Author: So I did the Arpeggio before, but that one had no fluff and was slightly different. Consider this the official model
Arpeggio class Cruiser
While the blakist incursion of 3069 had triggered a mass mobilization of the military and the largest naval sortie into the periphery in the Bastion's history, on the political and public front, claims of the threat the Word of Blake posed were met with, at best, jaded disinterest. This was not particularly surprising. After all, the Bastion had been here before, first with Amaris, then Kerensky, then the Madsden pirates, and once again with the Clans. All "existential threats" that had ultimately come to nothing. And even if the blakists had come closer than any group, in the end they'd been slapped down quickly and efficently by the Navy, the massive sweep of the surrounding space that had been the "Grand Tour" had turned up few additional blakist groups, and absolutely no evidence of any further threat to the Bastion. This alone was enough to kill any thought of directly intervening in the conflict in the Inner Sphere, no matter the pleading of the Morgan Commission or their supporters in the Senate. A decision that seemed vidicated by the ultimate defeat of the Word of Blake by the many enemies they'd made in the Inner Sphere, without the involvement of the Bastion.
So while the Bastion's military researchers were able to experiment with and replicate the omnimechs and many of the advanced weapons and technology captured from those blakists the Bastion had encountered, and may have begun sketching out plans to implement this technology and modernize the armed forces, there was none of the political will or the budget to move forward with these plans. In the Navy's case, this meant that design schematics for new heavy destroyers, carriers, and even battleships would be set aside indefinitely in favor of simply maintaining the existing fleet at standard peacetime levels. The navy would even face budget cuts which resulted in slashing caretaker crews serving aboard ships kept in ordinary, as well as increasing a standard active service tour for each ship from two years to four, in order to reduce the amount of time spent in overhaul. While it is difficult to say that the navy was particularly neglected, especially compared to the army, which saw seven of its ten active divisions disbanded during the same period, the present navy is certainly not enjoying the vast budgets or support of its glory days.
This didn't mean that innovation was completely dead in the Bastion's military, however. But it would be only recently that the Navy would begin to revisit the idea of modernizing and otherwise upgrading the fleet, and even then, this effort would start out as a small, purely experimental project. The basic problem this program was meant to address is that, from a design standpoint, the capital ship fleet was simply old. The core ships of the fleet, the Impetuous and Hunt classes, were certainly capable, and had enjoyed numerous minor updates and improvements during their service lives, but their fundamental designs were over three hundred years old, as were the design principles and assumptions that had gone into creating them. This meant that these ships simply can't make use of some of the latest innovations in technology, particularly jump drive technology, simply because their base designs couldn't incorporate these advances. It also meant that they were built in accordance with standards and tactical assumptions that might have made sense over three hundred years ago, but would later be irrelevant or called into question. Once again, both the Impetuous and the Hunt classes are capable ships, but it is still also inescapable that the Hunt class started its life as an emergency program to get ships into service quickly, and its small size, a direct consequence of that need, is a hinderance to its capabilities. Likewise, the Impetuous was very much an overreaction to the embarrassment of Fleet Problem Three and the demand for a fast heavy fleet element, and as a general service cruiser, it has to be acknowledged that the ship's oversized transit drive is not particularly valuable to its actual service role. The limitations of these classes is something the Navy has traditionally grown accustomed to working around, as generally it is easier to get funding for the construction of more of a proven design than to delve into the experimental. However, putting the most recent innovations in jump drive technology into practice would, for all intents and purposes, require an all new ship design to be built around that advanced core.
It wasn't much more of a stretch to ensure that new design would also correct some prior mis-steps.
Ever aware of the omnipresent gaze of the penny-pinchers in the Senate, the Navy would initially submit plans for a small experimental run of four cruisers, securing funding for an initial prototype to be laid down in 3113, with additional ships to follow at an unspecified point in the future. The contract to construct the prototype, to be named the Arpeggio, was awarded to the Philadelphia Naval Yards, in cooperation with the Montauk Proving Grounds (MPG) in the Atlantica system. The decision to go with a shipyard in one of the Colonies rather than the many shipyards around Martin's Landing would cause a bit of a stir in political circles. Traditionally, new WarShip classes had always first been built in the Martin's Landing system before the plans were passed on to yards in the Colonies. However, it was difficult to argue against MPG's particular experience in the sort of advanced KF research that was going in to the Arpeggio's advanced jump drive.
The plans for the Arpeggio called for an eight hundred thousand ton design, slightly smaller and lighter than the Impetuous class while carrying slightly improved protection and firepower. The ship's primary armament is made up of a uniform battery of forty eight Kreuss XXXa naval PPCs, with five quad mounts placed along each broadside with additional quad mounts protecting the nose and stern. Secondary armament takes the form of an impressive thirty two launch tubes for the standard Barracuda missile system, with three sextuple mounts forward, another aft, and twin mounts on the broadside and aft quarters. To protect against a similar missile attack, and clearly in response to the liberal use of nuclear weapons seen during the fight against the blakist incursion in 3069, the Arpeggio's design also incorporates an impressive laser based anti-missile defense system, the first of its kind in the fleet and a considerable improvement to the ballistic anti-missile systems currently standard in the fleet. Supporting elements have likewise been improved. While the Arpeggio carries roughly the same fighter complement as the Impetuous, the design also includes two additional docking collars, as well as a heavy marine complement of three conventionally equipped and two battle armor equipped platoons. The Arpeggio also carries the same advanced sensor systems of an Adventurous class frigate and, while it is in no way capable of the same sort of deep patrol operations conducted by those long range ships, it still has the storage and fuel capacity for short duration operations away from Bastion territory, something the Impetuous definitively lacks.
Possibly the biggest improvement of all is in the Arpeggio's jump drive, even if the majority of the drive's capabilities remain classified. Common rumors suggest an improved jump range (anywhere from tens to hundreds of light years) or greater charging efficiency; less plausible claims as being able to jump inside of or into a gravity well or emerge from a jump already in motion relative to the local star; or even truly outlandish or magical notions such as interdicting other jump capable craft, somehow emerging from a jump "out of phase" and thus cloaked from observation, or even the ability to travel between alternate realities. While the Navy remains characteristically tight lipped, many of the Bastion's foremost civilian scientists suggest that some marginal improvements to jump range or improved charging efficiency would be most likely, and a minor improvement of tolerance for gravity wells is at least possible. However, anything more extreme than that is most likely pure fantasy.
Of course, one cannot simply cram all of these capabilities into an eight hundred thousand ton hull without some concessions, and the Arpeggio makes those concessions in its acceleration profile. The ship's three transit drives offer enough thrust to achieve one and a half gravities of acceleration under standard operation (and up to two and a half under emergency power), only sixty percent of the acceleration of an Impetuous class. This reduction in speed has been hotly debated both within the Admiralty and in endless political and civilian circles, and is either the change the navy had desperately needed or an Agincourt scale boondoggle that has compromised the entire design, with precious little middle ground in the arguments. The navy, for its part, has insisted that the purpose of the Arpeggio is as an experiment to test these assumptions, rather than a finalized platform that will completely replace the Impetuous as the standard line WarShip.
And so far, those tests have been promising, if not conclusive. Exercises have confirmed that in a direct engagement the Arpeggio is a fair match for an Impetuous, the latter class's greater mobility largely cancelled out by the Arpeggio's somewhat greater protection and ranged firepower. In scenarios that favor mobility, such as chase and interception operations, the advantage shifts more clearly to the Impetuous class, but even in these cases the Navy is careful to acknowledge that in such operations where long high gravity burns are required, it is often the crew, rather than the mechanical performance of the ship, that is the deciding factor. While the Impetuous is clearly the faster ship, it is only able to sustain its acceleration over long periods due to the genetic modifications its crew has received, something that the potential adversaries of the Bastion currently lack. Facing an opponent without those augmentations, even the relatively modest acceleration curve of the Arpeggio is sufficient to simply run most enemies to exhaustion.
However, speculation on the Arpeggio's role in the future fleet is still fairly premature. The two ships presently in service operate almost entirely as testbeds and technology demonstrators, with currently only very basic ideas for how the ship might fit into any future fleet. Most reputable analysis suggests that the Arpeggio's jump core will eventually go on to form the basis for a family of new ships, much like the Impetuous did, though there are currently no plans to pursue that avenue further. Interest seems to instead be focused on creating a new light destroyer class using similar advanced jump core architecture, with the intention of gradually phasing out the Hunt class. Though even this is only in the earliest of planning stages, and faces heavy pushback from a Senate that struggles to see the need of modernizing the fleet to that degree. It may very well be that the only true legacy of the Arpeggio class will be yet another series of minor, low cost updates that incorporate at least some of its innovations into the existing fleet, rather than an expansive, fleetwide revival.
Arpeggio Cruiser
Mass: 800,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3115
Mass: 800,000
Battle Value: 144,486
Tech Rating/Availability: E/X-X-F-F
Cost: 27,988,004,000 C-bills
Fuel: 7,000 tons (17,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 17
Heat Sinks: 5000 (10000)
Structural Integrity: 90
Armor
Nose: 249
Fore Sides: 249/249
Aft Sides: 249/249
Aft: 249
Cargo
Bay 1: Small Craft (10) 2 Doors
Bay 2: Fighter (20) 6 Doors
Bay 3: Cargo (26725.0 tons) 1 Door
Ammunition:
320 rounds of Barracuda ammunition (9,600 tons)
Dropship Capacity: 6
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 40
Life Boats: 50
Crew: 52 officers, 175 enlisted/non-rated, 80 gunners, 90 bay personnel, 30 passengers, 72 marines, 48 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
1,440 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,030 Heat)
10 Laser AMS 70 3(30) 0(0) 0(0) 0(0) AMS
6 Capital Missile Launcher (Barracuda) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
Barracuda Ammo (60 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
FRS/FLS (1,030 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
10 Laser AMS 70 3(30) 0(0) 0(0) 0(0) AMS
6 Capital Missile Launcher (Barracuda) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
Barracuda Ammo (60 shots)
RBS/LBS (1,890 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
10 Laser AMS 70 3(30) 0(0) 0(0) 0(0) AMS
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
ARS/ALS (1,890 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
10 Laser AMS 70 3(30) 0(0) 0(0) 0(0) AMS
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
Aft (1,030 Heat)
6 Capital Missile Launcher (Barracuda) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
Barracuda Ammo (60 shots)
10 Laser AMS 70 3(30) 0(0) 0(0) 0(0) AMS
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC