1 infantry unit as part of the security force.
Title: Re: Battletech Long Island
Post by: jimdigris on 27 August 2017, 17:34:13
What's the date for this game?
Title: Re: Battletech Long Island
Post by: shadhawk on 28 August 2017, 00:00:47
Spet 10
Title: Re: Battletech Long Island
Post by: jimdigris on 06 September 2017, 15:03:37
What will the convoy's speed be?
Title: Re: Battletech Long Island
Post by: shadhawk on 06 September 2017, 16:31:35
2 / 3. Will be pulling a heavy load.
No nothing that goes boom on the trucks but the fuel in the fuel tank.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 06 September 2017, 22:44:57
Comstar AP News Service

Tashikani
SmartRecruiters

Our planetary economy is growing as it expands into new markets. The heavy industries and tech sectors need to fill many new positions. If you are looking for a new career with a competitive salary and benefits and are qualified in one or more of the following fields: engineering, management, IT, tech services, skilled factory worker, technician, scientist, plant supervisor, production worker, administrative support; please send your resume or CV to  #5467.633.89542.113810 or #5467.987.76598.005431
or click on the links for more information and contact human resources directly at:

Future Technology Systems                                      #5467.023.11546.002432
Yasugi Metals                                                          #5467.037.55522.113459
Strongwell                                                              #5467.085.85438.411327
Aegis Arms                                                             #5467.011.00215.000322
Bitva Gotova                                                          #5467.028.55437.764090
Kagiya Metal Works                                                #5467.675.43745.885219
Junshu Jishu                                                          #5467.311.30011.224416
Omoi Buki                                                             #5467.098.87332.745333



Title: Re: Battletech Long Island
Post by: eilidhdawn on 06 September 2017, 23:04:06


Comstar AP News Service

Military Technology Monthly

>>>beauty shots of Tokugawa Heavy Tank TKG-150, interior and exterior
>>>beauty shots of Tokugawa Heavy Tank TKG-151, interior and exterior

[video of tank maneuvers and weapons fire in various field and urban environments]

Aegis Arms, under license from Buda Imperial Vehicles, has completed their first production run of the Tokugawa Heavy Tank, models TKG-150 and TKG-151. The tank premiered at the Nejiro Trade Show and has already sold 75% of the units available for sale, and has orders for 30% of the next production run. The 60 ton wheeled tank has a 220 ICE engine and reaches a top speed of 65 KPH. It carries a crew of four and is armed with an AC10, an SRM6, and a machine gun; or an AC2, SRM6 and a machine gun. The Tokugawa will be the centerpiece of the Aegis Arms live presentation at the Military Technology Exhibition Periphery Tour. The tours next stop will be the Saberedge Citadel.

For inquiries please contact Aegis Arms Sales Representative Madison Jaizani #5467.011.00215.998437
                                         Aegis Arms Sales Representative Sean Han #5467.011.00215.998439

For information on the Military Technology Exhibition Periphery Tour please contact
     Tour Coordinator Jo Novak #939.76541.655987
 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 06 September 2017, 23:10:39

Miyamoto Musashi
Shiro Musashi

Enclosed please find member passes for yourself and a guest to the Ageha New Year's Celebration on December 31. The event begins at seven pm at the private banquet room of the Four Seasons Gogi-gui Grill and then continues at ten pm until dawn at the club proper. Please come dressed to impress, and enjoy the festivities.

With regards,
Maisy Caine
Director of Member Services Ageha

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 09:03:56
Tai-i Neville Rhodes
Captain Elizabeth 'Eliza' Cohon
Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major 'Crash' Cranson
Colonel Euron Greyjoy
Adept Raphael Sanchez
Dr. Kira Musashi

On heavy cardstock, a midnight blue sky of stars, (astronomy enthusiasts may notice the seven points of the phoenix constellation) embossed in dark grey metallic ink, in kanji and your native language:

Phoenix Industries would like to welcome you and a guest to our Holidays of Light Celebration on December the 20th at the Museum of Science and Technology, Yousai for cocktails and dancing in the Grand Hall at seven pm. Dinner will be served in the Rotunda at ten pm. Please join us on the Rooftop Solarium to observe the peak of the Phoenicids at one am. Dress is Semiformal.

Please RSVP by December 14 [contact info]
Cordially,
Galen Keon
Executive Assistant
to the Chairman, Phoenix Industries
[kanji hanko]

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 09:13:29
Sentinel News

A massive diamond with a possible price tag of 36 million Ryu has been discovered

A 29.6 carat blue diamond, described as being 'exceptional', was dug up at the Cullinan Mine in Kuroi Oka owned by Aozora Mines. The diamond will be auctioned by Hoseki in March.

Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 10:04:48


Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major 'Crash' Cranson
Colonel Euron Greyjoy
Adept Raphael Sanchez
Dr. Kira Musashi

A four inch square vermillion box of heavy cardstock, with a pink origami water lily on the top, opens up in layers to reveal an origami pond with origami koi in the water, an origami foot bridge and lily pads on the illustrated grounds. Around the pond, embossed in gold ink and printed in kanji and your native tongue:

The Sugai Ichizoku is pleased to announce our New Year Bonenkai will be held at Yomiuri Land, Hilo and includes accommodations at the Majestic Hotel & Casino. We would be pleased if you and a guest would join us for our celebrations from three pm on the 28th until three pm on the 29th. After eleven pm until dawn the festivities will be adults only. Dress is beach casual in the day and beach formal in the late evening.

Please RSVP by December 14 [contact info]

Cordially,
Matriarch Sugai
Amalaa Sugai

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 10:58:08


Nejiro Public Radio
3067 December 6

In a special session of Parliament, a supplemental appropriation bill was successfully passed after only a week of negotiations, for the amount of 500 million Ryu to augment the defense budget to improve the equipment and personnel of both the Nejiro Militia and the Ichizoku no Minpei. Also passed as part of the bill, is a temporary increase to the funds the Ichizoku are required, by the Founders Agreement, to provide from their coffers to outfit and train their militias. The bill will raise this percentage by another two percent for at least the next two years. The Governor's militia audit has so far only investigated five Ichizoku no Minpei, and only two were up to the standards set forth in the Founders Agreement, none were up to modern standards of warfare. In reaction the Governor has asked for the assistance of the Civil Service Ministry to audit the books of all Ichizoku that do not meet the standards set forth in the Founders Agreement, and a series of fines have been set for those not in compliance. The Governor has also requested an increase in production from the entire defense industry of an additional 25-75% output. The Strategic Defense Institute declined our request on the specifics of the audit and the compliance of the individual Ichizoku, and only replied a report would be published at the conclusion of their efforts.


Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 14:07:11

Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major 'Crash' Cranson
Colonel Euron Greyjoy
Adept Raphael Sanchez
Dr. Kira Musashi

A four inch fuchsia box with red and white silk ribbons 'explodes' with red and white 'confetti'. (sparkling crystals on red and white metallic silk cord)  Inside embossed in pearlescent red and white ink, on shiny black cardstock, in kanji and English, is the following:

NHK Uta Gassen Productions would like to welcome you to the Red and White Song Battle After Party at Club Midori, Hilo. January 1 at one am. Please feel free to bring a guest. Dress is cocktail chic.

RSVP by December 14 [contact info]

In appreciation,
Aimi Akemi
Executive Producer

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 14:46:55


Major 'Crash' Cranson
[executive chef Orla Eyrie, maître d Orla Eyrie]

The Restaurant Guild is pleased to invite you to join our association of owners, chefs and maître ds for our annual Bonenkai. Our Black Tie affair begins at seven pm on Sunday December 15, at the five star kaiseki ryori Sky Restaurant, The Prism. Located at the Sunshine 60 Building, 59F, sunshine City, Yousai.  We hope you find the evening rewarding. The After Party will take place at the Red Windmill Nightclub in Montmartre, Yousai.

Please RSVP by December 9 [contact info]

In anticipation,
Yousai Chapter Master
Marisol Alba

 
Title: Re: Battletech Long Island
Post by: jimdigris on 07 September 2017, 15:45:36
What is Ichizoku no Minpei?
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 16:20:20
Captain Quintin Bonanno

The Ceallach Ichizoku, the Whistler Committee on Cultural Affairs, and the Whistler Yuki Matsuri Production Committee would like to invite you to provide a team to participate in the Whistler Yuki Matsuri Snow Sculpture Contest. The snow festival is an annual event celebrating winter with ice and snow arts and athletics, food and fun. The festival is held from December 16-22, with the Snow Sculpture Contest held on the 21. Up to twenty teams may participate; from student, police, militia, commerce and other organizations; of no more than five persons of age eighteen or older, each team is assigned a block of snow eight feet long by eight feet wide and ten feet high by lottery, the finished sculpture may not exceed twelve feet in diameter, and must be completely finished before judging begins on Sunday morning. No media other than snow, ice and water, no armatures, no power tools, no colorants are allowed. Sculptures will be judged on creativity, technique and message. Prizes include gift baskets, trophies and of course bragging rights. Winners are announced at the closing ceremonies of the festival, Sunday evening. All team accommodations will be provided by the Production Committee and The Kiroro Ski Lodge. We look forward to your participation.

Please RSVP by December 9 [contact info]

With thanks,
Ceallach Spokesperson, Riordan Malone
Cultural Affairs Committee Chair, Ayano Kinjoh
Production Committee Chair, Daffyd Eira

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 16:21:25
What is Ichizoku no Minpei?

clan militias
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 18:39:57


The Gazette

Civil Service Exams Announced

The entry level exams are open to all citizens age fourteen and over, skilled in the Shichi To Shi Geijutsu, and with an understanding of Bunbu Ryodo and ethics. The exams will take place at Shimin Hall, Yousai University, over a seventy two hour period beginning on Friday, January 17. Ganbaru to our future Meritous.
Concurrently running at the Central Guildhall in Yousai are the Apprentice Aptitudes and Competencies Exam to match students with vocations and Masters, also open to all citizens age fourteen and over. The open apprenticeship slots have grown once again by another fifty percent.

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 18:49:35


Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks

The Motor Transport Workers Industrial would like you and your family to join us for a Bonenkai at Globe Life Park, Baja on December 15 from one to seven pm, for an On-Field Banquet BBQ and Meet and Greet with the Rangers Association Football Team. There will be live honky tonk music from Hee Haw, Eddie Chmura, Tomi Fujiyama and Urban Cowboy Junction; line dancing; field exercises with the team; games with the team; tours of the park-including team spaces; souvenirs and fireworks. Catering provided by Rangers Enterprises and Cool Smoke BBQ. Dress is casual.

Please RSVP by December 9 [contact info]

Cordially,
Adam al-Basir
Guildmaster

 


Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 18:59:48

Adept Raphael Sanchez

On light peach colored cotton bond watermarked paper, blind embossed with the Hilo emblem of the sun with eight major and eight minor rays

Dear Adept Sanchez:
In recognition of the response and efforts of you and your organization during our recent crisis, The Last Night production Committee of the Hilo City Council would like to confer the honor of Grand Marshal of the Electric Light
Processional upon you. Your duties would include media relations, a chair on the parade organization committee and of course leading the parade in the Yoru no Hana Float on the evening of December 31.

Please RSVP by December 7 [contact info]

With appreciation,
Malfina Ayu
Chairman, Last Night Production Committee

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 19:06:52

Colonel Euron Greyjoy

The Association of Machinists, Hilo Chapter would like to request  the pleasure of the company of you and a guest at our Bonenkai on December 14 at The Green Fairy Club at eight thirty pm. Dress is creative cocktail attire.

Please RSVP by December 7 [contact info]

Tsuta Wen
Chapter Master

Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 19:15:05


Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks

We are having a party! Please join your fellow members of the Freight Haulers Guild for our Bonenkai. You and a guest will be welcomed at the Eight East Whiskey Distillery Clubhouse, Leyte on December 27 at seven thirty in the evening. Dress is business casual.

Please RSVP by December 14 [contact info]

Eric MacAllister
Guildmaster

Title: Re: Battletech Long Island
Post by: eilidhdawn on 07 September 2017, 19:36:40


Tai-i Neville Rhodes
Captain Elizabeth 'Eliza' Cohon
Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major 'Crash' Cranson
Colonel Euron Greyjoy
Adept Raphael Sanchez
Dr. Kira Musashi

Delivered carefully packaged in an elegant gold mailing box tied with large striped dark blue and silver ribbons is a ten inch tall translucent midnight blue wide necked calabash style glass bottle, embossed with plum blossoms, with a red, yellow, and orange crystal finial of a phoenix in flight. Inside the bottle are handmade varicolored kaleidoscopic (different base color in every bottle) glass marbles (fifteen including shooters) and a scroll of ivory cotton bond watermarked (with the Saganami mon) paper tied with a midnight blue velvet ribbon.
Hand calligraphed in kanji and your native tongue over a colored brush painting of plum blossoms

Kiss another year goodbye and joyfully embrace the new
Please join us for an evening of laughter, dancing and reminiscing
At the Saganami Ichizoku Bonenkai
The Achamba Club in Yousai on December 29 at eight in the evening
black tie optional

Please RSVP by December 14 [contact info]

Title: Re: Battletech Long Island
Post by: jimdigris on 08 September 2017, 15:43:40
Eilidhdawn, are we role-playing these invitations?
People who will be driving war machines: Should we discuss what everyone is bringing to the next fight?  I would like to bring my Alacorn for firepower, Griffin for maneuverability, and Karnov with BA.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 08 September 2017, 19:52:34
Eilidhdawn, are we role-playing these invitations?

Some or all of these invitations may lead to valuable contacts and resources. I would guess role play would be decided by the amount of interest the players show, determined by the gamemaster.

My role is to create shiny, interesting pebbles to attract you. Some are iron pyrite, some are cinnabar, some are diamonds in the rough.


Title: Re: Battletech Long Island
Post by: eilidhdawn on 10 September 2017, 18:12:58

Players please indicate which, if any of the invitations you are accepting for the game master

Also if you are bringing guests, and who those guests are.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 10 September 2017, 18:16:55
So far there are indications that Colonel Greyjoy will be attending The Association of Machinists Bonekai, the Sugai Ichizoku Bonekai and the Phoenix Industries Bonekai.

Also Captain Bonanno will accept the invitation of the Whistler Yuki Matsuri to attend.


Please confirm this information

Title: Re: Battletech Long Island
Post by: Devondra on 10 September 2017, 18:31:02
English

It is taught in school as a required course, but is not spoken everyday by the average person. Conversational english speakers may be found in metropolitan and trading areas, spoken by high ranking and public liaisons from NPO and militia personnel, in tourist areas, the spaceport and certain news and entertainment venues.

It is highly recommended you learn japanese to communicate with the population, or to hire an interpreter and or a cultural liaison.

lol been there done that hee hee
Title: Re: Battletech Long Island
Post by: Devondra on 10 September 2017, 18:41:36
Hauptmann Kiah Lorrian Franks
Colonel Euron Greyjoy

Both individually receive a hand delivered, hand calligraphed envelopes addressed to you containing smooth watercolor watermarked paper hand calligraphed in your native tongue and in Japanese kanji printed over a brush painting of wind blowing through a bamboo stand; it reads
                   The NPO Veterans Association would like the pleasure of your company. You and a guest are cordially required to attend The Waterfront Gala Ball promptly at eight in the evening in the Grand Ballroom of the Fairmont Waterfront Hotel, at 900 Vancouver Way, Yousai, in White Tie Formal Attire for cocktails, hors d'oevres, pleasant conversation and dancing on the thirtieth of December.

i will send the rsvp back that t will attend this event
Title: Re: Battletech Long Island
Post by: Devondra on 10 September 2017, 18:51:36
Equipment
Aegis Arms
Aegis Arms is now taking orders for the Tokugawa Heavy Tank. We offer the TKG-150 and TKG-151 models of this combat vehicle. For information on these and other items we have please contact our sales team.

i contact this company to find out the cost of these tanks as well as what other equipment they may have


Holly Missile System
Holly Missile Systems are known as one of the best systems in the Inner Sphere. So if you need the best contact our local sales rep.

can i find out what this company is selling and the prices?


Martell Lasers
Martell has been making lasers from the days of the original Star League. If you want a laser system that lasts contact our local sales rep.

Dow-Nexus Fusion Products
When you need a fusion power plant we just may have what you need. Contact our sales team for more info.

Kali Yama Weapons
We are known for our products and have what you need to get the job done. Contact our sales reps for more info.

Firmir Weaponry
We make lasers that will get the job done. Contact our sales team for more info.

Red Devil Industries
Looking for that something extra, contact our sales team and see just what we have.

Deering Electronics
Need new comm gear or tracking systems? Contact our sales team to see what we can do for you.

can i find out what these companies are selling and the prices?
Title: Re: Battletech Long Island
Post by: Devondra on 10 September 2017, 18:56:43
Tai-i Neville Rhodes
Captain Elizabeth 'Eliza' Cohon
Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major 'Crash' Cranson
Colonel Euron Greyjoy
Adept Raphael Sanchez
Dr. Kira Musashi

On heavy cardstock, a midnight blue sky of stars, (astronomy enthusiasts may notice the seven points of the phoenix constellation) embossed in dark grey metallic ink, in kanji and your native language:

Phoenix Industries would like to welcome you and a guest to our Holidays of Light Celebration on December the 20th at the Museum of Science and Technology, Yousai for cocktails and dancing in the Grand Hall at seven pm. Dinner will be served in the Rotunda at ten pm. Please join us on the Rooftop Solarium to observe the peak of the Phoenicids at one am. Dress is Semiformal.

Please RSVP by December 14 [contact info]
Cordially,
Galen Keon
Executive Assistant
to the Chairman, Phoenix Industries
[kanji hanko]

 

Galen Keon
Executive Assistant
to the Chairman, Phoenix Industries
[kanji hanko]

i will be pleased to attend this event. i greatly appreciate your thoughtfulness in inviting me

Hauptmann Kiah Lorrian Rosen Franks
Title: Re: Battletech Long Island
Post by: Devondra on 10 September 2017, 19:03:43

Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major 'Crash' Cranson
Colonel Euron Greyjoy
Adept Raphael Sanchez
Dr. Kira Musashi

A four inch square vermillion box of heavy cardstock, with a pink origami water lily on the top, opens up in layers to reveal an origami pond with origami koi in the water, an origami foot bridge and lily pads on the illustrated grounds. Around the pond, embossed in gold ink and printed in kanji and your native tongue:

The Sugai Ichizoku is pleased to announce our New Year Bonenkai will be held at Yomiuri Land, Hilo and includes accommodations at the Majestic Hotel & Casino. We would be pleased if you and a guest would join us for our celebrations from three pm on the 28th until three pm on the 29th. After eleven pm until dawn the festivities will be adults only. Dress is beach casual in the day and beach formal in the late evening.

Please RSVP by December 14 [contact info]

Cordially,
Matriarch Sugai
Amalaa Sugai

i ask my hired cultral adviser for information about

Sugai Ichizoku

i need more information on who this is before i can make a decision
Title: Re: Battletech Long Island
Post by: Devondra on 10 September 2017, 19:07:33
Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks
Major 'Crash' Cranson
Colonel Euron Greyjoy
Adept Raphael Sanchez
Dr. Kira Musashi

A four inch fuchsia box with red and white silk ribbons 'explodes' with red and white 'confetti'. (sparkling crystals on red and white metallic silk cord)  Inside embossed in pearlescent red and white ink, on shiny black cardstock, in kanji and English, is the following:

NHK Uta Gassen Productions would like to welcome you to the Red and White Song Battle After Party at Club Midori, Hilo. January 1 at one am. Please feel free to bring a guest. Dress is cocktail chic.

RSVP by December 14 [contact info]

In appreciation,
Aimi Akemi
Executive Producer

again i will ask for information on who this is before i can make up my mind

Title: Re: Battletech Long Island
Post by: Devondra on 10 September 2017, 19:13:09

Captain Quintin Bonanno
Hauptmann Kiah Lorrian Rosen Franks

The Motor Transport Workers Industrial would like you and your family to join us for a Bonenkai at Globe Life Park, Baja on December 15 from one to seven pm, for an On-Field Banquet BBQ and Meet and Greet with the Rangers Association Football Team. There will be live honky tonk music from Hee Haw, Eddie Chmura, Tomi Fujiyama and Urban Cowboy Junction; line dancing; field exercises with the team; games with the team; tours of the park-including team spaces; souvenirs and fireworks. Catering provided by Rangers Enterprises and Cool Smoke BBQ. Dress is casual.

Please RSVP by December 9 [contact info]

Cordially,
Adam al-Basir
Guildmaster

Adam al-Basir
Guild master
Motor Transport Workers Industrial

I thank you for your invitation and i and some of my family will be pleased to attend

Hauptmann Kiah Lorrian Rosen Franks
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 10 September 2017, 20:28:15
I confirm these RSVPs.  Also I will be attending the Saganami Ichizoku Bonenkai on the 29th.

Col. Euron Greyjoy
The Ironborn
Title: Re: Battletech Long Island
Post by: eilidhdawn on 10 September 2017, 22:59:05

The Sugai Ichizoku is one of the ten major clans, they hold Hilo

Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 11 September 2017, 16:29:59
And here I thought my forces held the city.   :P
Title: Re: Battletech Long Island
Post by: jimdigris on 11 September 2017, 16:40:38
So far there are indications that Colonel Greyjoy will be attending The Association of Machinists Bonekai, the Sugai Ichizoku Bonekai and the Phoenix Industries Bonekai.

Also Captain Bonanno will accept the invitation of the Whistler Yuki Matsuri to attend.


Please confirm this information
We'll be doing this, the Sugai Ichizoku, and the two freight hauling events.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 September 2017, 01:04:38
again i will ask for information on who this is before i can make up my mind

Please refer to earlier post mustsee travelogue: akemashite omedetou gozaimasu

NHK is a television network based out of Hilo
Uta Gassen productions is the company that produces the show


The After Party is invitation only and attended by the contestants, judges, production company, network execs, record execs, local movers and shakers in both the political and business arenas, and special guests
Club Midori is a high end nightclub with multiple, multi level dance floors, dedicated to their sound systems, popular with A-listers for their stylish and exuberant parties

Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 September 2017, 01:25:00
i ask my hired cultral adviser for information about

Sugai Ichizoku

i need more information on who this is before i can make a decision

The Sugai Ichizoku is a major clan on Nejiro. It is one of the original founding clans. They are substantially involved in Nejiro's heavy industries, real estate, defense industries and professional sports. Hilo is one of their territories, and the base of operations for the Sugai Zaibatsu. They are one of the more progressive clans.


Yomiuri Land is a large indoor water park, in Hilo, a five story glass building that is two city blocks of indoor beach, wave pools, slides, fishpipes, bumper boats, a haunted river cave, splash battles, tube rides, watercoasters, cafes and bars. The top level is an adult only, clothing optional, roman waterfall baths with attendants.

The Majestic is an elegant four star hotel with a casino (similar to Monaco)


Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 12 September 2017, 16:28:14
The Sugai Ichizoku is a major clan on Nejiro. It is one of the original founding clans. They are substantially involved in Nejiro's heavy industries, real estate, defense industries and professional sports. Hilo is one of their territories, and the base of operations for the Sugai Zaibatsu. They are one of the more progressive clans.


Yomiuri Land is a large indoor water park, in Hilo, a five story glass building that is two city blocks of indoor beach, wave pools, slides, fishpipes, bumper boats, a haunted river cave, splash battles, tube rides, watercoasters, cafes and bars. The top level is an adult only, clothing optional roman bath with attendants.

The Majestic is an elegant four star hotel with a casino (similar to Monaco)

And occasionally the Battlemech otakus will catch a glimpse of a Hammer in Ironborn colors walking around the city on patrol. (that's Dagmer Harlaw [ie. the screw-up] in the Cleftjaw who I left to watch my base near Hilo)  :))
Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 September 2017, 20:09:23
The Sugai Ichizoku is a major clan on Nejiro. It is one of the original founding clans. They are substantially involved in Nejiro's heavy industries, real estate, defense industries and professional sports. Hilo is one of their territories, and the base of operations for the Sugai Zaibatsu. They are one of the more progressive clans.


Yomiuri Land is a large indoor water park, in Hilo, a five story glass building that is two city blocks of indoor beach, wave pools, slides, fishpipes, bumper boats, a haunted river cave, splash battles, tube rides, watercoasters, cafes and bars. The top level is an adult only, clothing optional roman bath with attendants.

The Majestic is an elegant four star hotel with a casino (similar to Monaco)

And occasionally the Battlemech otakus will catch a glimpse of a Hammer in Ironborn colors walking around the city on patrol. (that's Dagmer Harlaw [ie. the screw-up] in the Cleftjaw who I left to watch my base near Hilo)  :))
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 13 September 2017, 16:34:52
Technically, that's a Warhammer.  A Hammer is a 35 ton light 'Mech with LRM 5s and a few Medium Lasers.  They are often confused with one another due to the similar names.

Don't worry, though.  Dagmer's been told not to rip up the ferrocrete and also not to antagonize the militias.  He's effectively my "ready-five" in the vicinity of Hilo City.  It's been that way since Col. Greyjoy and Capt. Botley rotated out of the defense of the city after the Battle of Hilo.

As for the not quoting you on the post, sorry I done goofed.   #P
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 September 2017, 08:02:31
Technically, that's a Warhammer.  A Hammer is a 35 ton light 'Mech with LRM 5s and a few Medium Lasers.  They are often confused with one another due to the similar names.

Don't worry, though.  Dagmer's been told not to rip up the ferrocrete and also not to antagonize the militias.  He's effectively my "ready-five" in the vicinity of Hilo City.  It's been that way since Col. Greyjoy and Capt. Botley rotated out of the defense of the city after the Battle of Hilo.

As for the not quoting you on the post, sorry I done goofed.   #P

Not worried about quotes

Otakus are often wrong

Title: Re: Battletech Long Island
Post by: jimdigris on 18 September 2017, 15:14:47
Do we have a date for the next game?
Title: Re: Battletech Long Island
Post by: eilidhdawn on 18 September 2017, 16:34:56


One Ryu equals .94 C-bills


Title: Re: Battletech Long Island
Post by: eilidhdawn on 18 September 2017, 19:54:32


Help me, I've lost my thought, it was startled by the light of an idea, and ran off, if you see it, please return it to me.

Title: Re: Battletech Long Island
Post by: shadhawk on 18 September 2017, 20:11:25
Do we have a date for the next game?

I will be setting it up this weekend. Will post date after i know what they have open.
Title: Re: Battletech Long Island
Post by: jimdigris on 19 September 2017, 15:38:53

Help me, I've lost my thought, it was startled by the light of an idea, and ran off, if you see it, please return it to me.
Can you give us a description of this thought?
Title: Re: Battletech Long Island
Post by: eilidhdawn on 20 September 2017, 15:05:46

HPG Communications

two pages of bare text = one millisecond transmission time
one millisecond going 50 light years or one station = one c-bill fee
          one c-bill per each additional station

one millisecond priority messages are in the range of 1000 c-bills per station and a 5000 c-bill fee at the origin station for interrupting the normal message schedule

A stations in the first circuit transmit every 6 hours, it may take days or weeks before a message is sent from the class B stations of the outer circuit

 
Title: Re: Battletech Long Island
Post by: shadhawk on 24 September 2017, 16:48:15
OK so I setup dates for 10/22, 11/26 and 12/16. As the missions will follow so keep an eye on things  [blank]
Title: Re: Battletech Long Island
Post by: jimdigris on 24 September 2017, 17:30:37
12/16 is a Saturday.  Was that your intent?
Title: Re: Battletech Long Island
Post by: shadhawk on 25 September 2017, 10:44:48
12/16 is a Saturday.  Was that your intent?

nope it is 12/17 .... what happens with fat fingers  #P
Title: Re: Battletech Long Island
Post by: Crash99c on 01 October 2017, 12:27:30
Hi gang, sorry I've been off grid for a while....

How long does it take to get from Hilo to Yosai? 

Also, I may have missed it since there are so may posts to catch up on, but is the governor hosting an event?

Orla Eyrie is my restaurant, yes? (just doublechecking)  If I want to host an event for the new year, how much would it cost to do right? Thinking something primarily before the hours most events are held so as not to offend anyone already hosting an event.  Maybe an air race (single engine prop, open invite to all with pilot's licences and their own aircraft, unlimited category.  Only to be held if there are at least 24 entrants) to fit my eagle theme during the day, ending with all racers doing a fireblossom and dumping paper lanterns or cherry blossoms or sparklers or all of the above out of their planes as the finale at sunset (with invites to a cocktail buffet at the restaurant from dusk to 10pm added in as a pamphlet drop of origami parachutes).  Would need access to the local airfield, permission from the governor and proper agencies in Yosai to have an air race in the environs, course markings, emergency landing access, etc.  Trophies for third and second to be crystal eagles of 6 inch and 8 wingspans respectively, on engraved brass bases, winner to receive 12 inch wingspan crystal eagle on an engraved platinum base.  Top 5 finishers will receive graduated cash awards, total purse 150k cbills.  Buffet to be a high end buffet for all with awards ceremony at beginning.  Looking to make contacts in aviation circles and give a good time to the public.  Gonna need music and a light show as well.  Will have a semi-private VIP type area for racers and those sent special invites which shall go out to the governor and husband, head of militia, head of training command, mercenary liason, admiral in orbit, elected officials, house patrons, guest list you listed several posts ago and mercenary co-commanders (make sure grandmother is included as well) vip area will be set up for however many rsvp's we get +15% guests of interest.  remainder of restaurant to be set up for general public, and would like to set up a block party type setup outside for those who cannot fit in the restaurant. 

Will attempt to at least show face at all events invited to in yosai, and will definitely attend any event the governor hosts.  RSVP's to that effect
Title: Re: Battletech Long Island
Post by: Devondra on 01 October 2017, 14:04:07
 >:D

okay way to much invites but here it goes

kiah will have her Secretary graciously accept all invites except the song battle party for her

the song battle party will be excepted on the behalf of some of the young people of her clan

and on a side note .....

kiah sends grandmother an invite to a quite dinner the night of the band battle party as a way to relax and decompress from all the running around of all the other parties

Title: Re: Battletech Long Island
Post by: Devondra on 01 October 2017, 14:11:29
i will have my seamstresses and tailors make me appropriate attire for all the parties i will be attending

i will also have them start to plan new dress uniforms for my people that are not per se Lyran but is still very classy

Title: Re: Battletech Long Island
Post by: Devondra on 01 October 2017, 16:23:56
Comstar AP News Service
3067 December 6
New Samarkand, Voice of the Dragon

Tharkad Bombed!

That was the word today out of Governor's office confirming the rumors that have swirled around the water coolers, taxi stands, and college papers across the planet. According to Governor Rothschild the Lyran Capital suffered a nuclear strike from an unknown Warship orbiting the planet. Reports that the strike came from the ancient Lyran ship LCS Invincible remain unconfirmed. "Coordinator Kurita and his Heir are safe having departed Tharkad almost twenty four hours before the bombardment. They are currently in route to the Combine through a secure route and will enter our nations borders in the next few weeks." Said Governor Rothschild. Details of the nuclear holocaust are sketch at best, but various sources confirm that the devastating attack wiped out much of the capital city. Most of the planet is without power, and unsubstantiated rumors tell of elite battlemech squads landing on the planet's surface. "The Draconis Combine condemns the perpetrators of this attack and their use of illegal weapons of mass destruction on the innocents of the Alliance," commented the Coordinator in a message sent to all Combine news stations. "Once the identity of these murderers has been confirmed, appropriate measures will be taken to assure the safety of the Combine people and the population of the Inner Sphere. To protect the loyal citizens of the Dragon, all military leaves have been cancelled in all districts, and the DCMS has gone to standby alert. Any attempt to strike a Combine world will be met with swift action." Said Tai-sho Hohiro Kurita in a brief statement to the prefecture capitals. "All on world militia commanders are to report to their superiors. To the citizens of the Dragon, we understand the hardships you are about to face with increased security and the calling up of our reservist. Rest assured that if the blood of the Dragon is spilled we will spill much more from our enemies."
 

i gather all my people together and inform them of this terrorist act.

i also send messages to my home planet (to my uncle and family to check their status and make sure none were in the bomb area, which should be the case since we don,t actually live on the planet where the capital is.

my people and i are nervously awaiting word of how our family is

Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 01 October 2017, 16:30:14
In response to Kiah's invitation to Grandmother for the time of 1am New Year's Day through dawn New Year's Day, Kiah will receive a hand-written letter from Grandmother thanking her and accepting her invitation...

Otherwise:


To:                              Kiah Franks, commanding Kiah's Hammers
From:                          Neville Rhodes, tactical advisor, Dragon's Clutch
Routing:                      DCMSINST306712172314
Transmit Date/Time:     3067/12/17; 23:14 hours
Subject:                      Relevancy question we discussed

Following a 48 minute conversation, apparently one or both of us are.  After investigation, I've been unable to get any closer than that to the truth.

Thanks-
Bully
Title: Re: Battletech Long Island
Post by: Devondra on 01 October 2017, 19:04:45
In response to Kiah's invitation to Grandmother for the time of 1am New Year's Day through dawn New Year's Day, Kiah will receive a hand-written letter from Grandmother thanking her and accepting her invitation...

Otherwise:


To:                              Kiah Franks, commanding Kiah's Hammers
From:                          Neville Rhodes, tactical advisor, Dragon's Clutch
Routing:                      DCMSINST306712172314
Transmit Date/Time:     3067/12/17; 23:14 hours
Subject:                      Relevancy question we discussed

Following a 48 minute conversation, apparently one or both of us are.  After investigation, I've been unable to get any closer than that to the truth.

Thanks-
Bully

To:                             Neville Rhodes, tactical advisor, Dragon's Clutch
From:                         Kiah Franks, commanding Kiah's Hammers 
Routing:                      DCMSINST306712172314
Transmit Date/Time:     3067/12/17; 23:24 hours
Subject:                      Relevancy question we discussed

we will have to continue the conversation when we are all together then. between the two of us we should be able to figure it out

thanks
Kiah
Title: Re: Battletech Long Island
Post by: shadhawk on 02 October 2017, 00:35:33
On the evening news

“This is Chae-Won Hyeon for Redstone News live in chopper one. We are watching a bandit force attacking a small convoy.”
The camera zooms in on 4 half-tracked vehicles moving at top speed and 4 smaller vehicles closing in on them.
“The convoy is trying to get a way but the bandits are just too fast.”
The camera pulls back and you can see the smaller vehicles overtaking the convoy vehicles.
You see small flashes of light on the front of the small vehicles, then you see sparks fly on the half-tracks.
The small vehicles pass the convoy trucks.
“Wait something is moving in from the other direction.”
The camera pans to the left and a dust cloud is moving in on the convoy.
“It looks like the bandits have more help moving in on the convoy.”
Behind the hill another dust cloud moving at high speed looks to be circling around to get in front of the convoy.
“This does not look good for the convoy as more bandits are moving in from different directions.”
The four small vehicles circle around the front of the half-track convoy and then head off in the direction the first entered.
The chopper keeps moving in a large circle to its left. Off in the back ground you can see some form of VTOL aircraft moving in to the area. The half-track convoy is heading to the road and the bridge by the river. A large combat vehicle kicking up a lot of dust is moving in on the convoy.
“Well it looks like if the small bandits do not get the convoy these others will.”
The chopper turns harder to the left to not crash into the hill or trees on it.
Two small dust clouds are now moving in on the convoy.
“Wow two more bandits moving in on this poor convoy. They must have something some wants.”
In the background of the noise in the chopper you can just make out.
“This is Captain Lorren Botley to all vehicles in the area, shut down your vehicles. If you do not comply we will be forced to fire on you.”
“Sgt. Exhume to Capt. Botley, sir the half-tracks are taking fire from the ATVs.”
“Roger that Sgt.”
“Capt. Botley to security force, we have bandits in the small vehicles. Move to protect the half-track convoy.”
The camera picks up to large hovercraft moving to put themselves between the convoy and the bandit vehicles.
One of the bandit vehicles explodes in a ball of fire.
“Wow one of the bandits just exploded. Those large hovercraft are moving to protect the convoy.”
In the background noise of the chopper you here.
“Capt. Botley to helicopter you are to leave the area or risk being shot down.”
“Yo boss the guys with the big guns are telling us to clear the area.”
“Tell them we are a news crew and have every right to be here.”
“I would if I could but they are working on a military channel and all I can do is pick them up on the scanner.”
“OK then orbit around one more time and then head out.”
“Roger that boss.”
 
“As you can see from the film I shot earlier today we still have bandit raids here on Nijero.” Chae-Won Hyeon points to the screen showing the fighting. “We also have some new defenders also.”
“Did you find out who they are?” comes from behind him.
“Yes I did. They are part of the forces that Governor Saganami hired to deal with the clan bandits.”
“Do you know why they were in that area today?”
“Well when I asked Capt. Botley how they just happened to be in that area he informed me that they were out on a training mission and it was just luck they could help.”
“What happened to the convoy?”
“Capt. Botley and his people gave medical aid to the crews of the convoy and gave them an escort to the outpost they were bring the food and medical supplies to.”


Title: Re: Battletech Long Island
Post by: eilidhdawn on 02 October 2017, 19:01:19
Hi gang, sorry I've been off grid for a while....

How long does it take to get from Hilo to Yosai? 

Also, I may have missed it since there are so may posts to catch up on, but is the governor hosting an event?

Orla Eyrie is my restaurant, yes? (just doublechecking)  If I want to host an event for the new year, how much would it cost to do right? Thinking something primarily before the hours most events are held so as not to offend anyone already hosting an event.  Maybe an air race (single engine prop, open invite to all with pilot's licences and their own aircraft, unlimited category.  Only to be held if there are at least 24 entrants) to fit my eagle theme during the day, ending with all racers doing a fireblossom and dumping paper lanterns or cherry blossoms or sparklers or all of the above out of their planes as the finale at sunset (with invites to a cocktail buffet at the restaurant from dusk to 10pm added in as a pamphlet drop of origami parachutes).  Would need access to the local airfield, permission from the governor and proper agencies in Yosai to have an air race in the environs, course markings, emergency landing access, etc.  Trophies for third and second to be crystal eagles of 6 inch and 8 wingspans respectively, on engraved brass bases, winner to receive 12 inch wingspan crystal eagle on an engraved platinum base.  Top 5 finishers will receive graduated cash awards, total purse 150k cbills.  Buffet to be a high end buffet for all with awards ceremony at beginning.  Looking to make contacts in aviation circles and give a good time to the public.  Gonna need music and a light show as well.  Will have a semi-private VIP type area for racers and those sent special invites which shall go out to the governor and husband, head of militia, head of training command, mercenary liason, admiral in orbit, elected officials, house patrons, guest list you listed several posts ago and mercenary co-commanders (make sure grandmother is included as well) vip area will be set up for however many rsvp's we get +15% guests of interest.  remainder of restaurant to be set up for general public, and would like to set up a block party type setup outside for those who cannot fit in the restaurant. 

Will attempt to at least show face at all events invited to in yosai, and will definitely attend any event the governor hosts.  RSVP's to that effect



To get from Hilo to Yousai would take from several hours to several days depending on the mode of transportation,  flying or bullet train would take the least amount of time, three to ten hours, depending on mode of flight; river travel, driving, riding or walking could take several days. The cities are about 3000 km apart. Tairiku is about 20,000 km across at widest points north to south, and it is about 16,000 km from Port to Leyte, going west to east. [the US is about 4800 km across from east to west]

Yes, Orla Eyrie is your restaurant.

Meiyo Saganami, Chairman of Phoenix Industries, is hosting the Phoenix Industries Holiday of Lights Celebration, to which you have an invitation on Dec 20th at 7pm
Meiyo Saganami, Leader of the Saganami Ichizoku is co-hosting the Saganami Ichizoku Bonenkai with Matriarch Chiyo Saganami Dec 29 at 8pm, to which you have an invitation
Governor Saganami will be attending the Waterfront Gala Ball on Dec 30, entry possible with 10,000 c-bill donation
Governor Saganami is hosting the New Year Ball on Jan 5th at the Governors Palace, which sadly, you are not invited to

You may have Tiger Lily Plaza [a small city square surrounded by buildings on three sides and a park to the east] closed off only on one day of one of the following weekends for your party Dec 20,21,22; or Dec 27,28,29 Friday, Saturday, Sunday respectively. It will cost between 500,000 Ryu and 1,000,000 Ryu for the whole shebang, depending on how fancy you get. The Governor will be pleased to attend at least part of your event, depending on the schedule. Miss Yorokobi will be happy to assist you with permissions and licenses.

You may want to get in touch with the local air clubs, Upper Fifteen Flying Club, Second Circle Flyers, Unusual Altitudes Soaring Club, Sky Rovers, and Shearline Aero all operate out of the Skytrax Airport and the Kartushka Air Field in Yousai.

did i leave out anything?
Title: Re: Battletech Long Island
Post by: eilidhdawn on 02 October 2017, 23:41:43


kiah will have her Secretary graciously accept all invites except the song battle party for her

the song battle party will be excepted on the behalf of some of the young people of her clan


We are sorry for the confusion caused by our invitation, and with apologies that we are not able to accept the guests that you have requested to the Kohaku Uta Gassen After Party, we offer these passes including backstage access for ten to the Kohaku Uta Gassen held at the Budokan Concert Hall in Hilo on December 31. We are sorry you are not attending our event, but look forward to your presence at the next.

Aimi Akemi,
Executive Producer
NHK Kohaku Uta Gassen Productions






Title: Re: Battletech Long Island
Post by: jimdigris on 04 October 2017, 16:26:08
Devondra, back at the end of August, you spoke to me of raiders at your gate.  You may want to post this.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 07 October 2017, 22:29:01
Okay, here's my holiday list.

Dawn, as a note, I don't see any reference to Ageha New Year's except the invitation to Miyamoto & Shiro.  I ask for clarification, and may change schedules for them afterward...  Thanks, it's an incredible list...

December 20, 3067 - Phoenix Industries Holiday of Light:  Grandmother, Bully, Miyamoto (with Damon probably), & Shiro (with his fiancee Shizuku Sakamura, unless that's fallen through because he can be an idiot) will be in attendance.

December 28th, Last Night (Family Friendly street festival):  Grandmother, Miyamoto (Damon is invited by both Grandmother and Miyamoto, Grandmother in writing and Miyamoto in person), Brenda, Yoshi, & Takashi (with bodyguards) will be there from early in the morning until 3ish in the afternoon.

December 28th, Sugai Ichizoku New Year Bonenkai:  Grandmother and Miyamoto will be in attendance (3pm-3pm on the 29th).  If Damon is invited, Miyamoto will attend with him rather than with Grandmother.

December 29th, Saganami Ichizoku Bonenkai: Grandmother, Bully, Miyamoto (with Damon), & Shiro will be in attendance. (8pm, black tie)

December 30th, Waterfront Gala Ball:  Bully will be in attendance (15,000 Cbe donation)

December 31st, Ageha New Years:  Shiro will be in attendance alone, looking his best and intending to party (and hopefully not seeing his fiancee anywhere near here)!

December 31st, Final Call:  Miyamoto & Damon have VIP tickets

December 31st, Stars at Night Gala:  Grandmother and a fairly hunky 30ish Japanese man (Ranmaru Ikeda, Kage Armor commander) who knows how to behave at an extravaganza will be in attendance from 6pm-11pm.

January 1st, 3068 - 1am on:  Grandmother is attending a small affair at Kiah's compound until dawn. 

January 3rd, Gathering of the Clan @ Saganami Shiro:  Grandmother, Miyamoto, Shiro, Yoshi, and Takashi will be in attendance.  That event is supposed to go on at least until January 4th.

The NHK After Party invitation will receive a pleasant handwritten response that thanks them for the invitation, but explains that she does not feel she would be able to properly celebrate at their event (I'm 67 years old, darn it!).  She will suggest that perhaps in future they might consider one or both of her sons as worthwhile invitees...

Thanks, everyone...
Title: Re: Battletech Long Island
Post by: Devondra on 08 October 2017, 19:37:39
Devondra, back at the end of August, you spoke to me of raiders at your gate.  You may want to post this.

i LOVE THIS !!!!!!

thanks for the idea

hee hee

Title: Re: Battletech Long Island
Post by: Devondra on 08 October 2017, 19:40:36
On the evening news

“This is Chae-Won Hyeon for Redstone News live in chopper one. We are watching a bandit force attacking a small convoy.”
The camera zooms in on 4 half-tracked vehicles moving at top speed and 4 smaller vehicles closing in on them.
“The convoy is trying to get a way but the bandits are just too fast.”
The camera pulls back and you can see the smaller vehicles overtaking the convoy vehicles.
You see small flashes of light on the front of the small vehicles, then you see sparks fly on the half-tracks.
The small vehicles pass the convoy trucks.
“Wait something is moving in from the other direction.”
The camera pans to the left and a dust cloud is moving in on the convoy.
“It looks like the bandits have more help moving in on the convoy.”
Behind the hill another dust cloud moving at high speed looks to be circling around to get in front of the convoy.
“This does not look good for the convoy as more bandits are moving in from different directions.”
The four small vehicles circle around the front of the half-track convoy and then head off in the direction the first entered.
The chopper keeps moving in a large circle to its left. Off in the back ground you can see some form of VTOL aircraft moving in to the area. The half-track convoy is heading to the road and the bridge by the river. A large combat vehicle kicking up a lot of dust is moving in on the convoy.
“Well it looks like if the small bandits do not get the convoy these others will.”
The chopper turns harder to the left to not crash into the hill or trees on it.
Two small dust clouds are now moving in on the convoy.
“Wow two more bandits moving in on this poor convoy. They must have something some wants.”
In the background of the noise in the chopper you can just make out.
“This is Captain Lorren Botley to all vehicles in the area, shut down your vehicles. If you do not comply we will be forced to fire on you.”
“Sgt. Exhume to Capt. Botley, sir the half-tracks are taking fire from the ATVs.”
“Roger that Sgt.”
“Capt. Botley to security force, we have bandits in the small vehicles. Move to protect the half-track convoy.”
The camera picks up to large hovercraft moving to put themselves between the convoy and the bandit vehicles.
One of the bandit vehicles explodes in a ball of fire.
“Wow one of the bandits just exploded. Those large hovercraft are moving to protect the convoy.”
In the background noise of the chopper you here.
“Capt. Botley to helicopter you are to leave the area or risk being shot down.”
“Yo boss the guys with the big guns are telling us to clear the area.”
“Tell them we are a news crew and have every right to be here.”
“I would if I could but they are working on a military channel and all I can do is pick them up on the scanner.”
“OK then orbit around one more time and then head out.”
“Roger that boss.”
 
“As you can see from the film I shot earlier today we still have bandit raids here on Nijero.” Chae-Won Hyeon points to the screen showing the fighting. “We also have some new defenders also.”
“Did you find out who they are?” comes from behind him.
“Yes I did. They are part of the forces that Governor Saganami hired to deal with the clan bandits.”
“Do you know why they were in that area today?”
“Well when I asked Capt. Botley how they just happened to be in that area he informed me that they were out on a training mission and it was just luck they could help.”
“What happened to the convoy?”
“Capt. Botley and his people gave medical aid to the crews of the convoy and gave them an escort to the outpost they were bring the food and medical supplies to.”

i will have this story followed by my people to see if the "good press" has any effect on opinion of us
Title: Re: Battletech Long Island
Post by: shadhawk on 10 October 2017, 12:27:37
OK people next mission 32 for 10/22 is a recon mission.

To all Merc Commands.
Each unit is to prep a recon force of 1 Mech, 1 Armor and 1 Infantry unit. You can pick 1 more unit as a ready five unit.
You will recon the area south and east of the village of Leaf. We have had reports of unknown equipment and personal in that area.
You are not to enter the village unless you are tracking hostile units. Hostile units are any that fire on you. You may have local security forces in the area.
This area is heavy woods and hills, pick your units with this in mind.
Your units can be dropped at any edge of the AO.

Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 10 October 2017, 16:36:19
You will recon the area south and east of the village of Leaf.

You are not to enter the village unless you are tracking hostile units. Hostile units are any that fire on you. You may have local security forces in the area.

This area is heavy woods and hills


So, the village of the Hidden Leaf, huh?  Naruto references, Tony?  Cute.  ;D

Do our men have to watch out for ninjas hidden in trees using shadow clone jutsu too?  Is there someone with the Sharingan Eyes?   :P
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 10 October 2017, 16:43:15
Nah, the ninjas are mine...
Title: Re: Battletech Long Island
Post by: shadhawk on 10 October 2017, 16:44:36
So, the village of the Hidden Leaf, huh?  Naruto references, Tony?  Cute.  ;D

Not me Dawn. She is the one that picked the names.

Quote
Do our men have to watch out for ninjas hidden in trees using shadow clone jutsu too?  Is there someone with the Sharingan Eyes?   :P

Now would I do something like that >:D
Title: Re: Battletech Long Island
Post by: eilidhdawn on 11 October 2017, 15:32:48


Dawn, as a note, I don't see any reference to Ageha New Year's except the invitation to Miyamoto & Shiro.  I ask for clarification, and may change schedules for them afterward...

the invitation to Ageha New Year Celebration was generated from your six month membership to The Ageha VIP Club that you received as a party favor with the invitation to Damon's birthday celebration, and the invitations were sent only to VIP members of the club, the party is not advertised and no tickets are sold
Damon will be happy to accompany Miyamoto anywhere he likes, and inquires if he gets seasick, the upgrades to the Shizukesa are complete and the sail to Vanuatu is amazing

just a clarification the movers and shakers attending the NHK After Party are not dancers


Title: Re: Battletech Long Island
Post by: eilidhdawn on 11 October 2017, 20:43:10
so to recap

ticketed events

Stars at Night Gala December 31 at Keio Plaza Hotel, Samar 6pm-2am  attending are K. Musashi, Ikeda
New Years Blast December 31 at Mercury Stadium, Yousai 12pm-12:30am
Gatsby's Yacht December 31 on the Golden Sunshine from Discovery Bay, Lanikai 6pm-1am or dawn
Waterfront Gala Ball December 30 at Fairmont Waterfront Hotel, Yousai 8pm-1am  attending are Franks (invited), Rhodes (ticket), Cranson (ticket), M. Saganami and guest J. Nakatomi (invited)
Bonenkai Indulgence December 31 at EMP Museum, Quezon 7pm-dawn
Last Night December 28 at Promenade Blvd, Hilo 6am-3pm and December 31 at Seihokei Square, Hilo 5pm-2am  attending on the 28 K. Musashi, M. Musashi, D. Saganami, Y. Musashi, T. Musashi, bodyguard contingent
Ocean Drums Luau December 31 at Regency Resort, Samoa 7:30pm-12:30am
Pink Party December 31 at Starwood Pink Palace, Suzaku 6pm-dawn
Sora no ki Omisoka December 31 at Sunflower Square, Yousai 12pm-12:30am 
NHK Kohaku Uta Gassen December 31 at Budokan Concert Hall, Hilo 7pm-12:30am
Stonehaven Fire Festival at Hogmanay December 31 at Stonehaven 5pm-Jan 2nd
Final Call December 31 at Aloha Pier Marketplace, Vanuatu 5pm-dawn  attending with VIP tickets M. Musashi and guest D. Saganami

by invitation

Saganami Ichizoku Gathering January 3-4 at Saganami Shiro  attending K. Musashi, S. Musashi, M. Musashi, Y. Musashi, T. Musashi
Phoenix Industries Holidays of Light Celebration December 20 at The Museum of Science & Technology, Yousai   attending Rhodes, Franks, Cranson, Greyjoy, K. Musashi, M. Musashi with guest D. Saganami, S. Musashi with guest S. Sakamura
Sugai Ichizoku Bonenkai 3 pm December 28- 3pm December 29 at Yomiuri Land, Hilo and the Majestic Hotel & Casino  attending Franks, Greyjoy, K. Musashi, D. Saganami with guest M. Musashi
NHK Uta Gassen After Party January 1 at Club Midori, Hilo 1am-dawn
Restaurant Guild Bonenkai December 15 at The Prism Sunshine City, Yousai 7pm-12am   attending Cranson
Whistler Yuki Matsuri December 16-22 at Kiroro Ski Lodge, Whistler   attending Bonanno and at least four of his unit
Motor Transport Workers Industrial Bonenkai December 15 at Globe Life Park, Baja 1pm-7pm attending Bonanno, Franks
Association of Machinists Bonenkai December 14 at Green Fairy Club, Hilo  8:30pm-1:30am   attending Greyjoy
Freight Haulers Guild Bonenkai December 27 at Eight East Whiskey Distillery Clubhouse 7:30pm-1am  attending Bonanno, Franks
Saganami Ichizoku Bonenkai December 29 at The Achamba Club 8pm-2am  attending Rhodes, Franks, Cranson, Greyjoy, K. Musashi, D. Saganami with guest M. Musashi, S. Musashi
 
 
 




Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 12 October 2017, 20:27:19
Thanks, Dawn, I had forgotten the 6-month membership.  Much appreciating the combination of Miyamoto/Damon as each other's guests.  The two boys will renew those VIP memberships ...

Anthony, is the next fight taking place during the holidays, or before or after?  It'll make a difference who is tasked with the response.

Thanks-
John
Title: Re: Battletech Long Island
Post by: shadhawk on 12 October 2017, 20:39:37
Anthony, is the next fight taking place during the holidays, or before or after?  It'll make a difference who is tasked with the response.

We are in late 12/67
Title: Re: Battletech Long Island
Post by: Devondra on 13 October 2017, 16:59:57
OK people next mission 32 for 10/22 is a recon mission.

To all Merc Commands.
Each unit is to prep a recon force of 1 Mech, 1 Armor and 1 Infantry unit. You can pick 1 more unit as a ready five unit.
You will recon the area south and east of the village of Leaf. We have had reports of unknown equipment and personal in that area.
You are not to enter the village unless you are tracking hostile units. Hostile units are any that fire on you. You may have local security forces in the area.
This area is heavy woods and hills, pick your units with this in mind.
Your units can be dropped at any edge of the AO.

just as a reminder is it wheeled that can go into heavy woods?
Title: Re: Battletech Long Island
Post by: shadhawk on 13 October 2017, 17:58:36
just as a reminder is it wheeled that can go into heavy woods?

No vehicles can move through heavy woods. Tracked can move through light woods.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 October 2017, 09:39:37
The Dragon's Clutch (if I'm not playing OpFor)  will be fielding:

VL-2T Vulcan            Mechwarrior Dusty Rhodes (Regular)
Vedette Tank            Sgt Vince Kowalski (Regular)
Goblin APC
Platoon LRM Infantry

Ready Five
WLF-1 Wolfhound     Talon Sgt Blaine Hasagawa
Title: Re: Battletech Long Island
Post by: jimdigris on 16 October 2017, 14:14:23
There is a chance I will not be able to make it.  The kidney stone that has been hiding in my right kidney since 2011 is trying to stage a break-out.  I spent Friday night in the hospital, most of it in the waiting room.  When I left Saturday morning, they told me to drink lots of fluids to get it out, but I couldn't because I would vomit everything up, so I went back to the waiting room Saturday night and got some anti-nausea meds.  I'm still waiting for the stone to leave, though the pain has gone.  It could be hiding in my bladder or was dissolved in all the water I was drinking.  And before I forget, some blood vessels around my eyes and in the whites of my eyes have burst, so I look a bit scary.
Assuming no ongoing medical problems, I will bring the Griffin, Karnov with elementals, and Warrior helicopter.
Devondra, would you consider letting the Piranha come out and play?  It would have gotten some kills last time around.
Title: Re: Battletech Long Island
Post by: shadhawk on 16 October 2017, 14:28:39
I hope all goes well and you get rid of that stone. If you are not up to it please stay home and get better.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 October 2017, 15:51:23
Feel better, Jim.  If there's something I can do let me know, though I know that's likely to be a forlorn hope...   :)
Title: Re: Battletech Long Island
Post by: shadhawk on 17 October 2017, 02:36:28
In the city of Port Leon and his team look over all the information they have collected over the last three months.
“Well people he gave us the slip once more. We have been on this rock for three months and we are still no closer to getting this guy.”
Mathilda the teams number 2 looks over a data pad.
“We know that he is getting help from some of the clans. We need to work on finding out just who.”
Eric the teams comms specialist looks over his gear.
“What I still have a problem is that we can get close but he gets away just before we can get a positive ID.”
Leon looks at his team and his data pad once more.
“Well whoever is his guardian angel is they are only a step ahead of us. They are going to slipup and then we have him. Then we can get off this rock.”
Grace, Jorge and Mick look at the boss and the data pads they have. Grace looking at her pad.
“Boss this guy has had us all over the place, but he has yet to get off this content.”
“Yes Grace his guardian does have some limits or just has not been willing to make a big move for him.”
Mick looking over his pad.
“Well with all the different clans doing what they can to keep or expand the power base they have until whoever is looking out for this guy does something that will give us a clue we are just going to keep playing keep up.”
Jorge looking at the other team members.
“Well as long as we keep getting paid I for one have no problem being on this rock. You all have seen the news from the House news services and it is real hot. Kind of nice to be some place cool for a change.”
Leon looking at Jorge.
“Well if we do not get this guy soon they may not keep the pay checks flowing, not to say what this doing to our rep.”
Mathilda double checking her pad.
“Hay, we are tracking someone that knows this place better then we do and has some major help. They keep him on the move so we have to keep moving.”
Leon looks at Mathilda.
“This is why I keep you around you know.” He winks at her. “Time for us to pick a place and stay put for a while. Some place we will not stick out so much.”
The others look confused. Grace speaks up first.
“What? How do we get him?”
Leon looks at Grace.
“Simple we watch for now. We have been bouncing all over and that is one way for them to know our location. Now if we stay out of sight then they have to look for us.”
Mick smiles.
“I get it boss, if the guys that are looking out for him spend time looking for us we get to see who is helping him and this way we get an idea of places that he will bolt to.”
Leon nods.
“Well that is my plan. Now all we will need to do is see if it works.”
Title: Re: Battletech Long Island
Post by: jimdigris on 18 October 2017, 16:27:02
Just got out of the hospital.  They removed the stone and put a stent in that will have to be removed in a week.  I'm not sure how I'll feel Sunday.
Title: Re: Battletech Long Island
Post by: shadhawk on 18 October 2017, 17:55:00
Just got out of the hospital.  They removed the stone and put a stent in that will have to be removed in a week.  I'm not sure how I'll feel Sunday.
Dude kick back relax. Getting better is more important then the game
Title: Re: Battletech Long Island
Post by: Devondra on 18 October 2017, 21:17:21
Just got out of the hospital.  They removed the stone and put a stent in that will have to be removed in a week.  I'm not sure how I'll feel Sunday.

take it easy and get better, it is important you take care of your self , let us know if you need anything

hugs
Title: Re: Battletech Long Island
Post by: Devondra on 18 October 2017, 21:38:06
In the city of Port Leon and his team look over all the information they have collected over the last three months.
“Well people he gave us the slip once more. We have been on this rock for three months and we are still no closer to getting this guy.”
Mathilda the teams number 2 looks over a data pad.
“We know that he is getting help from some of the clans. We need to work on finding out just who.”
Eric the teams comms specialist looks over his gear.
“What I still have a problem is that we can get close but he gets away just before we can get a positive ID.”
Leon looks at his team and his data pad once more.
“Well whoever is his guardian angel is they are only a step ahead of us. They are going to slipup and then we have him. Then we can get off this rock.”
Grace, Jorge and Mick look at the boss and the data pads they have. Grace looking at her pad.
“Boss this guy has had us all over the place, but he has yet to get off this content.”
“Yes Grace his guardian does have some limits or just has not been willing to make a big move for him.”
Mick looking over his pad.
“Well with all the different clans doing what they can to keep or expand the power base they have until whoever is looking out for this guy does something that will give us a clue we are just going to keep playing keep up.”
Jorge looking at the other team members.
“Well as long as we keep getting paid I for one have no problem being on this rock. You all have seen the news from the House news services and it is real hot. Kind of nice to be some place cool for a change.”
Leon looking at Jorge.
“Well if we do not get this guy soon they may not keep the pay checks flowing, not to say what this doing to our rep.”
Mathilda double checking her pad.
“Hay, we are tracking someone that knows this place better then we do and has some major help. They keep him on the move so we have to keep moving.”
Leon looks at Mathilda.
“This is why I keep you around you know.” He winks at her. “Time for us to pick a place and stay put for a while. Some place we will not stick out so much.”
The others look confused. Grace speaks up first.
“What? How do we get him?”
Leon looks at Grace.
“Simple we watch for now. We have been bouncing all over and that is one way for them to know our location. Now if we stay out of sight then they have to look for us.”
Mick smiles.
“I get it boss, if the guys that are looking out for him spend time looking for us we get to see who is helping him and this way we get an idea of places that he will bolt to.”
Leon nods.
“Well that is my plan. Now all we will need to do is see if it works.”

so we are not the only ones on the planet on the "hunt"

nice plan they have come up with
will the players get "wind" of any of this?
Title: Re: Battletech Long Island
Post by: Devondra on 18 October 2017, 22:00:44
Kiah's Hammers will bring
karnov  (bravo) w, I S jump squad and 2 I S gray death scout squads - (the ones that have gone though scout training)
tarantula
manteuffel tank

my ready 5 will be my wolverine (Kiah herself)

**********************************************
everyone remembers what a scout mission is right? lol
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 19 October 2017, 09:43:06
Yeah, we burn down anything we see and report that things in the end were uneventful...
Title: Re: Battletech Long Island
Post by: shadhawk on 19 October 2017, 14:43:42
so we are not the only ones on the planet on the "hunt"

nice plan they have come up with
will the players get "wind" of any of this?

Each player will get some idea based on what they have done so far.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 19 October 2017, 23:30:30
Just got out of the hospital.  They removed the stone and put a stent in that will have to be removed in a week.  I'm not sure how I'll feel Sunday.

Get well soon
Title: Re: Battletech Long Island
Post by: eilidhdawn on 21 October 2017, 08:49:19
Nikko Toge Mori (sunshine ridge woods) is 1475 square kilometers. A heavily forested area that sits on multiple layers of basalt rock. these layers have been cut by numerous faults resulting in lake basins and large escarpments. The topography generally slopes toward the south with four major topographical features dominating the forest. Sanma Yama (sun mountain) in the northeast corner of the forest and Cresta di Sabbia (sand ridge) on the forests northern border are highly visible features. The eastern part of the forest is dominated by a large pumice plain, while lava flows are the main feature in the northwest. In addition, two, year around creeks shape the character of the forest. Sun Creek runs through the center of the forest, and over time has cut a small canyon through the forests central plains, in which is located the small muryo (free) city of Leaf. Anini Ogawa runs along the western border of the forest, and  is flanked by meadowlands. Elevations range from 303 to 1524 meters above sea level. The forest is temperate, and receives large amounts of precipitation, and is dominated by evergreen conifer species, primarily douglas-fir, also nanmu, hemlock, red cedar, bigleaf maple, and red alder. The forest provides a habitat for a diverse group of wildlife including black wolves, nero coguaro, spotted owls, taiga lynx, caribou, silver trout, red elk and otters.

[satellite images]

[maps]

[area anomaly reports]
Title: Re: Battletech Long Island
Post by: jimdigris on 21 October 2017, 11:47:22
I appreciate everyone's well wishes. ;)
I'm still considering going tomorrow.  I'm not sure if I'll play or just hang out for a couple of hours.  I'm feel the need to get out, but not at great speed.
On second thought, it's best I not move around tomorrow.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 21 October 2017, 17:45:38
We'll miss seeing you, Jim, but heal quickly, fully, and easily...
Title: Re: Battletech Long Island
Post by: shadhawk on 21 October 2017, 22:31:53
I appreciate everyone's well wishes. ;)
I'm still considering going tomorrow.  I'm not sure if I'll play or just hang out for a couple of hours.  I'm feel the need to get out, but not at great speed.
On second thought, it's best I not move around tomorrow.

That sounds best. get well my friend
Title: Re: Battletech Long Island
Post by: jimdigris on 23 October 2017, 15:32:53
I went into work today and was practically sent home.
So, what did I miss yesterday?
Title: Re: Battletech Long Island
Post by: shadhawk on 23 October 2017, 15:58:42
I went into work today and was practically sent home.
So, what did I miss yesterday?

A walk in the woods and hills
Title: Re: Battletech Long Island
Post by: jimdigris on 23 October 2017, 19:08:39
Was there any shooting/harsh language, etc.?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 24 October 2017, 16:12:05
Nope, no shooting or harsh language.  Nearly got a tank stuck on top of a mountain, nearly had a Vulcan fall down another mountain with no warrior in it, but in the end nothing exciting happened except for the military CSI people...

But if we'd moved faster we would have been blown out of our socks!
Title: Re: Battletech Long Island
Post by: jimdigris on 24 October 2017, 17:38:17
What posed such a great threat to your socks? :P
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 24 October 2017, 20:36:59
Well, Chris and Dave had capable, tough, recon elements.  I had a modified loadermech, a tank by Yugo, and a Gobblin APC (Sort of like a Goblin, but it tends to eat it's engine at odd moments...).  (Actually, Vulcan, Goblin, and Vedette). 

Dave thinks we discovered signs of that really heavy tank force you guys encountered a while back.  I'm just picturing my Vedette, or worse yet the Vulcan, going up against a Shrek PPC carrier...
Title: Re: Battletech Long Island
Post by: eilidhdawn on 25 October 2017, 21:36:48
What posed such a great threat to your socks? :P

That would be the booby traps with explosives hidden in the trees
Title: Re: Battletech Long Island
Post by: jimdigris on 26 October 2017, 18:08:30
Many a fine sock has met its end that way. :'(
Title: Re: Battletech Long Island
Post by: shadhawk on 27 October 2017, 10:52:42
“Firebird to control we are in the area.”
“Roger that Firebird. Keep your eyes open.”
“That is what this is all about control.”
Jack looks out the canopy and points to a spot.
“Put us down over there.”
“You got it sir.”
The Kestrel move over to the spot that Jack pointed to and hovers just above the ground.
The seven man team exits the craft and move to the buildings.
The VTOL moves off and takes up an orbit over the team.
“OK guys time to give this place the once over.”
“What are we looking for the security crew went over this area already.”
“I saw the reports from both the Merc recon teams and our security people and something is out of place. So now we check it out.”
The team spends the next hour going over the area.
“Hay boss I think I may have what is off about this.” Billy the team scout calls over the comm.
“What do you have Billy?”
“Well going over the reports and seeing this place it looks like the wheeled vehicles were out here after the tracked ones were.”
Jack walks over to the spot that Billy is at.
“Look boss the tracks are at different levels and the tire tracks are newer. See how the ground is.”
“OK so what more do you have?”
“All the tracked vehicles were for a couple days but the wheeled vehicles were here for only a day. You can see spots were some of the tracks are much deeper than the tire tracks. Also the wheeled vehicles are much liter than the tracked ones.”
“Billy if the tracked vehicles belong to that armored unit that was at the power station in August they were heavy to assault weight vehicles so they would dig deeper in to the ground”
“I know that boss that is why I’m looking at the spots were they were parked. The ground is soft and if something was resting on it for any time it will dig in due to its weight.”
“OK so you are telling me that this area was a camp area?”
“You got it. Look at how the tracks are in the ground. They heaviest vehicles at the center and pointed to cover a 360 field of fire. Then the next lighter vehicles shifted 90 so they also can cover a 360 field of fire but you have room for the big guns to move out. Last off the lights make up the third ring and from all the boot prints this was the infantry.”
“I will give these guys credit. This is a nice spot to setup on as it gives a good view and over lapping fire lanes. With the troopers out as the first line you will get spotted before you get to the heavies.”
“Now look at the tire tracks. Some of them overlap the tracks and are not covering each other.”
“Firefly to Firebird you have incoming on your 270.”
“Firebird to Firefly roger that, Can you ID the incoming?”
“Negative they are kicking up a lot of dust.”
“How long before they are at my Poz?”
“By the dust cloud you have 2 mikes. I can swing back and pick you up. Hay look out we have LRMs incoming.”
The VTOL banks hard to avoid the missiles.
“Firefly to Firebird the incoming is playing hardball.”
“Roger that Firefly. Clear the area and get reinforcements.”
“But we can get you out first.”
“Maybe, Maybe not. You just the fired LRMs so I’m not willing to get all of us killed.” Jack looks around. “Get that bird out of harm’s way.” Looking at the woods. “OK team into the trees now.”
“But boss.”
Jack cuts them off. “Get that bird out now and bring help.” Jack and the team run for the trees.
“Roger that Boss.” The Kestrel heads off. “Firefly to Control we have a problem.”
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 27 October 2017, 16:49:27
Anthony, could any of us be hearing this message from the search team?  If I am, I will have a response.
Title: Re: Battletech Long Island
Post by: Devondra on 27 October 2017, 19:10:46
if this is back at were we just were how long is it can we go back?

and if this is right after we left the area can my ready 5 unit respond as well?
Title: Re: Battletech Long Island
Post by: eilidhdawn on 29 October 2017, 15:26:55

Combat Alert

Attention all 'GSF' units still operating in Nikko Toge Mori rendezvous ASAP at [coordinates] to assist 'Firebird', under attack from unknown forces

Combat Alert


(for those more familiar, you recognize the voice of the Governor and the bite of anger in her tone)

Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 29 October 2017, 20:06:41
So, are we using the same forces from last session for this one or can we change things up?
Title: Re: Battletech Long Island
Post by: shadhawk on 30 October 2017, 17:13:42
Anthony, could any of us be hearing this message from the search team?  If I am, I will have a response.

This message no
Title: Re: Battletech Long Island
Post by: shadhawk on 30 October 2017, 17:31:44
if this is back at were we just were how long is it can we go back?

Yes this the area you just played in

It is a few hours after you send in your report.
He does need time to get and read the reports.
That and your transports need to refuel.

Quote
and if this is right after we left the area can my ready 5 unit respond as well?

You will be sending the same unit you had out last game.
Yes you will be able to send in your ready 5 also.
Title: Re: Battletech Long Island
Post by: shadhawk on 30 October 2017, 17:34:04
So, are we using the same forces from last session for this one or can we change things up?

Yes you will be using the same force from last game. You will also get to send in your ready 5 also.
Title: Re: Battletech Long Island
Post by: shadhawk on 30 October 2017, 17:50:59
OK now for more on the next mission.

People that could not make the last mission you get to pick 1 Mech, 1 Armored and 1 Infantry unit from your command.
You will also get to pick a ready 5 unit. That one is your choice. This unit will not deploy with your base unit but can get called in after the second turn if need be.

Do keep in mind the terrain. It has hills woods and river.
Title: Re: Battletech Long Island
Post by: jimdigris on 31 October 2017, 17:44:12
Who did attend?
In other news, the stent in my ureter is drawing blood when I move around and isn't coming out until next Friday.  I can't go to work until it's out, so I am climbing the walls.  -Just venting. 
Title: Re: Battletech Long Island
Post by: shadhawk on 31 October 2017, 18:27:17
Who did attend?
In other news, the stent in my ureter is drawing blood when I move around and isn't coming out until next Friday.  I can't go to work until it's out, so I am climbing the walls.  -Just venting.

Chris, Dave and John. John will not be around for the next game.

All the fun of throwing stones.

Work on some minis that should give you something to keep you off the walls  ::)
Title: Re: Battletech Long Island
Post by: jimdigris on 31 October 2017, 20:57:14
That is the plan.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 05 November 2017, 12:54:38
Comstar AP News Service
Military Technology Monthly


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For inquiries please contact Aerospaziale della Galassia sales representative Ophelia Bellomo at
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Title: Re: Battletech Long Island
Post by: jimdigris on 07 November 2017, 16:22:28
I'm not sure if this can do anything that the Karnov doesn't already do.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 07 November 2017, 17:19:00
Agreed, this seems less capable than the Karnov, but it also seems smaller and cheaper...
Title: Re: Battletech Long Island
Post by: jimdigris on 08 November 2017, 17:03:23
I'll have to think that one over.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 November 2017, 15:12:28
Just a reminder Sunday is funday
Title: Re: Battletech Long Island
Post by: jimdigris on 21 November 2017, 16:41:28
 O0
Title: Re: Battletech Long Island
Post by: jimdigris on 25 November 2017, 15:08:46
What is everyone bringing?  I'm planning to bring my Karnov and BA, Warrior vtol, and Griffin.  My Hussar will be my ready-5.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 26 November 2017, 23:07:03
So how did it go?
Title: Re: Battletech Long Island
Post by: jimdigris on 27 November 2017, 16:48:24
A lance of Harassers, a pair of Karnovs, and a plethora of small vehicles started poking the area. Whenwe showed up they fired a few warning shots, most hitting my Warrior vtol, and departed.  Jack beat up some of Devondra's scout BA with bare hands.  We all went home and my techs cursed at me.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 27 November 2017, 17:29:21
When we eventually catch up with them, we will have to remonstrate with them heavily about warning shots hitting things...
Title: Re: Battletech Long Island
Post by: jimdigris on 27 November 2017, 19:43:44
Agreed.

Shadhawk, Who do you recommend I contact to get a Phoenix Hawk 3K?  As far as I can tell, the factory that they were being produced at was taken by the Wolves in our last Alpha Strike game.
Title: Re: Battletech Long Island
Post by: shadhawk on 28 November 2017, 13:32:22
Shadhawk, Who do you recommend I contact to get a Phoenix Hawk 3K?  As far as I can tell, the factory that they were being produced at was taken by the Wolves in our last Alpha Strike game.

Honest Joe's Used Mech Lot  :D or you can try Rolland's cousin Murry in the valley as he does retail and a little wholesale  ::)

Metal Storm. That is the crew you have been dealing with. He may be able to get his hands on one. you do know that thing is 8,288,490 C-Bills with out the transport mark up. with it you are looking at 10,360,612.50 C-Bills. maybe look at something 3025 as they are a lot less.
Title: Re: Battletech Long Island
Post by: jimdigris on 29 November 2017, 16:50:22
3025 tech may be cheaper, but they die much more easily.  I'll see about the Piranhas instead.
Title: Re: Battletech Long Island
Post by: shadhawk on 29 November 2017, 17:06:35
3025 tech may be cheaper, but they die much more easily.  I'll see about the Piranhas instead.

That is up to the unit. Some Luke the P Hawk 1D do not die that easy. No ammo so no boom.
Any 3025 energy boat is hard to kill
Title: Re: Battletech Long Island
Post by: jimdigris on 30 November 2017, 16:48:16
For me, it's still equivalent to using a WW1 biplane late in WW2.
How hard would it be to convert it to double heat sinks?
Title: Re: Battletech Long Island
Post by: shadhawk on 30 November 2017, 17:45:13
For me, it's still equivalent to using a WW1 biplane late in WW2.

Some of the WWII planes were wood and fabric and did very well.

Many of the 3025 energy boats used correct will make many new tech toys very unhappy. Heat management is / was part of B T back in the day.

Quote
How hard would it be to convert it to double heat sinks?

That will require the 'mech getting stripped down to the frame so the the heat exchange system (heat sinks) can be up graded. You also would want a veteran or better tech doing that. Nothing like having all that work done and they still work like single heat sinks. It will tie up a repair bay for about a month and is not something that can be started then put off. To top it all off you would have to buy the double heat sinks on top of the cost of the mech getting the upgrade and have the room in the mech as they take up a lot of internal space.
Title: Re: Battletech Long Island
Post by: jimdigris on 01 December 2017, 17:26:06
I'll have to think on that, then.  What about dropping two medium lasers in favor of ECM so I can replace the standard armor with stealth armor?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 December 2017, 19:39:52
I'll have to think on that, then.  What about dropping two medium lasers in favor of ECM so I can replace the standard armor with stealth armor?
You can try to do that. The major problem is the stealth armor. The Cap Con may not want to sell you its latest hot toy. The E C M is not that big of a deal as it has been around for awhile. You also have to keep in mind it will take a tech time to strip down the mech add the Guardian and add the new armor. Plus tie the armor and Guardian together. All of this needing tech rolls.

I like that you are looking at ways to upgrade your unit. I am not looking to talk you out of this just letting you know what has to be done.
Title: Re: Battletech Long Island
Post by: jimdigris on 02 December 2017, 17:03:32
It's tempting to drop the two medium lasers in favor of ECM and regular armor.
I want to officially contact the Diamond Sharks about the Piranhas.  Can this be done online or at the next game on the 17th?
Title: Re: Battletech Long Island
Post by: shadhawk on 04 December 2017, 15:40:46
It's tempting to drop the two medium lasers in favor of ECM and regular armor.

Just keep in mind that you have to buy the mech and the E C M
Me, I would look at a PHX-1 P-Hawk for this upgrade. Take out the MG's and ammo add the Guardian and add a half ton of armor. You keep most of the fire power and get some extra armor.

Quote
I want to officially contact the Diamond Sharks about the Piranhas.  Can this be done online or at the next game on the 17th?

How ever you would like.
Title: Re: Battletech Long Island
Post by: jimdigris on 04 December 2017, 17:36:02
The PHX-1 costs about the same, but I would prefer the two extra heat sinks that come with the 1-D.
Title: Re: Battletech Long Island
Post by: shadhawk on 04 December 2017, 19:41:19
The PHX-1 costs about the same, but I would prefer the two extra heat sinks that come with the 1-D.

That is your call. Just having only a large laser fir your weapons load out is very light for a 45 ton mech. If you are looking for more bang for your buck then look at a light mech. 3025 / 3039 has some lights that can be upgraded. 3055 or 3058 have some lights that will work also.

If you want to swing out to my place over the weekend that will not be a problem. We can talk over all what you want to do then. Just let me know what day and what time if you do want to swing out.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 05 December 2017, 10:05:45
Panther!
Title: Re: Battletech Long Island
Post by: jimdigris on 05 December 2017, 17:36:34
Too slow.  It's a deluxe Urbanmech.
I'll have to go through the TROs for some lights with similar performance as the P-Hawk.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 05 December 2017, 18:45:57
Nejiro Native Fauna

Dreigiau
Several dozen varieties of avian that vary from scaled to furred to feathered and many combinations in between. They range in size from 20cm to 3m and have habitats mostly in the forests, mountains, and seacoasts. They feed on a variety of prey including insects, fish, rodents, small herbivores, or other dreigiau. There are also several amphibious and marine varieties that that can be as large as 18m.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 05 December 2017, 18:49:18

Dreigiau
Native Nejiro Fauna
Title: Re: Battletech Long Island
Post by: shadhawk on 05 December 2017, 18:57:26
Too slow.  It's a deluxe Urbanmech.
I'll have to go through the TROs for some lights with similar performance as the P-Hawk.

A lot 30 to 40 ton Mechs will move as fast if not faster then a P-Hawk. 6 / 9 / 6 was fast for 3025 but 3050 and up that's avrage. Just have to worry about the XL engine. And the cost
Title: Re: Battletech Long Island
Post by: Devondra on 07 December 2017, 21:05:22
Dreigiau
Native Nejiro Fauna


OK so some of these are real cute are any of them tamable??

Title: Re: Battletech Long Island
Post by: jimdigris on 09 December 2017, 06:47:03
It would have to be captured as an egg and raised as if you were its mother.  That, or you'd have to visit a pet store.
Title: Re: Battletech Long Island
Post by: jimdigris on 09 December 2017, 17:16:33
I wonder if the Diamond Sharks have a salvaged Phoenix Hawk that they might be willing to sell inexpensively.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 09 December 2017, 19:40:35

OK so some of these are real cute are any of them tamable??


Some species are raised and used similarly to falcon and hawks for hunting
Pets not so much, and they are neither songbirds or mimics
Title: Re: Battletech Long Island
Post by: eilidhdawn on 09 December 2017, 19:50:07
Nejiro Native Fauna

Sea Dragon

Alqawarid

Kessho Kitsune
Title: Re: Battletech Long Island
Post by: eilidhdawn on 09 December 2017, 20:06:11
Nejiro Native Fauna

Idaina Tokage

Mengqin

Kogata Hiko Ryu

Niji Heibi

Title: Re: Battletech Long Island
Post by: eilidhdawn on 09 December 2017, 20:22:40


Nejiro Native Fauna

Blue Parrot

Tora

Sand Fox

Gerenuk





Title: Re: Battletech Long Island
Post by: shadhawk on 09 December 2017, 23:05:03
I wonder if the Diamond Sharks have a salvaged Phoenix Hawk that they might be willing to sell inexpensively.

At this time the Diamond Sharks do not have any salvage units on world. They do have some surplus units for sale.

Metal Storm has a list of units for sale also.
Title: Re: Battletech Long Island
Post by: jimdigris on 10 December 2017, 07:48:48
At this time the Diamond Sharks do not have any salvage units on world. They do have some surplus units for sale.

Metal Storm has a list of units for sale also.
Nothing on Metal Storm's list was useful to me.  I'd like to see the Diamond Shark's list.
Title: Re: Battletech Long Island
Post by: jimdigris on 10 December 2017, 08:04:17
Eilidhdawn, a little something to consider: http://run2damoon.tumblr.com/post/168365770493/europas-creatures-gojkovic-design-bureau
Title: Re: Battletech Long Island
Post by: shadhawk on 10 December 2017, 15:00:32
Nothing on Metal Storm's list was useful to me.  I'd like to see the Diamond Shark's list.

My good sir you have not seen Metal Storms list yet. They do change up the inventory so next week you along with the others get to see all the new toys.
Same goes for the Diamond Sharks.

Title: Re: Battletech Long Island
Post by: jimdigris on 10 December 2017, 17:38:00
Excellent. }:)
Title: Re: Battletech Long Island
Post by: eilidhdawn on 11 December 2017, 20:11:24


Nejiro Sea Life
Title: Re: Battletech Long Island
Post by: eilidhdawn on 11 December 2017, 20:19:21
Nejiro Fauna
Title: Re: Battletech Long Island
Post by: jimdigris on 12 December 2017, 17:23:51
What form will our next meeting take?
Title: Re: Battletech Long Island
Post by: shadhawk on 13 December 2017, 18:04:37
What form will our next meeting take?

Will have a mission and then month/year end things to do.
Title: Re: Battletech Long Island
Post by: jimdigris on 13 December 2017, 21:07:51
What forces should we bring?
Title: Re: Battletech Long Island
Post by: shadhawk on 14 December 2017, 10:24:07
The last mission netted someone that was in the area were the live fire demo was going on.

That person has pointed to this area near Fukuda as a camp area.

Your orders are to look around to see just what may be going on here.

Mercs you are to pull 3 units from your command. 1 Mech, 1 Armor and 1 Infantry.

The area is wooded with a small river running through it and has some roads.
Title: Re: Battletech Long Island
Post by: jimdigris on 14 December 2017, 16:43:32
I'll use the same units as last time, except for the vtol.  I will substitute the Saladin.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 December 2017, 13:58:09
Shiro receives a rather large, and heavy package, inside...

                                                             [emblem of Akai Yoake Military Academy]
                                                       [motto competence, character, compassion in kanji]

Akai Yoake Military Academy Orientation Package

3067 December 2

Shiro Musashi

Congratulations on your appointment to the Akai Yoake Military Academy as a prospective member of the Class of 3071. You should take pride in having successfully competed with outstanding young people from across the nation for admission into this historic institution. Acceptance of this appointment is your first step on a voyage of discovery that will afford you a world class degree, and an opportunity to be commissioned as an officer and leader in several respected military organizations. The program is highly competitive and will prepare you morally, mentally, and physically for the privilege of leading warriors.

During the academic year all Cadets take formal classes in military theory, operations, doctrine, history, physical endurance, and stress management. All Cadets participate in either intercollegiate or intramural athletics. A thorough character development and leadership curriculum provides Cadets a basis for future officership. In addition to a rigorous military training regimen, Cadets also take a broad academic course load with an extensive core curriculum in engineering, humanities, social sciences, natural sciences, and math. To ensure your curriculum choices please confirm the orientation package paperwork is accurate, complete, and submitted by the deadline of 3068 February 3.

To begin your journey report to the Tadhg Residence Hall by 0900 3068 February 10 for The Plebe Challenge. A seven week training program, required of all incoming students, consisting of rigorous physical and mental training to transform civilians into Cadets. Please note candidates are not eligible for leave or liberty during the Challenge, and are unavailable for visiting. Candidates are welcomed and encouraged to receive care packages, the items should be nonperishable, food should be in airtight containers, and the container should be no larger than a standard shoe box for storage and handling purposes. Challenge standings will indicate the level of privileges, if any, the new cadet begins with in regards to such things as class assignments, residence assignment, cadet allowances, amenities, simulator access, clubs and activities, curfews, leave, and liberty. Standings will be published 3068 March 28.

We look forward to your presence at the Akai Yoake Military Academy Induction Ceremony and your participation in the Oath of Honor, taking place 3068 April 4 at the Chowa Gathering Hall, that begins Orientation Week. Cadets are welcome to invite family and friends to the public events and social activities. Classes are set to begin 3068 April 11, please confirm that all of your course paperwork is accurate and finalized before the end of Orientation Week.

Please make yourself familiar with all the information in the enclosed package, and fill out and return all the required paperwork by the noted deadlines
Akai Yoake Military Academy Guidebook
Plebe Challenge Questionnaire
Plebe Challenge Information and Checklist
Academic Calendar and Contact Info
Registration Preparation Booklet
School Catalogs
Residence Life Information
School Policies and Regulations
Cadet Brigade Honor Code
Sparks Athletic Program
Cadet Health and Welfare Center
Technology Services & Social Media
Mentor Link
First Year Advisor
Akai Yoake Gazette
Akai Yoake Community Guide
Bridges Community Guide
Cadet Checklist
Cadet Welcome Parade Information and Checklist
Orientation Week Program & Schedule

Sincerely,
General Jade Hohiro DCMS ret.
Superintendent

Dr. Tomoe Sakade
Dean of Students


 
   
Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 December 2017, 15:37:48
Major Cranson,

In reference to your request, I have arranged a meeting for you with Cultural Wavefinders. They are a firm that specializes in helping individuals, and organizations cope with cultural differences, and liaise with people of diverse cultures to ensure successful negotiations of social and financial matters. Their advisers and cultural awareness trainers foster clear communications between parties, facilitate respectful and effective interaction, and mitigate cultural friction through resources and training. They provide region specific linguistic and sociocultural information, and advice to individuals, businesses, and organizations. They commonly focus their operations at the Spaceport and Enclave, but the Governor has hired them to provide advise and solutions to end the protests at Camp Maru. The company is highly respected and would serve admirably for your personal, and also, your organization's various needs. If you need any assistance with contracts, or have any other questions or concerns, do not hesitate to contact me. I have arranged a brunch meeting for you with Dr. Nainoa Thompson, the team lead, on Sunday at Jade House in Fuzhou, Yousai.

With regards,
Joy Yorokobi
personal assistant
Chiji Chu-sa Meiyo Saganami
civilian liaison
Chiji no Chian Butai

[Jade House directions, dress requirements, and yum cha etiquette]

Profiles, CV, and backgrounds of the team
Dr. Nainoa Thompson [anthropologist]
Dr. Mai Sumitani [psychiatrist]
Eva Vorona [solicitor]
Ha-Yun Song [public and media relations]
Dr. Herja 'Harry' Black [philologist/linguist]
Dr. Nasim Qadir [sociologist]
Gregory Knight [business analyst, MBA]
Pia Minami [language, protocol, cultural awareness trainer, Dr. Thompson's assistant]
Ren Jissoji [language, protocol, cultural, awareness trainer]
David Cho [language, protocol, cultural awareness trainer]

Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 December 2017, 16:25:58


Cultural Wavefinders

Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 December 2017, 16:27:21


Jade House

Cultural Wavefinders





Title: Re: Battletech Long Island
Post by: eilidhdawn on 16 December 2017, 17:40:05
                                                            [emblem of MAWs]
                                           [motto knowledge and understanding in kanji]

MAWs The Basic School Welcome Package

3067 December 2

Miyamoto Musashi

Congratulations on your selection as an Officer candidate at The Basic School. The Basic School trains and educates newly commissioned or appointed candidates in the high standards of professional knowledge, esprit de corps, and leadership to prepare them for duty as company grade Officers in the operating forces, with particular emphasis on the duties, responsibilities, and warfighting skills required of a commander. The Basic School course focuses on five horizontal themes that define expectations of all Officers.

                                                          1. A person of exemplary character
                                                          2. Devotion to leadership
                                                          3. An ability to decide, communicate, and act in the fog of war
                                                          4. A warfighter who embraces the warrior ethos
                                                          5. Mentally strong and physically tough

Throughout the course the universal concept that Officers must be able to assess situations, weigh the pros and cons of various decisions, make a decision, develop a plan, communicate that plan effectively, and supervise its execution is stressed. The course will teach the science and art required for service as an Officer with an emphasis on decision making. Since all candidates are evaluated on leadership as an Officer, physical, mental, and emotional stress are incorporated throughout the course in order to evaluate the ability to lead in chaotic and stressful environments. Some individuals will be pushed close to their failing point, but TBS is designed to give candidates an opportunity to display positive leadership qualities in the face of adversity.

All candidates must review and show completion of the following courses on MAWS.net before your TBS session begins
                                                    The Basic School Reading List
                                                    Business Writing: editing and proofreading
                                                    Business Writing: sentence construction
                                                    Business Writing: mechanics of writing
                                                    Business Writing: punctuation
                                                    Combat Orders and Reports
                                                    Warfighting
                                                    Tactics
                                                    Planning
                                                    Command and Control
                                                    Leadership
                                                    Operational Terms and Graphics
                                                    Records Management Training

All candidates must provide proof of physical fitness and certification of being medically ready and able to train

All candidates must provide certification of qualifications in rifle, pistol, and swim

Candidates should be prepared for dismounted movement under load at a 4.83kph pace up to 16.1 kilometers, candidates may anticipate multiple individual land navigation events, and unit field exercises on uneven terrain in daylight and darkness within an area up to twenty square kilometers. Candidates may also anticipate running a double standard obstacle course, as well as the TBS Endurance Course.

There will be ten weeks of 'class time' and PFT's that includes combat conditioning practical applications, skill training, tactical decision games, sand table exercises, decision forcing cases, and platform instruction of leadership, tactics, strategy, military history, military philosophy, and protocol. Followed by ten weeks of exercises and field events.

Candidates should make themselves familiar withall the enclosed information links
                                                    Contact Info
                                                    Housing Info
                                                    TBS Chaplain
                                                    Area Maps
                                                    Check-in Instructions
                                                    Candidate Material
                                                    Marine Point Community Guide
                                                    Vehicle Registration
                                                    Candidate Checklist
                                                    Attire Guidelines
                                                    Code of Military Justice
                                                    Graduation and Appointment Ceremony Information and Checklist

All candidates must check-in between 0700 and 1700, on 3068 February 3, at MAWs Headquarters, Camp Sodateru, Marine Point, Hawaiishima

Sincerely,
Dr. Donald Yamamoto
       Dean, Marine Advanced Warfighting School

Tai-sa Keil Zinni DCA reserve
        Director, Marine Advanced Warfighting School

Sho-sa Damiano Miyabara, Devil Dogs
        Commander, The Basic School


Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 December 2017, 18:03:20
As an anguished scream is heard from the direction of the mech simulators, and a cry of joy is heard from the direction of the estate's command center...
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 17 December 2017, 20:29:39
Jim, I checked the Techmanual about the salvage we got from the Striker turret.  We get 100k for the LRM 10 and 80k from the SRM 6 (for a grand total of 180k), giving each of us 90k in salvage from today's game.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 17 December 2017, 21:52:48
Anthony, when you get a chance can you please post the available purchases list...

Thanks!
Title: Re: Battletech Long Island
Post by: jimdigris on 18 December 2017, 17:26:21
Jim, I checked the Techmanual about the salvage we got from the Striker turret.  We get 100k for the LRM 10 and 80k from the SRM 6 (for a grand total of 180k), giving each of us 90k in salvage from today's game.
Sounds good to me. O0
Title: Re: Battletech Long Island
Post by: shadhawk on 19 December 2017, 02:00:44
Metal Storm
FLE-4   Flea
FLE-15   Flea
HNT-151   Hornet
THE-S   Thorn
NXS1-A   Nexus
RTX1-O   Raptor
FLC-4N   Falcon
JVN-10N   Javelin
SDR-5K   Spider
FNHK-9K   Falcon Hawk
PNT-9R   Panther
ASN-21   Assassin
ASN-23   Assassin
CDA-3C   Cicada
CDA-3G   Cicada
CLNT-2-4T   Clint
SR1-O   Strider
WTH-1   Withworth
FS9-OB   Firestarter
VND-1R   Vindicator
WFT-1   Wolf Trap (Tora)
END-6Q   Enfield
HBK-4J   Hunchback
RJN101-A   Raijin
TBT-9K   Trebuchet
LNX-9Q   Lynx
BHKU-O   Black Hawk KU
DRG-1C   Dragon
DRG-1N   Dragon
QKD-8K   Quickdraw
CPLT-A1   Catapult
JM6-A   JagerMech
CGR-1L   Charger
LGB-0W   Longbow

Locust IIC V3
Shadow Hawk IIC V2
Dasher-D (Fire Moth D)
Koshi-C (Myst Lynx C)
Phantom Prime

Maultier Hover APC (Std)
Centipede Scout Car (Std)
Minion Advanced Tactical Vehicle
Blizzard Hover Transport (Std)
Blizzard Hover Transport (SRM)
J. Edgar Light Hover Tank (Std)
Scorpion Light Tank (Std)
Scorpion Light Tank (MRM)
Pegasus Scout Hover tank (MRM)
Plainsman Medium Hovertank
Saladin Assault Hover Tank (LB_X)
Goblin Medium Tank (Std)
Goblin Medium Tank (LRM)
Drillson Heavy Hover Tank (Std)
Vedette Medium Tank (Std)
Vedette Medium Tank NETC
M.R.M. Carrier
Manticore Heavy Tank (Std)
Manticore Heavy Tank (3055)
Partisan Heavy Tank (Std)
Scherk P.P.C. Carrier (Std)
Sturmfeur Heavy Tank (Std)
Ontos Heavy Tank (Std)

Mantis Attack Light VTOL
Warrior Attack Helicopter
Hawk Moth Gunship
Cavalry Attack Helicopter (Std)
Peregrine Attack VTOL (Std)

DS Traders
Piranah
Locust IIC
Incubus (Vixen)
Jenner IIC V2
Griffin IIC
Conjurer (Hellhound)
Thresher V2
Ha Otoko
Mad Cat MK.II
Supernova

Myst Lynx D (Koshi-D)
Kit Fox Prime (Uller-Prime)
Kit Fox C (Uller-C)
Adder B (Puma-B)
Ice Ferret A (Fenris-A)
Stormcrow Prime (Royken-Prime)
Stormcrow C (Royken-C)
Mad Dog Prime (Vulture-Prime)
Summoner Prime (Thor-Prime)
Gargoyle Prime (Man O War-Prime)

Shamash Reconnaissance Vehicle
Asshur Fast Reconnaissance Vehicle
Donar Assault Helicopter
Svantovit Infantry Fighting Vehicle
Ares Medium Tank

Ripper Infantry Transport (Royal)
Keatrel VTOL (Clan)
Lightning Attack Hovercraft (Royal)
Zephyr Hovertank (Royal)
Demon Tank (Royal)
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 19 December 2017, 17:49:49
First come, first served, I say.   :))

Anthony, I want to confirm my purchase of the Hawk Moth Gunship, the Blizzard Hover Transport (std.) and the FNHK-9K Falcon Hawk 'Mech.  I totalled this all up and I do have enough C-bills in the bank to make this transaction.  It will cost me 8,158,799 C-Bills of my current 9,148,750 C-Bills (this includes the 90k I got from the salvaged Striker turret), leaving me with 989,951 C-Bills in the bank.  BTW, what is Metalstorm's going rate for Ferro-Fibrous Armor per ton (with the mark-up)?  I may need some more than what I have given the fact that these toys do use FF armor.

Merry Christmas,

Dave
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 19 December 2017, 18:10:06
Private Line Communication
To: Major Kiah Franks
From: Colonel Euron Greyjoy

Based on most recent revelations, I believe we may need to review the bios and histories of all personnel we have hired from the native population.  Given the secretive nature of our adversaries, we may be harboring enemy agents within our midst and not even know it.  As I have no Capellan personnel trained in Maskirovka-style tactics within my unit, I would like to ask if any of your people have any connections to Loki (or who are former agents of the organization) who could assist in ferreting out any infiltrators.  Failing that, I would like petition the governor's husband if he can spare any former or current ISF agents for certain "inquisitive" purposes.  We need to make sure our people are, in fact, on our side and not working for the enemy.

Secondly, I have been informed by Tristan Botley (Lorren's father and the head of the Botley family) that his second son, Tristifer (Lorren's younger brother) is coming out to Nejiro to join the Ironborn.  He will be arriving likely in mid-February with his own machine, a 'Mech of currently unknown type and tonnage.  Tristan couldn't give me the details, but the Ironborn will soon have a new mechwarrior on-planet.  I may also be calling up a member of my own family soon given my purchase of a Falcon Hawk 'Mech from Metalstorm.  I will keep you informed of developments as they happen.

What is dead may never die, but rises again harder and stronger!

Euron Greyjoy


Title: Re: Battletech Long Island
Post by: shadhawk on 19 December 2017, 18:18:50
First come, first served, I say.   :))

Anthony, I want to confirm my purchase of the Hawk Moth Gunship, the Blizzard Hover Transport (std.) and the FNHK-9K Falcon Hawk 'Mech.  I totalled this all up and I do have enough C-bills in the bank to make this transaction.  It will cost me 8,158,799 C-Bills of my current 9,148,750 C-Bills (this includes the 90k I got from the salvaged Striker turret), leaving me with 989,951 C-Bills in the bank.  BTW, what is Metalstorm's going rate for Ferro-Fibrous Armor per ton (with the mark-up)?  I may need some more than what I have given the fact that these toys do use FF armor.

Merry Christmas,

Dave

I will pull them from the list
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 19 December 2017, 19:56:43
Thanks, Anthony.  ^-^
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 19 December 2017, 22:28:24
Oh, one last thing, Anthony.  I am putting my Bravo Infantry Platoon (the heavy weapons squad) and their trusty Goblin into the Advanced Infantry Training program once my Delta Platoon is back from their Base Security course.  Delta will then be placed on guard duty for my Gauss slug factory/machine shop.

Dave
Title: Re: Battletech Long Island
Post by: shadhawk on 19 December 2017, 22:56:30
Got it
Title: Re: Battletech Long Island
Post by: jimdigris on 20 December 2017, 18:24:05
Shad,
  I'd like to sell one of my Schiltrons and haggle hard with Metalstorm for it.  With the proceeds, I would like to purchase the MRM Carrier, Pegasus MRM, and Blizzard SRM.  I'd like his prices for three tons of thunder-LRM ammo.  With the remainder and funds in my account, I'd like to buy the Piranha and Griffin 2C from the Sharks.  I'd like to know about their mark-ups on weapons.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 December 2017, 13:13:36
Shad,
  I'd like to sell one of my Schiltrons and haggle hard with Metalstorm for it.  With the proceeds, I would like to purchase the MRM Carrier, Pegasus MRM, and Blizzard SRM.  I'd like his prices for three tons of thunder-LRM ammo.  With the remainder and funds in my account, I'd like to buy the Piranha and Griffin 2C from the Sharks.  I'd like to know about their mark-ups on weapons.

someone got the Griffin already.

I would keep the Schiltrons, look into the different pods. The B and C pods give a lit of fire power and will cost less then the other toys. If you want MRM's the A has them 2 MRM 40 and 2 MRM 10

all clan weapons are 1.75 over list. all IS weapons made on world are list any thing from Metal Storm is 1.25 over list.
Title: Re: Battletech Long Island
Post by: jimdigris on 21 December 2017, 17:13:28
I'll do nothing with the Schiltron, then.  It's speed makes it useless for anything except guarding the base.  I'll just purchase the MRM carrier, Pegasus MRM, and Piranha.  What were the Diamond Sharks asking for the Piranha?  Are MRM munitions and thunder LRMs made on-world?  I'd also like to look into buying the superfast hoverbikes that are made on-world. Do we have any indications that the Sharks are leaving anytime soon?
Title: Re: Battletech Long Island
Post by: shadhawk on 21 December 2017, 18:56:46
I'll do nothing with the Schiltron, then.  It's speed makes it useless for anything except guarding the base.  I'll just purchase the MRM carrier, Pegasus MRM, and Piranha.  What were the Diamond Sharks asking for the Piranha?  Are MRM munitions and thunder LRMs made on-world?  I'd also like to look into buying the superfast hoverbikes that are made on-world. Do we have any indications that the Sharks are leaving anytime soon?

I am not looking to talk you out of selling it, just pointing out you have other ways to go. Also keep in mind that the B A now riding it will need transport. As for speed it is just as fast as your Alacorn. Run it as the B with all them L R M 15s it will be something to use as an escort vehicle.

No special ammo made on world.
M R Ms are to new to be made on world.
They may not go into production as we do not have a big calling for them.

I will post up the price for both after I get home.

The Diamond Sharks just setup a trading post here so they are not going away soon.
Title: Re: Battletech Long Island
Post by: jimdigris on 21 December 2017, 22:10:40
I had mixed feelings about selling one of them anyway. I wanted to buy the Blizzard for the BA. I won't concern myself with that for the time being.
Title: Re: Battletech Long Island
Post by: shadhawk on 22 December 2017, 11:28:30
I'll do nothing with the Schiltron, then.

just so you know Metal Storm will give you 11,920,884

Quote
I'll just purchase the MRM carrier, Pegasus MRM, and Piranha.  What were the Diamond Sharks asking for the Piranha?

the MRM Carrier is 3,514,000
the Pegasus is 3,604,709
the Piranha is 4,864,545

Quote
I'd also like to look into buying the superfast hoverbikes that are made on-world. Do we have any indications that the Sharks are leaving anytime soon?

the Hover Bike is 72,142
Title: Re: Battletech Long Island
Post by: jimdigris on 22 December 2017, 17:36:24
I'll take the Pegasus MRM and Piranha.  I'll run some numbers on the bikes.  What's the multiplier for Shark-supplied weapons?
Title: Re: Battletech Long Island
Post by: shadhawk on 22 December 2017, 18:35:26
I'll take the Pegasus MRM and Piranha.  I'll run some numbers on the bikes.  What's the multiplier for Shark-supplied weapons?

OK on the toys.
You may want to get some M R M ammo  ;)
I will post the price later.
D S weapons 1.5 over list.
M S weapons 2.0 over list.
Title: Re: Battletech Long Island
Post by: jimdigris on 24 December 2017, 12:29:36
According to Techmanual, a 3 ton gyro should cost 900,000C.  What will the mark-up be?
Title: Re: Battletech Long Island
Post by: shadhawk on 26 December 2017, 11:52:12
According to Techmanual, a 3 ton gyro should cost 900,000C.  What will the mark-up be?

it would be 1,125,000
Title: Re: Battletech Long Island
Post by: shadhawk on 26 December 2017, 15:36:42
Next date for me is Jan 21
Title: Re: Battletech Long Island
Post by: jimdigris on 26 December 2017, 16:08:07
One week later, I will be hosting an alpha strike event at Brother's Grimm at the usual time:
  In the Wolf Clan sourcebook, it tells us that "...Clan Wolf warriors at times deliberately left their accompanying Nagas unprotected to face Inner Sphere mechs alone.  It is a testament to the skills of the MechWarriors piloting the inferior Naga that most survived those encounters."
  In this game, we will see if there is any truth in that quote.  A medium/heavy Level 2(6 units) and surviving elements of a recon Level 2 will attempt to destroy a star of Nagas left alone in the mountains of Tukayyid. 
  Bring your dice and an alpha strike rulebook if you have one.  The rulebook is not required.  Everything else will be provided, although you will have to bring your own food.  Sorry.  The game begins at 1pm.
Title: Re: Battletech Long Island
Post by: jimdigris on 30 December 2017, 16:56:58
Has anyone bought the 3-ton gyro?
The Buffalo cargo vehicle costs 905,250 Cbills to make.  What will it cost me to buy another on this world?
Title: Re: Battletech Long Island
Post by: shadhawk on 01 January 2018, 12:43:22
Has anyone bought the 3-ton gyro?

not yet

Quote
The Buffalo cargo vehicle costs 905,250 Cbills to make.  What will it cost me to buy another on this world?

how did you get the price?
Title: Re: Battletech Long Island
Post by: jimdigris on 01 January 2018, 16:10:13
I computed it using the Techmanual.
Chassis-            75,000
Engine-           164,500
Armor (Bar 2)     1,900
                               241,400
Final structural cost     X 1.25
                                 301,750
Final cost formula          X 3
                                  905,250

Also, I'd like to buy the 3 ton gyro.  I would also like to buy 4 hoverbikes and 6 tons of the MRM-20 ammo.  The ammo wholesales at 5000 C/ton.  I'd like to know how much the ammo and Buffalo will cost in total.
Title: Re: Battletech Long Island
Post by: shadhawk on 02 January 2018, 17:56:41
I computed it using the Techmanual.
Chassis-            75,000
Engine-           164,500
Armor (Bar 2)     1,900
                               241,400
Final structural cost     X 1.25
                                 301,750
Final cost formula          X 3
                                  905,250

Also, I'd like to buy the 3 ton gyro.  I would also like to buy 4 hoverbikes and 6 tons of the MRM-20 ammo.  The ammo wholesales at 5000 C/ton.  I'd like to know how much the ammo and Buffalo will cost in total.

If you want to buy one no problem. It will take a month to get on world. It will cost 10% over because of shipping.

The hover bikes will take three months to get. They have a backlog on orders for them.
I will post the price when I get home.
Same for the ammo.

hover bikes are 79,356 each
MRM ammo is 6,250 per ton
Title: Re: Battletech Long Island
Post by: jimdigris on 04 January 2018, 15:27:15
Then it will be 1 Buffalo, 4 hoverbikes, and six tons of MRM 20 ammo.
Now that I'm buying them, can I have stats for the hoverbikes?

So, who had to go to work today? :D
Title: Re: Battletech Long Island
Post by: jimdigris on 04 January 2018, 18:35:31
And I'm off Friday too. :D
Title: Re: Battletech Long Island
Post by: jimdigris on 10 January 2018, 16:04:54
What's the set-up for the next game?
Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2018, 12:54:15
Jim just what are you picking up?
so far you have the Piranha, Pegasus MRM, the Buffalo, 4 hover bikes and 6 tons of MRM ammo.
this is 9,819,953 in toys, you only have 6,411,818 in the bank.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2018, 12:56:42
First come, first served, I say.   :))

Anthony, I want to confirm my purchase of the Hawk Moth Gunship, the Blizzard Hover Transport (std.) and the FNHK-9K Falcon Hawk 'Mech.  I totalled this all up and I do have enough C-bills in the bank to make this transaction.  It will cost me 8,158,799 C-Bills of my current 9,148,750 C-Bills (this includes the 90k I got from the salvaged Striker turret), leaving me with 989,951 C-Bills in the bank.  BTW, what is Metalstorm's going rate for Ferro-Fibrous Armor per ton (with the mark-up)?  I may need some more than what I have given the fact that these toys do use FF armor.

Merry Christmas,

Dave

Dave
you had 11,768,750 in the bank after the salvage. after the toys you have 3,011,830.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2018, 13:54:34
Mission 35

Intel has a Black Dragon convoy moving in the area of Stonehaven, you are to stop this convoy. you may have other convoys in this area.

We do not know what is in the convoy so we want you to take as much as you can of the convoy intact.

You now have new marching orders. You will move out with four (4) units from your command. One (1) each Mech, armor and infantry. The last is your choice. You will also have one (1) unit on ready five for this mission.

The AO has hills, light woods, roads and a river.

Title: Re: Battletech Long Island
Post by: jimdigris on 11 January 2018, 16:59:01
Jim just what are you picking up?
so far you have the Piranha, Pegasus MRM, the Buffalo, 4 hover bikes and 6 tons of MRM ammo.
this is 9,819,953 in toys, you only have 6,411,818 in the bank.
I was under the impression that I had more.  Here is my understanding:
12/2016- 6,500,000C in the bank (I don't remember the details, but I have notes that show 5,000,000C plus 1,500,000C.  Clan salvage could be part of that.)
1/29/2017- 4,000,000C added to the bank for a total of 10,500,000C
12/15/2017- 800,000 added to the bank for a total of 11,300,000C.  90,000C added for salvage shared with Dave for a total of 11,390,000C.

Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2018, 17:20:42
I was under the impression that I had more.  Here is my understanding:
12/2016- 6,500,000C in the bank (I don't remember the details, but I have notes that show 5,000,000C plus 1,500,000C.  Clan salvage could be part of that.)
1/29/2017- 4,000,000C added to the bank for a total of 10,500,000C
12/15/2017- 800,000 added to the bank for a total of 11,300,000C.  90,000C added for salvage shared with Dave for a total of 11,390,000C.

Look at the sheet I gave you last month. You are missing things you got.over that time.
Title: Re: Battletech Long Island
Post by: jimdigris on 11 January 2018, 17:29:38
I looked through everything again.  Which things are you talking about?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 11 January 2018, 17:43:45
Dave
you had 11,768,750 in the bank after the salvage. after the toys you have 3,011,830.

I was not aware of that, and I was going by the last expense sheet you gave me.  Thanks for pointing that out.

Questions: 1) When do I actually get the stuff that I bought from Metalstorm or do I just haul it off the Dropship after buying it?
                 2) Did Chris ever read the message Euron left for Kiah?  If so, is she going to take my suggestion?

Dave
Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2018, 17:44:17
I looked through everything again.  Which things are you talking about?

I will post you bank when I get home
Title: Re: Battletech Long Island
Post by: jimdigris on 11 January 2018, 17:53:01
If something has to go, I'll drop the Pegasus and ammo.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2018, 18:01:18
I was not aware of that, and I was going by the last expense sheet you gave me.  Thanks for pointing that out.

Questions: 1) When do I actually get the stuff that I bought from Metalstorm or do I just haul it off the Dropship after buying it?
                 2) Did Chris ever read the message Euron left for Kiah?  If so, is she going to take my suggestion?

Dave

You may have mixed sheets as I gave out 2 sets close to each other. Nice to have more then you think  ;)
The items you asked for were on the dropship. You can take them at the time you paid for the. You can have someone ship them to your base.

You have to ask her.
Title: Re: Battletech Long Island
Post by: shadhawk on 11 January 2018, 18:19:51
If something has to go, I'll drop the Pegasus and ammo.

That I can do
Title: Re: Battletech Long Island
Post by: Devondra on 11 January 2018, 20:37:29
Eilidhdawn, a little something to consider: http://run2damoon.tumblr.com/post/168365770493/europas-creatures-gojkovic-design-bureau


as someone who actually owns boats please dont ... lol
Title: Re: Battletech Long Island
Post by: Devondra on 11 January 2018, 22:00:56
Private Line Communication
To: Major Kiah Franks
From: Colonel Euron Greyjoy

Based on most recent revelations, I believe we may need to review the bios and histories of all personnel we have hired from the native population.  Given the secretive nature of our adversaries, we may be harboring enemy agents within our midst and not even know it.  As I have no Capellan personnel trained in Maskirovka-style tactics within my unit, I would like to ask if any of your people have any connections to Loki (or who are former agents of the organization) who could assist in ferreting out any infiltrators.  Failing that, I would like petition the governor's husband if he can spare any former or current ISF agents for certain "inquisitive" purposes.  We need to make sure our people are, in fact, on our side and not working for the enemy.

Secondly, I have been informed by Tristan Botley (Lorren's father and the head of the Botley family) that his second son, Tristifer (Lorren's younger brother) is coming out to Nejiro to join the Ironborn.  He will be arriving likely in mid-February with his own machine, a 'Mech of currently unknown type and tonnage.  Tristan couldn't give me the details, but the Ironborn will soon have a new mechwarrior on-planet.  I may also be calling up a member of my own family soon given my purchase of a Falcon Hawk 'Mech from Metalstorm.  I will keep you informed of developments as they happen.

What is dead may never die, but rises again harder and stronger!

Euron Greyjoy
****************************************************
Private Line Communication
To: Colonel Euron Greyjoy
from: Major Kiah Franks

re: review the bios and histories of all personnel we have hired from the native population
i concur we should have this done at all bases and any such personnel should be confirmed to have very limited access to any offices and rooms that may have secure material if it is not already done.

i also suggest that all bases be swept for bugging devices on a more frequent bases if it is not already being done by the other commanders.

all outside hired personnel should be placed under covert observation at each base as soon as possible if we continue to act normal around the hired personnel as we do more extensive security checks while watching them more closely we may be able to spot any questionable behavior more readily.

as to the arrival of your additional personnel i wish to convey congratulations to you and hope that thier arrival comes timely.   

 Kiah Franks

Title: Re: Battletech Long Island
Post by: Devondra on 11 January 2018, 22:18:26
Mission 35

Intel has a Black Dragon convoy moving in the area of Stonehaven, you are to stop this convoy. you may have other convoys in this area.

We do not know what is in the convoy so we want you to take as much as you can of the convoy intact.

You now have new marching orders. You will move out with four (4) units from your command. One (1) each Mech, armor and infantry. The last is your choice. You will also have one (1) unit on ready five for this mission.

The AO has hills, light woods, roads and a river.

is there anyway we can utilize some transports to set concrete barriers on the roads to set up temporary secure road blocks and drop us by them so that all convoys in the area have to stop for inspection? just trying to think outside the box and come up with something we have not yet tried.

also will we all be coming in on the same edge or different ones due to coming from our different bases?

i am thinking of bringing in a Maxim, Manteuffel, Archer, and Tarantula and my ready 5 will be my Wolverine

what do you guys think?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 11 January 2018, 22:40:04
Actually Anthony, did you remember to subtract the 1,620,000 C-Bills I paid for the MG-armed Fa Shih BA squad I bought to replace the flamer guys who blew themselves up?  That may be where the discrepancy between your notes and mine happened.

Dave
Title: Re: Battletech Long Island
Post by: shadhawk on 12 January 2018, 02:51:26
Actually Anthony, did you remember to subtract the 1,620,000 C-Bills I paid for the MG-armed Fa Shih BA squad I bought to replace the flamer guys who blew themselves up?  That may be where the discrepancy between your notes and mine happened.

Dave

yes that I did miss  #P
Title: Re: Battletech Long Island
Post by: shadhawk on 12 January 2018, 03:49:53
is there anyway we can utilize some transports to set concrete barriers on the roads to set up temporary secure road blocks and drop us by them so that all convoys in the area have to stop for inspection? just trying to think outside the box and come up with something we have not yet tried.

Yes you can.

Quote
also will we all be coming in on the same edge or different ones due to coming from our different bases?

you all will be entering from different edges.

you will enter from the north.
IronBornGrayjoy, Crash and Obnoxious Twerp will be entering from the south.
Jim from the west.

Quote
i am thinking of bringing in a Maxim, Manteuffel, Archer, and Tarantula and my ready 5 will be my Wolverine

what do you guys think?

me I would have an armored unit as ready 5 so to keep the extra mech home just in case someone starts something in that area. but that is just my 2 C-Bills worth  >:D
Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 January 2018, 15:22:35
Private Line Communication
To: Major Kiah Franks
From: Colonel Euron Greyjoy

Based on most recent revelations, I believe we may need to review the bios and histories of all personnel we have hired from the native population.  Given the secretive nature of our adversaries, we may be harboring enemy agents within our midst and not even know it.  As I have no Capellan personnel trained in Maskirovka-style tactics within my unit, I would like to ask if any of your people have any connections to Loki (or who are former agents of the organization) who could assist in ferreting out any infiltrators.  Failing that, I would like petition the governor's husband if he can spare any former or current ISF agents for certain "inquisitive" purposes.  We need to make sure our people are, in fact, on our side and not working for the enemy.

Secondly, I have been informed by Tristan Botley (Lorren's father and the head of the Botley family) that his second son, Tristifer (Lorren's younger brother) is coming out to Nejiro to join the Ironborn.  He will be arriving likely in mid-February with his own machine, a 'Mech of currently unknown type and tonnage.  Tristan couldn't give me the details, but the Ironborn will soon have a new mechwarrior on-planet.  I may also be calling up a member of my own family soon given my purchase of a Falcon Hawk 'Mech from Metalstorm.  I will keep you informed of developments as they happen.

What is dead may never die, but rises again harder and stronger!

Euron Greyjoy

There are ISF Agents on planet, the DCA has an Embassy, but they do not work for the Governor or her government. There are several intelligence organizations on planet. Please use due diligence.

Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 January 2018, 15:33:17

as someone who actually owns boats please dont ... lol

Too late.... muwah ha ha

Although as a river dweller your biggest issues are snakes and alligators, and some large predatory fish. The very large predators are usually deep ocean dwelling, with some species of sharks and orca coming near oceanside beaches for prey

Title: Re: Battletech Long Island
Post by: Devondra on 13 January 2018, 17:55:17
[Yes you can.]

can i then request information on the number of roads so we can arrange for the blockades we need


[me I would have an armored unit as ready 5 so to keep the extra mech home just in case someone starts something in that area. but that is just my 2 C-Bills worth  >:D]

ok i have changed my mind i will leave the tarantula home and bring my Locust and instead of my wolverine i will have my striker be my ready 5 
Title: Re: Battletech Long Island
Post by: jimdigris on 14 January 2018, 15:38:11
Should we bring a heavy mech on this one?
Title: Re: Battletech Long Island
Post by: shadhawk on 14 January 2018, 19:09:08
Should we bring a heavy mech on this one?

You can bring what you want.
Devondra has her Archer in for her force so that is one heave in the mix.
Title: Re: Battletech Long Island
Post by: shadhawk on 14 January 2018, 19:13:05
On the road thing you will have one major road ... 2 inch wide and 2 smaller roads ... 1 inch wide. Each road will have intersections at different points.
I an not setting up beforehand as my table is in use.
Title: Re: Battletech Long Island
Post by: Devondra on 16 January 2018, 03:38:27
we should be able to set up nicely on three roads just remember everyone they maybe other traffic then our target so do not just start shooting, been there done that and do not recommend that mistake happen again :-\
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 January 2018, 21:43:27
At least in part because I'm not interested in the enemy knowing what I've got before I get it all crewed out, I'm sending:

Sgt. Vinny Kowalski in the Saladin in Command
"Rash" Nomura with the Bandit-A
"Topcat" Hampton in the Maxim with a squad of battle armor
Talon Sgt. Hasagawa in the Wolfhound

My Ready 5 will be "Dusty" Rhodes in the VL-2T

(And Bully will be sitting in ops watching the feed and chewing his nails...)
Title: Re: Battletech Long Island
Post by: shadhawk on 16 January 2018, 22:55:39
At least in part because I'm not interested in the enemy knowing what I've got before I get it all crewed out, I'm sending:

We don't need your crews. Just the vehicles. We have our own crews. So just be a good bunch and park the by them crossroads and we will put them to good use.  >:D

Quote
Sgt. Vinny Kowalski in the Saladin in Command
"Rash" Nomura with the Bandit-A
"Topcat" Hampton in the Maxim with a squad of battle armor
Talon Sgt. Hasagawa in the Wolfhound

My Ready 5 will be "Dusty" Rhodes in the VL-2T

(And Bully will be sitting in ops watching the feed and chewing his nails...)

Any infantry or BA on the Bandit or is it running solo? It has 4 tons inside and can pack BA squad on the outside.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 January 2018, 23:21:16
Hi,

I didn't think the Bandit had room for Infantry/BA with the PPC, but sure if I've got the room I'll put some inside.  If BA also goes on the outside I'll put a squad on the outside.
I'll take another look at things but wanted to let you know ahead of time.  I'm trying to be better about that :-)

Thanks-
John
Title: Re: Battletech Long Island
Post by: shadhawk on 17 January 2018, 02:58:19
Hi,

I didn't think the Bandit had room for Infantry/BA with the PPC, but sure if I've got the room I'll put some inside.  If BA also goes on the outside I'll put a squad on the outside.
I'll take another look at things but wanted to let you know ahead of time.  I'm trying to be better about that :-)

Thanks-
John
All Bandit and Badger transports have room for infantry or battle Armor inside, they are infantry transports after all.
you can have a platoon of infantry or a squad of Battle Armor inside and a squad of Battle Armor on the outside. the fun of an omni vehicle, Battle Armor get to ride on them just like omni Mechs.
Title: Re: Battletech Long Island
Post by: jimdigris on 18 January 2018, 16:50:29
I think I'll go with my Griffin, Saladin, Karnov with elementals, and Hussar as ready-5.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 January 2018, 02:36:20
I think I'll go with my Griffin, Saladin, Karnov with elementals, and Hussar as ready-5.

if you want to come in lite that is your call but you can have one more unit. the setup is 1-mech, 1-armor, 1-infantry and you pick the last. then you have your ready 5.
Title: Re: Battletech Long Island
Post by: jimdigris on 19 January 2018, 16:40:19
I'll add the Locust to my first line.  When will the Piranha be delivered?  I'd like my Locust pilot to train in that.
Title: Re: Battletech Long Island
Post by: shadhawk on 19 January 2018, 18:41:34
I'll add the Locust to my first line.  When will the Piranha be delivered?  I'd like my Locust pilot to train in that.

OK will add Locust to your force

It will be at you base after this mission
Title: Re: Battletech Long Island
Post by: jimdigris on 20 January 2018, 11:29:36
I feel a cold coming on.  Since this is the point when I would be most contagious, I think that it is best that I sit this week out.  Alpha Strike is still on for next weekend.
Title: Re: Battletech Long Island
Post by: jimdigris on 21 January 2018, 21:09:29
What did I miss?
Title: Re: Battletech Long Island
Post by: shadhawk on 25 January 2018, 20:10:16
What did I miss?

Not very much. 5 convoys got inspected. No shooting just lots of trucks.

Next BT game will be Feb 18
Title: Re: Battletech Long Island
Post by: jimdigris on 26 January 2018, 16:58:17
Just a little reminder for everyone that we have an Alpha Strike game this Sunday at 1pm.  Bring your dice.
Title: Re: Battletech Long Island
Post by: cowtherookie on 03 February 2018, 13:01:20
Hi fellas,

I recently got into the Battletech board game through MWO. I printed the quick start rules, map and pieces and have been practicing some basic solo play. I was wondering if anyone would be interested in meeting up one day to play a short intro game? I live in Holbrook but don't mind traveling.
Title: Re: Battletech Long Island
Post by: shadhawk on 04 February 2018, 00:10:58
Hi fellas,

I recently got into the Battletech board game through MWO. I printed the quick start rules, map and pieces and have been practicing some basic solo play. I was wondering if anyone would be interested in meeting up one day to play a short intro game? I live in Holbrook but don't mind traveling.

If you want to get together for some quick start action no problem. Just pm me so we can figure a weekend day that works.
Grim is in Selden not that far from Holbrook.
Title: Re: Battletech Long Island
Post by: cowtherookie on 04 February 2018, 16:14:35
Sounds good, sent a PM.
Title: Re: Battletech Long Island
Post by: jimdigris on 11 February 2018, 14:36:30
What's in store for this weekend's game?
Title: Re: Battletech Long Island
Post by: shadhawk on 11 February 2018, 15:10:05
What's in store for this weekend's game?
Intel commingles soon  >:D
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 12 February 2018, 09:22:18
Hi-

I will probably be there a little while Sunday, but will have to leave somewhere around 3.  I'm assuming I won't be playing, but hanging out with friends is always worthwhile....

Looking forward to seeing you all-
John
Title: Re: Battletech Long Island
Post by: shadhawk on 12 February 2018, 13:27:57
“Dragon’s Hope to all ships in task force we need a sitrep now.”
“Katusriki at station keeping 50 klicks off your starboard side.”
“Fire and Ice holding station 10 klicks off you port side. All fighters are in bays.”
“Ashizaki is at Nadir point with Honor’s sword. Marine platoons Alpha, Bravo and Charlie on Nejiro. Delta platoon as security and birds are in the nest.”
“Honor’s Sword at Nadir point. Marine platoons Alpha, Bravo and Delta training on Nejiro. Charlie platoon with ship for security.
“Heaven’s Eagle at training station, Marines now involved in zero gee training.”
“Dragon’s Fire is 10 klicks off space station with Heaven’s Eagle. Gamma flight on patrol all other chicks are in the nest.”
“Talon’s Grip holding station 15 klicks of starboard side of Dragon’s Fire. All Marines platoons but Lima platoon on planet. Lima is security.”
“Kibo at Zenith point. All Marine platoons but Gulf platoon training on Nejiro. Gulf platoon is on board as security force.”
“Chuyo at Zenith point Alpha flight on standard patrol all other birds are in the nest.”
“Enoki at Zenith point Marine platoon and fighters on board.”
“Sho-sho all ships accounted for. The three (3) moving tracks are not ours and they are burning in at a high rate.”
“Do we have any idea how these tracks got in to the system?”
“No sir. We only picked they up due to the high speed they are burning to the planet.”
“Talon Sergeant, get word to Nejiro command that they have three unknowns heading in at high speed and we will not be able to intercept them. Give the tracks we have so they can get units moving in to the projected LZ’s”
“Yes Sir”
“Nejiro control this is Dragon’s Hope you have three (3) unknown tracks heading in on three (3) different tracks. Track Alpha is heading for Shinrin. Track Beta is heading to Annettai Heiya. Track Gamma is heading to the southern steps. As these LZ’s can change if tracks alter course they are only projections at this time. Given the speeds they are traveling they should make landfall in eight (8 ) hours.”
“Nejiro control to Dragon’s Hope thank you for warning. We now have the tracks on our screens and estimate we have six (6) hours for them to make landfall when you get this message.”

Nejiro Command to all military units we have three (3) unidentified tracks burning to planet.
All military commands are now on yellow alert.
All militia and household guard units are to take up civil defense positions.
All Mercenary units are to setup four (4) task groups. Three of these are to move to projected landing zones. The last is you home defense unit.
Each task group will have 1 Mech, 1 armored, 1 infantry and 1 unit of your choice.
Each group will be designated Alpha, Beta and Gamma.
Alpha group will be going to Alpha LZ.
Bata group will go to Bata LZ.
Gamma group will go to Gamma LZ.
All task groups will be ready to move out in 6 hours.
You are the first line to stop whoever is dropping by.
This is not a drill. We have three (3) different DropShips on three (3) different tracks.

_______________________________________________________________________________

OK so this is you setup.
Pick out from your units four (4) task groups.
Each Group will have 1 'Mech, 1 Armored unit, 1 Infantry unit and pick the last as you want.
These units will go to the LZ or stay at base as you pick for that group.
Your Alpha Group will go to Alpha, Beta will be going to Beta, Gamma will go to Gamma and the base unit will stay at base.
Each unit will have a job to do so pick well.
I would like you to have your units set by Friday and posted. Saturday I will post what LZ will be on for Sunday.
I am doing this to give you the feel for the missions.
Title: Re: Battletech Long Island
Post by: Devondra on 12 February 2018, 17:39:41
ok to make better choices can we get an idea of the terrian around each of the tracks potential lz's

gonna have fun with this one  ;D
Title: Re: Battletech Long Island
Post by: shadhawk on 12 February 2018, 18:16:06
ok to make better choices can we get an idea of the terrian around each of the tracks potential lz's

gonna have fun with this one  ;D

Look at the maps you have. The LZs are in them
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 12 February 2018, 18:18:39
"Colonel Euron Greyjoy to all Ironborn units.  Assemble according to the following parameters: Captain Botley, your unit shall consist of Sgt. Major Codd's Po, Alpha Badger with the Fa Shih armor squads, and Goblin Bravo with our Machine Gun foot platoon.  You will be taking landing zone Alpha."
"Roger."
"Lieutenant Harlaw, Lieutenant Blacktyde, your Hammers will lead Group Gamma along with Sergeant Major Kenning's Beta Regulator and Badger Beta with Alpha infantry platoon.  Stygg, you will be in overall command."
"Yes, sir."
:unintelligible grumbling:
"What was that, Dagmer?"
"Nothing, sir."
"Good.  Finally, Sergeant Major Wynch, your Alpha Regulator will come with me along with our new Blizzard and the IS standard Battle Armor squads and Charlie Goblin with Charlie Platoon and take LZ Beta."
"What about my Zhukov, sir?"
"Arnold, the Zhukov and Delta Goblin will protect our base along with our new assets that we currently don't have pilots for."
"Understood, sir."
"All right, move out.  What is dead may never die..."
"But rises again, harder and stronger!"
Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 February 2018, 19:24:02
Nejiro Translations


Tokage Hozon Shimasu
Lizard Preserve, 983 km square

Hayase-gawa
swift current river

Yousai
citadel, fortress

Genso Mizumi
illusion lake, freezes slowly in cold months to form glass clear ice, from two inches to two feet thick

Akai Ishi no yama
red stone mountains

Hawaiishima
the big island

Yogyo Iriguchi
good-byte inlets

Akazuna Beach
red sand beach

Tairiku
continent, 10.31 million miles square continent, temperate climate zone, plains and hills in north, desert in the Midwest, Midland mountain ranges with temperate rainforests, southern steppes

Shinrin
forest, 6.23 million miles square continent, tropical climate zone, mountains and tropical rainforest

Fukai Iriguchi
deep inlet

Suburashi Bei
wonderful bay

Same no Umi
shark ocean

Mashu Mizumi
devil lake, lakebed is result of a melted glacier with a natural outlets 1100 and 1400 feet above sea level if lake does not rise to these heights it spreads across the land and has grown 60 square miles in the past 125 years

Yasei no Sogen
wild grasslands, 3.48 million miles square continent, temperate steppe climate zone and geography

Taiga Choyaku Kyokoku
tiger leaping canyons

Uchusen Kichi
spacecraft base

Anheru Taki
angel falls, named because rapids and vertical drops of falls look like outspread wings from the air

Tentai Mizumi
celestial lake, in the summer nights when the sky is clear and the lake still it reflects the starry sky

Senpu Arashi
whirlwind tempest, seasonal phenomenon in Cotahusi Canyon, Nankyoku

Hyaku no Shimajima
hundred islands, ring of volcanic islands that roughly circles the planet around the equatorial plane, thera are actually thousands of islands many of them uninhabited

Namida no Niwa
Garden of Tears, memorial garden located in Hilo

Kasai Isles
fire islands

Jiyu Park
Freedom Park, large public park in Yousai

Nankyoku
south pole, 350,000 miles square island, arctic tundra climate zone on a plateau 5 thousand meters high

Notatakai Iwa
Rock Battle, battle of the rock bands, music festival in Hilo

Hashikko
The Edge, 2300 meter near vertical rock wall cliff on Tairiku, seperates the lizard preserve from the rest of continent

Tre Sorelle Isole
three sisters islands

Miyama Kansho
seamount atoll

Go Shima no gun
five island cluster

Seiyo Hosho
western barrier reef, 3900 km long, made of about 4000 individual reefs and 1800 small islands

Annettai Heiya
subtropical plains, humid subtropical climate, grasslands, rolling hills, plateaus, sparse forest

Chiji no Chian Butai
governor's security forces, sometimes GSF or CCB

Kaki
firebase

Haken
Hegemony

Kurawa
castle walls

Maru
circle

Shirudo
shield

Senri-hin
booty

Sotogawa Showakusei-tai
outer asteroid belt

Naibu Showakusei-tai
inner asteroid belt

Chira-bi
scattered fire

Ichizoku
clan

Kuroi Oka
black hills

Yukaku
walled pleasure quarters, red light district

Kartushka
compass rose

Eyja
island

Minpei Toride
Militia Citadel

Hoseki
gem rock

Senshi
warrior

Qishi
cavalier

Akai Umi
red ocean

Long He
dragon river

Yoshino-gawa
cherry tree river

Tone-gawa
japanese sword-root river





Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 February 2018, 20:13:48

To all Chiji no Chian Butai units with 'new' equipment, please be reminded that your technicians may fill in for missing pilots, especially for base defense.

Respectfully,
Joy Yorokobi
personal assistant
Chiji Chu-sa Meiyo Saganami



Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 February 2018, 21:00:00

Comstar AP News Service
28 December 3067
Marik Commonwealth Today
ASSASSINS GUN DOWN HEAD OF SIRIAN CONCORDANCE

Pollux City, Pollux
General Helen Thrall strong-arm leader of the military junta that seized control of the Sirian Concordance nine years ago, was gunned down last tuesday morning as she exited her groundcar at the Ministry of Trade in Pollux City, Pollux. Though eyewitness accounts vary widely, it is known that anywhere from two to seven gunmen, armed with sniper-type slug rifles fired on Thrall and her party as she exited the open groundcar. The fatal shots came from a pedestrian overpass overlooking the entrance of the Ministry and from an upper window in the adjacent Ministry of Education annex. Several of General Thrall's bodyguards were also killed or injured in the attack.
None of the assailants were apprehended. Given Pollux's open and busy ports, it is believed the perpetrators may have already fled the planet.
An outspoken critic of Captain-General Marik, Thrall was known for putting the interests of the Sirian junta ahead of the greater good of the League. Among other controversial actions, she withheld the Sirian Lancers from service to the FWLM.
Initial suspician centered on Sirian Concordat citizens responding to Thrall's iconoclastic and heavy-handed policies. However, evidence characterized by investigators as "credible" and "damning" implicates Lyran Intelligence, Free Skye or both. Details of this evidence were not released to the press.
No official statement has yet been made concerning how the remaing members of the junta will respond in the face of this assasination. However, given their nature and history, a military response is expected.


Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 February 2018, 23:02:57


Comstar AP News Service
18 December 3067
Stellar Inquirer
Thomas Marik is Missing

There have been no authoritative, confirmed sightings of the Captain-General of the Free Worlds League since the apparent disaster on Tharkad.
Official communiques that have appeared over his signature were in fact written by General Selim Halas. Whike the Office of the Captain-General insists no deception was intended - that General Halas was simply exercising his pro tempore authority in the Captain-General's absence - the fact remains that no effort was made to alert the people to the Captain-General's disappearance.
The last credible evidence available puts Captain-General Marik on Tharkad, perilously close to ground zero of the alleged terrorist bombing of the Star League Conference. Since that time, the authorities have woven a complex fabric of partial information that seems intended to distract the people from the fact that the Captain-General cannot be found.
Persistent investigation by this news source has prompted government spokespersons to say only that the Captain-General is "safe in an undisclosed location" - a buzz phrase for "we don't know" that predates spaceflight.
The time may have come to prepare for the worst.
The tireless investigative journalists at this news source will continue to pursue this mystery. Download daily updates for the full story as this potential tragedy unfolds.

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 February 2018, 23:57:42

Comstar AP News Service
30 December 3067
Zion Intelligencer
OUTREACH NUKED!

Reliable reports from several independent observers in the Chaos March, monitoring the ongoing conflict between Word of Blake forces and Wolf's Dragoons, have confirmed reports received Monday. On 28 December, elements of the Blakist forces in conflict with Wolf's Dragoons bombarded the Remus continent of Outreach with nuclear weapons.
Outreach had long been a nexus of the mercenary industry: a neutral meeting point where mercenary commands from all over the Inner Sphere could train, trade, and negotiate with prospective employers. That ended in October when violence broke out between rival organizations in the mercenary community.
The origins of the initial dispute is not known, nor is word of Blake's motive for taking up the cause of those opposing Wolf's Dragoons. But whatever the bone of contention in October and whatever the military situation now, nothing - absolutely nothing - justifies the use of strategic nuclear weapons. We call on the civilized nations of the Inner Sphere to jointly require Word of Blake to surrender the officer responsible so that he or she may stand trial for this war crime.

 
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 13 February 2018, 00:04:32
"Chief Technician Hoare, Assistant Chief Tech Goodbrother, if either one of you can fly a VTOL or pilot a Battlemech, feel free to take out the Hawk Moth or the Falcon Hawk should the need arise."
"Understood, sir."
"Roger, Colonel."
"Remember, we just bought those, try not to wreck them on their maiden flights."
"No promises, sir."
"Harald, Julia, good luck."
Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 February 2018, 13:23:48


Comstar AP News Service
23 December 3067
MERCNET Galatea

NORTHWIND BLOCKADE

As of December 15, Word of Blake naval forces have blockaded the Northwind System. An unconfirmed number of warships (one of which has been identified as the WBS Hidden Meaning) supported by assault Dropships and aerospace assets have interdicted both of the system's primary jump points, and at least one Warship is said to be in close proximity to the planet Northwind to intercept any vessels that might arrive via non-standard points.
While the Word of Blake is allowing Jumpship traffic to recharge, vessels can expect to be boarded and searched, possibly even seized. Dropships may not travel in-system and heavy jamming has rendered conventional communications with Northwind impossible. Comstar reports that traffic from the planet's A-class station has dropped to a bare minimum, supporting the theory that control of the local HPG has fallen to the Word of Blake and that communications are being filtered before transmission. The status of the Highlander Jumpship fleet remains unknown.
All of the Northwind Highlander regiments recently returned to their homeworld following the untimely deaths of several Clan Elders. So far, no one has managed to establish the mercenaries' status, but merchant traffic passing through the system reports no sign of assault troops approaching the world. With no overt indications of ongoing conflict, some speculate that the Word of Blake and the Northwind Highlanders have reached, or are working toward, some kind of accomodation. Word of Blake representatives have declined to comment on the events unfolding at Northwind.


Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 February 2018, 15:45:47
Comstar AP News Service
6 January 3068
Terra VOICE OF THE TRUTH

Wolf's Dragoons' propaganda division wants everyone to believe their spin on events. But their biased reports cannot hide the truth! As the Blessed Blake said, "There are two sides to every story." Judge for yourself which is true, and learn why the Dragoons and their haven on Outreach were a threat to all humankind.
The mercenary business is in decline. It has been for decades. Anti-mercenary sentiment growing all over the Inner Sphere - not just in the Free Worlds League and Draconis Combine - stems from decades of mercenary excesses. Accounts of mercenaries going rogue are legion, and the suffering inflicted by these hired pirates on the people is substantial. Indeed, the formation of the Star League and the Citizens Honored - the franchising of several mercenary units within the Capellan Confederation - would have spelled the end of the independent mercenary unit, had Wolf's Dragoons not made such strenuous efforts to save their questionable business.
The Allied Mercenary Command is nothing more than a tool to propagate the wars and death that ravage the so called Chaos March. Many mercenary units employed by the Capellan and Free Worlds governments failed to complete their objectives during Operation Guerrero, leaving entire worlds defenseless and in turmoil. Ever since, that troubled region has been a fertile market for these same self-serving mercenaries. The stability and peace brought by the Word of Blake to these beleaguered worlds therefore posed a threat to the Dragoons and all those lucre-loving warriors who fear the loss of yet another source of income. They do not care that their enrichment requires the pain and suffering of the very people they vow to protect.
The Dragoons have long made billions through the mercenary trade, and they do not wish this income to dry up. They have let their world, given to them by the Federated Suns, become a breeding ground for mercenary commands large and small, all of questionable caliber. This practice backfired on them in October of last year when a veritable civil war broke out on Outreach between the established elite and the "have-nots" of the trade. The Dragoons, eager to shift blame away from themselves for this disaster, placed it on us and struck out against the Terran system in retribution.
Naturally, the Word of Blake seeks to keep safe all those who rely on us for protection. The rogue attack by AMC elements cost thousands of innocent lives, and could not go unpunished. We have dismantled the mercenary haven that Outreach once was, along with all mercenary assets that opposed the Will of Blake. It should come as no surprise that the Dragoons, through their propaganda outlet and front organization, the MRBC, immediately attempted to smear our victory by claiming our forces committed atrocities. Do not be fooled! These allegations are a feeble attempt to tarnish the public image of an organization that seeks only stability and peace for the entire Inner Sphere.
Are all mercenary units evil? Of course not! But thoughtful people will not rely on the reports of the MRBC, which has long demonstrated its corruption and bias in favor of the Dragoons and their money grubbing allies. Do not rely on their reports concerning which units are rogue and which are trustworthy. Examine their listing of rogue units. How many are employed by the Word of Blake, whom they call their enemy?
The mercenary trade is changing. The Inner Sphere will be a better place without Wolf's Dragoons influencing the business for the worse.

   
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 13 February 2018, 17:51:25
OK, due to the cargo capacity of my infantry transports, I've been forced to modify my troop deployment.  My revised deployment list is as follows:

Group Alpha (Shinrin Forest): Wolverine, Po, Alpha Badger (carrying my 2 Fa Shih squads), and Bravo Goblin (carrying Beta Platoon, assuming their training has been suspended for the duration of the emergency, otherwise I'll be a unit short)

Group Beta (Annettai Heiya Plains area): Marauder, Alpha Regulator, Bravo Badger (carrying my 2 IS Standard BA squads), and Charlie Goblin (carrying Charlie Platoon)

Group Gamma (Southern Steppes): Alpha and Beta Hammers, Beta Regulator and the Blizzard (carrying Alpha Platoon)

Base Group: Zhukov, Delta Goblin (carrying Delta Platoon) and the Falcon Hawk (piloted by Asst Chief Tech Julia Goodbrother)

Hopefully, this will work out correct.
Title: Re: Battletech Long Island
Post by: jimdigris on 14 February 2018, 17:42:09
In an effort to balance the forces, I've looked at IronbornGreyjoy's deployment.  Based on that:
Alpha: Griffin, Karnov alpha with BA, Saladin, Locust (with Fireball pilot)
Beta: Hussar (with original pilot), Maxim alpha, Alacorn, Piranha (with newest MechWarrior)
Gamma: Archer, Maxim beta, Warrior vtol, Cavalry vtol with BA
Base: Both Schiltrons, MRM Pegasus (piloted by techs), Karnov beta with BA

Title: Re: Battletech Long Island
Post by: Devondra on 14 February 2018, 21:52:26
after an extensive meeting with her staff the following units are told to ready for deployment and the base is placed on alert

alpha will have
wolverine
manteuffel
alpha karnov
tarantula

beta will have
archer
striker
bandit h
bravo karnov

gamma will have
greatworm
bandit f
pegasus
locust

the tech's remaining at the base will have the authority to operate any equipment that dose not yet have a operator, who knows someone else may follow in the footsteps of the dragons pilot and become a mech warrior!!!

Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 15 February 2018, 18:46:20
If I may, so where is everyone's commanders?  I think we've got two at Beta?
Title: Re: Battletech Long Island
Post by: jimdigris on 15 February 2018, 19:47:30
Beta does have two.  I have my commander in Gamma.
Title: Re: Battletech Long Island
Post by: shadhawk on 15 February 2018, 20:32:02
If I may, so where is everyone's commanders?  I think we've got two at Beta?
Ironborn Commander is at Beta
Hands of the Goddess is at Gamma
Kiah's Hammers is at Alpha

Eagle's Tears and Dragon's Clutch have not reported units at this time.
Title: Re: Battletech Long Island
Post by: jimdigris on 16 February 2018, 19:53:35
The Eagle may not land unless prodded.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 February 2018, 20:04:06
The question is where we prod him....
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 February 2018, 20:10:22
Okay, because Bully is calling the deployment for the Dragon's Clutch, it's a little different than called for...

Alpha:     Cougar/B with Kage Armor (Shiro/Ranmaru), Saracen (Kowalski), Vulcan (Dusty)

Beta:       Hellhound (Bully), Bandit/A with IS BA ("Rash" Hampton), Vedette

Gamma:  Warhammer-6D (Nakamura), Bulldog, Blackjack-OA with IS BA (Cannon)

Ready 5:  Divine Rage, at Musashi Estate awaiting transport as necessary

Base guards:   Everything else.  LRM Carrier, UrbanMech, Panther, Wolfhound, Griffin IIc, Kestrel, MASH Unit, Ares, Donar, Svantovit, Asshur, Savannah Master, Saladin, J. Edgar, and assorted infantry;

Most of it Green or worse skillwise...
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 February 2018, 20:27:20
Oh, and Dawn, if Damon has actually been interested in Mechwarrior-dom, he's offered a seat in one of the mechs, probably the Griffin-IIc
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 16 February 2018, 21:55:54
Okay, because Bully is calling the deployment for the Dragon's Clutch, it's a little different than called for...

Alpha:     Cougar/B with Kage Armor (Shiro/Ranmaru), Saracen (Kowalski), Vulcan (Dusty)

Beta:       Hellhound (Bully), Bandit/A with IS BA ("Rash" Hampton), Vedette

Gamma:  Warhammer-6D (Nakamura), Bulldog, Blackjack-OA with IS BA (Cannon)

Ready 5:  Divine Rage, at Musashi Estate awaiting transport as necessary

Base guards:   Everything else.  LRM Carrier, UrbanMech, Panther, Wolfhound, Griffin IIc, Kestrel, MASH Unit, Ares, Donar, Svantovit, Asshur, Savannah Master, Saladin, J. Edgar, and assorted infantry;

Most of it Green or worse skillwise...

Euron looks at Bully's list of assets and is insanely jealous.  How did you afford so much Clan tech?
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 16 February 2018, 22:00:30
Well, in character most of this gear isn't listed except for the deployed assets...

Out of character, Bully and Grandmother can spend money like nobody's business...  Grandmother has a nice Savings plan put together for the next two years or so to rebuild her reserves.  Bully did convince her that spending the money now while things are coming apart is a better idea than having money and not being able to use it productively. 
Title: Re: Battletech Long Island
Post by: shadhawk on 17 February 2018, 20:39:29
In the city of Port Leon and his team have been keeping out of sight for the last few weeks.
“Boss this not looking to find what we are looking for thing is boring.”
“Mick you know the job is not all go all the time. Sometimes we have to move slow.”
“I understand but it does not help.”
“Hay we keep our cool and the other guys make the mistakes, right”
“We have something Boss.”
“What do you have Grace?”
“You see the crew working on the building down the block.”
“Yes.”
“Well they have been on that one for the last few days.”
“OK.”
“They have done nothing. They work on the same spot every day.”
“Are you sure of this?”
“I was just going over the vids of the area for the last week and these guys are in the same spot and nothing has changed.”
“OK so team time to have a talk with them. I do want them to talk so … “
“We get it don’t break them.”
Title: Re: Battletech Long Island
Post by: shadhawk on 17 February 2018, 22:09:19
“Nejiro control to command we have changes on the inbound tracks.”
“Command to control, what are the changes.”
“Sir three of the tracks are accelerating and we now have a fourth track. We have marked it Delta.”
“Control so how do you now have four tracks?”
 “Sir best guess is that two of the ships were flying close so they would look as one.”
“OK so where is the fourth heading?”
“We will have to track it sir. It may change course now that it is on its own.”
“OK, keep an eye on Delta. What is going on with the other three?”
“Yes sir we are tracking it. Delta is still moving at 2.5 gees. The other three are moving much faster. Two of them Alpha and Beta are moving at 3 gees. Gamma is moving at 4 gees.”
“What. Why would someone speed up this close to planet? They are going to have to brake very hard to make planet fall without skipping off the atmosphere.”
“Yes sir they will, but it will cut down the transit time by an hour for Alpha and Beta. Gamma will be on world in one hour.”
“Someone wants to be on world bad. Control have they changed course at all?”
“Yes sir. Gamma track has changed course by 3 degrees and will have it landing closer to Mauna Kea.”
“Dam, that is not good! Transport control, inform the pilots transporting the Gamma group of the changes.”
“Sir you know that puts Gamma group close to plant #3 also.”
“I know that Sergeant. Get Plant #3 on line and make sure that they are on ready. Also make sure that Gamma group and Plant #3 security have radio codes for each other.”
“Sir if Alpha does not make any course changes they will be in the area of Rainbow. Beta will be very close to plant #1 sir if they do not change course.”
“Great, this just gets better. Get security for plant #1 on the line and let them know they will have unwelcome visitors. Also get the commander for Beta group on the line and inform them they will be heading in to a secure area and to make sure of their targets. ”
“Sir should we give the plant security the radio codes for Beta group?”
“Yes and make sure that Beta group has the codes for the Security force also.”
 “Sergeant, get the Governor and her security on line just in case Beta drops on the Castle and not Plant #1.”
Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 February 2018, 22:34:49
Oh, and Dawn, if Damon has actually been interested in Mechwarrior-dom, he's offered a seat in one of the mechs, probably the Griffin-IIc

Damon thanks Bully for the offer, but would be of more use with the Tech crew, if they desire assistance.
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 18 February 2018, 01:13:52
“Nejiro control to command we have changes on the inbound tracks.”
“Command to control, what are the changes.”
“Sir three of the tracks are accelerating and we now have a fourth track. We have marked it Delta.”
“Control so how do you now have four tracks?”
 “Sir best guess is that two of the ships were flying close so they would look as one.”
“OK so where is the fourth heading?”
“We will have to track it sir. It may change course now that it is on its own.”
“OK, keep an eye on Delta. What is going on with the other three?”
“Yes sir we are tracking it. Delta is still moving at 2.5 gees. The other three are moving much faster. Two of them Alpha and Beta are moving at 3 gees. Gamma is moving at 4 gees.”
“What. Why would someone speed up this close to planet? They are going to have to brake very hard to make planet fall without skipping off the atmosphere.”
“Yes sir they will, but it will cut down the transit time by an hour for Alpha and Beta. Gamma will be on world in one hour.”
“Someone wants to be on world bad. Control have they changed course at all?”
“Yes sir. Gamma track has changed course by 3 degrees and will have it landing closer to Mauna Kea.”
“Dam, that is not good! Transport control, inform the pilots transporting the Gamma group of the changes.”
“Sir you know that puts Gamma group close to plant #3 also.”
“I know that Sergeant. Get Plant #3 on line and make sure that they are on ready. Also make sure that Gamma group and Plant #3 security have radio codes for each other.”
“Sir if Alpha does not make any course changes they will be in the area of Rainbow. Beta will be very close to plant #1 sir if they do not change course.”
“Great, this just gets better. Get security for plant #1 on the line and let them know they will have unwelcome visitors. Also get the commander for Beta group on the line and inform them they will be heading in to a secure area and to make sure of their targets. ”
“Sir should we give the plant security the radio codes for Beta group?”
“Yes and make sure that Beta group has the codes for the Security force also.”
 “Sergeant, get the Governor and her security on line just in case Beta drops on the Castle and not Plant #1.”

"Colonel Greyjoy here.  Go ahead, command."
Title: Re: Battletech Long Island
Post by: jimdigris on 18 February 2018, 06:58:25
The troops aboard Gamma, assuming it is a dropship, will be in very bad physical shape when they arrive.  At 4G, for a 200lb man, it would feel like they were 800lbs.  Pumping blood and breathing will be extremely exhausting, and for a day or so they may be down with respiratory problems and coughing up blood.  Their muscles and internal organs will be inflamed from blood vessels rupturing and they will feel like they have the flu from Hell.  As a consequence, their skill level should drop a point or two.

I am forced to consider the possibility that Gamma is an unmanned decoy.  The same may potentially be true of Alpha and Beta.  Caesar is known for these kinds of tactics.  If it is not, there are not many troop carriers that can accelerate at 4G.  The only mech carrier operating on this side of the Inner Sphere is a Broadsword which carries 5 mechs.  There are also a few vehicle and infantry carriers which could make things a genuine blood mess.

Can we assume that we will be bringing our Gamma defense forces to the game today?
Title: Re: Battletech Long Island
Post by: shadhawk on 18 February 2018, 08:33:09
The troops aboard Gamma, assuming it is a dropship, will be in very bad physical shape when they arrive.  At 4G, for a 200lb man, it would feel like they were 800lbs.  Pumping blood and breathing will be extremely exhausting, and for a day or so they may be down with respiratory problems and coughing up blood.  Their muscles and internal organs will be inflamed from blood vessels rupturing and they will feel like they have the flu from Hell.  As a consequence, their skill level should drop a point or two.

I am forced to consider the possibility that Gamma is an unmanned decoy.  The same may potentially be true of Alpha and Beta.  Caesar is known for these kinds of tactics.  If it is not, there are not many troop carriers that can accelerate at 4G.  The only mech carrier operating on this side of the Inner Sphere is a Broadsword which carries 5 mechs.  There are also a few vehicle and infantry carriers which could make things a genuine blood mess.

If the ship is built for the speed the crew and passengers can deal with the speed for a short bit. No not happy but can still do the job on the ground.
At the point when they pick up the pace they will not have that long of a travel time.


Quote
Can we assume that we will be bringing our Gamma defense forces to the game today?

You could but you would be wrong. Beta is today's mission.
Title: Re: Battletech Long Island
Post by: shadhawk on 21 February 2018, 01:55:55
“Aries Plant 1 security to all personal you are to move to your security shelter now this is not a drill.”
“Aries Plant 1 security to all personal you are to move to your security shelter now this is not a drill.”
“Security control to all security personal we have incoming raider force take your stations.”
“Mobile patrol to control we are on the move.”
“Foot patrols we are taking stations at shelters.”

“OK people look sharp we will be on the plant in 2 mikes.”
“Roger that lead.”
“Recon 1 to ground 1, we have dropped team one and are circling the plant.”
“Roger recon. Keep an eye on the armor they have.”
“Already on that boss. They have 4 tanks taking up formation and heading to the front door.”
“Roger that recon. One to all units we are going for the side door.”
“Roger one side door.”
“Overhead to one we will take the backdoor.”
“Roger overhead. Do keep in mind that we are in and out no long term things here. Get what we can and get moving.”
“Copy that boss. Teams will deploy in 1 mike.”

“Mobil Security to control we just had 3 VTOLs buzz by.”
“Roger that Mobil patrol. Keep on the main entrance the raider vees are heading that way.”
“Roger control.”

“One to team in 1 mike hard right and then head for the side door.”
“Roger one.”
“One to team your speed is what we have to keep them from grouping up on us.”
“One to ground teams, take what you can but do not get greedy. If you do you are on your own.”

“Control to Mobil your targets just made a hard turn to your left. Looks like they are going for the side entrance.”
“Roger that control. Those hovers are going to make it hard to stop them.”
“Roger that patrol do the best you can.”
“Ground teams stay at your posts. Do not go off after these people unless they hit the shelters.”
“Roger control we will keep the boxes safe.”

“Overhead to One we are taking fire from one of the security tanks. That thing has some major range.”
“Roger that overhead. Keep back I don’t want to lose any of you.”
“Cobra to one I am exchanging fire with that tank and we have the same range brackets. He just has more guns to shoot back with.”
“I copy Cobra. Just keep that one of the ground teams backs, we will handle the others.”
“Boss these guys have some big guns on the ground. How are we going to do this?”
“Simple we use our speed and don’t get shot or pined in someplace.”
‘Recon 2 to One I am heading do the dock. Will drop team and keep the comms jammed.”
“Roger that R2. Keep on the outside after you drop your team. I need you to keep the Strike off our backs after we get the goods.”

“Mobil to control the raiders have taken 4 from the loading dock and have 2 more from final assembly looks like they are going to the grounds.”
“Understand Mobil if they get those units to the grounds you will have 6 more to deal with.”
“We do know that control but the hovers keep blocking and they have a better mix of weapons.”
“Roger Mobil. The heavies will be here in 4 mikes. Do what you can to hold them.”
“Will do control.”

“Overhead to ground teams, time is up. If you do not have a ride, get to point able.”
“Rover that overhead point able.”
“Overhead to One we are picking up legs and heading out.”
‘One to overhead roger. One to team get ready to move out. Pickup new toys and head to point theta.”

“Control to Mobil sitrep.”
“Mobil to control we have 2 down and 1 heavy damage.”
Control to Mobil do not go after raiders let the heavies handle that. Get your people to medical and let the techs do what they can for the tanks.”
“Roger control. They were just too fast for us to get good shots on.”

“One to all units sitrep.”
“Overhead, we have some dents but nothing bad.”
“4 to One I have some holes but still good to go.”
“3 to One I’m a bit slower but still faster than the new toys”
“R2 to One good to go have magic playing to keep the big boys off our backs.”
“Good show people.”
“One to Birdhouse pickup at point theta.”
“Birdhouse to One Roger that. Pickup in 5 mikes.”
“One to Longlegs, pickup is at theta you have 5 and then you walk home.”
Title: Re: Battletech Long Island
Post by: shadhawk on 25 February 2018, 00:20:45
before I forget to do this

3/11 Battletech

3/25 Alpha Strike

4/15 Battletech
Title: Re: Battletech Long Island
Post by: jimdigris on 04 March 2018, 15:11:43
Where will the action be taking place this week?  We should notify the Eagle soon.
Title: Re: Battletech Long Island
Post by: Diamond13 on 05 March 2018, 20:25:28
   Starting up a New experiment. A new living Battletech campaign in CT. Was looking for ideas and interested players from the area. 1st event will be at Conncon in late march:
http://www.conncon.com/index.html
   Any imput or ideas are welcome. my website is here:
https://diamonndd.wixsite.com/mallorys-maniacs
   The site contains rules and upcoming event locations. this is very new so forgive any errors as I am continuously updating.
Title: Re: Battletech Long Island
Post by: shadhawk on 07 March 2018, 17:44:27
All beta units stand by we are entering the area.

Title: Re: Battletech Long Island
Post by: Diamond13 on 07 March 2018, 21:28:07
 Starting up a New experiment. A new living Battletech campaign in CT. Was looking for ideas and interested players from the area. 1st event will be at Conncon in late march:
http://www.conncon.com/index.html
   Any imput or ideas are welcome. my website is here:
https://diamonndd.wixsite.com/mallorys-maniacs
   The site contains rules and upcoming event locations. this is very new so forgive any errors as I am continuously updating.
Title: Re: Battletech Long Island
Post by: jimdigris on 08 March 2018, 16:58:02
All beta units stand by we are entering the area.
Resolving unfinished business?
Title: Re: Battletech Long Island
Post by: shadhawk on 08 March 2018, 17:55:38
Resolving unfinished business?

No just part 2 of 3

Going to have to move the April date due to real world. Will do that Sunday.
Title: Re: Battletech Long Island
Post by: jimdigris on 09 March 2018, 16:50:01
I thought that Beta was last time.
Title: Re: Battletech Long Island
Post by: shadhawk on 09 March 2018, 18:36:43
I thought that Beta was last time.

You are correct. Gamma are the forces in use.
Beta will have one more part on my end.
Title: Re: Battletech Long Island
Post by: jimdigris on 09 March 2018, 21:17:21
So, we bring Gamma on Sunday?
Title: Re: Battletech Long Island
Post by: shadhawk on 10 March 2018, 17:38:34
Correct
Title: Re: Battletech Long Island
Post by: shadhawk on 10 March 2018, 21:13:20
“Beta LZ security to Col Grayjoy. We are on site.”
“Beta security, take up your positions.”
“Alpha squad, secure that Stinger and its pilot.”
“Bravo Squad, secure what remains of that Wasp and its pilot.”
“Transport command we will need two transports.”
“Roger that Beta security. We have two transports inbound to your poz.”
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 11 March 2018, 18:40:52
Hi-

On salvage comment at the game today, I have a suggestion.  It may be more trouble than it's worth, so please let me know.

If Anthony is willing, he compiles a list of salvage at the end of each battle.  Each item is listed with approximate value (reflecting condition, etc.).  Anyone who wants to claim an item accepts that amount as his cost, and if two or more people want it they can bid for it.  Winning bidder puts money into a general pool, which is then divided out and added to pay at the end of the month.  If the group agrees, items of salvage can be excepted from this process and simply given to someone without their paying for it.

This at least would give everyone a chance to claim salvage, rather than be confused as to who took what...

Thanks, and remember, I'm only an... Obnoxious Twerp
Title: Re: Battletech Long Island
Post by: jimdigris on 11 March 2018, 19:04:06
I think today's salvage should be excepted.  Today, you and the Ironborn got in most of the shooting and took all of the damage.  This money should be divided between just the both of you, and not the group as a whole.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 12 March 2018, 16:14:01
Field Bonus
With the Governor's personal thanks each Unit on the field at the Gamma LZ will receive 5,000,000 Ryu (k-bill) and each of the personnel on the field will receive 5,000 Ryu

as previously discussed the Governor will front the total of the bounties listed for Caesar, and this will be split between all the GSF Units evenly, minus ten percent to go to the Saganami Ichizoku coffers and the Parliamentary coffers (total to be determined by the gm)

Please determine which personnel will be available for PR and Press interviews

Joy Yorokobi
personal assistant
Chiji Chu-sa Meiyo Saganami




Title: Re: Battletech Long Island
Post by: jimdigris on 12 March 2018, 18:21:33
How many are recommended?
Title: Re: Battletech Long Island
Post by: shadhawk on 12 March 2018, 20:57:54
Hi-

On salvage comment at the game today, I have a suggestion.  It may be more trouble than it's worth, so please let me know.

If Anthony is willing, he compiles a list of salvage at the end of each battle.  Each item is listed with approximate value (reflecting condition, etc.).  Anyone who wants to claim an item accepts that amount as his cost, and if two or more people want it they can bid for it.  Winning bidder puts money into a general pool, which is then divided out and added to pay at the end of the month.  If the group agrees, items of salvage can be excepted from this process and simply given to someone without their paying for it.

This at least would give everyone a chance to claim salvage, rather than be confused as to who took what...

Thanks, and remember, I'm only an... Obnoxious Twerp

I do list what salvage is on the field and normal has been the unit that got the kill got the salvage.
 This time out it is different as the kill shot came for the opfor.
I can do as asked no problem.
If the players want the salvage to go to certain units this can be done.
If the players just want to pool the items that works also. I will say that said pool items go to the unit need them at a given time.
Also you have 2 new units that will need a home.
They will want to work for the same command.
I will offer up that they go to the Ironborn as they are now down a much and the can use the armored unit as well.
Title: Re: Battletech Long Island
Post by: shadhawk on 12 March 2018, 20:58:39
How many are recommended?

??
Title: Re: Battletech Long Island
Post by: shadhawk on 12 March 2018, 21:11:44
"Firebird to LZ gamma security I am in bound your poz."
"Roger that Firebird."
"I will take you problem off your hands when I get on site."
"Yes sir and thank you sir."
"OK people look sharp and get the prisoner secured in that PC."
"LT, the doc said he will be OK. His head is going to be ringing for a day or so but otherwise he is good to go."
"Ya, and he will stay that way people."
"YES SIR."
Title: Re: Battletech Long Island
Post by: shadhawk on 13 March 2018, 00:47:36
before I forget the April game is now 4/8 not 4/15. real world did it  #P
Title: Re: Battletech Long Island
Post by: jimdigris on 13 March 2018, 16:20:37
??
Please determine which personnel will be available for PR and Press interviews
That's what I was referring to.
Title: Re: Battletech Long Island
Post by: shadhawk on 13 March 2018, 16:35:59
That's what I was referring to.

OK. That would be personal that were on the field last battle and unit commanders.
The heroes of the hour kind of thing.
Some feel good time for the people here, hay look the major pain in the butt is not so much any more.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 13 March 2018, 21:07:29
How many are recommended?

At least one from each unit, (more would be better) to appear on talk show circuit, press interviews, parties and photo ops
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 March 2018, 15:48:34
Comstar AP News Service


It is sad to learn of the breakdown of the Star League. That which offered hope to humankind - and more importantly, to us, is now nothing but a shattered dream.
How could this happen? An institution that helped rid us of the vile evil known as Clan Smoke Jaguar?  That subdued the Nova Cats to become almost-citizens of the Dragon?
It is Coordinator Theodore's fault. His lack of fortitude and determination has failed the Combine.
How many loyal soldiers died under the Star League banner? Were they not deemed worthy enough to sail under such an honorable flag to help spearhead the removal of the Yellow Bird in the form of the Jaguar? Are the lives they gave on so many worlds - Luzerne, Schuyler, Byesville and more - worth nothing? They watered the Star League's soil with blood, and for what? So that the Coordinator can - dare I print it - betray the spirits of those honorable sons and daughters?
His abuse of the First Lordship's powers pales in comparison to his refusal to uphold the ideals of the Star League. We are no better than the gaijin around us. The demon spawn Victor can throwaway lives in a reckless attempt to seize his throne, because the hated Federated Suns do not value life or honor.
But we know better. And our Coordinator- who embodies the Dragon, no less! - should know better. Now our enemies view us as baseless cowards and we are weakened as a society. How can we look at ourselves every morning, knowing that our beloved Combine - our life - has been called into question? Are we a failure as a people? Do we share the shame of our Coordinator's inaction? How shall we carry this burden?
Perhaps a change is needed. Perhaps a new sun should rise. Or perhaps our "beloved" Coordinator needs to turn his eyes away from the Federated Suns' blinding glare and look back to our roots, our glory, our honor.
Shameful days have come. we should mourn the loss of honor and the ideals we have spurned. The Dragon weeps today. And I weep with it.

Editorial by an unknown author "erroneously printed" in " Plurality This Week" (Shimosuwa Cultural College), ed XII, vol iii Dec 3067

 
Title: Re: Battletech Long Island
Post by: eilidhdawn on 14 March 2018, 16:09:54

Comstar AP News Service

THE DRAGON SPEAKS

The past few weeks have been trying to us all.
With the dissolution of the Star League, we are once again left alone in the stellar night. However, rest assured that we are not adrift.
We have come through much these past months and years, from outside enemies  and certain internal disruptions. The Ghost Bear raids. Minor attacks by disloyal members of the Federated Suns. The unfortunate passing of the Keeper of the House of Honor. The dashing of our hopes for economic growth and prosperity among the other Great Houses. Yet we survive. We are strong. Because we are the Dragon.
As we prepare for our future, know that the Dragon is stronger than it has ever been. I know this because I know the Dragon's strength is you, the glorious citizenry of the Combine. You have helped move the Dragon to new heights economically and militarily, and even in the troubled times of the Star League, the Dragon has held its head high because you believed. You are the purity, the honor, the shape of the Dragon.
Our honor is intact and will not be broken. our duty is clear: to remain a beacon to our neighbors, embodying the ideals and character of the Star League now departed.
As these crises pass, we will stand unbroken, unbent, by the waves that crash over us. I know this because I see the stoutness of heart in you, the people.
The Combine shall prevail in this uncertain future. Because we are the Dragon.

By cowardice struck
The Dragon sheds tears anew
Fire is rekindled.


Statement issued by Coordinator Theodore Kurita, 15 December 3067

   
Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 March 2018, 18:59:39


Comstar AP News Service
20 December 3067
Voice of the Dragon, Dieron

LUTHIEN BLACKOUT

Minister Tsuroi Chamberlain of the Ministry for communications (MinCom) briefly announced today a loss of communication from Luthien. "There is nothing to worry about, as the system was scheduled for a routine relay upgrade. Under normal circumstances, such upgrades only take the tranceiver offline for an hour or so, but in some cases errors may be found and need additional time to be corrected. This is the case here. Luthien received its last upgrade well over five years ago and is known to have some power connection issues, so this problem was not unanticipated.
"We assure the good citizens of Dieron that there is nothing unusual about this temporary loss of communication. Comstar has assured us that they will continue to take messages for Luthien as normal and will transmit them once the HPG comes back online in a day or so. In the meantime, MinCom will reimburse Combine Citizens and businesses twenty percent for all transmissions passing through the Luthien station for the inconvenience.
"Thank you for your understanding and patience in this matter. Any further questions may be directed to your local MinCom office."




Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 March 2018, 19:52:14


Comstar AP News Service

UPRISING ON LUTHIEN!

Citizens of the Dragon! The Imperial City's alleged communications upgrade is a lie. Luthien is under Seige!
The local militia force responsible has been identified as servants of the Black Dragon (Kokuryu-kai), a reactionary political movement targeted by the ISF in several purges since 3057. Reports of sporadic fighting in some areas continue to pour in, and many of the capital's key people are missing. The city is held hostage at this point and all communication in and out has been severed, except for broadcasts of anti-Kurita propaganda by the invading force.
We know little about the true purpose of this attack, so close on the heels of the Star League's disbanding as well as Tharkad's bombing. One cannot help but wonder at the timing of these events and speculate as to their connection. And as we were misled in the beginning- with Luthien's blackout officially attributed to a communication system upgrade- how can we trust any other reports glossed over by the Dragon's Voice?

Anonymous underground student pamphlet circulated on Benjamin, 25 December 3067

Title: Re: Battletech Long Island
Post by: eilidhdawn on 17 March 2018, 21:30:45


Comstar AP News Service

LOYAL CITIZENS OF THE DRAGON, UNITE!

Citizens of the Combine, hear us!
Today we have done what honor has demanded ever since the collapse of the Second Star League. The fall of such a noble enterprise, bought and paid for with the Dragon's own blood, is the final evidence needed to show that our Coordinator has failed in his duty to safeguard the entirety of the Combine. Because of this failure, we have deemed it necessary to seize control of the Palace and of Luthien, and hold it in trust for the people until such time as worthy leadership arises.
It is the right and duty of the people to reject our Coordinator if we see that he has become tainted by the gaijin around him. Who better to show the error of his ways than the Order of Five Pillars, the embodiment of the Purity of the Dragon? Is it not right that in order to save the whole we must sacrifice part of the body?
Our pledge to you, loyal citizens, is that we will merely safeguard the Chrysanthemum Throne until the Dragon can reclaim his majesty and reject these new ways that threaten our existence, our purpose, our being.
Soldiers loyal to the Order and to the Kokuryu-kai are being deployed around Luthien to protect the Dragon from foreign infection. Cooperate with them. Love them. Honor them. They are the scalpel to the cancer of Theodore. They are the extension of the Dragon's will, if not the head.
We pledge to you our duty and honor to hold this world in trust for the Dragon's resurgence. We will fight for you and die for you, shedding our blood for your souls. Remember, Theodore and his evil spawn spilled the bloods of thousands of your fathers and sons for no noble cause, no honor, no sense of duty - only to fulfill the whims of the gaijin Davion and his poisonous family, to create more powerful enemies of the Dragon that threaten our very existence.
This day shall long be remembered as the Day the Dragon Returned. Celebrate! And wait with us as the true Dragon comes to reveal himself, to carry us forward into a brighter future!

Front page message on all Luthien press pieces 30 December 3067

 
Title: Re: Battletech Long Island
Post by: jimdigris on 18 March 2018, 14:19:36
Just when I was feeling good about driving Caesar before me and hearing the lamentations of his women...the Black Dragons hit the fan.

Field Bonus
With the Governor's personal thanks each Unit on the field at the Gamma LZ will receive 5,000,000 Ryu (k-bill) and each of the personnel on the field will receive 5,000 Ryu
What is this in C-bills?  Also, does the 5,000 Ryu that the on-field personnel receive actually affect how much the players have in the bank?
Title: Re: Battletech Long Island
Post by: IronbornGreyjoy on 18 March 2018, 18:43:57
According to the lore, 1 K-Bill is equal to 0.8 C-Bills, so 5 million K-Bills=4 million C-Bills and the 5,000 Kills would equal 4,000 C-Bills.
Title: Re: Battletech Long Island
Post by: jimdigris on 18 March 2018, 19:00:00
Thanks. :thumbsup:
Title: Re: Battletech Long Island
Post by: eilidhdawn on 18 March 2018, 23:42:51

 1 Ryu = .94 c-bills

the bonus going to individual personnel does not effect unit funds

Title: Re: Battletech Long Island
Post by: shadhawk on 19 March 2018, 16:13:05
According to the lore, 1 K-Bill is equal to 0.8 C-Bills, so 5 million K-Bills=4 million C-Bills and the 5,000 Kills would equal 4,000 C-Bills.

This is the rate we are using

The personal reward is personal not a unit thing.
Title: Re: Battletech Long Island
Post by: eilidhdawn on 19 March 2018, 20:11:37
Comstar AP News Service

COWARDICE!

Evil has befallen us! But the will of the Dragon remains steadfast!
The Word of Blake has taken it upon themselves to fulfill the plots of the gaijin Theodore and has attacked us as the Jaguars did on Edo. They light up the sky with fire and smoke, burning Luthien and attempting to scour the planet.
They do this under Theodoe's command! He has no honor and refuses to even address our grievances against him, so he sends his Blakist mercenary lapdogs. They will not face us on the field of honor; instead they bomb us from the sky, from space! They treat the Combine as the Jaguars did in their war of conquest only a generation ago!
We will not let them get away with such cowardice! Such lack of honor! Just as the Dragon did a mere few years ago, so we will do again. The Dragon will rise up and smite the money soldiers from the sky and from our Combine! We will eradicate them as we did the Jaguars - balanced on the edge of Hell, we will push them in alomg with us. Not with our swords, not with our duty, but with our honor - for our honor DEMANDS we resist, and show no mercy toward those who refuse to honor us.
Once the Blakist threat is removed, we will carry our rage to Theodore and demand his place on the mat before us so we can remove this vile cancer once and for all!
Resist, people of the Dragon!

Masthead story LUTHIEN TODAY, 12 January 3068


Title: Re: Battletech Long Island
Post by: eilidhdawn on 19 March 2018, 21:20:25


Comstar AP News Service


Voice of the Dragon
Galedon V
16 January 3068

BETRAYAL AT THE DRAGON'S HEART

Officials in the Prefecture Government confirmed today that Luthien is under attack by dohi - rebel forces, and further complications have arisen from the arrival of a Word of Blake war fleet that has dispatched troops without authorization from the DCMS High Command.
Forces from the Kokuryu-kai dohi have seized the Unity Palace compound and declared the Coordinator unworthy of his position as leader of the citizenry. They have executed several members of the palace staff and captured Tai-sa Franklin Sakamoto, head of the Otomo after the assassination of Griffon Meshune in the opening hours of the sneak attack. These same individuals attempted to assassinate the Coordinator in 3058, the blessed Omi Kurita and her friend Victor Steiner-Davion, in 3060, and who instigated the Ghost Bear war on our border, which saw the needless deaths of many of the Dragon's sons and daughters.
Demanding to be heard the dohi seized the VOTD broadcast facility in the Imperial City and have been broadcasting their propaganda over the planetary communications networks. They demand that the Combine revert to the isolation of the early 31st century, reject the mercenaries assigned by the DCMS to protect certain worlds, and remove Theodore and his offspring from the Kurita bloodline "so that a true Kurita like the great Takashi may take the Dragon to its rightful place in the Inner Sphere." If these demands are not enacted, they threaten to plunge Luthien into a bloodbath "that rivals Kentares IV."
Within hours of that statement, a word of Blake war fleet arrived in orbit around the planet and has begun landing troops in key positions around Unity City. Spotty reports from sources in the DCMS describe the Word of Blake commander broadcasting his arrival "to assist the true forces of the Combine to reassert rightful control of the realm."
Regardless of the Blakists' intent, it is clear that the Kokuryu-kai dohi intend to turn Luthien into a slaughter of the innocent. Whether they are in collusion with the Butchers of Tharkad is in question - though the current actions of the Word of Blake Commander leave much to be desired. Until these actions can be understood, DCMS forces on and around Luthien will defend the Heart of the Dragon against ALL interlopers. To this end, Warlord Minamoto has declared a State of Emergency for the entire Pesht Prefecture until the Coordinator arrives in Combine space.
The warlord has asked the citizenry to remember the many sacrifices of the Dragon as they resist the unlawful demands of a minority of malcontents.



Title: Re: Battletech Long Island
Post by: Devondra on 21 March 2018, 19:54:09
Field Bonus
With the Governor's personal thanks each Unit on the field at the Gamma LZ will receive 5,000,000 Ryu (k-bill) and each of the personnel on the field will receive 5,000 Ryu

as previously discussed the Governor will front the total of the bounties listed for Caesar, and this will be split between all the GSF Units evenly, minus ten percent to go to the Saganami Ichizoku coffers and the Parliamentary coffers (total to be determined by the gm)

Please determine which personnel will be available for PR and Press interviews

Joy Yorokobi
personal assistant
Chiji Chu-sa Meiyo Saganami

anyone of my people except for my bondsman can do interviews if they are properly preped

Title: Re: Battletech Long Island
Post by: Devondra on 21 March 2018, 20:01:19
I do list what salvage is on the field and normal has been the unit that got the kill got the salvage.
 This time out it is different as the kill shot came for the opfor.
I can do as asked no problem.
If the players want the salvage to go to certain units this can be done.
If the players just want to pool the items that works also. I will say that said pool items go to the unit need them at a given time.
Also you have 2 new units that will need a home.
They will want to work for the same command.
I will offer up that they go to the Ironborn as they are now down a much and the can use the armored unit as well.

i think this is a great idea i have no issue with Ironborn taking the mech and armored unit
Title: Re: Battletech Long Island
Post by: jimdigris on 22 March 2018, 18:47:31
Everyone,
  Don't forget that we have alpha strike this weekend.  I have the air vs. ground rules printed out.
Title: Re: Battletech Long Island
Post by: shadhawk on 22 March 2018, 19:14:35
Everyone,
  Don't forget that we have alpha strike this weekend.  I have the air vs. ground rules printed out.

Got my flyswatter all packed and ready to go >:D
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 23 March 2018, 08:03:47
Hi,

Sorry, change of plans, I can't make it there Sunday.  Have fun without me!

Thanks-
John
Title: Re: Battletech Long Island
Post by: jimdigris on 23 March 2018, 16:34:50
You will be missed.
Title: Re: Battletech Long Island
Post by: shadhawk on 06 April 2018, 14:45:32
OK time for part 3.  So time for you 3rd force to get some  :thumbsup:
Title: Re: Battletech Long Island
Post by: eilidhdawn on 06 April 2018, 22:43:27
anyone of my people except for my bondsman can do interviews if they are properly preped

So how many of your people are participating?

Title: Re: Battletech Long Island
Post by: jimdigris on 07 April 2018, 08:19:12
I'll do the commander from each vehicle that participated, as well as the MechWarrior that was present.
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 08 April 2018, 18:00:07
From me, it'l be Tai-i Neville Rhodes, and Gunjin Daniel Cannon from the Blackjack Omni...
Title: Re: Battletech Long Island
Post by: jimdigris on 10 April 2018, 15:41:08
Shadhawk,
  Can you tell me if any of my units are due for a skill improvement?
Title: Re: Battletech Long Island
Post by: eilidhdawn on 15 April 2018, 15:56:21
Mechwarriors, vehicle crews, and infantry units improve one skill every six missions they complete or earn bonuses for every completed class at MAWS
Title: Re: Battletech Long Island
Post by: jimdigris on 22 April 2018, 16:52:06
Thanks, eilidhdawn.

So, when is the next game?
Title: Re: Battletech Long Island
Post by: shadhawk on 23 April 2018, 14:52:31
5/27

Inform to follow
Title: Re: Battletech Long Island
Post by: ObnoxiousTwerp on 29 April 2018, 11:34:07
Hi-

Given that 5/27 is the Sunday of Memorial Day weekend, I'm not going to be able to make it.  Sorry...

Baka
Title: Re: Battletech Long Island
Post by: shadhawk on 30 April 2018, 14:40:42
NP. Enjoy what you will be doing
Title: Re: Battletech Long Island
Post by: shadhawk on 13 May 2018, 10:02:21
OK so we are so close to 50 that it is time to start a new page so  :thumbsup:

I will offer up this, we have many things on these pages that you just may want to save so  ^-^