Author Topic: Designs of Collision Course(AU)  (Read 1449 times)

monbvol

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Designs of Collision Course(AU)
« on: 28 December 2019, 18:03:47 »
[Author]I expect this will be the shortest of my technical threads for my fanfic as I only have four Warship designs I will eventually put up here, an ASF design, and that will probably be everything else as nothing else will really matter.  Well okay I'll toss a bonus design for my first entry.

Man I designed some weird Warships back in the day.  I may circle back to my AU that spawned these someday and fix the introdate accordingly but I've left them at 3145 in the files for now for simplicity in dealing with MegaMekLab.[/Author]

The Gem series of light cruisers were born as a dream to have an easily modifiable Warship that could be quickly and easily refit for a variety of tasks for the Amegis Compact Admiralty.

To an extent what came out the other end of the boards and political oversight groups was surprisingly capable.

Three sub classes emerged.

Diamond as independent defense of spaceborne assets and colonies.

The Emerald which saw primary service as fleet escort,

For raiding was the Ruby.

Of particular note was the ACNS Exeter which was being converted to a Ruby design standard but was halted partway due to escalating conflicts creating a surprisingly popular 4th subclass to which ACNS Enterprize was also refitted to.  She saw her first action supporting the rebelions in the coreward colony region of the Terran Dominion which would successfully break away to form the Corporate Sector due to it's concentration of businesses trying to avoid Terran Dominion nationalization.

Gem Series  Light Cruiser Diamond
Mass: 700,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 700,000
Battle Value: 85,834
Tech Rating/Availability: F/X-X-X-F
Cost: 24,103,370,000 C-bills

Fuel: 7,500 tons (18,750)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 3344 (6688)
Structural Integrity: 75

Armor
    Nose: 113
    Fore Sides: 113/113
    Aft Sides: 113/113
    Aft: 113

Cargo
    Bay 1:  Small Craft (5)         2 Doors   
    Bay 2:  Fighter (25)            1 Door   
    Bay 3:  Cargo (9958.5 tons)     1 Door   

Ammunition:
    5,760 rounds of Anti-Missile System [IS] ammunition (480 tons),
    400 rounds of Kraken (Tele-Operated) ammunition (40,000 tons)

Dropship Capacity: 5
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 40
Life Boats: 40
Crew:  65 officers, 135 enlisted/non-rated, 60 gunners, 75 bay personnel, 50 marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
   1,050 tons of improved ferro-aluminum armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (726 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
FRS/FLS (1,006 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
RBS/LBS (656 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
2 Tele-operated Missile (Kraken T)          100  20(200) 20(200) 20(200) 20(200)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (200 shots)
ARS/ALS (1,006 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
Aft (726 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)


Gem Series  Light Cruiser Emerald(ACNS Exeter refit)
Mass: 700,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 700,000
Battle Value: 96,084
Tech Rating/Availability: F/X-X-X-F
Cost: 24,376,032,000 C-bills

Fuel: 7,500 tons (18,750)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 10688 (21376)
Structural Integrity: 75

Armor
    Nose: 183
    Fore Sides: 183/183
    Aft Sides: 183/183
    Aft: 183

Cargo
    Bay 1:  Cargo (28879.5 tons)    1 Door   

Ammunition:
    5,760 rounds of Anti-Missile System [IS] ammunition (480 tons)

Dropship Capacity: 5
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 40
Life Boats: 40
Crew:  65 officers, 130 enlisted/non-rated, 76 gunners, 50 marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
   1,050 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (966 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
10 Sub-Capital Laser (SCL/1)                240  10(100) 10(100) 10(100)   0(0)   Sub-Capital Laser
FRS/FLS (1,006 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
RBS/LBS (1,246 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
10 Sub-Capital Laser (SCL/1)                240  10(100) 10(100) 10(100)   0(0)   Sub-Capital Laser
ARS/ALS (1,006 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
Aft (726 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)


Gem Series  Light Cruiser Emerald
Mass: 700,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 700,000
Battle Value: 85,834
Tech Rating/Availability: F/X-X-X-F
Cost: 24,101,414,000 C-bills

Fuel: 7,500 tons (18,750)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 3344 (6688)
Structural Integrity: 75

Armor
    Nose: 113
    Fore Sides: 113/113
    Aft Sides: 113/113
    Aft: 113

Cargo
    Bay 1:  Cargo (14708.5 tons)    1 Door   

Ammunition:
    5,760 rounds of Anti-Missile System [IS] ammunition (480 tons),
    400 rounds of Kraken (Tele-Operated) ammunition (40,000 tons)

Dropship Capacity: 5
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 40
Life Boats: 40
Crew:  65 officers, 135 enlisted/non-rated, 60 gunners, 50 marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
   1,050 tons of improved ferro-aluminum armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (726 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
FRS/FLS (1,006 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
RBS/LBS (656 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
2 Tele-operated Missile (Kraken T)          100  20(200) 20(200) 20(200) 20(200)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (200 shots)
ARS/ALS (1,006 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
Aft (726 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)


Gem Series  Light Cruiser Ruby
Mass: 700,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 700,000
Battle Value: 85,560
Tech Rating/Availability: E/X-X-X-F
Cost: 24,243,110,000 C-bills

Fuel: 7,500 tons (18,750)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 8344 (16688)
Structural Integrity: 75

Armor
    Nose: 113
    Fore Sides: 113/113
    Aft Sides: 113/113
    Aft: 113

Cargo
    Bay 1:  Small Craft (5)         2 Doors   
    Bay 2:  Fighter (25)            1 Door   
    Bay 3:  Cargo (24718.5 tons)    1 Door   

Ammunition:
    5,760 rounds of Anti-Missile System [IS] ammunition (480 tons)

Dropship Capacity: 5
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 40
Life Boats: 40
Crew:  65 officers, 135 enlisted/non-rated, 72 gunners, 75 bay personnel, 50 marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
   1,050 tons of improved ferro-aluminum armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (966 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
10 Sub-Capital Laser (SCL/1)                240  10(100) 10(100) 10(100)   0(0)   Sub-Capital Laser
FRS/FLS (1,102 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
4 Sub-Capital Laser (SCL/1)                 96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
RBS/LBS (1,006 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
ARS/ALS (1,102 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)
4 Sub-Capital Laser (SCL/1)                 96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
Aft (726 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
10 Large Pulse Laser                        100  9(90)   9(90)    0(0)     0(0)   Pulse Laser
6 Anti-Missile System                        6   2(18)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (8640 shots)

monbvol

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  • I said don't look!
Re: Designs of Collision Course(AU)
« Reply #1 on: 30 December 2019, 14:46:13 »
[Author]Okay now for the Warship that when I originally designed it wasn't quite so badly off as it is now.  I decided to change it as little as possible from that original design and attribute it to being a white elephant and victim of compromise.

The original design was 8/12.  I had to slow it down to put a drone system or two in.  I still struggle with making sure I'm putting the correct drone controller on a Warship to make it AI controlled.  It is enough to make me seriously consider a house rule to alter/simplify that.  So yeah if I got the wrong kind of drone controller on this, my bad.  I probably also have redundant drone systems on these too but if I remember right I think those are to coordinate the drone ASFs rather than part of the ships operations.  Still I won't be terribly surprised if I can go back and make a few edits to make these conform to standard construction rules.

Likewise the Asgard class I look back on it and how terrible it really is and how much more optimally I could make it just by swapping the NPPCs and NLas.  But again I wanted to change it as little as possible.  It is still a much better design than the Olympic because the Olympic was designed back in the days of Battlespace and that system didn't have Capital grade weapons reaching out to 50 hexes.  The Asgard was also originally design in those days as well but I was starting to move away from all standard scale weapon setups by then.  Still good luck attacking these things with ASFs.

The second one I did change to be a pure energy armed Warship as it originally had NACs and NGauss on it but I felt swapping to NPPCs and NLas made more sense for a drone Warship.

For my AU I decided they can jump without special measures on their own but that there are side effects.  For an RPG I'd actually make them more severe than what I put in my story and have it mimic TDS but make any numeric modifiers even worse.  Possibly up to double.

I could have sworn I had fluff in the Asgard file as well but I guess not and it seems I forgot to mention a quirk I decided for my AU AIs in the fluff of the Olympic as well.  I'll have to fix that outside the file.

Again dates are more because even when setting unofficial I have to fight way too much with MegaMekLab with introdates of equipment.   [/Author]

Project Uplift supplementary brief.

Since the AIs of Project Uplift are created via extensive neural mapping and memory transfer they are still very human and thus can suffer from many of the same psychological stresses as a normal person and a few others due to their nature.  To this end even though a single such Class 5 AI could very easily run a ship by itself with the aid of a supplementary Class 4 AI we have determined a minimum crew size of 25 Class 5 AIs with a supplementary Class 4 AI should be utilized for all Project Uplift vessels.

Further we have determined this would cause no further expense for data cores as it would require the same kind of computational power to allow a single Class 5 with supplemental Class 4 AI to fully operate a Warship.  The only cost difference would be in how many lifelike remotes to make available.

Olympic Class Battle Support Gunship
Mass: 2,500,000 tons
Use: System Defense
Technology Base: Mixed (Experimental)
Introduced: 3067
Mass: 2,500,000
Battle Value: 323,168
Tech Rating/Availability: F/X-X-F-X
Cost: 49,832,188,000 C-bills

Dimensions
    Length: 700
    Width: 106
    Height: 66

Fuel: 5,000 tons (12,500)
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 8080 (16160)
Structural Integrity: 40

Armor
    Nose: 370
    Fore Sides: 371/371
    Aft Sides: 371/371
    Aft: 370

Cargo
    Bay 1:  Fighter (150)           6 Doors   
    Bay 2:  Cargo (34119.0 tons)    2 Doors   

Ammunition:
   None

Dropship Capacity: 5
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 0
Crew:  150 officers, 405 enlisted/non-rated, 300 gunners, 300 bay personnel, 50 BA marines      

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Caspar II Advanced Smart Robotic Control System
    1 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
    1 Naval C3
   2,000 tons of lamellor ferro-carbide armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (2,100 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
FRS/FLS (2,100 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
RBS/LBS (2,100 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
ARS/ALS (2,100 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
Aft (2,100 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser


The follow up Asgard class is heavily modified but still based on the previous Olympic class.

Greater effort was placed on making the vessel more capable of self defense but primary doctrine still calls for the Asgard class to avoid direct confrontation as much as possible while allowing ther large stores of fighters to engage enemy threats.

The one combat incident on record for the Asgard class ACNS Wargod when it came to the aid of the Olympic class ACNS Hermes would indicate the new design is indeed a much more capable vessel in direct combat.

Still these large designs are proving far too costly and we recommend no further Asgard class vessels be produced but be further modified to serve as command and control ships for the other Project Uplift designs being proposed.

Asgard Class Battle Support Gunship
Mass: 2,500,000 tons
Use: System Defense
Technology Base: Mixed (Experimental)
Introduced: 3067
Mass: 2,500,000
Battle Value: 302,279
Tech Rating/Availability: F/X-X-F-X
Cost: 49,774,086,000 C-bills

Dimensions
    Length: 700
    Width: 106
    Height: 66

Fuel: 5,000 tons (12,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 8080 (16160)
Structural Integrity: 90

Armor
    Nose: 834
    Fore Sides: 834/834
    Aft Sides: 834/834
    Aft: 834

Cargo
    Bay 1:  Fighter (150)           6 Doors   
    Bay 2:  Cargo (56552.0 tons)    1 Door   

Ammunition:
   None

Dropship Capacity: 5
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 0
Crew:  200 officers, 400 enlisted/non-rated, 500 gunners, 300 bay personnel, 250 BA marines      

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Caspar II Advanced Smart Robotic Control System
    1 Advanced Robotic Transport System (ARTS)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
    1 Naval C3
   4,500 tons of lamellor ferro-carbide armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (3,000 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
FRS/FLS (2,950 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
10 Naval Laser 55     850  55(550) 55(550) 55(550) 55(550)  Capital Laser
RBS/LBS (3,000 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC
ARS/ALS (2,950 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
10 Naval Laser 55     850  55(550) 55(550) 55(550) 55(550)  Capital Laser
Aft (3,000 Heat)
20 Laser AMS          100  6(60)    0(0)    0(0)     0(0)   AMS         
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
20 Large Pulse Laser  200  20(200) 20(200) 20(200)   0(0)   Pulse Laser
4 Naval PPC (Heavy)   900  60(600) 60(600) 60(600) 60(600)  Capital PPC