OK ever since we first got a look at Campaign Operations with it's Force Creation rules and the bit on Player Character influences I've had the idea to use 3rd Ed to generate a character to take advantage of that to create a unit for an Against the Bot campaign.
So the rules are a bit unclear on certain points, most importantly on how many Paths you can take. The rules say you can take up to six Stage Three and Four paths, but things become uncertain once you start dealing with Subpaths, the rules sate that mandatory Subpaths don't count towards the limit, but things get really murky for Subpaths that are marked 'part of this pass'. Take the Generic Military Academy path, the AIT is mandatory and thus is no problem, but Special Training and OCS aren't, so do they count?
My understanding is that the Field Manual introduced material is viewed as being over-powered, should I use it? Or just scavenge bits from it like SOC 6+ characters automatically get to take OCS like the Lyran Academies do?
Is it possible to purchase Traits before starting the Life Path? I ask because Military Family adds a bonus to certain Life Paths if you have it, and the only way for that to make sense is if you can buy it before starting the Life Paths. The entry requirements for the Nagelring also make more sense if this is the case.