Street Fighter
Unit Type: BM, IM, PM
SPA Cost: 2 points
This unit is able to deliver physical attacks with such blinding
speed that it can essentially pre-empt those of an opposing unit
once it gets close enough. If an opponent in base contact with the
Street Fighter’s unit attempts to make an attack before the Street
Fighter has resolved his own, the Street Fighter may attempt a
special “preemptive strike” of his own against that opponent.
This preemptive strike receives a +1 to-hit modifier, and
effectively counts as the Street Fighter unit’s weapon and physical
attack for the turn. If successful, the preemptive strike delivers
damage equal to the Street Fighter unit’s Short range attack
value, plus its normal physical attack damage (including any extra damage provided by a MEL or TSM special ability)—in a single
volley. All damage effects from a Street Fighter’s preemptive
strike must be determined before the opponent’s attack
against the Street Fighter are resolved. Thus, it is possible in
this way for a Street Fighter to cripple or destroy his opponent
before it can even land its blow…regardless of Initiative order.
That is the full text. Thanks for the clarifications so far. I appreciate it.