This is all super-nitpicky, but I like the units so much that I want them to be as correct as possible. The tech base matters because the IS version of the items below requires VDNI, while presumably the Clanners using the 'mechs have EI installed in spite of the conjecture in the fiction. (There's also some justification below for why the designers likely intended to use the Clan versions)
Version: XTRO: Republic III, first corrected release
Location: Parash 3, page 5
Error: Interface cockpit listed as IS tech
Correction: Since the Clans have their own version of the Interface Cockpit as of IO Beta, remove the IS designation (this is correct on the Parash 3's own record sheet as well as the Skinwalker's TRO page and record sheets, so the Parash 3's TRO page should be altered to match)
Version: XTRO: Republic III, first corrected release
Location: Clan Interface Armour, page 14
Error: Neural Interface Unit listed as IS tech and has an incorrect hyphen in its name
Correction: Since the Clans have their own version of the Neural Interface Unit as of IO Beta, remove the IS designation and correct the name. Also, redesignate as pure Clan tech. (if it wasn't the Clan version, the suit would have a Tech Rating of E instead of F and also be incompatible with the Skinwalker in gameplay)
Version: XTRO: Republic III, first corrected release
Location: Clan Interface Armour record sheet, page 36
Error: BattleMech Neural Interface Unit listed as IS tech
Correction: Since the Clans have their own version of the Neural Interface Unit as of IO Beta, remove the IS designation (Same justification as the previous)