BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => General BattleTech Discussion => Topic started by: mbear on 07 July 2011, 12:54:12

Title: Returning players, please read this post.
Post by: mbear on 07 July 2011, 12:54:12
We lost the welcome back post when the forums were hacked a while ago. This is my attempt to re-create it. Suggestions and feedback are welcome.

Note: Several of the links in this post aren't working because CGL is updating the main site. Sorry about that. As soon as the links are in place I'll update the post.

NOTE: No link in this post is endorsed by Catalyst Game Labs.
NOTE 2: If you want to translate this post and put it on your own site, please feel free to do so. All I ask is that you link back to this post. Thanks!

If you're a new player who bought the Introductory Boxed Set and need to know what to buy next, have a look at Sartis' excellent Topic: You bought the box set and are ready to expand your BT experience. Now what? (http://tinyurl.com/hkkzz6q) post.

Welcome back! BattleTech is still alive and kicking. There have been a few changes, but not many. Here are answers to the most common questions returning players have:

TIMELINE
1. What's happened since I last played?
There's no quick answer to that since only you know when you last played. Each of the Eras (below) have a timeline that you can read. A complete overview of the Jihad timeline, which just wrapped up, can be found in Jihad: Final Reckoning (http://bg.battletech.com/?wpsc-product=jihad-final-reckoning) on pages 41-62 (I think). As of June 12, 2018, we've had the Republic of the Sphere be founded and effectively destroyed, taking the timeline to 3150.

Skiltao was kind enough to put together this image that displays the history of BattleTech (http://skiltao.deviantart.com/art/History-of-BattleTech-higher-resolution-270586825). At least one returning player found it enormously helpful.

2012 was described as the "Year of the Star League" in a few BattleChats, and we received a lot of information about that time period. Due to the oddities of the world, the Year of the Star League has actually lasted into 2013, with a lot of new products. (Actually it looks like this is going to last into 2014, with several 2765 products being released.)

2. What are these "Eras" I keep hearing about?
Catalyst has divided the BattleTech history into several specific eras (http://bg.battletech.com/?page_id=1354) to help people orient themselves.
As of July 2011, the Jihad era is winding down and the Dark Age era is starting. Note that these eras apply to all locations in the BattleTech universe, so Operation KLONDIKE (http://bg.battletech.com/?wpsc-product=historical-operation-klondike) takes place during the Succession Wars era, even though the Clans aren't in the Inner Sphere at this time. (The eras also let you know when you can skip a product because it's not relevant to you. If you only play during the Clan Invasion, don't buy Star League stuff.)

3. How can I catch up quickly?
If the overview provided by the Master Timeline isn't detailed enough you may want to read the Era Digests, Era Reports, and Historicals.
Here's the "straight from Herb" description:
It is essentially thus:

Historicals - Print book. Military focus, aimed at recounting the events of a single war, often with deployment tables and maps. Rules chapter may provide new equipment and Record Sheets.

Era Report - Print book. Generalized focus, covering the broader aspects of the age in question, including any conflicts of interest. Tracks included to seed campaigns set in the age (because Tracks are largely built for player use, rather than fixed scenarios, they are not considered "historical" per se). Rules chapter covers key characters, noteworthy military commands, and role-playing support, but no new equipment is introduced or statted out.

Era Digest - PDF-exclusive. Small-scale version of the Era Reports, but covering eras of play deemed less popular and/or less conducive to full-print treatment. No Tracks presented. Rules chapter includes role-playing support, and a few new units appropriate to the age, with Record Sheets.

Hopefully, that helps.

Thank you,

- Herbert Beas

Background for each era is available in these products:

There are also some older sourcebooks available from the Catalyst Web Store (https://store.catalystgamelabs.com/).

GAMEPLAY CHANGES
1. What's changed in Total Warfare?
The highlights:

Of course you could also look at the Classic BattleTech Quick-Start Rules (PDF) (https://store.catalystgamelabs.com/products/battletech-classic-battletech-br-quick-start-rules-pdf-1). The best part: It's free!

These two documents do a nice job of summing up the changes: Compentium to BMRr Changes (https://www.dropbox.com/s/qljzi51gy7swave/Compendium%20to%20BMRr%20Changes.pdf?dl=0) Total Warfare Changes (https://www.dropbox.com/s/daxfvz5ukut4l2s/Total%20Warfare%20Changes.txt?dl=0). (Thanks to ColBosch and MadCapellan for making them, and Xotl for hosting them (http://bg.battletech.com/forums/index.php/topic,40311.msg930175.html#msg930175).)

2. What do I really need to play?
Your record sheets, dice, and Total Warfare or the BattleMech Manual. (Don't worry about Total Warfare being huge compared to the other rulebooks. Most of the page count comes from providing examples to clarify things and fiction that introduces each section.) You can buy the ]BattleTech Beginner Box or BattleTech: A Game of Armored Combat when they'r e released and get started that way. If you have minis, great! If you don't have minis, no problem. Just use LEGO figures or some other proxy/stand-in for the 'Mechs you want to use. I've even used slips of paper. There are some "cardstock" 'Mech standups available at Pryde Rock Industries (http://www.pryderockindustries.com/dl_boards.php#CTR). Forum member Sartis has also created a bunch of nice paper standups (http://bg.battletech.com/forums/index.php?topic=53689.0).

Tactical Operations includes new weapons, terrain types, and support vehicles. It's neat to have, but not required for gameplay.
Strategic Operations includes advanced AeroSpace combat and units (WarShips, Space Stations) and BattleForce. Again, neat to have and vital if you're a hard core AeroTech fan, but not required.
Interstellar Operations includes a complete list of every weapon ever made in the BattleTech universe and several new unit types. Like Tactical Operations, it's neat to have but not required.

One excellent resource is the BattleTech: Core Rulebooks Primer (PDF) (https://store.catalystgamelabs.com/products/battletech-core-rulebooks-primer-pdf). This free PDF file explains how the core books (Total Warfare, Tactical Ops, etc.) all interact. Very helpful when you're trying to figure out what you need. Ben Rome put together a draft Tactical Guide you might find useful (https://benhrome.wordpress.com/category/gaming/battletech/strategy-and-tactics/). It's in six parts but it's still fairly short. (That link has them in reverse chronological order.)

3. Where is AeroTech?
Apparently AeroTech never sold well, so CGL incorporated it into Total Warfare (gameplay rules), TechManual (Construction of DropShips, AeroSpace and Conventional Fighters), and Strategic Operations ("advanced" AeroTech gameplay, JumpShip/WarShip construction).

4. What is Alpha Strike?
Alpha Strike (http://bg.battletech.com/?wpsc-product=5160-2) is a "...new, fast-playing form of the BattleTech game of futuristic, armored combat." It's intended to appeal to tabletop miniatures wargamers who play Flames of War, Warhammer, Warhammer 40K, Warmahordes, etc. It uses BattleForce style stats and provides rules for using BattleTech units on hexless mapboards. Several long time BattleTech players are thrilled with it because it eliminates a lot of paperwork and plays pretty quickly. (See the Alpha Strike Forum (http://bg.battletech.com/forums/index.php/board,101.0.html) for more info.)

RULES LEVEL
The old Level 1, Level 2, Level 3 designations have been replaced. Instead we now use these levels:
NOTE: After 3090, several technologies that were considered Advanced or Experimental were redesignated Tournament Legal. See Technical Readout: Prototypes (http://bg.battletech.com/?wpsc-product=technical-readout-prototypes) and Technical Readout: 3145 (http://bg.battletech.com/?wpsc-product=technical-readout-3145)for more information. Note that this only applies to eras after 3090, so Star League, Succession Wars, and Clan Invasion campaigns aren't affected.

TECHNICAL READOUTS AND RECORD SHEETS

1. Can I use my old record sheets? Yes.

2. Can I use my old Technical Readouts?
Yes, but there've been a couple changes that may affect the units inside them. (TRO's with "Upgrade" or "Reprint" in the title typically have these fixed units in them.) Ferro-fibrous armor now rounds DOWN, not up. Several units were affected by this. The easiest way to deal with it is to purchase the updated Record Sheets package. Blackjack Jones (http://bg.battletech.com/forums/index.php/topic,7783.msg354822.html#msg354822) has created a list of the affected 'Mechs and vehicles, and what changes were made. That list was in this post, but I needed more room so it was split off into the 'Mechs and Vehicles affected by Ferro-Fibrous and Fractional Accounting changes (http://bg.battletech.com/forums/index.php/topic,28962.0.html) post.

3. How to the older TRO's relate to the newer TROs?
This table shows how the TRO's relate to each other. (If there's a blank entry under Record Sheets it means that no record sheets have been released for that product. Search the main Books Page (http://bg.battletech.com/?page_id=49) for the latest information.) Also, if the title isn't linked, you'll need to search a site like DriveThruRPG.com (https://drivethrurpg.com) to get the file since it's not in Catalyst's online store at the moment.
FASA/Fanpro TRO (Older)Catalyst TRO (Current)Record Sheets
27503039 (SLDF Mechs w/Succession Wars era tech)Record Sheets: 3039 Unabridged (https://store.catalystgamelabs.com/products/battletech-record-sheet-3039-pdf)
27503050 Upgrade (All Mechs, vehicles, AeroSpace Fighters, most with Star League era tech)Record Sheets: 3050 Upgrade, Inner Sphere (https://store.catalystgamelabs.com/products/battletech-record-sheet-3050u-unabridged-inner-sphere-pdf),
Record Sheets: 3050 Upgrade, Clan & Star League (https://store.catalystgamelabs.com/products/battletech-record-sheet-3050u-unabridged-clan-sl-pdf)
27503057 Revised (DropShips, WarShips)
DropShips and JumpShips3057 Revised (DropShips, WarShips, Small Craft)
3025/3025 Revised3039Record Sheets: 3039 Unabridged (https://store.catalystgamelabs.com/products/battletech-record-sheet-3039-pdf)
3025 (DropShips)3057 Revised
3025 (LAMs)3085Record Sheets: 3085 Unabridged - The Cutting Edge
3026/3026 Revised3039Record Sheets: 3039 Unabridged (https://store.catalystgamelabs.com/products/battletech-record-sheet-3039-pdf)
3026 Revised (Some vehicles)3075Record Sheets: 3075 Unabridged (https://store.catalystgamelabs.com/products/battletech-record-sheet-total-warfare-style-3075-cutting-edge)
3050/3050 Revised3050 UpgradeRecord Sheets: 3050 Upgrade, Inner Sphere (https://store.catalystgamelabs.com/products/battletech-record-sheet-3050u-unabridged-inner-sphere-pdf),
Record Sheets: 3050 Upgrade, Clan & Star League (https://store.catalystgamelabs.com/products/battletech-record-sheet-3050u-unabridged-clan-sl-pdf)
30553055 UpgradeRecord Sheets: 3055 Upgrade Unabridged
30573057 Revised
3057 (Omnifighters)3055 Upgrade
30583058 UpgradeRecord Sheets: 3058 Update Unabridged (Clan & Star League),
Record Sheets: 3058 Update Unabridged (Inner Sphere) (https://store.catalystgamelabs.com/products/battletech-record-sheet-total-warfare-style-3058-is-pdf)
30603060 ReprintRecord Sheets: 3060 Unabridged
30673067 ReprintRecord Sheets: 3067 Unabridged
Vehicle AnnexTechnical Readout: Vehicle Annex, Revised (PDF)
Project Phoenix3085Record Sheets: 3085 Unabridged - Project Phoenix

4. What's an Experimental TRO?
The Experimental TRO series (http://bg.battletech.com/?page_id=1972) is a list of PDF only products that showcase how to use experimental and advanced equipment from Tactical Operations. The XTRO: Primitives series also shows a lot of 'Mechs and vehicles from the Age of War. Pretty neat stuff. The TRO:Prototypes product has a lot of these units as well.

5. The construction rules aren't in Total Warfare! What gives?
The construction rules for all of the basic combat units can be found in the TechManual.

6. Is there any software that I can use to make my own record sheets/units?
There are several options:

7. Where can I find unit availability information? What is the MUL?
Unit availability information can be found by searching the Master Unit List (http://www.masterunitlist.info/) (a.k.a. the MUL). It's a website that lists many of the 'Mechs, Fighters, tanks, etc. available to the various factions. (This site is a work in progress, so don't be surprised if you can't find a particular unit. CGL is adding content as they're updating the TRO's and Record Sheets, so it may take a while to be complete.)

8. Where can I find Random Assignment Tables?
Most products have one, but they're not comprehensive. Xotl has put together a nice set of RATs for 3025 and 3050. You can find them in the Topic: 3025-3050 Faction Assignment & Rarity Tables (http://bg.battletech.com/forums/index.php/topic,1219.0.html) thread.

THE UNSEEN
A long drawn out mess regarding images that is thankfully behind us now. This section is here for historical purposes only.
1. What are The Unseen?
To make a long story short The Unseen are the 'Mechs from the original boxed set, specifically the ones that were first seen in Robotech/Macross. (The Warhammer, Archer, Rifleman, Wasp, Stinger, Phoenix Hawk, Marauder, Marauder II, Crusader, and the LAMs.) Apparently FASA used these images without securing the proper rights to the images and the owner of these images sued FASA. FASA lost and had to pull the images.

1.1 What are the Reseen?
On the heels of the Unseen problem, FanPro (Catalyst's predecessor) commissioned new artwork to bring the Unseen back into the universe. They did this because the Unseen were the "core designs" used by many players. These new designs were introduced in Technical Readout: Project Phoenix. These new 'Mechs were referred to as the Reseen, and represent "evolved" versions of the Unseen.

1.2 Where can I learn more about this? Where can I get the long story instead of the short one?
The Unseen - a Reseen IIC Explanation (http://bg.battletech.com/forums/index.php/topic,12015.0.html)

COMPUTER GAMES
1. Why aren't there CGL-branded BattleTech computer games?
A simple reason: CGL doesn't own the electronic rights to BattleTech. Microsoft does. They licensed these to Smith and Tinker, who's working with Piranha to develop a game. MechWarrior Online (https://mwomercs.com/) has been released. Harebraned Schemes has also released BattleTech (http://battletechgame.com/) on Steam, GoG, and Humble.

2. Those are cool but don't have options I want. How can I get my BT fix?
The best option (IMHO) is MegaMek. It's faithful to the board game, so if you like the tactical perspective rather than the first person perspective used in the MechWarrior franchise, you're in luck. There's more info at the MegaMek site, http://megamek.info/ (http://megamek.info/).

MechCommander, MechCommander Gold, and MechCommander 2 used to be available for free download, but I can't find valid links anywhere. (Though Microsoft has made the MechCommander Source Code available for download (https://www.microsoft.com/en-us/download/details.aspx?id=11457) so if you're a programmer you can use that as a starting point.)

WHERE CAN I GET AWESOME MAPS FOR THE INNER SPHERE?
There's a map at the end of the Field Reports that shows the relevant realm. These maps are duplicated at the end of the Objectives series as well. These products cost just under $5 each.

For free images, the best place to get them is from Øystein's web site. He has pre-Dark Age maps (http://home.ifi.uio.no/~oysteint/ISMP.html) and Dark Age era maps (http://home.ifi.uio.no/~oysteint/btech/MWDA.html) available.

WHERE CAN I GET MORE INFORMATION
There are several posts and websites that have more information and resources people have found useful. Some of the most popular are:

Revision History
2011/12/02 - Updated Record Sheet links to point to BattleCorps.com.
2011/12/27 - Added timeline info
2012/01/04 - Added QuickMech to software section
2012/01/06 - Added skiltao's BattleTech timeline image (Sorry it took so long!)
2012/01/31 - Added Blackjack Jones' list of units affected by fractional accounting and ferro-fibrous armor change.
2012/01/31 - Added link to Experimental TRO product page (http://bg.battletech.com/?page_id=1972).
2012/02/07 - Added more vehicles to Blackjack Jones' list of vehicles affected by fractional accounting and ferro-fibrous armor change.
2012/02/07 - Found that the Master Timeline link was invalid and indicated that with strikethrough text.
2012/02/13 - Fixed broken link to Xotl's Rarity Tables.
2012/03/20 - Updated Unseen and Reseen per Frabby's suggestion.
2012/03/21 - Added Herb's description of Historicals, Era Reports & Era Digests. Updated links to various products in "Eras" section.
2012/07/23 - Added links to Field Manual SLDF and Era Report 2750.
2012/08/03 - Added links for Unseen discussion.
2012/12/03 - Added MechWarrior Tactics link, link to Record Sheets 3067 Unabridged.
2012/12/07 - Updated several product links. Updated House Book locations. Added "Preseen" comment. Added link to HPG Station.
2013/01/25 - removed external links to Unseen issue.
2013/03/04 - Added Liberation of Terra, 2765 Field Reports, DATP info to post per Nerroth's suggestion. Added TRO:VA Revised link.
2013/03/05 - Tweaked Dark Age era information.
2013/03/22 - Added link to Ben Rome's tactical guide per Pa Weasley's suggestion.
2013/04/23 - Moved Blackjack Jones' list of 'Mechs and vehicles into its own post to allow more source updates. Updated links and info RE: Era Report 3145 and TRO:3145. Removed link to MekTek MechWarrior 4 because it's no longer available.
2013/04/24 - Removed link to MechWarrior: Living Legends as it's no longer available.
2013/06/20 - Added link to Ourbattletech.com
2013/12/30 - Updated links to FM3145, TRO3145
2013/12/31 - Updated more links, added info RE: FR2765, links to Eras and updated Timeline note.
2014/07/23 - Added links to "Compendium to BMRr Changes.pdf" and "Total Warfare Changes.txt"
2015/02/13 - Added link to Sartis' "Next purchase after boxed set" post
2016/07/20 - Added link to Sartis' "Papertech III: The Search for Cheap Counters" post
2016/09/12 - removed Sartis' "next purchase after boxed set" post
2017/01/02 - Updated links to Xotl's Total Warfare differences documents.
2018/06/12 - Updated the timeline and computer games section per plutonik's comments. Updated links that were going to BattleCorps.
Title: Re: Returning players, please read this post.
Post by: nckestrel on 07 July 2011, 13:21:28
Primitive is a tech base, not a rules level.
But Introductory is a separate rules level. 
Title: Re: Returning players, please read this post.
Post by: Revanche on 07 July 2011, 13:28:50
"A+++++. Would read again."
 
 
Very great write up, mbear. I'm unfamiliar with the original version of the post and if you just adapted it or wrote it whole cloth, but it should be stickified and used as a reference in the responses to the common posts by newcomers/returnees (as was your intent, I'm sure).
 
+1 HPG Networks for you.
 
- Rev
 
 
Title: Re: Returning players, please read this post.
Post by: Arctic Fox on 07 July 2011, 13:34:46
Historicals don't only cover conflicts that occurred before the Succession Wars, since you have War of 3039 and Brush Wars which happen during the Succession Wars era. As far as I understand it, they're supposed to detail conflicts which were formerly mostly background information.
Title: Re: Returning players, please read this post.
Post by: nckestrel on 07 July 2011, 13:37:30
MegaMekLab can be added to the list of software for making record sheets.
Title: Re: Returning players, please read this post.
Post by: Tizona on 07 July 2011, 13:42:50
Neat idea, I was missing this feature in the current forum.

I'm not sure if it categorizes as TRO, but first half of DropShips and JumpShips (FASA 1619) is an AeroTech TRO. I doubt there may exist a returning player coming from so long ago as to having missed TRO3057, but you might include it also in the list.
Title: Re: Returning players, please read this post.
Post by: MEP on 07 July 2011, 14:01:03
I think it would be helpful to add a section in this post about the MUL—what it is, what it will be and why people keep talking about it. It seems a lot of newcomers/returning players end up asking, "What is this MUL that people keep talking about?" It helps that it's also one of the most interesting new projects in the line right now, and will only become more so as it continues to be developed.
Title: Re: Returning players, please read this post.
Post by: truegrit on 07 July 2011, 14:07:11

GAMEPLAY CHANGES
1. What's changed in Total Warfare?
The highlights:
  • Physical attacks now use Piloting skill instead of Gunnery.
  • Infernos, Flamers and Plasma weapons were overhauled. (And in the case of Plasma weapons, introduced.)

Of course you could also look at the Classic BattleTech Quick-Start Rules (PDF) (http://www.battlecorps.com/catalog/product_info.php?cPath=165&products_id=1781). The best part: It's free!

for the sake of accuracy, physical attacks never used Gunnery, they had a base number specific to the type of attack. Also, flamers are pretty much the same, no? There are other changes that affect flamers (external heat cap, infantry taking damage differently) but the flamer is still 3 heat/2 damage (or heat) and the same range.
Title: Re: Returning players, please read this post.
Post by: Lorcan Nagle on 07 July 2011, 14:39:34
A few more corrections: The Reseen are the 3067+ redesigns of the Unseens.  The Dougram/Crusher Joe/other designs don't really have a collective name yet.

Also: CGL don't have printings of 3055U, 3057 or 3067 yet. 

But this is a great resource.
Title: Re: Returning players, please read this post.
Post by: nckestrel on 07 July 2011, 14:43:29
A few more corrections: The Reseen are the 3067+ redesigns of the Unseens.  The Dougram/Crusher Joe/other designs don't really have a collective name yet.

Also: CGL don't have printings of 3055U, 3057 or 3067 yet. 

But this is a great resource.

I think it would be better to just reword the headings.  Older and Current.  the important part is that TR 3050 Upgrade replaced 3050 and 3050 revised, not that it was or wasn't a catalyst print?


TR 3057 Revised replaced TR 3057.  There's no 3057 Upgrade.
The 3025 Revised and 3050 revised should also be mentioned as being replaced by 3039 and 3050 Upgrade, along with the original 3025, 3026 and 3050?
Title: Re: Returning players, please read this post.
Post by: JPArbiter on 07 July 2011, 14:44:34
as a point of order, Miniatures are not REQUIRED for gameplay
Title: Re: Returning players, please read this post.
Post by: nckestrel on 07 July 2011, 14:45:55
as a point of order, Miniatures are not REQUIRED for gameplay

Maybe add a (or something to represent units in the game) after minis?
Title: Re: Returning players, please read this post.
Post by: Lorcan Nagle on 07 July 2011, 15:03:33
I think it would be better to just reword the headings.  Older and Current.  the important part is that TR 3050 Upgrade replaced 3050 and 3050 revised, not that it was or wasn't a catalyst print?


TR 3057 Revised replaced TR 3057.  There's no 3057 Upgrade.
The 3025 Revised and 3050 revised should also be mentioned as being replaced by 3039 and 3050 Upgrade, along with the original 3025, 3026 and 3050?

Yeah, that's a good point.
Title: Re: Returning players, please read this post.
Post by: mbear on 07 July 2011, 15:05:41
MegaMekLab can be added to the list of software for making record sheets.
Added.

Primitive is a tech base, not a rules level.
But Introductory is a separate rules level.
Fixed.

I think it would be better to just reword the headings.  Older and Current.  the important part is that TR 3050 Upgrade replaced 3050 and 3050 revised, not that it was or wasn't a catalyst print?

TR 3057 Revised replaced TR 3057.  There's no 3057 Upgrade.
The 3025 Revised and 3050 revised should also be mentioned as being replaced by 3039 and 3050 Upgrade, along with the original 3025, 3026 and 3050?
Done and done!

Historicals don't only cover conflicts that occurred before the Succession Wars, since you have War of 3039 and Brush Wars which happen during the Succession Wars era. As far as I understand it, they're supposed to detail conflicts which were formerly mostly background information.
Also fixed.

Also, flamers are pretty much the same, no? There are other changes that affect flamers (external heat cap, infantry taking damage differently) but the flamer is still 3 heat/2 damage (or heat) and the same range.
Yes flamers are pretty much the same when you're fighting in a 'Mech, but because the other stuff I thought it merited a mention. Hopefully it'll lead them to the external heat cap all by themselves.

I think it would be helpful to add a section in this post about the MUL—what it is, what it will be and why people keep talking about it. It seems a lot of newcomers/returning players end up asking, "What is this MUL that people keep talking about?" It helps that it's also one of the most interesting new projects in the line right now, and will only become more so as it continues to be developed.
Good idea. Added to the Faction availability info question.

A few more corrections: The Reseen are the 3067+ redesigns of the Unseens.  The Dougram/Crusher Joe/other designs don't really have a collective name yet.

Also: CGL don't have printings of 3055U, 3057 or 3067 yet. 

But this is a great resource.
Whoops! My mistake. Fixed, and fixed.

as a point of order, Miniatures are not REQUIRED for gameplay
Maybe add a (or something to represent units in the game) after minis?
Good point, and added. If anyone has a link to the cardstock 'Mech images, I'd love to put them in the main article.
Title: Re: Returning players, please read this post.
Post by: Sartris on 07 July 2011, 15:17:51
Quote
THE UNSEEN
1. What are The Unseen?
To make a long story short The Unseen are the 'Mechs from the original boxed set, specifically the ones that were first seen in Robotech/Macross. (The Warhammer, Archer, Rifleman, Wasp, Stinger, Phoenix Hawk, Marauder, Ostsol, Ostroc, Ostscout, and Crusader.) Apparently FASA used these images without securing the proper rights to the images and the owner of these images sued FASA. FASA lost and had to pull the images.

In my most recent record sheet books (RS 3085 Project Phoenix, RS 3039u), the Ost-mechs are using their unseen artwork.
Title: Re: Returning players, please read this post.
Post by: mbear on 07 July 2011, 15:22:53
In my most recent record sheet books (RS 3085 Project Phoenix, RS 3039u), the Ost-mechs are using their unseen artwork.
Fixed.
Title: Re: Returning players, please read this post.
Post by: nckestrel on 07 July 2011, 15:26:56
there are no models from TR 2750 in 3039.  there are downgraded versions of those chassis in 3039, but none of the specific designs from 2750 are in 3039.  they are all in 3050.
The HGN-732 (the original gauss version) is in TR 3050U for example.  The version in 3039 is an autocannon variant that wasn't shown in 2750.  (first introduced in 3025 Revised?)
3050U also includes the 2750 aerospace fighters in addition to the mechs and vehicles.
Title: Re: Returning players, please read this post.
Post by: Revanche on 07 July 2011, 15:34:46
Good point, and added. If anyone has a link to the cardstock 'Mech images, I'd love to put them in the main article.

This /might/ be what you're looking for. Made (or provided) by Bedwyr and hosted by Medron's PRI: http://www.pryderockindustries.com/dl_boards.php#CTR (http://www.pryderockindustries.com/dl_boards.php#CTR)
 
Hope this helps,
Rev
Title: Re: Returning players, please read this post.
Post by: Medron Pryde on 07 July 2011, 15:37:14
Beat me by THAT much....;)

Also, there are no AeroSpace Fighters in 3057 Revised.

Does anybody know where the 2750 ASFs went to?

And there is only one unit in DropShips and JumpShips that I know of that is built as an ASF, the Mark VII Lander.  There are no true ASFs in that book that I can remember.
Title: Re: Returning players, please read this post.
Post by: nckestrel on 07 July 2011, 15:47:26
Does anybody know where the 2750 ASFs went to?

3050U
Title: Re: Returning players, please read this post.
Post by: calendraug on 07 July 2011, 17:24:49
I downloaded counter sheets from the PRI site.

This site has lots of useful stuff including pics if you want to make your own counters.
http://www.mechforce.us/downloads.php
Title: Re: Returning players, please read this post.
Post by: Sartris on 07 July 2011, 22:34:29
Caught something else in the unseen section

The Marauder II as well as the three original LAMs are missing from the list.
Title: Re: Returning players, please read this post.
Post by: Demos on 08 July 2011, 02:40:53
  • Clan Invasion era - This introduced the Clans (obviously). Roughly 3049-3067.
[
Clan Invasion Era is the time between the beginning of the Clan Invasion and the Inner Sphere's victory at the Great Refusal. So it should be 3049-3061 (followed by Civil War Era 3062-3067).
Title: Re: Returning players, please read this post.
Post by: mbear on 08 July 2011, 05:57:23
there are no models from TR 2750 in 3039.  there are downgraded versions of those chassis in 3039, but none of the specific designs from 2750 are in 3039.  they are all in 3050.
3039 has them under the "Star League" header. As they're built with Hegemony "export only" (Succession Wars era/tournament legal) technology, I said 3039 had SLDF non-Royal variants. Seems OK to me.  :)
3050U also includes the 2750 aerospace fighters in addition to the mechs and vehicles.
Updated.

This /might/ be what you're looking for. Made (or provided) by Bedwyr and hosted by Medron's PRI: http://www.pryderockindustries.com/dl_boards.php#CTR (http://www.pryderockindustries.com/dl_boards.php#CTR)
 
Hope this helps,
Rev
That is what I was looking for, and it does. Added.
Caught something else in the unseen section

The Marauder II as well as the three original LAMs are missing from the list.
Added.

This site has lots of useful stuff including pics if you want to make your own counters.
http://www.mechforce.us/downloads.php
I'm hesitant to include this site in the message. It looks like it's straight copy/paste of existing resources. But I'm sure someone will see the link and find it useful.  :)

Clan Invasion Era is the time between the beginning of the Clan Invasion and the Inner Sphere's victory at the Great Refusal. So it should be 3049-3061 (followed by Civil War Era 3062-3067).
Fixed.
Title: Re: Returning players, please read this post.
Post by: Moonsword on 08 July 2011, 06:39:15
Gameplay Changes:
Ultras and RACs are also unable to make an aimed shot with a targeting computer while in rapid-fire modes.  You might want to note that artillery and mines were moved out of the tournament level rules while some items from MaxTech (non-standard gyros, LFF, HFF, IS small 'Mech cockpits, improved jump jets) were moved into them.

A lot of the rulebooks' page count is also given over to various short stories.

TRO and RS Notes, in approximate order:
As nckestrel already pointed out, none of what's in TRO2750 is in TRO3039.  TRO2750 does not contain the Royals, it contains Regular Army units.  The Royal versions of those are primarily in TRO3075 and were developed partially in response to the fact that the Hegemony's attempted tech embargo wasn't working, so their core formations received major upgrades.  (See Reunification War page 165 among other sources.)  The units under the Star League header are primarily post-Star League downgrades that were put into TRO3025 Revised to replace the Unseen.

The LAMs from TRO3025 are in TRO3085.  The DropShips are in TRO3057R.

The OmniFighters from TRO3057 are in TRO3055U.  There's no TRO3057U; the only other version is TRO3057 Revised which is currently under review.

Units with variants in RS Upgrades were folded into the appropriate RS volumes for TRO3050U, TRO3055U, TRO3058U, and TRO3060; vehicles without a 'modern' entry like the Demolisher went into RS3058U Unabridged.

TRO Vehicle Annex isn't, to the best of my knowledge, slated for replacement but it is going to be exhaustively checked for compliance with TM support vehicle rules.  New variants of a few units in here have turned up in Klondike and Reunification War.

Unseen
FanPro was running the show when Project Phoenix came out, not Catalyst.  It was under Catalyst that it looked like all the problems with the Unseen were going away.  That... didn't quite work out, unfortunately.

Unseen has a few different meanings because people tend to be a little sloppy in terminology.  The 'Mechs that are still properly the Unseen in the board rules, the whole set of 'Mechs that were once Unseen (including the various ones in TRO3055U and the IICs also covered in TROPP), and most often in my experience, it refers to the various box set designs, both those that are still unseable and the ones that have been able to quit hiding behind fence posts.
Title: Re: Returning players, please read this post.
Post by: Revanche on 08 July 2011, 08:55:31
This might lead to Thread Mission Creep, but maybe have a section of non-CGL resources sites. Give new arrivals a chance to see what else is out there, hook up with fan bases active elsewhere, find online sites to buy the stuff, research subjects, etc. The whole "teach to fish" thing.
 
Examples:
 - CamoSpecs Online (http://www.camospecs.com/)
 - Inner Sphere Atlas (http://isatlas.teamspam.net/)
 - Pryde Rock Industries (http://www.pryderockindustries.com/)
 - BattleTech Player Database (http://www.mechforce.us/btpdbs/)
 - Solaris 7 (http://www.solaris7.com/)
 - BattleCorps (http://www.battlecorps.com/)
 - and that online encyclopedia devoted to Battletech...what's its name again?
Title: Re: Returning players, please read this post.
Post by: Col.Hengist on 08 July 2011, 10:38:14
Well done. I second the sticky
Title: Re: Returning players, please read this post.
Post by: Moonsword on 08 July 2011, 12:15:05
- CamoSpecs Online (http://www.camospecs.com/)
 - BattleCorps (http://www.battlecorps.com/)

CamoSpecs is run by or at least closely affiliated with CGL.  BattleCorps is the official shop for CGL, an official source of fiction, a source of scenarios, and another community besides.

- and that online encyclopedia devoted to Battletech...what's its name again?

www.sarna.net (http://www.sarna.net)
Title: Re: Returning players, please read this post.
Post by: mbear on 08 July 2011, 13:28:39
Gameplay Changes:
Ultras and RACs are also unable to make an aimed shot with a targeting computer while in rapid-fire modes.  You might want to note that artillery and mines were moved out of the tournament level rules while some items from MaxTech (non-standard gyros, LFF, HFF, IS small 'Mech cockpits, improved jump jets) were moved into them.

A lot of the rulebooks' page count is also given over to various short stories.
Added info.

TRO and RS Notes, in approximate order:
As nckestrel already pointed out, none of what's in TRO2750 is in TRO3039.  TRO2750 does not contain the Royals, it contains Regular Army units.  The Royal versions of those are primarily in TRO3075 and were developed partially in response to the fact that the Hegemony's attempted tech embargo wasn't working, so their core formations received major upgrades.  (See Reunification War page 165 among other sources.)  The units under the Star League header are primarily post-Star League downgrades that were put into TRO3025 Revised to replace the Unseen.
I freely concede the point that the Royal/Star League variants of Thug, Thorn, Black Knight, etc. are in 3050U. And as I pointed out, the "export"/downgraded versions of the Star League 'Mechs are in fact in 3039. So I'm not going to change it.

The LAMs from TRO3025 are in TRO3085.  The DropShips are in TRO3057R.

The OmniFighters from TRO3057 are in TRO3055U.
Added, added, and added, but I think we might be getting a little too granular now.
There's no TRO3057U; the only other version is TRO3057 Revised which is currently under review.
yes, NCKestrel brought that to my attention and I fixed it everywhere except that one place that you spotted.  :(
Units with variants in RS Upgrades were folded into the appropriate RS volumes for TRO3050U, TRO3055U, TRO3058U, and TRO3060; vehicles without a 'modern' entry like the Demolisher went into RS3058U Unabridged.
I'm thinking of adding another column to the TRO table that would link to the record sheets. I'm also thinking of linking to the TROs themselves. Hmmmmm.....
TRO Vehicle Annex isn't, to the best of my knowledge, slated for replacement but it is going to be exhaustively checked for compliance with TM support vehicle rules.  New variants of a few units in here have turned up in Klondike and Reunification War.
OK.
Unseen
FanPro was running the show when Project Phoenix came out, not Catalyst.  It was under Catalyst that it looked like all the problems with the Unseen were going away.  That... didn't quite work out, unfortunately.
Fixed.
Unseen has a few different meanings because people tend to be a little sloppy in terminology. Several other good points removed for brevity.
Agreed, but since my goal is to provide a quick "getting back up to speed" document for returning players, I'm not going to get into that here. :) It just gets so unwieldy so fast.


This might lead to Thread Mission Creep, but maybe have a section of non-CGL resources sites. Clipped some stuff
 - and that online encyclopedia devoted to Battletech...what's its name again?
www.sarna.net (http://www.sarna.net)
Thanks Moonsword, but that's Rev teasing me because I'm an admin at Sarna and didn't add it to the list. (I didn't want to look like I was trolling for contributors, Revanche.  :P)

I'm not sure about this. I've got the sites you mentioned in there, Rev, but I want to avoid adding a lot of stuff for people to wade through. (The goal is to make their lives easier, not give them more homework! :) ) This seems like a good list, and if/when a new resource that gets a lot of mentions on the boards is created, I'll add it to the list.
Title: Re: Returning players, please read this post.
Post by: nckestrel on 08 July 2011, 13:52:25
Added info.
I freely concede the point that the Royal/Star League variants of Thug, Thorn, Black Knight, etc. are in 3050U. And as I pointed out, the "export"/downgraded versions of the Star League 'Mechs are in fact in 3039. So I'm not going to change it.

There are no Royal Thug, Thorn, Black Knight, etc in 3050U.  3050U has the standard Star League variants only. (with like one exception where a royal variant is mentioned in the variant text on one? black knight, maybe king crab)
The export/downgraded versions are not in 2750.  So 3039 doesn't have anything from 2750.

HGN-733: downgrade version.  in 3039, was in 3025 revised.  never in 2750.
HGN-732: star league standard version.  first in 2750.  then in 3050 revised?  now in 3050U.
HGN-732b: royal version.  introduced in 3075.  never in 2750.

That's why we're saying there's no 2750 > 3039 connection.  It's no more correct than saying 2750 > 3075 for battlemechs.
Title: Re: Returning players, please read this post.
Post by: Moonsword on 08 July 2011, 13:55:03
I freely concede the point that the Royal/Star League variants of Thug, Thorn, Black Knight, etc. are in 3050U. And as I pointed out, the "export"/downgraded versions of the Star League 'Mechs are in fact in 3039. So I'm not going to change it.

The problem isn't that you're saying they're in there, that's really not a bad idea for making clear that TRO3039 isn't exactly TRO3025/26: The Revenge.  (Well, okay, maybe it is because they were in TRO3025R, but still...)  The problem is that you're saying the non-Royal versions are in there, which they're not except under a very, very broad definition of the term, and you're contributing to some of the confusion around what is and isn't a Royal 'Mech, which is something newbies do not need.  (For instance, the Royals of all three 'Mechs you just mentioned are in TRO3075, not TRO3050U.)

If you said something like "Succession Wars downgrades" or mentioned they're from TRO3025R, I think things will square a lot better.  Since those aren't in the original TRO3025 (which is the PDF on sale at BattleCorps), it's still publicizing what TRO3039 does.

EDIT: nckestrel beat me to it.

Also, another one of those picky details we may be are overloading on, most of the "Lost Designs" from TRO3026R wound up in TRO3075.  Can you tell I write Fan Articles and thus have to track some of this stuff down?

Agreed, but since my goal is to provide a quick "getting back up to speed" document for returning players, I'm not going to get into that here. :) It just gets so unwieldy so fast.

Yeah, I figured that might be a bit much, but it seemed like it was worth tossing in for consideration.  And if someone's reading the thread, they'll see it anyway.

Thanks Moonsword, but that's Rev teasing me because I'm an admin at Sarna and didn't add it to the list. (I didn't want to look like I was trolling for contributors, Revanche.  :P)

Heh, not a bad joke there.
Title: Re: Returning players, please read this post.
Post by: mbear on 08 July 2011, 14:00:27
There are no Royal Thug, Thorn, Black Knight, etc in 3050U.  3050U has the standard Star League variants only.
That's why we're saying there's no 2750 > 3039 connection.  It's no more correct than saying 2750 > 3075 for battlemechs.
The problem isn't that you're saying they're in there, that's really not a bad idea for making clear that TRO3039 isn't exactly TRO3025/26: The Revenge.  (Well, okay, maybe it is because they were in TRO3025R, but still...)  The problem is that you're saying the non-Royal versions are in there, which they're not except under a very, very broad definition of the term, and you're contributing to some of the confusion around what is and isn't a Royal 'Mech, which is something newbies do not need.  (For instance, the Royals of all three 'Mechs you just mentioned are in TRO3075, not TRO3050U.)

If you said something like "Succession Wars downgrades" or mentioned they're from TRO3025R, I think things will square a lot better.  Since those aren't in the original TRO3025 (which is the PDF on sale at BattleCorps), it's still publicizing what TRO3039 does.

EDIT: nckestrel beat me to it.
Your problem isn't with the references themselves, but the fact I called them Royal designs. OK. Now I understand. Changed it. (I'm blaming this on the heat.)
Title: Re: Returning players, please read this post.
Post by: Moonsword on 08 July 2011, 14:05:57
(with like one exception where a royal variant is mentioned in the variant text on one? black knight, maybe king crab)

I think it's the Rapier, actually.  There might be another couple scattered in there somewhere.
Title: Re: Returning players, please read this post.
Post by: Medron Pryde on 08 July 2011, 16:14:46
And to be REALLY pedantic, there are still two of the designs from TRO 3026R that did not make it into TRO 3075.  The Davion-built CargoMaster and CargoKing.  Outside of their mention in House Davion, TRO 3026R is still their ONLY writeup that I know of.  ;)
Title: Re: Returning players, please read this post.
Post by: Moonsword on 08 July 2011, 16:53:57
And the Quetzalcoatl and Starfire.  I said most when I made that suggestion for a reason.
Title: Re: Returning players, please read this post.
Post by: mbear on 11 July 2011, 08:39:28
OK. Now that the old-timers more experienced players have contributed, I'd like to hear from any returning players or new players. What do you want to know that isn't in the article? What's confusing you, because if it's confusing you it's probably confusing someone else too.

If you have any suggestions, I'd really like to hear them.

Thanks!
Title: Re: Returning players, please read this post.
Post by: AnejoDave on 23 August 2011, 14:38:18
As a Returning player, I'm in place with the end of the FedCom Civil War. 

I was reading a Kurita thread yesterday and was all WTF?  When did all this happen?

What are the best books to purchase to get a good idea of what has happened since then.

Title: Re: Returning players, please read this post.
Post by: Moonsword on 23 August 2011, 14:43:43
Probably the best summary of the early Jihad is in Jihad Secrets (http://www.battlecorps.com/catalog/product_info.php?cPath=27_35_172&products_id=2134), with additional information in Masters and Minions (http://www.battlecorps.com/catalog/product_info.php?cPath=27_35_172&products_id=2316).  After that, you'd need to go through Jihad Hot Spots: 3076 (http://www.battlecorps.com/catalog/product_info.php?cPath=27_35_172&products_id=2249) and JHS: Terra (http://www.battlecorps.com/catalog/product_info.php?cPath=27_35_77&products_id=2533).  The Clans were covered in The Wars of Reaving (http://www.battlecorps.com/catalog/product_info.php?cPath=27_35_172&products_id=2820).

There's a look at the end state of the various powers in their respective field reports.  Here's FR: DCMS (http://www.battlecorps.com/catalog/product_info.php?cPath=27_35_213&products_id=2618).
Title: Re: Returning players, please read this post.
Post by: Grave on 23 August 2011, 17:37:27
FYI, mbear, as of 22/Aug/2011 the Unseen are back to persona non grata status.  By Unseen, I mean any Mech not designed in house.  You can read the full list here (http://www.classicbattletech.com/forums/index.php/topic,9479.0.html)
Title: Re: Returning players, please read this post.
Post by: skiltao on 27 August 2011, 18:34:14
A useful article, mbear, especially the TRO comparisons! However:

Introductory - Used by the Quick Start rules

"Quickstart" is not the same thing as "Introductory." Quickstart is an abridged version of the full Introductory rules.

It may also be worth noting that some books marked as "Succession Wars" have content relating to the 2800-3049 Clans rather than anything to with the Introductory Box.
Title: Re: Returning players, please read this post.
Post by: jymset on 28 August 2011, 01:14:41
And to be REALLY pedantic, there are still two of the designs from TRO 3026R that did not make it into TRO 3075.  The Davion-built CargoMaster and CargoKing.  Outside of their mention in House Davion, TRO 3026R is still their ONLY writeup that I know of.  ;)

And the Quetzalcoatl and Starfire.  I said most when I made that suggestion for a reason.

Dudes! You forgot the Marten [legal] [whipit]

<happy dance, being at home with the pedantic crowd>

mbear, I third the addition of 3026R --> 3075 to your list for completeness' sake.

Also, seeing as your overview of rule changes is an excerpt, true, but focused on things that the BT community thought most noteworthy, it may be cool to mention that AMS rules have changed.

Awesome effort, well done!
Title: Re: Returning players, please read this post.
Post by: mbear on 29 August 2011, 07:02:27
Dudes! You forgot the Marten [legal] [whipit]

<happy dance, being at home with the pedantic crowd>

mbear, I third the addition of 3026R --> 3075 to your list for completeness' sake.

Also, seeing as your overview of rule changes is an excerpt, true, but focused on things that the BT community thought most noteworthy, it may be cool to mention that AMS rules have changed.

Awesome effort, well done!
Made Jymset's suggested changes.
Title: Re: Returning players, please read this post.
Post by: Istal_Devalis on 29 August 2011, 07:37:49
I'd add a note that TRO Prototypes moved a couple items over from advanced to tourney level rules. There were other bits of shifting but since tourney is essentially the base line...
Title: Re: Returning players, please read this post.
Post by: mbear on 29 August 2011, 11:39:15
I'd add a note that TRO Prototypes moved a couple items over from advanced to tourney level rules. There were other bits of shifting but since tourney is essentially the base line...
Done.
Title: Re: Returning players, please read this post.
Post by: Dr Lucky on 29 August 2011, 13:28:14
"Quickstart" is not the same thing as "Introductory." Quickstart is an abridged version of the full Introductory rules.

Very true.  What is currently listed as Indroductory is actually Quickstart, which is a different/highly simplified rules set.  The Introductory Tech Level does use critical locations and internal structure - it just only uses the basic tech (only standard lasers and autocannons, no upgraded armor or internal structure, etc.)  Essentially, the level of tech found on the units in TRO: 3039.
Title: Re: Returning players, please read this post.
Post by: mbear on 30 August 2011, 07:35:44
Very true.  What is currently listed as Indroductory is actually Quickstart, which is a different/highly simplified rules set.  The Introductory Tech Level does use critical locations and internal structure - it just only uses the basic tech (only standard lasers and autocannons, no upgraded armor or internal structure, etc.)  Essentially, the level of tech found on the units in TRO: 3039.
As far as I know there is no "Introductory Tech Level". But you're saying that what I currently have as "Introductory" should in fact be labelled "Quick Start", correct?
Title: Re: Returning players, please read this post.
Post by: nckestrel on 30 August 2011, 07:48:36
As far as I know there is no "Introductory Tech Level". But you're saying that what I currently have as "Introductory" should in fact be labelled "Quick Start", correct?

No, he's saying that you should not say Introductory Rules level is defined by the Quick Start rules.  Quick Start ignores internal strucutre, heat, crit locations (and therefore crit effects).
It has nothing to do with the equipment on a specific unit like Intro, Standard, Advanced and Experimental do.  You can take practically any unit, lop off internal structure and heat and play Quick Start with it.  (I would assume you would avoid non-intro units since Quick Start is intended to be "pre-intro", but there's nothing that makes a unit Quick Start compatible or not.  It's just playing BattleTech without the internal/heat rules.)

the box set includes both Quick Start and the Introductory Rules as separate books.  They are not the same.
Title: Re: Returning players, please read this post.
Post by: mbear on 30 August 2011, 08:08:48
No, he's saying that you should not say Introductory Rules level is defined by the Quick Start rules.  Quick Start ignores internal strucutre, heat, crit locations (and therefore crit effects).
It has nothing to do with the equipment on a specific unit like Intro, Standard, Advanced and Experimental do.  You can take practically any unit, lop off internal structure and heat and play Quick Start with it.  (I would assume you would avoid non-intro units since Quick Start is intended to be "pre-intro", but there's nothing that makes a unit Quick Start compatible or not.  It's just playing BattleTech without the internal/heat rules.)

the box set includes both Quick Start and the Introductory Rules as separate books.  They are not the same.

Gotcha. Updated the Rules Level section accordingly.
Title: Re: Returning players, please read this post.
Post by: Grantwhy on 28 October 2011, 06:42:31
Quote
COMPUTER GAMES
1. Why aren't there CGL-branded BattleTech computer games?
A simple reason: CGL doesn't own the electronic rights to BattleTech. Microsoft does. They licensed these to Smith and Tinker, who's working with Piranha to develop a game (MechWarrior 5). (This is all the information we have right now, so please don't ask for more.)

2. So if there are no computer games, how can I get my BT fix?
The only option is MegaMek. It's faithful to the board game, so if you like the tactical perspective rather than the first person perspective used in the MechWarrior franchise, you're in luck. There's more info at the MegaMek site, http://megamek.info/.

another two options:

     MekTek has Mechwarrior4 Free (http://www.mektek.net/projects/mw4/)
and
     there is a Battletech mod of Crysis, MechWarrior: Living Legends (http://www.mechlivinglegends.net/)

unfortunately, I suspect my current computer would react like control panels on the USS Enterprise to photon torpedos if I tried to run either of those games  :-[
Title: Re: Returning players, please read this post.
Post by: mbear on 28 October 2011, 08:18:04
another two options:

     MekTek has Mechwarrior4 Free (http://www.mektek.net/projects/mw4/)
and
     there is a Battletech mod of Crysis, MechWarrior: Living Legends (http://www.mechlivinglegends.net/)

unfortunately, I suspect my current computer would react like control panels on the USS Enterprise to photon torpedos if I tried to run either of those games  :-[
Thanks, I added those. I also remembered that MechCommander was available for free download and added that. (Of course it would've been better had I found valid download links, but hey you can't have everything.)
Title: Re: Returning players, please read this post.
Post by: DarkISI on 31 October 2011, 09:05:19
mbear, can I use your post as a starting point for a similar entry on my German fan site (http://hpgstation.de)? I plan to copy some information (and translate it, of course) and add more to take German products into account.
I would, of course, give you credit since you deserve it.
Title: Re: Returning players, please read this post.
Post by: Sunder Prime on 31 October 2011, 09:43:02
As someone who recently returned to the BT fold I found your post to be quite thorough.  I would have loved to have seen it months ago. 

As a word of warning to the returning players, I would caution you to thoroughly check out the events in the Jihad before you start buying or painting mechs.  The BT world has changed drastically.  I had already bought a number of mechs and was about to buy paint when I discovered that the 1st Tyr had been nuked from orbit.  I have shifted fire so to speak and I have gotten over my bitterness (mostly).  Still, I spent money on mechs I don't really want anymore and that would not have happened if I had thoroughly researched the Jihad. 
Title: Re: Returning players, please read this post.
Post by: Moonsword on 31 October 2011, 17:21:42
Given the number of people who are going to be diehard fans of dead Clans (or, for that matter, are diehard fans of factions that were dead at the time they were introduced), I'm not sure I wouldn't just pick my horse and ride it into the ground, personally.

On the other hand, I have no strong faction preferences, so I'm coming at this from a somewhat different perspective.  I will agree that people need to research that sequence of events and the concurrent Wars of Reaving; they're complicated and actually more interesting when you get over the shock and do some reading.
Title: Re: Returning players, please read this post.
Post by: mbear on 01 November 2011, 06:38:04
mbear, can I use your post as a starting point for a similar entry on my German fan site (http://hpgstation.de)? I plan to copy some information (and translate it, of course) and add more to take German products into account.
I would, of course, give you credit since you deserve it.
Absolutely.

And for future use, anyone who wants to translate this post into their native language and post it on their site has my explicit permission to do so as long as they link back to this post. (May as well get the interested parties looking at the official site, right?)
Title: Re: Returning players, please read this post.
Post by: skiltao on 21 November 2011, 20:13:31
Hey guys, this weekend I finished up a graphic walking through some of the stuff mbear goes over in his opening post, matched up against real world years for good measure. Parts of it may also be helpful for new players.

Check it out! (http://skiltao.deviantart.com/art/History-of-BattleTech-270230679)
Title: Re: Returning players, please read this post.
Post by: Bedwyr on 21 November 2011, 23:11:30
Excellent graphic. Really well designed and useful. Heh, though I do see a bit of a pedigree in timelines and flowcharts trying to keep track of the plots from Lost and Twin Peaks. But I tease.
Title: Re: Returning players, please read this post.
Post by: skiltao on 23 November 2011, 09:55:07
Thanks, I tried to make it intuitively preempt as many common questions as possible. (Dunno when I'll get to a graphic for new players.)  And, as I have yet to see either of those television shows, I've no choice but to take that as a compliment.  ^-^
Title: Re: Returning players, please read this post.
Post by: ANS Kamas P81 on 23 November 2011, 12:34:20
Thanks, I tried to make it intuitively preempt as many common questions as possible. (Dunno when I'll get to a graphic for new players.)  And, as I have yet to see either of those television shows, I've no choice but to take that as a compliment.  ^-^
Twin Peaks was a David Lynch television series.  Yes, that David Lynch.  You can imagine what any sort of plotline must have looked like.
Title: Re: Returning players, please read this post.
Post by: DarkISI on 23 November 2011, 16:43:51
Hey guys, this weekend I finished up a graphic walking through some of the stuff mbear goes over in his opening post, matched up against real world years for good measure. Parts of it may also be helpful for new players.

Check it out! (http://skiltao.deviantart.com/art/History-of-BattleTech-270230679)

Looks great, but could you upload it in a higher resolution? Would make it a lot easier to read the text :)
Title: Re: Returning players, please read this post.
Post by: skiltao on 23 November 2011, 20:37:35
Oh hey, sure thing (http://skiltao.deviantart.com/art/History-of-BattleTech-higher-resolution-270586825)! I forget sometimes that not everybody views image files through a photo manager.

Twin Peaks was a David Lynch television series.  Yes, that David Lynch.  You can imagine what any sort of plotline must have looked like.

This sounds incredible. I may have to postpone my Firefly-Dollhouse matchup to watch it.
Title: Re: Returning players, please read this post.
Post by: Bedwyr on 24 November 2011, 01:44:19
This sounds incredible. I may have to postpone my Firefly-Dollhouse matchup to watch it.

Heheh. Glad to have made a potential fan. It was an entire television series that was... very convoluted. I wish you luck. :)
Title: Re: Returning players, please read this post.
Post by: mbear on 27 December 2011, 09:42:17
Added Jihad Timeline info.
Title: Re: Returning players, please read this post.
Post by: DancingTofu on 28 December 2011, 01:59:42
This really needs to be stickied.  O0
Title: Re: Returning players, please read this post.
Post by: mbear on 04 January 2012, 07:45:49
2011/12/27- Added timeline of Jihad info to post.
2012/0104 - Added QuickMech to software section
Title: Re: Returning players, please read this post.
Post by: hawkeye44 on 04 January 2012, 11:26:21
Hey guys, this weekend I finished up a graphic walking through some of the stuff mbear goes over in his opening post, matched up against real world years for good measure. Parts of it may also be helpful for new players.

Check it out! (http://skiltao.deviantart.com/art/History-of-BattleTech-270230679)

This graphic is astoundingly helpful to me, especially as I try to sort out some questions I had about TROs. This basically solved all my questions and problems, and also helped me kick-start my Jihad schooling. I know basically nothing after 3055 or so.
Title: Re: Returning players, please read this post.
Post by: mbear on 06 January 2012, 08:16:05
Integrated skiltao's  BattleTech timeline image (http://skiltao.deviantart.com/art/History-of-BattleTech-270230679) into the article.
Title: Re: Returning players, please read this post.
Post by: Blackjack Jones on 24 January 2012, 23:08:45
mbear: The fractional accounting also effected vehicles from TRO:3026 as well.
but some of this is unstated gear (for the time) that has been brought up to
modern design rules. But let's start with a list for TRO:2750.

Changes from old construction rules for vehicles in TRO:2750

Note: This list shows only how/where design stats have changed.
Some of the designs with Fractional accounting were already underweight and resulted in no change to stats,
and some designs with Ferro Fibrous/Aluminum armor match values for the current design rules.

Mercury MCY-99: Ferro Fibrous rounding.

Mongoose MON-66: Ferro Fibrous rounding.

Hermes HER-1S: Ferro Fibrous rounding.

Hussar HSR 200-D: Ferro Fibrous rounding.

Thug THG-11E: Ferro Fibrous rounding.

Highlander HGN-732: Ferro Fibrous rounding.

King Crab KGC-000: Ferro Fibrous rounding.

Trident TRN-3T: Ferro Aluminum rounding.

Swift SWF-606: Ferro Aluminum rounding.

Rogue RGU-133E: Ferro Aluminum rounding.

Gotha GTHA-500: Ferro Aluminum rounding.

Gabriel: Ferro Aluminum rounding.

Ripper: Fractional accounting, rounding down the FF, infantry bay added
that was described in fluff.

Beagle: Lost half a ton of armor from fractional accounting. Also hit by the FF change.

Nightshade: Fractional accounting.
Also note that 3050UU Record Sheets increased the speed of the TRO:2750 version
to get it updated to modern design rules. Newer variants tend to have the old 2750 MP's,
but with far greater payload.

Rotunda: Ferro Fibrous rounding.

Cyrano: Ferro Fibrous rounding, and it must be noted the TRO:2750 version had
a power amplifier it didn't need, leading the 3050UU Record Sheet version to mount more armor.

Lighting: Fractional accounting (and the fact the design was slightly overweight) led to
the removal of the MG indicated in TRO:2750. Also hit with the FF change.

Kanga: Lost half a ton of MG ammo because 2750 version is overweight.

Thor Artillery Vehicle: Fractional accounting leads to the loss of half a ton of FF armor.

Marksman: Fractional accounting leads to the loss of half a ton of FF armor.

Burke: Fractional accounting leads to the loss of half a ton of FF armor.

Fury: Lost half a ton of armor, picks up an infantry bay (that wasn't mentioned in 2750
fluff). Origional design was under weight, some of which was lost with fractional accounting.

Puma: Mech Flamer switched with Vehicle flamer, correcting the number of heat sinks needed,
and fractional accounting lead to the loss of a ton and a half of armor.

Warships: Not even touching these. There have been a number of changes in Aerospace combat
and construction rules for large spacecraft, and will leave for someone more familiar with
them.

Will try to get around to TRO:3026 to finish off the fractional accounting business when I find the time.
As for the FF business, well that's gonna be a while.
Title: Re: Returning players, please read this post.
Post by: mbear on 27 January 2012, 07:35:39
mbear: The fractional accounting also effected vehicles from TRO:3026 as well.
but some of this is unstated gear (for the time) that has been brought up to
modern design rules. But let's start with a list for TRO:2750.

Changes from old construction rules for vehicles in TRO:2750

Note: This list shows only how/where design stats have changed.
Some of the designs with Fractional accounting were already underweight and resulted in no change to stats,
and some designs with Ferro Fibrous/Aluminum armor match values for the current design rules.

Mercury MCY-99: Ferro Fibrous rounding.

Mongoose MON-66: Ferro Fibrous rounding.

Hermes HER-1S: Ferro Fibrous rounding.

Hussar HSR 200-D: Ferro Fibrous rounding.

Thug THG-11E: Ferro Fibrous rounding.

Highlander HGN-732: Ferro Fibrous rounding.

King Crab KGC-000: Ferro Fibrous rounding.

Trident TRN-3T: Ferro Aluminum rounding.

Swift SWF-606: Ferro Aluminum rounding.

Rogue RGU-133E: Ferro Aluminum rounding.

Gotha GTHA-500: Ferro Aluminum rounding.

Gabriel: Ferro Aluminum rounding.

Ripper: Fractional accounting, rounding down the FF, infantry bay added
that was described in fluff.

Beagle: Lost half a ton of armor from fractional accounting. Also hit by the FF change.

Nightshade: Fractional accounting.
Also note that 3050UU Record Sheets increased the speed of the TRO:2750 version
to get it updated to modern design rules. Newer variants tend to have the old 2750 MP's,
but with far greater payload.

Rotunda: Ferro Fibrous rounding.

Cyrano: Ferro Fibrous rounding, and it must be noted the TRO:2750 version had
a power amplifier it didn't need, leading the 3050UU Record Sheet version to mount more armor.

Lighting: Fractional accounting (and the fact the design was slightly overweight) led to
the removal of the MG indicated in TRO:2750. Also hit with the FF change.

Kanga: Lost half a ton of MG ammo because 2750 version is overweight.

Thor Artillery Vehicle: Fractional accounting leads to the loss of half a ton of FF armor.

Marksman: Fractional accounting leads to the loss of half a ton of FF armor.

Burke: Fractional accounting leads to the loss of half a ton of FF armor.

Fury: Lost half a ton of armor, picks up an infantry bay (that wasn't mentioned in 2750
fluff). Origional design was under weight, some of which was lost with fractional accounting.

Puma: Mech Flamer switched with Vehicle flamer, correcting the number of heat sinks needed,
and fractional accounting lead to the loss of a ton and a half of armor.

Warships: Not even touching these. There have been a number of changes in Aerospace combat
and construction rules for large spacecraft, and will leave for someone more familiar with
them.

Will try to get around to TRO:3026 to finish off the fractional accounting business when I find the time.
As for the FF business, well that's gonna be a while.
Thanks for this Blackjack! I'll get it integrated when I have time.
Title: Re: Returning players, please read this post.
Post by: mbear on 31 January 2012, 07:47:17
Integrated Blackjack Jones' list of 'Mechs and vehicles that were affected by the changes to Fractional Accounting and Ferro-Fibrous Armor.

Also added a link to the Experimental TRO's product page.
Title: Re: Returning players, please read this post.
Post by: Blackjack Jones on 06 February 2012, 12:29:53
Mbear,

Here's the remaining fractional accounting and rules change cases from 3026 and 3025 (knew I was forgetting a source).  ::)
Once again, this is only for units with different game statistics from the rules changes.

Also a suggestion, as it might help to clarify that power amplifiers and cargo can still be assigned
in .1 ton intervals under Total warfare, Just not anything else.

Anyways, here's the list.

Ferret Light Scout VTOL: Lost quarter ton of fluff sensors.
Savanna Master: Lost quarter ton of fluff sensors.
Swift Wind: Communications Equipment reduced to 2 tons to match current rules,
half ton cargo area added, rest lost to fractional accounting.
J-27 Ordinance Transport: TRO:3039 updates the trailers to current rules.
Skulker: Exchanged .4 tons of sensors for cargo space.
Warrior: Lost quarter ton of fluff sensors.
Harasser: Lost half a ton of armor.
Mobile HQ: Lost half ton of cargo space.
Sea Skimmer Hydrofoil: Lost Half ton of armor.
Pegasus Scout Tank: Exchanged a ton of fluff sensors for .4 ton of cargo space.
Engineering Vehicle: "Equipment" swapped out for a Backhoe and Lift Hoist to
work with current rules. Half a ton of armor and a turret for the Backhoe added
with the remainder tonnage.
Drillson: Lost half a ton of armor.
Hi-Scout Drone Carrier: The drone rules and how they are constructed were reworked in
Tactical Operations. The Hi-Scout now carries five drones instead of the six indicated
in 3026. The hover drones are now heavier and slower than their 3026 versions.
Manticore: The engine is not calculated correctly in TRO: 3026. The correct version in
3039 reduces both ammo bins to compensate.
Mobile Long TOm Artillery: MG ammo and Communications Equipment increased to compensate for
the removal of fluff targeting and tracking equipment. Construction data for trailers in
TRO: 3039 matches the current trailer rules.
Monitor Naval Vessel: Jump Infantry bay reduced to 1.5 tons.
Rommel: Lost half a ton of armor.
Von Luckner: Lost half ton of MG ammo.
Schrek: Lost half a ton of armor.
Ontos: Lost half a ton of armor, gained a .2 ton cargo bay.

As for the rest of the FF list, if I stay this sick for the rest of the week, you might see it by the weekend.  [metalhealth]
Title: Re: Returning players, please read this post.
Post by: nckestrel on 06 February 2012, 20:50:25
I believe the power amplifiers were wrested very recently to make them half ton rounding as well.
Title: Re: Returning players, please read this post.
Post by: Sartris on 06 February 2012, 23:52:13
I believe the power amplifiers were wrested very recently to make them half ton rounding as well.

Unless there's some errata I'm unaware of

Quote from: Tech Manual pg 107
Unlike most other rounding conventions for tonnage-standard units, power amplifi ers round up to the nearest 0.1-ton increment, rather than the nearest 0.5-ton increment.

This basically becomes a de facto .5 rounding as there's not a lot you can do with .1 to .4 tons (cargo space?)
Title: Re: Returning players, please read this post.
Post by: mbear on 07 February 2012, 06:45:26
Mbear,

Here's the remaining fractional accounting and rules change cases from 3026 and 3025 (knew I was forgetting a source).  ::)
Once again, this is only for units with different game statistics from the rules changes.

Also a suggestion, as it might help to clarify that power amplifiers and cargo can still be assigned
in .1 ton intervals under Total warfare, Just not anything else.

Anyways, here's the list.

Ferret Light Scout VTOL: Lost quarter ton of fluff sensors.
Savanna Master: Lost quarter ton of fluff sensors.
Swift Wind: Communications Equipment reduced to 2 tons to match current rules,
half ton cargo area added, rest lost to fractional accounting.
J-27 Ordinance Transport: TRO:3039 updates the trailers to current rules.
Skulker: Exchanged .4 tons of sensors for cargo space.
Warrior: Lost quarter ton of fluff sensors.
Harasser: Lost half a ton of armor.
Mobile HQ: Lost half ton of cargo space.
Sea Skimmer Hydrofoil: Lost Half ton of armor.
Pegasus Scout Tank: Exchanged a ton of fluff sensors for .4 ton of cargo space.
Engineering Vehicle: "Equipment" swapped out for a Backhoe and Lift Hoist to
work with current rules. Half a ton of armor and a turret for the Backhoe added
with the remainder tonnage.
Drillson: Lost half a ton of armor.
Hi-Scout Drone Carrier: The drone rules and how they are constructed were reworked in
Tactical Operations. The Hi-Scout now carries five drones instead of the six indicated
in 3026. The hover drones are now heavier and slower than their 3026 versions.
Manticore: The engine is not calculated correctly in TRO: 3026. The correct version in
3039 reduces both ammo bins to compensate.
Mobile Long TOm Artillery: MG ammo and Communications Equipment increased to compensate for
the removal of fluff targeting and tracking equipment. Construction data for trailers in
TRO: 3039 matches the current trailer rules.
Monitor Naval Vessel: Jump Infantry bay reduced to 1.5 tons.
Rommel: Lost half a ton of armor.
Von Luckner: Lost half ton of MG ammo.
Schrek: Lost half a ton of armor.
Ontos: Lost half a ton of armor, gained a .2 ton cargo bay.

Thanks Blackjack! Things are a little crazy right now, but I'll get this integrated ASAP. :)


As for the rest of the FF list, if I stay this sick for the rest of the week, you might see it by the weekend.  [metalhealth]
That sucks. No pressure to do this or anything. If you're sick, get well.
Title: Re: Returning players, please read this post.
Post by: mbear on 07 February 2012, 09:00:10
Integrated BlackJack Jones' latest list of vehicles affected by fractional accounting.
Title: Re: Returning players, please read this post.
Post by: mbear on 19 March 2012, 07:49:24
Bump to get on first page as I'm seeing a lot of returning players questioning what's been happening.
Title: Re: Returning players, please read this post.
Post by: mbear on 20 April 2012, 07:52:51
*bump to front page*
Title: Re: Returning players, please read this post.
Post by: nckestrel on 20 April 2012, 08:33:20
Unless there's some errata I'm unaware of

This basically becomes a de facto .5 rounding as there's not a lot you can do with .1 to .4 tons (cargo space?)

* Power Amplifiers (p. 107)
Change: "power amplifiers round up to the nearest 0.1-ton increment, rather than the nearest 0.5-ton increment."
To: "power amplifiers round up to the nearest 0.5-ton increment."

But that really makes cargo a de facto .5 rounding, as there's then no reason to have anything but half ton increments left for cargo?  Unless somebody decides to leave the unit underweight just to have a non .5 cargo space?
Title: Re: Returning players, please read this post.
Post by: ANS Kamas P81 on 20 April 2012, 12:16:06
I'm all for spare room being used as cargo.  Can you imagine five hundred kilos of beer in an APC?
Title: Re: Returning players, please read this post.
Post by: Peter Smith on 20 April 2012, 12:19:09
I'm all for spare room being used as cargo.  Can you imagine five hundred kilos of beer in an APC?

Not after going over rough terrain.
Title: Re: Returning players, please read this post.
Post by: Feenix74 on 21 April 2012, 17:31:20
This is a very useful post for the returning player.

Could a admin-god/mod-demigod please sticky it? Cheers.
Title: Re: Returning players, please read this post.
Post by: mbear on 30 April 2012, 07:49:31
*bump to front page*
Title: Re: Returning players, please read this post.
Post by: Atlas3060 on 03 December 2012, 10:01:10
Mechwarrior Tactics (http://mwtactics.com/) is being developed and bringing in beta testers.
Title: Re: Returning players, please read this post.
Post by: mbear on 04 December 2012, 08:22:53
Mechwarrior Tactics (http://mwtactics.com/) is being developed and bringing in beta testers.
Added info to post. Thanks!
Title: Re: Returning players, please read this post.
Post by: anime ninja on 04 December 2012, 16:58:54
Thanks for the tread, I have tossed over to a friend that is looking at getting back in after a decade.

I would love to have a better 3025 revised TRO, I looked at the 3039 TRO and it had too many Comstar mechs in it.
Title: Re: Returning players, please read this post.
Post by: SCC on 04 December 2012, 20:07:35
Timber Wolf (Mad Cat) lost a point of armor from it's CT if I understand the history correct.

While the Rommel has lost half a ton of armor the Patton has GAINED half a ton
Title: Re: Returning players, please read this post.
Post by: Ghost0402 on 04 December 2012, 20:25:31
Thanks for the tread, I have tossed over to a friend that is looking at getting back in after a decade.

I would love to have a better 3025 revised TRO, I looked at the 3039 TRO and it had too many Comstar mechs in it.
TRO 3039 is the replacement for TRO 3025.  Since 3025 had a bunch of the unseen mechs in it, the Comstar mechs were added in a FASA era reprint.  Those Comstar mechs are in 3039, so are the original unseen stats, no art though, and the 3026 fighters, tanks and helos.  It is the culmination of everything other than dropships and jumpships that can be used in 3025 era play.



Edit:  This is an excellent excellent resource thread, definitely going to save the link for this one.
Title: Re: Returning players, please read this post.
Post by: Sartris on 04 December 2012, 20:33:17
Suggestion - add a note about the preseen (or whatever they're called) and their relation to the un/reseen
Title: Re: Returning players, please read this post.
Post by: mbear on 07 December 2012, 10:18:05
Suggestion - add a note about the preseen (or whatever they're called) and their relation to the un/reseen
I've never heard of the Preseen. Are you referring to the images in the XTRO:Primitives series?

Edit:  This is an excellent excellent resource thread, definitely going to save the link for this one.

Thanks for the tread, I have tossed over to a friend that is looking at getting back in after a decade.
Thanks! That was what I was hoping to hear when I wrote this thread.

I would love to have a better 3025 revised TRO, I looked at the 3039 TRO and it had too many Comstar mechs in it.
It's my (admittedly limited) understanding that the Unseen issue had cropped up at this point so they put in "downrated" versions of the Star League 'Mechs. These mechs were still in Comstar service and resurfaced in the Inner Sphere during the War of 3039. That way players would still have a large number of 'Mechs to play with, but they wouldn't have to mess around with Unseen issues. (I could be wrong.)
Title: Re: Returning players, please read this post.
Post by: Sartris on 07 December 2012, 10:27:58
I've never heard of the Preseen. Are you referring to the images in the XTRO:Primitives series?

The same. I was thinking a brief explanation of their place in the BTU would be helpful (representing a set of specific variants, not an en masse art retcon)
Title: Re: Returning players, please read this post.
Post by: mbear on 07 December 2012, 11:16:13
The same. I was thinking a brief explanation of their place in the BTU would be helpful (representing a set of specific variants, not an en masse art retcon)
Done.
Title: Re: Returning players, please read this post.
Post by: SCC on 01 March 2013, 17:30:24
Skiltao was kind enough to put together this image that displays the history of BattleTech (http://skiltao.deviantart.com/art/History-of-BattleTech-higher-resolution-270586825). At least one returning player found it enormously helpful.
OK, I'm sure I completely understand this chart

The bit in the top right is tech level over time, and the flying bridge is the Clans

The Left-Central bit is all the books (Absent TacOps for some reason) and I think the blobs of color have something to do with Tech Levels through their link to that bit on the right that I don't understand.
2. What are these "Eras" I keep hearing about?
Catalyst has divided the BattleTech history into several specific eras to help people orient themselves.
  • Star League era - Covers the Star League as well as earlier time periods like the Age of War. Roughly 2315-2780.
  • Succession Wars era - This is the setting of the earlier BattleTech universe. Roughly 2781-3049.
  • Clan Invasion era - This introduced the Clans (obviously). Roughly 3049-3061.
  • Civil War era - The FedCom Civil War shatters the Federated Commonwealth. Roughly 3062-3067.
  • Jihad era - The Word of Blake, a militant splinter faction of ComStar, punishes the Inner Sphere for betraying their ideals. Roughly 3068-3079.
  • Dark Age era - The Republic of the Sphere is formed from the former Word of Blake Protectorate. Exhausted by the fighting, things remain quiet in the Inner Sphere until something goes wrong with the HPG network. Roughly 3080-3131.
You're only covering fiction/plot eras here, not tech/availability eras, which may confuse people
Title: Re: Returning players, please read this post.
Post by: Nerroth on 01 March 2013, 17:49:08
It might be worth updating some of the Dark Age material in the opening post, based on what we know about the upcoming material for that setting.

  • Dark Age era - The Republic of the Sphere is formed from the former Word of Blake Protectorate. Exhausted by the fighting, things remain quiet in the Inner Sphere until something goes wrong with the HPG network. Roughly 3080-3131.

Technically, the era you mention is referres to as the Republic Era; which will be covered in one of the upcoming Historicals. The "true" Dark Age runs from 3132 to (at least) 3145.

But for these purposes, extending the Dark Age entry to 3145 should be enough for the time being. (Until we find out more about the ilClan business, I guess.)

Quote
As of July 2011, the Jihad era is winding down and the Dark Age era is starting.

Might need to be edited to refer to 2012 having been the "Year of the Star League"; the Dark Age will kick off as soon as Era Report: 3145 is up and running, hopefully as soon as this month.

Quote
  • Star League era: Era Digest: Age of War (http://bg.battletech.com/?wpsc-product=era-digest-age-of-war), Historical: Reunification War (http://bg.battletech.com/?wpsc-product=historical-reunification-war), Era Report: 2750 (http://www.battlecorps.com/catalog/product_info.php?products_id=2983), Field Manual: SLDF (http://www.battlecorps.com/catalog/product_info.php?products_id=3019).

Might be worth adding references to the two Liberation of Terra volumes, as well as the six upcoming 2765 field reports (Davion, Kurita, Liao, Marik, Steiner, Periphery).

Quote
  • Dark Age era: This information is currently being produced. Your best bet is to look at Field Manual: 3085 (http://bg.battletech.com/?wpsc-product=field-manual-3085). A lot of this information is forthcoming, but some background can be found in the Dark Age section of the Downloads (http://bg.battletech.com/?page_id=27) page. See the section at the bottom. It holds all the information available from WizKids.

While they still await publication, we have a sense of what is coming; Era Report: 3145, Field Manual: 3145, TRO: 3145, Historical: Wars of the Republic Era, Era Digest: Dark Age, and the mysterious ilClan sourcebook.

Although, there are those two currently-available Dark Age turning point pdfs; one for Liao and another for Vega.
Title: Re: Returning players, please read this post.
Post by: Hersh67 on 03 March 2013, 19:33:42
My biggest problem is, when I blow up the picture to try to read it, it starts bluring.  :(
Title: Re: Returning players, please read this post.
Post by: mbear on 04 March 2013, 06:54:00
Technically, the era you mention is referres to as the Republic Era; which will be covered in one of the upcoming Historicals. The "true" Dark Age runs from 3132 to (at least) 3145.
I set that era's name as Dark Age deliberately, based on what Herb and Randall have said in the past. If that changes in the future, and I have a real source for it, I'll update it. ;)
Might need to be edited to refer to 2012 having been the "Year of the Star League"; the Dark Age will kick off as soon as Era Report: 3145 is up and running, hopefully as soon as this month.

Might be worth adding references to the two Liberation of Terra volumes, as well as the six upcoming 2765 field reports (Davion, Kurita, Liao, Marik, Steiner, Periphery).
All of these are good points, and I'll get to work on them. However, I'm hesitant to add the products that have only been announced because they've only been announced and they're not in publication yet. (Actually i think I found a way to do it.)

While they still await publication, we have a sense of what is coming; Era Report: 3145, Field Manual: 3145, TRO: 3145, Historical: Wars of the Republic Era, Era Digest: Dark Age, and the mysterious ilClan sourcebook.

Although, there are those two currently-available Dark Age turning point pdfs; one for Liao and another for Vega.
Yes, but I'm not comfortable with adding sources that don't exist. Mostly because I worry that things will drag down and the products won't be released. I did forget about the DATP, though, so thanks for that reminder.

Update 3/4/2013: Added updates I felt appropriate based on suggestions to post.
Title: Re: Returning players, please read this post.
Post by: mbear on 04 March 2013, 06:58:46
You're only covering fiction/plot eras here, not tech/availability eras, which may confuse people
Agreed, but I'm more worried that by adding a clarification I'll just make the confusion worse. So until someone actually says "Hey WTF?" I'm going to leave it as is. :) (If you want a real-world example of this, I'll refer you to the U.S. Internal Revenue Service's tax preparation documents.)
Title: Re: Returning players, please read this post.
Post by: Nerroth on 04 March 2013, 15:19:50
I set that era's name as Dark Age deliberately, based on what Herb and Randall have said in the past. If that changes in the future, and I have a real source for it, I'll update it. ;)

On the Dark Age era page (http://bg.battletech.com/?page_id=1641), the Republic Era is listed as a sub-era, covering the time period between the founding of the Republic of the Sphere and the point just before the events of Gray Monday. This is the time period which the upcoming historical file will cover.

Similarly, the Star League era page (http://bg.battletech.com/?page_id=1631) includes the Age of War as a sub-era, which you have already referred to in the opening post.

And as for 3145, the reason why I suggested using that year as a provisional end point is that three of the upcoming books are explicitly noted as being set in that year. (Perhaps with an asterisk, to show how things may be adjusted once the ilClan sourcebook is published.)
Title: Re: Returning players, please read this post.
Post by: mbear on 05 March 2013, 07:30:33
On the Dark Age era page (http://bg.battletech.com/?page_id=1641), the Republic Era is listed as a sub-era, covering the time period between the founding of the Republic of the Sphere and the point just before the events of Gray Monday. This is the time period which the upcoming historical file will cover.
But you've made my point for me. That same page shows that the Dark Age (the Era) runs from 3081 on. So my text is correct. However, I see the point you're trying to make, and I've tweaked the text to reflect that.
Title: Re: Returning players, please read this post.
Post by: skiltao on 02 April 2013, 00:37:26
The Left-Central bit is all the books (Absent TacOps for some reason) and I think the blobs of color have something to do with Tech Levels through their link to that bit on the right that I don't understand.
My biggest problem is, when I blow up the picture to try to read it, it starts bluring.  :(

Copying my reply from here (http://bg.battletech.com/forums/index.php/topic,27546.msg647430.html#msg647430):

The books are grouped according to the equipment they use, and the colored columns show when each group of equipment enters general production.

The picture blurs when you "blow it up" because DeviantArt is showing you a preview (and it overruled the size I picked for previews). You can view the actual image in your browser by clicking the download link on the righthand side of that page:

(http://i107.photobucket.com/albums/m306/skiltao/deviantartdownloadlink_zps327bef10.jpg) (http://www.deviantart.com/download/270230679/history_of_battletech_by_skiltao-d4gvzbr.png)

Heheh. Glad to have made a potential fan. It was an entire television series that was... very convoluted. I wish you luck. :)

It was everything I hoped it would be.  O0
Title: Re: Returning players, please read this post.
Post by: Hersh67 on 02 April 2013, 14:13:45
Excellent!  When I blow it up in the browser, it remains legible!!  Yeah, this really is a good timeline/product guide.  Although after yesterday, I'm looking forward to the CritterTech timeline.   }:)
Title: Re: Returning players, please read this post.
Post by: Nerroth on 23 April 2013, 13:18:19
It might be worth updating the Dark Age section to add links to ER:3145 (http://bg.battletech.com/?wpsc-product=era-report-3145) and TRO:3145M (http://bg.battletech.com/?wpsc-product=technical-readout-3145-mercenaries), and to explain the divide between the single print volume and 8 PDF volumes (Mercs, Clans, Republic, and one per Great House) in play for TRO:3145 overall.
Title: Re: Returning players, please read this post.
Post by: mbear on 24 April 2013, 06:01:23
It might be worth updating the Dark Age section to add links to ER:3145 (http://bg.battletech.com/?wpsc-product=era-report-3145) and TRO:3145M (http://bg.battletech.com/?wpsc-product=technical-readout-3145-mercenaries), and to explain the divide between the single print volume and 8 PDF volumes (Mercs, Clans, Republic, and one per Great House) in play for TRO:3145 overall.
That's a good idea. I think it's more important to put the Era report in there than the TRO, but there's a problem: I've hit the limit on characters that can be in a single post. I need a little while to figure out what I'm going to do. (Split into a 2nd post, remove something else?)
Title: Re: Returning players, please read this post.
Post by: DarkISI on 24 April 2013, 06:05:09
Move some data, like the Unit lists under 2. into a separate thread and simply link there. While the information is nice to have, it's not necessary for new players who just want a rough overview, because it's too detailed.
Title: Re: Returning players, please read this post.
Post by: mbear on 24 April 2013, 07:36:13
Move some data, like the Unit lists under 2. into a separate thread and simply link there. While the information is nice to have, it's not necessary for new players who just want a rough overview, because it's too detailed.
Good point. Changes made.
Title: Re: Returning players, please read this post.
Post by: nckestrel on 24 April 2013, 09:45:04
MekTek is apparently no longer distributing MW4.  The link doensn't work, and I don't see any mention of it on their site (or anything BattleTech related).
Title: Re: Returning players, please read this post.
Post by: DarkISI on 24 April 2013, 09:55:28
They lost the rights to it, because of MWO. I found an explanation for it in their forums a while ago, but have no intention to go looking for it again. So, if anybody wants more details, he will have to hunt the information down himself ;)
Title: Re: Returning players, please read this post.
Post by: Nerroth on 24 April 2013, 13:12:08
So, do you want to wait until the print edition of TRO:3145 is out before adding a link?


Also, is it too early to make a note about Alpha Strike (http://bg.battletech.com/forums/index.php/topic,27880.0.html), or might it be worth adding in as a heads-up?
Title: Re: Returning players, please read this post.
Post by: mbear on 24 April 2013, 18:52:31
MekTek is apparently no longer distributing MW4.  The link doensn't work, and I don't see any mention of it on their site (or anything BattleTech related).

They lost the rights to it, because of MWO. I found an explanation for it in their forums a while ago, but have no intention to go looking for it again. So, if anybody wants more details, he will have to hunt the information down himself ;)

OK. I've removed the link.

So, do you want to wait until the print edition of TRO:3145 is out before adding a link?
That was my plan. I would also like to wait until the PDF series is done, because hopefully those will all appear on their own webpage and I can just link straight to it.

Also, is it too early to make a note about Alpha Strike (http://bg.battletech.com/forums/index.php/topic,27880.0.html), or might it be worth adding in as a heads-up?
I'm going to wait since all we really know is that it's coming out and it will have some QuickStrike flavor. Not really enough to put up IMHO.
Title: Re: Returning players, please read this post.
Post by: AJC46 on 24 April 2013, 20:23:07
not just MW:4 mercs free release but MW:LL will no longer be updated for the same reason the MW:4 mercs free release has ceased they do not have the legal rights and blessing to progress or whatever and if Mektek or Wandering samurai studios ignored them they could get legal action taken against them.

pretty sad state of affairs but oh well.
Title: Re: Returning players, please read this post.
Post by: mbear on 25 April 2013, 06:06:29
not just MW:4 mercs free release but MW:LL will no longer be updated for the same reason the MW:4 mercs free release has ceased they do not have the legal rights and blessing to progress or whatever and if Mektek or Wandering samurai studios ignored them they could get legal action taken against them.

pretty sad state of affairs but oh well.
Well, crap. Updated message.
Title: Re: Returning players, please read this post.
Post by: mbear on 30 December 2013, 08:57:14
Updated to include links to FM: 3145, TRO: 3145 series.
Title: Re: Returning players, please read this post.
Post by: Kret69 on 30 December 2013, 09:36:03
mbear, thank You very much for this post.

I wish I could have read it earlier - perhaps even as the first one on this forum.

Would it be a problem to stick this thread? Make it more visible? Perhaps even advertise it on a main site?
Title: Re: Returning players, please read this post.
Post by: Nerroth on 30 December 2013, 10:08:31
Two of the 2765 Field Reports are up now (CCAF (http://bg.battletech.com/forums/index.php/topic,2209.msg805562.html#msg805562) and DCMS (http://bg.battletech.com/forums/index.php/topic,2209.msg824180.html#msg824180)), if you wanted to refer to them in the opening post.

Also, would it be worth adding a short introduction to Alpha Strike there too, now that the AS core book is available in PDF and print forms?
Title: Re: Returning players, please read this post.
Post by: mbear on 30 December 2013, 15:31:42
mbear, thank You very much for this post.

I wish I could have read it earlier - perhaps even as the first one on this forum.

Would it be a problem to stick this thread? Make it more visible? Perhaps even advertise it on a main site?
I don't think I can stick this thread. Others have asked, but it doesn't happen. No idea what you have to do to get a thread stickied.  :(
Two of the 2765 Field Reports are up now (CCAF (http://bg.battletech.com/forums/index.php/topic,2209.msg805562.html#msg805562) and DCMS (http://bg.battletech.com/forums/index.php/topic,2209.msg824180.html#msg824180)), if you wanted to refer to them in the opening post.

Also, would it be worth adding a short introduction to Alpha Strike there too, now that the AS core book is available in PDF and print forms?
Probably, but I'm a little swamped at the moment. I'll look into getting these up tomorrow.
Title: Re: Returning players, please read this post.
Post by: pfarland on 30 December 2013, 18:16:38
Question:  Who runs the Inner Sphere Atlas site?  I'm currently making a Factory list and mega MUL (has more stuff than the online one) and it looks REALLY helpful, but it doesn't have any contact info nor does it seem to have a 'master' site.  I have a few questions to ask about it to it's devs.
Title: Re: Returning players, please read this post.
Post by: mbear on 31 December 2013, 07:58:38
Question:  Who runs the Inner Sphere Atlas site?  I'm currently making a Factory list and mega MUL (has more stuff than the online one) and it looks REALLY helpful, but it doesn't have any contact info nor does it seem to have a 'master' site.  I have a few questions to ask about it to it's devs.
I don't know who runs that site. I can say that one of Sarna's long term goals is to incorporate that data into Sarna, but that doesn't help you at all. Sorry! :(
------------------------------------
Updated post to include info RE: Alpha Strike, links to Era pages, Field Report 2765 series.
Title: Re: Returning players, please read this post.
Post by: pfarland on 31 December 2013, 13:01:54
Oh well, thanks anyway!  It has a few entries that aren't in my factory list.  And since you run Sarna (or are at least part of it) let me thank you for the IMMENSE help it's provided me in putting together the Factory & Mega MUL!   O0  O0  O0
Title: Re: Returning players, please read this post.
Post by: Nekoryu on 11 March 2014, 09:33:15
Very nice, very helpful...tons of info, though. I am going to need to digest it over the next several days (when I should be studying for finals!)
Title: Re: Returning players, please read this post.
Post by: mbear on 11 March 2014, 11:01:21
Very nice, very helpful...tons of info, though.

We're talking about a product that's 25 years old now. And I tried to make it dense with information so your response is what I was hoping for.

I am going to seen to digest it over the next several days (when I should be studying for finals!)
(http://www.fromahighhorse.com/wp-content/uploads/2012/11/psa.jpg)

Neither CGL nor I endorse you flunking out of school. Please study for finals first, then read the post. (It's more enjoyable when you can take your time.)

Thank you.
Title: Re: Returning players, please read this post.
Post by: Nekoryu on 11 March 2014, 11:31:53
Pffft it's just an Associates in Culinary Arts...of course, if I don't study, I risk my chef instructor beating me to death with a saute pan next time I have lab...



Title: Re: Returning players, please read this post.
Post by: Lorcan Nagle on 11 March 2014, 11:44:03
That sounds like excellent ABBAB
Title: Re: Returning players, please read this post.
Post by: mbear on 12 March 2014, 05:52:16
Pffft it's just an Associates in Culinary Arts...of course, if I don't study, I risk my chef instructor beating me to death with a saute pan next time I have lab...
Oh God. I just had a flash of a Commando wielding a frying pan. "Today on Iron Chef..."
Title: Re: Returning players, please read this post.
Post by: plutonick on 09 February 2017, 02:43:42
This is a useful post that hasn't been updated for a while... may I suggest the following changes regarding the COMPUTER GAMES part?

COMPUTER GAMES
1. Why aren't there CGL-branded BattleTech computer games?
A simple reason: CGL doesn't own the electronic rights to BattleTech. Microsoft does. They licensed these to Smith and Tinker, who's working with Piranha. They already released MechWarrior Online and are in the process of developing MechWarrior 5 which is single player game, campaign mode FPS. There's also MechWarrior Tactics at http://mwtactics.com/.  I think it's in beta, but I don't know. (this is cancelled) There is also the BattleTech γαμε being developed by Harebrained Schemes. BattleTech is a Turn-based tactical/campaign game which had a tremendously successful Kickstarter campaign.

2. So if there are no computer games, how can I get my BT fix?
The best option (IMHO) is MegaMek. It's faithful to the board game, so if you like the tactical perspective rather than the first person perspective used in the MechWarrior franchise, you're in luck. MekHQ (from the same team of MegaMek) is the campaign module, and MekLab is the TechManual module of MegaMek. There's more info at the MegaMek site, http://megamek.info/.

MechCommander, MechCommander Gold, and MechCommander 2 used to be available for free download, but I can't find valid links anywhere. (Though Microsoft has made the MechCommander Source Code available for download so if you're a programmer you can use that as a starting point.)

If you prefer the first person perspective, but don't want MechWarrior Online or cant wait for MechWarrior 5 you're out of luck. For a while the MekTek team was distributing MechWarrior 4, and there is was a BattleTech-flavored expansion to Crysis called "MechWarrior: Living Legends". but those have been taken down.
Title: Re: Returning players, please read this post.
Post by: pheonixstorm on 09 February 2017, 05:05:15
So legal/development issues are settled with PGI/MS then? This could still be a bit of a grey area. Haven't kept up on it though.. I know MW4 as a free download is a goner
Title: Re: Returning players, please read this post.
Post by: plutonick on 09 February 2017, 08:19:35
If you are talking about Living Legends all I know is that it was unavailable for a time, but now it's flourishing again. Dunno why really.
Title: Re: Returning players, please read this post.
Post by: Kit deSummersville on 09 February 2017, 09:29:17
There is also the BattleTech γαμε being developed by Harebrained Schemes.

The what? Is that Russian?
Title: Re: Returning players, please read this post.
Post by: Sartris on 09 February 2017, 10:16:18
The what? Is that Russian?

greek?
Title: Re: Returning players, please read this post.
Post by: plutonick on 09 February 2017, 15:27:57
yup, Greek. That's what happens when you type game using greek characters :)
Title: Re: Returning players, please read this post.
Post by: Feenix74 on 10 June 2018, 19:43:38
mbear - You might need to review and update the original posting in this thread as battlecorps is currently M.I.A.
Title: Re: Returning players, please read this post.
Post by: mbear on 11 June 2018, 06:42:01
mbear - You might need to review and update the original posting in this thread as battlecorps is currently M.I.A.

Yeah. I'll get on that.
Title: Re: Returning players, please read this post.
Post by: mbear on 12 June 2018, 07:03:10
This is a useful post that hasn't been updated for a while... may I suggest the following changes regarding the COMPUTER GAMES part?

COMPUTER GAMES
1. Why aren't there CGL-branded BattleTech computer games?
A simple reason: CGL doesn't own the electronic rights to BattleTech. Microsoft does. They licensed these to Smith and Tinker, who's working with Piranha. They already released MechWarrior Online and are in the process of developing MechWarrior 5 which is single player game, campaign mode FPS. There's also MechWarrior Tactics at http://mwtactics.com/.  I think it's in beta, but I don't know. (this is cancelled) There is also the BattleTech γαμε being developed by Harebrained Schemes. BattleTech is a Turn-based tactical/campaign game which had a tremendously successful Kickstarter campaign.

2. So if there are no computer games, how can I get my BT fix?
The best option (IMHO) is MegaMek. It's faithful to the board game, so if you like the tactical perspective rather than the first person perspective used in the MechWarrior franchise, you're in luck. MekHQ (from the same team of MegaMek) is the campaign module, and MekLab is the TechManual module of MegaMek. There's more info at the MegaMek site, http://megamek.info/.

MechCommander, MechCommander Gold, and MechCommander 2 used to be available for free download, but I can't find valid links anywhere. (Though Microsoft has made the MechCommander Source Code available for download so if you're a programmer you can use that as a starting point.)

If you prefer the first person perspective, but don't want MechWarrior Online or cant wait for MechWarrior 5 you're out of luck. For a while the MekTek team was distributing MechWarrior 4, and there is was a BattleTech-flavored expansion to Crysis called "MechWarrior: Living Legends". but those have been taken down.

I didn't use exactly what you've got here, but I did update the computer games section. Thanks for the reminder!

mbear - You might need to review and update the original posting in this thread as battlecorps is currently M.I.A.

You're right. Where the Catalyst Store has a product, I updated the link to point to that product. Where the store doesn't have a product (e.g. several record sheet PDFs) I've removed the link. Above the table that compares TROs and Record Sheets, I put a single link to DriveThruRPG.com. I think this is an acceptable balance between providing utility to new/returning players and not undermining possible CGL web sales.