I've been playing a decent amount of Alpha Strike lately, and I really love how quickly the games play and how simple the math for combat resolution is. I play standard rules using 3025 era ground units (no aerospace) by default so that may also be a factor. The down side is that the units tend to feel very similar, so we've been using custom pilots to give the units more character. They have some abilities that are inspired by legal SPAs, but we often think up crazy ones, like the pilot with a high base skill but also an ability that says she can never have a final modified target number higher than 10. So she's great at long shots but misses the easy stuff...
In an effort to think of more wacky pilot abilities I wound up looking at my collection of other games and miniatures I have, and suddenly thought, "What if I tried playing that using Alpha Strike rules?"
Next thing you know four hours have passed and I've half-written a conversion guide for playing Mutant Chronicles Warzone 1st edition with Alpha Strike rules. I actually was shocked how freaking easy and simple it was to add rules for Supernatural powers while maintaining the feel of the core AS mechanics.
Anyway, I was wondering if anyone else had ever had a similar idea and how it worked out.