Recent Posts

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Off Topic / Re: Armored Fighting Vehicles VI: Eye of the Tiger
« Last post by Daryk on Today at 17:05:27 »
Maxim 43: If it's stupid and it works, it's still stupid and you're lucky. ;D
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Oh that would be awesome!
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Gaming Terrain / Re: Terrain for TW?
« Last post by General308 on Today at 16:55:30 »
I know people use 3D terrain for Alpha Strike but I didn't know how you would play TW with it.

Do you just turn Mp to inches then?

Yes.  Now the rules will recomend one MP=2 inches.   But when we play it we do one MP =1 inch.  That way it eliminates the math.  The effect is  you get a larger battlefield by doing 1 to 1 in the same space
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BattleTech Miniatures / Glory FST
« Last post by agen2 on Today at 16:22:14 »
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They're from TRO Irregulars.
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BattleTech Miniatures / LCT-1E Locust
« Last post by agen2 on Today at 16:21:17 »
locusta ls by agen2, su Flickr

IMG_20240422_132649 by agen2, su Flickr
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  A light policemech intended for crowd control in the immediate post war periphery. Grenade launchers to dispense tear gas and smoke, heavy industrial armor to be more resistant to partisan activity, and a pair of machine guns for dispensing more aggressive crowd control.


Gendarme GN-DM

Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Machine Gun
     3 Vehicular Grenade Launcher
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2588
Tech Rating/Availability: D/D-E-F-E
Cost: 753,640 C-bills

Type: Gendarme
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 237

Equipment                                          Mass
Internal Structure            Industrial              3
Engine                        60 Fuel Cell            2
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sink                     1                       0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)48                      3

                          Internal   Armor   
                          Structure  Value   
     Head                    3         4     
     Center Torso            5         8     
     Center Torso (rear)               2     
     R/L Torso               4         6     
     R/L Torso (rear)                  2     
     R/L Arm                 2         4     
     R/L Leg                 3         5     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                       Location  Critical   Heat    Tonnage   
2 Machine Gun                     RT        2        0       1.0   
Machine Gun Ammo (100)            RT        1        -       0.5   
3 Vehicular Grenade Launcher      LT        3        1       1.5   
   
Features the following design quirks: Fine Manipulators, Protected Actuators
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Ground Combat / Re: Adding in Arty
« Last post by General308 on Today at 16:10:57 »
What is the "overwatch rule"? When I said we play with overwatch units, I basically just meant we park mechs with ranged weapons in suitable terrain and use them as snipers (or "overwatch"). And, yes, you're correct, fast mediums and lights make life tough for those units. But, IME, a good counter to fast movers is to park a big boy and pull better firing equations.


That is why I asked my first question to "overwatch" is a rule in TW now it is pretty clear you are not using that rule....  Quick question what size battlefields do you play one?  IE how many maps do you usually use?
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by OatsAndHall on Today at 16:06:41 »
Are Inner Sphere LRM launchers obsolete with Clan launchers around? They weigh the same, have no minimum range, and unlike ELRM or NLRM don't give up weight or crit space over regular launchers or exotics like ATM or MML.

Absolutely. Clan LRMs are half the weight, take up one less crit and you don't have to deal with the minimum.
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Where are the track bikes from?  Do they have stats?

I would place 1 mech for a force commander

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