MINIMUM MOVEMENT
A unit must possess sufficient MP to pay the cost of entering each new hex. A unit can always move into the hex directly in front of it, regardless of the terrain cost, provided such move- ment is the only MP expenditure the unit makes in that turn (i.e. the unit cannot make any facing changes in the same turn it uses the Minimum Movement rule). The controlling player can only make this kind of move if the unit has at least 1 MP to spend (meaning it is mobile) and is not prohibited from enter- ing that terrain (see Level Change, p. 48); all units reduced to 1 MP either due to heat or damage can still make use of the minimum movement rule. A unit that enters a hex under these conditions is considered to have used running/flanking movement. Units using this rule can enter hexes that normally could not be entered by a running unit (for example, water hexes). Any Piloting Skill Rolls for running still apply.
So can minimum movement be used to charge?