Author Topic: Sane Orders of Battle - FedCom Ahoy!  (Read 2932 times)

Fyrwulf

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Sane Orders of Battle - FedCom Ahoy!
« on: 09 December 2019, 00:20:30 »
[Authors Note: I've always had three chief complaints when it comes to the military side of Battletech (I could write a dissertation on how jacked up FASAnomics is, despite certain things like the exchange rate actually making sense if you examine what should be happening.)

1) Force sizes are vastly too small. A regiment is not an impressive force in our world and a division (which an RCT fundamentally is) only modestly so.
2) The logisticians in this universe must practice the blackest of black magic, because keeping track of even a single battalion which seems to have 30 different mech types appears to be an impossible task.
3) Why are the necessary support units never accounted for, damnit?

Also, this is going to be making reference to things that didn't happen in the main timeline, but should have happened if Hanse and Katrina were interested in avoiding the all-too-predictable political and dynastic squabbles that broke up the FedCom. So... very AU.]

Part 1


Foreword:

When the Federated Commonwealth Accords were signed, the problem that most immediately occurred to military planners on both sides was that two armed forces with different cultures, different histories, different unit organizations, and basically different everything had to be joined into one harmonious whole. Compounding this apparently herculean task was the damage three Succession Wars had done to equipment, logistics, and even unit numbers; "perfect is the enemy of good enough" had been taken to inarguably insane lows, where good enough meant fielding hundreds of mech designs in a force structure that was a tenth as large as was establishment on the eve of the First Succession War. After a good many joint planning sessions by the two nation's logistics commands, two points were agreed upon:

1) Weapons would be standardized across the whole force. When a commander put in an order for a Class 20 Autocannon, regardless of who made it, it would be built to the same tolerances, have the same rate of fire, and use the same ammunition as the unit it was replacing.

2) Going forward family machines would stay in the family garage and role specific machines would be issued.


Meanwhile, the two nation's training and doctrine commands were having their own joint meetings and had agreed upon their own points that, over the course of time, would prove cantankerous to LogCom.

1) The Regimental Combat Team would be adopted across the board, without exception but with modification.

2) Units up and down the board would go to a square model (four lances/platoons/flights to a company/squadron, four companies/squadrons to a battalion/group, four battalions/groups to a regiment/wing.) This was done for many sound tactical and strategic reasons, but also as a sop to the Lyran sensibility of MORE WEIGHT!

3) Artillery, VTOL, and logistics support would be integrated at the regimental level, with each regiment receiving a composite artillery/ADA battalion, a composite scout/attack VTOL battalion, and a full services logistics support battalion.

4) RCTs would be rounded out with a brigade of not less than two mechanized regiments (heavy armor, mechanized infantry, or armored cavalry), a light infantry brigade (composed of one each light, mountain, jump, and airborne infantry regiments), and an Aerospace Force consisting of not less than two Aerospace Wings.

5) Likewise, RCTs would be grouped into fours to form a Corp, a varying number of Corps would make up an Army, and the Armies would make up a Command. For reasons of politics (which will be covered shortly), this was mostly regional in nature, but a number of Corps and Armies that had non-regional affiliations ended up formed together into Royal Command.

6) Going the other way, RCTs would prepare and train to break down into four Light Combat Teams, each centered around a Mech battalion. The logic for this was surprisingly sound, in that a situation could arise on offense or defense where an RCT was operating solo and had to be able to take or defend multiple objectives while maintaining the combined arms nature of the RCT.

7) And finally, Commands would be able to choose their mechs and vehicles. This would prompt screams of rage and many broken keyboards from angrily typed memos from both Logistics Commands, particularly once it became obvious that they were outnumbered by both nations' TRADOCs and High Commands.


And finally, High Command (including Hanse Davion and Katrina Steiner) would have their own say, although at that level it was more political with a veneer of military necessity than military necessity with a veneer of politics.

1) Nobles could keep their title or their officer rank, but not both, unless they were granted a waiver by their respective liege. Even then, they were required to appoint a council of regents to oversee the governance of their holding. This would later become a weapon to deny influence in the military by troublesome nobles or even noble families (by granting the heirs [but not the person themselves] of a holding a small hereditary holding of their own) and then refusing to give a waiver. Naturally, to fulfill the 5 year service requirement of future Steiner-Davion heirs, a waiver would always be granted.

2) Militias would end up being a complex problem within a complex problem. As part of breaking the power of the rowdy nobility, an reorganization was undertaken to make the civilian government truly Federal. Each nation would become a Grand Duchy upon the accession of the Steiner-Davion heir. Each Grand Duchy would consist of seven Duchies, which would be further divided into between three and five Marches, and each planet would be ruled by a Count. It was decided that usurping a complete monopoly of force on top of a formal (but circumventable, by those who hadn't displeased either Liege Lord) ban on holding an officer rank was a surefire way to foment a rebellion, so the militias were to be stricken from the rolls and given to the Marches with a few caveats. Dukes and Duchesses were to have no command or funding authority over the March Militias. The Lord or Lady of a March (whatever their title happened to be) would be the Marshal of the March Militia, with each Count required to field and fund a single Light Combat Team, with monetary assistance from their March Lord and/or the Archon-Prince(ss), if necessary.

3) Neither state having much experience with the others' preferred way of prosecuting a war on a planetary surface, it was decided that, with a few exceptions, there would be no pressure to conform from either side. The FedSuns units would continue to be a predominantly heavy cavalry force (with the emphasis on the heavy), while the Lyrans would mostly stick to their grinding assaults (with the emphasis on assault).

4) The first notable exception were with the Lyran Regulars, who were reformed into a Corp per March rapid reaction force comprised of medium and heavy weight machines along the Davion model, while the FedSuns would expand the FSAC into a mirror force to give the Lyran Regulars a sister command. The second exception was the Kowloon Guard of the newly formed Duchy of Kowloon, who took delight in giving the proverbial bird to Tharkad, even if Katrina herself wasn't remotely offended. The third exception came from Katrina herself, who decided that the Royal Guards should be expanded to eight RCTs to match the Davion Guards and would be a truly mixed force with each RCT comprised of one medium LCT, two heavy LCTs, and one assault LCT; it should be noted that Hanse Davion was so touched by the gesture that he provided for the last RCT, the 4th, himself and had a cadre drawn from the Davion Guards to provide training; Katrina's hand-picked personnel responded by forging themselves into the best RCT in the entire FedCom.

5) The largest headache, unbelievably, came because Lyran nationalists opposed to the merger would have a fit if Lyran regiments were seen being equipped with Davion machines. As it was, Katrina was already being lambasted for hypocritically adopting Alessandro's "concentrated weakness" nodal strategy, although the critics weren't aware of the epic mic drop that was to come.

6) When the chaos of the military reorganization had finally died down, on the eve of the greatest wedding the Inner Sphere had ever known, Hanse Davion and Katrina Steiner issued a joint address to their realms that announced a truly massive expansion of the Federated Commonwealth Armed Forces. Every planet would be garrisoned by at least one Regimental Combat Team in peace time, with some planets hosting multiple RCTs due to the presence of Royal Command and/or Lyran Regular/FSAC Corps. Both New Avalon and Tharkad would be turned into veritable fortress worlds by this announcement, playing host to a normally assigned RCT, eight Guards RCTs, and a rapid reaction Corp, plus a Regional Training Battalion and academy cadres.
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Fyrwulf

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #1 on: 09 December 2019, 00:20:59 »
Davion Guards - 8 RCTs [Elite/Fanatical]
The Davion Guards RCTs are the elite of the elite of the Armed Forces of the Federated Suns. To even earn a recommendation to selection, a candidate has to score in the top 10% of all measured metrics and have written recommendations from their chain of command all the way up to their Command's CO. Selection itself is a brutal process that takes the misery of basic training and cranks it up to eleven and then makes it suck even more by making any failure to meet the standard cause for being bounced from selection. Nor are soldiers guaranteed to stay once they get through selection; a serious enough failure to meet standards will result in a Release From Service and being sent back to regular line regiments, while a very serious offense that is short of court martialable will result in the dreaded Released For Cause (a black mark almost no career can survive). The reward is directly serving a Prince who makes a point of knowing at least your Rank and Surname, on arguably the best garrison post in the Federated Suns, with people who are closer and more reliable than blood, and where the unit patch ensures that the first round is free and there are plenty of offers for companionship.

Davion Light Guards: The renaissance of the Helm Memory Core and Project Phoenix was a boon for the Light Guards, who quickly upgraded to medium mechs with all of the speed and maneuverability of their old rides and more firepower than most old mediums could hope to achieve. While a name change was never seriously contemplated, no elite force wants to known as the Medium Guards, the fact remains that the Light Guards are light in name only.

Davion Heavy Guards: While the technological advancements didn't effect heavy and assault mechs as much as their lighter contemporaries, it is inarguable that the new mechs represented a serious upgrade in combat power. The Heavy Guards continue to be the standard bearer for the Davion regiments and the preferred problem solvers of the First Prince.

Davion Assault Guards: The Assault Guards have always been in an unusual niche, the premier assault weight formation in an armed service that doesn't have very many assault weight regiments. While the standards are generally higher for potential assault pilots, thus ensuring the very valuable and extremely rare machines are never wasted, it remains a fact that the expanded pool of personnel from the Lyran side benefited the Assault Guards more than the upgraded machines did.

1st-5th Davion Guards: Somewhat jokingly referred to as the little brothers of the Heavy Guards, there has never been any doubt that it is an extremely brave and foolish enemy commander who ever desires to cross swords with these RCTs. In all respects, except for the fact that entrance into once of these units is minutely easier than entrance into the Heavy Guards, these RCTs are mirror images of the Senior Regiment.

Avalon Hussars - 96 RCTs [Veteran/Fanatical]
When the anti-spinward, coreward region of the former Crucis March was split off to form the Duchy of Argyle, there was some talk of reflagging the Avalon Hussars to the Argyle Lancers Command, but Hanse Davion put a firm stop to it. The First Prince would not hear of the oldest Command in the AFFS being consigned to the dustbin of history and so the Avalon Hussars became the primary regional Command of the newly formed Duchy of Argyle. As a whole, because of their historically close cooperation with the Davion Guards, an uninterested observer wouldn't be able tell the difference between a Hussar or Guards mech except by their parade scheme, and only an interested observer would notice any difference in skill. The Hussars are very aware of the fact that they are the first line of defense for the core of the Davion holdings and aren't much interested in failing that trust in any way.

Kettering Lancers - 64 RCTs [Veteran/Reliable]
While the process of expansion and reflagging has blunted some of the edge off the former Crucis Lancers, and left some lingering feelings of being hard done by for not being selected as the regional Command of the Duchy of Argyle, the fact remains that the Kettering Lancers remain more than a handful for any potential opponent. The presence of well paid soldiers, new factories to support their needs, and a sharp decline in pirate raids along the Periphery edge has been a great boon for newly formed Duchy of Kettering.

Messengers of Shiva - 104 RCTs [Regular/Fanatical]
To say that the rebirth of the Messengers of Shiva has been greeted with great joy in the newly formed Duchy of Jodipur is perhaps putting it lightly. While the rust is being knocked off, a combination of well prepared former March Militia soldiers and a core of veterans from other units has kept the new RCTs from being entirely green due to the massive explosion of recruitment in the area. Not only that, but the Messengers were the first unit to receive the new Falconer and a new local mech design in the Rakshasa has seen widespread adoption across many RCTs in the Davion half of the new superstate.

Robinson Chevaliers - 88 RCTs [Regular/Reliable]
The troublesome Robinson Rangers, despite being a crack raiding force, were stricken from the rolls during the reorganization process and the worst of the irrational Drac haters were shuffled off to Commands where they couldn't start a war; unfortunately, these soldiers were often the most skilled and the reborn Robinson Chevaliers found themselves short of experienced manpower and on an equally short leash. Eager to prove themselves, the soldiers of the Chevaliers sent off several Combine raids with elan and not a little help from the new Falconer and Argus mechs. There is hope on New Avalon that an elite and, almost as importantly, loyal force is coming together.

Tancredi Loyalists - 76 RCTs [Regular/Fanatical]
Facing many of the same problems as their Chevalier counterparts, the Loyalists are nevertheless rightly rated as fanatical in loyalty. This is more due them taking their Command motto of "Never Again" very, very seriously and instilling in themselves an iron discipline that is a wonder to behold, rather than any great loyalty to New Avalon. The Loyalists see more action against pirates than they do Combine raids, but there isn't any doubt that they're a tough, competent combat formation with more than enough skill to give Combine forces a bloody nose.

Kittery Borderers - 44 RCTs [Veteran/Fanatical]
Expanded from a small, elite force that is fanatically devoted to preventing the predations and tyranny of the Capellan Confederation from ever visiting the worlds in their care, the Kittery Borderers remain a highly competent force and the personal boogeyman of more than one Warrior House.

Aragon Borderers - 44 RCTs [Veteran/Fanatical]
Sharing the same ethos as their sister Command in the Kittery Borderers, they are even more fanatical about it. This is perhaps most evident in their use of the 3D variant of the Cataphract, as blatant a middle finger as was ever envisioned, the basic design of which was netted in a commando raid on the Research & Development HQ of EarthWerks Inc on Tikonov.

Syrtis Fusiliers - 108 RCTs [Elite/Questionable]
While an unquestionably elite force, the fact is that a vague odor of disloyalty emanates from the Command due to their former association with Michael Hasek-Davion. This isn't especially well received on New Syrtis, but there is a strong desire to prove themselves.

Federated Suns Armored Cavalry - 108 RCTs [Elite/Fanatical]
Directly inspired by the Deneb Light Cavalry, although using heavier equipment, the FSAC are the premier rapid reaction force of the Davion half of the AFFC. The Cav, as they call themselves, would prove to devastating effect just how elite they were following a Combine raid that included the usual war crimes. A corp jumped across the border, descended on the world where the responsible regiment was garrisoned, and proceeded to merrily conduct a week long search and destroy campaign that saw the decimation of the offenders. Among the casualties was the general who commanded the unit; he was captured and summarily executed for war crimes; a note was left pinned to his body that warned House Kurita that the next time the repercussions would be far more dire. Unusually, the Dragon heeded the warning and the DCMS was far more restrained in its raids afterwards.

Arcadian Cuirassiers - 4 RCTs [Elite/Fanatical]
Originally the garrison of Demeter, they were moved to Arcadia following the ransacking of the planet during the First Succession War and have remained garrisoned there ever since. Their hatred of the Draconis Combine is legendary, although generally disciplined, and they are more than happy to help DCMS soldiers not surrender. At the same time, they are all about equal opportunity and have been known to send Capellan units home with a violence that beggars belief.

Argyle Lancers - 4 RCTs [Elite/Fanatical]
The planetary garrison of the planet Argyle, they come from the Deneb Light Cavalry operations mold and are closely aligned with House Davion.

Deneb Light Cavalry - 16 RCTs [Elite/Fanatical]
The most famous of the SLDF remnant units, the inspiration for the RCT/LCT organization employed first by the Federated Suns and later the Federated Commonwealth, and the standard bearer for light cavalry operations. Garrisoned on Deneb Kaitos, they have a history of enmity with the Draconis Combine but have crossed swords with every House that has engaged in combat operations against the Federated Suns.

Dragonlords - 8 RCTs [Elite/Fanatical]
Originally a unit formed from noble retinues that operated as the scalpel of the First Prince, they have over time morphed into an elite assault weight formation that is dedicated to solving the problem of the Draconis Combine. The Dragonlords are the only Davion unit that routinely operates as a field army, all eight RCTs dropping onto a planet and destroying any unit that doesn't surrender. Rather than the usual Draconis Combine kill marker, they paint yellow birds beneath their cockpits to denote destroyed DCMS and DCA machines.

Kestrel Grenadiers - 4 RCTs [Elite/Fanatical]
Formerly the household guard of House Cunningham and garrisoned on Zurich, the reorganization saw them expanded to 4 RCTs and their garrison moved to Kestrel itself. Although they have historically seen action against both the Combine and Confederation, for the most part they have been a thorn in the side of the latter. Because of this, the Dragonlords and Grenadiers have come to see each other as sister units, helped along by the fact that they are both part of Royal Command. They are most famous for their solid black mechs highlighted by opalescent, ghostly blue flames along the arms and legs.

New Ivaarsen Chasseurs - 4 RCTs [Elite/Fanatical]
Another former household guard unit, this of the Stephenson family, they remain on New Ivaarsen. The Stephensons, being deep admirers of the Deneb Light Cavalry, wanted their household guards to mirror that formation and this has persisted through the shift to a full four RCTs. More than any unit in the newly formed AFFC, they are experts at air mobile operations and happily use their assigned dropships as overgrown utility VTOLs.

Northwind Highlanders - 10 RCTs [Elite/Reliable]
The defection of the Northwind Highlanders from centuries of service with the Capellan Confederation is one of the more impressive political coups of modern times, although the price was high. House Davion pledged Northwind as a landhold, the right for the Highlanders to continue taking contracts so long as they didn't conflict with FedCom political or military objectives, expansion to 10 full RCTs, the right to permanently garrison Northwind with two Highlander RCTs (hence the 10 RCTs), the expansion and upgrading of the Cosara factories on Northwind, and the help of the entire Davion Guards in extracting Highlander dependents and property from the Capellan Confederation. Despite this, centuries of dealing with Capellan intrigue have made the Highlanders suspicious of any noble bearing gifts and FedCom High Command isn't entirely convinced of Highlander fidelity. Regardless, the fact of the matter is that the Federated Commonwealth has ten elite RCTs under their command than they had before, which isn't entirely without merit.

Royal Guards - 8 RCTs [Elite/Fanatical]
The most elite and prestigious Lyran unit, the Royal Guards have served with distinction for centuries as the life guards of the Archon. With the reorganization, there was thought of purchasing the same machines as the Davion Guards used in order to achieve maximum interoperability; however, when word of this reached the court, the Lyran nationalists just about expired from apoplectic rage and Katrina regretfully informed the CO of the Royal Guards that they would have to stick to Lyran machines. Not to be deterred, the Lyran Guards set about crafting the most unique and best skilled unit in the AFFC.

Donegal Guards - 40 RCTs [Elite/Fanatical]
The smallest Command associated with a region, it guards the core of the old Lyran Commonwealth and is fanatical about doing so. While combat isn't frequent for this Command, they constantly exercise and seek to hone their skills against the very best of the Steiner, and now Davion, units and are rarely unequal to the task.

Coventry Guards - 104 RCTs [Veteran/Reliable]
The Coventry Guards are what one could call solid. Decently experienced and reliable, with ready access to the best equipment available thanks to the Coventry Metal Works factories in the Duchy, they rarely disappoint but also do not frequently have spectacular successes. The workmanlike nature of the Command is embraced by its soldiers and it's rare indeed when any one of them can be accused of being lazy or inattentive.

Alarion Guards - 100 RCTs [Veteran/Reliable]
Much like the Coventry Guards, the Alarion Guards are an assault weight formation that can be best described as solid. They're still shaking out into a formation that is more concerned with front line combat than combating piracy, but they're competent and dependable in a fight and that is not a bad place to be in.

Skye Rangers - 76 RCTs [Veteran/Questionable]
A mixed heavy and assault force, the Skye Rangers remain the most fractious Command of the newly formed AFFC. Unfortunately, their performance is also something of a mixed bag, with some RCTs being absolutely elite and others barely qualifying as Regular quality. There is hope that, with time and success, they will become what they should be; an elite force devoted to recovering lost worlds while remembering where their bread is buttered.

Arcturan Guards - 76 RCTs [Elite/Reliable]
The selection of the Arcturan Guards as the regional Command for the Duchy of Tamar wasn't particularly a surprise, but the necessary expansion forced the Guards to give up the long tradition of only recruiting from Arcturus. This was met with grumbling and a small dimming of support for the Archon, but the Guards remain an elite force that is dedicated to recovering the old Tamar Pact worlds. An oddity of the formation, at least for a Lyran Command, is that the Guards are a strictly heavy weight force, which makes them a natural fit with their new allies on the opposite side of Terra.

Bolan Guards - 60 RCTs [Regular/Reliable]
The Duchy of Bolan was carved out of both historically League and Lyran worlds, which has led to some internal tension and fractiousness. Unfortunately, the Bolan Guards mirror this tendency and the League isn't the terrible enemy that the Combine is, so that doesn't even exist to focus attention. While the RCTs of the Bolan Guards can be relied upon in combat, nobody is sure what they'll do if serious internal strife were to occur.

Kowloon Guards - 60 RCTs [Regular/Reliable]
A new formation associated with the Duchy of Kowloon, which was formed from worlds along the Lyran periphery border, the Command is mostly concerned with seeing off pirate raids due to very short borders with both the Combine and League. While most people in the Duchy aren't overcome with fondness for Tharkad, or any other possible Liege, they at least aren't too grudging in giving obedience where it is due. This Command is distinguished by their being the only other heavy weight Command on the Lyran side of the AFFC.

Lyran Regulars - 100 RCTs [Veteran/Fanatical]
The FedCom Accords were the best thing to ever happen to the Lyran Regulars, who have transformed from regiments that ran the gamut of skill and reliability to a razor sharp rapier in the hands of a skilled fencer. A heavy cavalry force in the Davion mold with a nodal defense responsibility, they are patiently awaiting the day when some poor fool crosses the border so they can goomba stomp their guts out and prove forever that they're second to none.

Hesperus Guards - 12 RCTs [Elite/Fanatical]
The oddball unit of the AFFC, they are lavishly equipped at Defiance's expense and tasked with guarding the production facilities on Hesperus and Furillo at all costs. Given their history of success, nobody is prepared to go further than reforming the Guards into RCTs on the theory that you don't fix what isn't broken.
« Last Edit: 10 December 2019, 13:49:45 by Fyrwulf »
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Iron Grenadier

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #2 on: 09 December 2019, 03:47:54 »

7) And finally, Commands would be able to choose their mechs and vehicles. This would prompt screams of rage and many broken keyboards from angrily typed memos from both Logistics Commands, particularly once it became obvious that they were outnumbered by both nations' TRADOCs and High Commands.



Pretty nifty overall, and look forward to seeing where all this goes. I've done some similar musings for my own AU. Really like the square model being used, something that has seen a lot use at my table (mainly because I have 4 players so it's easy to do)

On the above I quoted, I could be wrong but I seem to recall that various mechs would be selected as the new standard for the FedCom with the goal of making something look homogeneous. I think it was in a TRO but could be wrong. Obviously never happened, but maybe the intent was there. Want to say it referenced designs like the Valkyrie and Wolfhound, Victor and Zeus, etc. Basically designs they built and wanted to improve manufacturing more of.

Fyrwulf

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #3 on: 09 December 2019, 11:58:00 »

Pretty nifty overall, and look forward to seeing where all this goes. I've done some similar musings for my own AU. Really like the square model being used, something that has seen a lot use at my table (mainly because I have 4 players so it's easy to do)

On the above I quoted, I could be wrong but I seem to recall that various mechs would be selected as the new standard for the FedCom with the goal of making something look homogeneous. I think it was in a TRO but could be wrong. Obviously never happened, but maybe the intent was there. Want to say it referenced designs like the Valkyrie and Wolfhound, Victor and Zeus, etc. Basically designs they built and wanted to improve manufacturing more of.

Maybe in the Project Phoenix TRO? I know if you look at the RATs, it never really happened to the level I envision. LogCom wants five types per weight class period, FedCom TRADOC equivalent says not doing because a Command's doctrine might not be compatible with those machines, and High Command says LogCom isn't going to screw over local manufacturers.

I haven't counted the chassis and variants, and won't right now because I'm due to punch back into work, but I'll do so once I get home. I think it'll be under 20 unique mechs and certainly under 30.

EDIT: So, here we are.

RCT Command Battalion: Rifleman 8D, Longbow 12R, Stealth 2D, Night Hawk 2Q, Hollander F3
Davion Light Guards: Uziel 3S and 4S (MWO 3P), Crab 29 (non-cannon), Hellspawn 7D, Legionnaire 2XA
Davion Heavy + Numbered Guards: Marauder 7D, Warhammer 9D, Rakshasa 1A and 3A (non-cannon), Rifleman 8D
Davion Assault Guards: Nightstar 9J, Sagittaire 8R, Longbow 12R and 8V, Templar 3D (non-omni/non-cannon)
Kettering Lancers (reflagged Crucis Lancers): Warhammer 8D, Thanatos 4D (non-cannon), Avatar 2D (non-omni/non-cannon), Rakshasa 3A
Messengers of Shiva: Warhammer 8D, Falconer 8R, Rakshasa 1A and 3A, Rifleman 8D
Robinson Chevaliers: Warhammer 8D, Falconer 8R, Argus 2D, Rifleman 8R, Rakshasa 3A
Tancredi Loyalists: Warhammer 8D, Falconer 8R, Argus 2D, Rifleman 8D, Rakshasa 3A
Kittery Borderers: Warhammer 8D, Falconer 8R, Rakshasa 1A and 3A, Rifleman 8D
Aragon Borderers: Cataphract 3D, Falconer 8R, Rakshasa 1A and 3A, Rifleman 8D
FSAC: Falconer 8R, Warhammer 9D, Hellspawn 7D, Uziel 4S, Legionnaire 2XA
Arcadian Cuirassiers: Cataphract 3D, Falconer 8R, Rakshasa 1A and 3A, Rifleman 8D
Argyle Lancers: Falconer 8R, Uziel 3S and 4S, Hellspawn 7D, Legionnaire 2XA
Deneb Light Cavalry: Bushwacker S2, Uziel 3S and 4S, Hellspawn 7D, Legionnaire 2XA
Dragonlords: Nightstar 9J, Sagittaire 8R, Longbow 12R and 8V, Templar 3D
Kestrel Grenadiers: Nightstar 9J, Sagittaire 8R, Longbow 12R and 8V, Templar 3D
New Ivaarsen Chasseurs: Falconer 8R, Uziel 3S and 4S, Hellspawn 7D, Legionnaire 2XA
Kearney Highlanders/Northwind Hussars/MacLeod's Regiment/Marion's Highlanders/Stuart's Highlanders: Falconer 8R, Crab 29, Hellspawn 7D, Uziel 4S, Legionnaire 2XA
Northwind Fusiliers/Northwind Guards/Stirling's Fusiliers: King Crab 001, Highlander 735 (non-cannon), Longbow 12R and 8V, Templar 3D

FedSuns Unique Chassis: 22 (25 if you include variants)

Royal Guards: Highlander 735, Zeus 9S, Salamander 5S, Emperor 6S, Thunder Hawk 7KMA, Dragon Fire 3F, Maelstrom 5S, Archer 6S, Rifleman 8S (non-cannon, 8D with LBX), Crusader 6S, Bushwacker S2 and S3 (cannon X2), Uziel 3S and 5S (non-cannon)
Arcturan Guards: Marauder 9S, Warhammer 9D, Archer 6S, Rifleman 8S, Crusader 6S
Donegal Guards: Fafnir 5, Highlander 735, Viking 2S and 3S (both non-cannon), Nightstar 10S
Skye Rangers: Atlas S3, Defiance 3S, Viking 2S and 2S, Nightstar 10S
Kowloon Guards: Götterdämmerung 20S, Scourge WD1, Thanatos 5S, Rifleman 8S, Crusader 6S
Coventry Guards: Fafnir 5, Atlas S3, Viking 2S and 3S, Nightstar 10S
Alarion Guards: Fafnir 5, Atlas S3, Viking 2S and 3S, Nightstar 10S
Bolan Guards: Fafnir 5, Atlas S3, Viking 2S and 3S, Nightstar 10S
Hesperus Guards: Fafnir 5/5E/6E (non-cannon), Atlas II H2, Nightstar 10S
Lyran Regulars: Maelstrom 5S, Uziel 3S/4S/5S, Bushwacker S3

Lyran Unique Chassis: 14 (23 including unique variants)

FedCom Total: 36 (48 including unique variants)
« Last Edit: 09 December 2019, 16:43:28 by Fyrwulf »
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Fyrwulf

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #4 on: 10 December 2019, 04:16:59 »
That's the Davion half done.
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Fyrwulf

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #5 on: 10 December 2019, 13:50:57 »
And that's the Lyran half done. I hope I've done a decent job of conveying what a mixed bag they are, with expectations that they'll soon git gud across the board.
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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #6 on: 11 December 2019, 01:56:51 »
Just some curious questions -

Are the march militia's using the hand me down's? Like Dervish's, Enforcer's and Valkyrie's which don't seem to be listed in these formations?

Only a couple mentions of Omni's. Why so few?

And last - why the Night Hawk over something like the Spector?

Fyrwulf

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #7 on: 11 December 2019, 09:36:19 »
Well, I didn't touch the militias because they're not AFFC and I didn't feel like detailing a thousand LCTs. Generally you can assume they're glomping onto the supply chain of local regular formations.

No omnis, anything that is a cannon omni isn't here. From an in universe perspective this was written on the eve of an alternate 4ssw that kicked off in late 3039.

Honestly? It's painful to look at the Spector's art
"To Victor go the spoils"
-Precenter Atreus

Iron Grenadier

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #8 on: 12 December 2019, 01:34:58 »
Well looking at the picture of the Spector in McCarron's scenario pack I can understand. I didn't mind the art for it from the 3058 TRO that much though. In any event I was really thinking more overall performance - the Spector is faster, jumps, has ecm.

Fyrwulf

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #9 on: 12 December 2019, 02:05:51 »
Well looking at the picture of the Spector in McCarron's scenario pack I can understand. I didn't mind the art for it from the 3058 TRO that much though. In any event I was really thinking more overall performance - the Spector is faster, jumps, has ecm.

If the 4F were available, absolutely. That thing is insane. But just an ECM isn't enough of an advantage to give up the long range firepower IMO.
"To Victor go the spoils"
-Precenter Atreus

Hairbear541

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #10 on: 12 December 2019, 19:04:12 »
not to seem a dummy , but what is this project phoenix you keep talking about and where can i get a copy .

Daryk

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #11 on: 12 December 2019, 19:07:17 »
« Last Edit: 12 December 2019, 19:08:54 by Daryk »

Hairbear541

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #12 on: 12 December 2019, 20:12:48 »
so where do i buy this .

Daryk

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #13 on: 13 December 2019, 04:27:06 »
Looks like Amazon has a few used copies at reasonable prices...

Hairbear541

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Re: Sane Orders of Battle - FedCom Ahoy!
« Reply #14 on: 13 December 2019, 09:42:33 »
thanks daryk for the info

 

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