I didn't, quite, follow the spirit of things via keeping ASF numbers down, but I figured anything less than a Vengeance was likely allowed.
----------------------------
The Langley class is the Republic of the Sphere's seemingly half-hearted attempt to join the naval arms race, now that the floodgates have opened. A lackluster design, it cannot seem to decide whether or not to be a jump capable Vengeance 'lite' or an overgrown pocket warship.
{Cho Argent 615 - You have to appreciate how, right from the start, they completely miss out on the bigger picture, in that the Langley was never meant as a standalone fighter, but is not much more than the means by which a Castrum can be rapidly moved around, and actually is more of an escort for the Castrum. Which, by and by, is still strong enough on it's own to hold the line until our larger yards can be re-activated. Whenever that is, that they'll be re-activated, considering the massive political furball going on in the senate over even allowing the Langley.}
Carrying true capital grade armaments only along its bow and aft, the Langley is quite obviously not mean to go toe-to-toe with modern warships. The four lasers that are carried, are surprisingly poorly thought out, as a even a single naval particle cannon at either end would be better, but then again, considering it's rather anemic coolant system, being able to drop one from the firing cycle was likely considered wiser than having a critical meltdown at the worst time. On the other hand, what it lacks in heavy firepower, it more than makes up in it's sub-capital armaments which are enough to make most assault dropship captains re-think their life choices very rapidly upon reaching it's engagement range. Effectively two Interdictor SSC's worth of firepower awaits anyone approaching along it's flanks, and enough flak guns and Streak launchers to make closer approaches highly dubious at best. Additionally, while the Republic has long sneered at capital and sub-capital missile systems, it is well aware that those along it's borders have not, thus making sure each Langley has an adequate number of point defense mounts scattered across it's hull.
{Cho Argent 615 - It also makes for a good, and more importantly, public, 'dumping ground' for sub-capital weaponry in case for anyone wanting to snoop around. Thus when ordering parts to be stockpiled for the Langley, having a few be 'tested until destruction' and then disappeared off the books, helps hide the budget for other things. Such as, real warships.}
The only bright point for the Langley, is it's thirty-six strong aerospace wing. While still lighter than some dedicated fighter carrier-dropships, they are enough to make for formidable opponents when massed against lighter targets, and can quickly overwhelm most dropships, even the older pocket warships, but still are just a hair too light of a force to do more than potentially cripple a peer sized opponent to the Langley, and would be quickly dashed upon the defenses of heavier WarShips. However, one would be wise to remember that the Republic's fighters have long gone for quality over quantity, with a strong Omnifighter preference, and so can actually punch far heavier than they seem.
{Cho Argent 615 - I see someone forgot to tell this author about a certain classification of aerospace carried weapons known as 'nuclear tipped'. Go figure. Although they did peg the navy correctly in it's preferred stance towards fighter craft.}
Langley Light Carrier/Transport
Mass: 100,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 100,000
Battle Value: 26,788
Tech Rating/Availability: E/X-X-X-F
Cost: 11,488,042,000 C-bills
Fuel: 3,500 tons (35,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 0 (0)
Structural Integrity: 100
Armor
Nose: 43
Fore Sides: 37/37
Aft Sides: 34/34
Aft: 25
Cargo
Bay 1: Fighter (12) 2 Doors
Bay 2: Fighter (12) 2 Doors
Bay 3: Fighter (12) 2 Doors
Bay 4: Small Craft (2) 1 Door
Bay 5: Cargo (1164.0 tons) 1 Door
Ammunition:
432 rounds of Anti-Missile System [IS] ammunition (6 tons),
480 rounds of LB 5-X Cluster ammunition (4 tons),
420 rounds of Streak SRM 6 ammunition (4 tons),
320 rounds of Heavy SCC ammunition (4 tons)
Dropship Capacity: 2
Grav Decks: 1 (100 m)
Escape Pods: 22
Life Boats: 0
Crew: 20 officers, 45 enlisted/non-rated, 26 gunners, 82 bay personnel
Notes: Equipped with
lithium-fusion battery system
200 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (140 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
FRS/FLS (165 Heat)
2 Sub-Capital Cannon (Heavy) 84 14(140) 14(140) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (80 shots)
2 Sub-Capital Laser (SCL/3) 64 6(60) 6(60) 0(0) 0(0) Sub-Capital Laser
3 Streak SRM 6 12 4(36) 0(0) 0(0) 0(0) SRM
Streak SRM 6 Ammo (2250 shots)
3 LB 5-X AC 3 2(15) 2(15) 2(15) 0(0) LBX AC
LB 5-X Cluster Ammo (2400 shots)
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (864 shots)
RBS/LBS (2 Heat)
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (864 shots)
ARS/ALS (165 Heat)
2 Sub-Capital Cannon (Heavy) 84 14(140) 14(140) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (80 shots)
2 Sub-Capital Laser (SCL/3) 64 6(60) 6(60) 0(0) 0(0) Sub-Capital Laser
3 Streak SRM 6 12 4(36) 0(0) 0(0) 0(0) SRM
Streak SRM 6 Ammo (900 shots)
3 LB 5-X AC 3 2(15) 2(15) 2(15) 0(0) LBX AC
LB 5-X Cluster Ammo (2400 shots)
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (864 shots)
Aft (140 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser