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Fan Fiction / Re: It's a family curse.
« Last post by mikecj on Today at 20:16:40 »Nice change up this time!
I still think an Clan-techie, flipped, turned spy and agent for a House, is the best route to go. In Mechwarrior, RPG, it would give a good use to the fast-talk/persuasion-skill.
In ASoIaF, RPG, they treat social as just another form of combat, like physical, with NPCs/PCs being defeated, mentally. Perhaps there are some good rules in Mechwarrior for that.
The Plasma Rifle: the game's first anti-everything gun.
Without Clan tech the I/S Gauss is pretty much the only long range headcapper available.
Enjoy; I'd start small, and go from there.
And when you roll a, '12", on a critical-hit roll that targets the head, you have to shout, "There can be only one"!