Anyone have any ideas for support vees for a Sept which is geared for asymmetric warfare?
Generic support fee to drop remote sensors
Generic support fee to lay mines
Generic support fee to put spray oil slick over a given area
I'd mount this stuff on the Flatbed Truck from TRO:3060.
It's built to combat vehicle standards, so it doesn't suffer the vulnerabilities of the support vehicle rules.
It's 5/8 speed, so it has reasonable movement against Clan heavy cav.
BV starts at 34, so it's cheap and can be fielded in numbers.
It's on the HW Clan General list in the MUL, so the Society should have ready access to it.
And it has plenty of cargo space for adding these kinds of support weapons to, along with up-armoring, a supercharger, fire control, or other mods.
It's really the BT universe's version of real-world "gun trucks" (which you can wiki).
Can anything else think of other dirty tricks in addition to those above?
Paint/obscurant ammo for fluid guns/sprayers. Negates gunnery skill advantages of Clan phenotypes and technology. A close-range/low-tech way to get some of the same effects as IMP ammo on Society iATMs.
Smoke also comes to mind, especially on vehicular grenade launchers.
Bola ammo also comes to mind, but it's a Spheroid invention for the Narc launcher, so the Society would probably have to independently develop the same idea.
Would you suggest combining these functions into a single vehicle or keep each role separate?
With the exception of remote sensors, I think you could go either way. I could see an Un of seven Flatbed Trucks each carrying a fluid gun, two tons of ammo, two minelayers, and two vehicular grenade launchers. Or I could see an Un of three Flatbed Trucks with two fluid guns each, two Flatbed Trucks with lots of minelayers (if space allows), and two Flatbed Trucks with lots of vehicular grenade launchers (if space allows). It's when you get down into the smaller support vehicle trucks weighing only a few tons that you can't make these tradeoffs.
The key is to use these support vehicles en masse, as their thin armor/vulnerabilities, inaccurate firing systems, and limited weapons tonnage require a lot of bites at the apple to have a significant effect. Some will never make a hit.
I may have already linked to this upthread, but here's my take on modifying a few BT support vehicles to act as low-tech technicals, gun trucks, and portees:
https://bg.battletech.com/forums/index.php?topic=41700.msg961572#msg961572These are all single-purpose, but again, with the exception of the smallest ones, they don't have to be that way.
Hope this helps.
P.S. I'll also plug the drone/boobytrap concept from upthread again.