Author Topic: (Answered) Armor Piercing Ammunition and Penetrating Criticals  (Read 1620 times)

monbvol

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Caught something else.

Quote from: Total Warfare Page 207
If, on the other hand, the Support Vehicle were struck by
an AC/5 using armor-piercing rounds, the vehicle would be
treated as if it had a BAR of 4 (7 / 2 = 3.5, rounding up to
4) rather than 7 for purposes of determining penetrating
critical hits. Both hits might do critical damage because the
autocannon’s damage points exceed the unit’s effective BAR,
even though together the two autocannon hits would only
eliminate 10 of the Support Vehicle’s 12 armor points.

The modification to BAR is not mentioned under the Armor Piercing ammunition exceptions to Penetrating Hits on page 206.

So before I put in an errata would you guys rather add the BAR modification to page 206 or eliminate it in the example on page 207?
« Last Edit: 05 June 2020, 01:04:20 by Xotl »

monbvol

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Just a thought as I bump this.  Personally to prevent confusion and odd interactions I'd drop the example because otherwise you'd get possible odd interactions with AC-10s using Armor Piercing Ammunition against BAR 10 Support Vehicles.

Xotl

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This was errataed many years ago.  See p. 36 of the errata.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

monbvol

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Odd that it didn't make it into the corrected sixth printing, fifth by CGL, then.

monbvol

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And one last related clarification that I think is reasonably related.

Page 124 corrected sixth printing of Total Warfare gives a +2 to critical hit rolls to all industrial mechs.

For those equipped with Commercial Armor does this stack with Penetrating Critical Hits and Armor Piercing Ammunition modifiers?

Oh and the errata referenced repeats what is already stated in the fourth paragraph so the fifth paragraph could be removed entirely and nothing lost.

Almost forgot to thank you for the previous answer too.

Apologies and my thanks xotl.

Xotl

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Odd that it didn't make it into the corrected sixth printing, fifth by CGL, then.

Hah, wow.  Thanks a ton for pointing this out.  Not sure how that was never added to new printings, but once in a blue moon one escapes.  I'll queue it up as errata.

Also yes, all modifiers stack.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

monbvol

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I'm checking to see if other things really didn't make it as well right now or if my sanity challenged mind is playing tricks on me because I think but am now not sure some of the critical hit errata may not have made it as well.

Much appreciated for the clarifications.

monbvol

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Just to close off my last comment looks like my sanity challenged mind was playing tricks on me again for the critical hit stuff.

If I find any other errata that hasn't made it into the sixth corrected printing I'll put it in the errata thread.