Author Topic: Mitchell Aerospace and Shipyards  (Read 21864 times)

2ndAcr

  • Captain
  • *
  • Posts: 3165
Mitchell Aerospace and Shipyards
« on: 24 November 2018, 19:23:50 »
 Posting ship designs that I am using in my fan fic.


 https://bg.battletech.com/forums/index.php?topic=63359.0
« Last Edit: 24 November 2018, 22:24:09 by 2ndAcr »

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #1 on: 24 November 2018, 19:24:02 »
 This will be the first warship actually constructed by Mitchell Aerospace and Shipyards. No clue why the heat sinks are not showing, it has 1700 double heat sinks



 Buford Class  Corvette
Mass: 250,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3053
Mass: 250,000
Battle Value: 36,426
Tech Rating/Availability: E/X-X-E-F
Cost: 5,260,058,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1700 (3400)
Structural Integrity: 50

Armor
    Nose: 30
    Fore Sides: 30/30
    Aft Sides: 30/30
    Aft: 30

Cargo
    Bay 1:  Fighter (12)            6 Doors   
    Bay 2:  Small Craft (4)         2 Doors   
    Bay 3:  Cargo (16951.0 tons)    1 Door   

Ammunition:
   None

Dropship Capacity: 0
Grav Decks: 1 (100 m)
Escape Pods: 12
Life Boats: 12
Crew:  26 officers, 79 enlisted/non-rated, 46 gunners, 44 bay personnel, 56 marines      

Notes: Equipped with
    1 Naval Comm-Scanner Suite (Large)
   250 tons of improved ferro-aluminum armor.

Weapons:                 Capital Attack Values (Standard)
Arc (Heat)           Heat  SRV     MRV     LRV      ERV    Class       
Nose (306 Heat)
3 Naval Laser 45     210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser  80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (306 Heat)
3 Naval Laser 45     210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser  80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (771 Heat)
3 Naval PPC (Heavy)  675  45(450) 45(450) 45(450) 45(450)  Capital PPC
8 Large Pulse Laser  80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (306 Heat)
3 Naval Laser 45     210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser  80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (306 Heat)
3 Naval Laser 45     210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser  80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
   
« Last Edit: 24 November 2018, 20:32:19 by 2ndAcr »

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #2 on: 24 November 2018, 19:39:06 »
 Now not sure why it does not show small craft, it has 8 of them


Salvage Yardship Mitchell
Mass: 250,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3052
Mass: 250,000
Battle Value: 5,592
Tech Rating/Availability: E/X-X-E-F
Cost: 6,132,632,000 C-bills

Fuel: 10,000 tons (25,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 700
Structural Integrity: 30

Armor
    Nose: 14
    Fore Sides: 14/14
    Aft Sides: 12/12
    Aft: 12

Cargo
    Bay 1:  Standard Repair Facility (Unpressurized) (1,000,000)1 Door   
    Bay 2:  Small Craft (8.)         8 Doors   
    Bay 3:  Cargo (54675.0 tons)    1 Door   

Ammunition:
   None

Dropship Capacity: 2
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 20
Life Boats: 20
Crew:  20 officers, 75 enlisted/non-rated, 14 gunners, 40 bay personnel, 300 passengers, 28 marines      

Notes: Mounts 150 tons of standard aerospace armor.

Weapons:            Capital Attack Values (Standard)
Arc (Heat)      Heat  SRV     MRV     LRV      ERV    Class       
Nose (80 Heat)
10 Large Laser  80   8(80)   8(80)    0(0)     0(0)   Laser       
FRS/FLS (80 Heat)
10 Large Laser  80   8(80)   8(80)    0(0)     0(0)   Laser       
RBS/LBS (80 Heat)
10 Large Laser  80   8(80)   8(80)    0(0)     0(0)   Laser       
ARS/ALS (80 Heat)
10 Large Laser  80   8(80)   8(80)    0(0)     0(0)   Laser       
Aft (80 Heat)
10 Large Laser  80   8(80)   8(80)    0(0)     0(0)   Laser       
   
« Last Edit: 24 November 2018, 20:31:52 by 2ndAcr »

Daryk

  • Lieutenant General
  • *
  • Posts: 37060
  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #3 on: 24 November 2018, 19:45:17 »
If you put the stats in code tags, you won't get emojis in place of certain character combinations...

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #4 on: 25 November 2018, 13:30:59 »
Invader Q Ship
Mass: 152,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3053
Mass: 152,000
Battle Value: 18,462
Tech Rating/Availability: E/X-X-E-X
Cost: 6,630,838,000 C-bills

Fuel: 5,000 tons (25,000)
Safe Thrust: 1
Maximum Thrust: 2
Sail Integrity: 3
KF Drive Integrity: 5
Heat Sinks: 1700 single
Structural Integrity: 30

Armor
    Nose: 12
    Fore Sides: 12/12
    Aft Sides: 12/12
    Aft: 12

Cargo
    Bay 1:  Fighter (12)            6 Doors   
    Bay 2:  Small Craft (2)         1 Door   
    Bay 3:  Cargo (28872.0 tons)    1 Door   

Ammunition:
    80 rounds of Light N-Gauss ammunition (0.4 tons)

Dropship Capacity: 3
Grav Decks: 0
Escape Pods: 10
Life Boats: 10
Crew:  18 officers, 58 enlisted/non-rated, 27 gunners, 34 bay personnel, 28 marines      

Notes: Mounts 91 tons of standard aerospace armor.

Weapons:                           Capital Attack Values (Standard)
Arc (Heat)                     Heat  SRV     MRV     LRV      ERV    Class       
Nose (184 Heat)
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
8 Large Pulse Laser            80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
FRS/FLS (184 Heat)
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
8 Large Pulse Laser            80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
RBS/LBS (98 Heat)
2 Naval Gauss (Light)          18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Light N-Gauss Ammo (40 shots)
8 Large Pulse Laser            80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
ARS/ALS (184 Heat)
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
8 Large Pulse Laser            80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
Aft (184 Heat)
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
8 Large Pulse Laser            80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
   

idea weenie

  • Major
  • *
  • Posts: 4855
Re: Mitchell Aerospace and Shipyards
« Reply #5 on: 25 November 2018, 16:51:07 »
Very nice Q ship, though I might prefer bringing the cargo down by ~9000 tons to get another point of thrust

The key is that you got the total mass and collars correct, while the use of energy based weapons means you don't have to worry about missing mass due to ammunition expenditure.

The only nitpick I would put in is having a separate 522 ton cargo bay, to mimic an actual Invader's cargo bay (522 tons was chosen as 2 LPLs equal the mass of 2 PPCs).  This way if your ship has to defend itself it can do so with known weapons and the obvious cargo bay matches what people expect.  The rest of the cargo bay is hidden behind false panels/exterior plating so local inspectors don't spot it immediately.

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #6 on: 25 November 2018, 17:04:45 »
 Good thoughts, the Q ship is not meant to sail really thru areas where we will be inspected by anyone. It is more for a visual look and emergence signature. She can hang at a jump point and if someone decides she is a "easy" target well, they will be in for a very rude surprise. In my fan fic, we sail the unfriendly periphery skies a lot.

David CGB

  • Lieutenant
  • *
  • Posts: 800
Re: Mitchell Aerospace and Shipyards
« Reply #7 on: 25 November 2018, 22:48:09 »
Good thoughts, the Q ship is not meant to sail really thru areas where we will be inspected by anyone. It is more for a visual look and emergence signature. She can hang at a jump point and if someone decides she is a "easy" target well, they will be in for a very rude surprise. In my fan fic, we sail the unfriendly periphery skies a lot.
Agreed some neighbors might like some of there own to protect there units...
Federated Suns fan forever, Ghost Bear Fan since 1992, and as a Ghost Bear David Bekker star captain (in an Alt TL Loremaster)

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #8 on: 28 November 2018, 20:46:02 »
 Gremlin Infantry Dropship
 
 Rebuilt but modern Czar Dropship

Gremlin Dropship
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced      3053+
Standard        - 
Tech Rating: D/X-X-D-D

Weight: 6500 tons
BV: 5,675
Cost: 496,440,000 C-bills

Movement: 3/5
Heat Sinks: 480
Fuel Points: 15000 (500.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 10
Armor: 616
            Armor 
-------------------
Nose          186 
Left Side     150 
Right Side    150 
Aft           130 

Weapons          Loc  Heat 
----------------------------
Laser Bay        NOS   48   
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
PPC Bay          NOS   30   
PPC                         
PPC                         
PPC                         
Laser Bay         RS   48   
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Laser Bay (R)     RS   48   
Large Laser (R)             
Large Laser (R)             
Large Laser (R)             
Large Laser (R)             
Large Laser (R)             
Large Laser (R)             
PPC Bay           RS   30   
PPC                         
PPC                         
PPC                         
PPC Bay (R)       RS   30   
PPC (R)                     
PPC (R)                     
PPC (R)                     
Laser Bay         LS   48   
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Laser Bay (R)     LS   48   
Large Laser (R)             
Large Laser (R)             
Large Laser (R)             
Large Laser (R)             
Large Laser (R)             
Large Laser (R)             
PPC Bay           LS   30   
PPC                         
PPC                         
PPC                         
PPC Bay (R)       LS   30   
PPC (R)                     
PPC (R)                     
PPC (R)                     
Laser Bay        AFT   48   
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
Large Laser                 
PPC Bay          AFT   30   
PPC                         
PPC                         
PPC                         


Equipment               Loc 
-----------------------------
MASH Core Component     NOS 
MASH Operation Theater  NOS 
MASH Operation Theater  NOS 
MASH Operation Theater  NOS 
MASH Operation Theater  NOS 
MASH Operation Theater  NOS 

Carrying Capacity
-----------------
Infantry Bay (2 doors) - 18.0 Foot platoons
Infantry Bay (2 doors) - 18.0 Foot platoons
Light Vehicle Bay (2 doors) - 12 units
Cargo Space (2 doors) - 2,396 tons

Crew                   
------------------------
Officers               9
Enlisted/Non-rated    27
Gunners                9
Bay Personnel       1068
Passengers            20




Dave Talley

  • Major
  • *
  • Posts: 3600
Re: Mitchell Aerospace and Shipyards
« Reply #9 on: 28 November 2018, 22:31:49 »
nice
gonna need another weapons plant just to crank out a bajillion Larges and PPCs for these guys
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

cawest

  • Captain
  • *
  • Posts: 2079
Re: Mitchell Aerospace and Shipyards
« Reply #10 on: 01 December 2018, 22:12:08 »
they could jump the gun and come up with a dedicated BA carrier.   

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #11 on: 02 December 2018, 14:21:57 »
Patrol Corvette Warship
Mass: 100,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3054
Mass: 100,000
Battle Value: 10,730
Tech Rating/Availability: E/X-X-E-F
Cost: 4,388,020,000 C-bills

Fuel: 6,000 tons (60,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 300 (600)
Structural Integrity: 40

Armor
    Nose: 18
    Fore Sides: 18/18
    Aft Sides: 18/18
    Aft: 14

Cargo
    Bay 1:  Small Craft (4)         2 Doors   
    Bay 2:  Fighter (6)             2 Doors   
    Bay 3:  Cargo (11114.0 tons)    1 Door   

Ammunition:
   None

Dropship Capacity: 0
Grav Decks: 1 (100 m)
Escape Pods: 15
Life Boats: 15
Crew:  15 officers, 50 enlisted/non-rated, 22 gunners, 32 bay personnel, 56 marines      

Notes: Equipped with
    1 Naval Comm-Scanner Suite (Large)
   80 tons of improved ferro-aluminum armor.

Weapons:                 Capital Attack Values (Standard)
Arc (Heat)           Heat  SRV     MRV     LRV      ERV    Class       
Nose (144 Heat)
2 Naval Laser 35     104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
FRS/FLS (144 Heat)
2 Naval Laser 35     104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
RBS/LBS (144 Heat)
2 Naval Laser 35     104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
ARS/ALS (144 Heat)
2 Naval Laser 35     104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
Aft (144 Heat)
2 Naval Laser 35     104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
   

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #12 on: 02 December 2018, 14:23:09 »
Saratoga Strike Carrier
Mass: 450,000 tons
Use: Aerospace Carrier
Technology Base: Inner Sphere (Advanced)
Introduced: 3053
Mass: 450,000
Battle Value: 47,366
Tech Rating/Availability: E/X-X-E-F
Cost: 6,107,694,000 C-bills

Dimensions
    Length: 560 Meters
    Width: 200 Meters
    Height: 150 Meters

Fuel: 6,000 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 1300 (2600)
Structural Integrity: 60

Armor
    Nose: 60
    Fore Sides: 60/60
    Aft Sides: 60/60
    Aft: 60

Cargo
    Bay 1:  Small Craft (6)         2 Doors   
    Bay 2:  Fighter (24)            4 Doors   
    Bay 3:  Fighter (24)            4 Doors   
    Bay 4:  Cargo (83568.0 tons)    2 Doors   

Ammunition:
    240 rounds of NAC/20 ammunition (0.8 tons)

Dropship Capacity: 0
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 40
Life Boats: 40
Crew:  30 officers, 105 enlisted/non-rated, 39 gunners, 126 bay personnel, 224 marines      

Notes: Equipped with
    1 Naval Comm-Scanner Suite (Large)
   540 tons of improved ferro-aluminum armor.

Weapons:                         Capital Attack Values (Standard)
Arc (Heat)                   Heat  SRV     MRV     LRV      ERV    Class       
Nose (360 Heat)
4 Naval Laser 45             280  18(180) 18(180) 18(180) 18(180)  Capital Laser
8 Large Pulse Laser          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
FRS/FLS (290 Heat)
3 Naval Laser 45             210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
RBS/LBS (410 Heat)
3 Naval Laser 45             210  14(135) 14(135) 14(135) 14(135)  Capital Laser
2 Naval Autocannon (NAC/20)  120  40(400) 40(400) 40(400)   0(0)   Capital AC 
    NAC/20 Ammo (120 shots)
8 Large Pulse Laser          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
ARS/ALS (290 Heat)
3 Naval Laser 45             210  14(135) 14(135) 14(135) 14(135)  Capital Laser
8 Large Pulse Laser          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
Aft (250 Heat)
2 Naval Laser 55             170  11(110) 11(110) 11(110) 11(110)  Capital Laser
8 Large Pulse Laser          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
   

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #13 on: 02 December 2018, 14:24:30 »
Carrack Transport (3054)
Mass: 350,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3054
Mass: 350,000
Battle Value: 32,929
Tech Rating/Availability: E/X-X-E-F
Cost: 6,661,196,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 9
Heat Sinks: 747 (1494)
Structural Integrity: 15

Armor
    Nose: 14
    Fore Sides: 14/14
    Aft Sides: 11/11
    Aft: 11

Cargo
    Bay 1:  Small Craft (4)         2 Doors   
    Bay 2:  Fighter (6)             2 Doors   
    Bay 3:  Cargo (82356.0 tons)    4 Doors   

Ammunition:
    1,000 rounds of NAC/10 ammunition (1 tons),
    12,048 rounds of Anti-Missile System [IS] ammunition (8 tons),
    501 rounds of NAC/20 ammunition (1.2 tons)

Dropship Capacity: 2
Grav Decks: 1 (50 m)
Escape Pods: 4
Life Boats: 4
Crew:  25 officers, 90 enlisted/non-rated, 32 gunners, 32 bay personnel      

Notes: Mounts 105 tons of improved ferro-aluminum armor.

Weapons:                                         Capital Attack Values (Standard)
Arc (Heat)                                   Heat  SRV     MRV     LRV      ERV    Class       
Nose (232 Heat)
2 ER Large Laser                             24   2(16)   2(16)   2(16)     0(0)   Laser       
4 Large Pulse Laser                          40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
2 Naval Laser 35                             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/20)                  60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/20 Ammo (167 shots)
4 Anti-Missile System                         4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (17856 shots)
FRS/FLS (206 Heat)
2 ER Large Laser                             24   2(16)   2(16)   2(16)     0(0)   Laser       
4 Large Pulse Laser                          40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
2 Naval Laser 35                             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/10)                  30   10(100) 10(100) 10(100)   0(0)   Capital AC 
    NAC/10 Ammo (200 shots)
8 Anti-Missile System                         8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (18720 shots)
RBS/LBS (232 Heat)
2 ER Large Laser                             24   2(16)   2(16)   2(16)     0(0)   Laser       
4 Large Pulse Laser                          40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
2 Naval Laser 35                             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/20)                  60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/20 Ammo (167 shots)
4 Anti-Missile System                         4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (17856 shots)
ARS/ALS (202 Heat)
2 ER Large Laser                             24   2(16)   2(16)   2(16)     0(0)   Laser       
4 Large Pulse Laser                          40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
2 Naval Laser 35                             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/10)                  30   10(100) 10(100) 10(100)   0(0)   Capital AC 
    NAC/10 Ammo (200 shots)
4 Anti-Missile System                         4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (17856 shots)
Aft (202 Heat)
2 ER Large Laser                             24   2(16)   2(16)   2(16)     0(0)   Laser       
4 Large Pulse Laser                          40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
2 Naval Laser 35                             104  7(70)   7(70)   7(70)     0(0)   Capital Laser
1 Naval Autocannon (NAC/10)                  30   10(100) 10(100) 10(100)   0(0)   Capital AC 
    NAC/10 Ammo (200 shots)
4 Anti-Missile System                         4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (17856 shots)
   

Daryk

  • Lieutenant General
  • *
  • Posts: 37060
  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #14 on: 02 December 2018, 14:46:22 »
Every time I see a NL/35, I want to recommend a NL/45.  The extra range band is only a couple of hundred tons (and change for the heat sinks).

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #15 on: 02 December 2018, 15:23:24 »
 I know, I played with both of them. Besides, remember, they have to make some mistakes. I cannot bring myself to min/max every design.

Daryk

  • Lieutenant General
  • *
  • Posts: 37060
  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #16 on: 02 December 2018, 15:27:44 »
I see NL/55s as the min/max solution (the margin is just as small there), but at least you're looking at it...  :thumbsup:

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #17 on: 02 December 2018, 15:35:40 »
 Always looking and playing with it. Right now, 3054 basically, the pop guns work good enough. No serious warship opponents and 35's do a standard jumpship and dropship just fine.

 I did not touch the Carrack weapons at all, just boosted armor protection, gave her some fighters and cargo space. Saratoga is packing 45's and Buford packs 45's.

Daryk

  • Lieutenant General
  • *
  • Posts: 37060
  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #18 on: 02 December 2018, 15:42:15 »
Pop guns is a good description of them.  I expect they'll get better at this as time goes on and there's feedback from the field.

cawest

  • Captain
  • *
  • Posts: 2079
Re: Mitchell Aerospace and Shipyards
« Reply #19 on: 02 December 2018, 16:27:26 »
one refit might be to add some ATM's to your core designs.  then again, no one is throwing around nuks…. yet

Daryk

  • Lieutenant General
  • *
  • Posts: 37060
  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #20 on: 02 December 2018, 16:41:12 »
You mean AMS?  ???

cawest

  • Captain
  • *
  • Posts: 2079
Re: Mitchell Aerospace and Shipyards
« Reply #21 on: 02 December 2018, 16:57:34 »
You mean AMS?  ???

yea, hit the wrong key.   :P

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #22 on: 24 December 2018, 04:56:29 »
Halsey Destroyer
Mass: 680,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3055
Mass: 680,000
Battle Value: 114,538
Tech Rating/Availability: E/X-X-E-X
Cost: 15,360,762,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 2000 (4000)
Structural Integrity: 60

Armor
    Nose: 110
    Fore Sides: 100/100
    Aft Sides: 100/100
    Aft: 82

Cargo
    Bay 1:  Small Craft (2)         1 Door   
    Bay 2:  Fighter (12)            6 Doors   
    Bay 3:  Fighter (12)            6 Doors   
    Bay 4:  Cargo (53426.0 tons)    1 Door   

Ammunition:
    9,600 rounds of Anti-Missile System [IS] ammunition (8 tons),
    80 rounds of Heavy N-Gauss ammunition (1 tons),
    240 rounds of NAC/20 ammunition (1.6 tons)

Dropship Capacity: 2
Grav Decks: 2 (85 m, 85 m)
Escape Pods: 20
Life Boats: 20
Crew:  38 officers, 143 enlisted/non-rated, 47 gunners, 58 bay personnel, 56 marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Naval Comm-Scanner Suite (Large)
   695 tons of ferro-carbide armor.

Weapons:                                         Capital Attack Values (Standard)
Arc (Heat)                                   Heat  SRV     MRV     LRV      ERV    Class       
Nose (162 Heat)
2 Naval Gauss (Heavy)                        36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
2 Naval Gauss (Heavy)                        36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
8 Large Pulse Laser                          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
10 Anti-Missile System                       10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (14400 shots)
FRS/FLS (430 Heat)
4 Naval Laser 55                             340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser                          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
10 Anti-Missile System                       10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (14400 shots)
RBS/LBS (450 Heat)
3 Naval Autocannon (NAC/20)                  180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (60 shots)
3 Naval Autocannon (NAC/20)                  180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (60 shots)
8 Large Pulse Laser                          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
10 Anti-Missile System                       10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (10800 shots)
ARS/ALS (430 Heat)
4 Naval Laser 55                             340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser                          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
10 Anti-Missile System                       10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (10800 shots)
Aft (430 Heat)
4 Naval Laser 55                             340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser                          80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
10 Anti-Missile System                       10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (28800 shots)
   

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #23 on: 24 December 2018, 05:02:36 »
Rescue Yardship
Mass: 700,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3055
Mass: 700,000
Battle Value: 26,876
Tech Rating/Availability: E/X-X-E-F
Cost: 9,831,210,000 C-bills

Fuel: 10,000 tons (25,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 1700 (3400)
Structural Integrity: 60

Armor
    Nose: 50
    Fore Sides: 46/46
    Aft Sides: 46/46
    Aft: 42

Cargo
    Bay 1:  Standard Repair Facility (Unpressurized) (2,000,000)1 Door   
    Bay 2:  Small Craft (10)        2 Doors   
    Bay 3:  Fighter (12)            4 Doors   
    Bay 4:  Cargo (140093.0 tons)   1 Door   

Ammunition:
    2,304 rounds of Anti-Missile System [IS] ammunition (8 tons)

Dropship Capacity: 4
Grav Decks: 3 (200 m, 200 m, 200 m)
Escape Pods: 90
Life Boats: 90
Crew:  38 officers, 147 enlisted/non-rated, 44 gunners, 74 bay personnel, 700 passengers, 56 marines      

Notes: Mounts 600 tons of standard aerospace armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (424 Heat)
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (3456 shots)
FRS/FLS (424 Heat)
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (3456 shots)
RBS/LBS (424 Heat)
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (3456 shots)
ARS/ALS (424 Heat)
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (3456 shots)
Aft (424 Heat)
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser                         80   7(72)   7(72)    0(0)     0(0)   Pulse Laser
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (3456 shots)
   

Tim

  • Recruit
  • *
  • Posts: 3
Re: Mitchell Aerospace and Shipyards
« Reply #24 on: 27 December 2018, 14:16:57 »
Are there any stats on the LEE DROPSHIP posted ?

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #25 on: 27 December 2018, 16:21:30 »
 They are stock stats except the new armor carrying version...…..I have to wait for the current dropship glitch in Meklab to get fixed to properly create it. It is fighting letting me post the notes up on it right now, but I will keep trying

mikecj

  • Major
  • *
  • Posts: 3254
  • Veteran of Galahad 3028
Re: Mitchell Aerospace and Shipyards
« Reply #26 on: 28 December 2018, 07:43:26 »
Thanks for sharing.
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #27 on: 29 December 2018, 15:39:26 »
Survey Exploration
Mass: 130,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 0
Mass: 130,000
Battle Value: 7,645
Tech Rating/Availability: E/X-X-F-F
Cost: 9,273,160,000 C-bills

Fuel: 5,000 tons (25,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 5
Heat Sinks: 0 (0)
Structural Integrity: 35

Armor
    Nose: 15
    Fore Sides: 13/13
    Aft Sides: 13/13
    Aft: 13

Cargo
    Bay 1:  Small Craft (4)         2 Doors   
    Bay 2:  Cargo (19026.0 tons)    2 Doors   

Ammunition:
   None

Dropship Capacity: 1
Grav Decks: 1 (85 m)
Escape Pods: 18
Life Boats: 18
Crew:  15 officers, 56 enlisted/non-rated, 36 gunners, 20 bay personnel, 40 passengers, 28 marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Satellite Imager [Infrared Imager]
    1 Naval Comm-Scanner Suite (Small)
    1 Satellite Imager [High-Resolution (Hi-Res) Imager]
    1 Satellite Imager [Look-Down Radar]
    1 Satellite Imager [Hyperspectral Imager]
   70 tons of standard aerospace armor.

Weapons:                 Capital Attack Values (Standard)
Arc (Heat)           Heat  SRV     MRV     LRV      ERV    Class       
Nose (92 Heat)
1 Naval Laser 35     52   4(35)   4(35)   4(35)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
FRS/FLS (92 Heat)
1 Naval Laser 35     52   4(35)   4(35)   4(35)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
RBS/LBS (92 Heat)
1 Naval Laser 35     52   4(35)   4(35)   4(35)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
ARS/ALS (92 Heat)
1 Naval Laser 35     52   4(35)   4(35)   4(35)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
Aft (92 Heat)
1 Naval Laser 35     52   4(35)   4(35)   4(35)     0(0)   Capital Laser
4 Large Pulse Laser  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
   

cawest

  • Captain
  • *
  • Posts: 2079
Re: Mitchell Aerospace and Shipyards
« Reply #28 on: 29 December 2018, 16:26:56 »
nice ship.  I would add a lance of fighters or maybe some kind of escort small craft. 

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #29 on: 29 December 2018, 16:29:52 »
 Job is to run like the wind, not try and fight at all. Always save a charge on the LF battery for a immediate flee the scene. Basically, leave the jump point and spend a few days in orbit around planets and moons in a system checking them out. If something is discovered, they send down the dropship or a small craft to check it out.