Author Topic: (Answered) (Errata) IO - QuadVee Questionpaloooza - Movement Questions  (Read 2980 times)

wantec

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Hello,

I have multiple questions on QuadVees, I have attempted to separate them into categories to limit the number of questions per post. This one is on Movement Questions. The QuadVee rules can be found on pgs 133 & 134 of IO. I will attempt to reference any other relevant rules if necessary for the question.

1) Do QuadVees in vehicle mode get the ground vehicle movement bonus for starting and ending on pavement (pg 61, TW under "Movement on Pavement")?

2) Followup to question 1, if yes, then do QuadVees that are converting get the movement bonus as well?

3) When a wheeled QuadVee is converting, which MP is used? (Wheeled QuadVees get +1 Cruise MP when in vehicle mode)

4) Per the "Leg Destruction" rules on pg 122, TW under "Four-Legged 'Mechs" a quad that loses 1 leg gets a -1 walking MP replacing any actuator/hip penalties from that leg. When a QuadVee loses one leg, does that affect the vehicle mode MPs? How?

5) Followup to question 4, after losing 1 leg can a QuadVee still convert?

6) If, due only to actuator crits a QuadVee is reduced below 2MP can it still convert?
« Last Edit: 04 November 2016, 12:04:59 by Welshman »
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Welshman

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Re: IO - QuadVee Questionpaloooza - Movement Questions
« Reply #1 on: 04 November 2016, 11:47:22 »
All right, let's see if we can wade through this:

This one is on Movement Questions. The QuadVee rules can be found on pgs 133 & 134 of IO. I will attempt to reference any other relevant rules if necessary for the question.
Thank you, always makes things easier.

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1) Do QuadVees in vehicle mode get the ground vehicle movement bonus for starting and ending on pavement (pg 61, TW under "Movement on Pavement")?

IO p.133- "A QuadVee in Vehicle mode uses all standard and advanced movement rules applicable to a tracked vehicle (if it possesses Tracks) or a wheeled vehicle (if it possesses Wheels)."

So yes, you get the cruise bonus.

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2) Followup to question 1, if yes, then do QuadVees that are converting get the movement bonus as well?

No, following the general BT rules standards of "go with the worst possible outcome", you use the movement mode you are converting from until conversion is complete. If you started in BattleMech mode, then your turn is done as a BattleMech.

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3) When a wheeled QuadVee is converting, which MP is used? (Wheeled QuadVees get +1 Cruise MP when in vehicle mode)

As above, you go with the mode the unit started in.

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4) Per the "Leg Destruction" rules on pg 122, TW under "Four-Legged 'Mechs" a quad that loses 1 leg gets a -1 walking MP replacing any actuator/hip penalties from that leg. When a QuadVee loses one leg, does that affect the vehicle mode MPs? How?


You're now missing a wheel/track. This is considered Heavy Motive Damage (TW p.193) so the vehicle loses half its Cruise MP rounded down. This will require Errata.

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5) Followup to question 4, after losing 1 leg can a QuadVee still convert?

Yes, potentially. IO p.133 "conversion costs 2 MP, plus 1 additional MP for every critical hit suffered to the unit’s leg actuators, conversion equipment, or tracks.". You are at an automatic +4MP (Foot, Knee, Hip Actuators and one Conversion Equipment slot) for your conversion so it may not be possible to convert due to lack of MP. You may also only be able to convert from Mech to Vehicle and then be stuck.

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6) If, due only to actuator crits a QuadVee is reduced below 2MP can it still convert?

No, IO p.133 "If the total cost of MPs needed for conversion exceeds the QuadVee’s maximum available MPs for the turn, it cannot convert between modes.)". That's the cost of the conversion, not the remaining MP. So if you are below 2MP you can't convert at all since the minimum cost is 2MP.


So some good news and some bad news. Enjoy.

Joel BC
-Joel BC-
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"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

wantec

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Re: IO - QuadVee Questionpaloooza - Movement Questions
« Reply #2 on: 04 November 2016, 12:46:36 »

Yes, potentially. IO p.133 "conversion costs 2 MP, plus 1 additional MP for every critical hit suffered to the unit’s leg actuators, conversion equipment, or tracks.". You are at an automatic +4MP (Foot, Knee, Hip Actuators and one Conversion Equipment slot) for your conversion so it may not be possible to convert due to lack of MP. You may also only be able to convert from Mech to Vehicle and then be stuck.
Wouldn't you go by quad 'Mech rules here, where the first leg lost is only a -1MP and it cancels out any actuator damage penalties for that leg?

So then it would be -1 MP for the leg and -1 for the conversion?
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Welshman

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Re: IO - QuadVee Questionpaloooza - Movement Questions
« Reply #3 on: 04 November 2016, 13:28:28 »
Wouldn't you go by quad 'Mech rules here, where the first leg lost is only a -1MP and it cancels out any actuator damage penalties for that leg?

So then it would be -1 MP for the leg and -1 for the conversion?

QuadVees get a much worse off world as they are combining two vehicle technologies that were not made to go together. Similar to how LAMs get the worst of what ever comes at them.

-Joel BC-
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"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

wantec

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I thought of another one. The vehicle mode movement rules in IO (pg 133) state that a QuadVee cannot use jump jets while in vehicle mode. The next sentence says that QuadVees in vehicle mode may enter and travel in/under water in vehicle mode.

Can QuadVees that mount UMUs use them in vehicle mode?
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Welshman

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No, they may not. UMUs operate and are positioned the same as Jump Jets and designed to be used with an active gyro.
-Joel BC-
Catalyst Freelancer (Inactive)

"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

wantec

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Above you said that for calculating MPs in a turn while converting, you use the mode the QuadVee is starting in. If a QuadVee is converting and fails a skidding/side slipping, movement on uneven terrain PSR, does it still finish the conversion even if it's movement is cut short?
BEN ROME YOU MAGNIFICENT BASTARD, I READ YOUR BOOK!


Welshman

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No skill roll is required to make a conversion. The conversion will take place regardless of other events that occur in the turn. This can mean the unit might end up someplace it can't properly function in that mode, thanks to skidding/ falling.
-Joel BC-
Catalyst Freelancer (Inactive)

"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

 

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