Blazer
- 7kg
-The Blazer makes a good weapon for mobilization-only troops for a few reasons;
*It's an Energy weapon and thus; can have it's power-packs recharged easily
*It's a laser and thus marksmanship training is easy.
*It's one of the better-anti-armour weapons in the game for a general-issue weapon, with decent range too.
*It's not fully-automatic; therefor the entire squad won't be blasting through their power-packs in the first 3 seconds of a fire-fight.
-Now; the Blazer is far from cheap (2190 CB in MW1) and it's relatively high-tech. But providing these weapons as the basic rifle of the Mobilization-only units gives them an equalizer against better-protected enemies (especially massing fire) that they would not have otherwise. Another side-benefit is that Blazers are AVAILABLE. Every Successor State, plus at least the Taurians and Magistracy will have been cranking out production runs of these weapons for much of the succession wars. As late as TF: Serpent; the Blazer was still considered a high-end infantry weapon and we know this because it's was the DEST troopers used in their Kage armour. These are DEFINATELY NOT the LosTech-quality Zeiss-Lorraine Blazers the SLDF regulars have.
Uzi
-4kg (SLDF Version)
-220m Effective Range
-10x25mm/30 round box magazine
-I wanted a weapon for my support troops which they could easily fire from a standing, sitting or kneeling position. Something, which; in a pinch they could fire-one-handed, even if not very well. It needed to be cheap and easy to use. The Uzi is rather heavy in any version and an SLDF version in 10mm Auto would only be heavier. While it may not be the most reliable weapon; it is easy to use, which was key here. Another good thing about the Uzi? It's not a demanding weapon to produce.
Needler Rifle
-1kg
-40m max range
-20 shots capacity
-Needler rifles were a natural choice for several reasons; light weight, cheap to produce and feed, easy to use and excellant at providing protective fire up-close. These are copies of the M&G model and so can fire full-auto or burst. I'm not sure how easy or hard it would be to actually *make* needlers.
Sniper Rifle
-Figure the sniper rifles in the mobilization-only units would vary widely in practice based on what is available. Overall; the Canton Worlds are a firearms culture; so good hunting rifles are not only available, but they are ubiqitous in a wide variety of types and ammunition. Figure this could be anything from a stock ATOW Sniper rifle, to a laser or gyrojet to an M&G 150. "Can I use my own gun, Sergeant?" "Actually; we prefer that. Do you reload?". Some of these rifles would be made locally; they might even be custom-made. But many will be imports and some quite old. The good thing is being able to rely on the least-regulated aspect of the weapons market, after shotguns, but before air-rifles.
Battle Rifle
-4.4kg
-600+M
-7.92 Mauser/20 and 30-round box magazines
-I am picturing something very much like an H&K G3A3, complete with bipod, scope and telescoping stock. But in the same 7.92 Mauser ammo as the Mg42s for commonality's sake. I wanted a serious rifle for when and where it would be needed. The G3 isn't a really *difficult* weapon to produce, but I still figure that in order to get a decently accurate, reliable rifle you can fire in short bursts when you need to; munfacture would be more demanding than most of the other small arms.
VG5
-4.6kg
-300m
-7.62x39mm/30-round common assault-rifle magazine
-I picked the VG5 because I needed a back-alley bike-shop take on an assault rifle. I figure if you are *not actually* looking at the Red Army bearing down on you in 1945; that higher manufacturing standards would really improve these. The Mobilization-Only forces aren't *that much* of a last-ditch force and they benefit from decades of planning and preparation in their equipment and training. Figure that ICOM has been building these through cottage industries for as much as 20 years or more by 3099. I went with the 7.62x39mm M43 round, because I KNOW that Kalashnikovs will still be in use and production in more than a thousand years and I wanted ammo-commonality. I picture AKs being cranked out on and off everywhere from time to time and use by almost any low-level force from Pirates to regular house troops.
UBGL
-2.3kg
-350m
-40x46mm NLV
-an underbarrel grenade launcher is an easy way to add a lot of flexibility and utility to a given small unit's firepower. I picture this unit like an M203, with a swing-out barrel able to be set to swing out to either side and able to be fitted to any of the Mobilization-Only unit's standard long guns. I figure they would mainly have HEDP rounds, but there are many other types of rounds they might find useful in a given situation. This is; like with the Blazers, a *good* spot to spend more money.
Mg42
-11kg (SLDF Version, light role)
-800m (light Role)
-7.92 Mauser/50 round semi-disintegrating-link belts
-For a GPMG; I wanted first of all; a real GPMG and second; I wanted something that would be cheap and easy to build and aquire in order to save money better spent on ammunition and spare barrels. Using an Mg42; they are going to eat a lot of both. I see the Mobilization-Only rifle Platoon as a life-support system for it's support weapons; as the whole organization is as well. So the "rifle squads" are just as much if not more Machinegun Squads. As the Mobilization-Only units are principally defensive in nature; this seemed a good call to make. Also; we save time training troops on the personal weapons in order to spend more time on the support weapons. Figure this weapon resembles more the Mg3KWS seen below, but in 7.92 Mauser. Now what *about* that ammo? I see it resembling in performance and specifications; an AP-version of the S.S. Patrone round from WWI; a high velocity 194gr projectile optimized for long-range fire. In practice; my Mobilization-only platoons can fit their guns to tripods and dial them in with colimator sights and engage targets directly out to 2500m. I know from personal experience that this is doable with modern GPMGs not benefitting from a round like the 7.92x57mm 194gr S.S. Patrone. The standard ammo would be a ball-tracer mix for training and an API-Tracer mix for war stocks. The Battle rifles use the same rounds. In Battle tech terms; these weapons would do 1 damage out to 3 hexes against battlefield units like mechs and tanks, capable vs infantry to farther out and the 2500m indirect-fire range is something I'd role-play and use in fiction.
https://www.thefirearmblog.com/blog/2014/01/06/bundeswehr-mg3kws-upgrade-program/Support Machine Gun
-40kg
-From what is written in various books; this is the Battletech Equivalent of an M2HB .50 MG. We'll be needing those. They will make a nice complement to the Mg42s. No gas-operated guns for my MG teams. This is how serious people kit out their dirtbag militias when they expect to use them. I'd expect a Mobilization-Only Company to put their SupMGs in a commanding position with a lot of ammo and either scuttle them, die in place or fight off the bad guys. Once in place; I'd not expect them to be moving too much, but they would have packframes to do it with in a pinch.
SRM Launcher
-10kg (launcher only)
-The standard pre-MW3 BT Infantry SRM launcher. Basically an SRM2 launcher with people doing the training and loading of the weapon.They will have standard APHE rounds and Infernos at the very least. These are the Rifle Platoon's anti-armour weapons. In place of LAWs, they carry SRM packs to reload these guys. Figure the gunners would fire off 2-3 packs before the whole platoon would be pulling back to redistribute ammunition as needed or they would be dumping off a platoon's worth of SRMs with these guys before an ambush or hasty or deliberate defence.
MANPADS
-24kg
-Battletech has not yet given us a really good MANPADS system. What I picture is something like what Backblast has in GI Joe
. So it's heavy; probably has to be assembled in place; you would not want to move far with the main unit and three missiles. The monopod would be okay for static use; but in broken terrain; you'd want to re-position it and be more flexible with aiming. This is a semi-automatic command-to-line-of-sight system; using radar guidance. Which is both good and bad. Good; because you do not need a heat signature to fire. Bad because you need to keep the target in LOS to hit it. In Battletech where most weapons fire is resolves across a 6-second turn, this hardly matters, but in real life; airborne targets are very fleeting making positioning this system where it can get good LOS and being able to track the launcher rapidly to keep it are key. Three missiles; three shots before reloading; figure on one reload of three missiles in the gun team for a total of six missiles per launcher basic load. Again; this suits the kind of over-matched defensive operations I forsee for the Mobilization-only units. And yes; it's not much to cover a company.
-For battle field effects; I'd be basing those on how I rework the portable AA Mk.1 and Mk.2 weapons. longer range than an SRM though with less damage and maybe an AP roll.
Heavy Recoilless Rifle
-60kg
-I have no idea how I am supposed to picture the Heavy Recoilless rifle from TRO 3026. It's 60kg and has three shots, I can see that much and the rest is clearly game-balanced. I'm not sure how to handle this one. When I designed the SLDF heavy Recoilless rifles; I based those on WOMBATs; 120mm British jobs, but SF-ed em up with a rotary chamber to ape the extra shots in 3026. i figure it must be some kind of gravity-actuated rotary system like a revolver; and so a davis or burney recoil system. Could not do that with the American Kumoskit system.
-What I see here though is a longer-range anti-armour weapon in place of field guns. The down side to recoilless rifles is that you CAN NOT hide them once they fire. I'll know more when I get into my weapon revision project someday.
Heavy Flamer
-35kg (SLDF version)
-The existence of the flamethrower proves that at some point in history someone had to have said; "I'd just love to set those people over there on fire; but I am just not close enough to do the job myself."
-3 heat, 1 damage +1d6 vs infantry.
-used in defensive choke points and during counter-attacks and asset-denial operations.
Medium Mortar
-50kg
-
https://bg.battletech.com/forums/index.php?topic=51934.msg1520887#msg1520887-Basically THE firepower of the Mobilization-only company. It's Mortar Platoon. This is what makes these operations work, if they work at all.
Ablative/Flak Suit
-The only people in a Mobilization-only company who are *issued* body armour are the Sappers. They have the key roles in asset-denial and counter-attacks and so; they need it most. Too bad they only muster as a squad.
Long-Range Personal Communicator
-25km range
-30 channels
-monitor 6 channels at once
-zipsqueal
-Plug ins for range-finder binos and small video cameras (no trivid capability)
-1kg
-Geeze i wish I had one.
Basic Field Communications Kit
-50km range
-40 channels
-monitor 15 channels at once
-trivid camera
-dish antenna accessory for laser/microwave
-radio rebroadcast capable
-Can hook up two LRPCs for an additional 6 channels each for monitoring
-5kg Manpack
Level I Field Communications Kit
-100km range
-60 channels
-monitor 30 at once
-digital recorder
-all other capabilities of the basic kit
-accepts remote senors (up to 30 of any type)
-10kg portable
Med Kit
-Contains basic medical supplies; dressings, tourniquets, bandages, plasma, blood expander, ect. Medics carry two in order to have more supplies on hand. Also includes a folding stretcher.
Field Surgery Kit
-more complex medical tools and supplies for more serious wounds. Carried by the senior medic. Assuming that slot in the ORBAT is filled by a person. In real life; these things are never perfect and a unit rarely resembled it's Order of Battle in detail.
Otter Forward Support Vehicle and Otter Pup Follow-On Unit
-I'll detail these a lot more eventually. In short; an ultalight, amphibious tracked support vehicle. Imagine if a BV206 and an M29C Weasel had a baby. They can mount weapons, but extra weapons for these purposes are not normally supplied to Mobilization-only units. In practice these help move the Company's Support weapons around and haul ammunition, other supplies and wounded. Mobilization-only units may use these assets for mobility, but always fight dismounted. They simply aren't trained or equipped for anything else.