Author Topic: Ranger (Modified) class carrier CCCS Purity  (Read 459 times)

Liam's Ghost

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Ranger (Modified) class carrier CCCS Purity
« on: 01 January 2024, 23:04:09 »
Author note: The attached PDF also includes the record sheet for the standard Star League era Ranger class, for clarity's sake

  The only example of the Star League's Ranger class fleet carriers to survive the war against the Usurper, SLS Indomitable was still in sufficiently good condition to accompany the Exodus fleet, but would be almost immediately mothballed upon the arrival to the Pentagon worlds and quickly manage to fade into obscurity, managing to sit out the Pentagon civil war, the liberation of the Pentagon Worlds, and almost the entire history of the Clans nearly untouched. The primary reason for this was that a fleet carrier, while an obvious asset to the vast fleets of the Star League, simply was not that useful to the Star League in Exile, the warring Pentagon Powers, or the Clans of Kerensky. The Indomitable was built around supporting and conducting massive fighter operations on a scale that simply were not or could not be done in the days of the Pentagon civil war or after the founding of the Clans. Part of the cache of mothball ships awarded to Clan Sea Fox, the Indomitable only tangible affect on life in the homeworlds would come during the Snow Ravens' petulant scheme to eradicate the Fox's namesake. Prior to these events the Snow Ravens, possibly the only clan that might have seen value in the Indomitable, had been tentatively negotiating to obtain the carrier. Not only was this deal thoroughly killed by the treacherous behavior of the Snow Raven Khans, but the Sea Foxes (now Diamond Sharks) would instead trade the ship to the Steel Vipers... for a single Batu omnifighter. While the Steel Vipers had no use for the Indomitable either, they did see the value of antagonizing their own long term enemy, and would happily fend off a brief flurry of Snow Raven trials for the ship throughout 2984. In time, even the Snow Ravens' interest (and their wounded pride) would subside, and the Indomitable would remain undisturbed in the New Kent naval cache from then on, even avoiding attention during the Wars of Reaving, though this had as much to do with her decaying condition as it did her general unsuitability.

  Salvation for the Indomitable would not come until the 3110s, as the clans began to rebuild their naval forces in preparation for the long delayed return to the Inner Sphere. Wanting a response to the two Leviathan Ultima class battleships the Star Adders were planning, the Cloud Cobras would trial successfully for possession of the Indomitable from the Adders and move the ship to their own expanding shipyards over Roche. Unlike the other clans, who were perhaps still to locked into their ideas of traditional combat, the Cloud Cobras had internalized some of the lessons of the handful of major naval engagements of the Wars of Reaving, and perhaps understood better than most what conquering Terra would ultimately entail. True, a single ship carrying multiple clusters of aerospace forces would not have much practical use in typical clan trials, but that same ship would be vital for the final battles on the march to Terra, where the clans would likely face major naval opposition.

  Surveys of the carrier indicated the vessel had been largely left to rot while in mothballs. The armor and outer hull were compromised by extended unshielded exposure to cosmic rays and micro meteors, and the neutral atmosphere that had been meant to preserve the interior had almost entirely leaked out through leaks in the hull. Components and even entire weapon mounts were also completely absent, most likely the result of dark caste scavenging over the centuries. While the jump core and major structures remained reasonably intact (sufficient to move the ship from New Kent to Roche in the first place), every other part of the ship would have to be repaired, restored, or even replaced. The Warrior Caste, however, remained committed to the program, and work would begin in 3115.

  Given the extent of the necessary reconstruction, the Cloud Cobras would also take the opportunity to incorporate a large number of upgrades and modifications into the design to improve its direct anti-ship firepower and even further expand its fighter complement. Over half of the original light naval lasers were removed, and eight naval gauss rifles and four heavy naval autocannons were mounted in their place. While half of the original compliment of naval missile tubes were likewise removed (or had already been lost to scavenging), several close defense anti-fighter batteries would make up for the loss in air defense, and a particularly heavy battery of anti-missile guns was installed to counter the anticipated nuclear attacks expected from the honorless forces of the Inner Sphere. The ship's primary weapon, her aerospace complement, was nearly doubled to support a full three clusters of aerospace fighters, and the original marine spaces were updated to accommodate a full cluster of elementals, making the carrier a functional naval galaxy all on her own, and possibly the most powerful naval element in the homeworlds, when fully manned. These upgrades, as well as the standard modification of a lithium fusion battery, would cost the ship approximately ninety thousand tons of cargo space, however the Khans are confident that the ship retains more than enough cargo space for active operations at her full complement.

  While the Indomitable, re-cristened the Purity upon her formal entry into active service, is seen as the pride of the Cloud Cobra fleet, it cannot be denied that the labor and material cost that went into restoring and modernizing the ship was extreme. In terms of material, the Cloud Cobras expended more than the cost of acquiring an entirely new built York class from the Coyotes, while the six years of work refitting the ship consumed so much of the clan's available labor resources that it critically delayed most of their other naval programs, slowing the Fredasa construction project as well as jumpship and dropship production. Much as the Leviathan Ultima has for the Star Adders, the refit of the Purity has caused the Cloud Cobras to fall behind the other clans in terms of total numbers of new ships built. At present, the Carrier itself is not exactly operating at its full capability, carrying only a fraction of its designed aerospace and elemental complement, though this is by design. Absent an actual invasion of the Inner Sphere or a direct threat from a peer opponent, the Cloud Cobras do not presently see the need to concentrate such a large force aboard a single ship. They remain confident, however, that the Purity's time will come.

Code: [Select]
Ranger Carrier Purity
Mass: 1,300,000 tons
Technology Base: Clan (Advanced)
Introduced: 3121
Mass: 1,300,000
Battle Value: 243,881
Tech Rating/Availability: F/X-X-F-X
Cost: 20,615,268,000 C-bills

Fuel: 14,000 tons (35,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 6
KF Drive Integrity: 26
Heat Sinks: 2200 (4400)
Structural Integrity: 90

Armor
    Nose: 458
    Fore Sides: 438/438
    Aft Sides: 438/438
    Aft: 418

Cargo
    Bay 1:  Fighter (300)           14 Doors 
    Bay 2:  Small Craft (40)        3 Doors   
    Bay 3:  Cargo (104853.0 tons)   4 Doors   

Ammunition:
    120 rounds of AR10 Killer Whale ammunition (150 tons),
    400 rounds of Extended-Range ATM/12 ammunition (4 tons),
    240 rounds of Heavy N-Gauss ammunition (2 tons),
    120 rounds of AR10 Barracuda ammunition (90 tons),
    2,400 rounds of Hyper-Assault Gauss Rifle/40 ammunition (8 tons),
    120 rounds of AR10 White Shark ammunition (120 tons),
    400 rounds of Standard ATM/12 ammunition (4 tons),
    80 rounds of NAC/35 ammunition (2 tons),
    400 rounds of High-Explosive ATM/12 ammunition (4 tons)

Dropship Capacity: 2
Grav Decks: 2 (150 m, 150 m)
Escape Pods: 50
Life Boats: 100
Crew:  72 officers, 243 enlisted/non-rated, 112 gunners, 800 bay personnel, 250 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
2,340 tons of lamellor ferro-carbide armor.

Weapons:                                           Capital Attack Values (Standard)
Arc (Heat)                                     Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,074 Heat)
4 Naval Laser 55                               548  36(360) 36(360) 36(360) 22(220)  Capital Laser
    4 Naval Laser 35
4 Capital Missile Launcher (AR10 Launcher)     80   8(80)   8(80)   8(80)    8(80)   AR10       
    AR10 Barracuda Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 White Shark Ammo (40 shots)
2 Naval Gauss (Heavy)                          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (60 shots)
10 ER Large Pulse Laser                        130  10(100) 10(100) 10(100)   0(0)   Pulse Laser
10 ER PPC                                      150  15(150) 15(150) 15(150)   0(0)   PPC         
10 HAG/40                                      80   32(320) 24(240) 24(240)   0(0)   AC         
    Hyper-Assault Gauss Rifle/40 Ammo (300 shots)
10 Laser AMS                                   50   3(30)    0(0)    0(0)     0(0)   AMS         
FRS/FLS (1,024 Heat)
4 Naval Laser 55                               548  36(360) 36(360) 36(360) 22(220)  Capital Laser
    4 Naval Laser 35
4 Capital Missile Launcher (AR10 Launcher)     80   8(80)   8(80)   8(80)    8(80)   AR10       
    AR10 Barracuda Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 White Shark Ammo (40 shots)
2 Naval Gauss (Heavy)                          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (60 shots)
10 ER Large Pulse Laser                        130  10(100) 10(100) 10(100)   0(0)   Pulse Laser
10 ER PPC                                      150  15(150) 15(150) 15(150)   0(0)   PPC         
10 HAG/40                                      80   32(320) 24(240) 24(240)   0(0)   AC         
    Hyper-Assault Gauss Rifle/40 Ammo (300 shots)
RBS/LBS (1,128 Heat)
4 Naval Laser 55                               548  36(360) 36(360) 36(360) 22(220)  Capital Laser
    4 Naval Laser 35
10 ATM 12                                      80   20(200) 20(200)  0(0)     0(0)   ATM         
    Standard ATM/12 Ammo (100 shots)
    High-Explosive ATM/12 Ammo (100 shots)
    Extended-Range ATM/12 Ammo (100 shots)
10 ER Large Pulse Laser                        130  10(100) 10(100) 10(100)   0(0)   Pulse Laser
10 HAG/40                                      80   32(320) 24(240) 24(240)   0(0)   AC         
    Hyper-Assault Gauss Rifle/40 Ammo (300 shots)
10 Laser AMS                                   50   3(30)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/35)                    240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (40 shots)
ARS/ALS (290 Heat)
10 HAG/40                                      80   32(320) 24(240) 24(240)   0(0)   AC         
    Hyper-Assault Gauss Rifle/40 Ammo (300 shots)
10 ATM 12                                      80   20(200) 20(200)  0(0)     0(0)   ATM         
    Standard ATM/12 Ammo (100 shots)
    High-Explosive ATM/12 Ammo (100 shots)
    Extended-Range ATM/12 Ammo (100 shots)
10 ER Large Pulse Laser                        130  10(100) 10(100) 10(100)   0(0)   Pulse Laser
Aft (994 Heat)
4 Naval Laser 55                               548  36(360) 36(360) 36(360) 22(220)  Capital Laser
    4 Naval Laser 35
2 Naval Gauss (Heavy)                          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (60 shots)
10 ER Large Pulse Laser                        130  10(100) 10(100) 10(100)   0(0)   Pulse Laser
10 ER PPC                                      150  15(150) 15(150) 15(150)   0(0)   PPC         
10 HAG/40                                      80   32(320) 24(240) 24(240)   0(0)   AC         
    Hyper-Assault Gauss Rifle/40 Ammo (300 shots)
10 Laser AMS                                   50   3(30)    0(0)    0(0)     0(0)   AMS         
   
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #1 on: 02 January 2024, 02:46:15 »
"Massive fighter operations" indeed!  :shocked:

Lagrange

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #2 on: 02 January 2024, 04:50:35 »
"Massive fighter operations" indeed!  :shocked:
It makes sense in context though given the extensive reliance on ASF.

DOC_Agren

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #3 on: 06 January 2024, 18:43:54 »
Reach out and touch someone, reach out and just say HI[/b]
300 Fighters, could take on 2 CC or DC Fleet Regiments and have spares left over..   Now how do you staff it?
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

AlphaMirage

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #4 on: 06 January 2024, 19:41:50 »
I did actually appreciate the OP saying it's not fully staffed because putting that much Touman resources in one place would be challenging.

Liam's Ghost

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #5 on: 06 January 2024, 19:49:31 »
I did actually appreciate the OP saying it's not fully staffed because putting that much Touman resources in one place would be challenging.

Reach out and touch someone, reach out and just say HI[/b]
300 Fighters, could take on 2 CC or DC Fleet Regiments and have spares left over..   Now how do you staff it?

Honestly, the only points where the ship would expect to get her full complement would be if the Cloud Cobras were expecting to attack or repel a Leviathan or two, or if the invasion of the Inner Sphere went forward. Otherwise, even if they have the aerospace and elementals to spare, it's just too many warriors sitting in one place getting bored.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

DOC_Agren

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #6 on: 07 January 2024, 00:08:43 »
My question was more to the point do the Cloud Cobras, even have 300 fighter pilots in active service?  Or is this one of those cases where we can but we strip the rest of the force of Aerospace Assets.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Liam's Ghost

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #7 on: 07 January 2024, 00:57:40 »
My question was more to the point do the Cloud Cobras, even have 300 fighter pilots in active service?  Or is this one of those cases where we can but we strip the rest of the force of Aerospace Assets.

Honestly? Probably. The last canon force strength we have is from 3085, after the Wars of Reaving. At that point they have four understrength galaxies and seven WarShips (one of which gets destroyed later).

Which doesn't sound like a lot, but two of those clusters are fang clusters, and another is a coil cluster, and each of those contains between ninety and one hundred and twenty fighters at full strength. So if they can rebuild those three units to full strength and base them on the Purity, then they've filled the ship's fighter complement without stripping other units of fighter cover.

The cloud cobras are actually rather aerospace heavy in composition. And they'd have a few decades of rebuilding between their post reaving status and the launch of the Purity. They might be the only one of the surviving homeworld clans that could actually make use of a full sized fleet carrier. 
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

DOC_Agren

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #8 on: 07 January 2024, 01:33:20 »
thank you
I forgot really that anyone other the the Raven focused on Aerospace assets
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Liam's Ghost

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Re: Ranger (Modified) class carrier CCCS Purity
« Reply #9 on: 07 January 2024, 02:12:32 »
thank you
I forgot really that anyone other the the Raven focused on Aerospace assets

No problem.

In all honesty, if it was just me trying to make a decent carrier, I probably would have cut back the fighter group considerably. I tend to feel like putting more than around a hundred fighters on one hull is putting too many eggs in one basket.

But on the other hand, I also feel like these sort of supercarriers are something factions are just prone to doing when they get the chance, like the FWL's Thera, or the Leviathan IIs, the hilariously flawed Enterprise. So I felt like it was appropriate to go a bit nuts in this case.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

 

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