I know we're right on the cusp of the A Time of War's supplement coming out, but there was something that has always concerned me about AToW, although I absolutely love the game itself, there are a few things that always caught me as off.
First and foremost is the modules system - while slow, that's not the issue I have. The concern I find is that while the archetype characters have a very limited number of skills, taking the modules route gives you a ridiculous amount of skills. It gives you so many, in fact, that I found many of my players having to use second sheets of paper just to contain all the skills they'd acquired from the initial character creation - and that's including the rules for optimization, since you can't optimize away skills once they've reached a certain XP level.
The other concern I had was regarding consciousness modifiers. The info for how to track wound and consciousness mods are printed in the book, but for something that players would be referencing mid-combat, I'm a little surprised that it's not something that is included on the main damage display.
In this game, weight is a large concern, but there is no column for tracking weight on the inventory sheet.
Lastly, the Biography and Vehicle Data sections seem to be a bit of an excess - a component used during character creation, but when space is as limited as it is on the character sheets, mostly unnecessary. I'd sooner see them moved in favor of skills slots.
Anyway, these are just my two cents to the operation. I'm sure they've already been brought to attention, but I would just like to bring it up prior to the release of the AToW Companion.
(Also, recovery of consciousness points while unconscious pretty much means that your character automatically regains consciousness a turn after being knocked out)