Author Topic: Don't spit in your helmet- the return of the "Do Nots" thread.  (Read 145219 times)

PurpleDragon

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #750 on: 20 July 2015, 22:20:58 »
Just don't play "Don't Stop Believing" by Journey. Even if your out numbered 10 to 1.

No.  For that I'd play Tesla's Love Song   "Love is all around you...    Love is knocking...     at your front door".   :D
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MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #751 on: 21 July 2015, 18:47:39 »
I'm not allowed to replace a Berserker's hatchet with a gigantic rolled up newspaper when fighting the Wolves.
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Caedis Animus

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #752 on: 21 July 2015, 20:25:31 »
What about the Nova Cats?

MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #753 on: 21 July 2015, 20:32:39 »
Use a Fluid Gun loaded with water.
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MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #754 on: 23 July 2015, 11:45:41 »
I'm not allowed to execute Adam Sandler for crimes against humor.
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Wrangler

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #755 on: 23 July 2015, 13:07:58 »
I'm not allowed to execute Adam Sandler for crimes against humor.
..unless their justifiable. Which usually, they are.  >:D
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MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #756 on: 26 July 2015, 23:14:55 »
The problem is that apparently a lot of other people have already tried reserving that right ahead of me.

Coating my mech in Vaseline won't give enemy BA and infantry a penalty to Swarm attacks.
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Weirdo

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #757 on: 27 July 2015, 08:43:26 »
Coating my mech in Vaseline won't give enemy BA and infantry a penalty to Swarm attacks.

I dunno, I'd allow it.

Fair warning: if I'm GMing, you'd only be able to find flammable lubricants. >:D
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GreenDragon

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #758 on: 27 July 2015, 14:26:20 »
Would they also make the unit more mobile in Heavy Urban Terrain?
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StCptMara

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #759 on: 27 July 2015, 23:58:07 »
 :-X
I will not give the evil GM a copy of Grimtooth's traps.

I will especially not mark which ones could probably work on BattleMechs.

If, by some chance, I did either of these, I will not accept a job as a Merc unit investigating
   an old Castle Brian on some backwater(now) world, regardless of how much money (or
   percentage of salvage) is being offered.

 :-X :-\ :-X
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grimlock1

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #760 on: 30 July 2015, 17:02:45 »
I dunno, I'd allow it.

Fair warning: if I'm GMing, you'd only be able to find flammable lubricants. >:D
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Khymerion

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #761 on: 30 July 2015, 19:42:46 »
I have been again informed that this game is supposed to be about mutual fun for all players involved and that I am not to engage in any plan or trap that takes longer to describe the details and contingencies of a death trap or operation than would be acceptable during a standard gaming session length...  even if it is being done outside of game during long commutes.
"Any sufficiently rigorously defined magic is indistinguishable from technology."  - Larry Niven... far too appropriate at times here.

...but sometimes making sure you turn their ace into red paste is more important than friends.

Do not offend the chair leg of truth.  It is wise and terrible.

The GM is only right for as long as the facts back him up.

MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #762 on: 30 July 2015, 22:56:43 »
I'm not allowed to select Psychopomp as my character class.
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Fallen_Raven

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #763 on: 31 July 2015, 01:00:50 »
Calling for fire support and air support is a normal and respectable practice. The time we breached a dam and flooded the valley justified the call for water support. Engineering teams building fortifications might be even construed as earth support. But any attempts to call for "heart support" will be met with an immediate and permanent  loss of radio privileges.
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StCptMara

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #764 on: 02 August 2015, 21:21:04 »
You know, sometimes  read ths thread and think "I would love to be in these people's games."
Sometimes I think "These people scare me, and I should probably be terrified to be in their games."
And, sometimes I think "Wow..these people are amateurs!  I cannot believe the GM really moved that
to a 'Do not.'"

At least when I told one player in my group he was no longer allowed to play a rogue, it was after about
3 years of him making any sort of rogue/thief/shinobi/whathaveyou be so dangerous it hogged the spotlight..
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MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #765 on: 02 August 2015, 22:25:13 »
If that was D&D or Pathfinder, the GM was doing something wrong.  There are so freaking many ways to completely shut down a rogue it's not funny.  I mean, seriously, like 40% of the Monster Manual is immune to sneak attack.
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GreenDragon

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #766 on: 03 August 2015, 04:28:56 »
If that was D&D or Pathfinder, the GM was doing something wrong.  There are so freaking many ways to completely shut down a rogue it's not funny.  I mean, seriously, like 40% of the Monster Manual is immune to sneak attack.
I've spent an entire module where creatures are immune, attack in a manner that avoids flank, etc.  And just before the module started, two of us bought Outflank (Teamwork Feat) - haven't used it once. 
To make things worse, there are a lot of aquatic encounters.  And my Ifrit Rogue is afraid of water.
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MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #767 on: 03 August 2015, 10:48:58 »
A lot of people I played with never realized this, but having any level of concealment at all prevented Sneak Attacks.  A potion of Blur makes you immune.

I'm no longer allowed to play a necromancer/chef.
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Caedis Animus

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #768 on: 03 August 2015, 22:51:48 »
Evidently, veal and human flesh taste surprisingly similar. I can only imagine the party's reaction when you use the wrong meat, and end up making an undead cow-beast instead of the human zombie you intended to make.

MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #769 on: 03 August 2015, 23:44:11 »
Actually, it's pork and human flesh that taste similar (unsurprising, really, when you consider that pigs are omnivores like humans).  This is why human meat is called "long pig" in some cannibal societies.

But the real issue was what I did at the king's banquet. When necromancer cooks, dinner eats you! >:D
« Last Edit: 05 August 2015, 00:30:46 by MoneyLovinOgre4Hire »
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MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #770 on: 05 August 2015, 00:32:29 »
I'm not allowed to stat out the Titan Class Devastator action figure from the Transformers: Combiner Wars toy line as a map-scale Battletech Unit.
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StCptMara

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #771 on: 05 August 2015, 01:43:30 »
If that was D&D or Pathfinder, the GM was doing something wrong.  There are so freaking many ways to completely shut down a rogue it's not funny.  I mean, seriously, like 40% of the Monster Manual is immune to sneak attack.

AD&D 2nd Edition, and Pathfinder...and would you believe that this guy wasn't using sneak attack, at all?
There are so many other things rogues can do than just sneak attack...and then he got Alchemist levels to
go with it all..
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Wrangler

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #772 on: 05 August 2015, 06:45:29 »
I'm not allowed to drop kick the "plot" across room with a Griffin Battlemech, splattering her across the wall.
She was Manei Domini-like person, nearly killed entire party on a dead world, she had it coming!
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Caedis Animus

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #773 on: 05 August 2015, 13:49:00 »
Maybe a curb stomp is more acceptable?

Wrangler

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #774 on: 05 August 2015, 18:18:42 »
Maybe a curb stomp is more acceptable?
Not when she was opening the Griffin's hand actuator barehanded.   :-X
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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grimlock1

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #775 on: 11 August 2015, 02:54:57 »
Not when she was opening the Griffin's hand actuator barehanded.   :-X
Was she related to Upariman?
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Dead Monky

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #776 on: 11 August 2015, 16:30:39 »
I decided I can no longer allow my players to determine what their characters find when looting/rummaging through residential areas. Every time I have all they had their characters look for and find was booze, cigarettes, and porno. Every. Single. Time. No matter the game or situation.
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wolfgar

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #777 on: 12 August 2015, 21:54:28 »
I decided I can no longer allow my players to determine what their characters find when looting/rummaging through residential areas. Every time I have all they had their characters look for and find was booze, cigarettes, and porno. Every. Single. Time. No matter the game or situation.

gods i need to play with you, all i ever end up finding is food, bedding and money
Wolf wins every fight but one, and in that one he dies, his fangs locked on the throat of his opponent.

MoneyLovinOgre4Hire

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #778 on: 12 August 2015, 23:17:20 »
Any time I have a player who wants to obsessively search for something to the point of interfering with the game, I have him find a copy of The Big Book of Killer Jokes.

Chapter One: Exploding Books... >:D
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StCptMara

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Re: Don't spit in your helmet- the return of the "Do Nots" thread.
« Reply #779 on: 13 August 2015, 04:12:16 »
gods i need to play with you, all i ever end up finding is food, bedding and money

And demons...don't forget the demons.
"Victory or Debt!"- The Battlecry of Mercenaries everywhere

"Greetings, Mechwarrior! You have been recruited by the Star League to defend the frontier against---Oops, wrong universe" - Unknown SLDF Recruiter

Reality and Battletech go hand in hand like a drug induced hallucination and engineering a fusion reactor ;-)

 

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