OK, my original take on this, based on the Slayer, didn't include an infantry bay. One of my criticisms of the Workhorse concept is that a single ton seems too small for a delivery vehicle. So, let me try this a different way, and break down some suggestions:
First, I went with an
Ahab-X as my base, since it's all Introtech and, well, looks bulky enough to actually carry cargo. From there, I removed the SRM-6 racks and their ammo, freeing up eight tons. I reduced the LRM-20s to LRM-15s, freeing up another six tons, and reduced the amount of LRM ammo by another two tons. That freed up a total of 16 tons.
For the cargo portion, I set it at 10 tons, which, coincidentally, is the same as the Kirghiz-C that inspired this whole idea. That's enough to carry a full platoon of any of the standard infantry types (foot, jump, motorized, mechanized) with mass left over for supplies/consumables, while also being large enough to shoehorn in small vehicles like a standard-sized APC.
To supplement that, I wanted to be able to help clear an LZ of opposing infantry, so I fitted twin machine guns and a flamer to each wing, with a half-ton of ammo for the MGs. To round up to the nearest ton, I fit a recon camera in the nose, which I figured would be handy. That still left three tons remaining, which I first thought about dumping into cargo, but instead went for communications equipment: with the 1 ton considered part of the cockpit plus 3 tons additional, it's capable of low-grade ECCM as well as satellite uplinks.
In combat, it's able to do 18 points at long range, 26 points at medium range, and 31-36 points at short range and still be heat neutral, depending upon which of your close-in guns you want to shoot. If you're feeling brave, and want to alpha strike and go +15 heat, you can do so for 55 points at short range. I don't recommend it.
Would I use these, and their infantry, without any other ground forces? Probably not. But I feel like they're in a better place to do so, since each fighter can deliver more ground forces, while still not giving up much in the way of aerospace combat.
What about high speed engagements? I don't know that anyone
really wants to do high speed engagements. I mean, they get ugly
fast. But, OK, let's calculate that out, assuming machine guns count as "autocannons" under the rules, and we're not going over on heat:
Class 1: 8*1.5 (MGs) + 9*2*1.5 (LRMs) + 10 (2 MLs) = 49 pts
Class 2: 8*2 (MGs) + 9*2*2 (LRMs) + 10 (2 MLs) = 62 pts
Class 3: 32 (MGs) + 72 (LRMs) + 10 (MLs) = 114 pts
That doesn't count any bombs or missiles that might be carried, which there's not much appreciable difference between a 90 tonner and a 100 tonner: both have the same practical limit defined by their thrust.
Ahab AHB-XT
Mass: 90 tons
Frame: Wakazashi Heavy Unlimited
Power Plant: PlasmaStar 270
Armor: Force Plus
Armament:
3 Medium Laser
4 Machine Gun
2 LRM 15
2 Flamer
1 Large Laser
Manufacturer: Harvard Company Inc
Primary Factory: Terra
Communication System: MyComm LVR
Targeting & Tracking System: Antron 7
Introduction Year: 2697
Tech Rating/Availability: D/C-E-D-D
Cost: 5,050,930 C-bills
Type: Ahab
Technology Base: Inner Sphere (Standard)
Tonnage: 90
Battle Value: 1,558
Equipment Mass
Engine 270 Fusion 14.5
Safe Thrust: 5
Max Thrust: 8
Structural Integrity: 9
Heat Sinks: 18 8
Fuel: 400 5.0
Cockpit 3
Armor Factor 248 15.5
Armor
Value
Nose 84
Wings 59/59
Aft 46
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
3 Medium Laser NOS 3.0 3 5 0 0 0
Recon Camera NOS 0.5 - - - - -
Large Laser NOS 5.0 8 8 8 0 0
LRM 15 RWG 7.0 5 9 9 9 0
2 Machine Gun RWG 1.0 0 2 0 0 0
Flamer RWG 1.0 3 2 0 0 0
LRM 15 Ammo (32) FSLG 4.0 - - - - -
Cargo (10 tons) FSLG 10.0 - - - - -
Communications Equipment (3 tons) FSLG 3.0 - - - - -
Half Machine Gun Ammo (100) FSLG 0.5 - - - - -
LRM 15 LWG 7.0 5 9 9 9 0
2 Machine Gun LWG 1.0 0 2 0 0 0
Flamer LWG 1.0 3 2 0 0 0